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		<title><![CDATA[Latest posts for the thread "New player question about bombers"]]></title>
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				<title>New player question about bombers</title>
				<description><![CDATA[ Question about bombers, about the tau sunshark in particular, the rules for its pulse bombs state that I may drop the bombs in the movement phase after my move but the wording allows for interpretation that I don’t have to roll the bombs immediately after my move with that model. Could I move all my units after I moved my sunshark and the drop the bombs right before I finish that phase or would I be forced to drop them as soon as that model is done moving? Thanks ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2020 08:18:29]]> GMT</pubDate>
				<author><![CDATA[ Nexus456]]></author>
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				<title>New player question about bombers</title>
				<description><![CDATA[ I believe you move with the bomber, then after its final placement the rule kicks in THEN to resolve and declare the enemy unit you moved over to bomb to kingdom-come.<br /> <br /> I personally would rule it move bomber, pick bomb target, do rolls/damage then move the next unit.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2020 09:51:14]]> GMT</pubDate>
				<author><![CDATA[ Gir Spirit Bane]]></author>
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				<title>New player question about bombers</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/784925/10700596.page"><b>Gir Spirit Bane wrote:</b></a><br/>I believe you move with the bomber, then after its final placement the rule kicks in THEN to resolve and declare the enemy unit you moved over to bomb to kingdom-come.<br /> <br /> I personally would rule it move bomber, pick bomb target, do rolls/damage then move the next unit.</div></blockquote>this is likely the case but it still makes me sad. Running more than one bomber over a single unit per turn would be allowing them to drop their max payload twice making a early first blood likely. And with units that don’t lose the ability to drop bombs after they let them go this could have been devastating. I would like to see more aircraft on the table, I don’t see much at all and they have some of the coolest models.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2020 11:46:01]]> GMT</pubDate>
				<author><![CDATA[ Nexus456]]></author>
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				<title>New player question about bombers</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/784925/10700676.page"><b>Nexus456 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/784925/10700596.page"><b>Gir Spirit Bane wrote:</b></a><br/>I believe you move with the bomber, then after its final placement the rule kicks in THEN to resolve and declare the enemy unit you moved over to bomb to kingdom-come.<br /> <br /> I personally would rule it move bomber, pick bomb target, do rolls/damage then move the next unit.</div></blockquote>this is likely the case but it still makes me sad. Running more than one bomber over a single unit per turn would be allowing them to drop their max payload twice making a early first blood likely. And with units that don’t lose the ability to drop bombs after they let them go this could have been devastating. I would like to see more aircraft on the table, I don’t see much at all and they have some of the coolest models.</div></blockquote><br /> <br /> Eh even if you would be able to do this you would resolve them one at a time so first one's casualties would affect second.<br /> <br /> There's no real benefit to do all at the end. Rather there's benefit to be had resolved after moving]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2020 11:53:45]]> GMT</pubDate>
				<author><![CDATA[ tneva82]]></author>
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