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Made in us
Fresh-Faced New User




Question about bombers, about the tau sunshark in particular, the rules for its pulse bombs state that I may drop the bombs in the movement phase after my move but the wording allows for interpretation that I don’t have to roll the bombs immediately after my move with that model. Could I move all my units after I moved my sunshark and the drop the bombs right before I finish that phase or would I be forced to drop them as soon as that model is done moving? Thanks
   
Made in gb
Hungry Ork Hunta Lying in Wait





I believe you move with the bomber, then after its final placement the rule kicks in THEN to resolve and declare the enemy unit you moved over to bomb to kingdom-come.

I personally would rule it move bomber, pick bomb target, do rolls/damage then move the next unit.
   
Made in us
Fresh-Faced New User




Gir Spirit Bane wrote:
I believe you move with the bomber, then after its final placement the rule kicks in THEN to resolve and declare the enemy unit you moved over to bomb to kingdom-come.

I personally would rule it move bomber, pick bomb target, do rolls/damage then move the next unit.
this is likely the case but it still makes me sad. Running more than one bomber over a single unit per turn would be allowing them to drop their max payload twice making a early first blood likely. And with units that don’t lose the ability to drop bombs after they let them go this could have been devastating. I would like to see more aircraft on the table, I don’t see much at all and they have some of the coolest models.
   
Made in fi
Locked in the Tower of Amareo





Nexus456 wrote:
Gir Spirit Bane wrote:
I believe you move with the bomber, then after its final placement the rule kicks in THEN to resolve and declare the enemy unit you moved over to bomb to kingdom-come.

I personally would rule it move bomber, pick bomb target, do rolls/damage then move the next unit.
this is likely the case but it still makes me sad. Running more than one bomber over a single unit per turn would be allowing them to drop their max payload twice making a early first blood likely. And with units that don’t lose the ability to drop bombs after they let them go this could have been devastating. I would like to see more aircraft on the table, I don’t see much at all and they have some of the coolest models.


Eh even if you would be able to do this you would resolve them one at a time so first one's casualties would affect second.

There's no real benefit to do all at the end. Rather there's benefit to be had resolved after moving

2024 painted/bought: 109/109 
   
 
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