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				<title>Raven guard snipers and mortal wounds</title>
				<description><![CDATA[ So as most of you know the Raven guard and their successors get +1 to hit and wound characters in tactical doctrine.  I have been using a chapter master with box espiritum  for rerolls and have had great success.  I’d like to maximize my mortal wound output since the master allows reroll hits not just failed hits.  My though is if my 3 squads of eliminators use guided aim in tactical to proc mortals in addition on 4+ does that make up for the sgt not shooting in the long run?  Has anyone tried this?]]></description>
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				<pubDate><![CDATA[Sun, 16 Feb 2020 13:16:14]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>Re:Raven guard snipers and mortal wounds</title>
				<description><![CDATA[ Hi,<br /> <br /> Some Math against shoting vs a Space Marines Captain equivalent (no -1 to hit, T4, 3+/4++):<br /> <br /> &gt;RG Eliminators under Special Doctrine (3shots): 0.694 Mortal wounds & 1.041 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim (2shots): 0.694 Mortal wounds & 0.694 Unsaved wounds<br /> <br /> <br /> &gt;RG Eliminators under Special Doctrine + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (3shots): 0.810 Mortal wounds & 1.215 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (2shots): 0.810 Mortal wounds & 0.810 Unsaved wounds<br /> <br /> So statistically both do the same amount of <span class="glossaryitem" onmouseover='gp(494);'>MW</span> but firing the 3 guys does more standar wounds under the <span class="glossaryitem" onmouseover='gp(757);'>RG</span> doctrine]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2020 11:19:29]]> GMT</pubDate>
				<author><![CDATA[ Babar_babar]]></author>
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				<title>Raven guard snipers and mortal wounds</title>
				<description><![CDATA[ Ok thanks.  So I won’t waste my sgt shot unless I’m up against something with high toughness like a knight.]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2020 03:45:58]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>Re:Raven guard snipers and mortal wounds</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/785502/10720356.page"><b>Babar_babar wrote:</b></a><br/>Hi,<br /> <br /> Some Math against shoting vs a Space Marines Captain equivalent (no -1 to hit, T4, 3+/4++):<br /> <br /> &gt;RG Eliminators under Special Doctrine (3shots): 0.694 Mortal wounds & 1.041 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim (2shots): 0.694 Mortal wounds & 0.694 Unsaved wounds<br /> <br /> <br /> &gt;RG Eliminators under Special Doctrine + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (3shots): 0.810 Mortal wounds & 1.215 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (2shots): 0.810 Mortal wounds & 0.810 Unsaved wounds<br /> <br /> So statistically both do the same amount of <span class="glossaryitem" onmouseover='gp(494);'>MW</span> but firing the 3 guys does more standar wounds under the <span class="glossaryitem" onmouseover='gp(757);'>RG</span> doctrine</div></blockquote><br /> <br /> 5 scouts 5 shots =1.1 <span class="glossaryitem" onmouseover='gp(494);'>MW</span> and 0.74 unsaved wounds<br /> <br /> 5 scouts with <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit= 1.48 <span class="glossaryitem" onmouseover='gp(494);'>MW</span> and 0.98 unsaved wounds <br /> <br /> 65 points of scouts really out damages 72 points of eliminators in that scenario.<br /> <br /> Quantity has it's own quality.  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2020 12:26:19]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Raven guard snipers and mortal wounds</title>
				<description><![CDATA[ Yes that is why Brad Chester ran 20 scouts deepstriking with Lias for full reroll hits to proc mortals. The damage is just bonus.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2020 05:36:20]]> GMT</pubDate>
				<author><![CDATA[ Smirrors]]></author>
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				<title>Re:Raven guard snipers and mortal wounds</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93a0ac3d0443a53d1f36e6754119c28.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/785502/10721361.page"><b>schadenfreude wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/785502/10720356.page"><b>Babar_babar wrote:</b></a><br/>Hi,<br /> <br /> Some Math against shoting vs a Space Marines Captain equivalent (no -1 to hit, T4, 3+/4++):<br /> <br /> &gt;RG Eliminators under Special Doctrine (3shots): 0.694 Mortal wounds & 1.041 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim (2shots): 0.694 Mortal wounds & 0.694 Unsaved wounds<br /> <br /> <br /> &gt;RG Eliminators under Special Doctrine + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (3shots): 0.810 Mortal wounds & 1.215 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (2shots): 0.810 Mortal wounds & 0.810 Unsaved wounds<br /> <br /> So statistically both do the same amount of <span class="glossaryitem" onmouseover='gp(494);'>MW</span> but firing the 3 guys does more standar wounds under the <span class="glossaryitem" onmouseover='gp(757);'>RG</span> doctrine</div></blockquote><br /> <br /> 5 scouts 5 shots =1.1 <span class="glossaryitem" onmouseover='gp(494);'>MW</span> and 0.74 unsaved wounds<br /> <br /> 5 scouts with <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit= 1.48 <span class="glossaryitem" onmouseover='gp(494);'>MW</span> and 0.98 unsaved wounds <br /> <br /> 65 points of scouts really out damages 72 points of eliminators in that scenario.<br /> <br /> Quantity has it's own quality.  <br /> <br /> <br /> </div></blockquote><br /> They don't out-damage Eliminators, the quoted math is incorrect.<br /> <br /> <span class="glossaryitem" onmouseover='gp(757);'>RG</span> eliminators; 3 shots hitting on 2's, wounding on 2's in the tactical doctrine, causing mortal wounds on 5's.  2.92 wounds after saves.<br /> <br /> [edit, added correct scouts damage]<br /> <span class="glossaryitem" onmouseover='gp(757);'>RG</span> scouts; 5 shots hitting on 2's, wounding on 3's in the tactical doctrine, causing mortal wounds on 5's.  2.31 wounds after saves.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2020 12:38:12]]> GMT</pubDate>
				<author><![CDATA[ Mchagen]]></author>
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				<title>Re:Raven guard snipers and mortal wounds</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/785502/10722301.page"><b>Mchagen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93a0ac3d0443a53d1f36e6754119c28.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/785502/10721361.page"><b>schadenfreude wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/785502/10720356.page"><b>Babar_babar wrote:</b></a><br/>Hi,<br /> <br /> Some Math against shoting vs a Space Marines Captain equivalent (no -1 to hit, T4, 3+/4++):<br /> <br /> &gt;RG Eliminators under Special Doctrine (3shots): 0.694 Mortal wounds & 1.041 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim (2shots): 0.694 Mortal wounds & 0.694 Unsaved wounds<br /> <br /> <br /> &gt;RG Eliminators under Special Doctrine + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (3shots): 0.810 Mortal wounds & 1.215 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (2shots): 0.810 Mortal wounds & 0.810 Unsaved wounds<br /> <br /> So statistically both do the same amount of <span class="glossaryitem" onmouseover='gp(494);'>MW</span> but firing the 3 guys does more standar wounds under the <span class="glossaryitem" onmouseover='gp(757);'>RG</span> doctrine</div></blockquote><br /> <br /> 5 scouts 5 shots =1.1 <span class="glossaryitem" onmouseover='gp(494);'>MW</span> and 0.74 unsaved wounds<br /> <br /> 5 scouts with <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit= 1.48 <span class="glossaryitem" onmouseover='gp(494);'>MW</span> and 0.98 unsaved wounds <br /> <br /> 65 points of scouts really out damages 72 points of eliminators in that scenario.<br /> <br /> Quantity has it's own quality.  <br /> <br /> <br /> </div></blockquote><br /> They don't out-damage Eliminators, the quoted math is incorrect.<br /> <br /> <span class="glossaryitem" onmouseover='gp(757);'>RG</span> eliminators; 3 shots hitting on 2's, wounding on 2's in the tactical doctrine, causing mortal wounds on 5's.  2.92 wounds after saves.<br /> <br /> [edit, added correct scouts damage]<br /> <span class="glossaryitem" onmouseover='gp(757);'>RG</span> scouts; 5 shots hitting on 2's, wounding on 3's in the tactical doctrine, causing mortal wounds on 5's.  2.31 wounds after saves.</div></blockquote><br /> <br /> Let's simply the math even more.<br /> <br /> The hits are the same they both likely hit on a 2+ rerolling 1s.<br /> The mortal wounds are the same 1/3 of all hits.<br /> The scouts therefore do 5 mortals for every 3 caused by the eliminators <br /> <br /> Agaisnt a T4 target with a 3+ save scout hits average 2/3* 1/3= 2/9th of a wound*5= 1&1/9 unsaved per 5 hits<br /> <br /> Mortis rounds 5/6*1/2=5/12 unsaved per hit×2 for <span class="glossaryitem" onmouseover='gp(27);'>de</span> damage=10/12×3 eliminators=30/12= 2.5 unsaved wounds.<br /> <br /> Mortis total is 3.5 per 3 hits v scouts 2 & 7/9. <br /> <br /> A storm shield would knock the mortis down to 30/18 +1 mortal for a total of 2&2/3 just under the scouts.<br /> <br /> Mortis does more standard wounds while scouts put out a lot more mortals.  ]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2020 14:26:25]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Raven guard snipers and mortal wounds</title>
				<description><![CDATA[ I suppose it’s good I already have both in my list then]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2020 18:36:36]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>Re:Raven guard snipers and mortal wounds</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93a0ac3d0443a53d1f36e6754119c28.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/785502/10722390.page"><b>schadenfreude wrote:</b></a><br/><div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><a href="/dakkaforum/posts/preList/785502/10722301.page"><b>Mchagen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d93a0ac3d0443a53d1f36e6754119c28.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/785502/10721361.page"><b>schadenfreude wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/785502/10720356.page"><b>Babar_babar wrote:</b></a><br/>Hi,<br /> <br /> Some Math against shoting vs a Space Marines Captain equivalent (no -1 to hit, T4, 3+/4++):<br /> <br /> &gt;RG Eliminators under Special Doctrine (3shots): 0.694 Mortal wounds & 1.041 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim (2shots): 0.694 Mortal wounds & 0.694 Unsaved wounds<br /> <br /> <br /> &gt;RG Eliminators under Special Doctrine + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (3shots): 0.810 Mortal wounds & 1.215 Unsaved wounds<br /> <br /> &gt;RG Eliminators under Special Doctrine & Guided aim + <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit (2shots): 0.810 Mortal wounds & 0.810 Unsaved wounds<br /> <br /> So statistically both do the same amount of <span class="glossaryitem" onmouseover='gp(494);'>MW</span> but firing the 3 guys does more standar wounds under the <span class="glossaryitem" onmouseover='gp(757);'>RG</span> doctrine</div></blockquote><br /> <br /> 5 scouts 5 shots =1.1 <span class="glossaryitem" onmouseover='gp(494);'>MW</span> and 0.74 unsaved wounds<br /> <br /> 5 scouts with <span class="glossaryitem" onmouseover='gp(271);'>RR</span> to hit= 1.48 <span class="glossaryitem" onmouseover='gp(494);'>MW</span> and 0.98 unsaved wounds <br /> <br /> 65 points of scouts really out damages 72 points of eliminators in that scenario.<br /> <br /> Quantity has it's own quality.  <br /> <br /> <br /> </div></blockquote><br /> They don't out-damage Eliminators, the quoted math is incorrect.<br /> <br /> <span class="glossaryitem" onmouseover='gp(757);'>RG</span> eliminators; 3 shots hitting on 2's, wounding on 2's in the tactical doctrine, causing mortal wounds on 5's.  2.92 wounds after saves.<br /> <br /> [edit, added correct scouts damage]<br /> <span class="glossaryitem" onmouseover='gp(757);'>RG</span> scouts; 5 shots hitting on 2's, wounding on 3's in the tactical doctrine, causing mortal wounds on 5's.  2.31 wounds after saves.</div></blockquote>
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</div><br /> <br /> Let's simply the math even more.<br /> <br /> The hits are the same they both likely hit on a 2+ rerolling 1s.<br /> The mortal wounds are the same 1/3 of all hits.<br /> The scouts therefore do 5 mortals for every 3 caused by the eliminators <br /> <br /> Agaisnt a T4 target with a 3+ save scout hits average 2/3* 1/3= 2/9th of a wound*5= 1&1/9 unsaved per 5 hits<br /> <br /> Mortis rounds 5/6*1/2=5/12 unsaved per hit×2 for <span class="glossaryitem" onmouseover='gp(27);'>de</span> damage=10/12×3 eliminators=30/12= 2.5 unsaved wounds.<br /> <br /> Mortis total is 3.5 per 3 hits v scouts 2 & 7/9. <br /> <br /> A storm shield would knock the mortis down to 30/18 +1 mortal for a total of 2&2/3 just under the scouts.<br /> <br /> Mortis does more standard wounds while scouts put out a lot more mortals.  </div></blockquote><br /> A lot more mortal wounds is hyperbole, a scout squad of 5 does .56 more mortal wounds and .65 with re-roll 1's than 3 eliminators.  Scouts are better against 3+ (or 2+ dark eldar?) invulnerable saves.  Eliminators are better against a wider range of targets due to better <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and D3 damage.<br /> <br /> Using costs of 65 for scouts vs 72 for eliminators is a bit inaccurate too because if comparing similar durability (camo cloaks), scouts become more expensive for the squad and per wound.<br /> <br /> Scouts are used in top lists more often because they're cheap battalion filler that also function as a screen.  <br /> <br /> To the answer of the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> question.  Due to hitting on 2's and wounding on 2's with the special Raven Guard doctrine, they don't benefit more from guided aim than they do from getting an extra shot, even with mortal wounds on 4+.  It's better to shoot with all 3.]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2020 11:59:01]]> GMT</pubDate>
				<author><![CDATA[ Mchagen]]></author>
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