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		<title><![CDATA[Latest posts for the thread "Ork mega nobs set - help"]]></title>
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				<title>Ork mega nobs set - help</title>
				<description><![CDATA[ so i got some mega nobz but i dont know what to do with them and im a little lost... i did buy them for a unit of three mega nobz but there is a big mek possibility in there with kustom forcefield wich i'd like but  then there are two left so what do i do with them? help me please? i cant make sense of it.<br /> <br /> or can mega nobz run with a big mek? confused...]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 12:54:21]]> GMT</pubDate>
				<author><![CDATA[ Wolfboy]]></author>
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				<title>Ork mega nobs set - help</title>
				<description><![CDATA[ Big Meks can be upgraded to Big Meks in Mega Armour if you so wish. There should be stuff in there for you to put a Kustom Force Field or Tellyport Blasta. <br /> <br /> Or you could just build 3 Mega Nobz. <br /> <br /> They don't have to run with a Big Mek, just bare in mind Mega Nobz minimum unit size is 3 so if you made a Big Mek in Mega Armour you wouldnt be allowed to run just two MegaNobz in a squad. ]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 13:03:38]]> GMT</pubDate>
				<author><![CDATA[ Elfric]]></author>
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				<title>Ork mega nobs set - help</title>
				<description><![CDATA[ Meganobz are 3 - 10 in a unit, so you need at least 3 of them.  The Big Mek in Mega Armour is separate, so if you build him you need another box of Meganobz for a valid unit (or make one a Warboss in Mega Armour (but that's now a <a href="https://www.warhammer-community.com/wp-content/uploads/2019/12/7661dd41.pdf" target="_new" rel="nofollow">Legends</a> option) and have one spare)..]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 13:05:08]]> GMT</pubDate>
				<author><![CDATA[ beast_gts]]></author>
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				<title>Ork mega nobs set - help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/788129/10791103.page"><b>beast_gts wrote:</b></a><br/>Meganobz are 3 - 10 in a unit, so you need at least 3 of them.  The Big Mek in Mega Armour is separate, so if you build him you need another box of Meganobz for a valid unit (or make one a Warboss in Mega Armour (but that's now a <a href="https://www.warhammer-community.com/wp-content/uploads/2019/12/7661dd41.pdf" target="_new" rel="nofollow">Legends</a> option) and have one spare)..</div></blockquote><br /> <br /> wow <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sure know how to squeeze the £££ out of you!]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 13:13:10]]> GMT</pubDate>
				<author><![CDATA[ Wolfboy]]></author>
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				<title>Ork mega nobs set - help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/788129/10791111.page"><b>Wolfboy wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/788129/10791103.page"><b>beast_gts wrote:</b></a><br/>Meganobz are 3 - 10 in a unit, so you need at least 3 of them.  The Big Mek in Mega Armour is separate, so if you build him you need another box of Meganobz for a valid unit (or make one a Warboss in Mega Armour (but that's now a <a href="https://www.warhammer-community.com/wp-content/uploads/2019/12/7661dd41.pdf" target="_new" rel="nofollow">Legends</a> option) and have one spare)..</div></blockquote><br /> <br /> wow <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sure know how to squeeze the £££ out of you!</div></blockquote><br /> <br /> Meganobz are fairly easy to convert / kitbash - I've used the Easy To Build Primaris Aggressors as a base for a few, and <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> Orruk Brutes for more feral / Snakebite ones.]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 13:25:41]]> GMT</pubDate>
				<author><![CDATA[ beast_gts]]></author>
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				<title>Re:Ork mega nobs set - help</title>
				<description><![CDATA[ whats the htoughts on weapons? do the kombi weapons pick which they shoot? shoota or rockets for example or both at -1 to hit? ]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 13:39:06]]> GMT</pubDate>
				<author><![CDATA[ Wolfboy]]></author>
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				<title>Ork mega nobs set - help</title>
				<description><![CDATA[ For kombi weapon, it's whichever part you fire second that is at -1 to Hit. <br /> <br /> Remember skorchas are always auto hitting.]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 13:44:27]]> GMT</pubDate>
				<author><![CDATA[ Elfric]]></author>
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				<title>Ork mega nobs set - help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c4d69aaf961e1b88f0745c05a2f64e64.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/788129/10791135.page"><b>Elfric wrote:</b></a><br/>For kombi weapon, it's whichever part you fire second that is at -1 to Hit. </div></blockquote><br /> <br /> No, both are -1:<br /> <blockquote class="uncited"><div>When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 14:02:27]]> GMT</pubDate>
				<author><![CDATA[ beast_gts]]></author>
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				<title>Ork mega nobs set - help</title>
				<description><![CDATA[ Pro tip. <br /> <br /> Buy meganobz and a box of brutes. You now have a big mek and 7 meganobz, 5 of them looking worlds better then the 2]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 15:02:10]]> GMT</pubDate>
				<author><![CDATA[ Keramory]]></author>
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				<title>Ork mega nobs set - help</title>
				<description><![CDATA[ I guess the idea was that you get two boxes of <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> and build one big mek and five <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>.<br /> If you just have one box, skip the big mek, it's not a stellar unit anyways.<br /> <br /> As for kombi weapon, you have three options:<br /> 1) a kustom shoota just shoots four times, no downside. Not the best gun in the game, but cheap<br /> 2) a kombi-rokkit. You could shoot both with a -1 penalty, but that's just a terrible idea with BS5+. Instead, think of it as a rokkit that gets two extra shoota shots when firing overwatch. It's actually a decent option if you have the points to spare.<br /> 3) a kombi-skorcha. When shooting both profiles, the skorcha still auto-hits so, you basically get two additional shoota shots at BS6. However, <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> are quite slow and you can't fire a skorcha after tellyporting in, not to mention it's the most expensive option. Right now, you should pick one of the other options.<br /> <br /> An important thing to note - don't glue the hands. Once primed, you can switch freely between saws and klaw/shoota loadout and they will hold in place without any help.]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2020 15:12:43]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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