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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ On the assumption that the <b>CORE</b> keyword and associated restrictions of certain abilities to <b>CORE</b> units only is going to be rolled out over all codexes as they are updated, i'd be intrested to hear what everyone thinks <b>would be</b>/<i>should be</i> the <b>CORE</b> elements of your respective faction army lists:<br /> <br /> since i only really have Admech, i'll start their with them:<br /> <br /> <u>Troops</u>: well, both types of Skitarii are a given. The battle servitors as well, Breacher and Destroyer....which is basically our entire troops selection anyway. <br /> <br /> <u>Elites</u>: if termies are <b>CORE</b>, then we can assume at least some types of Elite infantry should be. the choices for Admech the Secutarii (personally, not likely, as forge world), the Sicarians (possible, but im not sure they'd benefit much) or the Electro priests (given how popular they are, i'd say most likely). Another option would be some new elite footsoldiers to help shift the new Codex, though i doubt it (i'd really like a "arc rifeman" type unit, though, that'd just be cool)<br /> <br /> <u>Fast attack</u>: well, we haven;t a known example of a <b>CORE</b> fast attack choice, but given they said that "some" vehicles are core, we might make a baseless assumption that things like bikes might be <b>CORE</b>. Now, the closest equivlent the admech have is the robo-cav, but i dont think they'd get <b>CORE</b>. if anything, i think it might be the Ironstriders and the Dragoons, since they options of the same base kit,  and the "original" fast attack options for the Admech. I doubt the Pteraxii are not gonna be <b>CORE</b>, either,<br /> <br /> <u>Heavy Support</u>: this is really the intresting one, isnt it? what sort of units are considered <b>CORE</b> heavy support choices? my gut makes me think that <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Devastators are/should be <b>CORE</b>, but admech dont really have a equivalent option. The Dunecrawler is right out becuase we know <span class="glossaryitem" onmouseover='gp(119);'>SM</span> tanks are not <b>CORE</b>, and the Kastellen Dakabots are not likely either. i think we may simply not have any <b>CORE</b> Heavy support options.<br /> <br /> so, what are your thoughts on the <b>CORE</b> units of your own factions? <br /> <br /> edit: accidently quoted myself when editing, silly of me. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 21:30:53]]> GMT</pubDate>
				<author><![CDATA[ xerxeskingofking]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ I play Marines so I'm going to take a guess here, rewind the clock and go back to the dawn of 8th edition and Marine codex 8.0. remember when Marines only got chapter tactics on their infantry bikes and dreads? thats because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> considers those three unit types to be the "core" of Marine lists. so I expect core units will be the infantry bikes and dreadnoughts. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 21:39:01]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ Regarding AdMech - I don't think Ironstriders and Sydonians would be core, but I do think that the Kastellans would.<br /> <br /> The cavalry and pteraxii are a mystery to me.<br /> <br /> I think it'll be anything non-vehicle, monstrous creature, or single model unit, generally speaking, that gets Core.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 22:00:36]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ I'm with Brian on walkers being considered the Core vehicle units - that, and maybe certain Guard tanks like Chimeras or Leman Russes.<br /> <br /> Eldar, I'm thinking Aspect Warriors for sure but I'd be intrigued to see if Wraith units are Core too. I sure hope so, because Wraiths needing Seer attention is super-fluffy.<br /> Daemons almost seem too obvious, because pretty much every god has infantry (obviously Core), fancy-schmancy cavalry and supporting units (probably still Core), big monsters (obviously not), and buff characters (obviously not). When you boil each god's options down to their function, there's really not that much deviation between them, just in their effectiveness.<br /> Tau should be interesting, the smaller battlesuits could go one way or the other.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 22:02:26]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ On the Leman Russ front, I don't see them getting Core, but will still get access to their orders and suchlike, just through different keyword stuff.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 22:05:39]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ I suspect that "core" will vary from army to army. dreadnoughts might be core to marines, but that doesn't mean sentinals will be classed as core for guard. just for example. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 22:07:14]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ I think that Taloi are a good candidate for a CORE Heavy Support unit.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 22:08:41]]> GMT</pubDate>
				<author><![CDATA[ harlokin]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ Every SORORITAS unit except for the Exorcist or the characters I expect to be core.<br /> And then maybe some of the characters, like the simulacrum, too?<br /> None of the non-SORORITAS from the Sob Codex, though.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 22:10:56]]> GMT</pubDate>
				<author><![CDATA[ Hybrid Son Of Oxayotl]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ A better way to work at it might also be what units you think AREN'T going to be Core. For marines - the repulsor executioner has been confirmed. <br /> <br /> On top of that I'd guess: Land Raiders, Vindicators, Predators, Repulsor, Leviathan, <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, Whirlwinds, Contemptors, Invictors.<br /> <br /> Things that might-have-core-but-I-hope-they-don't: Aggressors, Bladeguard, Eradicators, Eliminators, <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>.<br /> <br /> Essentially for marines, I hope that specialist units and the big pricey units aren't core.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 22:18:20]]> GMT</pubDate>
				<author><![CDATA[ Vilehydra]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ For Chaos, this feels like a place where Marks could come into play; Maybe Lords and Princes inspire those with the same Marks. It doesn't quite gel that Lord Blooddeath Dogshank's exhortations of MURDER THEM RIGHT IN THE BLOOD inspire Klaxesh of the Fondled Thigh to greater feats of precison duelling.<br /> <br /> Maybe some subfactions, like Black Legion or Word Bearers, get looser restrictions on this, or that this is an advantage to having your buffer <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> stay Undivided. Maybe Cult Marines are considered Core or not depending on whether or not your subfaction can take them as Troops.<br /> <br /> Baselessly speculating:<br /> <br /> Likely:<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> Cultists<br /> Cult marines (Share mark w/buffer?)<br /> Chosen<br /> Terminators<br /> Havocs<br /> Raptors<br /> Bikers<br /> Warp Talons<br /> <br /> On the fence:<br /> Oblits/Mutilators<br /> Possessed<br /> <br /> Almost Certainly Not:<br /> Vehicles<br /> Daemon engines(That's what Discolords are for)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2020 22:18:26]]> GMT</pubDate>
				<author><![CDATA[ CEO Kasen]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ For <span class="glossaryitem" onmouseover='gp(808);'>CWE</span>, it's going to be Guardians only.<br /> <br /> 100% guarantee.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 04:56:23]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a67ddd0a75fd9bd6812ff0427d285154.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10929598.page"><b>CEO Kasen wrote:</b></a><br/>For Chaos, this feels like a place where Marks could come into play; Maybe Lords and Princes inspire those with the same Marks. It doesn't quite gel that Lord Blooddeath Dogshank's exhortations of MURDER THEM RIGHT IN THE BLOOD inspire Klaxesh of the Fondled Thigh to greater feats of precison duelling.<br /> <br /> Maybe some subfactions, like Black Legion or Word Bearers, get looser restrictions on this, or that this is an advantage to having your buffer <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> stay Undivided. Maybe Cult Marines are considered Core or not depending on whether or not your subfaction can take them as Troops.<br /> <br /> Baselessly speculating:<br /> <br /> Likely:<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> Cultists<br /> Cult marines (Share mark w/buffer?)<br /> Chosen<br /> Terminators<br /> Havocs<br /> Raptors<br /> Bikers<br /> Warp Talons<br /> <br /> </div></blockquote><br /> I'm skeptical of cultists, just because they've spent so much effort hacking them out of almost every possible benefit for being in the army list.  Legion traits, a lot of strats, etc.<br /> The benefit to them being NOT core is also that they can finally drop the point cost back down to where should be.<br /> <br /> I'm not entirely sold on things 'unlocking' core.  That feels like a step away from their keyword system (its too easy to make that really muddy), and what happens when the 'unlocking model' dies? Do unrelated commanders get to buff them as they've been made core?  That doesn't seem to fit.<br /> <br /> I can see something _similar_ to core happen with marks (which is what the mark keyword should have done in the first place).   Basically a Khorne lord has a special buff that effects other Khorne &lt;legion&gt; models, separate from whatever he may or may not give to Core &lt;legion&gt; models.  That keeps non-core models separate while allowing them to benefit from someone appropriate.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 05:05:32]]> GMT</pubDate>
				<author><![CDATA[ Voss]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10929864.page"><b>DarknessEternal wrote:</b></a><br/>For <span class="glossaryitem" onmouseover='gp(808);'>CWE</span>, it's going to be Guardians only.<br /> <br /> 100% guarantee.</div></blockquote>That's obviously not going to be true...]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 05:28:06]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ For Death Guard: Plague Marines, Terminators, hopefully Helbrutes. Everything else is uncertain, but I hope Possessed and Spawn, too.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 05:35:01]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ They’re going to have a theme for CORE.<br /> <br /> I’m guessing most if not all non-character infantry.<br /> Vehicles which are at least a couple of:<br /> Iconic<br /> Walkers<br /> Super fast<br /> Super slow<br /> Only sort of a vehicle<br /> Already mediocre.<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Dreads are an iconic Walker.<br /> <br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> are slow, only sort of a vehicle, and sort of mediocre.<br /> <br /> War walkers, wraithguard.<br /> <br /> Penitent engines<br /> <br /> Landspeeders<br /> <br /> Kans and Dreads<br /> <br /> Sentinels<br /> <br /> Support weapons<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 07:34:26]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ For my Harlequins, I would guess Troopes and maybe bikes/transports. Which basically is the whole noncharacter army because there really isn't much there.<br /> <br /> For Guard it's a little more complicated, but at the very least Infantry Squads/Scions (Conscripts might actually be left out), and then Veterans, Command Squads, Special Weapon Squads for Elites, in Fast Attack I'd say perhaps Sentinels and Hellhounds. In Heavy Heavy Weapons Squads and Russes. Although things might be switched up as well. Not that we have much in the way of Auras, but still.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 08:17:52]]> GMT</pubDate>
				<author><![CDATA[ Dolnikan]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/86137415c3f775e4bb273ccbe9365670.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10929952.page"><b>Dolnikan wrote:</b></a><br/>For my Harlequins, I would guess Troopes and maybe bikes/transports. Which basically is the whole noncharacter army because there really isn't much there.<br /> <br /> For Guard it's a little more complicated, but at the very least Infantry Squads/Scions (Conscripts might actually be left out), and then Veterans, Command Squads, Special Weapon Squads for Elites, in Fast Attack I'd say perhaps Sentinels and Hellhounds. In Heavy Heavy Weapons Squads and Russes. Although things might be switched up as well. Not that we have much in the way of Auras, but still.</div></blockquote><br /> <br /> With less powerful auras we may see more of them.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does love to recycle an idea that works for one out to everyone. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 08:22:59]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> only the troops and the most iconic units will get CORE. Also, the amount of CORE units in the army will be somewhat proportional to the total amount of available datasheets. Smaller factions will have less CORE options.<br /> <br /> So for my armies it would look like this:<br /> <br /> Tyranids:<br /> <br /> Termagants<br /> Hormagaunts<br /> Warriors<br /> Genestealers<br /> Gargoyles<br /> Raveners<br /> Carnifici<br /> Not sure about rippers<br /> <br /> Sisters:<br /> <br /> Sisters<br /> Celestials<br /> (Yes, sisters will suffer a lot from this change)<br /> <br /> Thousand Sons:<br /> <br /> Rubrics<br /> Tzangoors<br /> Scarab Occults]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 08:29:06]]> GMT</pubDate>
				<author><![CDATA[ Spoletta]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10929539.page"><b>BrianDavion wrote:</b></a><br/>I play Marines so I'm going to take a guess here, rewind the clock and go back to the dawn of 8th edition and Marine codex 8.0. remember when Marines only got chapter tactics on their infantry bikes and dreads? thats because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> considers those three unit types to be the "core" of Marine lists. so I expect core units will be the infantry bikes and dreadnoughts. </div></blockquote><br /> <br /> That's actually a pretty interesting observation, especially because the same is in place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 08:45:14]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ They put something out about not being able to have you units hang back with a character and retain buffs. So even though they are infantry I wouldn’t have expected a devestator squad to be core. More support.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> want you to get your units moving forward and capture objectives and engage in melees <br /> <br /> So o think that will be the logic and I think there will be a lot of people complaining about units that don’t have the core word.<br /> <br /> Of course in your <span class="glossaryitem" onmouseover='gp(119);'>SM</span> supplements you will have things like raven wing and deathwing that will have their own buff auras so will be an interesting mix. Especially in the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> case when all. Characters are part of the deathwing (except maybe the raven wing??)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 08:55:00]]> GMT</pubDate>
				<author><![CDATA[ mrFickle]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10929966.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929539.page"><b>BrianDavion wrote:</b></a><br/>I play Marines so I'm going to take a guess here, rewind the clock and go back to the dawn of 8th edition and Marine codex 8.0. remember when Marines only got chapter tactics on their infantry bikes and dreads? thats because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> considers those three unit types to be the "core" of Marine lists. so I expect core units will be the infantry bikes and dreadnoughts. </div></blockquote><br /> <br /> That's actually a pretty interesting observation, especially because the same is in place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> </div></blockquote><br /> <br /> Yeah, you actually saw it with a lot of the original codices, and even when custodes got a codex <span class="glossaryitem" onmouseover='gp(50);'>GW</span> returned to it (in fairness with custodes they where proably terrified of 6++ land raiders or something) so with some armies <span class="glossaryitem" onmouseover='gp(50);'>GW</span> clearly has an idea that certin types of units should be the ones that make up the core of the army]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 09:08:34]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
			</item>
			<item>
				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ Regarding <span class="glossaryitem" onmouseover='gp(69);'>IG</span>:<br /> <br /> as far as I know the "auras" are:<br /> <b>Morale:</b><br /> Commissars summary execution<br /> <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait Draconian Disciplinarian<br /> Mordian <span class="glossaryitem" onmouseover='gp(227);'>WL</span> Iron Disciplin<br /> Color Sergeant kell<br /> Command squad regimental standard<br /> <br /> <b>Movement</b><br /> Tallarn <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait Swift attacker<br /> <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait Implacable Determination<br /> <br /> <b>rerolls:</b><br /> <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait old grudges<br /> Yarick<br /> Master of ordnance<br /> Harker<br /> <br /> <b>more attacks:</b><br /> Ministorum Priest<br /> Straken<br /> <br /> So when I look at this I would say:<br /> Infantry squads, Conscripts, Special weapons teams, heavy weapons teams  should definitly be core, as the sources of the morale buffs, movement buffs as well as # of attack buffs are explicitly meant for them in the lore (especially the commissar aura should definitly work on conscripts). I think <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, <span class="glossaryitem" onmouseover='gp(331);'>PC</span> and command squad should not be core, as they are commanding.<br /> I'm not completely sure with the scions. On the one hand they are trained together with the commissars etc. in the schola progenium, on the other hand lore wise they usually don't need additional inspiration or encouragement to do their job.<br /> <br /> On the vehicle side: if they want to stick closely to the lore Chimeras should definitly be core, as they seem to make up the bulk of the motor pool. Maybe also sentinels and the normal Russ. And unless it is reworded, the Master of ordnance would be pretty pointless if Wyverns, Manticors and Basilisks would not be core, so those also.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 09:26:17]]> GMT</pubDate>
				<author><![CDATA[ Pyroalchi]]></author>
			</item>
			<item>
				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10929982.page"><b>BrianDavion wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929966.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929539.page"><b>BrianDavion wrote:</b></a><br/>I play Marines so I'm going to take a guess here, rewind the clock and go back to the dawn of 8th edition and Marine codex 8.0. remember when Marines only got chapter tactics on their infantry bikes and dreads? thats because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> considers those three unit types to be the "core" of Marine lists. so I expect core units will be the infantry bikes and dreadnoughts. </div></blockquote><br /> <br /> That's actually a pretty interesting observation, especially because the same is in place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> </div></blockquote><br /> <br /> Yeah, you actually saw it with a lot of the original codices, and even when custodes got a codex <span class="glossaryitem" onmouseover='gp(50);'>GW</span> returned to it (in fairness with custodes they where proably terrified of 6++ land raiders or something) so with some armies <span class="glossaryitem" onmouseover='gp(50);'>GW</span> clearly has an idea that certin types of units should be the ones that make up the core of the army</div></blockquote><br /> <br /> It would lend credence aswell , to the theory that SM2.0 with the expansion of the traits system into vehicles on top of doctrines were an expermiment terribly gone wrong.<br /> Considering that neither <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> nor <span class="glossaryitem" onmouseover='gp(333);'>PA</span> later on jumped on that band wagon.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 09:50:25]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ Well, sisters have "doctrines" and traits on vehicles.<br /> What they lack are the super doctrines and customizable traits.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 11:02:27]]> GMT</pubDate>
				<author><![CDATA[ Spoletta]]></author>
			</item>
			<item>
				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930011.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929982.page"><b>BrianDavion wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929966.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929539.page"><b>BrianDavion wrote:</b></a><br/>I play Marines so I'm going to take a guess here, rewind the clock and go back to the dawn of 8th edition and Marine codex 8.0. remember when Marines only got chapter tactics on their infantry bikes and dreads? thats because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> considers those three unit types to be the "core" of Marine lists. so I expect core units will be the infantry bikes and dreadnoughts. </div></blockquote><br /> <br /> That's actually a pretty interesting observation, especially because the same is in place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> </div></blockquote><br /> <br /> Yeah, you actually saw it with a lot of the original codices, and even when custodes got a codex <span class="glossaryitem" onmouseover='gp(50);'>GW</span> returned to it (in fairness with custodes they where proably terrified of 6++ land raiders or something) so with some armies <span class="glossaryitem" onmouseover='gp(50);'>GW</span> clearly has an idea that certin types of units should be the ones that make up the core of the army</div></blockquote><br /> <br /> It would lend credence aswell , to the theory that SM2.0 with the expansion of the traits system into vehicles on top of doctrines were an expermiment terribly gone wrong.<br /> Considering that neither <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> nor <span class="glossaryitem" onmouseover='gp(333);'>PA</span> later on jumped on that band wagon.<br /> <br /> </div></blockquote><br /> <br /> extending "chapter tactics" to vehicles was first done to eldar and Imperial Guard. I don't anyone ever felt that marine chapter tactics being applied to a predator was horriably broken. the Altioc "chapter tactic" applying to their fliers on the other hand.... ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 11:34:20]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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			<item>
				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930011.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929982.page"><b>BrianDavion wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929966.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929539.page"><b>BrianDavion wrote:</b></a><br/>I play Marines so I'm going to take a guess here, rewind the clock and go back to the dawn of 8th edition and Marine codex 8.0. remember when Marines only got chapter tactics on their infantry bikes and dreads? thats because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> considers those three unit types to be the "core" of Marine lists. so I expect core units will be the infantry bikes and dreadnoughts. </div></blockquote><br /> <br /> That's actually a pretty interesting observation, especially because the same is in place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> </div></blockquote><br /> <br /> Yeah, you actually saw it with a lot of the original codices, and even when custodes got a codex <span class="glossaryitem" onmouseover='gp(50);'>GW</span> returned to it (in fairness with custodes they where proably terrified of 6++ land raiders or something) so with some armies <span class="glossaryitem" onmouseover='gp(50);'>GW</span> clearly has an idea that certin types of units should be the ones that make up the core of the army</div></blockquote><br /> <br /> It would lend credence aswell , to the theory that SM2.0 with the expansion of the traits system into vehicles on top of doctrines were an expermiment terribly gone wrong.<br /> Considering that neither <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> nor <span class="glossaryitem" onmouseover='gp(333);'>PA</span> later on jumped on that band wagon.<br /> <br /> </div></blockquote><br /> <br /> Do sisters vehicles not now get order benefits? ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 11:48:05]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
			</item>
			<item>
				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930077.page"><b>the_scotsman wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10930011.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929982.page"><b>BrianDavion wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929966.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929539.page"><b>BrianDavion wrote:</b></a><br/>I play Marines so I'm going to take a guess here, rewind the clock and go back to the dawn of 8th edition and Marine codex 8.0. remember when Marines only got chapter tactics on their infantry bikes and dreads? thats because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> considers those three unit types to be the "core" of Marine lists. so I expect core units will be the infantry bikes and dreadnoughts. </div></blockquote><br /> <br /> That's actually a pretty interesting observation, especially because the same is in place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> </div></blockquote><br /> <br /> Yeah, you actually saw it with a lot of the original codices, and even when custodes got a codex <span class="glossaryitem" onmouseover='gp(50);'>GW</span> returned to it (in fairness with custodes they where proably terrified of 6++ land raiders or something) so with some armies <span class="glossaryitem" onmouseover='gp(50);'>GW</span> clearly has an idea that certin types of units should be the ones that make up the core of the army</div></blockquote><br /> <br /> It would lend credence aswell , to the theory that SM2.0 with the expansion of the traits system into vehicles on top of doctrines were an expermiment terribly gone wrong.<br /> Considering that neither <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> nor <span class="glossaryitem" onmouseover='gp(333);'>PA</span> later on jumped on that band wagon.<br /> <br /> </div></blockquote><br /> <br /> Do sisters vehicles not now get order benefits? </div></blockquote><br /> <br /> they do. perhaps he's thinking "super doctrines" for some odd reason? ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 11:52:54]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
			</item>
			<item>
				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ It would be a good way for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> if they connected CORE to marks and/or legions. They could also disconnect it from Troops. I mean, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tried since 6th edition to make Cult units Elites, in 6th and 7th they were only allowed as troops if they had the same marks as the warlord, in Traitor legions <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> got special rules to basically be pretty close to Plague Marines/ Berzerkers and so on, in 8th edition they tried to make Noise Marines and Berzerkers elites even for World Eaters/ <span class="glossaryitem" onmouseover='gp(32);'>EC</span> but luckily that backfired and they had to adjust. <br /> Maybe they'll try again, make them elites but allow for <span class="glossaryitem" onmouseover='gp(411);'>WE</span> and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> to make their Cult units CORE at least. That way there's a place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Cult units in the legions. <br /> <br /> Also iconic units: Raptors for Nightlords, Daemon engines and Havocs for Iron Warriors (Oblits, too? Could be too much), Cultists only for Alpha Legion (but they could benefit from Apostles in every legion), Possessed for Word Bearers, Chosen for Black Legion. If they're cool Daemon units can be CORE in Word Bearers armies, that would be pretty awesome.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 12:45:37]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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			<item>
				<title>Re:[specuation] Core units for non marine armies?</title>
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<blockquote><div><a href="/dakkaforum/posts/preList/792119/10930081.page"><b>BrianDavion wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10930077.page"><b>the_scotsman wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10930011.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929982.page"><b>BrianDavion wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929966.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10929539.page"><b>BrianDavion wrote:</b></a><br/>I play Marines so I'm going to take a guess here, rewind the clock and go back to the dawn of 8th edition and Marine codex 8.0. remember when Marines only got chapter tactics on their infantry bikes and dreads? thats because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> considers those three unit types to be the "core" of Marine lists. so I expect core units will be the infantry bikes and dreadnoughts. </div></blockquote><br /> <br /> That's actually a pretty interesting observation, especially because the same is in place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> </div></blockquote><br /> <br /> Yeah, you actually saw it with a lot of the original codices, and even when custodes got a codex <span class="glossaryitem" onmouseover='gp(50);'>GW</span> returned to it (in fairness with custodes they where proably terrified of 6++ land raiders or something) so with some armies <span class="glossaryitem" onmouseover='gp(50);'>GW</span> clearly has an idea that certin types of units should be the ones that make up the core of the army</div></blockquote><br /> <br /> It would lend credence aswell , to the theory that SM2.0 with the expansion of the traits system into vehicles on top of doctrines were an expermiment terribly gone wrong.<br /> Considering that neither <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> nor <span class="glossaryitem" onmouseover='gp(333);'>PA</span> later on jumped on that band wagon.<br /> <br /> </div></blockquote><br /> <br /> Do sisters vehicles not now get order benefits? </div></blockquote><br /> <br /> they do. perhaps he's thinking "super doctrines" for some odd reason? </div></blockquote>
</div>
</div>
</div><br /> <br /> I meant more not to the same extent as the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> traits were.<br /> <br /> F.e. the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex did early on cover vehicles, but more often with a seperate trait which only applied to vehicles, or by having a general trait that applied to both, and whilest that was far from perfect cough catachans cough, it was better then the certainly more excessive traits of sm 2.0<br /> <br /> I guess i should've written that it was an experiment in regards to how many traits and faction specific rules apply to all units in an army that went wrong, which would've been more accurate.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930112.page"><b>Sgt. Cortez wrote:</b></a><br/>It would be a good way for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> if they connected CORE to marks and/or legions. They could also disconnect it from Troops. I mean, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tried since 6th edition to make Cult units Elites, in 6th and 7th they were only allowed as troops if they had the same marks as the warlord, in Traitor legions <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> got special rules to basically be pretty close to Plague Marines/ Berzerkers and so on, in 8th edition they tried to make Noise Marines and Berzerkers elites even for World Eaters/ <span class="glossaryitem" onmouseover='gp(32);'>EC</span> but luckily that backfired and they had to adjust. <br /> Maybe they'll try again, make them elites but allow for <span class="glossaryitem" onmouseover='gp(411);'>WE</span> and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> to make their Cult units CORE at least. That way there's a place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Cult units in the legions. <br /> <br /> Also iconic units: Raptors for Nightlords, Daemon engines and Havocs for Iron Warriors (Oblits, too? Could be too much), Cultists only for Alpha Legion (but they could benefit from Apostles in every legion), Possessed for Word Bearers, Chosen for Black Legion. If they're cool Daemon units can be CORE in Word Bearers armies, that would be pretty awesome.</div></blockquote><br /> <br /> It would allow for more thematic builds something most <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players want since, well 3.5, or indeed the Legion supplement if they came into the hobby later on.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 12:51:07]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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			<item>
				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ For AdMech:<br /> -Skitarii of all flavors(Serberys, Pteraxii, Vanguard, Rangers, Sicarian) PLUS Sydonian Dragoons, Ironstrider Ballistarii, and Onager Dunecrawlers. <br /> <br /> That would leave the Skorpius and Archaeopters out while giving the units that are supposed to be 'iconic' for a Skitarii force a bit of new life.<br /> <br /> -Electropriests(both types)<br /> <br /> -Kataphron and <i>maybe</i> Kastellans.<br /> I put Kataphron but I'm hoping that they'll add the 'Mindlock' rule to them, making it so they get a bit better with a Techpriest within a certain distance of them.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 13:05:59]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
			</item>
			<item>
				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930116.page"><b>Not Online!!! wrote:</b></a><br/><br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930112.page"><b>Sgt. Cortez wrote:</b></a><br/>It would be a good way for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> if they connected CORE to marks and/or legions. They could also disconnect it from Troops. I mean, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tried since 6th edition to make Cult units Elites, in 6th and 7th they were only allowed as troops if they had the same marks as the warlord, in Traitor legions <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> got special rules to basically be pretty close to Plague Marines/ Berzerkers and so on, in 8th edition they tried to make Noise Marines and Berzerkers elites even for World Eaters/ <span class="glossaryitem" onmouseover='gp(32);'>EC</span> but luckily that backfired and they had to adjust. <br /> Maybe they'll try again, make them elites but allow for <span class="glossaryitem" onmouseover='gp(411);'>WE</span> and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> to make their Cult units CORE at least. That way there's a place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Cult units in the legions. <br /> <br /> Also iconic units: Raptors for Nightlords, Daemon engines and Havocs for Iron Warriors (Oblits, too? Could be too much), Cultists only for Alpha Legion (but they could benefit from Apostles in every legion), Possessed for Word Bearers, Chosen for Black Legion. If they're cool Daemon units can be CORE in Word Bearers armies, that would be pretty awesome.</div></blockquote><br /> <br /> It would allow for more thematic builds something most <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players want since, well 3.5, or indeed the Legion supplement if they came into the hobby later on.<br /> </div></blockquote><br /> <br /> The downside is, in typical <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fashion they could give you fluffy CORE units but then say: for <span class="glossaryitem" onmouseover='gp(529);'>NL</span> and Iron Warriors these only work when you don't take any marks on your units <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 13:12:44]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(76);'>IW</span> is iffy with the no mark rule considering not all are as ardently anti mark.<br /> <br /> That said it'd make sense for <span class="glossaryitem" onmouseover='gp(529);'>NL</span>.<br /> <br /> And if the rules compensate for such a lack of marks then it would not be an issue, but at that point that is wishlisting and we should wait to see if <span class="glossaryitem" onmouseover='gp(50);'>gw</span> fails at yet another new keyword-mechanic they seem to implement or not.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 13:29:06]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ There is no indication that "Core" will be used for any of the unique unit styled stuff you've mentioned and I feel like some people might be building the mechanism up too much already.<br /> <br /> This is all we know:<br /> <blockquote class="uncited"><div>The Core keyword is used to identify units that form the fighting… well, core, of an army. These are most commonly represented by units of line infantry, though this doesn’t mean it’s exclusive to Troops, nor just Infantry.<br /> <br /> In the case of the first two books, Codex: Space Marines and Codex: Necrons many Elite units such as Terminator Squads and Lychguard, as well as Fast Attack units like Bike Squads and Tomb Blades, have the Core keyword. Even some Vehicles will be Core units too, where appropriate.</div></blockquote><br /> <br /> The indicator seems to be that Core units will be fairly wide in scope. Units like Berzerkers, etc will probably not get Core...but will get some kind of mechanism relating to <b>Khorne</b> units.<br /> Assuming they aren't getting a World Eaters/Emperor's Children codex within the next few years that is.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 13:34:32]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ For Marines I have a feeling it will be anything that can make up a battle company + vets (Termies, Stern/Van/Bladeguard, etc) but sans characters. Also probably not on Rhinos and Razorbacks. <br /> <br /> Maybe Leman Russ Commanders will get a special rule saying they can treat Leman Russ vehicles as if they had core for the purposes of their orders and/or auras.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 14:06:08]]> GMT</pubDate>
				<author><![CDATA[ Crazyterran]]></author>
			</item>
			<item>
				<title>Re:[specuation] Core units for non marine armies?g</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930133.page"><b>Sgt. Cortez wrote:</b></a><br/><div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><a href="/dakkaforum/posts/preList/792119/10930116.page"><b>Not Online!!! wrote:</b></a><br/><br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930112.page"><b>Sgt. Cortez wrote:</b></a><br/>It would be a good way for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> if they connected CORE to marks and/or legions. They could also disconnect it from Troops. I mean, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tried since 6th edition to make Cult units Elites, in 6th and 7th they were only allowed as troops if they had the same marks as the warlord, in Traitor legions <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> got special rules to basically be pretty close to Plague Marines/ Berzerkers and so on, in 8th edition they tried to make Noise Marines and Berzerkers elites even for World Eaters/ <span class="glossaryitem" onmouseover='gp(32);'>EC</span> but luckily that backfired and they had to adjust. <br /> Maybe they'll try again, make them elites but allow for <span class="glossaryitem" onmouseover='gp(411);'>WE</span> and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> to make their Cult units CORE at least. That way there's a place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Cult units in the legions. <br /> <br /> Also iconic units: Raptors for Nightlords, Daemon engines and Havocs for Iron Warriors (Oblits, too? Could be too much), Cultists only for Alpha Legion (but they could benefit from Apostles in every legion), Possessed for Word Bearers, Chosen for Black Legion. If they're cool Daemon units can be CORE in Word Bearers armies, that would be pretty awesome.</div></blockquote><br /> <br /> It would allow for more thematic builds something most <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players want since, well 3.5, or indeed the Legion supplement if they came into the hobby later on.<br /> </div></blockquote>
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</div><br /> <br /> The downside is, in typical <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fashion they could give you fluffy CORE units but then say: for <span class="glossaryitem" onmouseover='gp(529);'>NL</span> and Iron Warriors these only work when you don't take any marks on your units <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> That would make <i>complete</i> sense for Night Lords. They have been depicted as dismissive of the chaos gods and any who worship them or the Corpse God as weaklings and fools since the 2nd edition Chaos codex. In 3.5 they were prohibited from taking any marks except for undivided, and raptors were the same, meaning they were unusable by the cult legions because those legions required all units to carry the mark of their particular god. Allowing Night Lords to take marks and cult troops is a byproduct of the watering down of the legions identities that started with the 4th edition codex and I would personally love it if <span class="glossaryitem" onmouseover='gp(50);'>gw</span> would return them to their previous portrayal as godless and nihilistic, as it is one of the reasons I was originally drawn to them.<br /> <br /> Though that is all moot for this discussion anyway, as I'm sure raptors will be a CORE unit for the legions. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 14:10:35]]> GMT</pubDate>
				<author><![CDATA[ Gadzilla666]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ Without knowing more I would assume that non-vehicles non-character models can be considered core.<br /> <br /> They called out characters and tansk not getting the benefits for core, so those perimiters would fit within that.<br /> <br /> Further speculations would be that something could be included in: Very bad characters. Vehicles that are very flimsy (ridgerunners) or have human characteristics (dreadnoughts). Also you could exclude very elite infantery (Terminators.) But all of this is speculation. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 14:15:54]]> GMT</pubDate>
				<author><![CDATA[ Niiai]]></author>
			</item>
			<item>
				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ A loooot of personal biases in here and probably a lot of disappointed people when this launches.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 14:25:22]]> GMT</pubDate>
				<author><![CDATA[ Daedalus81]]></author>
			</item>
			<item>
				<title>Re:[specuation] Core units for non marine armies?g</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d3b020fe81ea1623f0b92b9015c421ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10930191.page"><b>Gadzilla666 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10930133.page"><b>Sgt. Cortez wrote:</b></a><br/><div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><a href="/dakkaforum/posts/preList/792119/10930116.page"><b>Not Online!!! wrote:</b></a><br/><br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930112.page"><b>Sgt. Cortez wrote:</b></a><br/>It would be a good way for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> if they connected CORE to marks and/or legions. They could also disconnect it from Troops. I mean, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tried since 6th edition to make Cult units Elites, in 6th and 7th they were only allowed as troops if they had the same marks as the warlord, in Traitor legions <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> got special rules to basically be pretty close to Plague Marines/ Berzerkers and so on, in 8th edition they tried to make Noise Marines and Berzerkers elites even for World Eaters/ <span class="glossaryitem" onmouseover='gp(32);'>EC</span> but luckily that backfired and they had to adjust. <br /> Maybe they'll try again, make them elites but allow for <span class="glossaryitem" onmouseover='gp(411);'>WE</span> and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> to make their Cult units CORE at least. That way there's a place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Cult units in the legions. <br /> <br /> Also iconic units: Raptors for Nightlords, Daemon engines and Havocs for Iron Warriors (Oblits, too? Could be too much), Cultists only for Alpha Legion (but they could benefit from Apostles in every legion), Possessed for Word Bearers, Chosen for Black Legion. If they're cool Daemon units can be CORE in Word Bearers armies, that would be pretty awesome.</div></blockquote><br /> <br /> It would allow for more thematic builds something most <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players want since, well 3.5, or indeed the Legion supplement if they came into the hobby later on.<br /> </div></blockquote>
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</div><br /> <br /> The downside is, in typical <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fashion they could give you fluffy CORE units but then say: for <span class="glossaryitem" onmouseover='gp(529);'>NL</span> and Iron Warriors these only work when you don't take any marks on your units <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> That would make <i>complete</i> sense for Night Lords. They have been depicted as dismissive of the chaos gods and any who worship them or the Corpse God as weaklings and fools since the 2nd edition Chaos codex. In 3.5 they were prohibited from taking any marks except for undivided, and raptors were the same, meaning they were unusable by the cult legions because those legions required all units to carry the mark of their particular god. Allowing Night Lords to take marks and cult troops is a byproduct of the watering down of the legions identities that started with the 4th edition codex and I would personally love it if <span class="glossaryitem" onmouseover='gp(50);'>gw</span> would return them to their previous portrayal as godless and nihilistic, as it is one of the reasons I was originally drawn to them.<br /> <br /> Though that is all moot for this discussion anyway, as I'm sure raptors will be a CORE unit for the legions. </div></blockquote><br /> <br /> Of course it would be very fluffy but what I was trying to hint at is that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> usually made marks and corresponding rules pretty strong so that legions without them could hardly compensate. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 14:31:50]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
			</item>
			<item>
				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10929873.page"><b>H.B.M.C. wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10929864.page"><b>DarknessEternal wrote:</b></a><br/>For <span class="glossaryitem" onmouseover='gp(808);'>CWE</span>, it's going to be Guardians only.<br /> <br /> 100% guarantee.</div></blockquote>That's obviously not going to be true...</div></blockquote><br /> <br /> For Eldar, I suspect Guardians, Dire Avengers and Wraithguard (Eldar version of Terminators).  I'd be surprised if the various Aspects were CORE, but if some were I'd suspect Scorpions, Banshees and Swooping Hawks would be likely candidates.  Possibly Wraithlord, if Marine Dreadnoughts get CORE.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 14:36:39]]> GMT</pubDate>
				<author><![CDATA[ Stormonu]]></author>
			</item>
			<item>
				<title>Re:[specuation] Core units for non marine armies?g</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930216.page"><b>Sgt. Cortez wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d3b020fe81ea1623f0b92b9015c421ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10930191.page"><b>Gadzilla666 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10930133.page"><b>Sgt. Cortez wrote:</b></a><br/><div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><a href="/dakkaforum/posts/preList/792119/10930116.page"><b>Not Online!!! wrote:</b></a><br/><br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930112.page"><b>Sgt. Cortez wrote:</b></a><br/>It would be a good way for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> if they connected CORE to marks and/or legions. They could also disconnect it from Troops. I mean, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tried since 6th edition to make Cult units Elites, in 6th and 7th they were only allowed as troops if they had the same marks as the warlord, in Traitor legions <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> got special rules to basically be pretty close to Plague Marines/ Berzerkers and so on, in 8th edition they tried to make Noise Marines and Berzerkers elites even for World Eaters/ <span class="glossaryitem" onmouseover='gp(32);'>EC</span> but luckily that backfired and they had to adjust. <br /> Maybe they'll try again, make them elites but allow for <span class="glossaryitem" onmouseover='gp(411);'>WE</span> and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> to make their Cult units CORE at least. That way there's a place for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Cult units in the legions. <br /> <br /> Also iconic units: Raptors for Nightlords, Daemon engines and Havocs for Iron Warriors (Oblits, too? Could be too much), Cultists only for Alpha Legion (but they could benefit from Apostles in every legion), Possessed for Word Bearers, Chosen for Black Legion. If they're cool Daemon units can be CORE in Word Bearers armies, that would be pretty awesome.</div></blockquote><br /> <br /> It would allow for more thematic builds something most <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players want since, well 3.5, or indeed the Legion supplement if they came into the hobby later on.<br /> </div></blockquote>
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</div>
</div><br /> <br /> The downside is, in typical <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fashion they could give you fluffy CORE units but then say: for <span class="glossaryitem" onmouseover='gp(529);'>NL</span> and Iron Warriors these only work when you don't take any marks on your units <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> That would make <i>complete</i> sense for Night Lords. They have been depicted as dismissive of the chaos gods and any who worship them or the Corpse God as weaklings and fools since the 2nd edition Chaos codex. In 3.5 they were prohibited from taking any marks except for undivided, and raptors were the same, meaning they were unusable by the cult legions because those legions required all units to carry the mark of their particular god. Allowing Night Lords to take marks and cult troops is a byproduct of the watering down of the legions identities that started with the 4th edition codex and I would personally love it if <span class="glossaryitem" onmouseover='gp(50);'>gw</span> would return them to their previous portrayal as godless and nihilistic, as it is one of the reasons I was originally drawn to them.<br /> <br /> Though that is all moot for this discussion anyway, as I'm sure raptors will be a CORE unit for the legions. </div></blockquote><br /> <br /> Of course it would be very fluffy but what I was trying to hint at is that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> usually made marks and corresponding rules pretty strong so that legions without them could hardly compensate. </div></blockquote><br /> Well they could finally recognize that and give strong rules for Undivided. They have already possibly unwittingly done just that for Night Lords: staying Undivided so that you can take Icons of Vengeance on key units makes for a considerable boost in the number of targets those units can benefit from Prey On The Weak with.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 14:47:14]]> GMT</pubDate>
				<author><![CDATA[ Gadzilla666]]></author>
			</item>
			<item>
				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ I wouldn't be surprised if certain characters granted "core" status to units too.<br /> <br /> Ex: <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Tank Commanders granting the "Core" keyword to <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> (and variants) while within X"]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 16:30:57]]> GMT</pubDate>
				<author><![CDATA[ Lord Clinto]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ Non marines will get "core" too.<br /> <br /> It will effect non marine armies much less, especially xenos.<br /> <br /> Most xenos aura buffs are very limited in what they effect already, and are unlikely to add the core tag, for example there is no point in say Kaptain Badrukks flash git re-roll 1s having the core keyword added to the rule, because it already only effects 1 unit type.<br /> <br /> The core aura/trait/etc. thing is mostly going to effect <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and to an extent <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players, xenos will see it hit them in things like stratagems to the same extent that <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> players will get hit.<br /> <br /> This is something that is mostly going to to effect "the most powerful auras" which are things that give bonuses to a large group of units, like <span class="glossaryitem" onmouseover='gp(119);'>SM</span> buffs which just effect every unit with the same chapter keyword for example.  People are getting carried away thinking that all auras will have the word CORE added to what it effects, which is not the case- and counter to what was posted on warhammer community.<br /> <br /> So yeah non marines will get core, but it won't change much.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 16:52:23]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ For Guard...<br /> <br /> Leman Russ (Maybe just Battle Tank and Demolisher)<br /> Basilisk<br /> <br /> Infantry Squads<br /> Scions<br /> (NOT Conscripts)<br /> <br /> (NOT Sentinels - lore wise they’re the he barely tolerated mavericks)<br /> Maybe Evil Mutt tanks, but probably not.<br /> <br /> Maybe Vets... <br /> <br /> I can’t see anything else, being “auxiliaries” or weirdos.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 17:01:46]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ @ greatbigtree: Of course it depends what exactly counts as aura etc. but I still think that conscripts should not be excluded (fluffwise) from profiting of the presence of a Commissar or a Priest. That's basically what keeps those guys functioning in the lore. And on the tabletop it seems to be pretty similar, take away the moral buffs and conscripts become even worse than they are.<br /> But I'm open to be convinced otherwise. What is your argument against them being core? To represent their poor training?<br /> <br /> Edit: on the other hand I still have a hard time seeing Scions as core... they are highly elites, even though they occupy a troop slot. And lore wise they are not really the guys that have to be kept together by a commissar. Maybe in a pure Scion detachment but otherwise... That's just my opinion of course]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 17:42:38]]> GMT</pubDate>
				<author><![CDATA[ Pyroalchi]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ Why do people think a comissars aura is "one of the most powerful buffing aura's"? Like seriously who is actually playing comissars since they and conscripts got nerfed? Okay we don't know what they will do in the 9th edition codex but I doubt it'll be as oppressive as my 5 man aggressors will reroll all hits and 1's to wound because.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 17:55:23]]> GMT</pubDate>
				<author><![CDATA[ Ice_can]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930345.page"><b>blaktoof wrote:</b></a><br/>Non marines will get "core" too.<br /> <br /> It will effect non marine armies much less, especially xenos..</div></blockquote><br /> <br /> Unless they give other armies more auras.  By now I’m pretty used to beta testing things that go to marines as a whole, then other armies.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/87efa277e53f0d6766d3f3839460bcfe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10930351.page"><b>greatbigtree wrote:</b></a><br/>For Guard...<br /> <br /> <br /> <br /> (NOT Sentinels - lore wise they’re the he barely tolerated mavericks)<br /> .</div></blockquote><br /> I think Sentinels have been scoring units like <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are now in the past not?  If Dreads get it I’m almost positive Sentinels get it.  I could even see Sentinels getting it before Dreads.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 17:57:20]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10930400.page"><b>Ice_can wrote:</b></a><br/>Why do people think a comissars aura is "one of the most powerful buffing aura's"? Like seriously who is actually playing comissars since they and conscripts got nerfed? Okay we don't know what they will do in the 9th edition codex but I doubt it'll be as oppressive as my 5 man aggressors will reroll all hits and 1's to wound because.</div></blockquote><br /> <br /> I might have been misunderstood. I don't think that the commissar aura is in any way strong (with the new moral rules it's even worth less). It's just a very iconic and fluffy one for guard. And I personally think from a fluff perspective it makes a lot of sense for Conscripts and Infantry Squads (less so for Scions).<br /> Nontheless a Conscript unit with a comissar has a much better chance to pass their moral role and don't have to roll for attrition. That's what I meant with "conscripts would be even worse". It does not make them super strong, but at least it increases their survivability a little bit.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 18:06:33]]> GMT</pubDate>
				<author><![CDATA[ Pyroalchi]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c0bf3f39113fe74fc95bba32efc97ee4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10930414.page"><b>Pyroalchi wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10930400.page"><b>Ice_can wrote:</b></a><br/>Why do people think a comissars aura is "one of the most powerful buffing aura's"? Like seriously who is actually playing comissars since they and conscripts got nerfed? Okay we don't know what they will do in the 9th edition codex but I doubt it'll be as oppressive as my 5 man aggressors will reroll all hits and 1's to wound because.</div></blockquote><br /> <br /> I might have been misunderstood. I don't think that the commissar aura is in any way strong (with the new moral rules it's even worth less). It's just a very iconic and fluffy one for guard. And I personally think from a fluff perspective it makes a lot of sense for Conscripts and Infantry Squads (less so for Scions).<br /> Nontheless a Conscript unit with a comissar has a much better chance to pass their moral role and don't have to roll for attrition. That's what I meant with "conscripts would be even worse". It does not make them super strong, but at least it increases their survivability a little bit.<br /> </div></blockquote><br /> The point is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> specifically call it out as being a change affecting the most powerful buffing aura's not every aura.<br /> Hence why I am 90% sure it wont effect either Tau or Knights as their aura's are either 1 time use, keyword locked Targeted. The only exception is the Etherials aura and you can't take them as enclaves anyway.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 18:14:47]]> GMT</pubDate>
				<author><![CDATA[ Ice_can]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ @ Pyroalchi:<br /> <br /> Regarding Conscripts, I'm pretty sure <span class="glossaryitem" onmouseover='gp(50);'>GW</span> figured out that they screwed up with the rules for Conscripts vs Infantry Squads. I think they're trying to push Conscripts out of the game, and denying them access to the Commissar's Aura (one of only 4 I can think of...) would make them all but unplayable. I agree that they basically *need* a Commissar to make them work, but I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s trying to squeeze them out of the game. More of a gut feeling than a reasoned argument.<br /> <br /> I think Scions will be core because of the Scion codex of yesteryear. I think they (<span class="glossaryitem" onmouseover='gp(50);'>GW</span>) do want them to be playable as a Stand-Alone force. They do have Regiments, they are certainly less common than Guardsmen, but probably outnumber Space Marines by 1000 to 1, at least. I think they're a "Core" in their own regard.<br /> <br /> That said, I can think of Commissars, Priests, Master of Ordnance, and Sergeant Harker that can give Auras in the Guard. The closest to game breaking is Harker and he's only available to Catachans.<br /> <br /> Sentinels might have had an "ObSec" like ability in the Emeperor's Talon formation... I'm not sure. I can't think of a single aura that would affect them, except Harker. Plus... I don't think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sees the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot as being "Core" to the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s identity. Nor elites, really. I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sees <span class="glossaryitem" onmouseover='gp(69);'>IG</span> as poor ground-pounders slowly slugging their way forwards, with tanks for support. *SLOW* tanks. Not fast tanks, like Hellhounds. <br /> <br /> Again, not that I agree with the ideas they appear to have, but that's my observation and expectation.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 18:29:47]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1a0d81c900aeda5c5a1cd6ac1d51e1cd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10930321.page"><b>Lord Clinto wrote:</b></a><br/>I wouldn't be surprised if certain characters granted "core" status to units too.<br /> <br /> Ex: <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Tank Commanders granting the "Core" keyword to <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> (and variants) while within X"</div></blockquote><br /> <br /> I hope that won't be the case and instead they simply affect a unit or two (I don't want Tank Commanders giving rerolls to <span class="glossaryitem" onmouseover='gp(69);'>IG</span> infantry, for example, because tanks were made "CORE" - I'd rather they only give rerolls to actual tanks).]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 19:46:22]]> GMT</pubDate>
				<author><![CDATA[ Stormonu]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ Specific to <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, we tend to use orders rather than Auras, though that may change in time of course. <br /> <br /> Right now Infantry can order other Infantry, and Russ can order other Russ, and that's baked in limitations. <br /> <br /> Harker giving reroll 1's to nearby Catachan units is about as abusive as our Auras get... and I do abuse that. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 20:08:02]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/87efa277e53f0d6766d3f3839460bcfe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10930543.page"><b>greatbigtree wrote:</b></a><br/>Specific to <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, we tend to use orders rather than Auras, though that may change in time of course. <br /> <br /> Right now Infantry can order other Infantry, and Russ can order other Russ, and that's baked in limitations.</div></blockquote><br /> For clarity's sake, because I'm absolutely positive someone will start thinking this is how it works and complain about Guard in a later thread:<br /> Right now? <br /> Officers(which are Infantry keyworded) can Order units of the same &lt;Regiment&gt; as themselves. They <b>cannot</b> Order vehicles nor can they Order anything with the Auxilia(Ogryn, Bullgryn, Ratlings) keyword nor can they use an Order on Militarum Tempestus or anything that is not the same &lt;Regiment&gt;.<br /> Leman Russ Tank Commanders can use their Tank Orders on Leman Russ from the same &lt;Regiment&gt;.<br /> Tempestor Primes(Scion Officers) can only Order Militarum Tempestus Infantry: meaning Scions and Scion Command Squads.<br /> <br /> Then there's the whole bit about Vox-Casters, which are specific to a small number(Infantry Squad, Veteran Squad, Scion Squad, Scion and Command Squads) of units and have a two stage requirement(must be within 3" of a Vox-Caster on the Officer's side of things to issue the Order and the targeted unit must have a Vox-Caster) to be issued an Order via a Vox-Caster.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4023a2b51c7eea242bf5cf5f1cb54697.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10930524.page"><b>Stormonu wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1a0d81c900aeda5c5a1cd6ac1d51e1cd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10930321.page"><b>Lord Clinto wrote:</b></a><br/>I wouldn't be surprised if certain characters granted "core" status to units too.<br /> <br /> Ex: <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Tank Commanders granting the "Core" keyword to <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> (and variants) while within X"</div></blockquote><br /> <br /> I hope that won't be the case and instead they simply affect a unit or two (I don't want Tank Commanders giving rerolls to <span class="glossaryitem" onmouseover='gp(69);'>IG</span> infantry, for example, because tanks were made "CORE" - I'd rather they only give rerolls to actual tanks).</div></blockquote><br /> I'd honestly be okay with Tank Commanders starting to be able to issue Orders to Infantry. Armoured/Mechanized Regiments do exist after all. It would actually be kind of interesting to have Tank Commanders and Infantry Commanders being able to Order Tanks or Infantry and each having a special Order intended for the other.<br /> <br /> Something like Tank Commanders being able to issue a reworked "Move, Move, Move!" to Infantry Squads that are within a certain distance of friendly <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> while Infantry Commanders get to issue a reworked "Bring It Down!" to <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span>?]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2020 20:32:12]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ I could imagine, that the core keyword can be distributed dynamicaly (in a way). Let's say, I take a Farseer on bike as a warlord - let windriders get the core keyword<br /> I take a spiritseer - Wraith Units gain the core keyword<br /> <br /> The force is led by a Fireblade - Fire Warrriors and non battle suit units gain the core keyword<br /> <br /> (you get the idea, I think...) I have to admit, that will be even harder to balance, as the number of possible variations increases extremely. But it also would open a lot of new build possibilities and enable each player to play his favourite faction with his individual playstyle...]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 05:15:39]]> GMT</pubDate>
				<author><![CDATA[ Nibbler]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ I think Tyranids will more or less be that units with a 60mm base or smaller are core (bar characters of course). Even caenifex make sense as core since it would help distinguish them as pseudo-biggies.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 05:47:31]]> GMT</pubDate>
				<author><![CDATA[ NinthMusketeer]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10931789.page"><b>Nibbler wrote:</b></a><br/>I could imagine, that the core keyword can be distributed dynamicaly (in a way). Let's say, I take a Farseer on bike as a warlord - let windriders get the core keyword<br /> I take a spiritseer - Wraith Units gain the core keyword<br /> <br /> The force is led by a Fireblade - Fire Warrriors and non battle suit units gain the core keyword<br /> <br /> (you get the idea, I think...) I have to admit, that will be even harder to balance, as the number of possible variations increases extremely. But it also would open a lot of new build possibilities and enable each player to play his favourite faction with his individual playstyle...</div></blockquote><br /> <br /> They did something similar with Troops/ObSec a few editions back that got me to buy a Dark Angels <span class="glossaryitem" onmouseover='gp(744);'>RW</span>/<span class="glossaryitem" onmouseover='gp(412);'>DW</span> combi-wing army.  Then they dumped it and haven't brought it back since.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does love to recycle, but I wouldn't count on this.  Plus why do it for CORE and not Troops/ObSec for these units/wonky armies?]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 06:06:41]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10931789.page"><b>Nibbler wrote:</b></a><br/>I could imagine, that the core keyword can be distributed dynamicaly (in a way). Let's say, I take a Farseer on bike as a warlord - let windriders get the core keyword<br /> I take a spiritseer - Wraith Units gain the core keyword<br /> <br /> The force is led by a Fireblade - Fire Warrriors and non battle suit units gain the core keyword<br /> <br /> (you get the idea, I think...) I have to admit, that will be even harder to balance, as the number of possible variations increases extremely. But it also would open a lot of new build possibilities and enable each player to play his favourite faction with his individual playstyle...</div></blockquote><br /> <br /> or simply gives the farseerer on bike a rule that allows it for the purpose of it's buffs etc to treat eldar bike units as if they where core, ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 11:18:36]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ I think that any sort of <b>Core</b> unlocking mechanic is just fanciful wish-listing. There is little point in adding a restriction and then making lots of ways around the restriction. Instead, I expect the rules will key off of existing keywords rather than expanding which units are <b>Core</b>.<br /> <br /> For example, I don't think Spirtseers will make Wraith units <b>Core</b>. They will have abilities that target Wraith units. It doesn't make sense that a theoretical ability of a Farseer that only affects <b>Core</b> units will suddenly work on Wraith units because you dragged a Spiritseer with you.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 18:00:01]]> GMT</pubDate>
				<author><![CDATA[ alextroy]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ What about army types unlocking Core then, like Iyanden making Wraithguard Core?]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 18:19:08]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0586e1df0737820f710e037a1221e6a5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10932143.page"><b>alextroy wrote:</b></a><br/>I think that any sort of <b>Core</b> unlocking mechanic is just fanciful wish-listing. There is little point in adding a restriction and then making lots of ways around the restriction. Instead, I expect the rules will key off of existing keywords rather than expanding which units are <b>Core</b>.<br /> <br /> For example, I don't think Spirtseers will make Wraith units <b>Core</b>. They will have abilities that target Wraith units. It doesn't make sense that a theoretical ability of a Farseer that only affects <b>Core</b> units will suddenly work on Wraith units because you dragged a Spiritseer with you.</div></blockquote><br /> <br /> I agree.  I think people are overthinking the scope of keywords, at least in the way <span class="glossaryitem" onmouseover='gp(50);'>GW</span> uses them.   <br /> And in general, making keywords mutable makes them less useful, and vastly complicates abilities, as you then have to consider what if &lt;character&gt; that grants &lt;ability&gt; does something to a unit excluded form Core, but now that unit is suddenly within the set of Core units?  Doing this basically negates the point of adding the Core keyword in the first place.<br /> <br /> In particularly, its important for people to realize Core doesn't mean Troops or anything else.  Its an entirely separate keyword that is completely independent.  Like a lot of keywords it does nothing on its own, its just a hook for <i>other </i>rules.<br /> <br /> <br /> @HBMC- that creates the same problems.  The better solution is just to have any theoretical Iyanden abilities specifically affect Spirit Host* units.  That way there isn't any unintentional effects.  If you make Wraithguard Core, then any Iyanden specific buffs that affect them will also affect Guardians, and whatever aspect warriors, rangers, etc also get the Core keyword.   That'd be weird.<br /> If you <i>just</i> want Iyanden Wraithguard units affected, you'd use the Wraithguard keyword.<br /> <br /> <br /> * I only have Xenos 1 and not the eldar codex, and Spirit Host was the keyword used for all Wraith units.  If they changed it to Wraith, it makes little difference.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 20:50:58]]> GMT</pubDate>
				<author><![CDATA[ Voss]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ Tyranids likely will be:<br /> <br /> Termagants<br /> Hormagaunts<br /> Rippers<br /> Tyranid Warriors<br /> Genestealers<br /> Gargoyles<br /> Raveners<br /> Carnifexes<br /> <br /> Also because Tyranid auras are already unit specific (with the obvious exception of Synapse), I expect that it will have no effect on our auras, an even on stratagems it is iffy as most are unit specific. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 21:34:53]]> GMT</pubDate>
				<author><![CDATA[ Tyran]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10932213.page"><b>Voss wrote:</b></a><br/>If you make Wraithguard Core, then any Iyanden specific buffs that affect them will also affect Guardians, and whatever aspect warriors, rangers, etc also get the Core keyword.</div></blockquote>You could do both. Iyanden making Wraith constructs Core wouldn't suddenly mean that Guardians/etc. would benefit from Wraith-specific abilities. It would mean that some of the more general abilities could then affect Wraith units, whilst still leaving Wraith-specific abilities for things with the right keyword.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2020 02:40:33]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792119/10932334.page"><b>H.B.M.C. wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10932213.page"><b>Voss wrote:</b></a><br/>If you make Wraithguard Core, then any Iyanden specific buffs that affect them will also affect Guardians, and whatever aspect warriors, rangers, etc also get the Core keyword.</div></blockquote>You could do both. Iyanden making Wraith constructs Core wouldn't suddenly mean that Guardians/etc. would benefit from Wraith-specific abilities. It would mean that some of the more general abilities could then affect Wraith units, whilst still leaving Wraith-specific abilities for things with the right keyword.</div></blockquote><br /> <br /> I mean... you could. <br /> <br /> That's creating an awful lot of unnecessary overlap for a marginal gain, and potentially a lot of unintended special cases that have to be checked.<br /> You're effectively setting up a situation where the end result is 'Iyanden make wraithguard Core' and stratagem X is judged too powerful to use on Wraiths, so its rewritten as 'effects non-Wraith Core Infantry,' to catch the one case in the one craftworld where the Core keyword is causing problems. <br /> <br /> Or another example- Battle Focus might be rewritten as affecting Core infantry.  Is that an ability appropriate for Wraiths?  Or something that would need an exemption if Wraiths are suddenly made Core?<br /> <br /> <br /> It seems less headache inducing to assign Core only to things you want affected by those rules 100% of the time, and use the unit Keywords if you want special case abilities.   Its a lot cleaner and suffers far fewer unintended consequences. [I'd hate to see the Iron hands kind of non-apology again.  'Oh, we didn't realize that players would use it like <i>that</i>.']]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2020 02:55:01]]> GMT</pubDate>
				<author><![CDATA[ Voss]]></author>
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				<title>Re:[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ I think it would be more likely to have specific abilities of specific units expanded to cover unit rather than adding Core to a unit.<br /> <br /> For example, say the Autarch Path of Command was changed to be &quot;Re-roll Hit rolls of 1 for friendly <b>Core &lt;&lt;Craftworld&gt;&gt;</b> models&quot;. It would be more likely for Iyandan Craftworld Trait to say, &quot;<b>Iyandan Autarchs</b> aura's also affect <b>Iyandan Wraith Contructs</b>&quot; than &quot;<i>Iyandan Wraith Contructs</i> gain the <b>Core</b> keyword.<br /> <br /> Although that sounds much more like a Warlord Trait than anything else.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2020 03:19:51]]> GMT</pubDate>
				<author><![CDATA[ alextroy]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ You're all making this way too complex, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is dumbing down not complexifying. <br /> <br /> Plus making things CORE for these divergent yet fluffy armies is only half a solution at best.  They'll still have difficulties with List Building and ObSec, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't been interested in fixing that for several editions now.  Why would they start now?]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2020 04:07:41]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10932365.page"><b>Breton wrote:</b></a><br/>You're all making this way too complex, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is dumbing down not complexifying. <br /> <br /> Plus making things CORE for these divergent yet fluffy armies is only half a solution at best.  They'll still have difficulties with List Building and ObSec, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't been interested in fixing that for several editions now.  Why would they start now?</div></blockquote><br /> <br /> Ah, the classic 'dumbing down' take. Probably because vehicles can shoot things <i>slightly off to the left or right now?!?!?!</i> right?<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2020 08:49:43]]> GMT</pubDate>
				<author><![CDATA[ ERJAK]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10932513.page"><b>ERJAK wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792119/10932365.page"><b>Breton wrote:</b></a><br/>You're all making this way too complex, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is dumbing down not complexifying. <br /> <br /> Plus making things CORE for these divergent yet fluffy armies is only half a solution at best.  They'll still have difficulties with List Building and ObSec, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't been interested in fixing that for several editions now.  Why would they start now?</div></blockquote><br /> <br /> Ah, the classic 'dumbing down' take. Probably because vehicles can shoot things <i>slightly off to the left or right now?!?!?!</i> right?<br /> <br /> <br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> H.B.M.C has a nice picture of WHY the dumbing down, especially in regards to vehicles , is preciscly that.<br /> <br /> Alas, for some <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can't do wrong and for some <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can't do right.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2020 09:09:30]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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				<title>[specuation] Core units for non marine armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792119/10932513.page"><b>ERJAK wrote:</b></a><br/><br /> <br /> Ah, the classic 'dumbing down' take. Probably because vehicles can shoot things <i>slightly off to the left or right now?!?!?!</i> right?<br /> </div></blockquote><br /> <br /> No because we have 6 or more different Captain Data Sheets because they don't trust us to modify a stat line, but if all you have is some snark and a straw man, well that's a classic take too.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2020 09:34:17]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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