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		<title><![CDATA[Latest posts for the thread "Some Necron thoughts, please"]]></title>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ I am contemplating another army (my tenth or so...). Necrons.<br /> <br /> I am not up to date with the rules and have not purchased a codex yet.<br /> <br /> Is the Reanimation protocols still the crazy lose 10 warriors, roll 10 dice, if one of those dice is a 5-6, pick up warrior, roll 9 dice, and keep repeating until you fail to revive one warrior?<br /> <br /> I can see why this isn't great for multi-wound models, but it certainly seems warriors would be nearly impossible to remove from the table, unless significant firepower is put into one mob at a time. So, is a 100 warrior style horde list viable? Offense not great but very hard to remove? Where are we on this?]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2021 20:19:34]]> GMT</pubDate>
				<author><![CDATA[ edwardmyst]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Is the Reanimation protocols still the crazy lose 10 warriors, roll 10 dice, if one of those dice is a 5-6, pick up warrior, roll 9 dice, and keep repeating until you fail to revive one warrior?</div></blockquote><br /> <br /> No.  But then I can't remember it ever being *that*.  Its statistically nuts and a nightmare for dice rolling and wasting time.  <br /> <br /> Currently you roll for every wound the unit loses after being attacked.  You get models back if you have enough successes (5+) to bring a whole model back.  So if you roll three 5 or 6s you get three warriors back or one destroyer.  Any excess wounds or failures are discarded and the remaining casualties  are gone. ]]></description>
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				<pubDate><![CDATA[Sat, 9 Jan 2021 20:35:07]]> GMT</pubDate>
				<author><![CDATA[ Voss]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ Right. <br /> <span class="glossaryitem" onmouseover='gp(293);'>RP</span> is good for one-wound models, especially Warriors as you can  reroll 1's.<br /> You can even roll for Wraiths which was not possible in the former ed.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2021 08:57:55]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ They really should change it from rolling for models lost to rolling for wounds lost to balance out how it effects multi wound models. ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2021 09:44:12]]> GMT</pubDate>
				<author><![CDATA[ AduroT]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/795235/11025369.page"><b>edwardmyst wrote:</b></a><br/> still </div></blockquote><br /> <br /> It never was]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2021 10:51:00]]> GMT</pubDate>
				<author><![CDATA[ Twilight Pathways]]></author>
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				<title>Re:Some Necron thoughts, please</title>
				<description><![CDATA[ Every multi model necron unit now has <span class="glossaryitem" onmouseover='gp(293);'>RP</span>. After an enemy unit finished its attacks you make <span class="glossaryitem" onmouseover='gp(293);'>RP</span> rolls. No more <span class="glossaryitem" onmouseover='gp(293);'>RP</span> when you suffer <span class="glossaryitem" onmouseover='gp(494);'>MW</span> in the psychic phase, after a vehicle explosion, or after someone dropped bombs on your unit in the movement phase, or any other rule which isnt an attack. It must be attacks, which normally are only in the shooting and fight phase.<br /> Every wound lost is one dice you get to roll. You lose 5 warriors, you get 5 dice. You lose 5 tomb blades, you get 10 dice. You lose three lokhust destroyers, you get 9 dice. To reanimate a model you need to roll as many 5+ as the model has wound. For 1 wound models its one 5+ dice. For two wound models you need two 5+ dice, and for three wound models you need three 5+. This means that its almost impossible to reanimate a single three wound model, because you get three dice and all must be 5+. If you have six dice and try to reanimate two 3 wound models, and you roll five 5+ you only reanimate one model. Dice which arent 5+ are discarded, and the second model is gone, you cant try to reanimate it at the beginning of the next turn, like you could in 8th. But there are special rules which allow you to try to reanimate in the command phase.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2021 10:53:34]]> GMT</pubDate>
				<author><![CDATA[ p5freak]]></author>
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				<title>Re:Some Necron thoughts, please</title>
				<description><![CDATA[ Thanks for the clarification.<br /> First, here was my source:<br /> <a href="https://www.goonhammer.com/hammer-of-math-reanimation-protocols-2/" target="_blank" rel="nofollow">https://www.goonhammer.com/hammer-of-math-reanimation-protocols-2/</a><br /> Look at the last paragraph in the box...it does not say anything about going to the next attack and that was my confusion. (although the example makes it clear, sadly my original link only had the box...)<br /> <br /> So, using the correct interpretation of the rules, Warriors not so great?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jan 2021 18:18:16]]> GMT</pubDate>
				<author><![CDATA[ edwardmyst]]></author>
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				<title>Re:Some Necron thoughts, please</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/795235/11025904.page"><b>edwardmyst wrote:</b></a><br/>Thanks for the clarification.<br /> First, here was my source:<br /> <a href="https://www.goonhammer.com/hammer-of-math-reanimation-protocols-2/" target="_blank" rel="nofollow">https://www.goonhammer.com/hammer-of-math-reanimation-protocols-2/</a><br /> Look at the last paragraph in the box...it does not say anything about going to the next attack and that was my confusion. (although the example makes it clear, sadly my original link only had the box...)<br /> <br /> So, using the correct interpretation of the rules, Warriors not so great?<br /> <br /> </div></blockquote><br /> <br /> A lot of the better Necron lists contain a large number of Warriors. They are pretty good with either weapon, though Reapers seem to be the more favoured of the two right now. Warriors are quite resilient. You get to roll for <span class="glossaryitem" onmouseover='gp(293);'>RP</span> after each unit's attacks so it's extremely unlikely you'll lose a unit of 20 in one go. The re-roll 1s on the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> for Warriors can make a big difference in the long run, as can the Protocol that allows a single re-roll every time you make an <span class="glossaryitem" onmouseover='gp(293);'>RP</span> roll. With 9th being so focussed on objectives and getting to the middle of the board, a bunch of Assault 2 S5 -2AP shots from Warriors can be a real problem for most armies. I think most good Necron armies will have, at minimum, a unit of 20 Warriors and more than that can also work quite well.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2021 12:17:18]]> GMT</pubDate>
				<author><![CDATA[ Slipspace]]></author>
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				<title>Re:Some Necron thoughts, please</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/795235/11026389.page"><b>Slipspace wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/795235/11025904.page"><b>edwardmyst wrote:</b></a><br/>Thanks for the clarification.<br /> First, here was my source:<br /> <a href="https://www.goonhammer.com/hammer-of-math-reanimation-protocols-2/" target="_blank" rel="nofollow">https://www.goonhammer.com/hammer-of-math-reanimation-protocols-2/</a><br /> Look at the last paragraph in the box...it does not say anything about going to the next attack and that was my confusion. (although the example makes it clear, sadly my original link only had the box...)<br /> <br /> So, using the correct interpretation of the rules, Warriors not so great?<br /> <br /> </div></blockquote><br /> <br /> A lot of the better Necron lists contain a large number of Warriors. They are pretty good with either weapon, though Reapers seem to be the more favoured of the two right now. Warriors are quite resilient. You get to roll for <span class="glossaryitem" onmouseover='gp(293);'>RP</span> after each unit's attacks so it's extremely unlikely you'll lose a unit of 20 in one go. The re-roll 1s on the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> for Warriors can make a big difference in the long run, as can the Protocol that allows a single re-roll every time you make an <span class="glossaryitem" onmouseover='gp(293);'>RP</span> roll. With 9th being so focussed on objectives and getting to the middle of the board, a bunch of Assault 2 S5 -2AP shots from Warriors can be a real problem for most armies. I think most good Necron armies will have, at minimum, a unit of 20 Warriors and more than that can also work quite well.</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(217);'>SK</span> has great synergy with Warriors.<br /> <span class="glossaryitem" onmouseover='gp(217);'>SK</span> is a vehicle and so can be obscured which helps to survive this big guy.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2021 08:53:03]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ Kind of want to put the reroll charge ranges Warlord Trait on the Warden. Bamp a unit of Warriors over, shoot stuff, and then charge in to dog pile an objective. Next turn fall back and shoot some more. Also I’m planning on playing Nephrekh, so if need be I can fall back Thru the enemy models. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2021 12:19:31]]> GMT</pubDate>
				<author><![CDATA[ AduroT]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ Novokh would also work well. Right now Novokh Warriors with the strategem, while not necessarily GOOD, still demand at least SOME respect. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2021 13:51:47]]> GMT</pubDate>
				<author><![CDATA[ Gwyn chan 'r Gwyll]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fef3b2622d65fd024477aaf02cf0acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/795235/11027284.page"><b>AduroT wrote:</b></a><br/>Kind of want to put the reroll charge ranges Warlord Trait on the Warden. Bamp a unit of Warriors over, shoot stuff, and then charge in to dog pile an objective. Next turn fall back and shoot some more. Also I’m planning on playing Nephrekh, so if need be I can fall back Thru the enemy models. </div></blockquote><br /> <br /> Good shout with the <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait idea for the warden. I started running one warden, one chrono recently instead of 2 chronomancers and I definitely don't regret it. <br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> novokh is for sure the way to go if you're running 40+ warriors. If you splash a couple <span class="glossaryitem" onmouseover='gp(707);'>CP</span> during a turn you're affected by the hungry void protocol, you can get your warriors hitting at S6 2A -1AP with 6s to wound getting you -2AP <br /> <br /> Combo that further with fall back and shoot from the warden and the <span class="glossaryitem" onmouseover='gp(217);'>SKs</span> juicy MWBDs/re-rolls and your basic 13 point warrior puts in a TONNE of work son<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2021 21:01:16]]> GMT</pubDate>
				<author><![CDATA[ TheNEWnew]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ Major risk if you charge with those warriors the Warden veil'd<br /> <br /> If the Warden doesnt charge, hes in the open or at the very least easily caught from an angle the warriors dont protect him.<br /> If he does charge, guarantee he takes the heat not the warriors.<br /> <br /> I dont like charging after veil at all for those reasons. I'd rather line up the protocol to overwatch on 5s for when i veil.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jan 2021 21:40:42]]> GMT</pubDate>
				<author><![CDATA[ Vineheart01]]></author>
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				<title>Re:Some Necron thoughts, please</title>
				<description><![CDATA[ great discussion. Keep it coming! Lot of ideas for an army I'm just barely touching the surface of.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2021 02:04:43]]> GMT</pubDate>
				<author><![CDATA[ edwardmyst]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ If you're interested I recently started a video series for Necrons, that goes from first purchase to the first 2,000 point army list and everything in between. <br /> <br /> Might be of interest:<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/2c9Ti8IhpIU?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2021 03:31:36]]> GMT</pubDate>
				<author><![CDATA[ Techpriest_]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3e7135c32e4f75527d8b3f1c173746bb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/795235/11027791.page"><b>Vineheart01 wrote:</b></a><br/>Major risk if you charge with those warriors the Warden veil'd<br /> <br /> If the Warden doesnt charge, hes in the open or at the very least easily caught from an angle the warriors dont protect him.<br /> If he does charge, guarantee he takes the heat not the warriors.<br /> <br /> I dont like charging after veil at all for those reasons. I'd rather line up the protocol to overwatch on 5s for when i veil.</div></blockquote><br /> <br /> Oh no dont get me wrong, its definitely a risk, but since the change to while we stand we fight I'm actually a lot more happy to take it. In my list, the 3 most expensive units also happen to be the most durable; 2 blocks of 20 Novokh warriors and the <span class="glossaryitem" onmouseover='gp(217);'>SK</span>. If you're not dealing with that core then I'm gonna score 15vp at the end of the game. <br /> <br /> Being able to veil one of the warrior blocks into my opponents backfield, then have a greater chance of tying something up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if it looks juicy thanks to the re-roll charges, is often just too distracting.<br /> <br /> What I'm saying is, this gives great agency to the rest of your army to perform more independently. Stuff like the warden being caught out in the open still isn't necessarily a priority target for my opponent.<br /> <br /> Not that I've played many games since the change but its certainly been a factor in the ones I have. Why shoot the 75pt model when you have to deal with the warriors anyway right?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2021 13:43:10]]> GMT</pubDate>
				<author><![CDATA[ TheNEWnew]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ Plus you can daisy chain a handful of Warriors to protect him from most shooting at least. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2021 14:30:36]]> GMT</pubDate>
				<author><![CDATA[ AduroT]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ Well, I plan to use the VoD for 20 Warriors and <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>.<br /> Its best to drop the Warriors is cover if possible.<br /> <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> is then used as a one-man wrecking machine taking on weaker/shooty units in the enemy backfield.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2021 15:49:05]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fef3b2622d65fd024477aaf02cf0acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/795235/11028161.page"><b>AduroT wrote:</b></a><br/>Plus you can daisy chain a handful of Warriors to protect him from most shooting at least. </div></blockquote><br /> <br /> Very true <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/795235/11028215.page"><b>wuestenfux wrote:</b></a><br/>Well, I plan to use the VoD for 20 Warriors and <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>.<br /> Its best to drop the Warriors is cover if possible.<br /> <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> is then used as a one-man wrecking machine taking on weaker/shooty units in the enemy backfield.</div></blockquote><br /> <br /> Oh cool. How're you running the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>? <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> theres builds out there to make him our most fighty character outside the <span class="glossaryitem" onmouseover='gp(217);'>SK</span> and c'tan shards for sure]]></description>
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				<pubDate><![CDATA[Wed, 13 Jan 2021 16:48:10]]> GMT</pubDate>
				<author><![CDATA[ TheNEWnew]]></author>
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				<title>Some Necron thoughts, please</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Oh cool. How're you running the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>? <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> theres builds out there to make him our most fighty character outside the <span class="glossaryitem" onmouseover='gp(217);'>SK</span> and c'tan shards for sure</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> can get expensive.<br /> My policy is charge the shooters and shoot the chargers.<br /> <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> would have the task to charge shooters and here the outfit is not so important.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jan 2021 10:47:07]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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