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I am contemplating another army (my tenth or so...). Necrons.
I am not up to date with the rules and have not purchased a codex yet.
Is the Reanimation protocols still the crazy lose 10 warriors, roll 10 dice, if one of those dice is a 5-6, pick up warrior, roll 9 dice, and keep repeating until you fail to revive one warrior?
I can see why this isn't great for multi-wound models, but it certainly seems warriors would be nearly impossible to remove from the table, unless significant firepower is put into one mob at a time. So, is a 100 warrior style horde list viable? Offense not great but very hard to remove? Where are we on this?
Keeping the hobby side alive!
I never forget the Dakka unit scale is binary: Units are either OP or Garbage.
Is the Reanimation protocols still the crazy lose 10 warriors, roll 10 dice, if one of those dice is a 5-6, pick up warrior, roll 9 dice, and keep repeating until you fail to revive one warrior?
No. But then I can't remember it ever being *that*. Its statistically nuts and a nightmare for dice rolling and wasting time.
Currently you roll for every wound the unit loses after being attacked. You get models back if you have enough successes (5+) to bring a whole model back. So if you roll three 5 or 6s you get three warriors back or one destroyer. Any excess wounds or failures are discarded and the remaining casualties are gone.
Right.
RP is good for one-wound models, especially Warriors as you can reroll 1's.
You can even roll for Wraiths which was not possible in the former ed.
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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Every multi model necron unit now has RP. After an enemy unit finished its attacks you make RP rolls. No more RP when you suffer MW in the psychic phase, after a vehicle explosion, or after someone dropped bombs on your unit in the movement phase, or any other rule which isnt an attack. It must be attacks, which normally are only in the shooting and fight phase.
Every wound lost is one dice you get to roll. You lose 5 warriors, you get 5 dice. You lose 5 tomb blades, you get 10 dice. You lose three lokhust destroyers, you get 9 dice. To reanimate a model you need to roll as many 5+ as the model has wound. For 1 wound models its one 5+ dice. For two wound models you need two 5+ dice, and for three wound models you need three 5+. This means that its almost impossible to reanimate a single three wound model, because you get three dice and all must be 5+. If you have six dice and try to reanimate two 3 wound models, and you roll five 5+ you only reanimate one model. Dice which arent 5+ are discarded, and the second model is gone, you cant try to reanimate it at the beginning of the next turn, like you could in 8th. But there are special rules which allow you to try to reanimate in the command phase.
Thanks for the clarification.
First, here was my source:
https://www.goonhammer.com/hammer-of-math-reanimation-protocols-2/ Look at the last paragraph in the box...it does not say anything about going to the next attack and that was my confusion. (although the example makes it clear, sadly my original link only had the box...)
So, using the correct interpretation of the rules, Warriors not so great?
Keeping the hobby side alive!
I never forget the Dakka unit scale is binary: Units are either OP or Garbage.
edwardmyst wrote: Thanks for the clarification.
First, here was my source:
https://www.goonhammer.com/hammer-of-math-reanimation-protocols-2/ Look at the last paragraph in the box...it does not say anything about going to the next attack and that was my confusion. (although the example makes it clear, sadly my original link only had the box...)
So, using the correct interpretation of the rules, Warriors not so great?
A lot of the better Necron lists contain a large number of Warriors. They are pretty good with either weapon, though Reapers seem to be the more favoured of the two right now. Warriors are quite resilient. You get to roll for RP after each unit's attacks so it's extremely unlikely you'll lose a unit of 20 in one go. The re-roll 1s on the RP for Warriors can make a big difference in the long run, as can the Protocol that allows a single re-roll every time you make an RP roll. With 9th being so focussed on objectives and getting to the middle of the board, a bunch of Assault 2 S5 -2AP shots from Warriors can be a real problem for most armies. I think most good Necron armies will have, at minimum, a unit of 20 Warriors and more than that can also work quite well.
edwardmyst wrote: Thanks for the clarification.
First, here was my source:
https://www.goonhammer.com/hammer-of-math-reanimation-protocols-2/ Look at the last paragraph in the box...it does not say anything about going to the next attack and that was my confusion. (although the example makes it clear, sadly my original link only had the box...)
So, using the correct interpretation of the rules, Warriors not so great?
A lot of the better Necron lists contain a large number of Warriors. They are pretty good with either weapon, though Reapers seem to be the more favoured of the two right now. Warriors are quite resilient. You get to roll for RP after each unit's attacks so it's extremely unlikely you'll lose a unit of 20 in one go. The re-roll 1s on the RP for Warriors can make a big difference in the long run, as can the Protocol that allows a single re-roll every time you make an RP roll. With 9th being so focussed on objectives and getting to the middle of the board, a bunch of Assault 2 S5 -2AP shots from Warriors can be a real problem for most armies. I think most good Necron armies will have, at minimum, a unit of 20 Warriors and more than that can also work quite well.
SK has great synergy with Warriors.
SK is a vehicle and so can be obscured which helps to survive this big guy.
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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Kind of want to put the reroll charge ranges Warlord Trait on the Warden. Bamp a unit of Warriors over, shoot stuff, and then charge in to dog pile an objective. Next turn fall back and shoot some more. Also I’m planning on playing Nephrekh, so if need be I can fall back Thru the enemy models.
AduroT wrote: Kind of want to put the reroll charge ranges Warlord Trait on the Warden. Bamp a unit of Warriors over, shoot stuff, and then charge in to dog pile an objective. Next turn fall back and shoot some more. Also I’m planning on playing Nephrekh, so if need be I can fall back Thru the enemy models.
Good shout with the WL trait idea for the warden. I started running one warden, one chrono recently instead of 2 chronomancers and I definitely don't regret it.
IMO novokh is for sure the way to go if you're running 40+ warriors. If you splash a couple CP during a turn you're affected by the hungry void protocol, you can get your warriors hitting at S6 2A -1AP with 6s to wound getting you -2AP
Combo that further with fall back and shoot from the warden and the SKs juicy MWBDs/re-rolls and your basic 13 point warrior puts in a TONNE of work son
Major risk if you charge with those warriors the Warden veil'd
If the Warden doesnt charge, hes in the open or at the very least easily caught from an angle the warriors dont protect him.
If he does charge, guarantee he takes the heat not the warriors.
I dont like charging after veil at all for those reasons. I'd rather line up the protocol to overwatch on 5s for when i veil.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
If you're interested I recently started a video series for Necrons, that goes from first purchase to the first 2,000 point army list and everything in between.
Vineheart01 wrote: Major risk if you charge with those warriors the Warden veil'd
If the Warden doesnt charge, hes in the open or at the very least easily caught from an angle the warriors dont protect him.
If he does charge, guarantee he takes the heat not the warriors.
I dont like charging after veil at all for those reasons. I'd rather line up the protocol to overwatch on 5s for when i veil.
Oh no dont get me wrong, its definitely a risk, but since the change to while we stand we fight I'm actually a lot more happy to take it. In my list, the 3 most expensive units also happen to be the most durable; 2 blocks of 20 Novokh warriors and the SK. If you're not dealing with that core then I'm gonna score 15vp at the end of the game.
Being able to veil one of the warrior blocks into my opponents backfield, then have a greater chance of tying something up in CC if it looks juicy thanks to the re-roll charges, is often just too distracting.
What I'm saying is, this gives great agency to the rest of your army to perform more independently. Stuff like the warden being caught out in the open still isn't necessarily a priority target for my opponent.
Not that I've played many games since the change but its certainly been a factor in the ones I have. Why shoot the 75pt model when you have to deal with the warriors anyway right?
Well, I plan to use the VoD for 20 Warriors and CCB.
Its best to drop the Warriors is cover if possible.
CCB is then used as a one-man wrecking machine taking on weaker/shooty units in the enemy backfield.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
AduroT wrote: Plus you can daisy chain a handful of Warriors to protect him from most shooting at least.
Very true
wuestenfux wrote: Well, I plan to use the VoD for 20 Warriors and CCB.
Its best to drop the Warriors is cover if possible.
CCB is then used as a one-man wrecking machine taking on weaker/shooty units in the enemy backfield.
Oh cool. How're you running the CCB? IMO theres builds out there to make him our most fighty character outside the SK and c'tan shards for sure
This message was edited 1 time. Last update was at 2021/01/13 16:51:59
Oh cool. How're you running the CCB? IMO theres builds out there to make him our most fighty character outside the SK and c'tan shards for sure
CCB can get expensive.
My policy is charge the shooters and shoot the chargers.
CCB would have the task to charge shooters and here the outfit is not so important.
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."