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		<title><![CDATA[Latest posts for the thread "[Middlehammer] Why Were Daemon's Stats So Bad?"]]></title>
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				<title>[Middlehammer] Why Were Daemon's Stats So Bad?</title>
				<description><![CDATA[ I was looking at some Middlehammer homebrew on this forum, and noticed Daemon Princes were Ballistics Skill 3 (for people who started in 8th, that's the equivalent of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4+).<br /> I thought that was a bad choice, but then I checked the 3rd Edition Battle Bible, and saw that the updated Princes <b>were</b> BS3!<br /> <br /> Why? Similar with the Greater Daemons. A Bloodthirster being WS9 feels good, but a Great Unclean One being less accurate than a Marine at shooting and barely better in melee feels bad to me. A Keeper Of Secrets was likewise worse at shooting than a baseline Marine, and the Lord Of Change was only equal, while worse than a Lord/Captain.]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2026 18:17:19]]> GMT</pubDate>
				<author><![CDATA[ JNAProductions]]></author>
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				<title>[Middlehammer] Why Were Daemon's Stats So Bad?</title>
				<description><![CDATA[ Mostly keeping pace and mindset with <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>.<br /> <br /> Daemons didn’t have many ranged weapons at all. Pretty sure it was just the Horrors flicking spectral bogies. But in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>? They were casting spells which you didn’t roll to hit for, so their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> was moot.<br /> <br /> Which is weird for Horrors. Take away their spell casting and their splitting into Blue Horrors? And all you get is an underpowered infantry unit with, if memory serves a 4+ Invulnerable save.]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2026 18:42:53]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>[Middlehammer] Why Were Daemon's Stats So Bad?</title>
				<description><![CDATA[ Because in 3rd edition, not everything had to be a killfrenzying powerhouse.<br /> <br /> The Daemon Prince wasn't designed to be chewing through entire units at a time and dominating everything else in combat.<br /> <br /> And then 3.5 happened...]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2026 18:59:52]]> GMT</pubDate>
				<author><![CDATA[ Lord Damocles]]></author>
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				<title>[Middlehammer] Why Were Daemon's Stats So Bad?</title>
				<description><![CDATA[ Did 3rd edition Daemon Princes even have guns?<br /> <br /> I thought they were completely melee (meaning <span class="glossaryitem" onmouseover='gp(14);'>BS</span> was basically just flavour) but I could well be misremembering.]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2026 19:42:04]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>[Middlehammer] Why Were Daemon's Stats So Bad?</title>
				<description><![CDATA[ 3.5 certainly introduced a ranged Daemon Weapon. But for pure 3rd Ed? Maybe Smite as a psychic power?]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2026 20:04:55]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>[Middlehammer] Why Were Daemon's Stats So Bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1e350d0aeddc9c1d7601f6bcafbf8989.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818914/11820466.page"><b>Lord Damocles wrote:</b></a><br/>Because in 3rd edition, not everything had to be a killfrenzying powerhouse.<br /> <br /> The Daemon Prince wasn't designed to be chewing through entire units at a time and dominating everything else in combat.<br /> <br /> And then 3.5 happened...</div></blockquote>I don't think hitting on a 2+ instead of a 4+ is going for one model is gonna make the difference between slaughtering a whole squad and being a chump.<br /> <br /> I don't think it should be controversial to say "I want a Daemon Prince to be more accurate with their weapons than Joe Schmoe Guardsman."]]></description>
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				<pubDate><![CDATA[Sun, 10 May 2026 23:04:49]]> GMT</pubDate>
				<author><![CDATA[ JNAProductions]]></author>
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				<title>[Middlehammer] Why Were Daemon's Stats So Bad?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ffeb2357207c1d96231c94eb8e552dbd.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818914/11820451.page"><b>JNAProductions wrote:</b></a><br/>I was looking at some Middlehammer homebrew on this forum, and noticed Daemon Princes were Ballistics Skill 3 (for people who started in 8th, that's the equivalent of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4+).<br /> I thought that was a bad choice, but then I checked the 3rd Edition Battle Bible, and saw that the updated Princes <b>were</b> BS3!<br /> <br /> Why? Similar with the Greater Daemons. A Bloodthirster being WS9 feels good, but a Great Unclean One being less accurate than a Marine at shooting and barely better in melee feels bad to me. A Keeper Of Secrets was likewise worse at shooting than a baseline Marine, and the Lord Of Change was only equal, while worse than a Lord/Captain.</div></blockquote><br /> <br /> I think the more important question is... what weapon would they even be shooting with? ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2026 13:12:56]]> GMT</pubDate>
				<author><![CDATA[ BanjoJohn]]></author>
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