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		<title><![CDATA[Latest posts for the thread "[1000] - Orks"]]></title>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ Hello, I am building my first every army and I'm a bit lost and would like some help. The only miniatures I have for now are the old ork combat patrols a box of burna boyz and the box of boyz that cam with 11 instead of 10.<br /> army no.1 (615 points)<br /> <br /> Orks<br /> Incursion (1000 points)<br /> Green Tide<br /> <br /> <br /> CHARACTERS<br /> <br /> Warboss in Mega Armour (105 points)<br />   • Warlord<br />   • 1x Big shoota<br />     1x ’Uge choppa<br />   • Enhancement: Brutal But Kunnin’<br /> <br /> <br /> BATTLELINE<br /> <br /> Boyz (170 points)<br />   • 19x Boy<br />     • 1x Big shoota<br />       10x Choppa<br />       9x Close combat weapon<br />       1x Rokkit launcha<br />       7x Shoota<br />       10x Slugga<br />   • 1x Boss Nob<br />     • 1x Big choppa<br />       1x Slugga<br /> <br /> Boyz (80 points)<br />   • 9x Boy<br />     • 1x Big shoota<br />       5x Choppa<br />       4x Close combat weapon<br />       3x Shoota<br />       5x Slugga<br />   • 1x Boss Nob<br />     • 1x Power klaw<br />       1x Slugga<br /> <br /> <br /> OTHER DATASHEETS<br /> <br /> Burna Boyz (60 points)<br />   • 1x Spanner<br />     • 1x Big shoota<br />       1x Close combat weapon<br />   • 4x Burna Boy<br />     • 4x Burna<br />       4x Cuttin’ flames<br /> <br /> Deff Dread (120 points)<br />   • 2x Big shoota<br />     2x Dread klaw<br />     1x Stompy feet<br /> <br /> Deffkoptas (80 points)<br />   • 3x Deffkopta<br />     • 3x Kopta rokkits<br />       3x Slugga<br />       3x Spinnin’ blades<br /> <br /> Exported with App Version: v1.47.0 (110), Data Version: v743<br /> <br /> I have no idea what to add to get this to 1000 points and I would rather not replace anything I already have that that would get expensive quickly, any help would be greatly appreciated,<br /> Thank you]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2026 21:37:05]]> GMT</pubDate>
				<author><![CDATA[ JamBonSV]]></author>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ I would personally add 2 trukks, a squad of Nobs all with power claws, a squad of Gretchen to sit on your home objective and a squad of meganobs. That would put you at 945 points. ( which you could probably throw another Squad of Gretchen into to make 985)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You can attach your War boss in mega armor to the meganobz to have him lead that squad]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2026 22:59:18]]> GMT</pubDate>
				<author><![CDATA[ Mrangryork]]></author>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ +1 on adding trukks, the maneuvrability is excellent, the protection for your infantry is extremely useful, and don't underestimate them as shooting platforms! They can also do some actions later in the game once they're empty.<br /> <br /> If you can, I'd drop big shootas in the infantry for rokkits. They are objectively better - if you're shooting a blob of infantry, blast can give them as many shots as the big shoota, and if you're shooting tanks or heavy infantry, they are very effective. It's rare that one wound from a big shoota can tip the game, but a rokkit can.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2026 07:26:46]]> GMT</pubDate>
				<author><![CDATA[ some bloke]]></author>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f6ba496bb90ab70875c80e24dcbebfe4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819119/11826736.page"><b>some bloke wrote:</b></a><br/>+1 on adding trukks, the maneuvrability is excellent, the protection for your infantry is extremely useful, and don't underestimate them as shooting platforms! They can also do some actions later in the game once they're empty.<br /> <br /> If you can, I'd drop big shootas in the infantry for rokkits. They are objectively better - if you're shooting a blob of infantry, blast can give them as many shots as the big shoota, and if you're shooting tanks or heavy infantry, they are very effective. It's rare that one wound from a big shoota can tip the game, but a rokkit can.<br /> <br /> </div></blockquote><br /> <br /> Thanks for the advice will do!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a706a9d586f3d1defab3c34cbee7091f.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819119/11826706.page"><b>Mrangryork wrote:</b></a><br/>I would personally add 2 trukks, a squad of Nobs all with power claws, a squad of Gretchen to sit on your home objective and a squad of meganobs. That would put you at 945 points. ( which you could probably throw another Squad of Gretchen into to make 985)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You can attach your War boss in mega armor to the meganobz to have him lead that squad</div></blockquote><br /> Do you think swapping a trukk for a weirdboy so I can use da jump would work? He's seems like a cool mini and I would like to use him no idea how good he'd be though.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2026 15:40:59]]> GMT</pubDate>
				<author><![CDATA[ JamBonSV]]></author>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/819119/11826823.page"><b>JamBonSV wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f6ba496bb90ab70875c80e24dcbebfe4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819119/11826736.page"><b>some bloke wrote:</b></a><br/>+1 on adding trukks, the maneuvrability is excellent, the protection for your infantry is extremely useful, and don't underestimate them as shooting platforms! They can also do some actions later in the game once they're empty.<br /> <br /> If you can, I'd drop big shootas in the infantry for rokkits. They are objectively better - if you're shooting a blob of infantry, blast can give them as many shots as the big shoota, and if you're shooting tanks or heavy infantry, they are very effective. It's rare that one wound from a big shoota can tip the game, but a rokkit can.<br /> <br /> </div></blockquote><br /> <br /> Thanks for the advice will do!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a706a9d586f3d1defab3c34cbee7091f.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819119/11826706.page"><b>Mrangryork wrote:</b></a><br/>I would personally add 2 trukks, a squad of Nobs all with power claws, a squad of Gretchen to sit on your home objective and a squad of meganobs. That would put you at 945 points. ( which you could probably throw another Squad of Gretchen into to make 985)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You can attach your War boss in mega armor to the meganobz to have him lead that squad</div></blockquote><br /> Do you think swapping a trukk for a weirdboy so I can use da jump would work? He's seems like a cool mini and I would like to use him no idea how good he'd be though.</div></blockquote><br /> <br /> Yeah probably. At the end of the day, it's your list and models, so you play how you want! That's the beauty of Warhammer for me, at least.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jun 2026 17:25:59]]> GMT</pubDate>
				<author><![CDATA[ Mrangryork]]></author>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ I am planning a game with 2 weirdboys in 2 large blobs of boys with warbosses, and I think it'll be brilliant. I'm a little sad that the weirdboy rules for Da Jump make it uncertain if it works (I'd have preferred if it dealt <span class="glossaryitem" onmouseover='gp(24);'>d6</span> mortal wounds and still teleported you) but I think a turn 1 teleportation to behind the enemy has some real potential!]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2026 07:19:15]]> GMT</pubDate>
				<author><![CDATA[ some bloke]]></author>
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