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![[Post New]](/s/i/i.gif) 2026/06/10 21:37:05
Subject: [1000] - Orks
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Fresh-Faced New User
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Hello, I am building my first every army and I'm a bit lost and would like some help. The only miniatures I have for now are the old ork combat patrols a box of burna boyz and the box of boyz that cam with 11 instead of 10.
army no.1 (615 points)
Orks
Incursion (1000 points)
Green Tide
CHARACTERS
Warboss in Mega Armour (105 points)
• Warlord
• 1x Big shoota
1x ’Uge choppa
• Enhancement: Brutal But Kunnin’
BATTLELINE
Boyz (170 points)
• 19x Boy
• 1x Big shoota
10x Choppa
9x Close combat weapon
1x Rokkit launcha
7x Shoota
10x Slugga
• 1x Boss Nob
• 1x Big choppa
1x Slugga
Boyz (80 points)
• 9x Boy
• 1x Big shoota
5x Choppa
4x Close combat weapon
3x Shoota
5x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga
OTHER DATASHEETS
Burna Boyz (60 points)
• 1x Spanner
• 1x Big shoota
1x Close combat weapon
• 4x Burna Boy
• 4x Burna
4x Cuttin’ flames
Deff Dread (120 points)
• 2x Big shoota
2x Dread klaw
1x Stompy feet
Deffkoptas (80 points)
• 3x Deffkopta
• 3x Kopta rokkits
3x Slugga
3x Spinnin’ blades
Exported with App Version: v1.47.0 (110), Data Version: v743
I have no idea what to add to get this to 1000 points and I would rather not replace anything I already have that that would get expensive quickly, any help would be greatly appreciated,
Thank you
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![[Post New]](/s/i/i.gif) 2026/06/10 22:59:18
Subject: [1000] - Orks
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Screamin' Stormboy
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I would personally add 2 trukks, a squad of Nobs all with power claws, a squad of Gretchen to sit on your home objective and a squad of meganobs. That would put you at 945 points. ( which you could probably throw another Squad of Gretchen into to make 985) Automatically Appended Next Post: You can attach your War boss in mega armor to the meganobz to have him lead that squad
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This message was edited 1 time. Last update was at 2026/06/10 23:00:07
I'm way too broke to be in this hobby! |
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![[Post New]](/s/i/i.gif) 2026/06/11 07:26:46
Subject: [1000] - Orks
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Longtime Dakkanaut
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+1 on adding trukks, the maneuvrability is excellent, the protection for your infantry is extremely useful, and don't underestimate them as shooting platforms! They can also do some actions later in the game once they're empty.
If you can, I'd drop big shootas in the infantry for rokkits. They are objectively better - if you're shooting a blob of infantry, blast can give them as many shots as the big shoota, and if you're shooting tanks or heavy infantry, they are very effective. It's rare that one wound from a big shoota can tip the game, but a rokkit can.
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![[Post New]](/s/i/i.gif) 2026/06/11 15:40:59
Subject: [1000] - Orks
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Fresh-Faced New User
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some bloke wrote:+1 on adding trukks, the maneuvrability is excellent, the protection for your infantry is extremely useful, and don't underestimate them as shooting platforms! They can also do some actions later in the game once they're empty.
If you can, I'd drop big shootas in the infantry for rokkits. They are objectively better - if you're shooting a blob of infantry, blast can give them as many shots as the big shoota, and if you're shooting tanks or heavy infantry, they are very effective. It's rare that one wound from a big shoota can tip the game, but a rokkit can.
Thanks for the advice will do! Automatically Appended Next Post: Mrangryork wrote:I would personally add 2 trukks, a squad of Nobs all with power claws, a squad of Gretchen to sit on your home objective and a squad of meganobs. That would put you at 945 points. ( which you could probably throw another Squad of Gretchen into to make 985)
Automatically Appended Next Post:
You can attach your War boss in mega armor to the meganobz to have him lead that squad
Do you think swapping a trukk for a weirdboy so I can use da jump would work? He's seems like a cool mini and I would like to use him no idea how good he'd be though.
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This message was edited 1 time. Last update was at 2026/06/11 15:43:14
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![[Post New]](/s/i/i.gif) 2026/06/11 17:25:59
Subject: [1000] - Orks
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Screamin' Stormboy
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JamBonSV wrote: some bloke wrote:+1 on adding trukks, the maneuvrability is excellent, the protection for your infantry is extremely useful, and don't underestimate them as shooting platforms! They can also do some actions later in the game once they're empty.
If you can, I'd drop big shootas in the infantry for rokkits. They are objectively better - if you're shooting a blob of infantry, blast can give them as many shots as the big shoota, and if you're shooting tanks or heavy infantry, they are very effective. It's rare that one wound from a big shoota can tip the game, but a rokkit can.
Thanks for the advice will do!
Automatically Appended Next Post:
Mrangryork wrote:I would personally add 2 trukks, a squad of Nobs all with power claws, a squad of Gretchen to sit on your home objective and a squad of meganobs. That would put you at 945 points. ( which you could probably throw another Squad of Gretchen into to make 985)
Automatically Appended Next Post:
You can attach your War boss in mega armor to the meganobz to have him lead that squad
Do you think swapping a trukk for a weirdboy so I can use da jump would work? He's seems like a cool mini and I would like to use him no idea how good he'd be though.
Yeah probably. At the end of the day, it's your list and models, so you play how you want! That's the beauty of Warhammer for me, at least.
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I'm way too broke to be in this hobby! |
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![[Post New]](/s/i/i.gif) 2026/06/12 07:19:15
Subject: [1000] - Orks
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Longtime Dakkanaut
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I am planning a game with 2 weirdboys in 2 large blobs of boys with warbosses, and I think it'll be brilliant. I'm a little sad that the weirdboy rules for Da Jump make it uncertain if it works (I'd have preferred if it dealt d6 mortal wounds and still teleported you) but I think a turn 1 teleportation to behind the enemy has some real potential!
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