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		<title><![CDATA[Latest posts for the thread "someone explane to me why bloodcrushers have a 6+ armor save?"]]></title>
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				<title>someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ and those hounds of khorne as well, why a 6+ save when they ALL have a 5++ ]]></description>
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				<pubDate><![CDATA[Wed, 27 Mar 2013 22:03:25]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ Perhaps there will be weapons in future that ignore invulnerable saves, or maybe it's just a mistake.<br /> <br /> Either way, if it doesn't hurt, no need to worry about it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 27 Mar 2013 22:27:18]]> GMT</pubDate>
				<author><![CDATA[ Evileyes]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ it hurts me... it ruins the fluff it had. and it prevously had a 3+ save and its still the same price ]]></description>
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				<pubDate><![CDATA[Wed, 27 Mar 2013 22:31:06]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ I think its mostly a fluff point, representing either scaly skin or the God of War providing armour to his dudes. I don't have access to the Fantasy book but perhaps Khorne gets a scaly skin save under that ruleset, and it is kept here for consistancy?<br /> <br /> In terms of gameplay, it might come up in specific situations:<br /> - Warp Storm result that inflicts -1 to Invulnerable saves<br /> - Failed Grimoire roll leading to -1 Invulnerable<br /> - Space Marines with 'Null Zone'<br /> <br /> If you match 2 of the above criteria at the same time, and facing a weapon with no <span class="glossaryitem" onmouseover='gp(6);'>AP</span> value, then congratulations! Your armour save is relevant.]]></description>
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				<pubDate><![CDATA[Wed, 27 Mar 2013 22:48:33]]> GMT</pubDate>
				<author><![CDATA[ Mozzamanx]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee1573160c32a898c767026e46c7752f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5439180.page"><b>jbsnv wrote:</b></a><br/>it hurts me... it ruins the fluff it had. and it prevously had a 3+ save and its still the same price </div></blockquote><br /> <br /> And they gained Cavalry and an additional wound. The Ward giveth and the Ward taketh (I know it wasn't Ward who wrote it, but "Kelly" doesn't rhyme with "Lord"... <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">).]]></description>
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				<pubDate><![CDATA[Wed, 27 Mar 2013 22:49:28]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ i just want my old blood crushers back T^T ]]></description>
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				<pubDate><![CDATA[Wed, 27 Mar 2013 22:51:35]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ Yes, well, I want Flamers to not suck, too. We can't all get what we want.]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 01:17:09]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5439751.page"><b>Furyou Miko wrote:</b></a><br/>Yes, well, I want Flamers to not suck, too. We can't all get what we want.</div></blockquote><br /> <br /> Playing a primarily Flamer army in Assault on Hive City Alverium, I couldn't agree more.]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 22:28:15]]> GMT</pubDate>
				<author><![CDATA[ Lord Magnus]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5439751.page"><b>Furyou Miko wrote:</b></a><br/>Yes, well, I want Flamers to not suck, too. We can't all get what we want.</div></blockquote><br /> Well, they don't, so you already got there.]]></description>
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				<pubDate><![CDATA[Thu, 28 Mar 2013 23:56:07]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ Fluff wise I'm pretty sure korne fav number is 6 for example epi tally number goes up by 7 and nurgles number is 7. I may be wrong correct me if I am.]]></description>
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				<pubDate><![CDATA[Fri, 29 Mar 2013 00:22:03]]> GMT</pubDate>
				<author><![CDATA[ Conflagration]]></author>
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				<title>someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ Khorne's favored number is 8.  Slaanesh's 6, Tzeentch 9 (though at one time was 7, I believe) and Nurgle's is 5.]]></description>
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				<pubDate><![CDATA[Fri, 29 Mar 2013 00:26:52]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5443304.page"><b>DarknessEternal wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5439751.page"><b>Furyou Miko wrote:</b></a><br/>Yes, well, I want Flamers to not suck, too. We can't all get what we want.</div></blockquote><br /> Well, they don't, so you already got there.</div></blockquote><br /> <br /> Yes, they pretty much do. Compared to the other template-equipped jump infantry in the game, they really, really do.<br /> <br /> Flamers inflict feel no pain on the enemy, are knocked down by a stiff breeze and cost silly points because of their two wounds.<br /> <br /> Compare to Seraphim and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Assault Marines.]]></description>
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				<pubDate><![CDATA[Fri, 29 Mar 2013 00:32:45]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ Nurgle's Number is 7.<br /> Khorne' is 8<br /> Tzeentch is 9<br /> Slaanesh is 6]]></description>
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				<pubDate><![CDATA[Fri, 29 Mar 2013 00:36:55]]> GMT</pubDate>
				<author><![CDATA[ Fifty]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ i dont even know any more  <br /> <br /> but khorne is 8 not 6 7 9 5 4 3 2 1 or 9 0 2 1 0]]></description>
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				<pubDate><![CDATA[Fri, 29 Mar 2013 00:38:44]]> GMT</pubDate>
				<author><![CDATA[ jbsnv]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5443426.page"><b>Furyou Miko wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5443304.page"><b>DarknessEternal wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5439751.page"><b>Furyou Miko wrote:</b></a><br/>Yes, well, I want Flamers to not suck, too. We can't all get what we want.</div></blockquote><br /> Well, they don't, so you already got there.</div></blockquote><br /> <br /> Yes, they pretty much do. Compared to the other template-equipped jump infantry in the game, they really, really do.<br /> <br /> Flamers inflict feel no pain on the enemy, are knocked down by a stiff breeze and cost silly points because of their two wounds.<br /> <br /> Compare to Seraphim and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Assault Marines.</div></blockquote><br /> Sure, I'll compare them...Yep, Flamers are still pretty fantastic.<br /> <br /> You're under the misguided impression that just because 3 Flamers no longer annihilate a unit that they've become worthless.  You are objectively incorrect.]]></description>
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				<pubDate><![CDATA[Fri, 29 Mar 2013 02:09:29]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Re:someone explane to me why bloodcrushers have a 6+ armor save?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5443653.page"><b>DarknessEternal wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5443426.page"><b>Furyou Miko wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5443304.page"><b>DarknessEternal wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/516825/5439751.page"><b>Furyou Miko wrote:</b></a><br/>Yes, well, I want Flamers to not suck, too. We can't all get what we want.</div></blockquote><br /> Well, they don't, so you already got there.</div></blockquote><br /> <br /> Yes, they pretty much do. Compared to the other template-equipped jump infantry in the game, they really, really do.<br /> <br /> Flamers inflict feel no pain on the enemy, are knocked down by a stiff breeze and cost silly points because of their two wounds.<br /> <br /> Compare to Seraphim and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Assault Marines.</div></blockquote><br /> Sure, I'll compare them...Yep, Flamers are still pretty fantastic.<br /> <br /> You're under the misguided impression that just because 3 Flamers no longer annihilate a unit that they've become worthless.  You are objectively incorrect.</div></blockquote><br /> <br /> Not to mention the point that every Flamer of Tzeentch gets a template; neither Seraphim nor Assault Marines get to have all their models fire templates.]]></description>
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				<pubDate><![CDATA[Sat, 30 Mar 2013 20:17:04]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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