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				<title>Deathwing Army List</title>
				<description><![CDATA[ Hi everyone, I recently started a Deathwing army and would like some tips for an Army List. Here's what I have in mind: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial (190 pts)<br /> Deathwing Command Squad (Upgrades: Company Champion (5 pts) + Apothecary (30 pts) + Deathwing Company Banner (45 pts) + 200 pts = 300 pts)<br /> <br /> Troops<br /> Deathwing Terminator Squad (Upgrades: Chainfist (5 pts) + Assault Cannon (20 pts) + 220 pts = 245 pts) [Note: This is the Dark Vengeance Terminator Squad]<br /> Deathwing Terminator Squad (Upgrades: ???)<br /> Deathwing Terminator Squad (Upgrades: ???)<br /> Deathwing Terminator Squad (Upgrades: ???)<br /> Deathwing Terminator Squad (Upgrades: ???)<br /> Deathwing Terminator Squad (Upgrades: ???)<br /> <br /> Elites<br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts)<br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts)<br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts)<br /> <br /> What do you guys think? Gonna need a bit of help on the Upgrades for the 5 remaining Deathwing Terminator Squads. ]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 09:00:07]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ First of all, what kind of points value are you going for? 2000? 1850? And secondly, I'd recommend taking at the most 4 squads for troops. Spend some points on a delivery system for the knights, like a Land Raider Redeemer/Crusader.]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 09:14:57]]> GMT</pubDate>
				<author><![CDATA[ ThePlaguedWarsmith]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b88e99e91dacafd5fac26457a4013529.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6384321.page"><b>ThePlaguedWarsmith wrote:</b></a><br/>First of all, what kind of points value are you going for? 2000? 1850? And secondly, I'd recommend taking at the most 4 squads for troops. Spend some points on a delivery system for the knights, like a Land Raider Redeemer/Crusader.</div></blockquote><br /> Points? Hm.. honestly, I'm looking for a force which I could easily take some units out to match the game's point limit. I was wondering about whether or not I should take a form of transport... Looks like I'll take out 2 squads of Deathwing Terminators and take a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> instead. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Here is the updated list: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial (190 pts) <br /> Deathwing Command Squad (Upgrades: Company Champion (5 pts) + Apothecary (30 pts) + Deathwing Company Banner (45 pts) + 200 pts = 300 pts) <br /> <br /> Troops <br /> Deathwing Terminator Squad (Upgrades: Chainfist (5 pts) + Assault Cannon (20 pts) + 220 pts = 245 pts) [Note: This is the Dark Vengeance Terminator Squad] <br /> Deathwing Terminator Squad (Upgrades: ???) <br /> Deathwing Terminator Squad (Upgrades: ???) <br /> Deathwing Terminator Squad (Upgrades: ???) <br /> <br /> Elites <br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts) <br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts) <br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts) <br /> Land Raider Crusader (Dedicated Transport for 2 Deathwing Knight Squads) (Upgrades: Hunter Killer Missile (10 pts) + Deathwing Vehicle [Compulsory Upgrade] (30 pts) + 250 pts = 290 pts)<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 09:44:11]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ First question: Are you sure you want knights? I use my knight models for assault terminators most of the time. The reason is simply about scoring. You are slow and don't have many scoring units. Leaving some troops out for knights will hurt you. You can also stick a Chainfist + <span class="glossaryitem" onmouseover='gp(417);'>CML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> in there if you need it, whereas knights are stuck with what they have. Overall, knights are cool, but Hammernators give you more flexibility and scoring. <br /> <br /> I'd drop the deathwing banner in favour of the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner. (it would only cost 10 more points, as you would normally remove the apothecary if you take it). Granting <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to all units in 12 is much more beneficial than +1 attack per model <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <br /> <br /> Librarians are one of your best options in the codex. A cheap librarian in terminator armour will cost you 95 points, which isn't bad for prescience and 2 more wounds on the table. <br /> <br /> I agree with the previous poster, that a delivery system for knights/assault terminators is essential. Crusaders are the best picks, although I'd take hunter killer off it and give it a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> instead, possibly extra armour to make sure the thing keeps moving. <br /> (remember, you can take them without the deathwing vehicle upgrade by taking them as choices from the heavy support sectin if you need to).<br /> <br /> Regarding the squad loadouts, <span class="glossaryitem" onmouseover='gp(417);'>CML</span> tends to be the best option if you do not have a specific role in mind for the squad. Assault cannons are not bad, and chainfists are good if you com across things like soul grinders. <br /> Overall you will want your squads in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. Terminator shooting is pretty poor for their points values. If you make a dedicated <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit, then please give it a transport. ]]></description>
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				<pubDate><![CDATA[Mon, 30 Dec 2013 13:10:32]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6384658.page"><b>Big Blind Bill wrote:</b></a><br/>First question: Are you sure you want knights? I use my knight models for assault terminators most of the time. The reason is simply about scoring. You are slow and don't have many scoring units. Leaving some troops out for knights will hurt you. You can also stick a Chainfist + <span class="glossaryitem" onmouseover='gp(417);'>CML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> in there if you need it, whereas knights are stuck with what they have. Overall, knights are cool, but Hammernators give you more flexibility and scoring. <br /> <br /> I'd drop the deathwing banner in favour of the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner. (it would only cost 10 more points, as you would normally remove the apothecary if you take it). Granting <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to all units in 12 is much more beneficial than +1 attack per model <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <br /> <br /> Librarians are one of your best options in the codex. A cheap librarian in terminator armour will cost you 95 points, which isn't bad for prescience and 2 more wounds on the table. <br /> <br /> I agree with the previous poster, that a delivery system for knights/assault terminators is essential. Crusaders are the best picks, although I'd take hunter killer off it and give it a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> instead, possibly extra armour to make sure the thing keeps moving. <br /> (remember, you can take them without the deathwing vehicle upgrade by taking them as choices from the heavy support sectin if you need to).<br /> <br /> Regarding the squad loadouts, <span class="glossaryitem" onmouseover='gp(417);'>CML</span> tends to be the best option if you do not have a specific role in mind for the squad. Assault cannons are not bad, and chainfists are good if you com across things like soul grinders. <br /> Overall you will want your squads in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. Terminator shooting is pretty poor for their points values. If you make a dedicated <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit, then please give it a transport. </div></blockquote><br /> Yes, I do want Knights as they are tougher than normal Terminators and basically annihilate anything without an invulnerable save. In response to the slowness, my plan is to <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> 90% of my troops to get them as close as to the enemy as possible. And because of my experiences with FIGHTING Deathwing (not good) I know taking lots of <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> is a good idea. <br /> Drop the Deathwing Banner? OK. <br /> I do have a Librarian from that Dark Vengeance boxed set, but should I proxy him as Ezekiel instead? Just wondering. <br /> OK, off with the Hunter Killer and Deathwing Vehicle, on with the Multi Melta<br /> I definitely am gonna take some <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, but how much is the question? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Here is the updated list: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial (190 pts) <br /> Deathwing Command Squad (Upgrades: Company Champion (5 pts) Standard of Fortitude (85 pts) + 200 pts = 290 pts) <br /> Librarian (Upgrades: Mastery Level 2 (35 pts) + Terminator Armour (30 pts) + ??? + 65 pts)<br /> <br /> Troops <br /> Deathwing Terminator Squad (Upgrades: Chainfist (5 pts) + Assault Cannon (20 pts) + 220 pts = 245 pts) [Note: This is the Dark Vengeance Terminator Squad] <br /> Deathwing Terminator Squad (Upgrades: <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5 (25 pts) + <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (25 pts) + 220 pts = 270 pts) <br /> Deathwing Terminator Squad (Upgrades: ???) <br /> Deathwing Terminator Squad (Upgrades: ???) <br /> <br /> Elites <br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts) <br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts) <br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts) <br /> <br /> Heavy Support<br /> Land Raider Crusader (Upgrades: <span class="glossaryitem" onmouseover='gp(330);'>MM</span> (10 pts) + 250 pts = 260 pts)<br /> <br /> ??? means that this/these upgrades have remained undecided. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 00:40:31]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ I would put a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or AssCan in every tactical terminator squad. Because half of your units need to start on the board (unless there's been a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) - no intention to sidetrack the discussion if <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> figured otherwise - the transport capacity and/or ability to hit at long range while advancing is important. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 02:06:40]]> GMT</pubDate>
				<author><![CDATA[ Verthane]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Yes, I do want Knights as they are tougher than normal Terminators and basically annihilate anything without an invulnerable save.</div></blockquote><br /> Yes and no. <br /> They are tougher vs small arms fire, but no tougher when put up against plasma and anything else <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7. They certainly annihilate most things for one turn a game, but after that they are only <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4, which is nothing fantastic. <br /> Assault terminators only have T4, WS4 and no hammer of wrath, but they do have <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 all the time, and still have that important 3++ save. Most importantly, they are scoring. <br /> <br /> Now I use my knights in a fluffy list which has them riding in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with a Interrogator chaplain armed with the Mace of Redemption. Can they steam roll anything they touch? Almost certainly. However I would never take more than 1 squad, as you are really taking away from your scoring potential if you do so. <br /> <br /> So, I'd recommend 1 knights squad at most.<br /> <br /> <blockquote class="uncited"><div> my plan is to <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> 90% of my troops to get them as close as to the enemy as possible. </div></blockquote><br /> Sorry, as the other guy said, <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> is still effected by the reserves limit, so 50% at most. It sucks but that's the way it is.<br /> Remember that whilst belial has his guaranteed deep strike, he can be just as using his teleport beacon to make sure other units make it down safe. I think this works whilst in the landraider, so you could turbo boost the landraider on turn 1, and then get accurate deep strikes around the raider for a turn 3 charge. <br /> <br /> Ezekiel is nothing special. I suppose the book he has could be useful if you are not using knights. He is still effectively a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 psyker though, as the mind worm skill is pretty poor. No invuln or ap2 either. <br /> If you are considering characters without terminator armour, then certainly consider Azrael. He is a much better investment than Belial <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <br /> <br /> As for special weapons, every squad should have something. I normally run all of mine with <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (It works nice with split fire), with a squad or 2 of assault terminators with a heavy flamer/<span class="glossaryitem" onmouseover='gp(500);'>CF</span> loadout to help deal with hordes and heavy walkers/land raiders.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 04:02:53]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a691ff6627c4572b95ec5434cf83f9c4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6386812.page"><b>Verthane wrote:</b></a><br/>I would put a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> or AssCan in every tactical terminator squad. Because half of your units need to start on the board (unless there's been a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) - no intention to sidetrack the discussion if <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> figured otherwise - the transport capacity and/or ability to hit at long range while advancing is important. </div></blockquote><br /> OK, a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> in every squad. Check. <br /> What's <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span>?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387106.page"><b>Big Blind Bill wrote:</b></a><br/><blockquote class="uncited"><div>Yes, I do want Knights as they are tougher than normal Terminators and basically annihilate anything without an invulnerable save.</div></blockquote><br /> Yes and no. <br /> They are tougher vs small arms fire, but no tougher when put up against plasma and anything else <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7. They certainly annihilate most things for one turn a game, but after that they are only <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4, which is nothing fantastic. <br /> Assault terminators only have T4, WS4 and no hammer of wrath, but they do have <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 all the time, and still have that important 3++ save. Most importantly, they are scoring. <br /> <br /> Now I use my knights in a fluffy list which has them riding in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with a Interrogator chaplain armed with the Mace of Absolution. Can they steam roll anything they touch? Almost certainly. However I would never take more than 1 squad, as you are really taking away from your scoring potential if you do so. <br /> <br /> So, I'd recommend 1 knights squad at most.</div></blockquote><br /> Goddamn good thing I only bought one Knight Squad. I really only said they annihilate stuff without an Invulnerable save because I tend to play against a lot of horde armies (Orks, Tyranids etc.) <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387106.page"><b>Big Blind Bill wrote:</b></a><br/><blockquote class="uncited"><div> my plan is to <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> 90% of my troops to get them as close as to the enemy as possible. </div></blockquote><br /> Sorry, as the other guy said, <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> is still effected by the reserves limit, so 50% at most. It sucks but that's the way it is.<br /> Remember that whilst belial has his guaranteed deep strike, he can be just as using his teleport beacon to make sure other units make it down safe. I think this works whilst in the landraider, so you could turbo boost the landraider on turn 1, and then get accurate deep strikes around the raider for a turn 3 charge. <br /> <br /> Ezekiel is nothing special. I suppose the book he has could be useful if you are not using knights. He is still effectively a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 psyker though, as the mind worm skill is pretty poor. No invuln or ap2 either. <br /> If you are considering characters without terminator armour, then certainly consider Azrael. He is a much better investment than Belial <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <br /> <br /> As for special weapons, every squad should have something. I normally run all of mine with <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (It works nice with split fire), with a squad or 2 of assault terminators with a heavy flamer/<span class="glossaryitem" onmouseover='gp(500);'>CF</span> loadout to help deal with hordes and heavy walkers/land raiders.</div></blockquote><br /> I can only Deep Strike 50% of them? Damn... did NOT know that. Haven't played <span class="glossaryitem" onmouseover='gp(3);'>40K</span> in a long time. <br /> Thanks to you, I have finally realised Belial has a Teleport Homer. <br /> OK, no to Ezekiel. <br /> Hmmm. Azrael? <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> I've been thinking about that guy for a looong time and considering whether or not he is better than Belial. Still in a dilemma. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Belial (190 pts) (Possibly replaced by Azreal?)<br /> Deathwing Command Squad (Upgrades: Company Champion (5 pts) Standard of Fortitude (85 pts) + 200 pts = 290 pts) <br /> Librarian (Upgrades: Mastery Level 2 (35 pts) + Terminator Armour (30 pts) + ??? (Some Chapter Relics? Special Wargear?) + 65 pts)<br /> <br /> Troops <br /> Deathwing Terminator Squad (Upgrades: Chainfist (5 pts) + <span class="glossaryitem" onmouseover='gp(5);'>AC</span> (20 pts) + 220 pts = 245 pts) [Note: This is the Dark Vengeance Terminator Squad] <br /> Deathwing Terminator Squad (Upgrades: <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5 (25 pts) + <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (25 pts) + 220 pts = 270 pts) <br /> Deathwing Terminator Squad (Upgrades: <span class="glossaryitem" onmouseover='gp(5);'>AC</span> (20 pts) + ??? + 220 pts) <br /> Deathwing Terminator Squad (Upgrades: <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (25 pts) + ??? + 220 pts) <br /> <br /> Elites <br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts) <br /> <br /> Heavy Support<br /> Land Raider Crusader (Upgrades: <span class="glossaryitem" onmouseover='gp(330);'>MM</span> (10 pts) + 250 pts = 260 pts)<br /> <br /> ??? means that this/these upgrades have remained undecided.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 06:06:12]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ Just to clarify, the beacon on Belial only works if he is on the board at the start of the turn - so no deep striking him and then other units around him in one go. <br /> <br /> Now as to Belial or Azrael....Azrael is better by a longshot, there is almost no competition.<br /> Belial does have a few advantages - Terminator armour allows deepstrike, and unlocks deathwing command squad, which azrael doesn't. He can also take  a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or his sword, both of which are better than azrael's weapon.<br /> <br /> Azrael gives a lot though for those 25 extra points - 4+ invulnerable to the unit he is with, guaranteed warlord trait, +1 wound, +2 attacks, combi plasma, scoring ravenwing and all units in the army can use his leadership (not normally important with a pure deathwing list as all your units are fearless, however it can help with split fire or if the enemy is using terrify on you).<br /> <br /> The one thing I hold against Azrael is his lack of terminator armour, he just looks out of place in the deathwing, other than that he is much better than Belial.<br /> <br /> <blockquote class="uncited"><div>Deathwing Command Squad (Upgrades: Company Champion (5 pts) Standard of Fortitude (85 pts) + 200 pts = 290 pts) <br /> Librarian (Upgrades: Mastery Level 2 (35 pts) + Terminator Armour (30 pts) + ??? (Some Chapter Relics? Special Wargear?) + 65 pts) </div></blockquote> <br /> Little nitpick here: why take them champion if you are not gearing the rest of the squad up for <span class="glossaryitem" onmouseover='gp(19);'>cc</span>? I'd either set them up purely for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> if you want him, or leave him out.<br /> <br /> The librarian doesn't need any chapter relics. Most are bad, the only good one is mace of redemption, but you don't want that on a librarian as you will want him using his force weapon most of the time. <br /> The only thing you need to consider for him is perhaps a combi-weapon, and/or a PFG. <br /> <br /> Lastly, 1 landraider might not last too long, running multiples of vehicles is usually wise. This is especially true if you still have hammernators without a ride. <br /> <br /> For fun games I like to use this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Command Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>, Standard of Devestation<br /> <br /> Techmarine - Bike, PFG<br /> <br /> TROOPS<br /> Deathwing Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> Deathwing Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> <br /> Dedicated Transports <br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Deathwing Vehicle<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Deathwing Vehicle<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Deathwing Vehicle<br /> <br /> 2000pts<br /> <br /> Not overly competitive with 2 scoring units, but can be fun to play against the right armies.<br /> Basically you try to bubble wrap the techmarine with tanks, to block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to him, and also give 4++ to all the landraiders. <br /> The Devastation banner goes in the middle landraider, giving you 72 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots from your landraiders a turn.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 07:05:34]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387353.page"><b>Big Blind Bill wrote:</b></a><br/>Just to clarify, the beacon on Belial only works if he is on the board at the start of the turn - so no deep striking him and then other units around him in one go. <br /> <br /> Now as to Belial or Azrael....Azrael is better by a longshot, there is almost no competition.<br /> Belial does have a few advantages - Terminator armour allows deepstrike, and unlocks deathwing command squad, which azrael doesn't. He can also take  a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or his sword, both of which are better than azrael's weapon.<br /> <br /> Azrael gives a lot though for those 25 extra points - 4+ invulnerable to the unit he is with, guaranteed warlord trait, +1 wound, +2 attacks, combi plasma, scoring ravenwing and all units in the army can use his leadership (not normally important with a pure deathwing list as all your units are fearless, however it can help with split fire or if the enemy is using terrify on you).<br /> <br /> The one thing I hold against Azrael is his lack of terminator armour, he just looks out of place in the deathwing, other than that he is much better than Belial.<br /> </div></blockquote><br /> One thing I DON'T like about Azreal is his sword. Pretty pissed that it's apparently the "most powerful" even though it's not. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 isn't really gonna get you much. Fleshbane, in my opinion, is much better. Another thing is that I want a Deathwing Command squad because of a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 for 5 pts. And the fact they have Terminator Armour, of course. <br /> Well, I'll have to think about that one. <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387353.page"><b>Big Blind Bill wrote:</b></a><br/><blockquote class="uncited"><div>Deathwing Command Squad (Upgrades: Company Champion (5 pts) Standard of Fortitude (85 pts) + 200 pts = 290 pts) <br /> Librarian (Upgrades: Mastery Level 2 (35 pts) + Terminator Armour (30 pts) + ??? (Some Chapter Relics? Special Wargear?) + 65 pts) </div></blockquote> <br /> Little nitpick here: why take them champion if you are not gearing the rest of the squad up for <span class="glossaryitem" onmouseover='gp(19);'>cc</span>? I'd either set them up purely for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> if you want him, or leave him out.<br /> <br /> The librarian doesn't need any chapter relics. Most are bad, the only good one is mace of absolution, but you don't want that on a librarian as you will want him using his force weapon most of the time. <br /> The only thing you need to consider for him is perhaps a combi-weapon, and/or a PFG. <br /> </div></blockquote><br /> OK. No chapter relics. <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387353.page"><b>Big Blind Bill wrote:</b></a><br/><br /> Lastly, 1 landraider might not last too long, running multiples of vehicles is usually wise. This is especially true if you still have hammernators without a ride. <br /> <br /> For fun games I like to use this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Command Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>, Standard of Devestation<br /> <br /> Techmarine - Bike, PFG<br /> <br /> TROOPS<br /> Deathwing Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> Deathwing Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> <br /> Dedicated Transports <br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Deathwing Vehicle<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Deathwing Vehicle<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Deathwing Vehicle<br /> <br /> 2000pts<br /> <br /> Not overly competitive with 2 scoring units, but can be fun to play against the right armies.<br /> Basically you try to bubble wrap the techmarine with tanks, to block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to him, and also give 4++ to all the landraiders. <br /> The Devastation banner goes in the middle landraider, giving you 72 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots from your landraiders a turn.<br /> </div></blockquote><br /> I'm not a big fan a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Vehicle, so I'm gonna need to place my Land Raiders in <span class="glossaryitem" onmouseover='gp(57);'>HS</span>. Maybe 2-3 <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>? That would put a hole in my pocket. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial (190 pts) <br /> Deathwing Command Squad (Upgrades: Company Champion (5 pts) Standard of Fortitude (85 pts) + 200 pts = 290 pts) <br /> Librarian (Upgrades: Mastery Level 2 (35 pts) + Terminator Armour (30 pts) + Power Field Generator (30 pts) + 65 pts = 160 pts) <br /> OR<br /> Azreal (215 pts)<br /> Command Squad (Upgrades: Company Champion (15 pts) + Standard of Fortitude (85 pts) + ??? + 100 pts)<br /> Librarian (Upgrades: Mastery Level 2 (35 pts) + Terminator Armour (30 pts) + Power Field Generator (30 pts) + 65 pts = 160 pts) <br /> <br /> Troops <br /> Deathwing Terminator Squad (Upgrades: Chainfist (5 pts) + <span class="glossaryitem" onmouseover='gp(5);'>AC</span> (20 pts) + 220 pts = 245 pts) [Note: This is the Dark Vengeance Terminator Squad] <br /> Deathwing Terminator Squad (Upgrades: <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5 (25 pts) + <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (25 pts) + 220 pts = 270 pts) <br /> Deathwing Terminator Squad (Upgrades: <span class="glossaryitem" onmouseover='gp(5);'>AC</span> (20 pts) + ??? + 220 pts) <br /> Deathwing Terminator Squad (Upgrades: <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (25 pts) + ??? + 220 pts) <br /> <br /> Elites <br /> Deathwing Knights Squad (Upgrades: Perfidious Relic of the Unforgiven (10 pts) + 235 pts = 245 pts) <br /> <br /> Heavy Support <br /> Land Raider Crusader (Upgrades: <span class="glossaryitem" onmouseover='gp(330);'>MM</span> (10 pts) + 250 pts = 260 pts) <br /> Land Raider Crusader (Upgrades: <span class="glossaryitem" onmouseover='gp(330);'>MM</span> (10 pts) + 250 pts = 260 pts) <br /> Possibly...<br /> Land Raider Crusader (Upgrades: <span class="glossaryitem" onmouseover='gp(330);'>MM</span> (10 pts) + 250 pts = 260 pts) <br /> <br /> ??? means that this/these upgrades have remained undecided.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 07:28:37]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ You do know that list is pushing 2700 points right? There's no way you'll get to use that much in a normal game. <br /> <br /> And once escalation things are used against you I'm afraid there is very little chance of <span class="glossaryitem" onmouseover='gp(412);'>DW</span> doing much. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 07:45:04]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387404.page"><b>Big Blind Bill wrote:</b></a><br/>You do know that list is pushing 2700 points right? There's no way you'll get to use that much in a normal game. <br /> <br /> And once escalation things are used against you I'm afraid there is very little chance of <span class="glossaryitem" onmouseover='gp(412);'>DW</span> doing much. </div></blockquote><br /> Oh. Did not realise that. <br /> The problem with playing Space Marines and their variants. <br /> Do you have any suggestion on how I could cut down?]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 07:52:40]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ There's no easy way, deathwing are naturally expensive units. Each squad will normally be around the 250 points mark. <br /> So basically, you get to choose 4 squads or raiders per 1000 points<br /> <br /> Just think about it in this way and you can get a good estimation of how many points an army will cost.<br /> <br /> 1000 points will normally be 3 squads + belial, or belial, 2 squads and a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.<br /> <br /> 1500 will be the same as above but with 10 more terminators, or another <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and 5 terminators. <br /> <br /> <br /> Your army will be small, that's why I really consider the lack of scoring on knights to be their greatest downfall.<br /> On the plus side, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> are one of the cheapest armies to collect. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 08:13:22]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387440.page"><b>Big Blind Bill wrote:</b></a><br/>There's no easy way, deathwing are naturally expensive units. Each squad will normally be around the 250 points mark. <br /> So basically, you get to choose 4 squads or raiders per 1000 points<br /> <br /> Just think about it in this way and you can get a good estimation of how many points an army will cost.<br /> <br /> 1000 points will normally be 3 squads + belial, or belial, 2 squads and a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.<br /> <br /> 1500 will be the same as above but with 10 more terminators, or another <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and 5 terminators. <br /> <br /> <br /> Your army will be small, that's why I really consider the lack of scoring on knights to be their greatest downfall.</div></blockquote><br /> So if I'm going of 2000 points (with the ability to remove troops to reduce points), what should I get?<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387440.page"><b>Big Blind Bill wrote:</b></a><br/>On the plus side, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> are one of the cheapest armies to collect. </div></blockquote><br /> Haha, true. Good thing for someone like me that doesn't have much cash to spend on <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 08:19:21]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ For 2k points, something like this is pretty standard. <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> <br /> <br /> TROOPS <br /> Deathwing Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>   - Landraider<br /> Deathwing Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>   - Landraider<br /> <br /> Deathwing squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> Deathwing squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> Deathwing squad - <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> 2000 points<br /> <br /> If you wanted to you could replace 1 or both of the assault squads  with knights. <br /> Belial could deep dstrike in with the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> squad if needed. <br /> <br /> If you shuffle points around you could take one of the squads as deathwing command, losing a scoring unit but gaining access to a standard. <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 08:44:01]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387464.page"><b>Big Blind Bill wrote:</b></a><br/>For 2k points, something like this is pretty standard. <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> <br /> <br /> TROOPS <br /> Deathwing Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>   - Landraider<br /> Deathwing Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/S, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>   - Landraider<br /> <br /> Deathwing squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> Deathwing squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> Deathwing squad - <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> 2000 points<br /> <br /> If you wanted to you could replace 1 or both of the assault squads  with knights. <br /> Belial could deep dstrike in with the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> squad if needed. <br /> <br /> If you shuffle points around you could take one of the squads as deathwing command, losing a scoring unit but gaining access to a standard. <br /> <br /> </div></blockquote><br /> Let's see, I'll add some stuff and take stuff out to get this: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 190 pts<br /> Deathwing Command Squad - Standard of Fortitude, Company Champion, 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 315 pts<br /> <br /> Troops<br /> Deathwing Terminators Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span> + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Vehicle) - 250 pts + 290 pts<br /> Deathwing Terminators Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(500);'>CF</span> + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Vehicle) - 245 pts + 290 pts<br /> Deathwing Terminators Squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> - 245 pts<br /> <br /> Elites<br /> Deathwing Knights - PROU - 245 pts<br /> <br /> TOTAL - 2070<br /> More or less 2000 pts, if my opponent is feeling nice for some extra room. <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0">  <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0">  <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0">  <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0">  <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0">  <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0">  <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0">  <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0">  <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0">  <img src="/s/i/a/c5701978b97e6ae0875344885be199c4.gif" border="0"> <br /> Another thing - what about a Librarian? Would it be advisable to take some upgrades out for one?]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 09:22:27]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ List is currently 85 points over, (I think you have the price of the banner wrong). The easiest way to take that out is by removing the banner. <br /> <br /> A different way to change the list would be to take the knights or the backfield Termies squad (<span class="glossaryitem" onmouseover='gp(417);'>CML</span> squad) out. This would give 160 points to play with. A librarian is a decent pick, you could keep him cheap and just get terminator armour, for some fluffy prescience. <br /> You would be losing another unit however, scoring or otherwise. <br /> <br /> At the moment you have 4 melee squads, and only 2 transports. What is your plan for the other 2? Run them behind the raiders? Deep strike them in on turn 2 for a turn 3 charge?<br /> If you wanted a librarian and to keep the points down I'd try this. Personally I like the knight models, but I use them as assault terminators instead. <br /> <br /> Maybe something like this if you decide to remove a squad to get the points right. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Deathwing Command Squad - 3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>&<span class="glossaryitem" onmouseover='gp(500);'>CF</span> + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, Champion, Standard of fortitude<br /> <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, teminator armour, melta bombs<br /> <br /> Troops <br /> Deathwing Terminators Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>&<span class="glossaryitem" onmouseover='gp(500);'>CF</span> + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Vehicle) <br /> Deathwing Terminators Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>&<span class="glossaryitem" onmouseover='gp(500);'>CF</span> + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Vehicle) <br /> Deathwing Terminators Squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> - 245 pts <br /> <br /> TOTAL - 2000 <br /> <br /> You could have the 2 troops assault units in the raiders, belial with one unit and the librarian with the other, or both together to make a little deathstar. <br /> I would try and <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> the command squad to come down on the 2nd turn - this should be when the first charges out of the landraiders happen, so you can give the squads <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> when they need it. (Remember deepstriking units can not assault on the turn they drop though). <br /> <br /> The final squad I would have dropping in later as well, to keep them alive and claim my home objective. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 11:18:53]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6387639.page"><b>Big Blind Bill wrote:</b></a><br/>List is currently 85 points over, (I think you have the price of the banner wrong). The easiest way to take that out is by removing the banner. <br /> <br /> A different way to change the list would be to take the knights or the backfield Termies squad (<span class="glossaryitem" onmouseover='gp(417);'>CML</span> squad) out. This would give 160 points to play with. A librarian is a decent pick, you could keep him cheap and just get terminator armour, for some fluffy prescience. <br /> You would be losing another unit however, scoring or otherwise. <br /> <br /> At the moment you have 4 melee squads, and only 2 transports. What is your plan for the other 2? Run them behind the raiders? Deep strike them in on turn 2 for a turn 3 charge?<br /> If you wanted a librarian and to keep the points down I'd try this. Personally I like the knight models, but I use them as assault terminators instead. <br /> <br /> Maybe something like this if you decide to remove a squad to get the points right. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Deathwing Command Squad - 3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>&<span class="glossaryitem" onmouseover='gp(500);'>CF</span> + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, Champion, Standard of fortitude<br /> <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, teminator armour, melta bombs<br /> <br /> Troops <br /> Deathwing Terminators Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>&<span class="glossaryitem" onmouseover='gp(500);'>CF</span> + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Vehicle) <br /> Deathwing Terminators Squad - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(336);'>HF</span>&<span class="glossaryitem" onmouseover='gp(500);'>CF</span> + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Vehicle) <br /> Deathwing Terminators Squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> - 245 pts <br /> <br /> TOTAL - 2000 <br /> <br /> You could have the 2 troops assault units in the raiders, belial with one unit and the librarian with the other, or both together to make a little deathstar. <br /> I would try and <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> the command squad to come down on the 2nd turn - this should be when the first charges out of the landraiders happen, so you can give the squads <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> when they need it. (Remember deepstriking units can not assault on the turn they drop though). <br /> <br /> The final squad I would have dropping in later as well, to keep them alive and claim my home objective. </div></blockquote><br /> Only problem with that list is I already have a box of Deathwing Knights (oops). I bought them BEFORE I got the Codex (Lesson number 1 billion for <span class="glossaryitem" onmouseover='gp(3);'>40K</span>: never buy a unit before buying the Codex). Using them as Assault Terminators would be OK for casual games, but probably not for nasty people who are rich and don't like proxying. Otherwise, I like the list, especially because I already have a squad of Terminators (Oh crap, that's not gonna fit because those are the Dark Vengeance Terminators. Maybe I could switch the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> for an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and a <span class="glossaryitem" onmouseover='gp(500);'>CF</span>. ) and a Librarian. And for larger games I have a spare Interrogator-Chaplain. Gonna go save up for 2 Land Raiders, 2 more Deathwing Terminator boxes, and Belial. <br /> One problem though: the Deathwing Terminator box only comes with 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/5 <span class="glossaryitem" onmouseover='gp(221);'>SS</span> (I have the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> still, but I've used up all 5 <span class="glossaryitem" onmouseover='gp(221);'>SS</span>). What should I do to get more <span class="glossaryitem" onmouseover='gp(224);'>TH</span>? Buy some bits? I could get some from my <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>, but it's unlikely. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 13:26:41]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ I've personally taken the assault cannon off my <span class="glossaryitem" onmouseover='gp(437);'>dv</span> terminator and given him a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, its fairly easy to do. <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and <span class="glossaryitem" onmouseover='gp(500);'>CF</span> works fine as an alternative too.<br /> <br /> As for the knights, I don't think it's a problem using them as <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies. The only issue is if you are using a mix of knights and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in a list, which will confuse the opposition.<br /> Is it proxying? Only to the slightest degree possible. They are terminators, they have storm shields, and a melee weapon for hitting . The only difference is the knights have robes and a few spikes on their weapons. Even players with only the slightest degree of sportsmanship should not have a problem with it as long as you tell them  clearly before. This is much easier than trying to find thunderhammers for them.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 17:20:32]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6388478.page"><b>Big Blind Bill wrote:</b></a><br/>I've personally taken the assault cannon off my <span class="glossaryitem" onmouseover='gp(437);'>dv</span> terminator and given him a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, its fairly easy to do. <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and <span class="glossaryitem" onmouseover='gp(500);'>CF</span> works fine as an alternative too. </div></blockquote><br /> How?<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6388478.page"><b>Big Blind Bill wrote:</b></a><br/><br /> As for the knights, I don't think it's a problem using them as <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies. The only issue is if you are using a mix of knights and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in a list, which will confuse the opposition.<br /> Is it proxying? Only to the slightest degree possible. They are terminators, they have storm shields, and a melee weapon for hitting . The only difference is the knights have robes and a few spikes on their weapons. Even players with only the slightest degree of sportsmanship should not have a problem with it as long as you tell them  clearly before. This is much easier than trying to find thunderhammers for them.</div></blockquote><br /> Hmmm... good point!]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 01:03:47]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ It's an easy swap as the assault cannon arm is a single piece. I used a spare storm bolter from another set of terminators to replace it, an then the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> just fits on his back. One of the most simple swaps you can do. <br /> <br /> For smaller points games[url], before you invest in land raiders etc, you can just use 3 deathwing squads as your list. Like this maybe:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial<br /> <br /> Terminator Command Squad - plasmacannon (assault cannon), Standard of Fortitude.<br /> <br /> Troops<br /> Deathwing Squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (assault cannon)<br /> Deathwing Squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (assault cannon)<br /> <br /> 1000 points<br /> <br /> <br /> Pretty simple footslogging list centred around the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner. Special weapons can all be changed to assault cannons if you like.<br /> Just remember though that shooting is not a strength of termnators.  <br /> <br /> This should help you get a feel for how deathwing play as you build up your army. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 02:46:29]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6389686.page"><b>Big Blind Bill wrote:</b></a><br/>It's an easy swap as the assault cannon arm is a single piece. I used a spare storm bolter from another set of terminators to replace it, an then the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> just fits on his back. One of the most simple swaps you can do. <br /> <br /> For smaller points games[url], before you invest in land raiders etc, you can just use 3 deathwing squads as your list. Like this maybe:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial<br /> <br /> Terminator Command Squad - plasmacannon (assault cannon), Standard of Fortitude.<br /> <br /> Troops<br /> Deathwing Squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (assault cannon)<br /> Deathwing Squad - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> (assault cannon)<br /> <br /> 1000 points<br /> <br /> <br /> Pretty simple footslogging list centred around the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner. Special weapons can all be changed to assault cannons if you like.<br /> Just remember though that shooting is not a strength of termnators.  <br /> <br /> This should help you get a feel for how deathwing play as you build up your army. <br /> <br /> </div></blockquote><br /> Thanks for the help!]]></description>
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				<pubDate><![CDATA[Wed, 1 Jan 2014 03:50:50]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ OK, I just went through the 2000 point list, and it seems that it's 295 points over! What should I take out?<br /> EDIT: Never mind, I figured out what's wrong. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jan 2014 07:34:10]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ Just my thoughts here for an 1850 list.  Feel free to make any mods or comments.  I've seen this in action on a competitive level with slight variations in the load outs, and it works rather well.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Azrael (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>)  190pts<br /> Librarian in terminator armor 95pts<br /> <br /> Elites<br /> Dreadnought <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>/Heavy Flamer + Twin-linked Heavy Flamer  with Drop pod.  150pts<br /> Dreadnought Missile Launcher + Twin-linked Las Cannon  135pts<br /> <br /> Troops<br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminator Squad (10 man)  2x Heavy Flamer 460pts<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminator Squad (5 man)  1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span> with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>  250pts<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminator Squad (5 man)  1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span> with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>  250pts<br /> <br /> Dedicated Transport/Heavy  (Your call)<br /> Land Raider Redeemer with Multi-melta   255pts.<br /> <br /> Comes out to roughly 1785pts.<br /> <br /> At 1850 leaves you 65 pts to play with for load outs and variations or upgrades or extra <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> purchases.<br /> <br /> Basically you <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Strike Azrael and the ten man attached to him where every you want to do the most damage to infantry.  They come in, along with the pod Dread, and do what we call the ball of fire. Lots of auto hitting, rerolling to wound flamer shots followed up by a ton of storm bolter shots.  It's a pretty nasty first turn punch.  Load the libby with a squad in the redeemer and punch up the board, and use your other five man to hold objectives at a distance with the <span class="glossaryitem" onmouseover='gp(417);'>CML</span>.  There's many ways to tweek it depending on your play style.  Assault sqads, mixing squads with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or Twin <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, and such.  Just be careful, remember that 99% of the time you're going to be out numbered and out gunned.  Gotta maximize your punches.  If you shoot to 2000, add some more bodies and guns, or just go crazy.  <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jan 2014 18:14:24]]> GMT</pubDate>
				<author><![CDATA[ hex]]></author>
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			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570597/6397432.page"><b>hex wrote:</b></a><br/>Just my thoughts here for an 1850 list.  Feel free to make any mods or comments.  I've seen this in action on a competitive level with slight variations in the load outs, and it works rather well.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Azrael (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>)  190pts<br /> Librarian in terminator armor 95pts<br /> <br /> Elites<br /> Dreadnought <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>/Heavy Flamer + Twin-linked Heavy Flamer  with Drop pod.  150pts<br /> Dreadnought Missile Launcher + Twin-linked Las Cannon  135pts<br /> <br /> Troops<br /> <br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminator Squad (10 man)  2x Heavy Flamer 460pts<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminator Squad (5 man)  1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span> with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>  250pts<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminator Squad (5 man)  1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span> with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>  250pts<br /> <br /> Dedicated Transport/Heavy  (Your call)<br /> Land Raider Redeemer with Multi-melta   255pts.<br /> <br /> Comes out to roughly 1785pts.<br /> <br /> At 1850 leaves you 65 pts to play with for load outs and variations or upgrades or extra <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> purchases.<br /> <br /> Basically you <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Strike Azrael and the ten man attached to him where every you want to do the most damage to infantry.  They come in, along with the pod Dread, and do what we call the ball of fire. Lots of auto hitting, rerolling to wound flamer shots followed up by a ton of storm bolter shots.  It's a pretty nasty first turn punch.  Load the libby with a squad in the redeemer and punch up the board, and use your other five man to hold objectives at a distance with the <span class="glossaryitem" onmouseover='gp(417);'>CML</span>.  There's many ways to tweek it depending on your play style.  Assault sqads, mixing squads with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or Twin <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, and such.  Just be careful, remember that 99% of the time you're going to be out numbered and out gunned.  Gotta maximize your punches.  If you shoot to 2000, add some more bodies and guns, or just go crazy.  <br /> </div></blockquote><br /> I don't think you can <span class="glossaryitem" onmouseover='gp(412);'>DW</span> assault with Azreal. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 03:19:15]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ You are correct. No <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with Azrael, as he isn't wearing terminator armour. (No <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad either, if he is your only <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice)]]></description>
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				<pubDate><![CDATA[Sat, 4 Jan 2014 03:36:48]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
			</item>
			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6399090.page"><b>Big Blind Bill wrote:</b></a><br/>You are correct. No <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with Azrael, as he isn't wearing terminator armour. (No <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad either, if he is your only <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice)</div></blockquote><br /> Wait a sec, but if you take the librarian in Terminator armour, you can take the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Command Squad, then dump Azreal in there. But no <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Assault though...]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 04:24:08]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
			</item>
			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92a158b60a67a950c68675e97f8f5a00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6405135.page"><b>dalekslayer96 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6399090.page"><b>Big Blind Bill wrote:</b></a><br/>You are correct. No <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with Azrael, as he isn't wearing terminator armour. (No <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad either, if he is your only <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice)</div></blockquote><br /> Wait a sec, but if you take the librarian in Terminator armour, you can take the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Command Squad, then dump Azreal in there. But no <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Assault though...</div></blockquote><br /> Yeah sure that works fine. One of the problems with running Azrael over belial is that you need to take another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in terminator armour to get the command squad. Azrael can join them, but they cannot deepstrike together. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jan 2014 04:59:09]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6405197.page"><b>Big Blind Bill wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92a158b60a67a950c68675e97f8f5a00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6405135.page"><b>dalekslayer96 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6399090.page"><b>Big Blind Bill wrote:</b></a><br/>You are correct. No <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with Azrael, as he isn't wearing terminator armour. (No <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad either, if he is your only <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice)</div></blockquote><br /> Wait a sec, but if you take the librarian in Terminator armour, you can take the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Command Squad, then dump Azreal in there. But no <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Assault though...</div></blockquote><br /> Yeah sure that works fine. One of the problems with running Azrael over belial is that you need to take another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in terminator armour to get the command squad. Azrael can join them, but they cannot deepstrike together. </div></blockquote><br /> Oh wait, I think he means Belial (190 pts, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>). Then that would work perfectly. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 07:36:06]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ When ever I run my deathwing army I always onlyrun two squads from dark veng and I throw them in a grp of five extra terms with <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(270);'>sh</span> and add a <span class="glossaryitem" onmouseover='gp(417);'>cml</span>, two squads of ten and a few extra five man squads of <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(270);'>sh</span>/<span class="glossaryitem" onmouseover='gp(417);'>cml</span>.<br /> Always run Belial and a lib in term arm that lets me have two comand squads with two baners and put the oponent under the pum of who to go first. Sadly I dont own a land raider so . Find things slow moving but I counter that with deep strike and always deep strike on turn one. I never run knights, a squad of five normal termies with <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(270);'>sh</span> is cheaper and the <span class="glossaryitem" onmouseover='gp(224);'>th</span> hits harder than the rubber ball the knights have, and also knights cant have a <span class="glossaryitem" onmouseover='gp(417);'>cml</span> so thats another bonus.<br /> Not sure if any of that helps but I have a lot of fun with it and my opponent's faces are always fun when they see a blob of ten drop in with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> right next to big costing squads and I just split fire then charge and mow them down.<br /> Happy hunting]]></description>
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				<pubDate><![CDATA[Tue, 7 Jan 2014 12:03:31]]> GMT</pubDate>
				<author><![CDATA[ Darkaos]]></author>
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			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b80aef475922a2c5be65d633437a975d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6409323.page"><b>Darkaos wrote:</b></a><br/>When ever I run my deathwing army I always onlyrun two squads from dark veng and I throw them in a grp of five extra terms with <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(270);'>sh</span> and add a <span class="glossaryitem" onmouseover='gp(417);'>cml</span>, two squads of ten and a few extra five man squads of <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(270);'>sh</span>/<span class="glossaryitem" onmouseover='gp(417);'>cml</span>.<br /> Always run Belial and a lib in term arm that lets me have two comand squads with two baners and put the oponent under the pum of who to go first. Sadly I dont own a land raider so . Find things slow moving but I counter that with deep strike and always deep strike on turn one. I never run knights, a squad of five normal termies with <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(270);'>sh</span> is cheaper and the <span class="glossaryitem" onmouseover='gp(224);'>th</span> hits harder than the rubber ball the knights have, and also knights cant have a <span class="glossaryitem" onmouseover='gp(417);'>cml</span> so thats another bonus.<br /> Not sure if any of that helps but I have a lot of fun with it and my opponent's faces are always fun when they see a blob of ten drop in with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> right next to big costing squads and I just split fire then charge and mow them down.<br /> Happy hunting</div></blockquote><br /> OK, always run Belial with a Librarian in Terminator Armour... Check. <br /> Although I don't see why you would want to field 2 command squads. Isn't that rather pricey? <br /> So what is your army list? Could I take a look at the full thing + points cost? ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jan 2014 03:54:19]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ I like Azreal just for the fexibility between wings. I myself find Verterans in Drop Pods do wonders... Paired WITH Deathwing it could be fun. Run the Termies as your troops and add the Vets for added tank punch. Also, the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> have the ability to take a Mortis Dreadnought (which is in my book, sweet). ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 20:37:07]]> GMT</pubDate>
				<author><![CDATA[ Eganize]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(412);'>DW</span> units are so expensive for what they do that <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, i only run normal DWT.  I do not run a Command Squad and I do not run DWKs.  BUT i run mixed wing.  When I run more pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> then the DWKs get a slot.<br /> <br /> In my DWT units of 5, each has a heavy (an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> for take all comer lists), a chain fist, a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> for tanking wounds, and a power weapon on the Sarge.  That's it.<br /> <br /> Unfortunately, as you may have read, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is not very competitive. So, some ways around it are (1) asking for a homebrew exception which brings back the 2xHeavy Weapons per 5 terminators, where the second of the same is free, (2) use the forgeworld rules for a heresy era army and build from there.  Those rules can allow for a pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> and/or allows some other awesome sauce like giving your classic <span class="glossaryitem" onmouseover='gp(25);'>DA</span> "Mortis" <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> dreadnought sky-fire for free when they don't move in the movement phase. That opens up room for other things when you don't need dedicated <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> Just my thoughts.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Not sur if you are interested in a "mixed wing" army but here is my list that has had mixed results:<br /> <br /> Belial<br /> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Libbi w/ PFG<br /> <br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad x10, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Fl., Rhino, & some other goodies<br /> Scout Squad x5<br /> <br /> Ravenwing Bikes x3, <span class="glossaryitem" onmouseover='gp(398);'>Pl</span>, melta-bombs<br /> Attack Bike w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreadnought<br /> <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreadnought<br /> <br /> Total 2000<br /> <br /> I am considering a techmarine on bike with PFG instead of the Libbi since nearly everything is <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'ed anyway and so Prescience is not all that important.  That's been my game experience]]></description>
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				<pubDate><![CDATA[Thu, 9 Jan 2014 21:11:42]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23e670a28fc9c9eb402c0107a5dcacbe.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6419047.page"><b>Eganize wrote:</b></a><br/>I like Azreal just for the fexibility between wings. I myself find Verterans in Drop Pods do wonders... Paired WITH Deathwing it could be fun. Run the Termies as your troops and add the Vets for added tank punch. Also, the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> have the ability to take a Mortis Dreadnought (which is in my book, sweet). </div></blockquote><br /> Company Veteran Squads sound like a decent investment for 2500 - 3000 pts games. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6419221.page"><b>Deuce11 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(412);'>DW</span> units are so expensive for what they do that <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, i only run normal DWT.  I do not run a Command Squad and I do not run DWKs.  BUT i run mixed wing.  When I run more pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> then the DWKs get a slot.<br /> <br /> In my DWT units of 5, each has a heavy (an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> for take all comer lists), a chain fist, a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> for tanking wounds, and a power weapon on the Sarge.  That's it.<br /> <br /> Unfortunately, as you may have read, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is not very competitive. So, some ways around it are (1) asking for a homebrew exception which brings back the 2xHeavy Weapons per 5 terminators, where the second of the same is free, (2) use the forgeworld rules for a heresy era army and build from there.  Those rules can allow for a pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> and/or allows some other awesome sauce like giving your classic <span class="glossaryitem" onmouseover='gp(25);'>DA</span> "Mortis" <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> dreadnought sky-fire for free when they don't move in the movement phase. That opens up room for other things when you don't need dedicated <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> Just my thoughts.<br /> <br /> Not sur if you are interested in a "mixed wing" army but here is my list that has had mixed results:<br /> <br /> Belial<br /> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Libbi w/ PFG<br /> <br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad x10, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Fl., Rhino, & some other goodies<br /> Scout Squad x5<br /> <br /> Ravenwing Bikes x3, <span class="glossaryitem" onmouseover='gp(398);'>Pl</span>, melta-bombs<br /> Attack Bike w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreadnought<br /> <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreadnought<br /> <br /> Total 2000<br /> <br /> I am considering a techmarine on bike with PFG instead of the Libbi since nearly everything is <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'ed anyway and so Prescience is not all that important.  That's been my game experience</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> I'm not looking for a competitive army. I just want an army that will fare well in friendly games. If it's competitive then I consider that a bonus. <br /> So from what I've seen so far, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights are more of an aesthetic and fluffy unit, but not very good. <br /> Forge World? OMG those guys are overpricing their miniatures. Just because it's resin doesn't mean it should be more expensive! Anyways, I have not had a chance to look at the Horus Heresy expansions, hopefully I will get some sometime in the future. <br /> I quite like your "DeathRaven" army. Lots of scoring units and some nice Fast Attack. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 04:25:05]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(412);'>DW</span> vehicle upgrade for <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is optional now. It's in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, so you can still take them as dedicated transport.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 04:34:02]]> GMT</pubDate>
				<author><![CDATA[ draegen]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ 2 command squads is not worth it. You lose a scoring unit to do it, and the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner is the only one which is really useful. <br /> <br /> The deathwing banner effects <u>models</u> in 6, not units, and is therefore the shortest ranged <span class="glossaryitem" onmouseover='gp(25);'>DA</span> banner. Normally it will only effect the squad carrying it. <br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(412);'>DW</span> vehicle upgrade for <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is optional now. It's in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, so you can still take them as dedicated transport.</div></blockquote><br /> The upgrade is not optional for <span class="glossaryitem" onmouseover='gp(412);'>DW</span> taking them as a dedicated transport I'm afraid.<br /> <br />  The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> allows players taking them as a heavy support option to make them a deathwing vehicle, it does not remove the requirement if they are taken as a dedicated transport. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 04:42:21]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570597/6420777.page"><b>draegen wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(412);'>DW</span> vehicle upgrade for <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is optional now. It's in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, so you can still take them as dedicated transport.</div></blockquote><br /> Nope, not gonna happen. Seriously? <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Vehicle is compulsory for Dedicated Transport for <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminators of any sort, while it is optional for a Heavy Support choice. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6420793.page"><b>Big Blind Bill wrote:</b></a><br/>2 command squads is not worth it. You lose a scoring unit to do it, and the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner is the only one which is really useful. <br /> <br /> The deathwing banner effects <u>models</u> in 6, not units, and is therefore the shortest ranged <span class="glossaryitem" onmouseover='gp(25);'>DA</span> banner. Normally it will only effect the squad carrying it. </div></blockquote><br /> This is the first thing I learned on this thread. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6420793.page"><b>Big Blind Bill wrote:</b></a><br/><br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(412);'>DW</span> vehicle upgrade for <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is optional now. It's in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, so you can still take them as dedicated transport.</div></blockquote><br /> The upgrade is not optional for <span class="glossaryitem" onmouseover='gp(412);'>DW</span> taking them as a dedicated transport I'm afraid.<br /> <br />  The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> allows players taking them as a heavy support option to make them a deathwing vehicle, it does not remove the requirement if they are taken as a dedicated transport. </div></blockquote><br /> What I said. (After you <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 05:05:07]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ Still this issue shouldn't matter much. With  <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army most of the time your landraiders are going to be your heavy support, unless you are bringing some vindicators or <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff along.<br /> <br /> The reason you want them as heavy support is for the BGNT mission scenario, where they become scoring units. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 05:17:09]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6420843.page"><b>Big Blind Bill wrote:</b></a><br/>Still this issue shouldn't matter much. With  <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army most of the time your landraiders are going to be your heavy support, unless you are bringing some vindicators or <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff along.<br /> <br /> The reason you want them as heavy support is for the BGNT mission scenario, where they become scoring units. </div></blockquote><br /> Ooooh... good point! BGNT and The Scouring are usually the moments me and my opponent have to reroll the dice. All because we both don't have Heavy Support/Fast Attack. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 09:06:15]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92a158b60a67a950c68675e97f8f5a00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6420759.page"><b>dalekslayer96 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23e670a28fc9c9eb402c0107a5dcacbe.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6419047.page"><b>Eganize wrote:</b></a><br/>I like Azreal just for the fexibility between wings. I myself find Verterans in Drop Pods do wonders... Paired WITH Deathwing it could be fun. Run the Termies as your troops and add the Vets for added tank punch. Also, the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> have the ability to take a Mortis Dreadnought (which is in my book, sweet). </div></blockquote><br /> Company Veteran Squads sound like a decent investment for 2500 - 3000 pts games. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6419221.page"><b>Deuce11 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(412);'>DW</span> units are so expensive for what they do that <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, i only run normal DWT.  I do not run a Command Squad and I do not run DWKs.  BUT i run mixed wing.  When I run more pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> then the DWKs get a slot.<br /> <br /> In my DWT units of 5, each has a heavy (an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> for take all comer lists), a chain fist, a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> for tanking wounds, and a power weapon on the Sarge.  That's it.<br /> <br /> Unfortunately, as you may have read, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is not very competitive. So, some ways around it are (1) asking for a homebrew exception which brings back the 2xHeavy Weapons per 5 terminators, where the second of the same is free, (2) use the forgeworld rules for a heresy era army and build from there.  Those rules can allow for a pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> and/or allows some other awesome sauce like giving your classic <span class="glossaryitem" onmouseover='gp(25);'>DA</span> "Mortis" <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> dreadnought sky-fire for free when they don't move in the movement phase. That opens up room for other things when you don't need dedicated <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> Just my thoughts.<br /> <br /> Not sur if you are interested in a "mixed wing" army but here is my list that has had mixed results:<br /> <br /> Belial<br /> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Libbi w/ PFG<br /> <br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad x10, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Fl., Rhino, & some other goodies<br /> Scout Squad x5<br /> <br /> Ravenwing Bikes x3, <span class="glossaryitem" onmouseover='gp(398);'>Pl</span>, melta-bombs<br /> Attack Bike w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreadnought<br /> <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreadnought<br /> <br /> Total 2000<br /> <br /> I am considering a techmarine on bike with PFG instead of the Libbi since nearly everything is <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'ed anyway and so Prescience is not all that important.  That's been my game experience</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> I'm not looking for a competitive army. I just want an army that will fare well in friendly games. If it's competitive then I consider that a bonus. <br /> So from what I've seen so far, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights are more of an aesthetic and fluffy unit, but not very good. <br /> Forge World? OMG those guys are overpricing their miniatures. Just because it's resin doesn't mean it should be more expensive! Anyways, I have not had a chance to look at the Horus Heresy expansions, hopefully I will get some sometime in the future. <br /> I quite like your "DeathRaven" army. Lots of scoring units and some nice Fast Attack. </div></blockquote><br /> <br /> Well the reality is I do try to play competitively and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> just don't cut the mustard.  You need to think competitively just to have an enjoyable game with <span class="glossaryitem" onmouseover='gp(412);'>DW</span> cause otherwise you'll get spanked every time.  <span class="glossaryitem" onmouseover='gp(412);'>DW</span> just doesn't make for a strong list.  Too fragile and too few tools and too costly. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jan 2014 17:20:59]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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			<item>
				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6422481.page"><b>Deuce11 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92a158b60a67a950c68675e97f8f5a00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6420759.page"><b>dalekslayer96 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23e670a28fc9c9eb402c0107a5dcacbe.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6419047.page"><b>Eganize wrote:</b></a><br/>I like Azreal just for the fexibility between wings. I myself find Verterans in Drop Pods do wonders... Paired WITH Deathwing it could be fun. Run the Termies as your troops and add the Vets for added tank punch. Also, the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> have the ability to take a Mortis Dreadnought (which is in my book, sweet). </div></blockquote><br /> Company Veteran Squads sound like a decent investment for 2500 - 3000 pts games. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6419221.page"><b>Deuce11 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(412);'>DW</span> units are so expensive for what they do that <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, i only run normal DWT.  I do not run a Command Squad and I do not run DWKs.  BUT i run mixed wing.  When I run more pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> then the DWKs get a slot.<br /> <br /> In my DWT units of 5, each has a heavy (an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> for take all comer lists), a chain fist, a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> for tanking wounds, and a power weapon on the Sarge.  That's it.<br /> <br /> Unfortunately, as you may have read, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is not very competitive. So, some ways around it are (1) asking for a homebrew exception which brings back the 2xHeavy Weapons per 5 terminators, where the second of the same is free, (2) use the forgeworld rules for a heresy era army and build from there.  Those rules can allow for a pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> and/or allows some other awesome sauce like giving your classic <span class="glossaryitem" onmouseover='gp(25);'>DA</span> "Mortis" <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> dreadnought sky-fire for free when they don't move in the movement phase. That opens up room for other things when you don't need dedicated <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> Just my thoughts.<br /> <br /> Not sur if you are interested in a "mixed wing" army but here is my list that has had mixed results:<br /> <br /> Belial<br /> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Libbi w/ PFG<br /> <br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> DWT - <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad x10, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Fl., Rhino, & some other goodies<br /> Scout Squad x5<br /> <br /> Ravenwing Bikes x3, <span class="glossaryitem" onmouseover='gp(398);'>Pl</span>, melta-bombs<br /> Attack Bike w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreadnought<br /> <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreadnought<br /> <br /> Total 2000<br /> <br /> I am considering a techmarine on bike with PFG instead of the Libbi since nearly everything is <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'ed anyway and so Prescience is not all that important.  That's been my game experience</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> I'm not looking for a competitive army. I just want an army that will fare well in friendly games. If it's competitive then I consider that a bonus. <br /> So from what I've seen so far, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights are more of an aesthetic and fluffy unit, but not very good. <br /> Forge World? OMG those guys are overpricing their miniatures. Just because it's resin doesn't mean it should be more expensive! Anyways, I have not had a chance to look at the Horus Heresy expansions, hopefully I will get some sometime in the future. <br /> I quite like your "DeathRaven" army. Lots of scoring units and some nice Fast Attack. </div></blockquote><br /> <br /> Well the reality is I do try to play competitively and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> just don't cut the mustard.  You need to think competitively just to have an enjoyable game with <span class="glossaryitem" onmouseover='gp(412);'>DW</span> cause otherwise you'll get spanked every time.  <span class="glossaryitem" onmouseover='gp(412);'>DW</span> just doesn't make for a strong list.  Too fragile and too few tools and too costly. </div></blockquote><br /> Too fragile? So 2+/5++ and sometimes 2+/3++ is fragile? How? ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 01:35:44]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ Point for point, deathwing is a fragile army. Although each model is individually tough, the cost of one guy is nearly as much as whole squads in other armies. <br /> <br /> A terminator is on average 2 times tougher than a normal marine, but comes mat 3 times the price. <br /> <br /> If the dice don't favour you, and you roll above the average number of ones, you can be tabled very fast. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 02:03:55]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6427910.page"><b>Big Blind Bill wrote:</b></a><br/>Point for point, deathwing is a fragile army. Although each model is individually tough, the cost of one guy is nearly as much as whole squads in other armies. <br /> <br /> A terminator is on average 2 times tougher than a normal marine, but comes mat 3 times the price. <br /> <br /> If the dice don't favour you, and you roll above the average number of ones, you can be tabled very fast. </div></blockquote><br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 22:50:59]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6427910.page"><b>Big Blind Bill wrote:</b></a><br/>Point for point, deathwing is a fragile army. Although each model is individually tough, the cost of one guy is nearly as much as whole squads in other armies. <br /> <br /> A terminator is on average 2 times tougher than a normal marine, but comes mat 3 times the price. <br /> <br /> If the dice don't favour you, and you roll above the average number of ones, you can be tabled very fast. </div></blockquote><br /> Which is why some people buy <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.... ooooohhh...<br /> Looks like the best thing to do for <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is to get some dice designed to never roll ones, and some dice designed to roll normally. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jan 2014 23:30:24]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92a158b60a67a950c68675e97f8f5a00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6430720.page"><b>dalekslayer96 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6427910.page"><b>Big Blind Bill wrote:</b></a><br/>Point for point, deathwing is a fragile army. Although each model is individually tough, the cost of one guy is nearly as much as whole squads in other armies. <br /> <br /> A terminator is on average 2 times tougher than a normal marine, but comes mat 3 times the price. <br /> <br /> If the dice don't favour you, and you roll above the average number of ones, you can be tabled very fast. </div></blockquote><br /> Which is why some people buy <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.... ooooohhh...<br /> Looks like the best thing to do for <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is to get some dice designed to never roll ones, and some dice designed to roll normally. </div></blockquote><br /> <br /> Great, so I pay even more for an extra 6+ save on 5 models... genius! How come I didn't think of that?!]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 16:32:58]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Great, so I pay even more for an extra 6+ save on 5 models... genius! How come I didn't think of that?!</div></blockquote><br /> 6+ save? What do you mean? <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is 5+ <br /> <br /> The <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner works well with terminators due to their high points cost. If you manage to make 2 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves then you have more than made your points back, anything else is just a bonus. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 17:04:03]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6433224.page"><b>Big Blind Bill wrote:</b></a><br/><blockquote class="uncited"><div>Great, so I pay even more for an extra 6+ save on 5 models... genius! How come I didn't think of that?!</div></blockquote><br /> 6+ save? What do you mean? <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is 5+ <br /> <br /> The <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner works well with terminators due to their high points cost. If you manage to make 2 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves then you have more than made your points back, anything else is just a bonus. </div></blockquote><br /> <br /> i thought it was 6+ unless stated otherwise because <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> is 6+. i.e. Blood Angels Codex states <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on a 5+ for Sang. Priests.  Please correct me if I am wrong. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 17:12:08]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> says it's 5+ unless stated otherwise. (ie: Feel No Pain (3+))<br /> <br /> Blood Angels says 5+ specifically because it is from an older edition, when <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> used to be 4+. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 17:16:56]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ The reason to play Deathwing Knights is simple: It's a unit that's going to start on the table, alongside your Land Raider (which you buy as a heavy support option therefore it counts for your Force Org). Plus they are about the only thing in the codex capable of handling monstrous creatures, so there's that.<br /> <br /> Because you can still only deep strike half the force, often times you'll need one other type of unit on the table. I highly recommend a Whirlwind, as you can hide it behind a building on that first turn and utilize it as indirect fire.<br /> <br /> Some things to keep in mind with your regular terminator squads:<br /> <br /> Those Heavy Weapons are brutal the first turn you land as it's all twin-linked. If you're bringing a lot of deathwing guys, bringing multiple tools to the table rather than just making all of them Cyclone Launchers is a good idea.<br /> <br /> Because Belial and the squad he's part of don't scatter and therefore shouldn't mishap, make his squad 10 guys. I highly recommend one of them be rocking a heavy flamer. <br /> 1: You can't assault the turn you deepstrike so if they have any units that want to assault you, it's guaranteed hits in overwatch. <br /> 2: No cover saves and AP4 means you'll obliterate any scoring unit from a lot of the armies you'll struggle against. You can use just this single lone guy on the turn you drop in to eat an entire Firewarrior/Pathfinder squad, any Guardians not hiding in a wave serpent, or a huge chunk of orks.<br /> 3: Twin-linked Heavy Flamer is nasty. Guaranteed hits on multiple targets when you can reroll wounds on T5 strength is pretty neat.<br /> <br /> Another trick you can do with Deathwing regarding Cyclone Missile Launchers: the guy using it can take lightning claws or a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> upgrade still. The way it's worded in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is "any terminator may exchange his storm bolter and power fist for". You're not going to be firing his Storm Bolter ever anyway so there is no downside to doing it.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 17:17:39]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ Some good advice there. I wish I had extra points for a shield on my <span class="glossaryitem" onmouseover='gp(417);'>CML</span>!]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 17:25:12]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ I wouldn't start off with knights standing alongside the landraider though. They should be inside it. <br /> <br /> I tend to put my belial inside a landraider more often than not. This way the range of his teleport homer is greatly increased, and he can assault the turn he gets into range of the enemy. <br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamer is nice, but paying a minimum of 410 points to do it is a little much. If you like it that much then take ravenwing landspeeders with dual Heavy flamers and deepstrike them. They might only land accurately 1/3rd of the time, but at 60 points each you could have nearly 7 for the same cost <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> I'm not sure about a squad of 10 either. 10 terminators in one squad cuts down on your scoring units, and allows you less versatility when it comes to dealing with multiple targets. You can only split fire 1 weapon remember. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 17:32:35]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ I didn't think you could legally start a unit inside a transport that is not a dedicated transport.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Began comparing a biker Techmarine with servo harness and PFG vs. Terminator Libbi with PFG and combi-plasma or melt bombs and what you get is a very difficult choice!<br /> <br /> The <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> Libbi is better with a 2+, 5++ although the PFG (4+ Cover) which both of them have makes this rather negligible. <br /> <br /> Techmarine is better at shooting (Plasma cutter/flamer) <br /> <br /> Techmarine is far better at <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (<span class="glossaryitem" onmouseover='gp(627);'>HoW</span>, servo harness attacks which can be increased with Digi Lasers for only 10 more points) albeit no force weapon.<br /> <br /> Libbi has an extra wound<br /> <br /> Libbi has +2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> (10 vs 8)<br /> <br /> Techmarine can bolster defenses and therefore spreads the cover save love around even more.<br /> <br /> Techmarine has better movement.<br /> <br /> Techmarine can fix <span class="glossaryitem" onmouseover='gp(9);'>AV</span><br /> <br /> Libbi can cast Prescience.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the biker techmarine is the sleeper (non-compulsory) <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> of the codex!  ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 17:54:06]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I didn't think you could legally start a unit inside a transport that is not a dedicated transport.</div></blockquote><br /> Any unit may start the game in a vehicle if it has the transport capacity. However if a vehicle is a dedicated transport then only the squad that was purchased with the vehicle may begin the game in it. <br /> If you get the landraider from heavy support, then any unit that can fit inside it may start the game there. <br /> <br /> As for your discussion on terminator libby or techmarine on bike. The answer is a techmarine.<br /> <br /> However if you changed this to techmarine on bike vs librarian on bike, then the librarian in most cases becomes better. <br /> <br /> Because of the changes in the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, the PFG now only works when outside of a vehicle. Therefore if you wish to protect a landraider using the PFG, then the bike becomes necessary to keep up. <br /> <br /> The librarian is better because he can provide some support whilst keeping out of sight (you got him for protection, not to cause damage). The librarian is also slightly more durable, as his 2 wounds gives him an edge over the techmarine when faced with high <span class="glossaryitem" onmouseover='gp(6);'>ap</span> weapons like plasma. <br /> <br /> The techmarine still has the advantage of being able to repair a vehicle though. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 18:59:04]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ I think the advantage is to be found more so in the Bolster Defenses special rule.  Ruins becoming 3+ cover save as well as a mobile PFG is impressive for a model that is 15 points cheaper.  <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 19:04:49]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ Prescience and psychic resistance can be useful tools as well however. <br /> <br /> Bolster defenses is good with a gunline army. But Deathwing should not be doing this, as point for point their shooting is terrible. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 19:14:11]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ I was using PFG (Libbi) to protect my <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Dreads.  Witht he Biker Tech, I'll be using bolster defenses for that now and the PFG for protecting... well... whatever needs it.  <br /> <br /> Their shooting does stink, doesn't it! I am waiting for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to release an Errata giving skyfire and interceptor to  Mortis dreads just like <span class="glossaryitem" onmouseover='gp(39);'>FW</span> has done in <span class="glossaryitem" onmouseover='gp(320);'>HH</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 19:24:45]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ Just use the forgeworld rules. Mortis and mortis contemptor dreads already get skyfire and intercept if they did not move in the movement phase. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 19:27:19]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6433850.page"><b>Big Blind Bill wrote:</b></a><br/>Just use the forgeworld rules. Mortis and mortis contemptor dreads already get skyfire and intercept if they did not move in the movement phase. </div></blockquote><br /> <br /> Yeah that is what i was referring to but i do not want to use the generic legion rules in order to use the dreadnought rules; and you KNOW there are local opponents that will bring up that point.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 19:52:19]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Deathwing Army List</title>
				<description><![CDATA[ Wait I wasn't the one who suggested that anyway.<br /> <br /> Man my brain is gone.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 19:59:14]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ another thought is to take that 10 man squad with belial and take 3 drop pods.  the 10 man squad drops in with 2 <span class="glossaryitem" onmouseover='gp(336);'>hf</span>,<span class="glossaryitem" onmouseover='gp(330);'>mm</span> dreads.  the last drop pod is empty or uses a 5 man termie squad latter.  gives you a huge alpha strike with good antitank and anti horde ie 2 <span class="glossaryitem" onmouseover='gp(417);'>cml</span>, 2 hvy flamers and 2 multi melta. the rest of the army is a couple of 5 man termie squads for backfield objective parking.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 22:29:58]]> GMT</pubDate>
				<author><![CDATA[ canadianguy]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6433110.page"><b>Deuce11 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92a158b60a67a950c68675e97f8f5a00.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6430720.page"><b>dalekslayer96 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6427910.page"><b>Big Blind Bill wrote:</b></a><br/>Point for point, deathwing is a fragile army. Although each model is individually tough, the cost of one guy is nearly as much as whole squads in other armies. <br /> <br /> A terminator is on average 2 times tougher than a normal marine, but comes mat 3 times the price. <br /> <br /> If the dice don't favour you, and you roll above the average number of ones, you can be tabled very fast. </div></blockquote><br /> Which is why some people buy <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.... ooooohhh...<br /> Looks like the best thing to do for <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is to get some dice designed to never roll ones, and some dice designed to roll normally. </div></blockquote><br /> <br /> Great, so I pay even more for an extra 6+ save on 5 models... genius! How come I didn't think of that?!</div></blockquote><br /> LOLOLOL. That's what the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner is for!!! TERMINATORZ!!!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/570597/6434625.page"><b>canadianguy wrote:</b></a><br/>another thought is to take that 10 man squad with belial and take 3 drop pods.  the 10 man squad drops in with 2 <span class="glossaryitem" onmouseover='gp(336);'>hf</span>,<span class="glossaryitem" onmouseover='gp(330);'>mm</span> dreads.  the last drop pod is empty or uses a 5 man termie squad latter.  gives you a huge alpha strike with good antitank and anti horde ie 2 <span class="glossaryitem" onmouseover='gp(417);'>cml</span>, 2 hvy flamers and 2 multi melta. the rest of the army is a couple of 5 man termie squads for backfield objective parking.</div></blockquote><br /> Wait. Terminator Squad? You can't Drop Pod those!!! There's a reason why they have <span class="glossaryitem" onmouseover='gp(471);'>DS</span> <span class="glossaryitem" onmouseover='gp(136);'>USR</span>...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6433723.page"><b>Deuce11 wrote:</b></a><br/>I think the advantage is to be found more so in the Bolster Defenses special rule.  Ruins becoming 3+ cover save as well as a mobile PFG is impressive for a model that is 15 points cheaper.  <br />  </div></blockquote><br /> Why? Why use that for <span class="glossaryitem" onmouseover='gp(412);'>DW</span>? ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 02:19:23]]> GMT</pubDate>
				<author><![CDATA[ dalekslayer96]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6433941.page"><b>Deuce11 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6433850.page"><b>Big Blind Bill wrote:</b></a><br/>Just use the forgeworld rules. Mortis and mortis contemptor dreads already get skyfire and intercept if they did not move in the movement phase. </div></blockquote><br /> <br /> Yeah that is what i was referring to but i do not want to use the generic legion rules in order to use the dreadnought rules; and you KNOW there are local opponents that will bring up that point.</div></blockquote>What?<br /> <br /> You're not running it as a 30k thing, because that'd be illegal unless the rest of your army is also based solely out of that book.<br /> <br /> Mortis Dreads are a thing in Imperial Armor and therefore usable by Dark Angels. They work exactly like the ones in the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> books to the best of my knowledge. I was about to say the new rules for them aren't out yet and I guess they still aren't but they will be in two days times.<br /> <br /> <a href="http://www.forgeworld.co.uk/New_Stuff/IMPERIAL_ARMOUR_VOLUME_TWO_SECOND_EDITION.html" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/New_Stuff/IMPERIAL_ARMOUR_VOLUME_TWO_SECOND_EDITION.html</a>]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 04:56:06]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ Oops messed up my edit vet squad with combis]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 13:11:01]]> GMT</pubDate>
				<author><![CDATA[ canadianguy]]></author>
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				<title>Re:Deathwing Army List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d71149264e7c68461e07cf5d0108d278.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6435941.page"><b>SRSFACE wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6433941.page"><b>Deuce11 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570597/6433850.page"><b>Big Blind Bill wrote:</b></a><br/>Just use the forgeworld rules. Mortis and mortis contemptor dreads already get skyfire and intercept if they did not move in the movement phase. </div></blockquote><br /> <br /> Yeah that is what i was referring to but i do not want to use the generic legion rules in order to use the dreadnought rules; and you KNOW there are local opponents that will bring up that point.</div></blockquote>What?<br /> <br /> You're not running it as a 30k thing, because that'd be illegal unless the rest of your army is also based solely out of that book.<br /> <br /> Mortis Dreads are a thing in Imperial Armor and therefore usable by Dark Angels. They work exactly like the ones in the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> books to the best of my knowledge. I was about to say the new rules for them aren't out yet and I guess they still aren't but they will be in two days times.<br /> <br /> <a href="http://www.forgeworld.co.uk/New_Stuff/IMPERIAL_ARMOUR_VOLUME_TWO_SECOND_EDITION.html" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/New_Stuff/IMPERIAL_ARMOUR_VOLUME_TWO_SECOND_EDITION.html</a></div></blockquote><br /> <br /> Oh i didn't realize it was in AI.  I just knew it from 30K.  Thanks for clearing up the confusion!<br /> <br /> UPDATE: I updated my list with the Mortis Dreads out of 30K and they are 15points more expensive for the <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> outfit.  An additional benefit over the regular codex dread, besides the incredible interceptor and skyfire is... BS5!  YES PLEASE!]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 14:09:45]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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