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		<title><![CDATA[Latest posts for the thread "2400 Dwarf Gunline"]]></title>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Straight up gunline. Trollslayers for interference Gyrocopters because of awesome!<br /> <br /> Grim Burlocksson 165<br /> Runesmith:  rune of stone, 2 runes of spell breaking, great weapon 116<br /> Runesmith: rune of spell breaking, shield 88<br /> Thane: <span class="glossaryitem" onmouseover='gp(174);'>BsB</span>: shield, Rune of Grugni 158<br /> <br /> 21 Quarrellers: great weapons, full command 326<br /> 21 Quarrellers: great weapons, full command 326<br /> <br /> 10 Slayers: standard, rune of slowness 165<br /> Cannon 120<br /> Cannon 120<br /> Gyrocopter: Vanguard 100<br /> Gyrocopter: Vanguard 100<br /> Gyrocopter: 80<br /> <br /> 29 Iron drakes: full command, troll hammer, cindreblast, Rune of Slowness 535<br /> <br /> Irondrakes + Grim Burlocksson = stupid good. 2 units of 30" range Thunderers with great weapons (because they've got armour piercing from the Runesmiths). Gyrocopter and slayers cause havoc. I just think redirectors that make people fail charge sounds brilliant. Though mainly Slayers because they may actually be viable in this book.]]></description>
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				<pubDate><![CDATA[Sat, 15 Feb 2014 21:04:19]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:2400 Dwarf Gunline</title>
				<description><![CDATA[ In regards to your quarrellers the armour peircing rule doesn't confer to shooting attacks, only close combat attacks. I don't have my book yet but from what i've heard]]></description>
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				<pubDate><![CDATA[Sun, 16 Feb 2014 06:42:19]]> GMT</pubDate>
				<author><![CDATA[ Madmatt]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ No you just gain the armour piercing rule. Nothing in the Army Book states it only applies to close combat.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Though checking the rulebook it looks like you're right and it may only work on <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks. That doesn't massively change the list though. They're still S5 armour piercing in combat <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Sun, 16 Feb 2014 09:25:34]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ What was the rationale for all cannons and no organ guns?]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 01:57:36]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ No Rare points after taking Iron drakes. Simple as that. I could drop 10 irondrakes for an organ gun. But then Grimm buffs one or the other this way he buffs the entire rare selection. I just feel 10 Irondrakes hitting on 5s with rerolls will do more for me than 1 organ gun.<br /> <br /> The change I was thinking was Strollaz rune on the Iron drakes so they are definitely in range turn 1. They can then back up 2" a turn as the enemy advances.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 02:04:58]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Thanks.  I just picked up the book and am thinking of reviving my dwarf army that hasn't seen the light of day since 3rd ed and am trying to come up to speed on the current ed.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 02:13:19]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Curious on how the Iron Drakes will play.<br /> <br /> Short change means 1, maybe 2 rounds of shooting before being charged.<br /> <br /> Can rune of slowness (not 100% on the new rules yet) be used on their banner to delay the enemy advance while also getting the benefit of stand and shoot vs said failed charges?<br /> <br /> EDIT: My question, I suppose, is can you take multiple runes of slowness on the unit rather than just one?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 02:23:00]]> GMT</pubDate>
				<author><![CDATA[ Pervertdhermit]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ you can take up to 3 runes of slowness.  The way I understand, the enemy declares the charge, you get to stand and shoot, then you work out the Rune's modifier to the charge distance.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 02:28:58]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ You can take multiple runes of slowness but they have different effects. Remember Grimm can up their range by <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> in the early game too. The basic one is -<span class="glossaryitem" onmouseover='gp(24);'>d6</span>" from any unit charging the Iron drakes (2 runes is -<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> pick the highest). As stand and shoots are resolved long before charge distances are rolled I certainly do get to stand and shoot and can still make them fail charge.<br /> <br /> In 2 rounds of shooting I should kill on average 4 Skullcrushers (not counting stand and shoot) so they are pretty brutal.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 02:33:37]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Very nice, in theory.<br /> <br /> Wondering if small units are worth their points (with the slowness rune)<br /> <br /> Move up, shoot. Move up into charge lanes, shoot. Stand and shoot, hopefully stop a medium- long charge. Shoot again.<br /> <br /> 30 seems like a steep investment, even for the firepower you have stated. ]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 03:26:29]]> GMT</pubDate>
				<author><![CDATA[ Pervertdhermit]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ As said above, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> won't work on the shooting attacks<br /> <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> says that <span class="glossaryitem" onmouseover='gp(6);'>AP</span> only works in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unless the shooting weapon specifically has <span class="glossaryitem" onmouseover='gp(6);'>AP</span> in its profile]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 08:13:54]]> GMT</pubDate>
				<author><![CDATA[ TanKoL]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Smaller units of Iron drakes have the following downsides:<br /> <br /> No rerolls to hit so less effective shooting.<br /> Only 18" range so likely a turn less of firing (no way to be in range turn 1).<br /> Extra points spent on multiple slowness runes.<br /> Can't fight in combat.<br /> <br /> A big unit overcomes all these downsides. Hence why I went for it. The smaller units gain the advantage of more Troll hammer Torpedoes.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 10:53:24]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/580103/6549336.page"><b>TanKoL wrote:</b></a><br/>As said above, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> won't work on the shooting attacks<br /> <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> says that <span class="glossaryitem" onmouseover='gp(6);'>AP</span> only works in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unless the shooting weapon specifically has <span class="glossaryitem" onmouseover='gp(6);'>AP</span> in its profile</div></blockquote><br /> <br /> I'm confused here, in the rules section, each weapon has <span class="glossaryitem" onmouseover='gp(6);'>AP</span> in the special rules. For example the brace of dwarf pistols:<br /> <br /> Range 12"<br /> Strength 4<br /> Special rules: <b>Armour piercing</b> <br /> <br /> Same weapon combat rules<br /> the only special rules it has is, extra attack and requies 2 hands. So surely armour piercing will be in the shooting?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 11:47:21]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Let's take a crossbow<br /> Range 30<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4<br /> SR: Move or Fire<br /> it doesn't have <span class="glossaryitem" onmouseover='gp(6);'>AP</span> as a special rule<br /> If you stick a runesmith in a unit of quarrelers, he will give them <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, the crossbows will NOT benefit from it though, as their profile doesn't state that they are <span class="glossaryitem" onmouseover='gp(6);'>AP</span>]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 11:58:34]]> GMT</pubDate>
				<author><![CDATA[ TanKoL]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/580103/6549685.page"><b>TanKoL wrote:</b></a><br/>Let's take a crossbow<br /> Range 30<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4<br /> SR: Move or Fire<br /> it doesn't have <span class="glossaryitem" onmouseover='gp(6);'>AP</span> as a special rule<br /> If you stick a runesmith in a unit of quarrelers, he will give them <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, the crossbows will NOT benefit from it though, as their profile doesn't state that they are <span class="glossaryitem" onmouseover='gp(6);'>AP</span></div></blockquote><br /> <br /> Ah yes, i overlooked the fact that the crossbow is the only ranged weapon without <span class="glossaryitem" onmouseover='gp(6);'>AP</span>!]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 12:02:25]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ In the stunties book yes <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Most non-black powder missile weapons aren't <span class="glossaryitem" onmouseover='gp(6);'>AP</span> at all]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 13:25:32]]> GMT</pubDate>
				<author><![CDATA[ TanKoL]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Just realised I have two units with a rune of slowness I'll drop an Irondrake for a 2nd Rune of Slowness on their banner.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 21:48:39]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Personally i'd put Strollaz rune on the irondrakes, get them into range alot quicker]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 23:12:36]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Yeah I could go strollaz. I was considering that. I've realised I can't up their range with Grim which makes strollaz more attractive. I'm a little worried about putting them that far out there particularly with no slowness to protect them.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Grim Burlocksson 165 <br /> Runesmith: Rune of Stone, Rune of Spellbreaking, Rune of Furnace, shield 98<br /> Runesmith: Rune of Stone, Rune of Spellbreaking, shield 93<br /> Thane: <span class="glossaryitem" onmouseover='gp(174);'>BsB</span>: shield, Rune of Grugni, 2 Runes of Slowness 208 <br /> <br /> 21 Quarrellers: great weapons, standard, musician 314<br /> 21 Quarrellers: great weapons, standard, musician 314<br /> <br /> 10 Slayers: standard, rune of slowness 165<br /> Cannon 120 <br /> Cannon 120 <br /> Gyrocopter: Vanguard 100 <br /> Gyrocopter: Vanguard 100 <br /> Gyrocopter: 80 <br /> <br /> 28 Iron drakes: full command, troll hammer, cindreblast, Strollaz Rune 520<br /> <br /> How about that? Gets strollaz in the Irondrakes but they still have charge protection with 2 slowness runes making it better and they can just walk backwards 2" a turn shooting.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 23:19:59]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ I like that revised list, the gyrocopters could escort the irondrakes upfield and deal with any flankers. Looking at the irondrakes stats I think they can hold their own fairly well against most in combat]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 23:56:57]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Yeah they're pretty solid in combat basically longbeards with shields. But they are brutal at range and won't beat a serious combat unit (unless its got flaming attacks). But 2 runes of slowness should keep them out of too much harms way. Gets rerolling shooting from turn 1 so thank you for the suggestions. I'll have slayers for a flank too remember.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 00:09:24]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote class="uncited"><div>28 Iron drakes: full command, troll hammer, cindreblast, Strollaz Rune 520</div></blockquote><br /> <br /> Am i missing something here, i thought the cinderblast was taken by the unit champ, can he take them AND the trollhammer?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 06:58:53]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Yeah champ can take both. Trollhammer is slow to fire so you can't stand and shoot with it. Cindreblast you can, so you get a stand and shoot with a mini-stone thrower and as its 8" range you count as short range for your drakeguns. Thus you hit on 4+ with your stand and shoot instead of 5+.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 10:06:09]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6553021.page"><b>FlingitNow wrote:</b></a><br/>Yeah champ can take both. Trollhammer is slow to fire so you can't stand and shoot with it. Cindreblast you can, so you get a stand and shoot with a mini-stone thrower and as its 8" range you count as short range for your drakeguns. Thus you hit on 4+ with your stand and shoot instead of 5+.</div></blockquote><br /> <br /> Thats a bit naughty for an otherwise "balanced" unit.<br /> <br /> if you could only take 1 due to points, which would you take?]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 10:15:33]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Trollhammer probably. Its tough though. Troll hammer is the better gun but as the bombs basically give the whole unit +1 to hit in stand and shoot for 15 points they are a little bit good.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 10:20:57]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6553043.page"><b>FlingitNow wrote:</b></a><br/>Trollhammer probably. Its tough though. Troll hammer is the better gun but as the bombs basically give the whole unit +1 to hit in stand and shoot for 15 points they are a little bit good.</div></blockquote><br /> <br /> I'll say, may well have to drop a drake for that.<br /> <br /> And there was me thinking i wouldn't find anything i was willing to drop a drake for.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 10:23:46]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ You'll still have 19.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 10:44:13]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6553074.page"><b>FlingitNow wrote:</b></a><br/>You'll still have 19.</div></blockquote><br /> <br /> 19 isn't 20 though is it.<br /> <br /> plus 19 is such an unsymmetrical number.<br /> <br /> It would drive me spare for 2 reasons. 1. its 19  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0">  2. its leaving a pretty model i have brought on the permanent sidelines. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 10:52:35]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ But it makes the unit fill out perfectly with a character in there. Or drop to 18 if you're taking 2 characters and want that Symmetry.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 11:42:42]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6553157.page"><b>FlingitNow wrote:</b></a><br/>But it makes the unit fill out perfectly with a character in there. Or drop to 18 if you're taking 2 characters and want that Symmetry.</div></blockquote><br /> <br /> i guess, shall we carry on this discussion in my thread rather than hijacking yours mate?]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 12:00:37]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6553043.page"><b>FlingitNow wrote:</b></a><br/> the bombs basically give the whole unit +1 to hit in stand and shoot for 15 points they are a little bit good.</div></blockquote>Im still getting back into Fantasy after many years away. <br /> Could you explain this one please? I can't see anything in the bomb rules that would effect the whole unit. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 16:02:58]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Its in the stand and shoot rules. You always count as being in range of the shortest ranged weapon in the unit. In this case 8" which is then short range for the drake guns so they hit on 4s.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 16:35:53]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Aha! Cheers!]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:02:36]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6553817.page"><b>FlingitNow wrote:</b></a><br/>Its in the stand and shoot rules. You always count as being in range of the shortest ranged weapon in the unit. In this case 8" which is then short range for the drake guns so they hit on 4s.</div></blockquote><br /> <br /> Surely though because their weapons are dwarf created, they don't receive the -1 modifier in stand and shoot?]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 08:25:04]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7afea1b10a84bef8fed5675b94687378.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6556067.page"><b>randomtoaster wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6553817.page"><b>FlingitNow wrote:</b></a><br/>Its in the stand and shoot rules. You always count as being in range of the shortest ranged weapon in the unit. In this case 8" which is then short range for the drake guns so they hit on 4s.</div></blockquote><br /> <br /> Surely though because their weapons are dwarf created, they don't receive the -1 modifier in stand and shoot?</div></blockquote><br /> <br /> they don't suffer -1 for stand and shoot, but if the enemy charges from more than 9" away they would still suffer the long range -1. <br /> <br /> at least i think thats what Flingitnow is getting at?]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 08:45:09]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e343bb4ca17babdb148c363e77825cdb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6556099.page"><b>mixer86 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7afea1b10a84bef8fed5675b94687378.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6556067.page"><b>randomtoaster wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6553817.page"><b>FlingitNow wrote:</b></a><br/>Its in the stand and shoot rules. You always count as being in range of the shortest ranged weapon in the unit. In this case 8" which is then short range for the drake guns so they hit on 4s.</div></blockquote><br /> <br /> Surely though because their weapons are dwarf created, they don't receive the -1 modifier in stand and shoot?</div></blockquote><br /> <br /> they don't suffer -1 for stand and shoot, but if the enemy charges from more than 9" away they would still suffer the long range -1. <br /> <br /> at least i think thats what Flingitnow is getting at?</div></blockquote><br /> <br /> Ahh I see, i've got back into fantasy, so i'm just trying to get my head around the rules again]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 09:02:07]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Mixer86 has it. You take a -1 to hit if your opponent is charging from more than 9" away (which will be almost every charge you ever face) so counting as being within 8" means that you never suffer that penalty even if your opponent is charging from 22" away.]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 09:33:06]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580103/6556165.page"><b>FlingitNow wrote:</b></a><br/>Mixer86 has it. You take a -1 to hit if your opponent is charging from more than 9" away (which will be almost every charge you ever face) so counting as being within 8" means that you never suffer that penalty even if your opponent is charging from 22" away.</div></blockquote><br /> <br /> I got a ruling right! YAY!<br /> <br /> not to mention the fact that makes irondrakes even more filthy.]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 10:31:03]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Re:2400 Dwarf Gunline</title>
				<description><![CDATA[ Grimm can't up irondrake's range , it's crossbow and handguns only (so sad !) <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2014 15:49:30]]> GMT</pubDate>
				<author><![CDATA[ wolverineD]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ Doesn't look like Cinderblast can be used to Stand and Shoot.<br /> <br /> It follows the rules for Stone Throwers.<br /> After the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> errata page 109 now states:<br /> <br /> "Unless specified otherwise, all weapons in this section (and all other weapons mounted on war machines) have the Move or Fire and Slow to Fire special rules."<br /> <br /> In the case of "Move or Fire" it is specified otherwise. But it looks like CInderblast must follow the rules for Slow to Fire.]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 18:16:18]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ It is a complete waste of time if it can't stand and shoot. Just because it is using the Stone Thrower rules does not mean it is a war machine and bound by the warmachine rules. Hence why they needed to clarify by <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span> that the Ironblaster couldn't stand and shoot. Where as the entire function of this weapon appears to be as a stand and shoot. Iron Breakers are going to charge if within 8" and Irondrakes can take it alongside the Troll hammer (which can't stand and shoot). So to me the entire function of this weapon is as a stand and shoot reaction.]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 18:39:53]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>2400 Dwarf Gunline</title>
				<description><![CDATA[ But with the errata it's the Stone thrower rules that come with Slow to Fire (which the Cinderblast uses), not the warmachine. <br /> <br /> So not being a warmachine is irrelevant, using the rules for Stone Throwers is what makes it Slow to Fire. ]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 18:45:18]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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