| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/02/15 21:04:19
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
Straight up gunline. Trollslayers for interference Gyrocopters because of awesome!
Grim Burlocksson 165
Runesmith: rune of stone, 2 runes of spell breaking, great weapon 116
Runesmith: rune of spell breaking, shield 88
Thane: BsB: shield, Rune of Grugni 158
21 Quarrellers: great weapons, full command 326
21 Quarrellers: great weapons, full command 326
10 Slayers: standard, rune of slowness 165
Cannon 120
Cannon 120
Gyrocopter: Vanguard 100
Gyrocopter: Vanguard 100
Gyrocopter: 80
29 Iron drakes: full command, troll hammer, cindreblast, Rune of Slowness 535
Irondrakes + Grim Burlocksson = stupid good. 2 units of 30" range Thunderers with great weapons (because they've got armour piercing from the Runesmiths). Gyrocopter and slayers cause havoc. I just think redirectors that make people fail charge sounds brilliant. Though mainly Slayers because they may actually be viable in this book.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/16 06:42:19
Subject: Re:2400 Dwarf Gunline
|
 |
Prospector with Steamdrill
|
In regards to your quarrellers the armour peircing rule doesn't confer to shooting attacks, only close combat attacks. I don't have my book yet but from what i've heard
|
AOS
- Kharadron Overlords
- Fyreslayers
- Dispossessed
- Death
- Bloodbound |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/16 09:25:34
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
No you just gain the armour piercing rule. Nothing in the Army Book states it only applies to close combat. Automatically Appended Next Post: Though checking the rulebook it looks like you're right and it may only work on CC attacks. That doesn't massively change the list though. They're still S5 armour piercing in combat  .
|
|
This message was edited 1 time. Last update was at 2014/02/16 09:47:53
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 01:57:36
Subject: 2400 Dwarf Gunline
|
 |
[ARTICLE MOD]
Huge Hierodule
|
What was the rationale for all cannons and no organ guns?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 02:04:58
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
No Rare points after taking Iron drakes. Simple as that. I could drop 10 irondrakes for an organ gun. But then Grimm buffs one or the other this way he buffs the entire rare selection. I just feel 10 Irondrakes hitting on 5s with rerolls will do more for me than 1 organ gun.
The change I was thinking was Strollaz rune on the Iron drakes so they are definitely in range turn 1. They can then back up 2" a turn as the enemy advances.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 02:13:19
Subject: 2400 Dwarf Gunline
|
 |
[ARTICLE MOD]
Huge Hierodule
|
Thanks. I just picked up the book and am thinking of reviving my dwarf army that hasn't seen the light of day since 3rd ed and am trying to come up to speed on the current ed.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 02:23:00
Subject: 2400 Dwarf Gunline
|
 |
Regular Dakkanaut
|
Curious on how the Iron Drakes will play. Short change means 1, maybe 2 rounds of shooting before being charged. Can rune of slowness (not 100% on the new rules yet) be used on their banner to delay the enemy advance while also getting the benefit of stand and shoot vs said failed charges? EDIT: My question, I suppose, is can you take multiple runes of slowness on the unit rather than just one?
|
|
This message was edited 1 time. Last update was at 2014/02/17 02:23:49
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 02:28:58
Subject: 2400 Dwarf Gunline
|
 |
[ARTICLE MOD]
Huge Hierodule
|
you can take up to 3 runes of slowness. The way I understand, the enemy declares the charge, you get to stand and shoot, then you work out the Rune's modifier to the charge distance.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 02:33:37
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
You can take multiple runes of slowness but they have different effects. Remember Grimm can up their range by 2d6 in the early game too. The basic one is -d6" from any unit charging the Iron drakes (2 runes is -2d6 pick the highest). As stand and shoots are resolved long before charge distances are rolled I certainly do get to stand and shoot and can still make them fail charge.
In 2 rounds of shooting I should kill on average 4 Skullcrushers (not counting stand and shoot) so they are pretty brutal.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 03:26:29
Subject: 2400 Dwarf Gunline
|
 |
Regular Dakkanaut
|
Very nice, in theory.
Wondering if small units are worth their points (with the slowness rune)
Move up, shoot. Move up into charge lanes, shoot. Stand and shoot, hopefully stop a medium- long charge. Shoot again.
30 seems like a steep investment, even for the firepower you have stated.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 08:13:54
Subject: 2400 Dwarf Gunline
|
 |
Sniping Hexa
Dublin
|
As said above, AP won't work on the shooting attacks
BRB says that AP only works in CC unless the shooting weapon specifically has AP in its profile
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 10:53:24
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
Smaller units of Iron drakes have the following downsides:
No rerolls to hit so less effective shooting.
Only 18" range so likely a turn less of firing (no way to be in range turn 1).
Extra points spent on multiple slowness runes.
Can't fight in combat.
A big unit overcomes all these downsides. Hence why I went for it. The smaller units gain the advantage of more Troll hammer Torpedoes.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 11:47:21
Subject: 2400 Dwarf Gunline
|
 |
Nurgle Predator Driver with an Infestation
|
TanKoL wrote:As said above, AP won't work on the shooting attacks
BRB says that AP only works in CC unless the shooting weapon specifically has AP in its profile
I'm confused here, in the rules section, each weapon has AP in the special rules. For example the brace of dwarf pistols:
Range 12"
Strength 4
Special rules: Armour piercing
Same weapon combat rules
the only special rules it has is, extra attack and requies 2 hands. So surely armour piercing will be in the shooting?
|
You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
7th Ed Orks 63-14-2 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 11:58:34
Subject: 2400 Dwarf Gunline
|
 |
Sniping Hexa
Dublin
|
Let's take a crossbow
Range 30
Str 4
SR: Move or Fire
it doesn't have AP as a special rule
If you stick a runesmith in a unit of quarrelers, he will give them AP, the crossbows will NOT benefit from it though, as their profile doesn't state that they are AP
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 12:02:25
Subject: 2400 Dwarf Gunline
|
 |
Nurgle Predator Driver with an Infestation
|
TanKoL wrote:Let's take a crossbow
Range 30
Str 4
SR: Move or Fire
it doesn't have AP as a special rule
If you stick a runesmith in a unit of quarrelers, he will give them AP, the crossbows will NOT benefit from it though, as their profile doesn't state that they are AP
Ah yes, i overlooked the fact that the crossbow is the only ranged weapon without AP!
|
You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
7th Ed Orks 63-14-2 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 13:25:32
Subject: 2400 Dwarf Gunline
|
 |
Sniping Hexa
Dublin
|
In the stunties book yes
Most non-black powder missile weapons aren't AP at all
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 21:48:39
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
Just realised I have two units with a rune of slowness I'll drop an Irondrake for a 2nd Rune of Slowness on their banner.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 23:12:36
Subject: 2400 Dwarf Gunline
|
 |
Nurgle Predator Driver with an Infestation
|
Personally i'd put Strollaz rune on the irondrakes, get them into range alot quicker
|
You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
7th Ed Orks 63-14-2 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 23:19:59
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
Yeah I could go strollaz. I was considering that. I've realised I can't up their range with Grim which makes strollaz more attractive. I'm a little worried about putting them that far out there particularly with no slowness to protect them. Automatically Appended Next Post: Grim Burlocksson 165
Runesmith: Rune of Stone, Rune of Spellbreaking, Rune of Furnace, shield 98
Runesmith: Rune of Stone, Rune of Spellbreaking, shield 93
Thane: BsB: shield, Rune of Grugni, 2 Runes of Slowness 208
21 Quarrellers: great weapons, standard, musician 314
21 Quarrellers: great weapons, standard, musician 314
10 Slayers: standard, rune of slowness 165
Cannon 120
Cannon 120
Gyrocopter: Vanguard 100
Gyrocopter: Vanguard 100
Gyrocopter: 80
28 Iron drakes: full command, troll hammer, cindreblast, Strollaz Rune 520
How about that? Gets strollaz in the Irondrakes but they still have charge protection with 2 slowness runes making it better and they can just walk backwards 2" a turn shooting.
|
|
This message was edited 1 time. Last update was at 2014/02/17 23:31:58
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/17 23:56:57
Subject: 2400 Dwarf Gunline
|
 |
Nurgle Predator Driver with an Infestation
|
I like that revised list, the gyrocopters could escort the irondrakes upfield and deal with any flankers. Looking at the irondrakes stats I think they can hold their own fairly well against most in combat
|
You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!
7th Ed Orks 63-14-2 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 00:09:24
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
Yeah they're pretty solid in combat basically longbeards with shields. But they are brutal at range and won't beat a serious combat unit (unless its got flaming attacks). But 2 runes of slowness should keep them out of too much harms way. Gets rerolling shooting from turn 1 so thank you for the suggestions. I'll have slayers for a flank too remember.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 06:58:53
Subject: 2400 Dwarf Gunline
|
 |
Shas'ui with Bonding Knife
|
28 Iron drakes: full command, troll hammer, cindreblast, Strollaz Rune 520
Am i missing something here, i thought the cinderblast was taken by the unit champ, can he take them AND the trollhammer?
|
|
This message was edited 1 time. Last update was at 2014/02/18 06:59:11
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 10:06:09
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
Yeah champ can take both. Trollhammer is slow to fire so you can't stand and shoot with it. Cindreblast you can, so you get a stand and shoot with a mini-stone thrower and as its 8" range you count as short range for your drakeguns. Thus you hit on 4+ with your stand and shoot instead of 5+.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 10:15:33
Subject: 2400 Dwarf Gunline
|
 |
Shas'ui with Bonding Knife
|
FlingitNow wrote:Yeah champ can take both. Trollhammer is slow to fire so you can't stand and shoot with it. Cindreblast you can, so you get a stand and shoot with a mini-stone thrower and as its 8" range you count as short range for your drakeguns. Thus you hit on 4+ with your stand and shoot instead of 5+.
Thats a bit naughty for an otherwise "balanced" unit.
if you could only take 1 due to points, which would you take?
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 10:20:57
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
Trollhammer probably. Its tough though. Troll hammer is the better gun but as the bombs basically give the whole unit +1 to hit in stand and shoot for 15 points they are a little bit good.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 10:23:46
Subject: 2400 Dwarf Gunline
|
 |
Shas'ui with Bonding Knife
|
FlingitNow wrote:Trollhammer probably. Its tough though. Troll hammer is the better gun but as the bombs basically give the whole unit +1 to hit in stand and shoot for 15 points they are a little bit good.
I'll say, may well have to drop a drake for that.
And there was me thinking i wouldn't find anything i was willing to drop a drake for.
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 10:44:13
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
You'll still have 19.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 10:52:35
Subject: 2400 Dwarf Gunline
|
 |
Shas'ui with Bonding Knife
|
19 isn't 20 though is it.
plus 19 is such an unsymmetrical number.
It would drive me spare for 2 reasons. 1. its 19  2. its leaving a pretty model i have brought on the permanent sidelines.
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 11:42:42
Subject: 2400 Dwarf Gunline
|
 |
Ultramarine Chaplain with Hate to Spare
|
But it makes the unit fill out perfectly with a character in there. Or drop to 18 if you're taking 2 characters and want that Symmetry.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/02/18 12:00:37
Subject: 2400 Dwarf Gunline
|
 |
Shas'ui with Bonding Knife
|
FlingitNow wrote:But it makes the unit fill out perfectly with a character in there. Or drop to 18 if you're taking 2 characters and want that Symmetry.
i guess, shall we carry on this discussion in my thread rather than hijacking yours mate?
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
|
|