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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ My local gaming store is hosting a 2000 point tourney using all available rules.   I'm trying to build a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list that will have a chance to beat some of the more common deathstars.  In particular, I'm talking about Eldar/Tau/Taudar.  I would also like the ability to handle super heavies, but it is not necessary.  Primarily, I am interested in building a list that will give me the best chance at knocking out players who bring the cheese.  I am not concerned, at all, with winning the tournament.  My life will be content if I take out someone relying on a 2++ re-rollable, and so forth. <br /> <br /> What I need is a little help building a list to do this.  I am willing to add on an allied detachment, and I willing to buy additional models.  Here's what I am working with:<br /> <br /> 1 Chaos Lord on Bike, options for burning brand, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, and Burning Brand.<br /> 1 Chaos Sorcerer on Bike, with Sword<br /> 8 Spawn<br /> 3 Heldrakes (magnetized)<br /> 9 Obliterators<br /> 2 Predators (all options magnetized)<br /> 2 Forgefiends/Maulerfiends (magentized)<br /> 5 Termies (not assembled yet, so all options possible)<br /> Kharn<br /> Typhus<br /> Abaddon<br /> 2 Daemon Princes (1 Black Mace, 1 Sword)<br /> Be'Lakor<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> w/Quad and Comms<br /> 2 Sentry Defense w/Quad Las<br /> 50 Plague Marines (can be used as other <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span>)(2 w/melta, 7 w/plasma, 4 w/flamers)<br /> 3 Rhinos <br /> 2 Helbrutes<br /> 70 Cultists<br /> <br /> With my goals in mind, what would you do?  Remember, i am willing to make an allied detachment and/or buy additional units.]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 04:48:02]]> GMT</pubDate>
				<author><![CDATA[ Nuln_Oil]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles. <br /> <br /> Use puppet master on super heavies by having Belakor. <br /> <br /> It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars. ]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 16:14:49]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ Give this article a read. I found it quite interesting<br /> <br /> <a href="http://www.torrentoffire.com/3873/can-msu-work-in-deathstar-40k" target="_blank" rel="nofollow">http://www.torrentoffire.com/3873/can-<span class="glossaryitem" onmouseover='gp(308);'>msu</span>-work-in-deathstar-<span class="glossaryitem" onmouseover='gp(3);'>40k</span></a>]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 17:08:53]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587957/6690733.page"><b>Filch wrote:</b></a><br/>Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles. <br /> <br /> Use puppet master on super heavies by having Belakor. <br /> <br /> It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars. </div></blockquote><br /> <br /> Weight of dice really doesn't do anything against 2++ because only 1/36 wounds will not get saved and the cultists wont be able to tarpit a deathstar that has hit and run. They will use their ridiculous move to go right around the cultists and attack more optimal targets <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. The <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is probably your best bet.<br /> <br /> What is your local meta like Nuln_Oil?]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 22:07:54]]> GMT</pubDate>
				<author><![CDATA[ icejza_dachilla]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ At 2k with DFOC you will probably want to run something like nurgle biker lord running with spawn, 2 flying <span class="glossaryitem" onmouseover='gp(262);'>DP</span> blakor, heldrakes and then fill out troops with units of 10 cultists, and spread them out so they cannot get multi assaulted.]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 22:39:05]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ Did not know those death stars had hit and run. <br /> <br /> If you do <span class="glossaryitem" onmouseover='gp(308);'>msu</span> then spam plague marines with meltaguns in rhinos with combi meltas because melta guns are ap1. If you foot slog them then they are easily charged n locked in melee preventing your other units from shooting those engaged in melee.]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 23:12:31]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ Well, only "deathstars" that have HnR are seercouncil with the baron, farsight bomb if one has the upgrade that gives HnR, beaststar has HnR if it has the baron, screamerstar doesn't have HnR, centstar only has HnR if the buffmander took it.<br /> <br /> If you can find a way to target them out then you can lock in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, or hope they fail their hit and run I test.]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2014 23:46:30]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/587957/6691725.page"><b>icejza_dachilla wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587957/6690733.page"><b>Filch wrote:</b></a><br/>Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles. <br /> <br /> Use puppet master on super heavies by having Belakor. <br /> <br /> It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars. </div></blockquote><br /> <br /> Weight of dice really doesn't do anything against 2++ because only 1/36 wounds will not get saved and the cultists wont be able to tarpit a deathstar that has hit and run. They will use their ridiculous move to go right around the cultists and attack more optimal targets <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.</div></blockquote><br /> <br /> Correct me if I'm wrong, but if you're speaking of the Screamerstar Weight of die does work. Once the first one gets through, that 2++ drops, and from there, they're really exspensive windriders with a 4++.]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 00:57:58]]> GMT</pubDate>
				<author><![CDATA[ Will1541]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22982cbc9992671178c1aa8baffce202.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587957/6692099.page"><b>Will1541 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/587957/6691725.page"><b>icejza_dachilla wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587957/6690733.page"><b>Filch wrote:</b></a><br/>Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles. <br /> <br /> Use puppet master on super heavies by having Belakor. <br /> <br /> It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars. </div></blockquote><br /> <br /> Weight of dice really doesn't do anything against 2++ because only 1/36 wounds will not get saved and the cultists wont be able to tarpit a deathstar that has hit and run. They will use their ridiculous move to go right around the cultists and attack more optimal targets <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.</div></blockquote><br /> <br /> Correct me if I'm wrong, but if you're speaking of the Screamerstar Weight of die does work. Once the first one gets through, that 2++ drops, and from there, they're really exspensive windriders with a 4++.</div></blockquote><br /> <br /> Uh what?  Screamer star always has a 2++ if the grimoire works.  It doesn't degrade after they suffer a wound.  The grimoire does not affect the bearer though.  Might be able to capitalize on that if your opponent makes a mistake.]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 05:20:14]]> GMT</pubDate>
				<author><![CDATA[ Silent_Tempest]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22982cbc9992671178c1aa8baffce202.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587957/6692099.page"><b>Will1541 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/587957/6691725.page"><b>icejza_dachilla wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2ccfbbac7f0eb469e83b1a5bf3ba0e03.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587957/6690733.page"><b>Filch wrote:</b></a><br/>Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles. <br /> <br /> Use puppet master on super heavies by having Belakor. <br /> <br /> It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars. </div></blockquote><br /> <br /> Weight of dice really doesn't do anything against 2++ because only 1/36 wounds will not get saved and the cultists wont be able to tarpit a deathstar that has hit and run. They will use their ridiculous move to go right around the cultists and attack more optimal targets <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.</div></blockquote><br /> <br /> Correct me if I'm wrong, but if you're speaking of the Screamerstar Weight of die does work. Once the first one gets through, that 2++ drops, and from there, they're really exspensive windriders with a 4++.</div></blockquote><br /> <br /> Believe your thinking of the dark eldar shadow feild]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 13:07:00]]> GMT</pubDate>
				<author><![CDATA[ ninjafiredragon]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7147a3ace753128c61080da2a8ef2acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587957/6689682.page"><b>Nuln_Oil wrote:</b></a><br/>My local gaming store is hosting a 2000 point tourney using all available rules.   I'm trying to build a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list that will have a chance to beat some of the more common deathstars.  In particular, I'm talking about Eldar/Tau/Taudar.  I would also like the ability to handle super heavies, but it is not necessary.  Primarily, I am interested in building a list that will give me the best chance at knocking out players who bring the cheese.  I am not concerned, at all, with winning the tournament.  My life will be content if I take out someone relying on a 2++ re-rollable, and so forth. <br /> <br /> What I need is a little help building a list to do this.  I am willing to add on an allied detachment, and I willing to buy additional models.  Here's what I am working with:<br /> <br /> 1 Chaos Lord on Bike, options for burning brand, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, and Burning Brand.<br /> 1 Chaos Sorcerer on Bike, with Sword<br /> 8 Spawn<br /> 3 Heldrakes (magnetized)<br /> 9 Obliterators<br /> 2 Predators (all options magnetized)<br /> 2 Forgefiends/Maulerfiends (magentized)<br /> 5 Termies (not assembled yet, so all options possible)<br /> Kharn<br /> Typhus<br /> Abaddon<br /> 2 Daemon Princes (1 Black Mace, 1 Sword)<br /> Be'Lakor<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> w/Quad and Comms<br /> 2 Sentry Defense w/Quad Las<br /> 50 Plague Marines (can be used as other <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span>)(2 w/melta, 7 w/plasma, 4 w/flamers)<br /> 3 Rhinos <br /> 2 Helbrutes<br /> 70 Cultists<br /> <br /> With my goals in mind, what would you do?  Remember, i am willing to make an allied detachment and/or buy additional units.</div></blockquote><br /> <br /> Be'Lakor and the spawn are a must. Use hallucinate to control the deathstar, throw invis spawn at it if you cannot stop it.]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 14:10:13]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ Combination of farseers, fortune, and runes of warding can make using hallucinate a difficult proposition.  A 3+ rerollable DTW is hard to get past.<br /> <br /> On another note, heldrakes are great for killing supporint/scoring units in the backfield. ]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 14:13:47]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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				<title>CSM Anti-Deathstar List - 2000 pts</title>
				<description><![CDATA[ Thank you for all your comments!  <br /> <br /> I have been thinking about going <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, as it will make it more difficult to weaken my army, especially as the game goes on.  Here is a list I have so far:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Chaos Lord, Bike, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span> <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Sigil, Horns, melta bombs - 200<br /> <br /> Sorcerer, terminator armor - 85<br /> <br /> Troops<br /> <br /> 5 x 10 Cultists - 250<br /> <br /> Fast - <br /> <br /> 5 x Spawn, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> - 180<br /> <br /> 2 x Heldrake - 340<br /> <br /> Heavy <br /> <br /> 4 x 2 Obliterators, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, - 608<br /> <br /> Fortification<br /> <br /> Bastion w/Quad, 1 x Void shield - 150<br /> <br /> 2 x Quad Las Sentry - 150<br /> <br /> Total = 1963<br /> <br /> The plan with the heavy support and drakes is as can be expected.  The cultists will stay in reserves, and come out to take objectives.  The bastion will be manned by the Sorcerer and kept in the mid back field.  The Quad Las Sentry on the sides.    <br /> <br /> An alternative list: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Be'Lakor - 350<br /> <br /> Sorcerer, terminator armor - 85<br /> <br /> Troops<br /> <br /> 5 x 10 Cultists - 250<br /> <br /> Fast - <br /> <br /> <br /> 2 x Heldrake - 340<br /> <br /> Heavy <br /> <br /> 4 x 2 Obliterators, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, - 608<br /> <br /> Fortification<br /> <br /> Bastion w/Quad, 1 x Void shield - 150<br /> <br /> 2 x Quad Las Sentry - 150<br /> <br /> Total = 1923<br /> <br /> Same idea as above, but I would keep Be'Lakor out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, possibly on the bastion, until his psyk powers are necessary. <br /> <br /> I have lots of wiggle room.]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2014 16:05:18]]> GMT</pubDate>
				<author><![CDATA[ Nuln_Oil]]></author>
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