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Made in us
Regular Dakkanaut






My local gaming store is hosting a 2000 point tourney using all available rules. I'm trying to build a CSM list that will have a chance to beat some of the more common deathstars. In particular, I'm talking about Eldar/Tau/Taudar. I would also like the ability to handle super heavies, but it is not necessary. Primarily, I am interested in building a list that will give me the best chance at knocking out players who bring the cheese. I am not concerned, at all, with winning the tournament. My life will be content if I take out someone relying on a 2++ re-rollable, and so forth.

What I need is a little help building a list to do this. I am willing to add on an allied detachment, and I willing to buy additional models. Here's what I am working with:

1 Chaos Lord on Bike, options for burning brand, LC, PF, and Burning Brand.
1 Chaos Sorcerer on Bike, with Sword
8 Spawn
3 Heldrakes (magnetized)
9 Obliterators
2 Predators (all options magnetized)
2 Forgefiends/Maulerfiends (magentized)
5 Termies (not assembled yet, so all options possible)
Kharn
Typhus
Abaddon
2 Daemon Princes (1 Black Mace, 1 Sword)
Be'Lakor
ADL w/Quad and Comms
2 Sentry Defense w/Quad Las
50 Plague Marines (can be used as other CSMs)(2 w/melta, 7 w/plasma, 4 w/flamers)
3 Rhinos
2 Helbrutes
70 Cultists

With my goals in mind, what would you do? Remember, i am willing to make an allied detachment and/or buy additional units.
   
Made in us
Painlord Titan Princeps of Slaanesh





Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles.

Use puppet master on super heavies by having Belakor.

It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Give this article a read. I found it quite interesting

http://www.torrentoffire.com/3873/can-msu-work-in-deathstar-40k

"Backfield? I have no backfield." 
   
Made in us
Psychic Novitiate selected by a Gatherer



Fresno, CA

 Filch wrote:
Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles.

Use puppet master on super heavies by having Belakor.

It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars.


Weight of dice really doesn't do anything against 2++ because only 1/36 wounds will not get saved and the cultists wont be able to tarpit a deathstar that has hit and run. They will use their ridiculous move to go right around the cultists and attack more optimal targets imo. The MSU is probably your best bet.

What is your local meta like Nuln_Oil?

Icejza_DaChilla
 
   
Made in us
Longtime Dakkanaut




United States of America

At 2k with DFOC you will probably want to run something like nurgle biker lord running with spawn, 2 flying DP blakor, heldrakes and then fill out troops with units of 10 cultists, and spread them out so they cannot get multi assaulted.

11k+
4k
7k
3k 
   
Made in us
Painlord Titan Princeps of Slaanesh





Did not know those death stars had hit and run.

If you do msu then spam plague marines with meltaguns in rhinos with combi meltas because melta guns are ap1. If you foot slog them then they are easily charged n locked in melee preventing your other units from shooting those engaged in melee.

This message was edited 1 time. Last update was at 2014/04/03 23:16:15


 
   
Made in us
Longtime Dakkanaut




United States of America

Well, only "deathstars" that have HnR are seercouncil with the baron, farsight bomb if one has the upgrade that gives HnR, beaststar has HnR if it has the baron, screamerstar doesn't have HnR, centstar only has HnR if the buffmander took it.

If you can find a way to target them out then you can lock in CC, or hope they fail their hit and run I test.

This message was edited 1 time. Last update was at 2014/04/03 23:47:19


11k+
4k
7k
3k 
   
Made in us
Bush? No, Eldar Ranger





icejza_dachilla wrote:
 Filch wrote:
Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles.

Use puppet master on super heavies by having Belakor.

It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars.


Weight of dice really doesn't do anything against 2++ because only 1/36 wounds will not get saved and the cultists wont be able to tarpit a deathstar that has hit and run. They will use their ridiculous move to go right around the cultists and attack more optimal targets imo.


Correct me if I'm wrong, but if you're speaking of the Screamerstar Weight of die does work. Once the first one gets through, that 2++ drops, and from there, they're really exspensive windriders with a 4++.

School's out, the War Machine rolls once more
6000 pts  
   
Made in us
Spawn of Chaos






 Will1541 wrote:
icejza_dachilla wrote:
 Filch wrote:
Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles.

Use puppet master on super heavies by having Belakor.

It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars.


Weight of dice really doesn't do anything against 2++ because only 1/36 wounds will not get saved and the cultists wont be able to tarpit a deathstar that has hit and run. They will use their ridiculous move to go right around the cultists and attack more optimal targets imo.


Correct me if I'm wrong, but if you're speaking of the Screamerstar Weight of die does work. Once the first one gets through, that 2++ drops, and from there, they're really exspensive windriders with a 4++.


Uh what? Screamer star always has a 2++ if the grimoire works. It doesn't degrade after they suffer a wound. The grimoire does not affect the bearer though. Might be able to capitalize on that if your opponent makes a mistake.
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Will1541 wrote:
icejza_dachilla wrote:
 Filch wrote:
Damn i am jealous of your collection. On top of that you was smart to magnetize most of your vehicles.

Use puppet master on super heavies by having Belakor.

It seems as though 9 oblitz should be able to kill termi with 2+ saves but the deathstars you say have 2++ saves. U gotta go melta with that. Maybe many squads of plague marines and melta guns. U then have to force wounds by mass shots or wounds. I think you should run typhus and field 70 cultist zombies to tarpit the death stars.


Weight of dice really doesn't do anything against 2++ because only 1/36 wounds will not get saved and the cultists wont be able to tarpit a deathstar that has hit and run. They will use their ridiculous move to go right around the cultists and attack more optimal targets imo.


Correct me if I'm wrong, but if you're speaking of the Screamerstar Weight of die does work. Once the first one gets through, that 2++ drops, and from there, they're really exspensive windriders with a 4++.


Believe your thinking of the dark eldar shadow feild

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

 Nuln_Oil wrote:
My local gaming store is hosting a 2000 point tourney using all available rules. I'm trying to build a CSM list that will have a chance to beat some of the more common deathstars. In particular, I'm talking about Eldar/Tau/Taudar. I would also like the ability to handle super heavies, but it is not necessary. Primarily, I am interested in building a list that will give me the best chance at knocking out players who bring the cheese. I am not concerned, at all, with winning the tournament. My life will be content if I take out someone relying on a 2++ re-rollable, and so forth.

What I need is a little help building a list to do this. I am willing to add on an allied detachment, and I willing to buy additional models. Here's what I am working with:

1 Chaos Lord on Bike, options for burning brand, LC, PF, and Burning Brand.
1 Chaos Sorcerer on Bike, with Sword
8 Spawn
3 Heldrakes (magnetized)
9 Obliterators
2 Predators (all options magnetized)
2 Forgefiends/Maulerfiends (magentized)
5 Termies (not assembled yet, so all options possible)
Kharn
Typhus
Abaddon
2 Daemon Princes (1 Black Mace, 1 Sword)
Be'Lakor
ADL w/Quad and Comms
2 Sentry Defense w/Quad Las
50 Plague Marines (can be used as other CSMs)(2 w/melta, 7 w/plasma, 4 w/flamers)
3 Rhinos
2 Helbrutes
70 Cultists

With my goals in mind, what would you do? Remember, i am willing to make an allied detachment and/or buy additional units.


Be'Lakor and the spawn are a must. Use hallucinate to control the deathstar, throw invis spawn at it if you cannot stop it.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Sinewy Scourge




Murfreesboro, TN

Combination of farseers, fortune, and runes of warding can make using hallucinate a difficult proposition. A 3+ rerollable DTW is hard to get past.

On another note, heldrakes are great for killing supporint/scoring units in the backfield.

This message was edited 1 time. Last update was at 2014/04/04 14:21:03


"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Regular Dakkanaut






Thank you for all your comments!

I have been thinking about going MSU, as it will make it more difficult to weaken my army, especially as the game goes on. Here is a list I have so far:

HQ:

Chaos Lord, Bike, MoN, LC PF, Sigil, Horns, melta bombs - 200

Sorcerer, terminator armor - 85

Troops

5 x 10 Cultists - 250

Fast -

5 x Spawn, MoN - 180

2 x Heldrake - 340

Heavy

4 x 2 Obliterators, MoN, - 608

Fortification

Bastion w/Quad, 1 x Void shield - 150

2 x Quad Las Sentry - 150

Total = 1963

The plan with the heavy support and drakes is as can be expected. The cultists will stay in reserves, and come out to take objectives. The bastion will be manned by the Sorcerer and kept in the mid back field. The Quad Las Sentry on the sides.

An alternative list:

HQ:

Be'Lakor - 350

Sorcerer, terminator armor - 85

Troops

5 x 10 Cultists - 250

Fast -


2 x Heldrake - 340

Heavy

4 x 2 Obliterators, MoN, - 608

Fortification

Bastion w/Quad, 1 x Void shield - 150

2 x Quad Las Sentry - 150

Total = 1923

Same idea as above, but I would keep Be'Lakor out of LoS, possibly on the bastion, until his psyk powers are necessary.

I have lots of wiggle room.

This message was edited 1 time. Last update was at 2014/04/04 16:08:16


 
   
 
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