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		<title><![CDATA[Latest posts for the thread "Tzeench Daemons, modifying my 6th ed list..."]]></title>
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				<title>Tzeench Daemons, modifying my 6th ed list...</title>
				<description><![CDATA[ So after being determined to stick to my tzeench theme in 6th, I feel a little rewarded. Pink horrors now offer something that both daemonettes and plague bearers don't - warp charge. My old list had 4 <span class="glossaryitem" onmouseover='gp(630);'>fmc</span>'s in it and 2 squads of 10 horrors. I've modified it on the off chance I can potentially use the heralds to summon a lord of change, the one thing I've removed from my list. I know it seems odd, removing something to attempt to summon it, But my <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> was ML3, and the three heralds are a combined ML9. I also gain extra horrors giving me an extra 2 <span class="glossaryitem" onmouseover='gp(195);'>WC</span> points. If I get really lucky and all 3 heralds can summon a <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>, that does reduce my warp charge, but would give me 6 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s at 1500 points! Let me know what you think......I think I will struggle potentially with anti air...<br /> <br /> 1500 Pts - Codex: Chaos Daemons Roster<br /> <br /> Total Roster Cost: 1498<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Kairos Fateweaver (1#, 300 pts, Warlord)<br />    1 Kairos Fateweaver<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Herald of Tzeentch (1#, 95 pts)<br />    1 Herald of Tzeentch + Psyker Mastery Level 3<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Herald of Tzeentch (1#, 95 pts)<br />    1 Herald of Tzeentch + Psyker Mastery Level 3<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Herald of Tzeentch (1#, 95 pts)<br />    1 Herald of Tzeentch + Psyker Mastery Level 3<br /> <br /> Troops: Pink Horrors of Tzeentch (14#, 126 pts)<br />    14 Pink Horrors of Tzeentch<br /> <br /> Troops: Pink Horrors of Tzeentch (13#, 117 pts)<br />    13 Pink Horrors of Tzeentch<br /> <br /> Heavy Support: Daemon Prince (1#, 335 pts)<br />    1 Daemon Prince + Daemonic Flight + Warp-forged Armour + Exalted Rewards + Psyker Mastery Level 3 + Daemon of Tzeentch<br /> <br /> Heavy Support: Daemon Prince (1#, 335 pts)<br />    1 Daemon Prince + Daemonic Flight + Warp-forged Armour + Exalted Rewards + Psyker Mastery Level 3 + Daemon of Tzeentch]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 10:24:00]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Tzeench Daemons, modifying my 6th ed list...</title>
				<description><![CDATA[ I believe this list will do just fine in 7th. <br /> <br /> The only thing I will say is to watch out for the new restriction that a unit cannot cast the same power in the same turn so you might have issues getting off multiple versions of Summoning and the like if you have multiple Heralds in the same Horror squad.]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 10:45:31]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Tzeench Daemons, modifying my 6th ed list...</title>
				<description><![CDATA[ But I can cast different summonings right? So putting 2 heralds in 1 squad, and 1 in the other means both units can summon more horrors...and the unit with 2 heralds, the second herald can summon something else....]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 10:58:44]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Tzeench Daemons, modifying my 6th ed list...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9cbaa4b1bae0a8ec5085fc040d542db7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/596856/6866942.page"><b>Khaine's Wrath wrote:</b></a><br/>But I can cast different summonings right? So putting 2 heralds in 1 squad, and 1 in the other means both units can summon more horrors...and the unit with 2 heralds, the second herald can summon something else....</div></blockquote><br /> <br /> Yes that is correct. So one unit can cast one instance of Summoning (And one instance of any other spell they know) and the second unit can do the same.]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 11:06:15]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>Re:Tzeench Daemons, modifying my 6th ed list...</title>
				<description><![CDATA[ This is correct which is why you don't want to put a Herald in a unit of Tzeentch Pink Horrors that also have Summons or a spell the same as there.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 15:32:02]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Re:Tzeench Daemons, modifying my 6th ed list...</title>
				<description><![CDATA[ I'm curious to know if you've looked at the Tzeentch Chariots.  With the changes to the Chariot rules, did these become playable now? Or are they still just meh?]]></description>
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				<pubDate><![CDATA[Mon, 26 May 2014 17:10:12]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>Tzeench Daemons, modifying my 6th ed list...</title>
				<description><![CDATA[ I think you need to make a hard decision <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.<br /> <br /> You are missing a few key things and have no points to get them.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> should have a 10 point upgrade that makes them s8<br /> your heralds should take locus things (cant remember the names cause i never take heralds) I think greater of conjuration. think its 30 pts.<br /> <br /> if you remove one herald you lose 3 warp charges, but.. in doing so you buff your two <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s, and all of your horrors/heralds witch fires, also you can bolster your horror squads to 16+ models each, which would gain you back two warp charges.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 May 2014 22:54:20]]> GMT</pubDate>
				<author><![CDATA[ Admiral General Aladeen]]></author>
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				<title>Tzeench Daemons, modifying my 6th ed list...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f18224a1adfb7b3dbff668c9b655a35a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/596856/6866915.page"><b>Voodoo_Chile wrote:</b></a><br/>I believe this list will do just fine in 7th. <br /> <br /> The only thing I will say is to watch out for the new restriction that a unit cannot cast the same power in the same turn so you might have issues getting off multiple versions of Summoning and the like if you have multiple Heralds in the same Horror squad.</div></blockquote><br /> <br /> The rules don't say what you think they say. Here's the post that helped me understand....<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/90a0772054c8e3a493ac5878b903f313.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/596550/6862367.page"><b>Scott-S6 wrote:</b></a><br/>If they [an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> Psyker joined to another Psyker/Brother] count as a psyker unit then that doesn't work because you select the unit to manifest a power - not an individual psyker. You then have no mechanism to assign perils to a model.<br /> <br /> So, if they want to play it that way then you can't cast the same power twice but you are now immune to perils.<br /> <br /> As such it's implied that regular pskyers are treated individually while units with brotherhood of psykers are treated collectively but the wording is extremely vague.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 06:10:19]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Tzeench Daemons, modifying my 6th ed list...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/853bbb8fa4f5445fbf0c747568ba664b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/596856/6873648.page"><b>Admiral General Aladeen wrote:</b></a><br/>I think you need to make a hard decision <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.<br /> <br /> You are missing a few key things and have no points to get them.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> should have a 10 point upgrade that makes them s8<br /> your heralds should take locus things (cant remember the names cause i never take heralds) I think greater of conjuration. think its 30 pts.<br /> <br /> if you remove one herald you lose 3 warp charges, but.. in doing so you buff your two <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s, and all of your horrors/heralds witch fires, also you can bolster your horror squads to 16+ models each, which would gain you back two warp charges.<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> I like this idea. Thank you. ]]></description>
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				<pubDate><![CDATA[Wed, 28 May 2014 14:19:32]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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