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![[Post New]](/s/i/i.gif) 2014/05/24 21:08:49
Subject: Psyker Units in 6.5
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Pauper with Promise
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Hey guys,
There is one thing that bothers me in new edition. I'm a big fan of Eldar Jetlock council, and the new wordings make me kinda sick.
"No unit can attempt to manifest the same psychic power more than once per psychic phase"
And then
"For proposes of any rules, the term "Psyker" and "Psyker unit" refers tо any unit with the Psyker, Psychic Pilot or Brotherhood of Psykers special rules"
So, first of all. There is a council and two farseers in one unit. Only ONE fortune from ALL the bastards, and then it gets denied. No more fortunes from unit. Amirite?
Next. Two farseers join guardians. Psyker unit, isn't it? Perils vs. random farseer or even guardians? For the purposes of the rules they are one unit, so peril random psyker.
These things kinda don't make out with each other, as far as I see.
Either we assume, that unit of warlocks and two farseers are totally different units and entities, even together, or we get random peril allocation. We can't have a strange "psyker" entity which is a single farseer for purposes of peril, and then we have a "psyker unit" when we have, like, ten of them in one unit. That doesn't make sense for me. And I really had HARD time making 8 of these warlocks, spending a month or so to convert each, thus if this really plays out as written, GW, I leave.
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![[Post New]](/s/i/i.gif) 2014/05/24 21:26:19
Subject: Psyker Units in 6.5
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Longtime Dakkanaut
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If the model is a psyker then he casts his own powers. He cannot duplicate powers but nothing stops another psyker in the same unit from casting the same power. If he is a brotherhood then he casts once for all.
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![[Post New]](/s/i/i.gif) 2014/05/24 21:29:11
Subject: Psyker Units in 6.5
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Lord of the Fleet
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That's how I'm reading it also but it's kinda vague.
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![[Post New]](/s/i/i.gif) 2014/05/24 21:43:17
Subject: Psyker Units in 6.5
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Pauper with Promise
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That's how I want to read, but my local community is currently reading it AW. So, there are eight warlocks and two farseers, all of which have psyker. Therefore, they are a psyker unit, which comes from the rules. And therefore, they can cast only one type of power each turn. So, 8 locks can cast 8 different named powers.
I kinda get, that we can say that IC are psyker units on their own, but council is ONE unit, and it's a psyker one. Which breaks it and throws a blanket over it.
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![[Post New]](/s/i/i.gif) 2014/05/24 21:45:17
Subject: Psyker Units in 6.5
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Lord of the Fleet
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If they're a psyker unit how do you decide who gets perils? You only randomize for a unit with brotherhood of psykers... FAQ definitely needed.
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This message was edited 1 time. Last update was at 2014/05/24 21:46:34
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![[Post New]](/s/i/i.gif) 2014/05/24 21:49:15
Subject: Psyker Units in 6.5
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Pauper with Promise
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As my community interprets it - I have 8 psykers, but 1 psyker unit. Each is an individual, who knows 2 powers (primaris+anything rolled). Each has one mastery level. And each attempts to cast the power he has, getting peril'd if what. But all these unique guys can't cast similarly named powers since they are a "psyker unit", which restricts them from doing so. I have no arguments against, that's why I'm here for help :c
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![[Post New]](/s/i/i.gif) 2014/05/24 21:53:36
Subject: Psyker Units in 6.5
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Courageous Space Marine Captain
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Makcimak wrote:As my community interprets it - I have 8 psykers, but 1 psyker unit. Each is an individual, who knows 2 powers (primaris+anything rolled). Each has one mastery level. And each attempts to cast the power he has, getting peril'd if what. But all these unique guys can't cast similarly named powers since they are a "psyker unit", which restricts them from doing so.
Yep, this seems to be the case.
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![[Post New]](/s/i/i.gif) 2014/05/24 21:54:05
Subject: Psyker Units in 6.5
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Fully-charged Electropriest
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"No unit can attempt to manifest the same psychic power more than once per psychic phase"
Note it says "No unit" and not "No psyker unit" or "No psyker" so by strict RAW any unit can only manifest each power once regardless of how many psykers who have the power happen to be in the unit at the time.
The Warlocks may not be a "psyker unit" but they are a "unit" made of "psykers".
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This message was edited 1 time. Last update was at 2014/05/24 21:55:04
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![[Post New]](/s/i/i.gif) 2014/05/24 21:54:19
Subject: Psyker Units in 6.5
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Lord of the Fleet
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If they count as a psyker unit then that doesn't work because you select the unit to manifest a power - not an individual psyker. You then have no mechanism to assign perils to a model.
So, if they want to play it that way then you can't cast the same power twice but you are now immune to perils.
As such it's implied that regular pskyers are treated individually while units with brotherhood of psykers are treated collectively but the wording is extremely vague.
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This message was edited 1 time. Last update was at 2014/05/24 21:56:04
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![[Post New]](/s/i/i.gif) 2014/05/25 00:39:49
Subject: Psyker Units in 6.5
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Longtime Dakkanaut
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Scott-S6 wrote:If they count as a psyker unit then that doesn't work because you select the unit to manifest a power - not an individual psyker. You then have no mechanism to assign perils to a model.
So, if they want to play it that way then you can't cast the same power twice but you are now immune to perils.
As such it's implied that regular pskyers are treated individually while units with brotherhood of psykers are treated collectively but the wording is extremely vague.
Pretty much this. The psyker unit would refer to brotherhoods.
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![[Post New]](/s/i/i.gif) 2014/05/25 07:27:23
Subject: Psyker Units in 6.5
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Monster-Slaying Daemonhunter
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Fragile wrote: Scott-S6 wrote:If they count as a psyker unit then that doesn't work because you select the unit to manifest a power - not an individual psyker. You then have no mechanism to assign perils to a model.
So, if they want to play it that way then you can't cast the same power twice but you are now immune to perils.
As such it's implied that regular pskyers are treated individually while units with brotherhood of psykers are treated collectively but the wording is extremely vague.
Pretty much this. The psyker unit would refer to brotherhoods.
Yep, good job Scott. This seems to be the logical solution to the problem. I wish it was a bit more straightforward in the rules, though. GW still seems to not consider that some words like "unit" have two meanings. (In this case, unit on the table, and unit in the Force Org.)
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