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		<title><![CDATA[Latest posts for the thread "Competitive Grey Knights at 1500 points. "]]></title>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ OK, I've done a lot of collaborating with someone from this forum who seems to know what he's talking about. (Thanks Zagman, I owe ya!) and I have come up with a much better version of a competitive list for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> at 1500 points. I'd like to know how people think it'll do, and what will be hard to deal with. <br /> <br /> Also, I'm struggling to make decisions on the purifiers. Do I keep all 4 incinerators, or drop 2 for storm bolsters and swords, or drop all four? They're going to get objective secured from the grand master and be joined by the inquisitor for quite a nasty little unit.... <br /> <br /> The idea is for them to start in the raven in reserve. As will mordark since he can non scatter deepstrike on turn one. Ideally the Knight will jump forward and burn, maim and kill. If I get lucky, he will get objective secured as well. And that 30“ Teleport could prove amazing in the dying turns of the game. <br /> <br /> Anyways, I have something like 10 warp charge. So I should have no problem activating force weapons and getting hammerhand off. <br /> <br /> Let me know what you think. <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (440pts)<br /> <br />     * Grand Master Mordrak<br />         * Ghost Knights<br />             2x Ghost Knight with Nemesis Daemon Hammer, 2x Ghost Knight with Nemesis Force Halberd<br /> <br /> <br />     * Inquisitor<br />         * Ordo Xenos Inquisitor<br />             Power Armour, Rad Grenades<br />             * Psyker<br />                 Force Sword<br /> <br /> <br /> + Elites + (255pts)<br /> <br />     * Purifiers<br />         4x Incinerator, Storm Bolter and Nemesis Daemonhammer, 4x Storm Bolter and Nemesis Force Halberd<br />         * Knight of the Flame<br />             Nemesis Force Halberd, Storm Bolter<br /> <br /> <br /> + Troops + (320pts)<br /> <br />     * Grey Knight Strike Squad<br />         Psycannon, 3x Storm Bolter and Nemesis Force Sword<br />         * Justicar<br />             Nemesis Force Sword, Storm Bolter<br />         * Razorback <br />             Psybolt Ammunition, Twin Linked Heavy Bolters<br /> <br /> <br />     * Grey Knight Strike Squad (160pts) <br />         Psycannon, 3x Storm Bolter and Nemesis Force Sword<br />         * Justicar<br />             Nemesis Force Sword, Storm Bolter<br />         * Razorback<br />             Psybolt Ammunition, Twin Linked Heavy Bolters<br /> <br /> <br /> + Fast Attack + (225pts)<br /> <br />     * Stormraven Gunship<br />         Psybolt Ammunition, Twin Linked Assault Cannons, Twin Linked Multi Meltas<br /> <br /> <br /> + Heavy Support + (260pts)<br /> <br />     * Nemesis Dreadknight<br />         Heavy Incinerator, Nemesis Doomfist and Greatsword, Personal Teleporter]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 14:12:53]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Re:Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ No problem Khaine's Wrath, I just tried to help you take the list concept you were going for and put a more effective version of it on the table.<br /> <br /> I'm still not a huge fan of having only Mordrak, Ghost Knights, and the Dreadknight in their face.  Some armies are going to be able to handle that threat and possibly pick the army apart piecemeal.<br /> <br /> I know you don't want to give up the Inquisitor assault unit in the Raven, but if you find opponents are able to handle your initial pressure you may need to drop them for a full Interceptor Squad and save them for the bump to 1850.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 14:46:48]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Piecemeal is exactly right.  With this list you aren't putting pressure on your opponent but rather making a target priority super easy.  <br /> <br /> Right now you've got 1 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and 5 terminators in the opponent's face T1, which is only 10 stormbolter shots and 1 heavy incinerator.  You won't kill very much in an alpha strike which leaves the whole army to shoot these guys and safely ignore the 5 man strike squads in <span class="glossaryitem" onmouseover='gp(112);'>RBs</span>. Turn two is them mopping up what is left of your initial wave then taking down the razorbacks and strike squads, turn 3 is the purifiers.<br /> <br /> Modrak is tough to use because the whole list has to be built around the idea.  Modrak plus 2-3 Dreadknights and 2-3 interceptor squads possibly with Dark Angel allies.  I'm not sure it can be done in 7th with only 1500 points<br /> <br /> Here are a couple of ideas, depending on the situation you'll usually want to combat squad the interceptors<br /> <br /> 400 Mordrak + 5 terminators<br /> 100 Coteaz<br /> 180 pts for cheap henchmen squads to hide<br /> 280 10 man interceptors w/ 2 Psycannon<br /> 280 10 man interceptors w/ 2 Psycannon<br /> 260 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> w/incinerators, teleporter, sword<br /> <br /> <br /> 400 Mordrak + 5 terminators<br /> 100 Coteaz<br /> 200 pts for cheap henchmen squads to hide<br /> 140 5 man interceptors w/ Psycannon<br /> 140 5 man interceptors w/ Psycannon<br /> 260 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> w/incinerators, teleporter, sword<br /> 260 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> w/incinerators, teleporter, sword<br /> <br /> If you want a Purifier list, you're better off with a Purgation squad toting them since they are cheaper.<br /> <br /> A much better list is to just mech up and prepare for a turn 2 strike, 17 warp charge for force weapons and denial, 24 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, 8 objective secured units.<br /> 1500<br /> 100 Coteaz<br /> 189 5 Purifiers, 2 halberds, 1 hammer, 2 Psycannons in Rhino<br /> 189 5 Purifiers, 2 halberds, 1 hammer, 2 Psycannons in Rhino<br /> 160 5 Strike Squad, 1 Psycannon in Razorback w/Psybolt<br /> 160 5 Strike Squad, 1 Psycannon in Razorback w/Psybolt<br /> 106 3 acolytes w/meltaguns, 1 acolyte,1 Psyker in <span class="glossaryitem" onmouseover='gp(112);'>RB</span> w/Psybolt<br /> 106 3 acolytes w/meltaguns, 1 acolyte,1 Psyker in <span class="glossaryitem" onmouseover='gp(112);'>RB</span> w/Psybolt<br /> 255 Storm Raven w/<span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, hurricane bolters, psybolt<br /> 100 Purgation with 4 incinerators (in SR)<br /> 135 Dreadnought with 2 autocannons, psybolt]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 15:52:55]]> GMT</pubDate>
				<author><![CDATA[ wormark]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ OK. I'll explain some things. <br /> <br /> I really don't want to take war bands as troops. Personally I hate the models, and don't like the look or feel of them. Secondly the inquisitor I am taking is because I am building my own. A kit bash that I really want to try out. But I will try plying around to see. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 15:57:20]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't really have an acolyte model.  The models that are listed as acolytes are actually models from the daemonhunter codex that don't have rules anymore, but don't actually fit in as acolytes since they don't have the right equipment.  <br /> <br /> You could build them using Scions, which look much better.  I personally use warzone bauhaus figures, dirt cheap and look better too:<br /> <a href="http://gravengames.co.uk/warzone-bauhaus-imperial-soldiers-review/" target="_blank" rel="nofollow">http://gravengames.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/warzone-bauhaus-imperial-soldiers-review/</a><br /> <br /> You did say competitive, so have a read here<br /> <a href="http://www.fritz40k.com/2014/06/tournament-tips-top-guys-dont-want-you.html" target="_blank" rel="nofollow">http://www.fritz40k.com/2014/06/tournament-tips-top-guys-dont-want-you.html</a><br /> <br /> Now having go that out of the way, let's reframe this as building the best list using the inquisitor you're making.  Inquisitors can be almost anything -- assault based, supportive, Psykers, shooty, bare bones.  What other units are you wanting to use?]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 16:22:44]]> GMT</pubDate>
				<author><![CDATA[ wormark]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ OK. I've ordered bits for him as well. He is a plastic kit bash.  The stats for him are above. Power armour. Psyker. Force weapon. And I normally equip rad grenades. I'll explain why. <br /> <br /> My primary opponent is tau. And he irritates me. A lot. He runs o'vesa and at least one other riptide. If not two. The thought of instant deathing them all with a S10 hammer is exciting. Hence the combo of a unit with a hammer, rad grenades and hammerhand. <br /> <br /> I'm also pretty keen on some kind of grand master. Because I love the idea of anything with a personal Teleporter being able to objective grab on the final turn with a 30" shunt. This can be in the form of a Dreadknight or interceptors. I like storm ravens, but they're not a must. And acolytes are now at least a little tempting. In a psyback of course. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I also like the idea of a shield breaking vindicare. But feel he will die too fast... ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 16:36:01]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Tau is a really tough matchup for your initial list as he'll easy have enough firepower to dismantle you in waves.  Tau is a tough matchup for almost anyone as you really need a lot of line of site blocking terrain against them. Almost anything can take interceptor for only 5 points, so deep striking is a non-starter unless there is some way to hide.  You don't want to deep strike then get a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 Ap2 pie plate on you with only a 5++ between you and instant death.<br /> <br /> You don't have to choose between activating force weapons and hammerhand now. You just have to have sufficient warp charge to activate when you need it and plan ahead. Luckily <span class="glossaryitem" onmouseover='gp(305);'>GK</span> have plenty of <span class="glossaryitem" onmouseover='gp(195);'>WC</span>.  Since hammerhand is +2 strength, you can instant death anything with T4 after rad grenades.  Falchions are an option for weight of attacks.  Hammers are still needed to take on vehicles. Against Tau halbersds are mostly useless because of their low <span class="glossaryitem" onmouseover='gp(74);'>init</span>.<br /> <br /> I believe that grand strategy can make a unit troops before they split into combat squads, so taking a 10 man interceptor squad can give you potentially 2 units with objective secured.<br /> <br /> 195 Grand Master, hammer, rad grenades<br /> 78 Xenos Inquisitor, Psyker, power armor, rad grenades<br /> 261 9 Purifiers 5 falchions, 4 hammers<br /> 161 5 man strike squad, psycannon <span class="glossaryitem" onmouseover='gp(112);'>RB</span> w/psybolt, searchlight<br /> 160 5 man strike squad, psycannon <span class="glossaryitem" onmouseover='gp(112);'>RB</span> w/psybolt<br /> 160 5 man strike squad, psycannon <span class="glossaryitem" onmouseover='gp(112);'>RB</span> w/psybolt<br /> 280 10 man interceptor w/2 psycannons<br /> 205 Stormraven<br /> <br /> Combat squad the interceptors and hide.  <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and Purifiers load up in the stormraven, pray the rest of the units can hold out until they arrive with double rad goodness. Don't get in range of any broadsides, who will be a higher priority than riptides.  Warp quake can't protect you anymore from Ovesa deep striking wherever he wants, so you'll lose one unit instantly.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 17:51:05]]> GMT</pubDate>
				<author><![CDATA[ wormark]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9cbaa4b1bae0a8ec5085fc040d542db7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600242/6927114.page"><b>Khaine's Wrath wrote:</b></a><br/>OK. I'll explain some things. <br /> <br /> I really don't want to take war bands as troops. Personally I hate the models, and don't like the look or feel of them. Secondly the inquisitor I am taking is because I am building my own. A kit bash that I really want to try out. But I will try plying around to see. </div></blockquote><br /> <br /> For henchmen I use <span class="glossaryitem" onmouseover='gp(119);'>SM</span> scouts and convert them to the flavor of the inquisitor (Mallues to more pure and Xenos more burny). It's pricier but I personally don't mind. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 18:21:14]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/08622047e8e2e26e7cf519780474f5c8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600242/6927477.page"><b>wormark wrote:</b></a><br/>Tau is a really tough matchup for your initial list as he'll easy have enough firepower to dismantle you in waves.  Tau is a tough matchup for almost anyone as you really need a lot of line of site blocking terrain against them. Almost anything can take interceptor for only 5 points, so deep striking is a non-starter unless there is some way to hide.  You don't want to deep strike then get a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 Ap2 pie plate on you with only a 5++ between you and instant death.<br /> <br /> You don't have to choose between activating force weapons and hammerhand now. You just have to have sufficient warp charge to activate when you need it and plan ahead. Luckily <span class="glossaryitem" onmouseover='gp(305);'>GK</span> have plenty of <span class="glossaryitem" onmouseover='gp(195);'>WC</span>.  Since hammerhand is +2 strength, you can instant death anything with T4 after rad grenades.  Falchions are an option for weight of attacks.  Hammers are still needed to take on vehicles. Against Tau halbersds are mostly useless because of their low <span class="glossaryitem" onmouseover='gp(74);'>init</span>.<br /> <br /> I believe that grand strategy can make a unit troops before they split into combat squads, so taking a 10 man interceptor squad can give you potentially 2 units with objective secured.<br /> <br /> 195 Grand Master, hammer, rad grenades<br /> 78 Xenos Inquisitor, Psyker, power armor, rad grenades<br /> 261 9 Purifiers 5 falchions, 4 hammers<br /> 161 5 man strike squad, psycannon <span class="glossaryitem" onmouseover='gp(112);'>RB</span> w/psybolt, searchlight<br /> 160 5 man strike squad, psycannon <span class="glossaryitem" onmouseover='gp(112);'>RB</span> w/psybolt<br /> 160 5 man strike squad, psycannon <span class="glossaryitem" onmouseover='gp(112);'>RB</span> w/psybolt<br /> 280 10 man interceptor w/2 psycannons<br /> 205 Stormraven<br /> <br /> Combat squad the interceptors and hide.  <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and Purifiers load up in the stormraven, pray the rest of the units can hold out until they arrive with double rad goodness. Don't get in range of any broadsides, who will be a higher priority than riptides.  Warp quake can't protect you anymore from Ovesa deep striking wherever he wants, so you'll lose one unit instantly.<br /> </div></blockquote><br /> <br /> I like the principle of this list, but I'm going to attempt to change it slightly... <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Although I am hugely concerned at the amount of points in reserve.... ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 19:19:36]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ I'm not entirely happy with it either.  At 1500, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are so expensive without using henchmen for cheap troops.I have using anything but 5 or 10 for marines, but that's the only way to get them all in the stormraven.  Otherwise, the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> don't have anywhere else to go.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 19:27:17]]> GMT</pubDate>
				<author><![CDATA[ wormark]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Well I like the fact that you can model your own acolytes. So I might use those. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 19:28:50]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Putting anything in a raven is risky, even now vehicle are tougher, taking <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 hits on stuff if it crashes means almost everything inside will die.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 19:29:01]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ I am contemplating not taking a raven at all,  but it's the only way of getting the inquisitor into combat. But I have a cunning plan... ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 19:31:12]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ They're still solid gunships for ground and anti air and anti armor.  Especially the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> ones.  Probably the best Stormraven type at the moment.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 19:35:32]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ I know. But that's still 205 points in reserve. I do love them. Perhaps I'll add one in at bigger point games. But to fully utilise it here for the inquisitor it risks leaving far too much in reserve. One bad red reserve rill and I could be tabled before they arrive. I need to hit him with multiple units at once like you said. ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 19:38:34]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ The only thing I ever put in my storm raven anymore is a cheap 100 pt Purgation inceinerator squad or cheap henchmen.  <br /> <br /> The only other assault vehicle is a land raider, which is an even bigger point sink, but a crusader can hold 16 models and is worth considering so that you can take a full 10 man squad or 7 terminators plus the inqusitor.<br /> <br /> I'm really not sure how to get the inquisitor into assault otherwise.  You could just use the Grand master with grenades as the assault spearhead, then use the inquisitor as a supporting piece.<br /> <br /> I'm interested in your cunning plan.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jun 2014 22:06:38]]> GMT</pubDate>
				<author><![CDATA[ wormark]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ The cunning plan failed at the first hurdle. I completely forgot henchmen are only troops if coteaz is in the list. So I'm back to square one in a mad attempt to get this list to work. Off to the drawing board. Unless you have any other suggestions? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> OK, here's an idea:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: grand master, Damon hammer, brain mines. <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Xenos Inquisitor, rad grenades, power armour, psyker<br /> <br /> Troops: 5x Terminators 1x hammer, 2x halberd, 2x sword. Psybolt ammo<br /> Troops: 5x Strike Squad. 1x halberd, 1x Psycannon, 3x sword + Razorback with Psybolt. <br /> <br /> Fast attack: 10x interceptors, 2x halberd, 2x hammers, 2x Psycannon, 4x swords, Psybolt ammo<br /> <br /> Heavy: Dreadknight, sword, Incinerator, teleporter. <br /> <br /> Heavy: Land raider crusader, Psybolt ammo. <br /> <br /> The idea is that the Terminators can ride in the raider with the master and the inquisitor. Or the interceptors could combat squad down and ride with the inquisitor whilst the termites deep strike. Whichever is tactically better at the time. The grand master can give objective secured to either the interceptors, Dreadknight, or land raider. Or all 3 if I'm lucky. My anti air is weak. Relying on snap shooting Psycannons or assault cannon. I could drop Psybolt on the interceptors and Terminators to give my razorback an assault cannon. But that's my basic idea. Thoughts? ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2014 09:23:19]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9cbaa4b1bae0a8ec5085fc040d542db7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600242/6929664.page"><b>Khaine's Wrath wrote:</b></a><br/>The cunning plan failed at the first hurdle. I completely forgot henchmen are only troops if coteaz is in the list. So I'm back to square one in a mad attempt to get this list to work. Off to the drawing board. Unless you have any other suggestions? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> OK, here's an idea:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: grand master, Damon hammer, brain mines. <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Xenos Inquisitor, rad grenades, power armour, psyker<br /> <br /> Troops: 5x Terminators 1x hammer, 2x halberd, 2x sword. Psybolt ammo<br /> Troops: 5x Strike Squad. 1x halberd, 1x Psycannon, 3x sword + Razorback with Psybolt. <br /> <br /> Fast attack: 10x interceptors, 2x halberd, 2x hammers, 2x Psycannon, 4x swords, Psybolt ammo<br /> <br /> Heavy: Dreadknight, sword, Incinerator, teleporter. <br /> <br /> Heavy: Land raider crusader, Psybolt ammo. <br /> <br /> The idea is that the Terminators can ride in the raider with the master and the inquisitor. Or the interceptors could combat squad down and ride with the inquisitor whilst the termites deep strike. Whichever is tactically better at the time. The grand master can give objective secured to either the interceptors, Dreadknight, or land raider. Or all 3 if I'm lucky. My anti air is weak. Relying on snap shooting Psycannons or assault cannon. I could drop Psybolt on the interceptors and Terminators to give my razorback an assault cannon. But that's my basic idea. Thoughts? </div></blockquote><br /> <br /> Looks  like a fun list with a lot of different options, but i don't think it will be very competitive.<br /> <br /> Very few objective secured units, units generally, and lack a little focus. A lot of really expensive units. <br /> <br /> As has been said <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are very expensive pointwise. I think it will be hard to make a good 1500 list without henchmen or <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2014 18:25:02]]> GMT</pubDate>
				<author><![CDATA[ Tyfus]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Well the grand masters grand strategy should some the problem of scoring units. On a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll of a 5 or higher every unit in the army will score with objective secured. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2014 19:23:17]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9cbaa4b1bae0a8ec5085fc040d542db7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600242/6931297.page"><b>Khaine's Wrath wrote:</b></a><br/>Well the grand masters grand strategy should some the problem of scoring units. On a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> roll of a 5 or higher every unit in the army will score with objective secured. </div></blockquote><br /> <br /> Grand strategy is good. But you can only use it on knight and interceptors (which can comeback squad).<br /> Not on land raider.<br /> <br /> I'm comparing more to other list of 1500. Lot of armies will have 8-12 objective secured units (4-6) units in dedicated transports. You have 5 the most. Maybe only 3-4.<br /> <br /> It's possible without that many, but then you need some hard hitting units to level the field.<br /> <br /> And some of the units are easy to kill, like 5 interceptors.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2014 20:09:49]]> GMT</pubDate>
				<author><![CDATA[ Tyfus]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ OK. I do see your point. But it's difficult to make a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list much more competitive... ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jun 2014 20:20:43]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ You need Coteaz in a competitive list.  Remember that you can just add your kit bashed inquisitor as an Inquisitorial detachment without having to take anything else.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jun 2014 20:14:25]]> GMT</pubDate>
				<author><![CDATA[ Bigfashizzel]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ I know, I just can't really fit him in.... <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> OK, I perhaps have a slightly better list.... <br /> <br /> Let me know what you think? <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grey Knight Grand Master, hammer, brain mines, Incinerator. <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Ordo Xenos Inquisitor, power armour, psyker, rad grenades<br /> Elites: 5x Purifiers, Halberd, hammer<br /> Troops: 5x Strikes, Psycannon, psyback<br /> Troops: 5x Strikes, Psycannon, payback <br /> Heavy: Land raider cruisader, Psybolt Ammunition (<span class="glossaryitem" onmouseover='gp(272);'>INQ</span>, <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and purifiers go here) <br /> Heavy: Dreadknight, Incinerator, sword, teleporter <br /> Heavy: Dreadknight, Incinerator, sword, teleporter <br /> <br /> Exactly 1500 points. A lot more mobile. Nothing is held in reserve. Slightly more firepower, slightly less squish able on the table top. Hopefully can roll high on grand strategy the targets will be the dreadknights and then the purifiers for unyielding anvil. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Jun 2014 13:38:06]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ That looks like a solid list.<br /> <br /> Looking at the list, how set are you on the purifiers?  you could trade the purifiers and <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> for an interceptor squad, splitting the inquisitor and <span class="glossaryitem" onmouseover='gp(524);'>GM</span> into the psybacks?]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 06:47:19]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ I'm not entirely set, but this is my reasoning, <br /> <br /> The inquisitor and <span class="glossaryitem" onmouseover='gp(524);'>GM</span> are set up for combat. And I think purifiers are the best combat unit. The <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> offers some decent anti infantry firepower that I'm lacking a little, and is an assault vehicle for the purifiers with the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and <span class="glossaryitem" onmouseover='gp(272);'>INQ</span>. Not to mention the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> can't get in the payback due to having terminator armour. I'm also quite excited to get out, use cleansing flame, then fire storm bolters, then charge in.... ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 09:12:01]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Ok.  The only reason I suggested interceptors was that you were playing Tau.  I'm just not convinced the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> will make it close enough is all.  If your opponent takes haywire on a suit or rail guns, it could be a sad day <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 12:49:11]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Yeah I know what you mean. I am trying to build a list that could take on multiple armies though... It's would just be all the more sweet if I could beat my friends battlesuit spam. Going to attempt to hit both riptides with the Knights as fast as possible, and use the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> to smash into broadsides, and then go from there.... <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Perhaps a redeemer is a better option with psyflame? ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 13:07:08]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Not sure, I sort of feel that the extra range on the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> gives you more options, if at the cost of close quarter effectiveness.  However, a redeemer smashing into tau lines, flaming everything then the purifiers piling out is a very, very pleasing mental image!!]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 13:19:31]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Haha, it is indeed. It is the range vs effectiveness trade off... ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 14:01:58]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ I'd just like to put in a plug for the Stormraven.   Yes, it's expensive.  And yes, it sometimes doesn't show up until turn four.  And yes, sometimes it gets shot down and everything inside it dies.  <br /> <br /> But - don't put your expensive space marines inside it.  Anything purifiers can do, Death Cult Assassins can do better. I find about 7 of them is the sweet spot, and I give them the Xenos Inquisitor with both rad and psychotroke grenades.  Trust me, hilarity ensues. <br /> <br /> You get pretty much the same hitting power of purifiers for only half the cost. If you're still considering the storm raven, <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> make it a little more economical. <br /> <br /> EDIT: Honestly, the Xenos Inquisitor isn't even necessary.  He's just necessary for when you want to positively butcher 20 man strong squads of Crusader Black Templar or something, and how often do you see those? Against any normal infantry in reasonable numbers, the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> will get the job done by themselves. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 19:42:50]]> GMT</pubDate>
				<author><![CDATA[ Belac Ynnead]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ I know Stormravens are good. And on paper they're arguably a better buy than land raiders. But I am already low on numbers in order to make it effective. Even more so considering what other armies can take at this points range, so I am keen for EVERYHTING to start on the board. At least give me a fighting chance. A Stormraven not coming in until turn four might not be a regular occurance. But it would probably cost me the game... ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 20:55:14]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Yea thats the gamble with ravens, they're arguably more survivable than the raiders and more firepower, but you take a chance on those reserve rolls]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2014 21:15:54]]> GMT</pubDate>
				<author><![CDATA[ WrentheFaceless]]></author>
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				<title>Re:Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Hey everyone!! <br /> <br /> So Stormravens .. Yeah they are good .. Yeah if they explode everything inside probably dies .. it's also true that a bad reserve roll forces you to play with 1/3 of your army in reserve for most of the game's duration.. All the above are good points . How I cope with them : <br /> <br /> 1st : I kit mine with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multi-Melta +<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault cannon + Hurricane Bolters + Psyblts for 255 points ..This gives me enough fire power to deal with everything , 4str 7 (Rending with 6s) + 6-12 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots + <span class="glossaryitem" onmouseover='gp(482);'>AT</span> with machine spirit another unit-vehicle .. Don't forget Mindstrike missiles vs Psyckers!!<br /> <br /> I also transport my " Waltz-Mortis" (as I like to call it) unit which consists of 1x Techmarine w/ Power Sword + Rad + Psychotroke + Blind Grenades (115 points) + 4x Crusaders w/ Power axes + 6x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> w/ Power Sword + Power Axe + 1x Psycker (used to be 7x <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> but the Psycker is soooo sweet know)   (160 points) <br /> <br /> This unit is a total killer !! 3++ with crusaders , 2+ with Techmarine to tank , -1 T in combination with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 swords at <span class="glossaryitem" onmouseover='gp(74);'>init</span> 6 or <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 axes in <span class="glossaryitem" onmouseover='gp(74);'>init</span> 1 (but AP2) , 4+ cover if they assault from ruins (in case crusaders are dead from extremely shooty armies) , Psychotroke FUN and re-roll to hit with Divination from Psycker !!  If you throw this unit in <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> they 'll have to deal with 32 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 <span class="glossaryitem" onmouseover='gp(351);'>atks</span> + 3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 (Servo arms) with re-rolls to hit and Instant Death    <img src="/s/i/a/80f14e5ffd51cd1bc51199153de3eacf.gif" border="0"> ...     <br /> <br /> The other sweet think about this unit is that everyone except the techmarine and the psycker MIGHT survive a crash as they all have invu save .. <br /> <br /> 2nd : OK this unit comes at 530 points with the Raven so a bad reserve roll will corner you in any game but even so considering you 'll run Coteaz , when they 'll come fourth round they can assault an OS objective to win/contest you some <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> (this unit with Coteaz has OS) <br /> <br /> So , all in all this strategy depends on personal taste and of course your opponents armies .. I personally run this unit in 1.5k points with success as the rest of my army consists of a lot Anti Armor (Vindicare in bolstered ruin with Techmarine) + 2x <span class="glossaryitem" onmouseover='gp(588);'>Psyfledreads</span> + Coteaz with more crusaders and Plasma Cannon Servitors + Henchmen + <span class="glossaryitem" onmouseover='gp(307);'>PAGKs</span> + Rhinos/<span class="glossaryitem" onmouseover='gp(112);'>RBs</span> and I try to focus on getting and camping objectives ... <br /> <br /> Hope that helps a bit !!  ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jun 2014 14:07:26]]> GMT</pubDate>
				<author><![CDATA[ Spectral]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ It's a really interesting combo. I'm just surprised it works so well at this points level. That's a third of your army in reserve. Which to me, is far too much. It's too much of a gamble. And I am trying to about the usual Coteaz and henchmen spam.... ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 07:24:28]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Re:Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Here is the list I use in 2k points games  <b>(And at this point I like to thank Elric Greywolf for his great input )</b> : <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz - 100<br /> <br /> TROOPS<br /> Warband, 3xPlasma Servitors, 3x Plasma Warriors, 4x Crusaders - 162<br /> Warband, 6xDCA, 4xCrusaders, Psyker -160<br /> Warband, 3xBolter Warriors, Psyker, Razor (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Psybolts) - 75<br /> Warband, 2xBolter Warriors, Psyker, Razor (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Psybolts) - 70<br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, 10x, Psycans, Psybolts, Rhino - 280<br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, 10x, Psycans, Psybolts, Rhino - 280<br /> <br /> ELITE<br /> Techmarine, Rad, Psycho, Blind , Servo Skull - 118<br /> Vindicare - 145<br /> <br /> FAST<br /> Stormraven - 205<br /> <br /> HEAVY<br /> Psyfleman - 135<br /> Psyfleman - 135<br /> Psyfleman - 135<br /> <br /> In 1.5k points I remove the 2x <span class="glossaryitem" onmouseover='gp(307);'>PAGKs</span> and add Hurricane Bolters + Psybolts to my Raven + another 2 Bolter Warriors  .. Enough Warp Charges for what is important every round + good objective camping until mini deathstar comes from above saving the day .. It's also kind of fluffy <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> .. Also I don't think this as Henchmen Spam ..Once again this is my playstyle and maybe won't fit your tastes.<br /> <br />  I hope this list gives you the insight you need to build your list  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 09:28:37]]> GMT</pubDate>
				<author><![CDATA[ Spectral]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>GK</span> at 1500<br /> Cotaez<br /> Inquisitor - psyker, 3 skulls<br /> rhino, two plasma cannon servitors, psyker<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> dreadknight - teleporter, sword, incinerator<br /> dreadknight - teleporter, sword, incinerator<br /> Knight Errant <br /> (needs to drop 4 points, but think about that for 1500 vs what you are putting on the table.)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 13:08:08]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b9d688181e77b4d584635761de41a601.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600242/6944829.page"><b>Inigo Montoya wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(305);'>GK</span> at 1500<br /> Cotaez<br /> Inquisitor - psyker, 3 skulls<br /> rhino, two plasma cannon servitors, psyker<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> dreadknight - teleporter, sword, incinerator<br /> dreadknight - teleporter, sword, incinerator<br /> Knight Errant <br /> (needs to drop 4 points, but think about that for 1500 vs what you are putting on the table.)<br /> </div></blockquote><br /> <br /> I know what you're saying. It would make light work of my list. But my god its dull. I would hate to field it. ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jun 2014 16:24:17]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9cbaa4b1bae0a8ec5085fc040d542db7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600242/6945473.page"><b>Khaine's Wrath wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b9d688181e77b4d584635761de41a601.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600242/6944829.page"><b>Inigo Montoya wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(305);'>GK</span> at 1500<br /> Cotaez<br /> Inquisitor - psyker, 3 skulls<br /> rhino, two plasma cannon servitors, psyker<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> 2 henchmen, 1 psyker, psyback<br /> dreadknight - teleporter, sword, incinerator<br /> dreadknight - teleporter, sword, incinerator<br /> Knight Errant <br /> (needs to drop 4 points, but think about that for 1500 vs what you are putting on the table.)<br /> </div></blockquote><br /> I know what you're saying. It would make light work of my list. But my god its dull. I would hate to field it. </div></blockquote><br /> I've noticed that 2 acolytes, psyker, psyback is becoming flavour of the month.  Problem is, I don't think it's actually that effective in a Maelstrom game and it is definitely not effective in an Eternal war game.  It is not difficult to open a psyback and then you are left with a unit which will die to a gentle breeze.    <br /> <br /> Also, what exactly does everyone plan to do with these warp charges?  You can't manifest any psychic power from inside a psyback, because it doesn't have a firing point.  In the above list, all these warp charges are going to do is give the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> +1 to its invul save (or give the psyback a 6+invul).   You could definitely get a witchfire power off (assuming that Coteaz and the Inquisitor are in the Rhino, (can the servitors use the firepoint if it was used by coteaz and crew in the psychic phase?) but given that the range of most of them is less than 18" you'll be pushing to do anything useful in T1.  And you'll be dead in T2, because I can't think of a single army that would be unable to open the rhino and kill the entire T3 squad (netting warlord) in 2 turns.<br /> <br /> With the exception of the Knight and the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, the above list seems to take no advantage of the things that <span class="glossaryitem" onmouseover='gp(305);'>GK</span> do well, (Psycannons, <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, Halberds, Grand Strategy) and maximises the psyker effect which is less useful in 7th, more unreliable and, in the above list, seems to be largely wasted.<br /> <br /> I definitely agree that the acolyte psyker combo is cheap, provides an OS <span class="glossaryitem" onmouseover='gp(458);'>DT</span> and allows you to stack on <span class="glossaryitem" onmouseover='gp(195);'>WC</span>.  But you have to use it intelligently.  If you haven't got cleansing flame on purifiers, or the ability to actually see to use Vortex, having all these extremely squishy units to provide <span class="glossaryitem" onmouseover='gp(195);'>WC</span> is basically so Coteaz can cast one of his two (three) powers.  Huh.<br /> <br /> @Khaine, I think your list is more resilient than the above.  Thinking a bit more, a standard <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with lascannons may give you more flexibility as you are moving up the table?]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2014 01:12:43]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ I am torn between which land raider to take. The thing is, the crusader makes better use of Psybolt, and does add a little bit of anti infantry which I'm lacking slightly. Especially if I'm relying on the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s to mop up armour..... <br /> <br /> And I'm with you about the above list. It's spamming cheap and actually relatively poor units. It'd probably still beat mine, but would get annihilated against an experienced tournament player... ]]></description>
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				<pubDate><![CDATA[Thu, 19 Jun 2014 04:47:00]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ OK, I think I will go with the crusader pattern <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. It's punch isn't as hard, but he has weight of fire. Won't help me massively against my tau friend, but offers more flexibility in a tournament setting.... ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 06:46:30]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ I think your choice is between the crusader and the standard one.  I can see having lascannons would be helpful (although you lose the assault cannons in exchange for <span class="glossaryitem" onmouseover='gp(51);'>HB</span>).<br /> <br /> But definitely, Crusader is the one to pick to get value from psybolts and definitely gives more flexibility.<br /> <br /> Such a shame we can't get it as a <span class="glossaryitem" onmouseover='gp(458);'>DT</span>. <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> <br /> If it helps (at all) if the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> makes it to the tau lines, you chose the wrong one <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  If it doesn't you're a genius! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 07:05:01]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Haha. Even with its assault launchers? ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 09:56:12]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9cbaa4b1bae0a8ec5085fc040d542db7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600242/6939647.page"><b>Khaine's Wrath wrote:</b></a><br/>I know Stormravens are good. And on paper they're arguably a better buy than land raiders. But I am already low on numbers in order to make it effective. Even more so considering what other armies can take at this points range, so I am keen for EVERYHTING to start on the board. At least give me a fighting chance. A Stormraven not coming in until turn four might not be a regular occurance. But it would probably cost me the game... </div></blockquote><br /> <br /> You've already received the best advice you will get, and are moving in the right direction.<br /> <br /> To beat your opponent in a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented army (like <span class="glossaryitem" onmouseover='gp(305);'>GK</span>) you need to overwhelm your opponents ability to kill squads before they reach <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.<br /> <br /> This means any staggering or delay in arrival of forces will result in defeat. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units are expensive, and Tau have a lot of firepower. The margin of error is non-existent. <br /> <br /> Teleporting Dreadknights, Great! Teleporting Interceptors, Great! ANYTHING held in reserve - very bad news. This isn't the case for other armies, or in higher point matches, but putting any <span class="glossaryitem" onmouseover='gp(305);'>GK</span> unit in a Stormraven is 300+ pts (20% of your list).<br /> <br /> You goal should be to write a list where everything becomes a target priority simultaneously. <br /> <br /> A unit a Terminators Guaranteed to arrive on T1 is great (especially if it doesn't scatter) - but you need to pair it with other units that can get in te opponents backfield on T1 as well. A squad of Teleporting Interceptions, a teleporting Dreadknight, and some Terminators deep striking wouldn't be a bad way to go.<br /> <br /> Running a Land Raider could work too, as it would apply pressure as well.<br /> <br /> Two squads of Interceptors, a Dreadknight and Terminators DSing T1 would probably be best. It's Tau, so if you can get into <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> in a meaningful way, you should be able to lock down a win.<br /> <br /> Just my $0.02]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 11:01:31]]> GMT</pubDate>
				<author><![CDATA[ znelson]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Yeah thanks bud. I think I'm there now pretty much with the latest list. I'll have two dreadknights and a land raider hammering forward on turn one with two psybacks left backfield. I did contemplate going unbound and replacing all the strikes and grand master for interceptors just to really upset him. But I'm a big fan of objective secured teleporting dreadknights..... ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jun 2014 11:14:15]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Don't go unbound.  Objective secured is way too important and <span class="glossaryitem" onmouseover='gp(305);'>GK</span> simply are too expensive to compensate for the loss of it - you literally can't get enough firepower for the points.]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 02:56:12]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9cbaa4b1bae0a8ec5085fc040d542db7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/600242/6935488.page"><b>Khaine's Wrath wrote:</b></a><br/>I know, I just can't really fit him in.... <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> OK, I perhaps have a slightly better list.... <br /> <br /> Let me know what you think? <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grey Knight Grand Master, hammer, brain mines, Incinerator. <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Ordo Xenos Inquisitor, power armour, psyker, rad grenades<br /> Elites: 5x Purifiers, Halberd, hammer<br /> Troops: 5x Strikes, Psycannon, psyback<br /> Troops: 5x Strikes, Psycannon, payback <br /> Heavy: Land raider cruisader, Psybolt Ammunition (<span class="glossaryitem" onmouseover='gp(272);'>INQ</span>, <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and purifiers go here) <br /> Heavy: Dreadknight, Incinerator, sword, teleporter <br /> Heavy: Dreadknight, Incinerator, sword, teleporter <br /> <br /> Exactly 1500 points. A lot more mobile. Nothing is held in reserve. Slightly more firepower, slightly less squish able on the table top. Hopefully can roll high on grand strategy the targets will be the dreadknights and then the purifiers for unyielding anvil. </div></blockquote><br /> I don't know if i like the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> having a hammer here. In a challenge he swings last and that isn't so good. Also i don't know about giving the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> swords, at a higher point level i would be all for it but at 1500 point's <span class="glossaryitem" onmouseover='gp(72);'>imo</span> it is a luxury ill afforded. I understand that you want to be more mobile and do not trust anything in reserve in fear of things getting delayed to turn 4. I like Coteaz as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, he is cheap and for what he brings to the table (reroll initiative rolls, modify reserve rolls and psyker level 2) he is hard to ignore.There are a few other things you can do but i feel like any of those suggestions would alter your list into something not as mobile. <br /> <br /> I do suggest thinking about taking an ally detachment  of space marines. A drop pod with sternguard and a librarian and pick your troop choice would be worthwhile to your theme of your list. It gives you a first turn punch that can put pressure on your opponent right away. This still leaves you having to rework your list but i atleast wanted to let you know that with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> having <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> as allies we now have access to more toys to play with. For more lulz take the Iron Hands chapter tactics to get some feel no pains <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Lastly your army has nothing shooting beyond 24in, you will find yourself being outgunned by other armies. Dreadnoughts with autocannons would help greatly here with a 48in range and now are harder to one shot. I hope i have been some help and would like to hear an update on whatever list you end up running!]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 04:02:07]]> GMT</pubDate>
				<author><![CDATA[ Lsjreadingpa]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(524);'>GM</span> lives with the purifiers. If a challenge is issued and I'm coming concerned about him swinging last then I can accept the challenge with the Justicar with a halberd. It's still force weapon. It's still at strength 6 with hammerhand and he'll have a reasonable amount of attacks. I contemplated a halberd on the <span class="glossaryitem" onmouseover='gp(524);'>GM</span>. But I think the potential S10 hits from his hammer could be invaluable. <br /> <br /> I considered <span class="glossaryitem" onmouseover='gp(119);'>SM</span> allies. Namely salamander stern guard in a pod. But I'd have to change my list for too drastically to fit that in. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Jun 2014 07:30:56]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ So what do people think? Hammer or halberd for the <span class="glossaryitem" onmouseover='gp(524);'>GM</span>. Their points are the same. The idea is to cast hammerhand on a turn that combat is expected. So a hammer would be S10 ap2 but striking last. The halberd would be s6 ap3 but striking at initiative 7...They're both force weapons. So have the potential to instant death something. I was leaning towards the hammer for the AP2. He is running with the purifiers so they have a single halberd and a single hammer in their. And with the inquisitor there is 4 force swords. With the inquisitor, purifiers and <span class="glossaryitem" onmouseover='gp(524);'>GM</span> I should be able to get hammerhand off and activate force weapons so....... Let me know what you think... ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jun 2014 21:14:30]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Competitive Grey Knights at 1500 points. </title>
				<description><![CDATA[ Take the hammer.  The <span class="glossaryitem" onmouseover='gp(524);'>GM</span> has enough wounds and enough defense to strike last.  Also, if for some reason you don't get hammerhand and force off, you'll still be S8 and AP2.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As an aside, if you are taking anything in a pod, why wouldn't you take grey hunters?]]></description>
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				<pubDate><![CDATA[Mon, 23 Jun 2014 04:11:01]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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