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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Doing a 2k point game, and more than likely going to be facing 2 Dreadknights + Draigo with paladins. Those are the only two threats.<br /> <br /> How can I deal with dreadknights effectively? What's the best route? Long range dark lances from scourges? Ravagers with dark lances? Or do I just light them up with my heavy splinter cannons?<br /> <br /> Same question to the paladins and draigo. I think my fast movement + positioning and using dark lances to insta kill the paladins until Draigo is alone then light him up with poison shots.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 04:56:06]]> GMT</pubDate>
				<author><![CDATA[ KingCorpus]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Scourges with blasters, various other mass splinter canon fire(VENOMS), don't dare put dark lances on scourges, thats silly. If you want long range S8ap2, throw them onto Blasterborn and sit manx distance away in a venom. As for everything, just spam poison. <br /> <br /> Something I have wanted to try, check out the Crucible thing that Haemy's can take, deep stoke a few of those boys in the thick of grey knight squads and watch your opponent cry. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> fast movement + blasters will work much better than <span class="glossaryitem" onmouseover='gp(540);'>DL</span>'s simply because you can comfortably move and shoot. Disintigrators wouldn't be an awful idea if you're not expecting many vehicles.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 05:00:36]]> GMT</pubDate>
				<author><![CDATA[ NauticalKendall]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ Problem Kendall, is that the crucible only does one wound per squad, not per model.  The crucible is essentially worthless.<br /> <br /> You've got mobility on him, King.  Use Venoms and Reavers and keep out of his charge range.  (Preferably torrent range too, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)<br /> <br /> A few Allied Eldar Jetbikers wouldn't go amiss, of course.  Not only would a Farseer commanding them give you a tiny edge in the Psychic Phase, but the Bladestorm would give you a little <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 to throw around.<br /> <br /> Disintegrators might not be a horrible route either, for that matter.  But I think warrior gunboats, Reavers, and venims are probably going to do the lions share of the heavy lifting here.  ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 05:21:31]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ When I'm playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span> vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, I'm always more afraid of their massed poison shots than the ap2. I can roll 4+'s all day (it seems) on one or two dice, but give me a handful of dice and say "just don't roll ones" and I'll roll four of them.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 05:36:14]]> GMT</pubDate>
				<author><![CDATA[ siege2142]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Statistically, the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 weapons are more dangerous to the Dreadknights. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 16:09:49]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ Kill the dreadknights with AP2, kill everything else with poison, ignore the paladins.  They don't have splitfire so they can only destroy one thing a turn unless you let them get a multicharge off.  Then just fly around and claim objectives; outside of dreadknights, interceptors, and <span class="glossaryitem" onmouseover='gp(427);'>GOI</span> there's almost no mobility in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 17:35:34]]> GMT</pubDate>
				<author><![CDATA[ greyknight12]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ From personal experience...Venoms have always been the answer to high armoured <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  The amount of shots always overwhelms most 2+ models/units I come across.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 17:53:08]]> GMT</pubDate>
				<author><![CDATA[ DaKKaLAnce]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/640629/7682734.page"><b>DaKKaLAnce wrote:</b></a><br/>From personal experience...Venoms have always been the answer to high armoured <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  The amount of shots always overwhelms most 2+ models/units I come across.</div></blockquote><br /> <br /> I can almost guarantee you will lose that race against a Riptide w/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 17:53:51]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/640629/7682736.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/640629/7682734.page"><b>DaKKaLAnce wrote:</b></a><br/>From personal experience...Venoms have always been the answer to high armoured <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  The amount of shots always overwhelms most 2+ models/units I come across.</div></blockquote><br /> <br /> I can almost guarantee you will lose that race against a Riptide w/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. </div></blockquote><br /> <br /> Ive never had issues with it.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Needless to say, I would use dark lances on the riptide more that venoms.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 19:30:53]]> GMT</pubDate>
				<author><![CDATA[ DaKKaLAnce]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>, Riptides aren't fearless. Charge it with a succubus carrying an archite glaive / incubi and you'll probably run it down. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 21:48:57]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ 2 units of deepstriking blaster born always does the trick for me. you should use the scalpel squadron formation and do a null deployment. that is starting to be my favorite way of fielding and playing my <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. I feel <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have the upper hand in this match up.]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 22:14:58]]> GMT</pubDate>
				<author><![CDATA[ HUEY350]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ I'd suggest Ravagers with Dark Lances, and any squads of 5 Warriors with a blaster in a venom. Could also try some units of 3 Reavers with a blaster and cluster caltrops. I'd field CADs (probably multiple CADs), since Objective Secured could really help you.<br /> <br /> Aim for the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> first (venoms and dark lances should take them down reasonably quickly). They can be a pain, but once they're dead the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player is either moving 6" per turn, or teleporting (which is risky and prevents him from charging). <br /> <br /> Basically, your best bet is to spread out as much as possible, since he lacks the numbers to kill many of your units at once. Make him work to even catch you, and make sure his paladins can't multi-charge you.<br /> <br /> After the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are dead, aim for any other units he has. With regard to Draigo and the Paladins... I'd be tempted to ignore them. Obviously fire at them if you've no better targets, but I wouldn't put too much effort into trying to wipe out the squad. With the number of models you can field in a 2000pt game (and multiple CADs), they really shouldn't be able to do any significant damage to your army.<br /> <br /> If you're doing any kind of objectives game, play to the mission. You will be better at it than him.<br /> <br /> Oh, and remember that flamers have to cover as much of their target vehicle's hull as possible - so his <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> should struggle to hit more than one of your vehicles - even if they're relatively tightly packed. Probably better to avoid packing them together in the first place, but I feel I should mention it since quite a few people seem unaware of this rule,]]></description>
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				<pubDate><![CDATA[Thu, 19 Mar 2015 23:14:25]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ Loving the info guys, but there is one thing,<br /> <br /> What if I roll and get purge the alien? How do I eliminate his paladins? Spray and pray? I think that was one suggestion hahah<br /> <br /> Is it worth it to get some sort of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit in there, like Succ + Wyches, or reavers + The CLuster caltrops?]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 18:33:36]]> GMT</pubDate>
				<author><![CDATA[ KingCorpus]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Weight of fire kills <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, regardless of wounds.  Just dump all of your range attacks into them one unit at a time until they are dead.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 18:56:05]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>'s firepower/pt is so poor that they should lose most shootouts. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 19:09:33]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f9555cc097dfc15ea6a7db9e2f02bd4d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685586.page"><b>KingCorpus wrote:</b></a><br/>Loving the info guys, but there is one thing,<br /> <br /> What if I roll and get purge the alien? How do I eliminate his paladins? Spray and pray? I think that was one suggestion hahah</div></blockquote><br /> <br /> Well, my advice remains mainly the same - kill his other units first, then turn your attention to the paladins. The fewer units he has, the fewer units of yours he can kill each turn.<br /> <br /> Once his other units are dead, fire everything at the paladins - weight of fire should get them in the end. Use your manoeuvrability to get your dark lances and blasters around them (so he can't protect them with Draigo). If you have the opportunity to kill Apothecary, take it - it will make your life much easier. Anyway, I'd use lances/blasters to kill most or all of the Paladins, then torrent Draigo (and any survivors) with poison fire.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f9555cc097dfc15ea6a7db9e2f02bd4d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685586.page"><b>KingCorpus wrote:</b></a><br/><br /> Is it worth it to get some sort of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit in there, like Succ + Wyches, or reavers + The CLuster caltrops?</div></blockquote>  <br /> <br /> No! Nonononono.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> More seriously, we have literally nothing that can outfight paladins, let alone Draigo. Really, combat is exactly where that unit wants to be - and so exactly what we should strive to avoid. Plus, as long as one of your units is in combat with it, you can't fire any of your dark lances, blasters or mountain of poison-shooting at them. And, blasters and dark lances are going to be much better at killing paladins than any of our melee units.<br /> <br /> If the unit is down to its last two wounds, then you could maybe try sending in 2+ of units of 3 Reavers with Cluster Caltrops. But, if they're any stronger than that, you're just going to be feeding them kill points.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 19:14:33]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ I will say this is not a match up you should win. Torrent flamers and cleansing flame are basically GG for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. I really wouldn't put anything in transports that isn't deep striking. Your best bet for vicitory is taking a lot of <span class="glossaryitem" onmouseover='gp(471);'>DS</span> venoms full of blaster born. To kill dread knights quickly. They still might survive that onslaught though. Luckily hes only bringing 2 - I always bring 3. He's also hindering himself with paladins too waste of points - blasters 1 shot them and you are very mobile. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 19:29:29]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ As a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player, I like going against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> because they die so easily to S6 AP4 Flamers, and S7 AP4 assault cannon.  Yet, I know they outnumber me, so my tactic is to cripple as many of them as I can, because 2-3 <span class="glossaryitem" onmouseover='gp(27);'>DE</span> models per unit have way less firepower than full <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units, and are fodder for turn 2 tabling.<br /> <br /> A smart <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player knows to use their range and movement advantages to midigate my alpha and beta punch.<br /> <br /> SJ ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 19:44:26]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685734.page"><b>jeffersonian000 wrote:</b></a><br/>As a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player, I like going against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> because they die so easily to S6 AP4 Flamers, and S7 AP4 assault cannon.  Yet, I know they outnumber me, so my tactic is to cripple as many of them as I can, because 2-3 <span class="glossaryitem" onmouseover='gp(27);'>DE</span> models per unit have way less firepower than full <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units, and are fodder for turn 2 tabling.<br /> <br /> A smart <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player knows to use their range and movement advantages to midigate my alpha and beta punch.<br /> <br /> SJ </div></blockquote><br /> <br /> I play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> the exact same way. I spend a lot of time running away. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are actually a lot like power armor <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 19:53:30]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/640629/7685753.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685734.page"><b>jeffersonian000 wrote:</b></a><br/>As a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player, I like going against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> because they die so easily to S6 AP4 Flamers, and S7 AP4 assault cannon.  Yet, I know they outnumber me, so my tactic is to cripple as many of them as I can, because 2-3 <span class="glossaryitem" onmouseover='gp(27);'>DE</span> models per unit have way less firepower than full <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units, and are fodder for turn 2 tabling.<br /> <br /> A smart <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player knows to use their range and movement advantages to midigate my alpha and beta punch.<br /> <br /> SJ </div></blockquote><br /> <br /> I play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> the exact same way. I spend a lot of time running away. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are actually a lot like power armor <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. </div></blockquote><br /> Have you no honor!?! Fight like a marine!]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 20:00:16]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ No man, I frequently call my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> the coward angels. They back up and back up until the opponent is crippled and then I assault them. That's against opponents who have crap dakka, that is. It's easy to claim objectives when everything's dead and I have fast engines. Obviously, against someone like Eldar, I have to do the reverse and suicidally charge my opponent in a vain attempt to accomplish something. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 20:08:03]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/692e5d289dfe00ab7a947bf88f06bb4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685701.page"><b>Xenomancers wrote:</b></a><br/>I will say this is not a match up you should win. Torrent flamers and cleansing flame are basically GG for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.</div></blockquote><br /> <br /> I don't know about that. They can be horrendous, but they're not insurmountable. I mean, he only has 2 Torrent Flamers, and Cleansing Flame either requires a random roll on the psychic table, or unit(s) of Purifiers - which can probably be avoided for most of the game.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/692e5d289dfe00ab7a947bf88f06bb4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685701.page"><b>Xenomancers wrote:</b></a><br/> I really wouldn't put anything in transports that isn't deep striking.  </div></blockquote><br /> <br /> Honestly, I don't like this idea. Deep Striking is risky, and also forces you to put yourself in the open. I mean, those <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are going to be a pain as long as they're alive - so I'd rather focus on shielding my army from the less mobile elements of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army. Also, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> venoms and Ravagers have a significant range advantage over <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, and it seems a shame to squander it. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/692e5d289dfe00ab7a947bf88f06bb4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685701.page"><b>Xenomancers wrote:</b></a><br/> Your best bet for vicitory is taking a lot of <span class="glossaryitem" onmouseover='gp(471);'>DS</span> venoms full of blaster born.</div></blockquote><br /> <br /> I disagree - Blasterborn are too expensive and too much of a liability. One Torrent Flamer is basically 120pts down the drain (not even including their transport). Warrior squads don't pack as much punch, but at least if one dies it's only 45pts. Also, with their 4++ saves (after Sanctuary), Blasters aren't exactly ideal against <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> to begin with. I'd rather just torrent them down with Venoms (can always turn the Ravagers on them, if needs be).<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/692e5d289dfe00ab7a947bf88f06bb4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685701.page"><b>Xenomancers wrote:</b></a><br/>Luckily hes only bringing 2 - I always bring 3. He's also hindering himself with paladins too waste of points - blasters 1 shot them and you are very mobile. </div></blockquote> <br /> <br /> On this, at least, we agree.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> at 2000pts isn't too bad, and paladins are the sort of unit that just makes my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> shrug. "Ok, you're really terrifying in combat...now have fun getting there."  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 20:21:12]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Honestly, I don't like this idea. Deep Striking is risky, and also forces you to put yourself in the open. I mean, those <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are going to be a pain as long as they're alive - so I'd rather focus on shielding my army from the less mobile elements of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army. Also, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> venoms and Ravagers have a significant range advantage over <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, and it seems a shame to squander it. </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are designed to Deep Strike, and use it well as an unwreckable transport to get right where they need to be on turn 1. The Mishap table is very forgivable, and rarely results in a lost unit, while 2+ armor saves allows our Troops to Deep Strike into cover with little worry.<br /> <br /> That said, I actually rarely reserve these days, beyond the occasional 5man GKT combat squad.  For me, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are best played via 12" jumps, 30" Shunts and unlimited range Gates for bullying and boad control.  Being able to arrive within template range of baddies that need frying is the epitome of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> strategy.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 22:14:23]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ I was talking about deep striking with <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.<br /> <br /> Deep Striking with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> is a very different matter.]]></description>
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				<pubDate><![CDATA[Fri, 20 Mar 2015 22:22:31]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7686111.page"><b>vipoid wrote:</b></a><br/>I was talking about deep striking with <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.<br /> <br /> Deep Striking with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> is a very different matter.</div></blockquote><br /> You have Web Portals, and same chance to mishap.  Not sure why you wouldn't consider a tool in your tool box that can be useful once n a while.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2015 04:37:06]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Dreadknights?<br /> <br /> But we have Poison! <br /> <br /> Forget the AP2. Just need to flood him with Splinter shots and he will fail those saves. Same for the GKTDA.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2015 05:24:19]]> GMT</pubDate>
				<author><![CDATA[ KiloFiX]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7686757.page"><b>jeffersonian000 wrote:</b></a><br/><br /> You have Web Portals, and same chance to mishap.  Not sure why you wouldn't consider a tool in your tool box that can be useful once n a while.<br /> <br /> SJ</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(541);'>WWPs</span> are far from free, and if we're using Venoms then we don't have enough room to even add a <span class="glossaryitem" onmouseover='gp(541);'>WWP</span>-character to our squads.<br /> <br /> It's not about the chance to mishap,<i> per se</i>, it's about where you typically need to deploy to <i>avoid </i>mishaps - i.e. in the open. <br /> <br /> I just think that a mobile, glass-hammer army should be using terrain as much as possible to screen itself from parts of the enemy army. Deep striking all but forces you to go against that by requiring you to deploy in the open. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2015 10:11:19]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Or ... it lets you drop a unit anywhere on the table after alpha strikes have gone off, allowing you to secure a lone objective or assassinate a hiding high value target.  No one expects <span class="glossaryitem" onmouseover='gp(27);'>DE</span> to <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.  Thinking outside of the box lets you look at your tools in a new light.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sat, 21 Mar 2015 14:42:09]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ I played him, and I drowned everything in poison. The Dreadknights had to roll so many saves that they couldn't make all of them, not only that my Talos Pain engine instant killed one.<br /> <br /> Everything else just melted from the amount of vollies I hit him with.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 05:15:28]]> GMT</pubDate>
				<author><![CDATA[ KingCorpus]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Nice. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> What did your list look like in the end?]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 10:04:00]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ I would also be keen to see the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list - a well built list should be very capable (and likely) to win while using a paladinstar with allies]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 11:51:12]]> GMT</pubDate>
				<author><![CDATA[ Massaen]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b6995d2a569dc4877e1b97ffd9ffc6d1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689035.page"><b>Massaen wrote:</b></a><br/>I would also be keen to see the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list - a well built list should be very capable (and likely) to win while using a paladinstar with allies</div></blockquote><br /> Note: that something is wrong with a Codex if a "well built" list requires one specific tactic and allies.  People like to freak about Dreadknights, but they're the weakest Monstrous Creatures on the field, and as shown on this thread are easily killable with AP2 or quantity of shooting (especially with poison).]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 13:04:52]]> GMT</pubDate>
				<author><![CDATA[ Bill1138]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Not disagreeing with this at all - my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> love facing most <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists with DKnights.<br /> <br /> I am more interested if the Palliestar was running the best config or not - the one with gate/invis/prescience<br /> <br /> This config is very hard for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> to face.<br /> <br /> There is nothing wrong with the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex - I never said there was or even implied it! I would even assert that the best pallie star build would NOT run Dknights vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span> but would against others if given the choice.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 13:09:06]]> GMT</pubDate>
				<author><![CDATA[ Massaen]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f9555cc097dfc15ea6a7db9e2f02bd4d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7688707.page"><b>KingCorpus wrote:</b></a><br/>I played him, and I drowned everything in poison. The Dreadknights had to roll so many saves that they couldn't make all of them, not only that my Talos Pain engine instant killed one.<br /> <br /> Everything else just melted from the amount of vollies I hit him with.</div></blockquote><br /> <br /> Nice win.  With regards to the Talos, I've found that a Corpsethief Claw with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Splinter Cannons and Ichor Injectors can easily handle 1-2 Dreadknights,  In fact, I've moving away from Venoms more and more due to how badly the No Escape rule hurts <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and putting my shooting on <span class="glossaryitem" onmouseover='gp(93);'>MC</span> platforms.  ]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 13:14:17]]> GMT</pubDate>
				<author><![CDATA[ sweetbacon]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eb2f41d19de05edce3550e99c37345fb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689129.page"><b>Bill1138 wrote:</b></a><br/>People like to freak about Dreadknights, but they're the weakest Monstrous Creatures on the field,</div></blockquote><br /> <br /> I'd like to know where this myth comes from. <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are in no way weak. T6 is not weak. a 2+/5+ (usually 4++ with Sanctuary) is not weak, S10 is not weak, a S6 AP4 torrent flamer and a S7 AP4 Rending 6-shot gun are not weak, a 12" move and once-per-game 30" shunt is not weak.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eb2f41d19de05edce3550e99c37345fb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689129.page"><b>Bill1138 wrote:</b></a><br/>and as shown on this thread are easily killable with AP2 or quantity of shooting (especially with poison).</div></blockquote><br /> <br /> Actually, <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are more resistant to those than many <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. A 2+ save is a good defence against massed fire - especially non-poison fire (most of which will need 5s or 6s to wound in the first place). Maybe it will go down, but it will take far more fire than would be efficient. And, even AP2 is far from effective, thanks to its easily-obtainable 4++. I mean, considering it takes 18 BS4 plasmagun shots to kill it, I's really struggle to label it as 'easily killable with AP2'.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 13:45:08]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689187.page"><b>vipoid wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eb2f41d19de05edce3550e99c37345fb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689129.page"><b>Bill1138 wrote:</b></a><br/>People like to freak about Dreadknights, but they're the weakest Monstrous Creatures on the field,</div></blockquote><br /> <br /> I'd like to know where this myth comes from. <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are in no way weak. T6 is not weak. a 2+/5+ (usually 4++ with Sanctuary) is not weak, S10 is not weak, a S6 AP4 torrent flamer and a S7 AP4 Rending 6-shot gun are not weak, a 12" move and once-per-game 30" shunt is not weak.</div></blockquote><br /> Weak in terms of survivability.  The fact that you refer to this as a "myth" makes me inclined that you haven't fielded them as part of a Pure Grey Knight army.  They are indeed the most cost-effective unit in the Grey Knight Codex, which makes them the shiniest unit in the army, which makes it a priority for the opponent to destroy.  The game is currently very shooty, with plenty of AP2 shooting options available to most armies (not the Grey Knights though).<br /> <br /> Even if Sanctuary goes off and doesn't Perils, that only buffs is Invul to a 50% chance.  AP2 is still plenty effective.  As for massed shooting, armies like Imperial Guard can field so many units that it doesn't really matter if they only wound on 6's.<br /> <br /> And if you give a Dreadknight the Heavy Incinerator and Psycannon, on top of the Personal Teleporter as you suggest, he's already up to 215pts for a single model.  You have to take into account opportunity costs.  The more points you pour into Dreadknights, the less you have on the board, and the Grey Knights are often terribly outnumbered as it is.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689187.page"><b>vipoid wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eb2f41d19de05edce3550e99c37345fb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689129.page"><b>Bill1138 wrote:</b></a><br/>and as shown on this thread are easily killable with AP2 or quantity of shooting (especially with poison).</div></blockquote><br /> <br /> Actually, <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are more resistant to those than many <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. A 2+ save is a good defence against massed fire - especially non-poison fire (most of which will need 5s or 6s to wound in the first place). Maybe it will go down, but it will take far more fire than would be efficient. And, even AP2 is far from effective, thanks to its easily-obtainable 4++. I mean, considering it takes 18 BS4 plasmagun shots to kill it, I's really struggle to label it as 'easily killable with AP2'.</div></blockquote><br /> Wraithknight has a T8, which makes it immune to S4 weapons.  I'd take that with a 3+ over a 2+ T6 any day.  Dreadknights are not more resistant than other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> I'm not saying the Dreadknight is bad.  I'm saying plenty of other Monstrous Creatures are better.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 16:28:25]]> GMT</pubDate>
				<author><![CDATA[ Bill1138]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ The dreadknight is more resilient than the Wraithknight in my experience. 3+ armor is a disaster. The drop from 2+ to 3+ is very, very huge. Perspective: I can kill and have killed wraithknights with krak missiles. Being immune to S4 is not that great, because not that many lists are relying on S4 for anything anymore. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 16:31:41]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eb2f41d19de05edce3550e99c37345fb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689506.page"><b>Bill1138 wrote:</b></a><br/><br /> Weak in terms of survivability.  The fact that you refer to this as a "myth" makes me inclined that you haven't fielded them as part of a Pure Grey Knight army.  They are indeed the most cost-effective unit in the Grey Knight Codex, which makes them the shiniest unit in the army, which makes it a priority for the opponent to destroy.  The game is currently very shooty, with plenty of AP2 shooting options available to most armies (not the Grey Knights though).<br /> <br /> <font color='red'>I haven't used them myself, because I don't play <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> However, they've been fielded many times in my group - always as part of a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army, and every time they've been both hard to remove (even with large quantities of poison and/or AP2), and also devastating to anything they touch. </font><br /> <br /> Even if Sanctuary goes off and doesn't Perils, that only buffs is Invul to a 50% chance.  AP2 is still plenty effective.  As for massed shooting, armies like Imperial Guard can field so many units that it doesn't really matter if they only wound on 6's.<br /> <br /> <font color='red'>You act like a 4++ isn't good odds. I'm curious as to how you think Nid players cope - with no invulnerable saves whatsoever. </font><br /> <br /> And if you give a Dreadknight the Heavy Incinerator and Psycannon, on top of the Personal Teleporter as you suggest, he's already up to 215pts for a single model.  You have to take into account opportunity costs.  The more points you pour into Dreadknights, the less you have on the board, and the Grey Knights are often terribly outnumbered as it is.<br /> <br /> <font color='red'>That's still a personal choice though. I mean, you can ignore their shooting and have a cheap <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that can move 12" per turn and is S10 with Force.<br /> <br /> Many <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> don't have the option to just gain a 12" move for a marginal point cost. </font><br /> <br /> Wraithknight has a T8, which makes it immune to S4 weapons.  I'd take that with a 3+ over a 2+ T6 any day.  Dreadknights are not more resistant than other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> <font color='red'> Get your <span class="glossaryitem" onmouseover='gp(514);'>DK</span> in melee with that WK and see which is the most resilient.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br />  S10 Force weapons will kill virtually any <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in the game in one round.<br /> <br /> The WK is nasty though. Although, I find it a little strange that you complain about a fully-kitted <span class="glossaryitem" onmouseover='gp(514);'>DK</span> being 215, but praise the survivability of a WK which is 240 base.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> </font><br /> <br /> I'm not saying the Dreadknight is bad.  I'm saying plenty of other Monstrous Creatures are better.<br /> <br /> <font color='red'> And I'm disagreeing. I think very few <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are better than the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>. The only ones I can think of are the Flyrant (which would be fine if the rules for flyers weren't a complete mess), the Riptide and the aforementioned WK. </font></div></blockquote>]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 16:50:21]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f9555cc097dfc15ea6a7db9e2f02bd4d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7688707.page"><b>KingCorpus wrote:</b></a><br/>I played him, and I drowned everything in poison. The Dreadknights had to roll so many saves that they couldn't make all of them, not only that my Talos Pain engine instant killed one.<br /> <br /> Everything else just melted from the amount of vollies I hit him with.</div></blockquote><br /> <br /> Not surprising, but very well played sir.<br /> <br /> I'm a little surprised that he had a <span class="glossaryitem" onmouseover='gp(514);'>DK</span> in range of your Talos without activating Force since you swing at the same time, unless he didn't bother with the melee weapon upgrade which is a poor idea <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Now you get to see if he tries adapting his list for next time.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 17:01:38]]> GMT</pubDate>
				<author><![CDATA[ Freezerassasin]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/640629/7689555.page"><b>Freezerassasin wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f9555cc097dfc15ea6a7db9e2f02bd4d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7688707.page"><b>KingCorpus wrote:</b></a><br/>I played him, and I drowned everything in poison. The Dreadknights had to roll so many saves that they couldn't make all of them, not only that my Talos Pain engine instant killed one.<br /> <br /> Everything else just melted from the amount of vollies I hit him with.</div></blockquote><br /> <br /> Not surprising, but very well played sir.<br /> <br /> I'm a little surprised that he had a <span class="glossaryitem" onmouseover='gp(514);'>DK</span> in range of your Talos without activating Force since you swing at the same time, unless he didn't bother with the melee weapon upgrade which is a poor idea <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Now you get to see if he tries adapting his list for next time.</div></blockquote><br /> <br /> He shot it infront of my two Talos pain engines..I think he wanted to instant kill them with force, but didnt get a single to hit even with a master-crafted sword.  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 17:07:30]]> GMT</pubDate>
				<author><![CDATA[ KingCorpus]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f9555cc097dfc15ea6a7db9e2f02bd4d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689569.page"><b>KingCorpus wrote:</b></a><br/><br /> <br /> He shot it infront of my two Talos pain engines..I think he wanted to instant kill them with force, but didnt get a single to hit even with a master-crafted sword.  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> </div></blockquote><br /> <br /> Ouch, that is very unfortunate for him.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 17:11:52]]> GMT</pubDate>
				<author><![CDATA[ Freezerassasin]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ His list looked something like this..<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>:<br /> <br /> 2x Librarians, one with the book, one taking Pyro, the other taking Sanctuary.<br /> <br /> Elites:<br /> <br /> 2x 5 man paladin squads (Hehe, I dont think he shouldve brought 2)<br /> <br /> Troops:<br /> <br /> 2x 5 man terminator squads<br /> <br /> Fast Attack:<br /> <br /> 1x 5 Man guys that can shunt 30" one time a game.<br /> <br /> Heavy Support:<br /> <br /> 2x Dreadknights each with the sword<br /> <br /> Allied<br /> <br /> 1x Aegis defense line.<br /> <br /> <br /> My list of <span class="glossaryitem" onmouseover='gp(27);'>DE</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Succubus w/ Glaive, <span class="glossaryitem" onmouseover='gp(541);'>WWP</span>, Helm of MIsery<br /> <br /> Elite:<br /> <br /> 2x 5 man Trueborn w/ 2 splinter cannons in Venoms w/ double splinter cannon<br /> <br /> Troops:<br /> <br /> 2x 5 man kabalites in Venoms<br /> <br /> 2x 10 man squads in Raiders, with splinter racks<br /> <br /> Fast attack:<br /> <br /> 1x 5 man Scourge unit with 4 splinter cannons<br /> 2x Razorwings with <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, and 4 toxin missiles.<br /> <br /> Heavy Support:<br /> <br /> 2 Talos Pain Engines with Ichor Injectors and splinter cannons<br /> <br /> <br /> <br /> <br /> <br /> My <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> didnt get used because he put just 2 dreadknights and the shunter squad down. So I just put my Engines w/ my succubus hiding in some ruins and braced the storm until my reserves would spread the table in my favor. <br /> <br /> Turn 1: All his things deep striked, but only about half were in shooting ranged of my Engines. Despite everything having a rending strength 7 gun, no wounds were done cause of my saves. Also..one of his terminator squads was destroyed in deep striking (This was hilarious...) He shunted his dreadknight infront of my Engine squad, I then charged after shooting my turn. My shooting caused 1 wound. My Engines rolled 2 6's with instant death after he missed all his attacks, and he didnt save one.<br /> <br /> Turn 2: He advanced another Termie squad into my pain engines, and they were swiftly defeated after killing one on overwatch.  Nothing else besides my engines taking no wounds from awesome saves. My 2 trueborns came in..and my 2 raiders, plus 2 flyers. I put my two raiders within double tap of his second dreadknight, this dreadknight took the boat fire + some of the trueborns which ended up killing him. The boats and second truborn almost wiped the shunting squad. My flyers focused down one of the paladin troops and left it with only 3 out of 6 alive.<br /> <br /> <br /> <br /> So without even saying the rest of the game..I hope you guys can get a decent idea, but I surrounded his army on my table edge and prioritized the killing of the dreadknights and termies, leaving the paladins to slug around.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 17:25:00]]> GMT</pubDate>
				<author><![CDATA[ KingCorpus]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/640629/7689576.page"><b>Freezerassasin wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f9555cc097dfc15ea6a7db9e2f02bd4d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689569.page"><b>KingCorpus wrote:</b></a><br/><br /> <br /> He shot it infront of my two Talos pain engines..I think he wanted to instant kill them with force, but didnt get a single to hit even with a master-crafted sword.  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> </div></blockquote><br /> <br /> Ouch, that is very unfortunate for him.</div></blockquote><br /> But not uncommon for Grey Knights in my experience.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 17:25:58]]> GMT</pubDate>
				<author><![CDATA[ Bill1138]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Aegis defence line seems like an odd choice for a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army.<br /> <br /> I wouldn't have thought they'd have the range to make good use of it. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 17:32:40]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/640629/7689511.page"><b>Martel732 wrote:</b></a><br/>The dreadknight is more resilient than the Wraithknight in my experience. 3+ armor is a disaster. The drop from 2+ to 3+ is very, very huge. Perspective: I can kill and have killed wraithknights with krak missiles. Being immune to S4 is not that great, because not that many lists are relying on S4 for anything anymore. </div></blockquote><br /> Half of the armies in the game rely on S4, making S4 the average, not a rarity.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 17:40:36]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Half the armies in the game might have S4, but I'm not sure any rely on it to kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 17:41:51]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689650.page"><b>vipoid wrote:</b></a><br/>Half the armies in the game might have S4, but I'm not sure any rely on it to kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> You said that not that many armies rely on S4 for anything anymore.  I just pointed out that your statement was incorrect.  Also, several Armies use weight of fire to kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  In point of fact, I don't know of any army other than Imperial Knights that don't use weight if fire to kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 21:13:47]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7690089.page"><b>jeffersonian000 wrote:</b></a><br/><br /> You said that not that many armies rely on S4 for anything anymore. </div></blockquote><br /> <br /> Please quote where I said that.]]></description>
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				<pubDate><![CDATA[Sun, 22 Mar 2015 21:54:37]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7690089.page"><b>jeffersonian000 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689650.page"><b>vipoid wrote:</b></a><br/>Half the armies in the game might have S4, but I'm not sure any rely on it to kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> You said that not that many armies rely on S4 for anything anymore.  I just pointed out that your statement was incorrect.  Also, several Armies use weight of fire to kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  In point of fact, I don't know of any army other than Imperial Knights that don't use weight if fire to kill <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> SJ</div></blockquote><br /> <br /> S4 is practically useless in 7th, so I don't think anyone is relying on it for any real heavy lifting. If they are, they are probably losing. S4 might not be rare, but it's rare that it actually accomplishes anything worthwhile. One turn of grav cent fire can cause more wounds to my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> than an entire game of marine bolter fire. That, among other reasons, makes S4 pitiful; particularly on an expensive model. It's more passable on a cheap unit like a shoota boy, but still not really that fearsome anymore. <br /> <br /> I don't use weight of fire for <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>; I use grav, plasma, poison, and melta. Not a single regular bolter is fired at <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. I know what the odds are, and they are awful. ]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 03:23:30]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ How did the scourge with splinter cannons work out for you?<br /> It's more expensive that a pair of venoms with the same firepower, only the venoms are much more mobile.<br /> <br /> I'm running a Void Bomber now, and it really makes opponents run after deep striking.  4++ or not, you don't want to be clustered up with a pair of S8 AP2 blasts floating around, and another 2 S6 AP2 blasts from the missiles.<br /> <br /> If you want fun with webway... 20 guardians with 2 platforms = 46 blade storm shots.  It will leave a sizeable mark.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 04:08:43]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7690175.page"><b>vipoid wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7690089.page"><b>jeffersonian000 wrote:</b></a><br/><br /> You said that not that many armies rely on S4 for anything anymore. </div></blockquote><br /> <br /> Please quote where I said that.</div></blockquote><br /> <br /> I'll quote my quote of the quote in question:<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689645.page"><b>jeffersonian000 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/640629/7689511.page"><b>Martel732 wrote:</b></a><br/>The dreadknight is more resilient than the Wraithknight in my experience. 3+ armor is a disaster. The drop from 2+ to 3+ is very, very huge. Perspective: I can kill and have killed wraithknights with krak missiles. Being immune to S4 is not that great, <b><u>because not that many lists are relying on S4 for anything anymore</u></b>. </div></blockquote><br /> Half of the armies in the game rely on S4, making S4 the average, not a rarity.<br /> <br /> SJ</div></blockquote><br /> <br /> Bolded and underlined.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 05:43:34]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dba3af6dd961ca41f9673de393f667c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7690802.page"><b>HawaiiMatt wrote:</b></a><br/>How did the scourge with splinter cannons work out for you?<br /> It's more expensive that a pair of venoms with the same firepower, only the venoms are much more mobile.<br /> <br /> I'm running a Void Bomber now, and it really makes opponents run after deep striking.  4++ or not, you don't want to be clustered up with a pair of S8 AP2 blasts floating around, and another 2 S6 AP2 blasts from the missiles.<br /> <br /> If you want fun with webway... 20 guardians with 2 platforms = 46 blade storm shots.  It will leave a sizeable mark.<br /> <br /> -Matt</div></blockquote><br /> <br /> I ran the scourges for fun, no real idea behind just to have another shooting platform really, and have a nice little deepstriking unit on the other side of the table as he pushed forward. I debated or not bringing my voidbomber but decided not to, just meh right. 2 razorwings do wonders anyway.<br /> <br /> I'm not really into allying with Eldar <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. Maybe only during tournaments though.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689628.page"><b>vipoid wrote:</b></a><br/>Aegis defence line seems like an odd choice for a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army.<br /> <br /> I wouldn't have thought they'd have the range to make good use of it. </div></blockquote><br /> <br /> He brought it just to re-roll reserve rolls. I used it against him in the end.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 06:57:59]]> GMT</pubDate>
				<author><![CDATA[ KingCorpus]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7690906.page"><b>jeffersonian000 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7690175.page"><b>vipoid wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7690089.page"><b>jeffersonian000 wrote:</b></a><br/><br /> You said that not that many armies rely on S4 for anything anymore. </div></blockquote><br /> <br /> Please quote where I said that.</div></blockquote><br /> <br /> I'll quote my quote of the quote in question:<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7689645.page"><b>jeffersonian000 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/640629/7689511.page"><b>Martel732 wrote:</b></a><br/>The dreadknight is more resilient than the Wraithknight in my experience. 3+ armor is a disaster. The drop from 2+ to 3+ is very, very huge. Perspective: I can kill and have killed wraithknights with krak missiles. Being immune to S4 is not that great, <b><u>because not that many lists are relying on S4 for anything anymore</u></b>. </div></blockquote><br /> Half of the armies in the game rely on S4, making S4 the average, not a rarity.<br /> <br /> SJ</div></blockquote><br /> <br /> Bolded and underlined.<br /> <br /> SJ</div></blockquote><br /> <br /> You seem to have missed the part where that quote isn't mine.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 08:52:44]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote class="uncited"><div>You seem to have missed the part where that quote isn't mine.</div></blockquote><br /> Nope, got that.  It was just the flavor of the whine was the same.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 18:32:53]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ My apologies, I must have mistaken you for a reasonable person.<br /> <br /> In future I'll be sure to remember that you're just an donkey-cave.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 18:45:52]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Plz stop fighting on a thread the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> wants to use as a source for useful information.<br /> <br /> In the past, My friend would play <span class="glossaryitem" onmouseover='gp(305);'>GK</span>(back during the matt ward days).  I hated them.. one friend played <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, the other played <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.  I was over whelmed with storm ravens and flamers.<br /> <br /> Now it is worst than before since models in open top transports can be hurt.  I have found a few different tactics that work(sacrifice has to be made).  My first tactic was able to by time, Wyches to tarpit the Dknight and allow my army to focus on the rest of the army.  My 2nd tactic would be to send in some grots/wracks or anything with <span class="glossaryitem" onmouseover='gp(269);'>ID</span> poision.   <br /> <br /> Baitting him seems to be the only way Ive been able to keep my death count low...But it gets the job done.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 19:14:21]]> GMT</pubDate>
				<author><![CDATA[ DaKKaLAnce]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Nice win man - though I must say this guys list is GAK. 2 squads of palis is basically auto lose. Like I said he was gimping himself with one squad of em. Aegis defense line - basically the biggest waste of points a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> could ever take.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 19:24:14]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ I know Paladins are pretty useless against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, but are they useful against any other armies?<br /> <br /> Or, is it better to just use terminators and either have more of them or spend the extra points elsewhere? ]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 19:26:31]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685833.page"><b>vipoid wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/692e5d289dfe00ab7a947bf88f06bb4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685701.page"><b>Xenomancers wrote:</b></a><br/>I will say this is not a match up you should win. Torrent flamers and cleansing flame are basically GG for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.</div></blockquote><br /> <br /> I don't know about that. They can be horrendous, but they're not insurmountable. I mean, he only has 2 Torrent Flamers, and Cleansing Flame either requires a random roll on the psychic table, or unit(s) of Purifiers - which can probably be avoided for most of the game.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/692e5d289dfe00ab7a947bf88f06bb4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685701.page"><b>Xenomancers wrote:</b></a><br/> I really wouldn't put anything in transports that isn't deep striking.  </div></blockquote><br /> <br /> Honestly, I don't like this idea. Deep Striking is risky, and also forces you to put yourself in the open. I mean, those <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are going to be a pain as long as they're alive - so I'd rather focus on shielding my army from the less mobile elements of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army. Also, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> venoms and Ravagers have a significant range advantage over <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, and it seems a shame to squander it. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/692e5d289dfe00ab7a947bf88f06bb4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685701.page"><b>Xenomancers wrote:</b></a><br/> Your best bet for vicitory is taking a lot of <span class="glossaryitem" onmouseover='gp(471);'>DS</span> venoms full of blaster born.</div></blockquote><br /> <br /> I disagree - Blasterborn are too expensive and too much of a liability. One Torrent Flamer is basically 120pts down the drain (not even including their transport). Warrior squads don't pack as much punch, but at least if one dies it's only 45pts. Also, with their 4++ saves (after Sanctuary), Blasters aren't exactly ideal against <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> to begin with. I'd rather just torrent them down with Venoms (can always turn the Ravagers on them, if needs be).<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/692e5d289dfe00ab7a947bf88f06bb4b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7685701.page"><b>Xenomancers wrote:</b></a><br/>Luckily hes only bringing 2 - I always bring 3. He's also hindering himself with paladins too waste of points - blasters 1 shot them and you are very mobile. </div></blockquote> <br /> <br /> On this, at least, we agree.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> at 2000pts isn't too bad, and paladins are the sort of unit that just makes my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> shrug. "Ok, you're really terrifying in combat...now have fun getting there."  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> Reason I said don't put anything in transports is simple. We can roast you inside your open toppers - then you are soul blazed which is actually a big deal for t3 5+ models. I can probably blow you up in a turn of fire too. Theres basically no way you can stop me from doing that with almost a 48 inch threat range on those shunt torrent flamers. A smart <span class="glossaryitem" onmouseover='gp(27);'>DE</span> will just hold them in reserve and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in rapid fire range with 20 twin link poison shots. Better than getting fried first add some blaster venom drops with 2x <span class="glossaryitem" onmouseover='gp(382);'>SC</span>...GG <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7692547.page"><b>vipoid wrote:</b></a><br/>I know Paladins are pretty useless against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, but are they useful against any other armies?<br /> <br /> Or, is it better to just use terminators and either have more of them or spend the extra points elsewhere? </div></blockquote><br /> Nah - never take them. Waste of point's. GKT as troops aren't bad though. 195 gets you a pretty capable unit with more firepower and objective secured. Not that I would take them If I didn't have to - they just aren't terrible as a troop tax.]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 19:31:29]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ Oh, I'm well aware that you can roast my guys inside their transports, maybe even take down the transports too. However, if you're doing that, then you're jumping to my side of the field and putting yourself in range of my blasters and splinter rifles. <br /> <br /> I'll happily trade 240pts of warriors and venoms if it lets me kill both <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> in my turn.<br /> <br /> (No, I'm not above using my Warriors as bait - I'm a bastard that way. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 19:42:57]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE vs Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/640629/7692607.page"><b>vipoid wrote:</b></a><br/><br /> (No, I'm not above using my Warriors as bait - I'm a bastard that way. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)</div></blockquote><br /> <br /> You sir, have found the perfect army to match your play-style.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 21:26:35]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ Several players have noted my 'odd' willingness to throw away some units. I don't waste them. This is just a way to steer the opponent's attention away from something more important... ]]></description>
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				<pubDate><![CDATA[Mon, 23 Mar 2015 22:11:02]]> GMT</pubDate>
				<author><![CDATA[ SarisKhan]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ Side note...are Grotesques bases the same size as Wracks? Or are their bases the size of Termies? What are good stand-ins for them since they seem to be sold out]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2015 01:28:43]]> GMT</pubDate>
				<author><![CDATA[ KingCorpus]]></author>
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				<title>Re:DE vs Grey Knights</title>
				<description><![CDATA[ They're on terminator bases.<br /> <br /> I converted some out of Ogrun Warspears and Talos/Cronos bits:<br /> <br /> <img src="http://i448.photobucket.com/albums/qq207/Vipoid/DSC00661.jpg" border="0" /><br /> <br /> <img src="http://i448.photobucket.com/albums/qq207/Vipoid/DSC00662.jpg" border="0" /><br /> <br /> <img src="http://i448.photobucket.com/albums/qq207/Vipoid/DSC00663.jpg" border="0" /><br /> <br /> <img src="http://i448.photobucket.com/albums/qq207/Vipoid/DSC00665.jpg" border="0" /><br /> <br /> <img src="http://i448.photobucket.com/albums/qq207/Vipoid/DSC00666.jpg" border="0" /><br /> <br /> <img src="http://i448.photobucket.com/albums/qq207/Vipoid/DSC00667.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Tue, 24 Mar 2015 10:22:48]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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