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		<title><![CDATA[Latest posts for the thread "Struggling Against  New Tau"]]></title>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ As a disclaimer, I play in areas where the ITC ruling regarding the <span class="glossaryitem" onmouseover='gp(713);'>CFP</span> ruling has taken effect. I also play Eldar, so <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span> regarding my advice. <br /> <br /> I have lost all of my games so far against the new Tau. I'm not saying that they're overpowered or unbeatable, but they are an army that I really struggle to effectively counter on the tabletop. I want to improve my own strategies on the table to best counter what new Tau can bring. <br /> <br /> One of the problems that I face is that I play an infantry-heavy army that is heavily reliant on cover saves. It used to be that the way you dealt with this versus Tau was simple: kill the Markerlights, and most of their cover-ignoring weaponry goes away (damn <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>!). Now, the Infiltration Cadre grants this as a formation bonus, and the Hunter Contingent allows for Tau to somewhat mitigate their reliance on Markerlights to boost their <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Transports are also not a solution as the Infiltration Cadre will wipe them out. Unless you have full null-deployment, you will be wiped out by the brutal alpha strike that three or even six Riptides can provide, and even then that's not a guarantee due to Tau's easy access to Interceptor. In short, in a game dominated by shooting, Tau are now the best shooting army in the game. Yeah, I'm saying it: Tau have better shooting than Eldar. And if my Eldar struggle against Tau, I hate to imagine how my future Dark Eldar army will fair. <br /> <br /> However, I do feel that there are areas where the new Tau are vulnerable, specifically in Melee, Mobility, and Psychic ability. Melee is a classic weakness of Tau, specifically their low initiative and <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. Get into combat, and you can either lock down their shooting or wipe them out entirely. While Tau do have Supporting Fire, this just puts more onus onto ways of negating their overwatch, performing flanking assaults onto units caught out of position, and multi-charging units in range to offset the damage of Tau overwatch. Mobility is key in 7th edition, and this is another area where Tau have weaknesses. While Tau can move in the Assault Phase, Jet Pack units are not the fastest units in the game. Bikes, Fast Skimmers,and plenty of Eldar units are faster on average than even the most mobile of Tau units. While Tau can easily Deep-Strike, so can many other units in other armies, and they can control the board to a much greater extent than Tau with their Deep-Strike deployment. Finally, Tau have no psychic ability of any kind, which translates to extremely poor psychic defences. Psychic Shriek is as effective as ever, especially against the Ghostkeel/Infiltration Cadre and Riptide Wing. Invisibility is also very effective, even in the ITC, in keeping important units alive. <br /> <br /> While my tournament army list lacks in melee ability, it has plenty of mobility already, and I'm trying to improve its psychic ability. I've modified it to include the Seer Council formation; in keeping with my anti-meta approach, I'm keeping the council on Foot, with one Farseer going for Runes of Fate while the other is dedicated to Telepathy. <br /> <br /> Is anyone else having trouble with new Tau? What strategies do you recommend when going against what the new Tau can bring to the table? ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 07:08:35]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ I get the feeling that you're playing a fluffy fun list and this Tau player is playing a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> list (3-6 riptides, jaysus). Would you mind posting both of your general lists?]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 12:12:14]]> GMT</pubDate>
				<author><![CDATA[ Cannuck]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Keep in mind, the formation with Ghostkeels is called the Optimized Stealth Cadre.  Infiltration Cadre is completely different.<br /> But why a foot council?  You just mentioned that Eldar have the best mobility in the game and weak to melee, so why gimp your best melee unit?  The best strategy against Tau is to bum rush them as quickly as possible.  Not everything will make it, but you just need to catch a few units in combat so they don't shoot and ideally run away.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 14:07:04]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ I just played against the infiltration cadre and my entire first turn was basically sorting that Ghostkeel. If he's gone basically all the formation bonuses are gone. Were I playing Eldar, he'd eat <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>*however many serpents I had serpent shield shots turn 1. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 17:36:06]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><cite>Cannuck wrote:</cite>I get the feeling that you're playing a fluffy fun list and this Tau player is playing a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> list (3-6 riptides, jaysus). Would you mind posting both of your general lists?</div></blockquote><br /> No problem. My list was my friendly Eldar army, composed of a Warhost with a Guardian Battlehost, an Aspect Host wiht Dire Avengers, Fire Dragons, and Warp Spiders, and a Night Spinner. My opponent brought a Hunter Contingent composed of Hunter Cadre, Optimized Stealth Cadre, and Armoured Interdiction Cadre. My tournament list can be found <a href="http://www.dakkadakka.com/dakkaforum/posts/list/664742.page" target="_new" rel="nofollow"> here</a>. <br /> <br /> I suppose my first mistake was bringing my friendly list against Tau. Tau are officially one of the two factions (Eldar are the other) where bringing tournament-level lists is mandatory for the other player. <br /> <blockquote><div><cite>DirtyDeeds wrote:</cite>Keep in mind, the formation with Ghostkeels is called the Optimized Stealth Cadre.  Infiltration Cadre is completely different.<br /> But why a foot council?  You just mentioned that Eldar have the best mobility in the game and weak to melee, so why gimp your best melee unit?  The best strategy against Tau is to bum rush them as quickly as possible.  Not everything will make it, but you just need to catch a few units in combat so they don't shoot and ideally run away.</div></blockquote> <br /> Functional immunity to Grav weapons is rather appealing with a Footseer council, but I can see your point about it being weak in mobility. Unfortunately, I can't incorporate a Seer Council into my tournament list because of the ITC's three detachment limit. I already have <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> + dual Aspect Hosts, so any more formations or detachments would need me to completely retool my list. <br /> <br /> I don't think melee with Eldar infantry is a good idea against Tau, what with their combined overwatch and ability to ignore the cover that keeps my infantry alive. However, I do think that I could be more aggressive with my deployment, especially with getting my transports in my opponent's face earlier so they can discharge their cargo. Ghostkeels are surprisingly vulnerable to meltaguns. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 17:43:51]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ I think you can still take the essence of the seer council without the formation.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 20:06:25]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ If you cant beat nerfed tau with eldar, I dont know what to tell you.  Mabye more basic practice with your army.  You may not be used to all their special rules.  Try a few more games against regular opponents.  Also try unconventional units mixed in to really learn the ins and outs of your army.  It takes years at this game to really get good.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 20:44:25]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><cite>DirtyDeeds wrote:</cite>I think you can still take the essence of the seer council without the formation.</div></blockquote><br /> You can take a Warlock Conclave as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, but you don't get the dual Farseers, and I already have an Autarch in my second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot. <br /> <br /> One think that will be really important is getting the first turn. If I can alpha-strike Tau with my Wave Serpents and Dark Reapers, as well as psychic posers, it should really put the hurt on any infiltrators. I could also be more aggressive with my guardians, moving up close to force saving throws. <br /> <blockquote><div><cite>Orock wrote:</cite>If you cant beat nerfed tau with eldar, I dont know what to tell you.  Mabye more basic practice with your army.  You may not be used to all their special rules.  Try a few more games against regular opponents.  Also try unconventional units mixed in to really learn the ins and outs of your army.  It takes years at this game to really get good.</div></blockquote> <br /> I see that somebody's still bitter. Also, patronizing me will not get you anywhere. <br /> <br /> Did you look at the link I posted to my army list? It's practically nothing but unconventional units for a tournament Eldar army. Trust me, I know how to play Eldar; I just need to adjust my tactics vs. Tau. My list is already designed to play in my opponent's backfield,so I should have the mobility advantage. I just need to be able to either get that first tun, or weather the storm of the initial Tau shooting. Deploying in a corner and then spreading out is probably my best approach if I'm going second. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 21:43:08]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8329471.page"><b>Orock wrote:</b></a><br/>If you cant beat nerfed tau with eldar, I dont know what to tell you.  Mabye more basic practice with your army.  You may not be used to all their special rules.  Try a few more games against regular opponents.  Also try unconventional units mixed in to really learn the ins and outs of your army.  It takes years at this game to really get good.</div></blockquote><br /> <br /> Salty are we? And here I didn't know we were making margiritas! <br /> <br /> Honestly it's as people said. Tie up the tau (easy to do) and the rest falls in place. People are to caught up in getting scared of these weak fish and attempting to out shoot them. If what one does best is shooting, then do what they do worst. Psychic and melee. Grey Knights, eldar, daemons are what tau players cry about when they see. Soak in their tears, bring destruction to their models. You're ready.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 22:29:46]]> GMT</pubDate>
				<author><![CDATA[ Ceaser]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ I say ditch everything and bring as much Wraithknights as you can afford!<br /> <br /> Disclaimer: This is in total jest, I cannot be held responsible for how well or badly you lose by trying this, or for any bodily harm you will incur for bringing more than 1 wraithknight to a game. I am also not responsible for any Pitchfork and Torches-related incidents. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 22:51:47]]> GMT</pubDate>
				<author><![CDATA[ MechaEmperor7000]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Im not the one starting threads saying I cant beat tau.  The fact is tau were nerfed on popular vote.  And you claim in their current state, you still cannot beat them.  Since further nerfs are unlikely you must change tactics or practice more.<br /> <br /> Eldar have all the tools necessary to beat tau.  If you are asking for advice on how to beat them without changing your list, that may not be possible.  Very few <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists succeed today, in fact the only one I can think of thats dominant besides Gladius strike force in objective based games is skitarii in all drop pods.<br /> <br /> Someone suggested psychic powers.  Its a decent take and most units fold to simple psychic shriek.  Works on riptides, ghostkeels and even stormsurges fantastically.  Scatbikes in units of 3 are killy, but too small to waste markerlights on for only 3 guys, so often get to keep their cover saves.<br /> <br /> Really against eldar the toughest time I have had was min scatbike units, and lots of guardians in wave serpents.  The guardians weapons threaten all tau units except tanks nobody takes anymore.  And if you put them in the formation they get BS5 they are deadly.<br /> <br /> The advice used to be kill the markerlights and their firepower will falter.  Thats not so true now with markerdrones and even good formations with pathfinders, you are likely to see 5+ sources for them.  My advice is take out the broadsides first.  They are the easiest large sorce of firepower to deal with.  Then suits if you can.  Then worry about the big things.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 23:14:24]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ One thing that I have considered changing in my list is swapping out the Warlocks in the Guardian Squads for a pair of Vypers with Shuriken Cannons. Scatter Lasers, and Holo-Fields. I rarely end up casting more than a couple powers a turn, and even less frequently the Warlock Powers. It will give my army a source of S6 firepower other than the Wave Serpents on a mobile platform that's fast enough to take objectives and cheap enough so that firepower is likely to not get focused on them. If need be, they can be held in reserves until the right tie, or replace the Wave Serpents when starting on the board. Holo-Fields are golden, especially against Tau; that 5++ save against ignores cover is great. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2015 23:48:59]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ I disagree with above statements. I most definitely don't think tau have been nerfed. My best friend plays tau. Has around 7000 points of it. He also agrees that the new codex has made them more resilient. The issue with them previously was their reliance on the buffmander and the pathfinders. This is no longer present and there's a lot more access to marker lights and much easier ways of improving ballistic skill. <br /> <br /> That being said, I don't think they're unbeatable. I run three armies, eldar, imperial Knights with grey knight allies and khorne daemonkin. The only one I really struggle with is my daemonkin. IF I can tie units up in combat quickly then I have a chance with them. But it's hard to get there. The imperial knight list does quite well, I only have 3 in a baronial court with some grey knight terminators and coteaz. Depending on deployment I can cover my rear armour with coteaz and terminators or perform a surgical deep strike to give him something to panic about as the Knights move up. <br /> <br /> As for the army in question, the eldar, these I have the least issue with. After reading your posts, I believe the issue is your list more than the tau's power. The friendly list you have taken sounds very....friendly. The ITC list sounds like it would stand a much much larger chance. It seems to be full of pretty good units. Though I'm not massively sure what the Fraser and warlocks are offering you in that list? Having said that the autarch doesn't seem to be offering much. Reserves manipulation for a crimson hunter and some Hawks seems meh. I'd rather go all out a ditch the psykers, gives you almost enough points for a wraithknight should you wish. Alternatively, ditch the autarch for another farseer. <br /> <br /> The list I run is completely different however. I have a double <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with shuri bikes, scat bikes, jetseers scythe guard, dual wraithknights and a hunter. I also throw in a wraith Lord and other bits. And he really really struggles to beat me. I know this isn't much help, and you don't want to change your list that much. All I'm trying to say is Tau are top tier in my eyes. So you need top tier armies to take them on. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 08:49:49]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0d07f8cba82e536a14b6453290aa044a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8330358.page"><b>Khaine's Wrath wrote:</b></a><br/>All I'm trying to say is Tau are top tier in my eyes. So you need top tier armies to take them on. </div></blockquote><br /> Exactly what I wanted to say!<br /> <br /> TheNewBlood, if you want to be able to beat Tau, you have to take all cheesy cheese your codex have and bring all and every cheesy allies you can. Swarms of scatter-bikes (6 units of 3 will be just fine), Wraithguard-drop (<span class="glossaryitem" onmouseover='gp(27);'>DE</span> Archont will help you to do this), multiple units of warp-spiders, at least one WraithKnight, etc. Without any average units (such as Guardians and Rangers) and without any unnecessary  upgrades (powerblades for <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Exarch for example). And only then you will have a hope to win this little blue-skinned cheating fishes.]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 10:10:07]]> GMT</pubDate>
				<author><![CDATA[ AstraVlad]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ All you need to do to beat Tau is remove their Markerlights.  That's been the thing since they first came out, and it's still the thing in 7th.  Sure, they can build lists that don't need Markerlights to function, but that just makes them Guard equivalent with less tanks.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 15:20:16]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Formation heavy Tau can snake around the markerlight problem now but even then you still want to wipe out any markerlights they have. Bonus <span class="glossaryitem" onmouseover='gp(14);'>BS</span> from formations lowers the requirement for Markerlights in that area, but gives us more Ignores Cover as a result.<br /> <br /> Virtually every game i manage to keep my markerlights beyond turn 2 i end up winning because i can keep picking a unit per turn that WILL die. Once those markerlights die, its a lot harder for me to do that.<br /> Top things off, Markerlight sources are the easiest to kill. Pathfinders are a damn joke, Marker Drones are a little more durable but still easily removed (T4 4+ save), Sunshark Bomber is a laughable Marker source, Tetras are only if you enable <span class="glossaryitem" onmouseover='gp(39);'>FW</span> (and even then theyre AV10/10/10 skimmers, force'm to jink). The Skyray is the only durable Markerlight we got, but its ~130pts for TWO lights so...not gonna spam that easily <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 16:01:10]]> GMT</pubDate>
				<author><![CDATA[ Vineheart01]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><cite>AstraVlad wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0d07f8cba82e536a14b6453290aa044a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8330358.page"><b>Khaine's Wrath wrote:</b></a><br/>All I'm trying to say is Tau are top tier in my eyes. So you need top tier armies to take them on. </div></blockquote><br /> Exactly what I wanted to say!<br /> <br /> TheNewBlood, if you want to be able to beat Tau, you have to take all cheesy cheese your codex have and bring all and every cheesy allies you can. Swarms of scatter-bikes (6 units of 3 will be just fine), Wraithguard-drop (<span class="glossaryitem" onmouseover='gp(27);'>DE</span> Archont will help you to do this), multiple units of warp-spiders, at least one WraithKnight, etc. Without any average units (such as Guardians and Rangers) and without any unnecessary  upgrades (powerblades for <span class="glossaryitem" onmouseover='gp(149);'>WS</span> Exarch for example). And only then you will have a hope to win this little blue-skinned cheating fishes.</div></blockquote><br /> Problem is, I don't want to be a cheesemonger, and I don't own enough bikes or Wraithknights. I still think I have models in my collection that I can use to adapt my list to better take on Tau while also not completely list-tailoring. Warp Spiders I already have and love; they're amazing if you Deep-Strike five-strong squads in your opponent's backfield. <br /> <blockquote><div><cite>jeffersonian000 wrote:</cite>All you need to do to beat Tau is remove their Markerlights.  That's been the thing since they first came out, and it's still the thing in 7th.  Sure, they can build lists that don't need Markerlights to function, but that just makes them Guard equivalent with less tanks.<br /> <br /> SJ</div></blockquote><br /> Except new Tau aren't nearly as reliant on Markerlights as they once were, and don't need tanks. Their <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are better in every conceivable way. <br /> <blockquote><div><cite>Vineheart01 wrote:</cite>Formation heavy Tau can snake around the markerlight problem now but even then you still want to wipe out any markerlights they have. Bonus <span class="glossaryitem" onmouseover='gp(14);'>BS</span> from formations lowers the requirement for Markerlights in that area, but gives us more Ignores Cover as a result.<br /> <br /> Virtually every game i manage to keep my markerlights beyond turn 2 i end up winning because i can keep picking a unit per turn that WILL die. Once those markerlights die, its a lot harder for me to do that.<br /> Top things off, Markerlight sources are the easiest to kill. Pathfinders are a damn joke, Marker Drones are a little more durable but still easily removed (T4 4+ save), Sunshark Bomber is a laughable Marker source, Tetras are only if you enable <span class="glossaryitem" onmouseover='gp(39);'>FW</span> (and even then theyre AV10/10/10 skimmers, force'm to jink). The Skyray is the only durable Markerlight we got, but its ~130pts for TWO lights so...not gonna spam that easily <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> Yeah, I have plenty of units that can take out Pathfinders, Tetras, and Skyrays; it's the Commander with dronws that usually gives me problems. Dark Rapers stand out with their blasts forcing lots of saves, and my amended list should have enough S6 firepower to do much the same. <br /> <br /> Alright, in light of my games against Tau proving that my reliance on cover-camping infantry is a weakness, I have decided to update my tournament list. If the Tau player complains about me bringing a tournament list, I can point out that I haven't brought any Scatbikers, D-Weapons, or Wraithknights. Here is what my tournament list currently looks like: <br /> <br /> <u><span class="glossaryitem" onmouseover='gp(683);'>CAD</span>: 755 Points</u> <br />  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Farseer (Warlord) with Singing Spear and Spirit Stone of Anath'lan <br /> <br /> Autarch with Power Sword, Fusion Pistol, Mandiblasters, and Swooping Hawk Wings <br /> <br /> Troops: <br /> Guardian Defenders with Starcannon <br /> <br /> Rangers <br /> <br /> Fast Attack: <br /> Vyper with dual Shuriken Cannons and Holo-Fields <br /> <br /> Crimson Hunter <br /> <br /> Heavy Support: <br /> 2x War Walkers with dual Bright Lances <br /> <br /> <u>Aspect Host 1: 755 Points</u> <br /> 10x Dire Avengers, Exarch with Power Sword and Shimmershield <br /> Wave Serpent with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser, Shuriken Cannon, Holo-Fields <br /> <br /> 5x Fire Dragons, Exarch with Firepike <br /> Wave Serpent with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser, Shuriken Cannon, Holo-Fields <br /> <br /> 5x Dark Reapers with Starshot Missiles, Exarch with Starshot Missiles. <br /> <br /> <u>Aspect Host 2: 336 points</u> <br /> 5x Warp Spiders, Exarch with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Death Spinner <br /> <br /> 5x Warp Spiders, Exarch with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Death Spinner <br /> <br /> 6x Swooping Hawks, Exarch with Hawk's Talon <br /> <br /> <b>Total: 1846 points</b> <br /> I dropped the second Guardian squad and the Warlocks for the Vyper and the War Walkers. The War Walkers will give me more anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> and anti-Broadside firepower, and can outflank to surprise my opponent. The Vyper is a fast harassing unit, cheap enough to be expendable but also able to put out plenty of hurt against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> with its dual cannons. I decided to keep the Ranger squad, as it's a cheap infiltrating unit to thwart any opposing infiltrators, and will let me deploy outside of the corner I choose to hold. <br /> <br /> I definitely think this is an improvement over my previous list, but I'm wondering what other people think about what I have here. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 20:18:25]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8331067.page"><b>TheNewBlood wrote:</b></a><br/><br /> I definitely think this is an improvement over my previous list, but I'm wondering what other people think about what I have here. </div></blockquote><br /> That you have to have 2 Troops in <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> <br /> And this list is still too weak to fight Tau.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8331067.page"><b>TheNewBlood wrote:</b></a><br/><br /> Problem is, I don't want to be a cheesemonger</div></blockquote><br /> So, don't play with Tau. They are cheaters able to twist or ignore every game rule we have to obey, so there is no way to win other than squeezing every bit of power from your codex.<br /> <br /> As for me I never enjoy playing against them (if you ever played against 3 Riptides at 750 pts mini-tournament you will definitely understand why).]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 20:47:21]]> GMT</pubDate>
				<author><![CDATA[ AstraVlad]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8331112.page"><b>AstraVlad wrote:</b></a><br/>So, don't play with Tau. They are cheaters able to twist or ignore every game rule we have to obey, so there is no way to win other than squeezing every bit of power from your codex.<br /> <br /> As for me I never enjoy playing against them (if you ever played against 3 Riptides at 750 pts mini-tournament you will definitely understand why).</div></blockquote><br /> <br /> perhaps, try the different game types? rather than playing 'kill the other side', try removing that as a win condition and playing to the scenarios? are there any games that you try to avoid? Eternal War, Maelstrom, or the older games from things like the Battle Missions book (which while a bit outdated can still be entertaining). <br /> <br /> then, play with more <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain? if you don't have enough cover consider getting a bunch of cardboard boxes and using them for buildings.]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 21:17:36]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e86a13d18f6dcab5a77f0a4525c0b20.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8331163.page"><b>carldooley wrote:</b></a><br/><br /> then, play with more <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain? </div></blockquote><br /> Just one word (well, technically two): <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>-spam.<br /> <br /> And new Stormsurge if correctly understand what can be done with it's weapons and markerlights.<br /> <br /> Tau can effectively ignore NightFighting, cover-saves, <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, vehicles facing, can buy Interceptor and Skyfire at dirt-cheap prices, can make it's weapons D-stenghth by spending just <i>a markerlight</i> and have <i>moving fortification</i> which can glance LandRaider to death with reflected <i>bolter shots </i>(!). It is no fun playing against them.]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 21:33:29]]> GMT</pubDate>
				<author><![CDATA[ AstraVlad]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8331190.page"><b>AstraVlad wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e86a13d18f6dcab5a77f0a4525c0b20.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8331163.page"><b>carldooley wrote:</b></a><br/><br /> then, play with more <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain? </div></blockquote><br /> Just one word (well, technically two): <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>-spam.<br /> <br /> And new Stormsurge if correctly understand what can be done with it's weapons and markerlights.<br /> <br /> Tau can effectively ignore NightFighting, cover-saves, <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, vehicles facing, can buy Interceptor and Skyfire at dirt-cheap prices, can make it's weapons D-stenghth by spending just <i>a markerlight</i> and have <i>moving fortification</i> which can glance LandRaider to death with reflected <i>bolter shots </i>(!). It is no fun playing against them.</div></blockquote><br /> <br /> Haha someone is a little whiner aren't they. Tau have had most of those things for ages and have always placed middle of the pack in tournaments.<br /> <br /> Tidewall is not good at all for the cost<br /> Velocity Trackers (skyfire) are 20 points a piece, which are not "dirt cheap"<br /> They have 1 single weapon which ignore <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and it is Str5 / AP5<br /> One single model (<span class="glossaryitem" onmouseover='gp(221);'>SS</span>) has one time use missiles which can be made D (plus you need multiple marker lights which increases its effective cost) and that model costs over 400 points properly equipped. In comparison, Wraithknights have 2 D shots per turn as many times as they want.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 21:42:19]]> GMT</pubDate>
				<author><![CDATA[ notredameguy10]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8331204.page"><b>notredameguy10 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8331190.page"><b>AstraVlad wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e86a13d18f6dcab5a77f0a4525c0b20.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8331163.page"><b>carldooley wrote:</b></a><br/><br /> then, play with more <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain? </div></blockquote><br /> Just one word (well, technically two): <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>-spam.<br /> <br /> And new Stormsurge if correctly understand what can be done with it's weapons and markerlights.<br /> <br /> Tau can effectively ignore NightFighting, cover-saves, <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, vehicles facing, can buy Interceptor and Skyfire at dirt-cheap prices, can make it's weapons D-stenghth by spending just <i>a markerlight</i> and have <i>moving fortification</i> which can glance LandRaider to death with reflected <i>bolter shots </i>(!). It is no fun playing against them.</div></blockquote><br /> <br /> Haha someone is a little whiner aren't they. Tau have had most of those things for ages and have always placed middle of the pack in tournaments.<br /> <br /> Tidewall is not good at all for the cost<br /> Velocity Trackers (skyfire) are 20 points a piece, which are not "dirt cheap"<br /> They have 1 single weapon which ignore <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and it is Str5 / AP5<br /> One single model (<span class="glossaryitem" onmouseover='gp(221);'>SS</span>) has one time use missiles which can be made D (plus you need multiple marker lights which increases its effective cost) and that model costs over 400 points properly equipped. In comparison, Wraithknights have 2 D shots per turn as many times as they want.<br /> <br /> </div></blockquote><br /> <br /> Actually, by comparison, we have the cheapest Skyfire available.  20 points to give a Riptide the choice to Skyfire or not is quite a bargain compared to some armies that need to take a dedicated anti air unit for the same effect.<br /> <br /> Now back to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Dude, people are giving you advice to make your list but you're rejecting every single piece because you don't want to bring the best your codex has to offer against the new meta.  If you don't want to keep up then it's your fault if you fall behind and continue to fail against Tau.]]></description>
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				<pubDate><![CDATA[Sun, 20 Dec 2015 22:46:14]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8331298.page"><b>DirtyDeeds wrote:</b></a><br/>Now back to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Dude, people are giving you advice to make your list but you're rejecting every single piece because you don't want to bring the best your codex has to offer against the new meta.  If you don't want to keep up then it's your fault if you fall behind and continue to fail against Tau.</div></blockquote> <br /> Except I already have changed my list, based both on the advice that's been given to me and how I think I can improve the list overall to face Tau. <br /> <br /> Yeah, I don't want to bring Scatbikers/D-Weapons/Wraithknights to a game, because that's no fun for my opponent, even if they are playing Tau. More importantly, I don't find that style of play fun or interesting for me to play. I like to think I'm playing Codex: Eldar, not Codex: Cheese. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 05:54:30]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ Good guy eldar player.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 06:04:15]]> GMT</pubDate>
				<author><![CDATA[ Resin Glazed Guardsman]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8331855.page"><b>TheNewBlood wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8331298.page"><b>DirtyDeeds wrote:</b></a><br/>Now back to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Dude, people are giving you advice to make your list but you're rejecting every single piece because you don't want to bring the best your codex has to offer against the new meta.  If you don't want to keep up then it's your fault if you fall behind and continue to fail against Tau.</div></blockquote> <br /> Except I already have changed my list, based both on the advice that's been given to me and how I think I can improve the list overall to face Tau. <br /> <br /> Yeah, I don't want to bring Scatbikers/D-Weapons/Wraithknights to a game, because that's no fun for my opponent, even if they are playing Tau. More importantly, I don't find that style of play fun or interesting for me to play. I like to think I'm playing Codex: Eldar, not Codex: Cheese. </div></blockquote><br /> <br /> Although I'd agree that for their points wraithknights fall well within the category of cheese, I'm not sure I agree the rest is. Slowly but surely we are seeing more and more D weapons available. There's quite a few now and I'm pretty sure that soon there will be an abundance. As for scatbikes I've never thought them cheese at all. But then I do run them against tau. So their 3+ armour and reliance on a buffed cover save doesn't tend to keep them alive and perhaps that's why I've formed that opinion. Against tau they tend to get hammered. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 06:14:46]]> GMT</pubDate>
				<author><![CDATA[ Khaine's Wrath]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8331204.page"><b>notredameguy10 wrote:</b></a><br/><br /> Haha someone is a little whiner aren't they. Tau have had most of those things for ages and have always placed middle of the pack in tournaments.<br /> </div></blockquote><br /> It is because at a tournament they face highly optimized lists and highly competitive players. And that is why I don't like to play against them: it is more of a work than a game. I've won as much games against Tau as I've lost, but I never had any fun doing this. Even Eldar are more fun to play against.]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 13:28:14]]> GMT</pubDate>
				<author><![CDATA[ AstraVlad]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><cite>AstraVlad wrote:</cite><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8331067.page"><b>TheNewBlood wrote:</b></a><br/><br /> Problem is, I don't want to be a cheesemonger</div></blockquote><br /> So, don't play with Tau. They are cheaters able to twist or ignore every game rule we have to obey, so there is no way to win other than squeezing every bit of power from your codex.<br /> <br /> As for me I never enjoy playing against them (if you ever played against 3 Riptides at 750 pts mini-tournament you will definitely understand why).</div></blockquote><br /> <br /> I think your problem is that your playing people who bring 3 riptides to a 750 point mini tournament.   That said...  if that's his list, there are many other ways to win, and there are many things that counter riptides.<br /> <br /> <blockquote><div><cite>AstraVlad wrote:</cite><blockquote><div><a href="/dakkaforum/posts/preList/673843/8331204.page"><b>notredameguy10 wrote:</b></a><br/><br /> Haha someone is a little whiner aren't they. Tau have had most of those things for ages and have always placed middle of the pack in tournaments.<br /> </div></blockquote><br /> It is because at a tournament they face highly optimized lists and highly competitive players. And that is why I don't like to play against them: it is more of a work than a game. I've won as much games against Tau as I've lost, but I never had any fun doing this. Even Eldar are more fun to play against.</div></blockquote><br /> <br /> I completely disagree.  I have recently had the most fun games with the new Tau.  And my opponents agree.   We have been playing games for years together, and Tau finally aren't an uphill battle when something doesn't go your way.   I have won and lost about the same number of games against, Necrons, Eldar, Marines, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, Chaos, Daemons....   as I have before the new codex dropped.   <br /> <br /> If your opponents are good players then it doesn't matter what lists are on the table.   Our group does not play ITC unless we are practicing for a tournament running it.   We have found that although ITC does help in some areas, it really unbalances the game in other areas.   For example invisibility.  I would say that the nerf for that actually hurts itself with some of the new codex updates power levels.  <br /> <br /> <br /> I also want to share a separate point.  I think the biggest problem people have is that most people try and make lists that counter the other player.  Tau is exceptionally good at this (because it has an updated codex).  Yes, we can spam all <span class="glossaryitem" onmouseover='gp(388);'>sms</span>, or all riptides.. etc etc, but what happens when we face an opponent that is not designed for?  we get annihilated.    My local group stresses to our newer members that the game is a lot more fun when you don't play "rock, paper, scissors".  Maybe this is something you should stress to your group members while playing friendly games.<br /> <br /> <br /> <br /> OK more on point to the thread.   I think your list is ok,  Originally, I thought you were countering yourself, "eldar's strengths are this this and that... "  yet you refuse to take them.   Footslogging elder is extremely viable. and very fast in their warhost.  Auto 6" runs means a guardian unit can move 12" and shoot a turn.. or move 6" shoot and run back into cover or out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.   I agree with what others have said.  Your list does not need an autarch, you would be much better with playing to Eldar's strengths to some degree.  Bring a FARSEER.. .they are I would argue the best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the game for their cost.  Decent offense, decent defense for what they are 4++  and the best non-named psychers in the game.<br /> <br /> Concerning your second list.. I would personally take shurikan cannon bikes over warwalkers and vypers.   av10 skimmers against tau is .. not a good idea.  even our troops can Pen av10...  (s5 guns base).   Your better with toughness and armor saves.   Shuricans are nasty against tau, and very effective against suits and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  You could take 2 or 3 squads of bikes if you drop the viper and warwalkers and probably do better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> It is a bit underrated.. but I really like running the windrider host with base bikes.  2 shurikan launchers and 1 cannon.   This most effectively works with the 1 turn shred ability, and saves you points to bring your Avenger shrines or other aspect hosts.  Eldar are amazing in that you have so many options to run them and still be good.  But they definitely require finesse.. you can take the top tier tourney list and lose every game if your not a smart player with it.  and that goes with every army.<br /> <br /> Cheers!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 14:50:50]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ " As for scatbikes I've never thought them cheese at all."<br /> <br /> Then you are insane or an Eldar homer. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/673843/8332329.page"><b>AstraVlad wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8331204.page"><b>notredameguy10 wrote:</b></a><br/><br /> Haha someone is a little whiner aren't they. Tau have had most of those things for ages and have always placed middle of the pack in tournaments.<br /> </div></blockquote><br /> It is because at a tournament they face highly optimized lists and highly competitive players. And that is why I don't like to play against them: it is more of a work than a game. I've won as much games against Tau as I've lost, but I never had any fun doing this. Even Eldar are more fun to play against.</div></blockquote><br /> <br /> Nope. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 16:10:49]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8332329.page"><b>AstraVlad wrote:</b></a><br/>I've won as much games against Tau as I've lost, but I never had any fun doing this. Even Eldar are more fun to play against.</div></blockquote><br /> <br /> then where is the problem? you really should only expect to win 50% of the time anyways - otherwise people will likely stop playing you. Besides, if you aren't having fun playing the games, that isn't your opponent's fault - it is yours.]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 16:17:06]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e86a13d18f6dcab5a77f0a4525c0b20.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8332617.page"><b>carldooley wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8332329.page"><b>AstraVlad wrote:</b></a><br/>I've won as much games against Tau as I've lost, but I never had any fun doing this. Even Eldar are more fun to play against.</div></blockquote><br /> <br /> then where is the problem? you really should only expect to win 50% of the time anyways - otherwise people will likely stop playing you. Besides, if you aren't having fun playing the games, that isn't your opponent's fault - it is yours.</div></blockquote><br /> <br /> So if your opponent is a <span class="glossaryitem" onmouseover='gp(323);'>waac</span> douchemonger who does nothing but gloat and throw petty insults your way, gets angry when his dice rolls are bad or happy when yours are, then it's your own fault you're not having fun? Huh.. Never knew that. Thanks for the wise words ole smart one]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 17:27:22]]> GMT</pubDate>
				<author><![CDATA[ Ceaser]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8332742.page"><b>Ceaser wrote:</b></a><br/><br /> So if your opponent is a <span class="glossaryitem" onmouseover='gp(323);'>waac</span> douchemonger who does nothing but gloat and throw petty insults your way, gets angry when his dice rolls are bad or happy when yours are, then it's your own fault you're not having fun? Huh.. Never knew that. Thanks for the wise words ole smart one</div></blockquote><br /> <br /> Why play this guy then?  Or I would say have fun trolling him into his own rages.  I have a friend who is really nice but rages off the charts when playing warhammer, and we have fun just making him go off.]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 17:33:33]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8332602.page"><b>Martel732 wrote:</b></a><br/>" As for scatbikes I've never thought them cheese at all."<br /> <br /> Then you are insane or an Eldar homer. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/673843/8332329.page"><b>AstraVlad wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8331204.page"><b>notredameguy10 wrote:</b></a><br/><br /> Haha someone is a little whiner aren't they. Tau have had most of those things for ages and have always placed middle of the pack in tournaments.<br /> </div></blockquote><br /> It is because at a tournament they face highly optimized lists and highly competitive players. And that is why I don't like to play against them: it is more of a work than a game. I've won as much games against Tau as I've lost, but I never had any fun doing this. Even Eldar are more fun to play against.</div></blockquote><br /> <br /> Nope. </div></blockquote><br /> <br /> Martel's ever-pleasant words of wisdom. Haha... <br /> <br /> I don't think Eldar Scat bikes are cheese.  There are way too many good options coming out of the newer codexes to still think Eldar Scat bikes are cheese.  If you're comparing them to older codexes, shame on you.  Stop playing older codexes in competitive scenes.  You are going to see the stronger codexes at higher level of play.  Calling noted codexes cheese is pointless. I'm not saying you can't win with other codexes, or the weaker ones, cause you definitely can.  I just wanted to point out that "cheese" is relevant.  <br /> <br /> In this particular post, if you're comparing new Eldar and new Tau, almost the entire book can be considered "cheese" or closer to it then older codexes.  From what I can pick up, a lot of people are giving good advice and the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> either refuses to change his list, or decides to derail the solution with more personal conundrums.  <br /> <br /> Nothing from either of the codexes seems broken, <span class="glossaryitem" onmouseover='gp(280);'>op</span>, or "cheese" to me.  You simply need a more optimized list.  The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> openly admits he has around a 50/50 win/loss and still felt the need to start this post.  If you want to raise your win/rate, build a better list.  If both players are equal footing experience-wise, then the next step to improve game-play is your list building. Followed by the luck of the roll.<br /> <br /> I suppose some will see this as a rant.  I'm just trying to figure out what the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> really wants to get out of this post besides the same advice that has been given over and over again.  There is definitely solid advice sprinkled throughout here.]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 18:19:21]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9628e62482a48d121eae2520962ef5b6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8332468.page"><b>Grizzyzz wrote:</b></a><br/><br /> I think your problem is that your playing people who bring 3 riptides to a 750 point mini tournament.   That said...  if that's his list, there are many other ways to win, and there are many things that counter riptides.<br /> </div></blockquote><br /> Of course. But you have to specially prepare to counter them. Yes, I can beat Tau when I know I'll be facing them (well, it's better to say I could do it with previous codex, I have not played against them since new dex came out), but it requires me to either take my Eldar from the shelf and make a cheesy list or to take <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and ally with <span class="glossaryitem" onmouseover='gp(119);'>SM</span> to have a good counter to main Tau threats. No other army (even Eldar which I stopped playing regularly because it feels like an "easy mode" in computer game) requires such preparation.  <br /> <br /> So, from my personal point of view, Eldar and Tau are the most powerful armies today, but Tau are the most rules-abusive and playing against them requires a lot of thinking both in advance and in-game. Again, it is my point of view, and I know that many people will tell that it is "a challenge" that makes game "more interesting". ]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 18:56:20]]> GMT</pubDate>
				<author><![CDATA[ AstraVlad]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8332841.page"><b>Saythings wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8332602.page"><b>Martel732 wrote:</b></a><br/>" As for scatbikes I've never thought them cheese at all."<br /> <br /> Then you are insane or an Eldar homer. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/673843/8332329.page"><b>AstraVlad wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8331204.page"><b>notredameguy10 wrote:</b></a><br/><br /> Haha someone is a little whiner aren't they. Tau have had most of those things for ages and have always placed middle of the pack in tournaments.<br /> </div></blockquote><br /> It is because at a tournament they face highly optimized lists and highly competitive players. And that is why I don't like to play against them: it is more of a work than a game. I've won as much games against Tau as I've lost, but I never had any fun doing this. Even Eldar are more fun to play against.</div></blockquote><br /> <br /> Nope. </div></blockquote><br /> <br /> Martel's ever-pleasant words of wisdom. Haha... <br /> <br /> I don't think Eldar Scat bikes are cheese.  There are way too many good options coming out of the newer codexes to still think Eldar Scat bikes are cheese.  If you're comparing them to older codexes, shame on you.  Stop playing older codexes in competitive scenes.  You are going to see the stronger codexes at higher level of play.  Calling noted codexes cheese is pointless. I'm not saying you can't win with other codexes, or the weaker ones, cause you definitely can.  I just wanted to point out that "cheese" is relevant.  <br /> <br /> In this particular post, if you're comparing new Eldar and new Tau, almost the entire book can be considered "cheese" or closer to it then older codexes.  From what I can pick up, a lot of people are giving good advice and the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> either refuses to change his list, or decides to derail the solution with more personal conundrums.  <br /> <br /> Nothing from either of the codexes seems broken, <span class="glossaryitem" onmouseover='gp(280);'>op</span>, or "cheese" to me.  You simply need a more optimized list.  The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> openly admits he has around a 50/50 win/loss and still felt the need to start this post.  If you want to raise your win/rate, build a better list.  If both players are equal footing experience-wise, then the next step to improve game-play is your list building. Followed by the luck of the roll.<br /> <br /> I suppose some will see this as a rant.  I'm just trying to figure out what the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> really wants to get out of this post besides the same advice that has been given over and over again.  There is definitely solid advice sprinkled throughout here.</div></blockquote><br /> <br /> The Dark Angels have nothing remotely as good as the scatterbike. The vanilla marines don't have any stand-alone units that are, either. Vanilla marines are kept on life support by a few cheesy combos. Both lists are current, not older, and neither can disintegrate entire lists from 36" away with their TROOPS choice. And when you start comboing with Eldar, marines can't touch them. <br /> <br /> Nothing is cheese from Tau or Eldar? That makes it really hard to take you seriously. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 19:09:46]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8332952.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8332841.page"><b>Saythings wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8332602.page"><b>Martel732 wrote:</b></a><br/>" As for scatbikes I've never thought them cheese at all."<br /> <br /> Then you are insane or an Eldar homer. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/673843/8332329.page"><b>AstraVlad wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8331204.page"><b>notredameguy10 wrote:</b></a><br/><br /> Haha someone is a little whiner aren't they. Tau have had most of those things for ages and have always placed middle of the pack in tournaments.<br /> </div></blockquote><br /> It is because at a tournament they face highly optimized lists and highly competitive players. And that is why I don't like to play against them: it is more of a work than a game. I've won as much games against Tau as I've lost, but I never had any fun doing this. Even Eldar are more fun to play against.</div></blockquote><br /> <br /> Nope. </div></blockquote><br /> <br /> Martel's ever-pleasant words of wisdom. Haha... <br /> <br /> I don't think Eldar Scat bikes are cheese.  There are way too many good options coming out of the newer codexes to still think Eldar Scat bikes are cheese.  If you're comparing them to older codexes, shame on you.  Stop playing older codexes in competitive scenes.  You are going to see the stronger codexes at higher level of play.  Calling noted codexes cheese is pointless. I'm not saying you can't win with other codexes, or the weaker ones, cause you definitely can.  I just wanted to point out that "cheese" is relevant.  <br /> <br /> In this particular post, if you're comparing new Eldar and new Tau, almost the entire book can be considered "cheese" or closer to it then older codexes.  From what I can pick up, a lot of people are giving good advice and the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> either refuses to change his list, or decides to derail the solution with more personal conundrums.  <br /> <br /> Nothing from either of the codexes seems broken, <span class="glossaryitem" onmouseover='gp(280);'>op</span>, or "cheese" to me.  You simply need a more optimized list.  The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> openly admits he has around a 50/50 win/loss and still felt the need to start this post.  If you want to raise your win/rate, build a better list.  If both players are equal footing experience-wise, then the next step to improve game-play is your list building. Followed by the luck of the roll.<br /> <br /> I suppose some will see this as a rant.  I'm just trying to figure out what the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> really wants to get out of this post besides the same advice that has been given over and over again.  There is definitely solid advice sprinkled throughout here.</div></blockquote><br /> <br /> The Dark Angels have nothing remotely as good as the scatterbike. The vanilla marines don't have any stand-alone units that are, either. Vanilla marines are kept on life support by a few cheesy combos. Both lists are current, not older, and neither can disintegrate entire lists from 36" away with their TROOPS choice. And when you start comboing with Eldar, marines can't touch them. <br /> <br /> Nothing is cheese from Tau or Eldar? That makes it really hard to take you seriously. </div></blockquote><br /> <br /> What I saying in my last post is the term 'cheese' is relevant. I have yet to play an Eldar or Tau list and say, "Wow, that list is impossible to beat!  I have no idea what I could have done better, or what units I could use next time."<br /> <br /> I think that everything in those two codexes are good, I'd even go as far as above average.  While the other two codexes, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, have less options, they still have the same level of 'cheese' if you will. Once again, I'm not proclaiming that the use of this term is accurate.  I'm using it as a point of reference that a lot of players overuse.<br /> <br /> In the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex, you can buy a the Ravenwing Command Squad.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, it's arguably more 'cheesier' than anything in the Eldar/Tau books.  It has 3-6 Knights, with 3+ armor, 3+ rereollable jinks, HnR with no roll check necessary, Skilled Rider, Scout, Rending, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasmaguns, a cerubus launcher that lowers <span class="glossaryitem" onmouseover='gp(74);'>Init</span> and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> by 1, strikes at <span class="glossaryitem" onmouseover='gp(74);'>Init</span>, and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on the entire squad. Don't forget that since they are bikes, they move 12", no dangerous checks, and have majority toughness 5 as well You can also bring their <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> in order to give the squad +3 inches on charges and run movements, as well as granting the entire squad a 4++ invulnerable save. Now all of that comes without a single die roll of psychic powers.  Yes, this is a very specific combination of units (well, only 2, and you don't need Azrael to make a deathstar with the Knights listed above), but the entire <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex in general has a few above average units to keep up with the Eldar/Tau.<br /> <br /> As for the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, there are any number of viable formations being used today, the most common and the most "cheese" is the Gladius Strike force.  It's not considered "cheese" by it's firepower, like the Scat Bikes a lot of people are terrified about, but it's durability and ObSec.   It's mobility and used of armored vehicles makes it hard to produce enough firepower to remove all of the threats.  If you bring enough scat bikes and had 7 turns, then, maybe, just maybe you'd be able to get thru all those hull points and 3+ armor saves. But even then, they probably made all their points on the maelstrom before the scat bikes could remove them all.<br /> <br /> All the newer codexes have their strengths. I'm just stating, if you don't want to use the best parts of each codex, then don't complain about having a 50/50 win/lose.]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 19:27:46]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ The Ravenwing command squad still has to get relatively close to do anything. The plasma guns on the knights even have reduced range. I can still pretend to play my game, whereas with Eldar, I just set up and then die and their turn without getting to do anything significant. <br /> <br /> Eldar can still deal with Gladius. The scat bikes open the tin cans and then WKs stomp the units or warp spiders wipe them up. Hell, WKs can scatterlaser out a Rhino hull and charge the contents all by itself. One WK can do this every turn. This means Two WKs can kill around 8-10 Rhinos  plus passengers all by themselves. I can't imagine Eldar having problems with this because I've taken Gladius to the wall myself with <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. The god awful, inept, impotent <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 19:32:52]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ I could even see myself agreeing with you, Martel,  that Scat bikes are a great unit.  Heck, I'll throw in WK as well.  I think they can do a lot of work against any army.  I just don't think people should describe them as 'cheese' when they start calling armies unbeatable.  With either of the two army codexes, both <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, I could pull off a win against Eldar/Tau.  They could bring the 'cheesiest' army they can think of and it wouldn't change the outcome as long as I'm bringing a list that just as optimized.<br /> <br /> The problem with the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is he doesn't want to go toe to toe with the 'cheese' factor AND he wants to see better results off of playstyle alone.  Personally, I would much rather run <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Knights and Thunderdome against Eldar/Tau then either of them versus the other (Tau V Eldar, vice versa).  I think Imperium can go head to head with the new and greatest, you just have to use the strength of each codex.  Some call it 'cheese', I call it optimized.<br /> <br /> To sum up the last couple posts, I agree Eldar have a lot of strong units in their codex.  I also believe that Tau does too.  Both armies can win by a landslide if their lists are optimized.  However, I would never go as far as calling either of them 'cheese' when you compare MVPs of every new codex that comes out.  If you think that Scatbikes AND WKs AND Swooping Hawks AND.. etc, etc, are too strong, then I'd argue you aren't using an optimized list.  Every codex has something that I'd consider useful - at least the more recent ones. This is just my opinion, of course! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 19:52:43]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ I suppose it's just a difference of nomenclature. I'm calling it cheese, but we could just as easily call it optimal, or undercosted units. Basically I'd argue that everything you are listing for your optimized lists need point hikes. Undercosted units are cheese to me. WKs need to be 100 pts more, scatterbikes at least 8. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> black knights 10 points or so. The list goes on. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2015 19:56:25]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ For once, I'm afraid I'm going to have to agree with Martel732. Scatbikers are cheese, no matter how you look at it. 27 points for a 3+ save Eldar Jetbike that fires four S6 shots at 36 inches is ludicrously undercosted. The only reason people can beat them is that there are other things out there that are just as nasty and broken. <br /> <br /> In other non-Scatbiker news, I've decided to amend my list some more. I really like the idea of taking dual Farseers to support my Guardians boost my psychic potential.The Autarch has done solid work for me in the past, but I can see how he's a bit of a one-trick pony. Maybe he'll find a way into my Eldar Warhost. I dropped the Vyper, the Rangers, and the Swooping Hawk Exarch's Hawk's Talon to come up with this for the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> portion of my tournament army: <br /> <br /> <u>Combined Arms Detachment: 765 points</u> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Farseer (Warlord) with Singing Spear and Spirit Stone of Anath'lan <br /> <br /> Farseer with Phoenix Gem <br /> <br /> Troops: <br /> Guardian Defenders with Starcannon X2 <br /> <br /> Fast Attack: <br /> Crimson Hunter Exarch <br /> <br /> Heavy Support: <br /> 2x War Walkers with Dual Bright Lances <br /> <br /> Apart from the alteration I made to the Swooping Hawks, I feel the Aspect Hosts are in solid shape. <br /> <br /> Both the Farseers will join Guardian squads so the Guardians can act as bodyguards and have decent Leadership. My Warlord Farseer will concentrate on the Runes of Fate and Divination, as those have many solid WC2 powers, while my other Farseer will focus on Telepathy. The Phoenix <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> will compensate for the Farseer's lack of durability, and has some easy targets in the Guardian squad. i had the points to spare to upgrade to a Crimson Hunter Exarch; BS5 is more than worth the points and makes him a much bigger threat and less dependent on psychic support. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 00:53:29]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ Scat Bikes are an abomination, and represent such an aberration of design philosophy, it's one of the few things that made me question my commitment to this game.  For 27 points no unit can match them in firepower per point, let alone with the mobility and durability.  When compared directly to other troops it's even more of a joke, and that's with out including the physic powers eldar can use to boost them.  I don't mind eldar being powerful, but don't pretend that they arn't silly.  ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 01:29:47]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8333587.page"><b>HoundsofDemos wrote:</b></a><br/>Scat Bikes are an abomination, and represent such an aberration of design philosophy, it's one of the few things that made me question my commitment to this game.  For 27 points no unit can match them in firepower per point, let alone with the mobility and durability.  When compared directly to other troops it's even more of a joke, and that's with out including the physic powers eldar can use to boost them.  I don't mind eldar being powerful, but don't pretend that they arn't silly.  </div></blockquote><br /> <br /> Exactly. Not only do scat bikes put out the most <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> per/point of essentially any unit in the game (1 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 shot / 6.75 points), they are scoring, can jink, can turbo-boost 36" onto objectives, have a 3+ save, can <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> back into cover,  and probably some other things I am forgetting. Its kinda hilarious actually]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 02:23:58]]> GMT</pubDate>
				<author><![CDATA[ notredameguy10]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ My main issue with them is they violate the idea that troops have limited access to special weapons.  Every member can take a special weapon, no other troop can do that.  Additionally to show how out of scale they are, take a tactical marine.  Even if every member could take a special weapon a space marine with a grav/plasma weapon would cost 29 points per model.  This shows them to be an abomination, something that should never have existed.   ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 04:48:41]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8333842.page"><b>HoundsofDemos wrote:</b></a><br/>My main issue with them is they violate the idea that troops have limited access to special weapons.  Every member can take a special weapon, no other troop can do that.  Additionally to show how out of scale they are, take a tactical marine.  Even if every member could take a special weapon a space marine with a grav/plasma weapon would cost 29 points per model.  This shows them to be an abomination, something that should never have existed.   </div></blockquote><br /> <br /> why though? it isn't like we don't pay for it - while you can run them naked for 22 points, that same loadout for crisis suits is 37 points. <br /> <br /> I could agree with you about the new unit caps though. Monats (single suit) options are fulffy (if a bit unbalanced(?)) but the maximum option of 10 crisis suits per squad is a transparent cash grab - especially when they are ~$25 a model (which I believe makes them pricier (cash wise) than bikes). The opportunity cost for those weapons is a bit reduced for us, but we (tau) players end up paying more for bullets than bodies - and it is bodies that win games (though bullets certainly help  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ).]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 08:37:07]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ Suits are more balanced by being more expensive points wise and much slower.  They have a lot of fire power but they can't fly around the board like bikes, don't get jink saves, don't have access to psychic shenanigans.   ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 18:07:19]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ One of the reasons I'm hesitant to call them cheese is because I can win against Eldar.  In my mind, cheese refers to something that cannot be beaten.  They are on 3+ bodies after all. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 18:33:08]]> GMT</pubDate>
				<author><![CDATA[ Saythings]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Cheese does not equal invincible. Cheese is a term largely applicable to any unit too good for its points. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 18:34:36]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8328699.page"><b>TheNewBlood wrote:</b></a><br/>As a disclaimer, I play in areas where the ITC ruling regarding the <span class="glossaryitem" onmouseover='gp(713);'>CFP</span> ruling has taken effect. I also play Eldar, so <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span> regarding my advice. <br /> <br /> I have lost all of my games so far against the new Tau. I'm not saying that they're overpowered or unbeatable, but they are an army that I really struggle to effectively counter on the tabletop. I want to improve my own strategies on the table to best counter what new Tau can bring. <br /> <br /> One of the problems that I face is that I play an infantry-heavy army that is heavily reliant on cover saves. It used to be that the way you dealt with this versus Tau was simple: kill the Markerlights, and most of their cover-ignoring weaponry goes away (damn <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>!). Now, the Infiltration Cadre grants this as a formation bonus, and the Hunter Contingent allows for Tau to somewhat mitigate their reliance on Markerlights to boost their <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Transports are also not a solution as the Infiltration Cadre will wipe them out. Unless you have full null-deployment, you will be wiped out by the brutal alpha strike that three or even six Riptides can provide, and even then that's not a guarantee due to Tau's easy access to Interceptor. In short, in a game dominated by shooting, Tau are now the best shooting army in the game. Yeah, I'm saying it: Tau have better shooting than Eldar. And if my Eldar struggle against Tau, I hate to imagine how my future Dark Eldar army will fair. <br /> <br /> However, I do feel that there are areas where the new Tau are vulnerable, specifically in Melee, Mobility, and Psychic ability. Melee is a classic weakness of Tau, specifically their low initiative and <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. Get into combat, and you can either lock down their shooting or wipe them out entirely. While Tau do have Supporting Fire, this just puts more onus onto ways of negating their overwatch, performing flanking assaults onto units caught out of position, and multi-charging units in range to offset the damage of Tau overwatch. Mobility is key in 7th edition, and this is another area where Tau have weaknesses. While Tau can move in the Assault Phase, Jet Pack units are not the fastest units in the game. Bikes, Fast Skimmers,and plenty of Eldar units are faster on average than even the most mobile of Tau units. While Tau can easily Deep-Strike, so can many other units in other armies, and they can control the board to a much greater extent than Tau with their Deep-Strike deployment. Finally, Tau have no psychic ability of any kind, which translates to extremely poor psychic defences. Psychic Shriek is as effective as ever, especially against the Ghostkeel/Infiltration Cadre and Riptide Wing. Invisibility is also very effective, even in the ITC, in keeping important units alive. <br /> <br /> While my tournament army list lacks in melee ability, it has plenty of mobility already, and I'm trying to improve its psychic ability. I've modified it to include the Seer Council formation; in keeping with my anti-meta approach, I'm keeping the council on Foot, with one Farseer going for Runes of Fate while the other is dedicated to Telepathy. <br /> <br /> Is anyone else having trouble with new Tau? What strategies do you recommend when going against what the new Tau can bring to the table? </div></blockquote><br /> <br /> Since you play Eldar, how do you feel about including Raiders into the mix as transports for assaulty types to weather it for a round, jink til their dead and then lock all the Tau shooting down in melee?]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 22:43:58]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8335546.page"><b>Jancoran wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8328699.page"><b>TheNewBlood wrote:</b></a><br/>As a disclaimer, I play in areas where the ITC ruling regarding the <span class="glossaryitem" onmouseover='gp(713);'>CFP</span> ruling has taken effect. I also play Eldar, so <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span> regarding my advice. <br /> <br /> I have lost all of my games so far against the new Tau. I'm not saying that they're overpowered or unbeatable, but they are an army that I really struggle to effectively counter on the tabletop. I want to improve my own strategies on the table to best counter what new Tau can bring. <br /> <br /> One of the problems that I face is that I play an infantry-heavy army that is heavily reliant on cover saves. It used to be that the way you dealt with this versus Tau was simple: kill the Markerlights, and most of their cover-ignoring weaponry goes away (damn <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>!). Now, the Infiltration Cadre grants this as a formation bonus, and the Hunter Contingent allows for Tau to somewhat mitigate their reliance on Markerlights to boost their <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Transports are also not a solution as the Infiltration Cadre will wipe them out. Unless you have full null-deployment, you will be wiped out by the brutal alpha strike that three or even six Riptides can provide, and even then that's not a guarantee due to Tau's easy access to Interceptor. In short, in a game dominated by shooting, Tau are now the best shooting army in the game. Yeah, I'm saying it: Tau have better shooting than Eldar. And if my Eldar struggle against Tau, I hate to imagine how my future Dark Eldar army will fair. <br /> <br /> However, I do feel that there are areas where the new Tau are vulnerable, specifically in Melee, Mobility, and Psychic ability. Melee is a classic weakness of Tau, specifically their low initiative and <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. Get into combat, and you can either lock down their shooting or wipe them out entirely. While Tau do have Supporting Fire, this just puts more onus onto ways of negating their overwatch, performing flanking assaults onto units caught out of position, and multi-charging units in range to offset the damage of Tau overwatch. Mobility is key in 7th edition, and this is another area where Tau have weaknesses. While Tau can move in the Assault Phase, Jet Pack units are not the fastest units in the game. Bikes, Fast Skimmers,and plenty of Eldar units are faster on average than even the most mobile of Tau units. While Tau can easily Deep-Strike, so can many other units in other armies, and they can control the board to a much greater extent than Tau with their Deep-Strike deployment. Finally, Tau have no psychic ability of any kind, which translates to extremely poor psychic defences. Psychic Shriek is as effective as ever, especially against the Ghostkeel/Infiltration Cadre and Riptide Wing. Invisibility is also very effective, even in the ITC, in keeping important units alive. <br /> <br /> While my tournament army list lacks in melee ability, it has plenty of mobility already, and I'm trying to improve its psychic ability. I've modified it to include the Seer Council formation; in keeping with my anti-meta approach, I'm keeping the council on Foot, with one Farseer going for Runes of Fate while the other is dedicated to Telepathy. <br /> <br /> Is anyone else having trouble with new Tau? What strategies do you recommend when going against what the new Tau can bring to the table? </div></blockquote><br /> <br /> Since you play Eldar, how do you feel about including Raiders into the mix as transports for assaulty types to weather it for a round, jink til their dead and then lock all the Tau shooting down in melee?</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>?  <span class="glossaryitem" onmouseover='gp(388);'>Sms</span> would destroy raiders before they got close enough to assault.  One <span class="glossaryitem" onmouseover='gp(388);'>sms</span> is 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 5 shots that ignore cover and line of sight.  All our riptides and broadsides can carry these weapon systems.]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 22:51:02]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Youre wrong about that.  They might kill them AFTER they are close enough to assault though.  But thats okay.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 23:14:17]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Im going to agree with the previous post of "No Army is unbeatable". The Meta is chock full of Tau but they're far from invincible. <br /> <br /> Its like you said, mobility and melee. <br /> <br /> <br /> Get in their faces by whatever means possible, pray for bad overwatch, and smash their fishy faces in.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 23:16:28]]> GMT</pubDate>
				<author><![CDATA[ Darth_Mox]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Theyre not fish]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 23:22:17]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Well, I'd call them what I normally call them, but I'm sure there are rules about profanity or some crap like that.]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 23:27:20]]> GMT</pubDate>
				<author><![CDATA[ Darth_Mox]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ true dat]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2015 23:28:57]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8335570.page"><b>DirtyDeeds wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>?  <span class="glossaryitem" onmouseover='gp(388);'>Sms</span> would destroy raiders before they got close enough to assault.  One <span class="glossaryitem" onmouseover='gp(388);'>sms</span> is 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 5 shots that ignore cover and line of sight.  All our riptides and broadsides can carry these weapon systems.</div></blockquote><br /> <br /> average dude has 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>sms</span>.   BS3 translates to 3 hits.  5s to glance basically means that you are getting either a glance or a pen out of those 3 hits.  Meanwhile in terms of raiders (I know venoms get 5++) do raiders?<br /> <br /> otherwise it doesn't matter. <br /> <br /> If raiders go first.. you move as fast as you can and then turboboost right into Taus face.   If you go second, <span class="glossaryitem" onmouseover='gp(388);'>sms</span> is only 30"...   deploy out of range and wait.. then move in as fast as you can, because you're much faster.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> might not win <span class="glossaryitem" onmouseover='gp(300);'>LVO</span>. But I disagree with anyone that says they aren't good.   <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have some really nice tricks, and have some gross use of cover (which tau is one of few armies that can handle that).]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 13:32:06]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9628e62482a48d121eae2520962ef5b6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336640.page"><b>Grizzyzz wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8335570.page"><b>DirtyDeeds wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>?  <span class="glossaryitem" onmouseover='gp(388);'>Sms</span> would destroy raiders before they got close enough to assault.  One <span class="glossaryitem" onmouseover='gp(388);'>sms</span> is 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 5 shots that ignore cover and line of sight.  All our riptides and broadsides can carry these weapon systems.</div></blockquote><br /> <br /> average dude has 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>sms</span>.   BS3 translates to 3 hits.  5s to glance basically means that you are getting either a glance or a pen out of those 3 hits.  Meanwhile in terms of raiders (I know venoms get 5++) do raiders?<br /> <br /> otherwise it doesn't matter. <br /> <br /> If raiders go first.. you move as fast as you can and then turboboost right into Taus face.   If you go second, <span class="glossaryitem" onmouseover='gp(388);'>sms</span> is only 30"...   deploy out of range and wait.. then move in as fast as you can, because you're much faster.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> might not win <span class="glossaryitem" onmouseover='gp(300);'>LVO</span>. But I disagree with anyone that says they aren't good.   <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have some really nice tricks, and have some gross use of cover (which tau is one of few armies that can handle that).</div></blockquote><br /> <br /> I'll go ahead an ignore that first sentence as its blatantly false.   Riptides and Broadsides come with these weapons stock and should be used by each of these models (at least the Broadsides, anyways).  But everything in the Tau Codex, except for Flamers and Airbrushing Fragmentation Projectors, can PENETRATE and potentially explode a Raider.  Give the unit two Markerlights and you Ignore the Raider's cover.  30 may be the effective range of that weapon system, but it's not the only one we have.  While I agree that you can deploy outside 30 to avoid those shots, it's not the only weapon to worry about.<br /> <br /> I play both armies extensively.  I know how easy it is to destroy Raiders with Tau and it's laughable that anyone would suggest it.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 14:11:59]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8336696.page"><b>DirtyDeeds wrote:</b></a><br/><br /> I'll go ahead an ignore that first sentence as its blatantly false.   Riptides and Broadsides come with these weapons stock and should be used by each of these models (at least the Broadsides, anyways).  But everything in the Tau Codex, except for Flamers and Airbrushing Fragmentation Projectors, can PENETRATE and potentially explode a Raider.  Give the unit two Markerlights and you Ignore the Raider's cover.  30 may be the effective range of that weapon system, but it's not the only one we have.  While I agree that you can deploy outside 30 to avoid those shots, it's not the only weapon to worry about.<br /> <br /> I play both armies extensively.  I know how easy it is to destroy Raiders with Tau and it's laughable that anyone would suggest it.</div></blockquote><br /> <br /> My first sentence was far from false..  saying the average dude (model) has 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>sms</span> is actually exactly TRUE.   Tau have many options for ranged anti armor and I 100% agree that with their abundance of s7 they can handle <span class="glossaryitem" onmouseover='gp(27);'>DE</span> plenty fine.  My main point, is <span class="glossaryitem" onmouseover='gp(27);'>DE</span> players can counter deploy to ignore the majority of range threats (core threats are 36"),   <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain use, and use of cover to survive the limited range shooting first turn.<br /> <br /> After this, How many transports do <span class="glossaryitem" onmouseover='gp(27);'>DE</span> usually use?  I only have one friend who plays <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, but his average list has about 8 transports.  I usually take 1 maybe 2 if I am lucky; first turn at range. And the next turn he either makes risks to score objectives or is in my face with everything.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Further, usually has 2+ reserves, and runs 3 Flyers that come in and nuke whatever main threat to his vehicles I have (broadsides)]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 14:33:04]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Sorry I just have to break in hear and ask; in what universe are people saying Tau got nerfed?]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 14:45:04]]> GMT</pubDate>
				<author><![CDATA[ SickSix]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0d2cbb85feb71788ae7ba6c8b9b24340.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336759.page"><b>SickSix wrote:</b></a><br/>Sorry I just have to break in hear and ask; in what universe are people saying Tau got nerfed?</div></blockquote><br /> <br /> Who said Tau got nerfed?]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 14:46:01]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8329471.page"><b>Orock wrote:</b></a><br/> If you cant beat <font color='yellow'>nerfed tau</font> with eldar, I dont know what to tell you.  .</div></blockquote><br /> <br /> <br />  This is the dude saying Tau got nerfed.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 15:06:02]]> GMT</pubDate>
				<author><![CDATA[ Darth_Mox]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2fd057d543ae469b1dbce98353e72498.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336817.page"><b>Darth_Mox wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8329471.page"><b>Orock wrote:</b></a><br/> If you cant beat <font color='yellow'>nerfed tau</font> with eldar, I dont know what to tell you.  .</div></blockquote><br /> <br /> <br />  This is the dude saying Tau got nerfed.</div></blockquote><br /> <br /> HA!  Totally glanced over that post.   Hmm.   sounds like he is just trolling. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 15:15:25]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8333534.page"><b>TheNewBlood wrote:</b></a><br/>For once, I'm afraid I'm going to have to agree with Martel732. Scatbikers are cheese, no matter how you look at it. 27 points for a 3+ save Eldar Jetbike that fires four S6 shots at 36 inches is ludicrously undercosted. The only reason people can beat them is that there are other things out there that are just as nasty and broken. <br /> <br /> In other non-Scatbiker news, I've decided to amend my list some more. I really like the idea of taking dual Farseers to support my Guardians boost my psychic potential.The Autarch has done solid work for me in the past, but I can see how he's a bit of a one-trick pony. Maybe he'll find a way into my Eldar Warhost. I dropped the Vyper, the Rangers, and the Swooping Hawk Exarch's Hawk's Talon to come up with this for the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> portion of my tournament army: <br /> <br /> <u>Combined Arms Detachment: 765 points</u> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Farseer (Warlord) with Singing Spear and Spirit Stone of Anath'lan <br /> <br /> Farseer with Phoenix Gem <br /> <br /> Troops: <br /> Guardian Defenders with Starcannon X2 <br /> <br /> Fast Attack: <br /> Crimson Hunter Exarch <br /> <br /> Heavy Support: <br /> 2x War Walkers with Dual Bright Lances <br /> <br /> Apart from the alteration I made to the Swooping Hawks, I feel the Aspect Hosts are in solid shape. <br /> <br /> Both the Farseers will join Guardian squads so the Guardians can act as bodyguards and have decent Leadership. My Warlord Farseer will concentrate on the Runes of Fate and Divination, as those have many solid WC2 powers, while my other Farseer will focus on Telepathy. The Phoenix <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> will compensate for the Farseer's lack of durability, and has some easy targets in the Guardian squad. i had the points to spare to upgrade to a Crimson Hunter Exarch; BS5 is more than worth the points and makes him a much bigger threat and less dependent on psychic support. <br /> <br /> </div></blockquote><br /> <br /> I actually really like the list, let us know how it goes]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 15:19:34]]> GMT</pubDate>
				<author><![CDATA[ War Kitten]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2fd057d543ae469b1dbce98353e72498.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336817.page"><b>Darth_Mox wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8329471.page"><b>Orock wrote:</b></a><br/> If you cant beat <font color='yellow'>nerfed tau</font> with eldar, I dont know what to tell you.  .</div></blockquote><br /> <br /> <br />  This is the dude saying Tau got nerfed.</div></blockquote><br /> <br /> In the sense that Coordinated Firepower got nerfed by the ITC]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 15:36:18]]> GMT</pubDate>
				<author><![CDATA[ notredameguy10]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8336876.page"><b>notredameguy10 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2fd057d543ae469b1dbce98353e72498.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336817.page"><b>Darth_Mox wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8329471.page"><b>Orock wrote:</b></a><br/> If you cant beat <font color='yellow'>nerfed tau</font> with eldar, I dont know what to tell you.  .</div></blockquote><br /> <br /> <br />  This is the dude saying Tau got nerfed.</div></blockquote><br /> <br /> In the sense that Coordinated Firepower got nerfed by the ITC</div></blockquote><br /> <br /> I disagree with how that all went down.. <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> too hasty and too many emotions involved then actual true consideration.<br /> <br /> That said, <span class="glossaryitem" onmouseover='gp(500);'>CF</span> is still good, ITC did nothing to refute the +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and markerlight use.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 15:44:26]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9628e62482a48d121eae2520962ef5b6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336727.page"><b>Grizzyzz wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8336696.page"><b>DirtyDeeds wrote:</b></a><br/><br /> I'll go ahead an ignore that first sentence as its blatantly false.   Riptides and Broadsides come with these weapons stock and should be used by each of these models (at least the Broadsides, anyways).  But everything in the Tau Codex, except for Flamers and Airbrushing Fragmentation Projectors, can PENETRATE and potentially explode a Raider.  Give the unit two Markerlights and you Ignore the Raider's cover.  30 may be the effective range of that weapon system, but it's not the only one we have.  While I agree that you can deploy outside 30 to avoid those shots, it's not the only weapon to worry about.<br /> <br /> I play both armies extensively.  I know how easy it is to destroy Raiders with Tau and it's laughable that anyone would suggest it.</div></blockquote><br /> <br /> My first sentence was far from false..  saying the average dude (model) has 1 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>sms</span> is actually exactly TRUE.   Tau have many options for ranged anti armor and I 100% agree that with their abundance of s7 they can handle <span class="glossaryitem" onmouseover='gp(27);'>DE</span> plenty fine.  My main point, is <span class="glossaryitem" onmouseover='gp(27);'>DE</span> players can counter deploy to ignore the majority of range threats (core threats are 36"),   <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain use, and use of cover to survive the limited range shooting first turn.<br /> <br /> After this, How many transports do <span class="glossaryitem" onmouseover='gp(27);'>DE</span> usually use?  I only have one friend who plays <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, but his average list has about 8 transports.  I usually take 1 maybe 2 if I am lucky; first turn at range. And the next turn he either makes risks to score objectives or is in my face with everything.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Further, usually has 2+ reserves, and runs 3 Flyers that come in and nuke whatever main threat to his vehicles I have (broadsides)</div></blockquote><br /> <br /> Alright, I misinterpreted you.  However it still doesn't change the fact the Tau can easily handle Dark Eldar Vehicles.  <span class="glossaryitem" onmouseover='gp(388);'>Sms</span> is just one of the weapon systems that will ruin Dark Eldar's day.  The Optomised Stealth Cadre, for example.  While it may take a turn for the Ghostkeel's to get in range, a squad of three with Target Locks will destroy three vehicles a turn, by themselves. That's 6 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4, at <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4, with Ignore Cover.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 15:58:05]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9628e62482a48d121eae2520962ef5b6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336892.page"><b>Grizzyzz wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8336876.page"><b>notredameguy10 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2fd057d543ae469b1dbce98353e72498.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336817.page"><b>Darth_Mox wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8329471.page"><b>Orock wrote:</b></a><br/> If you cant beat <font color='yellow'>nerfed tau</font> with eldar, I dont know what to tell you.  .</div></blockquote><br /> <br /> <br />  This is the dude saying Tau got nerfed.</div></blockquote><br /> <br /> In the sense that Coordinated Firepower got nerfed by the ITC</div></blockquote><br /> <br /> I disagree with how that all went down.. <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> too hasty and too many emotions involved then actual true consideration.<br /> <br /> That said, <span class="glossaryitem" onmouseover='gp(500);'>CF</span> is still good, ITC did nothing to refute the +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and markerlight use.</div></blockquote>I feel that the nerfed <span class="glossaryitem" onmouseover='gp(444);'>HC</span> limits you too much for +1BS and shared markerlights. <br /> I'd take <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> + formations honestly.<br /> <br /> As a non-interested party the whole affair felt more than a bit silly. <br /> It's like telling <span class="glossaryitem" onmouseover='gp(119);'>SM</span> to take only rhinos as free transport instead of <span class="glossaryitem" onmouseover='gp(112);'>RB</span>/<span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(415);'>OT</span>: the latest list looks a bit better but the first was straight up feeding tau your units. Vanilla Tau have a field day against infantry-heavy lists.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 15:59:15]]> GMT</pubDate>
				<author><![CDATA[ Grimdark]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8336696.page"><b>DirtyDeeds wrote:</b></a><br/><br /> I'll go ahead an ignore that first sentence as its blatantly false.   Riptides and Broadsides come with these weapons stock and should be used by each of these models (at least the Broadsides, anyways).  But everything in the Tau Codex, except for Flamers and Airbrushing Fragmentation Projectors, can PENETRATE and potentially explode a Raider.  Give the unit two Markerlights and you Ignore the Raider's cover.  30 may be the effective range of that weapon system, but it's not the only one we have.  While I agree that you can deploy outside 30 to avoid those shots, it's not the only weapon to worry about.<br /> <br /> I play both armies extensively.  I know how easy it is to destroy Raiders with Tau and it's laughable that anyone would suggest it.</div></blockquote><br /> <br /> Wow.  that was rude.  30" range will never trump a Raiders 36" movement.  So you just start at 43" away.  Turn one, you are 7 inches away from the enemy!  It's that simple.  So nothing you said made any sense.<br /> <br /> And you seem to be blythely unaware that NO ONE cares if the Raiders EVENTUALLY die!  But you need a fair number of <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> to actually get through <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 THREE timee.  But again:  who cares?  the Raiders did their job.  Whether they live or die after that is immaterial.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 17:47:49]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vs Tau is a joke matchup in favor of Tau. Denying this is being intellectually dishonest, I think. Even <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have a chance against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, meaning that the power lists should basically never lose to them. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 18:03:34]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8337148.page"><b>Martel732 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(27);'>DE</span> vs Tau is a joke matchup in favor of Tau. Denying this is being intellectually dishonest, I think. Even <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have a chance against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, meaning that the power lists should basically never lose to them. </div></blockquote><br /> <br /> I think it is safe to say that Tau have a better win percentage over <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. And I am not refuting that point.<br /> <br /> However, I don't think you can make blanket statements that "take new power codex and you win against older armies".<br /> <br /> If you have an opponent who knows all the limitations of his units and is extremely experienced, even with an underpowered army, they can still do very well against newer armies.  It took me a long time even with Tau to have a higher win percentage against my friend who plays <span class="glossaryitem" onmouseover='gp(27);'>DE</span> (who has been playing for about 10 years to my 2).  I am sure most people would agree with this.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 18:17:02]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337114.page"><b>Jancoran wrote:</b></a><br/><br /> Wow.  that was rude.  30" range will never trump a Raiders 36" movement.  So you just start at 43" away.  Turn one, you are 7 inches away from the enemy!  It's that simple.  So nothing you said made any sense.<br /> <br /> And you seem to be blythely unaware that NO ONE cares if the Raiders EVENTUALLY die!  But you need a fair number of <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> to actually get through <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 THREE timee.  But again:  who cares?  the Raiders did their job.  Whether they live or die after that is immaterial.</div></blockquote><br /> <br /> If you go back a few posts you'll see that I retracted my statement due to a misunderstanding.  You'll also notice that I provided more examples of reason why Raiders are not effective transports against Tau with the Optomised Stealth Cadre.  As this is off topic for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I'll drop the topic on this issue.  Just know that Raiders are not a good choice unless you want to deep strike D Scythe Wraithguard in a vehicle that will take some damage for the unit.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 18:42:05]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ "However, I don't think you can make blanket statements that "take new power codex and you win against older armies"."<br /> <br /> This is pretty damn close to the truth. I think the marine exception to this is marines. It's easy to build a terrible marine list, especially if you have lots of the older models. <br /> <br /> It's virtually impossible for Orks or <span class="glossaryitem" onmouseover='gp(10);'>BA</span> to beat Necrons, Eldar, Tau, but I've seen marines lose to them a lot. Because the marine players weren't using the cheese combos, which are the only things keeping marines out of <span class="glossaryitem" onmouseover='gp(10);'>BA</span>-land. <br /> <br /> ", they can still do very well against newer armies"<br /> <br /> Not when you don't have an army after three turns. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:06:28]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8337148.page"><b>Martel732 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(27);'>DE</span> vs Tau is a joke matchup in favor of Tau. Denying this is being intellectually dishonest, I think. </div></blockquote><br /> <br /> A defeatist attitude never taught anyone anything useful.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:06:45]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337257.page"><b>Jancoran wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8337148.page"><b>Martel732 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(27);'>DE</span> vs Tau is a joke matchup in favor of Tau. Denying this is being intellectually dishonest, I think. </div></blockquote><br /> <br /> A defeatist attitude never taught anyone anything useful.</div></blockquote><br /> <br /> It's a realistic viewpoint. Not defeatist. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> already picked the winners. And <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, and Orks aren't them. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:07:37]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8337225.page"><b>DirtyDeeds wrote:</b></a><br/><br /> Just know that Raiders are not a good choice unless you want to deep strike D Scythe Wraithguard in a vehicle that will take some damage for the unit.</div></blockquote><br /> <br /> "Just know" that you are wrong.<br /> <br /> Eldar have access to an excellent Striking Scorpion unit with Scorpions Claw that when mounted in three Raiders, can do serious work.  With the help of a Banshee unit, you can blanket all the overwatch you want to for the Scorpions.  And if you're feeling particularly creative there's a few more uses for them.<br /> <br /> Eldar can make excellent use of the Raiders.  It's really what they have always craved:  an assault vehicle.  You put too much stock in the vehicles survival.  I think that's the cardinal point of difference between us.  When you stop worrying about whether it dies, you'll do well against Tau Empire who have to spend all those points killing shells.  It's pretty effective.  <br /> <br /> Theres an added bonus here for Eldar players willing to incorporate Dark eldar into the mix.  The Scalpel Squadron.  With it you can simply deploy nothing to start the game.  Against some opponents, in particular Drop pod armies, that is a pretty sweet deal.  Going second means you have virtually guaranteed yourself the positional dominance eldar flourish with.  The Squadron itself isn't world shattering but the deployment supremeacy it gives you is pretty darn significant.<br /> <br /> Dont discount those Raiders.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/673843/8337260.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337257.page"><b>Jancoran wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8337148.page"><b>Martel732 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(27);'>DE</span> vs Tau is a joke matchup in favor of Tau. Denying this is being intellectually dishonest, I think. </div></blockquote><br /> <br /> A defeatist attitude never taught anyone anything useful.</div></blockquote><br /> <br /> It's a realistic viewpoint. Not defeatist. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> already picked the winners. And <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, and Orks aren't them. </div></blockquote><br /> <br /> It is defeatist thinking and its typical of this forum.  If you want someone to learn something, you don't waste their time telling them how much they don't know (because they wouldn't be asking if they know!) or how much they should despair in advance.  You can <i>help them</i> by actually explaining how you can successfully deal with the challenge at hand.  That is useful.  Nothing else is.<br /> <br /> So you can doomsay and masquerade it as advice.  Or you can actually get creative and give some.  I suggest the latter.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:15:26]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ The guy who wrote the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex doesn't seem to care what you think. <br /> <br /> I don't think there's any consistent way for the older lists to deal with the new lists. So I wouldn't know what to tell people to deal with the challenge at hand. <br /> <br /> That being said, Eldar vs Tau should be a pretty even battle with an advantage going to the first turn player. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:22:48]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Pure <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can beat out new armies by not actually engaging and going extreme <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, but depending on the Tau list, if they are heavy on target locks then they would be the wild card to ruin your day either way BUT if he is spliting fire and targets he is probably hitting on 4's with the exception of the few power units. <br /> <br /> For example spamming RSR detachments lets you take a hillarious amount of single clawed fiend units. Which funnily enough can still rape small tau units in combat and never need to take panic checks due to being single model units. 3 T5 wounds that move 12 ignoring terrain with fleet can be amazing at maelstrom. At 30 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> it's not hard to take 12 in a double detachment on top of spamming Lamahean venoms (4 for 8 more units) and venom warriors, take 36 pt out flanking/infiltrating mandrakes to really boggle their targeting. <br /> <br /> But at the end of the day, I can tell you from experience that pulling a win from spamming targets to get popped does get very boring and old, even if you win on objectives.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:28:57]]> GMT</pubDate>
				<author><![CDATA[ Red Corsair]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d245b80fb6b563682a4b444e424de3b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337315.page"><b>Red Corsair wrote:</b></a><br/>Pure <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can beat out new armies by not actually engaging and going extreme <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, but depending on the Tau list, if they are heavy on target locks then they would be the wild card to ruin your day either way BUT if he is spliting fire and targets he is probably hitting on 4's with the exception of the few power units. <br /> <br /> For example spamming RSR detachments lets you take a hillarious amount of single clawed fiend units. Which funnily enough can still rape small tau units in combat and never need to take panic checks due to being single model units. 3 T5 wounds that move 12 ignoring terrain with fleet can be amazing at maelstrom. At 30 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span> it's not hard to take 12 in a double detachment on top of spamming Lamahean venoms (4 for 8 more units) and venom warriors, take 36 pt out flanking/infiltrating mandrakes to really boggle their targeting. <br /> <br /> But at the end of the day, I can tell you from experience that pulling a win from spamming targets to get popped does get very boring and old, even if you win on objectives.</div></blockquote><br /> <br /> I would totally take one man jump pack units if I could. Take that scatterbikes. Arbitrary game mechanics for win! If I had a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list of 60 different units, I could actually survive to assault. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:31:29]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Have you seen what <span class="glossaryitem" onmouseover='gp(69);'>IG</span> could theoretically do?  They can take nothing but command squads if they want.  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:33:17]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Yea I thought that nugget up while taking model inventory after the book and it does work and is hilarious for a few games but it gets incredibly annoying against certain armies, specifically free transport variety with universal obsec :/<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337325.page"><b>Jancoran wrote:</b></a><br/>Have you seen what <span class="glossaryitem" onmouseover='gp(69);'>IG</span> could theoretically do?  They can take nothing but command squads if they want.  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.</div></blockquote><br /> <br /> That would be tempting, I'd be afraid to purchase all those special weapons though, since in one edition you can be left with a pricey and useless army <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:33:40]]> GMT</pubDate>
				<author><![CDATA[ Red Corsair]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337325.page"><b>Jancoran wrote:</b></a><br/>Have you seen what <span class="glossaryitem" onmouseover='gp(69);'>IG</span> could theoretically do?  They can take nothing but command squads if they want.  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.</div></blockquote><br /> Yes, they can.<br /> <br /> And it's absolutely useless because you cannot grant any of the benefits to anything outside of that detachment.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:39:09]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337334.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337325.page"><b>Jancoran wrote:</b></a><br/>Have you seen what <span class="glossaryitem" onmouseover='gp(69);'>IG</span> could theoretically do?  They can take nothing but command squads if they want.  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.</div></blockquote><br /> Yes, they can.<br /> <br /> And it's absolutely useless because you cannot grant any of the benefits to anything outside of that detachment.</div></blockquote><br /> <br /> I think you're underestimating what 20 Lascannons that never fail their orders, basically, can do.  Not to mention the rest of their firepower.  Its an interesting idea for sure.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 19:50:07]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Well, to be fair to Kan I think he is saying they are useless in any conventional list. <br /> <br /> For spamming only them it does sound funny and more effective, but again, I am positive it will get boring fast.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:04:17]]> GMT</pubDate>
				<author><![CDATA[ Red Corsair]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337349.page"><b>Jancoran wrote:</b></a><br/><br /> I think you're underestimating what 20 Lascannons that never fail their orders, basically, can do.  Not to mention the rest of their firepower.  Its an interesting idea for sure.<br /> </div></blockquote><br /> It's better to think about 6 <span class="glossaryitem" onmouseover='gp(338);'>CCSs</span> in Flash Tearers Drop-Pods with almost guaranteed Ignores Cover or Tank Hunters/ Monster hunters and 4 BS4 melta-guns each (of course you can take a couple of plasma squads for a good old plasma-shower). And of course artillery formation with 2 9/3 Twin Linked Ignores Cover/Tank Hunters Ordnance Large Blasts and D3 10/4 Twin Linked Ignores Cover/Tank Hunters Ordnance Large Blasts. With some lucky rolls they can make a real bloodbath.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:09:26]]> GMT</pubDate>
				<author><![CDATA[ AstraVlad]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8337379.page"><b>AstraVlad wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337349.page"><b>Jancoran wrote:</b></a><br/><br /> I think you're underestimating what 20 Lascannons that never fail their orders, basically, can do.  Not to mention the rest of their firepower.  Its an interesting idea for sure.<br /> </div></blockquote><br /> It's better to think about 6 <span class="glossaryitem" onmouseover='gp(338);'>CCSs</span> in Flash Tearers Drop-Pods with almost guaranteed Ignores Cover or Tank Hunters/ Monster hunters and 4 BS4 melta-guns each (of course you can take a couple of plasma squads for a good old plasma-shower). And of course artillery formation with 2 9/3 Twin Linked Ignores Cover/Tank Hunters Ordnance Large Blasts and D3 10/4 Twin Linked Ignores Cover/Tank Hunters Ordnance Large Blasts. With some lucky rolls they can make a real bloodbath.</div></blockquote><br /> <br /> What do you do if they null deploy?  Twiddle your thumbs?]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:22:23]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Null deployment bring its own liabilities, though. Null deployment lists are begging to be ripped apart piecemeal. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:28:27]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8337428.page"><b>Martel732 wrote:</b></a><br/>Null deployment bring its own liabilities, though. </div></blockquote><br /> <br /> Not against the drop pods you're suggesting.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:29:05]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337431.page"><b>Jancoran wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8337428.page"><b>Martel732 wrote:</b></a><br/>Null deployment bring its own liabilities, though. </div></blockquote><br /> <br /> Not against the drop pods you're suggesting.</div></blockquote><br /> <br /> I'm not suggesting drop pods. I think drop pods are highly overrated. I'm just suggesting that null deployment is self-defeating. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:36:16]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9628e62482a48d121eae2520962ef5b6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336841.page"><b>Grizzyzz wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2fd057d543ae469b1dbce98353e72498.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336817.page"><b>Darth_Mox wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8329471.page"><b>Orock wrote:</b></a><br/> If you cant beat <font color='yellow'>nerfed tau</font> with eldar, I dont know what to tell you.  .</div></blockquote><br /> <br /> <br />  This is the dude saying Tau got nerfed.</div></blockquote><br /> <br /> HA!  Totally glanced over that post.   Hmm.   sounds like he is just trolling. <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> Read the whole beginning post.  He is playing by itc rules, which did nerf the tau decursion bonuses on popular vote.  I am not claiming the new book is a nerf from the old book.  Far from it.  Im upset that other blatantly <span class="glossaryitem" onmouseover='gp(280);'>op</span> crap hasent got the same treatment.  Because if they tried to nerf <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> armies even slightly, the shitstorm would cost them tourney attendance in a meaningful way.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:42:45]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8337443.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337431.page"><b>Jancoran wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8337428.page"><b>Martel732 wrote:</b></a><br/>Null deployment bring its own liabilities, though. </div></blockquote><br /> <br /> Not against the drop pods you're suggesting.</div></blockquote><br /> <br /> I'm not suggesting drop pods. I think drop pods are highly overrated. I'm just suggesting that null deployment is self-defeating. </div></blockquote><br /> <br /> It isn't.  i win a lot doing it.  Like a lot.  I mean...  If there was a percentile based system of measuring such things I would say I null deploy in 70% of my games (meaning perghaps 1-2 units on the board to start).  <br /> <br /> Here again:  if <i>you </i>don't know how to do it well, that's one thing.  Saying its self defeating to someone who does it well:  why would you ever? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337464.page"><b>Orock wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9628e62482a48d121eae2520962ef5b6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336841.page"><b>Grizzyzz wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2fd057d543ae469b1dbce98353e72498.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8336817.page"><b>Darth_Mox wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85e9a8311463e097b78c0dd5fb393e1a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8329471.page"><b>Orock wrote:</b></a><br/> If you cant beat <font color='yellow'>nerfed tau</font> with eldar, I dont know what to tell you.  .</div></blockquote><br /> <br /> <br />  This is the dude saying Tau got nerfed.</div></blockquote><br /> <br /> HA!  Totally glanced over that post.   Hmm.   sounds like he is just trolling. <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> Read the whole beginning post.  He is playing by itc rules, which did nerf the tau decursion bonuses on popular vote.  I am not claiming the new book is a nerf from the old book.  Far from it.  Im upset that other blatantly <span class="glossaryitem" onmouseover='gp(280);'>op</span> crap hasent got the same treatment.  Because if they tried to nerf <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> armies even slightly, the shitstorm would cost them tourney attendance in a meaningful way.</div></blockquote><br /> <br /> Invisibility was a pretty big <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> nerf.  Didn't seem to hurt.  Seemed to help.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:47:40]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ Getting back on topic...T___T <br /> <br /> I tried out the latest variation of my list against one of my buddies. He doesn't play Tau, but he was packing War Convocation with Flesh Tearers Drop Pods. I ended up losing the game (we called it the end of turn three as there was nothing I had that could deal with his Imperial Knight. I made some mistakes at key points that cost me the game, such as moving my Warlord out of cover and choosing a poor target for my Swooping Hawks, as well as underestimating how survivable Skitarii are with the Blessings of the Omnisiaah. The fact that I had some awful dice rolls at key points didn't help either. Still, I had fun, I did a lot more damage to his list than he was used to, and I learned a lot about my list. I'm really liking how my list plays out, especially with the dual Farseers providing solid psychic support. I won't be playing against Tau for a while due to the FLGSs that I frequent being closed for the holidays, but I'm feeling a lot more confident in my ability to handle them. <br /> <br /> Believe it or not, I'm not that afraid of triple Riptides (six Riptides is another matter though). I have enough AP2 to do serious damage, and my list is fast enough to where I can kite around the board to avoid them and score objectives. The Stormsurge is another matter entirely; that's going to have to be the target of a lot of firepower in order to bring it down. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:54:00]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337349.page"><b>Jancoran wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337334.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337325.page"><b>Jancoran wrote:</b></a><br/>Have you seen what <span class="glossaryitem" onmouseover='gp(69);'>IG</span> could theoretically do?  They can take nothing but command squads if they want.  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.</div></blockquote><br /> Yes, they can.<br /> <br /> And it's absolutely useless because you cannot grant any of the benefits to anything outside of that detachment.</div></blockquote><br /> <br /> I think you're underestimating what 20 Lascannons that never fail their orders, basically, can do.  Not to mention the rest of their firepower.  Its an interesting idea for sure.<br /> </div></blockquote><br /> And I think you're not understanding that you can still fail Orders with the Cadian Battlegroup and that it basically is useless since you can only ever issue a single Order to one unit, so the biggest benefit of the CBG(three Orders per turn rather than two and 24" range for issuing Orders <b>to units that are part of that Detachment</b>) is effectively wasted.<br /> <br /> And what are you talking about "the rest of their firepower"? A Company Command Squad is 5 guys, one of which is the Company Commander. If you put in "20 Lascannons" like you're talking about, you're taking 20 Company Command Squads and immediately taking them from 4 models that can be given things down to 2. <br /> So, two models with Lascannons and two models with...whatever else you put on them.<br /> Congratulations. You just paid 1600 points before any items on the Company Commanders, Special Weapons, etc for Lascannons in an Imperial Guard army without the accompany ablative wounds of squads/blob squads.<br /> <br /> For that same 1600 points in the form of an Emperor's Shield Infantry Company? <br /> I can bring:<br /> 15x Infantry Squads with Lascannons(1050 points)<br /> 3x Platoon Command Squads with Lascannons(150 points)<br /> 1x Company Command Squad with Lascannon(80 points)<br /> 3x Armoured Sentinel Squadrons of 1 model each with a Lascannon (150 points)<br /> 1x Company Command Squad with Lascannon as Battlegroup <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (80 points)<br /> <br /> 1510 points gets me 3 150 model blob squads(or 15 ten man squads with a Lascannon in each squad), with 5 Lascannons in each squad and STILL comes 90 points cheaper than what you posted all receiving Orders at 24" rather than 12"--in addition to whatever Warlord traits you get.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:56:44]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337500.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337349.page"><b>Jancoran wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d412fffe90144b4c4b6fa90d92fb5acf.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337334.page"><b>Kanluwen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337325.page"><b>Jancoran wrote:</b></a><br/>Have you seen what <span class="glossaryitem" onmouseover='gp(69);'>IG</span> could theoretically do?  They can take nothing but command squads if they want.  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.</div></blockquote><br /> Yes, they can.<br /> <br /> And it's absolutely useless because you cannot grant any of the benefits to anything outside of that detachment.</div></blockquote><br /> <br /> I think you're underestimating what 20 Lascannons that never fail their orders, basically, can do.  Not to mention the rest of their firepower.  Its an interesting idea for sure.<br /> </div></blockquote><br /> And I think you're not understanding that you can still fail Orders with the Cadian Battlegroup and that it basically is useless since you can only ever issue a single Order to one unit, so the biggest benefit of the CBG(three Orders per turn rather than two and 24" range for issuing Orders <b>to units that are part of that Detachment</b>) is effectively wasted.<br /> <br /> And what are you talking about "the rest of their firepower"? A Company Command Squad is 5 guys, one of which is the Company Commander. If you put in "20 Lascannons" like you're talking about, you're taking 20 Company Command Squads and immediately taking them from 4 models that can be given things down to 2. <br /> So, two models with Lascannons and two models with...whatever else you put on them.<br /> Congratulations. You just paid 1600 points before any items on the Company Commanders, Special Weapons, etc for Lascannons in an Imperial Guard army without the accompany ablative wounds of squads/blob squads.<br /> <br /> For that same 1600 points in the form of an Emperor's Shield Infantry Company? <br /> I can bring:<br /> 15x Infantry Squads with Lascannons(1050 points)<br /> 3x Platoon Command Squads with Lascannons(150 points)<br /> 1x Company Command Squad with Lascannon(80 points)<br /> 3x Armoured Sentinel Squadrons of 1 model each with a Lascannon (150 points)<br /> 1x Company Command Squad with Lascannon as Battlegroup <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (80 points)<br /> <br /> 1510 points gets me 3 150 model blob squads(or 15 ten man squads with a Lascannon in each squad), with 5 Lascannons in each squad and STILL comes 90 points cheaper than what you posted all receiving Orders at 24" rather than 12"--in addition to whatever Warlord traits you get.</div></blockquote><br /> <br /> I think you're confused on a couple points.  But regardless, its a pretty interesting idea.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 20:58:59]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ " Saying its self defeating to someone who does it well: why would you ever? "<br /> <br /> Because I don't know the quality of your opponents. The success of null deploy has less to do with the null deployer and how well the opponent takes advantage of the problems with null deploy. Sounds like your opponents kind of lose their minds  when confronted with null deploy if you are winning that much with it. <br /> <br /> Don't ever mistake the utter incompetence of the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex for me not knowing how something like null deploy works. It just so happens that the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> don't have anything worth null deploying. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 21:00:13]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337507.page"><b>Jancoran wrote:</b></a><br/><br /> I think you're confused on a couple points.  But regardless, its a pretty interesting idea.</div></blockquote><br /> Please, <b>enlighten me</b> as to what I'm confused on?<br /> <br /> Because really, the only thing that your idea has is 20 5 man squads with T3 and a 5+ armor save and a single Lascannon thanks to the wording of the current book ("two other Veterans may form a Veteran Weapons Team").<br /> <br /> Yeah, on paper it might sound great but in practice? It's going to get shredded by the first stiff breeze that comes along, and the biggest benefits of the Detachment? That the Command choice gets to issue 3 Orders per turn, issued at 24" to units from the Detachment.<br /> With the benefits of the Detachment(<span class="glossaryitem" onmouseover='gp(2);'>3D6</span> discarding the highest rather than <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> for Orders), you're probably not going to lock the entire army out of issuing Orders--but you're still effectively having 40 wasted Orders per turn since you can't issue an Order to a unit that has already received(or attempted to receive) an Order.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 21:11:16]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Actually...  thats not its "biggest" benefit in this context.  But it is there, I guess.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 22:09:28]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337417.page"><b>Jancoran wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/673843/8337379.page"><b>AstraVlad wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/66baa75f91db93a336dae762c1d40003.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8337349.page"><b>Jancoran wrote:</b></a><br/><br /> I think you're underestimating what 20 Lascannons that never fail their orders, basically, can do.  Not to mention the rest of their firepower.  Its an interesting idea for sure.<br /> </div></blockquote><br /> It's better to think about 6 <span class="glossaryitem" onmouseover='gp(338);'>CCSs</span> in Flash Tearers Drop-Pods with almost guaranteed Ignores Cover or Tank Hunters/ Monster hunters and 4 BS4 melta-guns each (of course you can take a couple of plasma squads for a good old plasma-shower). And of course artillery formation with 2 9/3 Twin Linked Ignores Cover/Tank Hunters Ordnance Large Blasts and D3 10/4 Twin Linked Ignores Cover/Tank Hunters Ordnance Large Blasts. With some lucky rolls they can make a real bloodbath.</div></blockquote><br /> <br /> What do you do if they null deploy?  Twiddle your thumbs?</div></blockquote><br /> It depends. For example, if I will win a roll-off for choosing who deploys first (that I will in 50% of games) I'll just take second turn and wish the opponent good luck <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. If not than possibly drop 3 empty pods near the objectives and use freed <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> somewhere else. Remember, I will still have 3 pods at ready AND the rest of army to maneuver it and protect my precious artillery. Sky is not falling <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2015 22:49:06]]> GMT</pubDate>
				<author><![CDATA[ AstraVlad]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ Going second helps Null deployment<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 00:50:26]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
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				<title>Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8337511.page"><b>Martel732 wrote:</b></a><br/>" Saying its self defeating to someone who does it well: why would you ever? "<br /> <br /> Because I don't know the quality of your opponents. The success of null deploy has less to do with the null deployer and how well the opponent takes advantage of the problems with null deploy. Sounds like your opponents kind of lose their minds  when confronted with null deploy if you are winning that much with it. <br /> <br /> Don't ever mistake the utter incompetence of the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex for me not knowing how something like null deploy works. It just so happens that the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> don't have anything worth null deploying. </div></blockquote><br /> <br /> Quality of opponents or not..    Null deployment is not nearly as risky as it used to be given so many formation bonuses now.<br /> <br /> Some quick ones that come to mind.. <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>.. entire army can drop in turn 1.. effectively if going 2nd, can deploy nothing!...    Same with any general space marine pod spam list.  Deathwing as well.. space marines have a lot of love in this area...<br /> <br /> Tau have this now as well, with the Retaliation Cadre.  For me, I choose to go second always!..   I only deploy my optimized stealth cadre on the table, and everything else in reserves until turn 2 where the hammer comes down.<br /> <br /> Necrons have a warlord trait I believe that can effectively give them 2+ reserves.   Eldar Autarchs can give 2+ reserves..  Both of these can become rerollable as well I am pretty sure.<br /> <br /> Any army that has access to fortifications can bring a Comms relay... I used to do that with my tau, but now don't need too.]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2015 13:22:35]]> GMT</pubDate>
				<author><![CDATA[ Grizzyzz]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ As a tau player I can safely say that the most efficient way to kill us (Edit: By which I really mean me) is to go armour heavy. <br /> Even with a hammerhead, as many seeker missiles as I can buy, the Y'HAVRA (only riptide I own, and annoyingly I usually can't use it as it is forge world) a whole squad of crisis suits with two meltas each I still find taking out my opponent's armour a challenge.<br /> That and things with 4+ or better saves.<br /> Combat works, but that supporting fire is really effective. Recently in a low points game a wraithlord charged a unit of twelve fire warriors, but there was another unit of twelve and a crisis team with plasma rifles in support and it died without taking any of my models with it. <br /> In terms of psychers on foot, that's a big no no, I always kill anything psychic as quickly as possible, which is rather easy if they're in the open.<br /> <br /> Anyway, that's my two cents, good luck with killing the armies of the Tau.]]></description>
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				<pubDate><![CDATA[Thu, 31 Dec 2015 13:29:41]]> GMT</pubDate>
				<author><![CDATA[ CREEEEEEEEED]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ Why the mandiblasters on the Autarch? Surely against Tau, the ability to deny overwatch with the banshee mask is better? I know the tournament is <span class="glossaryitem" onmouseover='gp(150);'>wysiwyg</span>, but surely you could find a way to convert it?]]></description>
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				<pubDate><![CDATA[Fri, 1 Jan 2016 14:45:47]]> GMT</pubDate>
				<author><![CDATA[ NG77]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/673843/8351869.page"><b>NG77 wrote:</b></a><br/>Why the mandiblasters on the Autarch? Surely against Tau, the ability to deny overwatch with the banshee mask is better? I know the tournament is <span class="glossaryitem" onmouseover='gp(150);'>wysiwyg</span>, but surely you could find a way to convert it?</div></blockquote> <br /> The tournament isn't purely <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>, so some flexibility is allowed. While the Mandiblasters are good against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, I have already altered my tournament list to drop the Autarch and go for dual Farseers. The Autarch has found a way into my more friendly list as a means of improving that list's power, mobility, and flexibility. <br /> <br /> I have yet to face new Tau with my updated tournament list, but I am feeling confident. I will update when I get the chance to test it against Tau. ]]></description>
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				<pubDate><![CDATA[Fri, 1 Jan 2016 18:40:39]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Re:Struggling Against  New Tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/673843/8352159.page"><b>TheNewBlood wrote:</b></a><br/><br /> The tournament isn't purely <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>, so some flexibility is allowed. While the Mandiblasters are good against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, I have already altered my tournament list to drop the Autarch and go for dual Farseers. The Autarch has found a way into my more friendly list as a means of improving that list's power, mobility, and flexibility. <br /> <br /> I have yet to face new Tau with my updated tournament list, but I am feeling confident. I will update when I get the chance to test it against Tau. </div></blockquote><br /> <br /> I know you've changed your list, I was just curious as to why you opted for mandiblasters over the mask in your previous list? I'm running an autarch against Tau tomorrow (though it is a 3000 point battle and the other side is half tau half ultramarines) and I viewed the banshee mask as a must to deny that outrageously good overwatch!]]></description>
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				<pubDate><![CDATA[Sat, 2 Jan 2016 01:06:01]]> GMT</pubDate>
				<author><![CDATA[ NG77]]></author>
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