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		<title><![CDATA[Latest posts for the thread "Flyers in 8ed"]]></title>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ What do people think about flyers in 8ed now that all rules are leaked? I have seen the Ork, Eldar und Dark Eldar flyers.<br /> <br /> When getting shoot at a -1 to hit modifier. So they will be easier to hit for most units.<br /> <br /> Minimal movement of all flyers I have seen is 20, a little bit more as in 7th. Max movement varies. Apart from the craftworld flyers who can pivot 90° a second time after movement all flyers can only pivot one time 90° before movement. Leaving the table is not an option because if you do the flyer is destroyed.<br /> <br /> You have to see the target you shoot at, you can't shoot behind you or sideways. <br /> <br /> Flyer seem to be the only unit where manoevering/facing is extremly important now but at the same time it is more difficult to line up to shoot at viable targets even moreso without the ability to come back at an better position after leaving the table. I am not shure if they are worth to take.<br /> What are your thoughts?]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 19:31:20]]> GMT</pubDate>
				<author><![CDATA[ Anon052]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ Flyers are broken in so many ways, and a strong reason not to play 8th.]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 19:59:35]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ One thing I've noticed is that they generally don't get an exception from "heavy weapons that moved fire at -1".  And they have a minimum move, so... while flyers might get -1 to incoming fire, they're also always going to be shooting at -1 themselves.<br /> <br /> That aside though, at T7 14 Wounds 3+ the Valkyrie for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is a pretty good sky tank.  I'm probably just going to run it in Hover mode most of the time so it can do grav-chutes without a dangerous terrain test, doesn't have to deal with turning restrictions, and has the option of sitting still to shoot at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Giving up a -1 to incoming fire is a small price to pay for those benefits.  I'm basically going to treat Supersonic mode like running. ]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:06:08]]> GMT</pubDate>
				<author><![CDATA[ ross-128]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397713.page"><b>Peregrine wrote:</b></a><br/>Flyers are broken in so many ways, and a strong reason not to play 8th.</div></blockquote><br /> <br /> Seems like all you do is post in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> general, telling people not to play. Don't you have better things to do? Please don't answer that question, it was rhetorical in case you didn't realize.<br /> <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/727122/9397629.page"><b>Anon052 wrote:</b></a><br/>What do people think about flyers in 8ed now that all rules are leaked? I have seen the Ork, Eldar und Dark Eldar flyers.<br /> <br /> When getting shoot at a -1 to hit modifier. So they will be easier to hit for most units.<br /> <br /> Minimal movement of all flyers I have seen is 20, a little bit more as in 7th. Max movement varies. Apart from the craftworld flyers who can pivot 90° a second time after movement all flyers can only pivot one time 90° before movement. Leaving the table is not an option because if you do the flyer is destroyed.<br /> <br /> You have to see the target you shoot at, you can't shoot behind you or sideways. <br /> <br /> Flyer seem to be the only unit where manoevering/facing is extremly important now but at the same time it is more difficult to line up to shoot at viable targets even moreso without the ability to come back at an better position after leaving the table. I am not shure if they are worth to take.<br /> What are your thoughts?</div></blockquote><br /> <br /> It doesn't actually say how <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> works in what's been leaked so far, and there's nothing I've read about vehicles specifically that brings importance to facing. As such, until I read otherwise, I'm going to think it's okay to shoot any weapons from any direction. ]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:07:35]]> GMT</pubDate>
				<author><![CDATA[ Shadelkan]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ I haven't played against them jet. But they appear to be quite flimsy against most good <span class="glossaryitem" onmouseover='gp(14);'>BS</span> armies (most armies). Marines down them nearly as easy as regular transports. While they are nearly impossible to hit with poor <span class="glossaryitem" onmouseover='gp(14);'>BS</span> armies. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:11:21]]> GMT</pubDate>
				<author><![CDATA[ oldzoggy]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ The death from the skies rules seem sort of interesting for fliers. The "Leaving combat airspace" rule means that you can go off the board and come back on a 3+ next turn. That really stops the stupidness of instant border death. It is not without risk, as if you are off at the end of the game you die.]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:16:46]]> GMT</pubDate>
				<author><![CDATA[ Trickstick]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ As someone that has 5 valkyries / vendettas, 2 thunderbolt conversions, and one avenger conversion. I am not happy.]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:20:46]]> GMT</pubDate>
				<author><![CDATA[ Sledgehammer]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ Vendettas seeming to get squatted does kind of suck, but I'm still hoping Forge World brings them back later.  Valkyries might be at the best they've ever been with the change to how grav-chutes work though, I think they're one of the best transports in the game now, maybe even the best. <br /> <br /> Also Valkyries/Vendettas still have hover mode, so they can just ignore flyer rules and pretend to be a skimmer. ]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:23:44]]> GMT</pubDate>
				<author><![CDATA[ ross-128]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397713.page"><b>Peregrine wrote:</b></a><br/>Flyers are broken in so many ways, and a strong reason not to play 8th.</div></blockquote><br /> <br /> if there was a negative exalt button I'd use it here. really, what's the point?]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:25:52]]> GMT</pubDate>
				<author><![CDATA[ supreme overlord]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ After reading all the rules and theorycrafting im not impressed by fliers.<br /> <br /> Easier to hit and more difficult to manouver. I forsee a lot of big infantry armies which make them even more difficult to maneuver.]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:28:19]]> GMT</pubDate>
				<author><![CDATA[ Tyfus]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c14ac99d66fda89dd4ddab5efca48bf5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397810.page"><b>ross-128 wrote:</b></a><br/>Vendettas seeming to get squatted...</div></blockquote><br /> <br /> There are two missing pages just after the valkyrie. So there is hope. Otherwise, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> will definitely release rules.]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:33:39]]> GMT</pubDate>
				<author><![CDATA[ Trickstick]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ I think it's a good thing fliers are hittable by shooting. it's frustrating both (a) going up against someone who brings fliers when you don't have a solid answer and (b) having flying units you don't want to use, because no one has a good answer. ]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:37:39]]> GMT</pubDate>
				<author><![CDATA[ Marmatag]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ Personally, when I saw this I felt swindled by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. One ed, you can't buy nothing but flyrants if you want to win, next ed flyrants become <span class="glossaryitem" onmouseover='gp(270);'>sh</span>*t: easy to hit, more difficult to move and shoot. So, I all I have now are useless tons of flyrants and mawlocs (who got also nerfed). So, I'm not going to do what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants. If they don't fix them early, I'll have to play fanmade. 9th age was way better than <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>, and so I expect from fanmade codices and 8th ed.]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:43:37]]> GMT</pubDate>
				<author><![CDATA[ SwarmHead]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/727122/9397870.page"><b>SwarmHead wrote:</b></a><br/>Personally, when I saw this I felt swindled by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. One ed, you can't buy nothing but flyrants if you want to win, next ed flyrants become <span class="glossaryitem" onmouseover='gp(270);'>sh</span>*t: easy to hit, more difficult to move and shoot. So, I all I have now are useless tons of flyrants and mawlocs (who got also nerfed). So, I'm not going to do what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants. If they don't fix them early, I'll have to play fanmade. 9th age was way better than <span class="glossaryitem" onmouseover='gp(694);'>AOS</span>, and so I expect from fanmade codices and 8th ed.</div></blockquote><br /> <br /> Fickle is the path of optimal meta...<br /> <br /> Seriously though, that is a shame. I wouldn't be too quick to judge. I haven't read the Tyranid rules, but is it possible the units went from outstandin to mid-level, instead of trash-tier? It is hard to tell what changes mean when everything else in the game has also moved around. Just because something got worse, if everything else got _more_ worse, then it really went up.]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:49:55]]> GMT</pubDate>
				<author><![CDATA[ Trickstick]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ Do Flyrants even have a minimum move?  I would have expected them to get the same treatment as the Heldrake, where it's basically a skimmer with 30" or so of movement. ]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:52:28]]> GMT</pubDate>
				<author><![CDATA[ ross-128]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c14ac99d66fda89dd4ddab5efca48bf5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397897.page"><b>ross-128 wrote:</b></a><br/>Do Flyrants even have a minimum move?  I would have expected them to get the same treatment as the Heldrake, where it's basically a skimmer with 30" or so of movement. </div></blockquote><br /> <br /> They do not.]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 20:56:54]]> GMT</pubDate>
				<author><![CDATA[ Shadelkan]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1a4c26cd3f1bc888ca93434ab211b8ad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397737.page"><b>Shadelkan wrote:</b></a><br/><br /> It doesn't actually say how <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> works in what's been leaked so far, and there's nothing I've read about vehicles specifically that brings importance to facing. As such, until I read otherwise, I'm going to think it's okay to shoot any weapons from any direction. </div></blockquote><br /> <br /> Actually there is. Its in the shooting phase rules under 2. choose targets: "In order to target an enemy unit, a model from that unit must be within the range of the weapon being used and be visible to the shooting model. If unsure, stoop down and get a look from behind the shooting model to see if any part of the target is visible."<br /> <br /> So my interpretation is  that you can only shoot at targets in the front arc. Flyers are the only unit type where it matters because you cannot pivot or turn on the spot as all other models can.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 21:01:49]]> GMT</pubDate>
				<author><![CDATA[ Anon052]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397713.page"><b>Peregrine wrote:</b></a><br/>Flyers are broken in so many ways, and a strong reason not to play 8th.</div></blockquote><br /> I generally trust your ability of analysis, and "I have a bad feeling about this" myself, but I think is really premature. ]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 21:02:06]]> GMT</pubDate>
				<author><![CDATA[ Kaiyanwang]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f39b7beeabc67999ed8fcd8303512fe.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397891.page"><b>Trickstick wrote:</b></a><br/>Fickle is the path of optimal meta...<br /> <br /> Seriously though, that is a shame. I wouldn't be too quick to judge. I haven't read the Tyranid rules, but is it possible the units went from outstandin to mid-level, instead of trash-tier? It is hard to tell what changes mean when everything else in the game has also moved around. Just because something got worse, if everything else got _more_ worse, then it really went up.</div></blockquote><br /> <br /> Flyrants... maybe they are mid-level (which is anyway a shame because it was the ONLY really good unit nids had 7th ed). Mawloc is now trash-tier for sure. I cried when I saw its rules. It's like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> took its old ability, shred them into pieces, and then took the most useless of those pieces and called it a special rule.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c14ac99d66fda89dd4ddab5efca48bf5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397897.page"><b>ross-128 wrote:</b></a><br/>Do Flyrants even have a minimum move?  I would have expected them to get the same treatment as the Heldrake, where it's basically a skimmer with 30" or so of movement. </div></blockquote><br /> <br /> No, but their maximum is 16" anyway, which is way below other flyers.]]></description>
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				<pubDate><![CDATA[Wed, 31 May 2017 21:04:01]]> GMT</pubDate>
				<author><![CDATA[ SwarmHead]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/727122/9397918.page"><b>Anon052 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1a4c26cd3f1bc888ca93434ab211b8ad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397737.page"><b>Shadelkan wrote:</b></a><br/><br /> It doesn't actually say how <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> works in what's been leaked so far, and there's nothing I've read about vehicles specifically that brings importance to facing. As such, until I read otherwise, I'm going to think it's okay to shoot any weapons from any direction. </div></blockquote><br /> <br /> Actually there is. Its in the shooting phase rules under 2. choose targets: "In order to target an enemy unit, a model from that unit must be within the range of the weapon being used and be visible to the shooting model. If unsure, stoop down and get a look from behind the shooting model to see if any part of the target is visible."<br /> <br /> So my interpretation is  that you can only shoot at targets in the front arc. Flyers are the only unit type where it matters because you cannot pivot or turn on the spot as all other models can.<br /> <br /> </div></blockquote><br /> <br /> Yeah... that's not enough. Something is missing. I noticed theres no clear definition for things like infantry, monsters, vehicles, etc. I'm fairly certain that will be revealed. Otherwise, how do you resolve the storm raven with their turret and sponsons? Front arc only, despite being able to see in all directions? There's definitely something missing.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 00:08:02]]> GMT</pubDate>
				<author><![CDATA[ Shadelkan]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1a4c26cd3f1bc888ca93434ab211b8ad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398369.page"><b>Shadelkan wrote:</b></a><br/>Yeah... that's not enough. Something is missing. I noticed theres no clear definition for things like infantry, monsters, vehicles, etc. I'm fairly certain that will be revealed. Otherwise, how do you resolve the storm raven with their turret and sponsons? Front arc only, despite being able to see in all directions? There's definitely something missing.</div></blockquote><br /> <br /> There are no arcs anymore, you can just shoot where you like. If you look at the death from the skies rules, then arcs come in to play during the "dogfighting phase", but those rules are only for DftS missions anyway.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 00:12:19]]> GMT</pubDate>
				<author><![CDATA[ Trickstick]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ Flyers are a lot easier to hit, that is for certain.<br /> <br /> They have more wounds, but I suspect they will get killed easy.  However, at this point, I am expecting everything is getting dead fast - so it will be about target priority and distracting your opponent (you know, smart play kind of stuff...).<br /> <br /> Speaking of <i>smart play</i> - I have three trygons/who are also magged to be mawlocs.......and mawlocs they will be!<br /> <br /> See if you can figure it out....<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Did you figure it out?<br /> <br /> <b>they can appear next to characters - which no one else can target....  BAM!</b><br /> <br /> They are the nid snipers, in a way....<br /> <br /> You are welcome.<br /> <br /> 
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				<pubDate><![CDATA[Thu, 1 Jun 2017 01:52:58]]> GMT</pubDate>
				<author><![CDATA[ davethepak]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ The complete lack of any fire arcs for vehicles is beyond stupid. Why would they even force flyers to play the 90 degree angle game if it literally doesn't matter most of the time. In 7th, flyers had fire arcs, often very restrictive ones, there actually was some maneuvering involved to get targers within weapon arc.  Do we all not remember the heldrake going from hull mounted to turret to hull again for the baleflamer? The less said about how the heldrake works now in 8th the better. <br /> <br /> <br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397713.page"><b>Peregrine wrote:</b></a><br/>Flyers are broken in so many ways, and a strong reason not to play 8th.</div></blockquote><br /> <br /> <br /> Seemingly all vehicles are broken when all that's required to fire literally all your weapons is exposing like 1% of your hull. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 02:06:44]]> GMT</pubDate>
				<author><![CDATA[ Crablezworth]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ No arcs, no facing, no <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> from weapon or models eyes.  Enjoy eating a flyers full payload from its tail perpendicular to your unit near them ruins. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 03:34:54]]> GMT</pubDate>
				<author><![CDATA[ Goat]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ On the topic of flyers, it seems like even jet fighters are deployed on the board with the rest of your army?  Is it just me, or does that seem insanely dumb??]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 03:41:15]]> GMT</pubDate>
				<author><![CDATA[ son_of_osiris]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c74239250778b1f83a45d5e79e8c7a7c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398713.page"><b>son_of_osiris wrote:</b></a><br/>On the topic of flyers, it seems like even jet fighters are deployed on the board with the rest of your army?  Is it just me, or does that seem insanely dumb??</div></blockquote><br /> <br /> What, you don't like automatic turn-1 charges from across the table?]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 03:55:41]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c74239250778b1f83a45d5e79e8c7a7c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398713.page"><b>son_of_osiris wrote:</b></a><br/>On the topic of flyers, it seems like even jet fighters are deployed on the board with the rest of your army?  Is it just me, or does that seem insanely dumb??</div></blockquote><br /> <br /> People wanted Flyers in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, now we have flyers in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 03:57:06]]> GMT</pubDate>
				<author><![CDATA[ Galas]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c74239250778b1f83a45d5e79e8c7a7c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398713.page"><b>son_of_osiris wrote:</b></a><br/>On the topic of flyers, it seems like even jet fighters are deployed on the board with the rest of your army?  Is it just me, or does that seem insanely dumb??</div></blockquote><br /> <br /> <br /> It's not just you, it is incredibly ill conceived. Like after seeing the heldrake I'm just sorta shaking my head. I do feel flyers should have to start in reserve. I think the other ill conceived aspect is being able to take a detachmet of 3 flyers that have nothing in common with your faction. IE whichever flyers turn out to be the winners IE best efficacy for point cost, just become auto take for every other faction. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 03:59:00]]> GMT</pubDate>
				<author><![CDATA[ Crablezworth]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ca394bb9b83c332b9f0049749c9f0dad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398744.page"><b>Crablezworth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c74239250778b1f83a45d5e79e8c7a7c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398713.page"><b>son_of_osiris wrote:</b></a><br/>On the topic of flyers, it seems like even jet fighters are deployed on the board with the rest of your army?  Is it just me, or does that seem insanely dumb??</div></blockquote><br /> <br /> <br /> It's not just you, it is incredibly ill conceived. Like after seeing the heldrake I'm just sorta shaking my head. I do feel flyers should have to start in reserve. </div></blockquote><br /> <br /> To be Honest I think how the Helldrake behaves now is how it should always been. You see him in all of their artwork and his more a dragon than a aeroplane.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<img src="http://vignette3.wikia.nocookie.net/warhammer40k/images/c/c5/Heldrake02.png/revision/latest?cb=20130321054339" border="0" />
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</div><br /> <br /> He land everytime and destroy other flying units in meele. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ca394bb9b83c332b9f0049749c9f0dad.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398744.page"><b>Crablezworth wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c74239250778b1f83a45d5e79e8c7a7c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398713.page"><b>son_of_osiris wrote:</b></a><br/> I think the other ill conceived aspect is being able to take a detachmet of 3 flyers that have nothing in common with your faction. IE whichever flyers turn out to be the winners IE best efficacy for point cost, just become auto take for every other faction. </div></blockquote><br /> <br /> In Matched play, your army need to have a cohesive Faction Keyword in all of your detachments. So you can't have Tau with Eldar, or Tyranids with Imperium, etc... <br /> <br /> If you have a Imperium army you can only take Detachments with at minimun the imperium keyword.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 04:01:37]]> GMT</pubDate>
				<author><![CDATA[ Galas]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c74239250778b1f83a45d5e79e8c7a7c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398713.page"><b>son_of_osiris wrote:</b></a><br/>On the topic of flyers, it seems like even jet fighters are deployed on the board with the rest of your army?  Is it just me, or does that seem insanely dumb??</div></blockquote>You can chose to reserve stuff, so it's not the end of the world.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 04:02:28]]> GMT</pubDate>
				<author><![CDATA[ Fenris-77]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><cite>Crablezworth wrote:</cite>It's not just you, it is incredibly ill conceived. Like after seeing the heldrake I'm just sorta shaking my head. I do feel flyers should have to start in reserve.</div></blockquote><br /> It's not like Reserves isn't the random thing that it used to be, anyway.  You choose when the come on to the table, so requiring them to be in Reserves isn't as much a balancing as it used to be.  In fact any unit with a minimum Movement would probably want to start in Reserves so that it doesn't put itself in a position to be isolated.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 04:09:43]]> GMT</pubDate>
				<author><![CDATA[ Charistoph]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9cea1ba2a8985ef8fff8f565b18fde1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397817.page"><b>supreme overlord wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397713.page"><b>Peregrine wrote:</b></a><br/>Flyers are broken in so many ways, and a strong reason not to play 8th.</div></blockquote><br /> <br /> if there was a negative exalt button I'd use it here. really, what's the point?</div></blockquote><br /> <br /> No one knows.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 04:18:46]]> GMT</pubDate>
				<author><![CDATA[ Runic]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1547.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398750.page"><b>Fenris-77 wrote:</b></a><br/>You can chose to reserve stuff, so it's not the end of the world.</div></blockquote><br /> <br /> Not anymore, unless it has a rule that allows it to go in reserve.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 04:19:56]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/727122/9398558.page"><b>davethepak wrote:</b></a><br/>Flyers are a lot easier to hit, that is for certain.<br /> <br /> They have more wounds, but I suspect they will get killed easy.  However, at this point, I am expecting everything is getting dead fast - so it will be about target priority and distracting your opponent (you know, smart play kind of stuff...).<br /> <br /> Speaking of <i>smart play</i> - I have three trygons/who are also magged to be mawlocs.......and mawlocs they will be!<br /> <br /> See if you can figure it out....<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Did you figure it out?<br /> <br /> <b>they can appear next to characters - which no one else can target....  BAM!</b><br /> <br /> They are the nid snipers, in a way....<br /> <br /> You are welcome.<br /> <br /> 
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</div></div></blockquote><br /> <br /> Speaking of <i>smart play</i>, I doubt my opponent will be too dumb to let me kill their characters that easy. F*cking Mawloc needs to deploy 1" from ANY enemy unit. That means with a little smart positioning of their characters (not that much, as Mawloc is gigantic and its base does not fit in small holes the opponent can make in his army), their characters won't be killed.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 08:32:40]]> GMT</pubDate>
				<author><![CDATA[ SwarmHead]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f39b7beeabc67999ed8fcd8303512fe.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397841.page"><b>Trickstick wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c14ac99d66fda89dd4ddab5efca48bf5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397810.page"><b>ross-128 wrote:</b></a><br/>Vendettas seeming to get squatted...</div></blockquote><br /> <br /> There are two missing pages just after the valkyrie. So there is hope. Otherwise, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> will definitely release rules.</div></blockquote><br /> <br /> Then if theres vendetta he's not legal for matched points. no points for it in the back...<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> pretty sure to bring it though. They sell conversion kit. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesnt sell model. Ergo <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ignores it rules wise<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4574bb11afa3fff5ef796ee49f069d27.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9397850.page"><b>Marmatag wrote:</b></a><br/>I think it's a good thing fliers are hittable by shooting. it's frustrating both (a) going up against someone who brings fliers when you don't have a solid answer and (b) having flying units you don't want to use, because no one has a good answer. </div></blockquote><br /> <br /> Though fliers haven't been broken since early 6th ed...]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 08:56:34]]> GMT</pubDate>
				<author><![CDATA[ tneva82]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ Few things I'm confused about... How are flyers easier to hit if you now need to add one to your <span class="glossaryitem" onmouseover='gp(14);'>BS</span> skill to hit it? (Orks would need a 6 to hit it). It is annoying we can no loner us the going off the table rule but now twin link is gone and other stuff that helps my Ork bommers, I'm pretty happy. Finally, I see the shooting faze as happen during tge movement faze. So even though you role after you move, you have to imagine you were shooting while moving like a strave run. Any unit behind you, thus, was in range of your guns while you shot.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 09:00:49]]> GMT</pubDate>
				<author><![CDATA[ lolman1c]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f45b9b45c8512f4742541d2a5a08a68d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9398766.page"><b>Charistoph wrote:</b></a><br/><blockquote><div><cite>Crablezworth wrote:</cite>It's not just you, it is incredibly ill conceived. Like after seeing the heldrake I'm just sorta shaking my head. I do feel flyers should have to start in reserve.</div></blockquote><br /> It's not like Reserves isn't the random thing that it used to be, anyway.  You choose when the come on to the table, so requiring them to be in Reserves isn't as much a balancing as it used to be.  In fact any unit with a minimum Movement would probably want to start in Reserves so that it doesn't put itself in a position to be isolated.</div></blockquote><br /> <br /> As it is any fast model or with deep strike wants to be in reserves. Won't get shot if opponent starts and helps getting first turn<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/91e885cf370c757b20b63ad5c607cfcc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9399190.page"><b>lolman1c wrote:</b></a><br/>Few things I'm confused about... How are flyers easier to hit if you now need to add one to your <span class="glossaryitem" onmouseover='gp(14);'>BS</span> skill to hit it? (Orks would need a 6 to hit it). It is annoying we can no loner us the going off the table rule but now twin link is gone and other stuff that helps my Ork bommers, I'm pretty happy. Finally, I see the shooting faze as happen during tge movement faze. So even though you role after you move, you have to imagine you were shooting while moving like a strave run. Any unit behind you, thus, was in range of your guns while you shot.</div></blockquote><br /> <br /> Exact quote: So they will be easier to hit for most units.<br /> <br /> MOST units aren't BS5+. Marines hit fliers now on 4+ vs 6+. That's significant boost. 300% infact.<br /> <br /> And game doesn't clearly work with idea of simultaneous action so that imagination fails.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 09:03:30]]> GMT</pubDate>
				<author><![CDATA[ tneva82]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ I don't think I will be using fliers in 8th anymore, even though it's cool the heldrake can actually be a dragon dude now]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 09:11:30]]> GMT</pubDate>
				<author><![CDATA[ Rippy]]></author>
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				<title>Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/91e885cf370c757b20b63ad5c607cfcc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9399190.page"><b>lolman1c wrote:</b></a><br/>So even though you role after you move, you have to imagine you were shooting while moving like a strave run. Any unit behind you, thus, was in range of your guns while you shot.</div></blockquote><br /> <br /> That only works if you fly over the unit you're shooting at. It's entirely possible to start the turn with a unit behind you, move so that it is still behind you, and somehow shoot your forward-mounted guns at it.<br /> <br /> (And no, you aren't turning around, shooting, and then turning back. That directly contradicts the 90* maximum turn limit.)]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 09:12:03]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <br /> <br /> Wait? Was it harder to hit flyers before? I just thought you shot at it...<br /> <br /> And you could imagine it does a barrel role to shoot targets. For god sake it's a table top game with plastic models from a fantasy future! Anything can be possible. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 10:08:38]]> GMT</pubDate>
				<author><![CDATA[ lolman1c]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/91e885cf370c757b20b63ad5c607cfcc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9399324.page"><b>lolman1c wrote:</b></a><br/><br /> <br /> Wait? Was it harder to hit flyers before? I just thought you shot at it...<br /> <br /> And you could imagine it does a barrel role to shoot targets. For god sake it's a table top game with plastic models from a fantasy future! Anything can be possible. </div></blockquote><br /> <br /> Why have any restriction on what can shoot anything? Why even have line of sight, range or terrain? ]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 10:23:36]]> GMT</pubDate>
				<author><![CDATA[ Crablezworth]]></author>
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				<title>Re:Flyers in 8ed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/91e885cf370c757b20b63ad5c607cfcc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/727122/9399324.page"><b>lolman1c wrote:</b></a><br/><br /> <br /> Wait? Was it harder to hit flyers before? I just thought you shot at it...<br /> <br /> And you could imagine it does a barrel role to shoot targets. For god sake it's a table top game with plastic models from a fantasy future! Anything can be possible. </div></blockquote><br /> <br /> And yet another who has this flawed idea that world must be realistic to make sense when dime in a dozen writers can do believable unrealistic worlds never mind good ones who make 100% believable worlds with magic, flying dragons and talking trees.]]></description>
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				<pubDate><![CDATA[Thu, 1 Jun 2017 10:25:16]]> GMT</pubDate>
				<author><![CDATA[ tneva82]]></author>
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