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Dakka Gallery: Bad Moons Mega Dread


Posted: 2015-04-26 08:59:07
Taken with a SONY DSC-W50
By landcruiserlarry

Dakka Forum: List of weapon systems that counter jetbikes


Posted: 2015-04-26 07:59:07
Forum post by sudojoe, 121 responses at time of this post.

So on the other end of the Jetbike doom that shall visit us soon, I'm trying to compile a list of good units/equipment/weapons that will be direct counters to Jetbikes. Don't worry about survivability, just what will kill jetbikes most efficiently.

Obviously to know what will kill them, we'll need to see what they got going for them -

3+ armor, Toughness 4, 4+ Jink from shooting, 36' range (assuming scatter laser), 12 in movement, and very fast with their turboboost of 36'. and despite battle focus not really working, can still move 2d6 in assault phase after shooting (cause eldar), Any difficult terrain tests are dangerous terrain to jetbikes (means they take a wound on a 1 and can then try to save it on a 3+.) They are also ld8 naturally and can upgrade one guy to a warlock with psy mastery 1 (guide most likely) - gives 1 member a 4++

Interesting but not really part of this discussion is that they also have Bs4, WS4, Str 3, 1 attack, Initiative 5, hammer of wrath, and are not slowed by difficult terrain when charging. Falls back by 3d6 when failing morale. Has ancient doom rule too (hatred of slanesh and suffers -1 ldr if in combat with slanesh units). Cannot go to ground (not like it needs to) and cannot be pinned.


So... to sum it up, we're looking for ways to kill a unit at 36'-48' range generally that is T4, 3+ armor, 4+ cover all the time at will, and probably has a single 4++ character in it.

A few units come to mind -

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IOM -
Imperial Bombard/colossus heavy seige mortar - str 8-6, AP3, ignore cover, long range, large blast (I believe they changed the strength in the recent Vraks book but I don't have that one yet)
Hell...

Post continues at http://www.dakkadakka.com/dakkaforum/posts/list/645101.page

Dakka Gallery: Alien Hunter, Alien Hunters, Black Shields, Blackshields, Death Watch, Deathwatch, Inquisition


Posted: 2015-04-26 06:59:07
Taken with a Canon PowerShot ELPH 300HS
Unknown creator

Dakka Gallery: Leman Russ


Posted: 2015-04-26 05:59:07
Taken with a SONY DSC-W210
By Platoon Sgt.

Dakka Gallery: Khorne Berserker Champion


Posted: 2015-04-26 04:59:07
By Warboss85

Dakka Gallery: Sde Black Mage


Posted: 2015-04-26 03:59:07
Taken with an Apple iPhone 4S
By nkelsch

Dakka Forum: Maelstrom's Edge Discussion: Minis, Art, Books and So On...


Posted: 2015-04-26 02:59:07
Forum post by BobtheInquisitor, 154 responses at time of this post.

I would like to discuss various aspects of Dakka's Own Kickstarter coming up, but the mods have clearly limited what is to be discussed in the Maelstrom's Edge (or MEdge as we trendsetters call it) thread. Since no one else has created this thread yet, and since I haven't been baned too badly, I'm stepping up.

Let's talk about the miniatures. They are usually the most important part of a miniatures game. How do the MEdge minis stack up?

Here is the gallery where you can see all the minis.
http://www.maelstromsedge.com/s/u/Model-KaristMinnowGroup_640w.jpg

The Karist faction, pictured above, is the faction of cool armor and, uh, charming monsters. Personally, I quite enjoy the look of this faction, but this is the thread for criticism. (Please post positive comments in the official thread to keep up the positive energy vibes.)
The troopers have the arms, legs and pauldrons of the old Warzone Bauhaus minis, but with awesome 2010-era videogame heads instead of pickelhaubes. I'm sold.

The Tempest Elites are both incredibly menacing in design, and anatomically troubling. The biggest units have the smallest helmeted heads. There's no way a human (Epirian) head could fit into one of the trooper helmets, and those are more human head-shaped than the Tempest's helmets. There is also the issue with their funky wrists holding up Cable-style weapons. What do you think, fellow Dakka peons?

The minnows take me back to my childhood and the dawn of practical effects in movies. I like them because they look like non-denominational demons for 40k or something the Ghostbusters would catch on their lunch breaks. However, they certainly don't look like biological entities, especially not ones that could fly under their own power to terrorize the innocent, and this is going to cost them sales. Thoughts?


http://www.maelstromsedge.com/s/u/Models-Epiria...

Post continues at http://www.dakkadakka.com/dakkaforum/posts/list/645537.p

Dakka Gallery: Flames of War - Terrain


Posted: 2015-04-26 01:59:07
Taken with an OLYMPUS IMAGING CORP. FE290,X825
By Shawn

Dakka Gallery: Class Photo


Posted: 2015-04-26 00:59:07
Taken with a Canon PowerShot G10
By Alphonsusjude

Dakka Gallery: Chaos Space Marines Nurgle 1 Land Raider


Posted: 2015-04-25 23:59:07
By MaybugM

Dakka Gallery: Strain Phase 1 & 2


Posted: 2015-04-25 22:59:07
By spiralingcadaver

Dakka Gallery: Tau Aegis Defense Line


Posted: 2015-04-25 21:59:07
By HungryTaz

Dakka Gallery: Throne of Skulls 1500pts


Posted: 2015-04-25 20:59:07
By Reaper Man 2020

Dakka Gallery: Another Great Image!


Posted: 2015-04-25 19:59:07
Taken with a FUJIFILM FinePix S2700HD
Unknown creator

Dakka Gallery: THE TEMPLE IMPERIAL KNIGHT


Posted: 2015-04-25 18:59:07
Unknown creator

Dakka Forum: Making Orks Competitive- Gather the Council, Prepare to Waaagh!


Posted: 2015-04-25 17:59:07
Forum post by Waaagh 18, 107 responses at time of this post.

It is obvious to any observer that the Ork codex doesn't have any super OP spammable units that usually make codexes top tier. The Ork codex doesn't seem like a very competitive Codex off the bat, with few auto-include choices and a lot of units that are hard to use. This thread is for Ork players to look at their Codex, consider in game experience, and then rank the units with brief explanations. A link to the best Ork list you can think of is also appreciated, so people have some idea of where to start, and the listmaker can get feedback and improve. Feel free to contribute as much as you want. Together, we can probably create some guidelines for competitive Ork listmaking.

One Restriction:
Please don't add Forgeworld units in here, because even if most places allow Forgeworld, we want this thread to be relevant for all Warbosses, even those without Forgeworld in their area.


I'll go first. Remember, these are my opinions and aren't set in stone by any means:
Green = Da Best
Blue = Very Good
Yellow = Average
Red = Below Average (don't take in a competitve list)

HQs:
Warboss- these guys are almost mandatory in an Ork list. The new Waaagh special rule really helps them get Orks into combat. Always give them a Power Klaw, Da Lucky Stikk, and either Mega Armor or a Bike. If you're being competitive, don't footslog with 'eavy armor (not including the Green Tide formation).

Painboy - these guys will find a home in any list, just make sure you put them with the right unit. The way you decide, is to multiply a unit of basic troopers (don't include Nob points) by 3/2, and then add up the points of the extra models and subtract the cost of the Painboy. This will help you determine the efficiency of the Painboy by determining how many points he saves you
Ex: 30 Boyz x 3/2 = 45 = 15 more = 90 points of Ork Boyz - 50 point Painboy = 40 points more. You...

Post continues at http://www.dakkadakka.com/dakkaforum/posts/list/643980.page

Dakka Gallery: Adepticon 2010, D-day, Flames Of War, Omaha Beach


Posted: 2015-04-25 16:59:07
Taken with a Canon EOS DIGITAL REBEL XT
Unknown creator

Dakka Gallery: Hellions


Posted: 2015-04-25 15:59:07
Taken with a Canon PowerShot A520
By Mechanicum Jon

Dakka Gallery: Image by Renediw


Posted: 2015-04-25 14:59:07
Taken with a SAMSUNG SGH-T679
By Renediw

Dakka Gallery: Flying Tyrant-wip-view2


Posted: 2015-04-25 13:59:07
Unknown creator

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