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Dakka Gallery: Top View


Posted: 2014-10-22 11:59:07
Taken with a Motorola MB860
By Sven_Dreadnought_Rider

Dakka Gallery: Ancient Chaos Gate


Posted: 2014-10-22 10:59:07
By Terraformer

Dakka Daily Poll: What should a 200-300 page hardback rulebook ideally cost (in US dollars)?


Posted: 2014-10-22 09:59:07
What should a 200-300 page hardback rulebook ideally cost (in US dollars)?
$0-$10
$10.01-$20
$20.01-$30
$30.01-$40
$40.01-$50
$50.01-$60
$60.01-$70
$70.01-$80
$80.01-$90
$90.01-$100
$100+
No opinion
Other / write in...


View Results / Discussion

Dakka Forum: I applied for the CEO position...


Posted: 2014-10-22 08:59:07
Forum post by lordbrooks, 63 responses at time of this post.

Here is my letter to GW. If you agree with me, send a message to Recruitment@gwplc.com and tell them to give me an interview!

Brooks Call

To the staff of Games Workshop:
The business of tabletop gaming is evolving at an incredible rate. Interest in the tactile, immersive experience of physical games played with friends in person is increasing as though to rebuke the rise in the electronic, impersonal experiences that were expected to supplant them. For many, the analog experience is superior to the digital. Games Workshop is one of the most respected names, and the most storied, in the history of ultra-specialized gaming experiences that are meant to be mastered to truly enjoy them ? a master of the analog in the looming digital age.
I was introduced to the 40K universe in the best possible way ? by a dedicated brand ambassador who is also a customer. The passion that collecting and modeling figures in the Citadel range had imparted in him was infectious. Over the course of a few months spent assembling, modeling, learning and playing in the Necromunda universe, the next step was clear. He generated six new customers ? Dark Angel, Necron Overlord, Blood Angel, Hive Mind, Farseer, and myself, a warmaster of the Damned Legions; this initial interest has spread to pull at least twenty people back, or further into their investment in the game. This human interaction and brand sharing I see as the traditional cornerstone of Games Workshop sales growth. However, this highly effective operation is ultimately limiting ? it requires established social connections and physical outlets to flourish. It was a completely analog experience, accomplished in real space and time.
We are moving towards a time when the creators are becoming as popular as their products. Fans demand an ongoing engagement with the creative process, expressed through an open communi...

Post continues at http://www.dakkadakka.com/dakkaforum/posts/list/618381.page

Dakka Gallery: Big Nid Display


Posted: 2014-10-22 07:59:07
By Gitsplitta

Dakka Gallery: Necron


Posted: 2014-10-22 06:59:07
Taken with a LG Electronics KU990i
By tony

Dakka Gallery: Bearers, Chaos, Space, Space Marines, Word


Posted: 2014-10-22 05:59:07
Taken with an EASTMAN KODAK COMPANY KODAK EASYSHARE C743 ZOOM DIGITAL CAMERA
By Overwatch

Dakka Gallery: Tactical Squad


Posted: 2014-10-22 04:59:07
Unknown creator

Dakka Gallery: Blood Angel Sgt


Posted: 2014-10-22 03:59:07
Taken with an HTC Desire HD
By Drial87

Dakka Forum: I think Dark Eldar is the first unique and good codex overall GW has made in a while


Posted: 2014-10-22 02:59:07
Forum post by Hollismason, 102 responses at time of this post.

So everything considered, regardless of people being disappointed that Wracks cannot be troops, which is kind of not true considering there's a formation that specifically is 6 Elites. So yeah, you've got a great book with some really cool special rules , a great game mechanic for play style, seriously that chart literally changes the way you want to play the army. Units got bigger and units got special abilities they didn't have before.

The thing that I was like " Yeah, you should have been doing this all along" , is the actual GW support of Different Formations, which are excellent. All told D. Eldar have 8 solid formations, two specifically great Detachment types.

Anyway I'm sure some disagree with me but just looking at the codex and supplements it looks great to me and really interesting.

Dakka Gallery: Frontline Obiezyswiats - 2nd Place in Golden Demon Poland 2007


Posted: 2014-10-22 01:59:07
By parampara

Dakka Gallery: Thamier Pattern Obliterator Scale Comparison


Posted: 2014-10-22 00:59:07
By KrautScientist

Dakka Forum: WIP - A typical Fenrisean summer temple fortress and city ruins with a river, bridge and lights


Posted: 2014-10-21 23:59:07
Forum post by Remco_Tuerlings, 19 responses at time of this post.

Hi there again.

It has been a while since i've posted anything of notice. But I've been busy as hell designing and building a 3 part battle board pro-style for a client of mine. I tried to document as much as I can along the way to show you guys my progress and the things i've learned.

The wish of the client where quite simple:

" Big... and it must be more than awesome! And also lights.. Yes I want lights. And it has to be modular.. and also I want it to be a display board for my Space wolves army. And it must be cold and snowy but not all snow. And I want to be able to drive my tanks across the board. And I also want water.. Yes water is awesome! ... Oh and while your at it... I want hidden or secret diorama's that tell a story about the place. And I want lights so I can play in a night setting. O and I also want objective points across the board. Oh and not entirely unimportant... it must also be balanced and packed with details! ... oh and... I want lights... " Well you get my point. This was going to be anything but easy to do.

After allot of tinkering and sketching, I came up with a cool Idea for a three part battle board of 125cm by 60cm per part (roughly 4 by 2 foot) that could be laid out in different ways.

The first board had a mountain embedded ancient temple fortress with courtyard and backside diorama's (including a great hall, subterranean hall, cave tomb and an alt entrance),

the middle board would divide the two sides with a river that has 2 natural crossings and a bridge some coverage and some gun turret support objectives to capture and use agains your enemy,

and the final board would have Mountain slope with a ruined and abandon city laying at its feet so that it could still hide entire squads and provide cover for an advancing force. It also would have backside a big diorama and it will matchup with the backside of the f...

Post continues at http://www.dakkadakka.com/dakkaforum/posts/list/619332.pag

Dakka Gallery: Urien Rakarth


Posted: 2014-10-21 22:59:07
By HiveFleet

Dakka Gallery: Fibre Optic, Green Eyes, LED, Necron Warrior, Necrons, Rust


Posted: 2014-10-21 21:59:07
Unknown creator

Dakka Gallery: Bonesinger (back)


Posted: 2014-10-21 20:59:07
Taken with a Canon PowerShot SX120 IS
By Green Feevah!

Dakka Gallery: Image by Baiyuan


Posted: 2014-10-21 19:59:07
Taken with an OLYMPUS IMAGING CORP. FE47,X43
By Baiyuan

Dakka Gallery: Seekers of Slaneesh


Posted: 2014-10-21 18:59:07
Taken with a Canon EOS 400D DIGITAL
Unknown creator

Dakka Gallery: Dread Banner 01


Posted: 2014-10-21 17:59:07
By StubbyGB

Dakka Gallery: Artwork, Battlesuitd, Chaos, Codex, Conversion, Crisis Battlesuit, Drawing, Dreadnought, New


Posted: 2014-10-21 16:59:07
By Paule

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