SamusDrake wrote: Warbringer arrived in the post this afternoon and I spent the rest of the day building most of the body.
Very nice kit I must say.
Some great bits there for blinging it out. Also the different guns have their own carousel mount so you can swap between quake and count as belicossa. The plasma one has extra capacitors that go in place of the quake shells magazines too.
Helped build my buddy's warbringer, this is his triple volcano heatbox using the battle bling stuff and some vanguard miniatures little metal titan crew dudes
Got the first count as warhound primed, just waiting on bases and trying to figure out weaponry. Gonna make one side of the weaponry slightly different just not sure how yet.
Got the final count as cron warhound built. This one has little tiny arms underneath holding some kind of gemstone or crystal. Added the usual vanguard warriors and some garbages/dumpster. The jersey barriers are miffles makes stuff I think and the turrest at the back is by the lazy forger. Really hoping to get everything painted by the holidays so I can get some games in with them.
So the warmaster "iconoclast" was a bit of a sore point for me. This configuration isn't exactly rules legal as the iconoclast is cc only but gw be damned this looks cool. The top gun is by artisans of vaul and the arm I found on cults3d. The arm is basically a giant ram, it moves freely in it's housing and can extend quite a distance.
So the count-as necron are finally all done, finally finished the last of them, the count-as armigers. Took a few "action shots" vs my buddy's legio fureans. I will likely add a second reaver for flexibility and I plan to make a few more battlefield assets for them. I'd also consider converting future titans for them if gw drops any new titan classes this year.
What an absolutely outstanding looking collection - fabulous work sir
Love how 'alien' they look, and especially in contrast to the Imperial stuff. Not sure what it is but to me feels like a bit of a War of the Worlds vibe about them, you can imagine them eerily moving forward across the battlefield!
Pacific wrote: What an absolutely outstanding looking collection - fabulous work sir
Love how 'alien' they look, and especially in contrast to the Imperial stuff. Not sure what it is but to me feels like a bit of a War of the Worlds vibe about them, you can imagine them eerily moving forward across the battlefield!
Thanks guy, I really wanted a tall stalky war of the world vibe so I'm glad to see that comes across
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Sherrypie wrote: Agreed, the inhuman nature of this force comes through very well and is its biggest selling point. A job well done, there.
Thanks Sherry, I have some fluff I'm working on to explain their existence. Basically a tomb world's reaction to titans
I had a buddy print 3 of malika's new buildings for me, he also slightly modified the files to add lettering to a few of the signs, as well as some bottles to the hab workers hands. Really stoked with how these turned out. There's lot of little details like barrels and crates scattered around the buildings, as well as little keypads near the doors and ac units on the roofs. They fit really well with the lazy forger shanty's. I love the whole titan mechanics or dockworkers finishing a shift and doing a beer run on one of the repair carts. My fav detail was the guys drinking on the stoop with one having passed out and fallen down the steps. There's a bunch of other buildings I wanna do, really great stuff.
Pacific wrote: Outstanding! Incredible level of detail, love the guy that has been kicked out by the bouncer (and holding a bottle in 6mm!)
I am glad you have gone for 'Pub' rather than 'Bar' to honour the British routes of 40k
I was inspired by a render malika did with his little dudes drinking on the stoop of his big building. Ya pub seemed like a better way to go. I wanna do another 3, like a med place, convenient store and maybe like food place.
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Malika2 wrote: Nice remixes there! I’m very glad to see that the details came out so well!
I really like that they feel lived in, you've got the various crates and barrels all over and it really helps. It's nice too because I've got some of those crates on some of the titan and necron bases, matches well.
I've ben eyeing this for a while and when god gives you lemons you find a new god, so here's my count as direwolf conversion. I went sorta less armoured, i also messed up the thigh armour hand put it on the wrong way so gotta fix that. The kit has more armour but the more you add, the more chaos/traitor it looks, it starts to look more and more like a brass scorpion sorta. So I went with no armour on the "tail" for now and added an aquila from a guard tank kit to the top of the carapace to make it look more loyalist. The head choice, my thought is the head is full of hard wired gun/targetting servitors and the princeps sits in the torso along with the tech priest/magos, the crew are from vanguard. The arms are magnetized, so future proof if there are indeed other weapon options not previewed. The top is obviously counting as the neutron blaster. Hopefully we'll get to see more of it's rules/terminal soon enough.
I went ahead and dug everything out, dusted it off and set up near my hobby table. I'm currently working on my first Reaver.
I think I'm going to do two legio,1 traitor and 1 loyalist. I'm not sure how I will paint them, I might just do my own thing since trying out different rules is always fun. That way I can invite friends to come and play, even if they do not have their own titans. I'm going to source some terrain, a mixture of official and third-party products and work on creating a table for private use. I have some really vague themes at this moment but I know I want to have a hive city, a space port and some industrial fields on the table. I'm thinking about doing an arctic theme with a lot of snow and maybe a frozen river running through part of it. I've found some files for epic scale infantry and tanks I'll add to the table for more realism. Picked up a few AI models for the Airfield and Space Port.
I admit I am a little intimidated by these titans. The kits are so beautiful, and the reaver has been so much fun to build, I can't wait to dive into the rest of this over the next few weeks. I will try to share some of my progress as I go through this backlog here, in hopes that it will keep the momentum going.
Togusa wrote: It's finally time to get down to business and get to working on my stuff. Some of my titans have sat around in Boxes since January of 2019.
I went ahead and dug everything out, dusted it off and set up near my hobby table. I'm currently working on my first Reaver.
I think I'm going to do two legio,1 traitor and 1 loyalist. I'm not sure how I will paint them, I might just do my own thing since trying out different rules is always fun. That way I can invite friends to come and play, even if they do not have their own titans. I'm going to source some terrain, a mixture of official and third-party products and work on creating a table for private use. I have some really vague themes at this moment but I know I want to have a hive city, a space port and some industrial fields on the table. I'm thinking about doing an arctic theme with a lot of snow and maybe a frozen river running through part of it. I've found some files for epic scale infantry and tanks I'll add to the table for more realism. Picked up a few AI models for the Airfield and Space Port.
I admit I am a little intimidated by these titans. The kits are so beautiful, and the reaver has been so much fun to build, I can't wait to dive into the rest of this over the next few weeks. I will try to share some of my progress as I go through this backlog here, in hopes that it will keep the momentum going.
Heavily suggest magnetizing the weapons, helps balance things out and keep things feeling new. If you don't find any exisitng legios you like, the ryza book has rules to let you make custom legios. For third party terrain, there's a lot of good suggestions on dakka.
Paint ain't rules either way, so even if you decide to go for some official scheme you like, there's absolutely no reason you couldn't use some other legios' rules now and then to better represent some individual maniple leader's way of war.
Like Crablez said, magnetizing is worth it all the way (I say while fixing my own Warhounds arms in place... I just get more doggos when I need variety ).
Sherrypie wrote: Paint ain't rules either way, so even if you decide to go for some official scheme you like, there's absolutely no reason you couldn't use some other legios' rules now and then to better represent some individual maniple leader's way of war.
Like Crablez said, magnetizing is worth it all the way (I say while fixing my own Warhounds arms in place... I just get more doggos when I need variety ).
Magnetizing is quite difficult for me because I'm not good with saws and the like. I understand that the Warlords came ready to be magnetized, but sadly they did not do the same for the reavers and warhounds. I have decided not to magnetize them and instead build a few different and fun configurations unless I can find someone who can show me what to do and what tools I need + the correct magnets for them.
Sherrypie wrote: Paint ain't rules either way, so even if you decide to go for some official scheme you like, there's absolutely no reason you couldn't use some other legios' rules now and then to better represent some individual maniple leader's way of war.
Like Crablez said, magnetizing is worth it all the way (I say while fixing my own Warhounds arms in place... I just get more doggos when I need variety ).
Magnetizing is quite difficult for me because I'm not good with saws and the like. I understand that the Warlords came ready to be magnetized, but sadly they did not do the same for the reavers and warhounds. I have decided not to magnetize them and instead build a few different and fun configurations unless I can find someone who can show me what to do and what tools I need + the correct magnets for them.
Well the carapace weapon on a reaver can just be press fit so no need to glue there. The arms aren't too difficult to magnetize, i don't have measurements on hand but some may know them and be able to suggest magnets that slot in perfectly into some mountings. This can also allow for arm weapons to go on either arm for a reaver/warhound. The warhound's loudout trens towards plasma/bolter fot a lot of reasons, so if you were to glue one of them like that it's likely not the end of the world. But you may want to mag at least one hound, because there are other weapons you may want to try like the forgeworld or battlebling ones. The reavers really really benefit from the flexibility in their loadouts so really wouldn't recommend locking into one setup, also in case there are unforseen releases that may be compatible.
Sherrypie wrote: Paint ain't rules either way, so even if you decide to go for some official scheme you like, there's absolutely no reason you couldn't use some other legios' rules now and then to better represent some individual maniple leader's way of war.
Like Crablez said, magnetizing is worth it all the way (I say while fixing my own Warhounds arms in place... I just get more doggos when I need variety ).
Magnetizing is quite difficult for me because I'm not good with saws and the like. I understand that the Warlords came ready to be magnetized, but sadly they did not do the same for the reavers and warhounds. I have decided not to magnetize them and instead build a few different and fun configurations unless I can find someone who can show me what to do and what tools I need + the correct magnets for them.
Well the carapace weapon on a reaver can just be press fit so no need to glue there. The arms aren't too difficult to magnetize, i don't have measurements on hand but some may know them and be able to suggest magnets that slot in perfectly into some mountings. This can also allow for arm weapons to go on either arm for a reaver/warhound. The warhound's loudout trens towards plasma/bolter fot a lot of reasons, so if you were to glue one of them like that it's likely not the end of the world. But you may want to mag at least one hound, because there are other weapons you may want to try like the forgeworld or battlebling ones. The reavers really really benefit from the flexibility in their loadouts so really wouldn't recommend locking into one setup, also in case there are unforseen releases that may be compatible.
I was able to talk to some folks down at the LGS tonight and they're going to help me with the magnet situation!
5 x 1 mm magnets fit all titans smaller than Warmasters, the slots are designed for such. Reaver carapaces have that space already and their arms aren't hard to trim to take them as well. Warbringer arms are Reaver weapons, but come with magnet slots ready as well.
Sherrypie wrote: 5 x 1 mm magnets fit all titans smaller than Warmasters, the slots are designed for such. Reaver carapaces have that space already and their arms aren't hard to trim to take them as well. Warbringer arms are Reaver weapons, but come with magnet slots ready as well.
How come the Warhounds and Reavers didn't come with the inbuilt option for magnets? Was it design limitations, or did they forget?
Sherrypie wrote: 5 x 1 mm magnets fit all titans smaller than Warmasters, the slots are designed for such. Reaver carapaces have that space already and their arms aren't hard to trim to take them as well. Warbringer arms are Reaver weapons, but come with magnet slots ready as well.
How come the Warhounds and Reavers didn't come with the inbuilt option for magnets? Was it design limitations, or did they forget?
All of the original plastic kits are literally scale duplicates of the 40K sized ones, which also never had magnet holes. Based on the Reaver being half and half, I suspect that they chose to only add magnet holes where the kits had pre-existing flat joints between parts that could easily accommodate them with clearance.
That is, they could have technically done it but I believe they may have had a notion about selling the magnets at one point so they only wanted one size, which wouldn’t have fit so well on the smaller arms. That is of course speculation on my part though.
Sherrypie wrote: 5 x 1 mm magnets fit all titans smaller than Warmasters, the slots are designed for such. Reaver carapaces have that space already and their arms aren't hard to trim to take them as well. Warbringer arms are Reaver weapons, but come with magnet slots ready as well.
How come the Warhounds and Reavers didn't come with the inbuilt option for magnets? Was it design limitations, or did they forget?
All of the original plastic kits are literally scale duplicates of the 40K sized ones, which also never had magnet holes. Based on the Reaver being half and half, I suspect that they chose to only add magnet holes where the kits had pre-existing flat joints between parts that could easily accommodate them with clearance.
That is, they could have technically done it but I believe they may have had a notion about selling the magnets at one point so they only wanted one size, which wouldn’t have fit so well on the smaller arms. That is of course speculation on my part though.
That makes sense though, you could be right.
As for the Grimdark Terrain stuff. I'm interested in some of that, is there a guide for how to scale it? I have a friend with a Resin printer, so if I get some of the files I can get him to do the printing.
Sherrypie wrote: 5 x 1 mm magnets fit all titans smaller than Warmasters, the slots are designed for such. Reaver carapaces have that space already and their arms aren't hard to trim to take them as well. Warbringer arms are Reaver weapons, but come with magnet slots ready as well.
How come the Warhounds and Reavers didn't come with the inbuilt option for magnets? Was it design limitations, or did they forget?
All of the original plastic kits are literally scale duplicates of the 40K sized ones, which also never had magnet holes. Based on the Reaver being half and half, I suspect that they chose to only add magnet holes where the kits had pre-existing flat joints between parts that could easily accommodate them with clearance.
That is, they could have technically done it but I believe they may have had a notion about selling the magnets at one point so they only wanted one size, which wouldn’t have fit so well on the smaller arms. That is of course speculation on my part though.
That makes sense though, you could be right.
As for the Grimdark Terrain stuff. I'm interested in some of that, is there a guide for how to scale it? I have a friend with a Resin printer, so if I get some of the files I can get him to do the printing.
It's already to 8mm AT scale so all your buddy need to do is put the parts you want on a plate and print
Sherrypie wrote: 5 x 1 mm magnets fit all titans smaller than Warmasters, the slots are designed for such. Reaver carapaces have that space already and their arms aren't hard to trim to take them as well. Warbringer arms are Reaver weapons, but come with magnet slots ready as well.
How come the Warhounds and Reavers didn't come with the inbuilt option for magnets? Was it design limitations, or did they forget?
All of the original plastic kits are literally scale duplicates of the 40K sized ones, which also never had magnet holes. Based on the Reaver being half and half, I suspect that they chose to only add magnet holes where the kits had pre-existing flat joints between parts that could easily accommodate them with clearance.
That is, they could have technically done it but I believe they may have had a notion about selling the magnets at one point so they only wanted one size, which wouldn’t have fit so well on the smaller arms. That is of course speculation on my part though.
That makes sense though, you could be right.
As for the Grimdark Terrain stuff. I'm interested in some of that, is there a guide for how to scale it? I have a friend with a Resin printer, so if I get some of the files I can get him to do the printing.
It's already to 8mm AT scale so all your buddy need to do is put the parts you want on a plate and print
Oh Awesome! I'm going to start with the train. I can't wait to get it out on the table!
Ya the train is a great place to start, it's got some parts spread across a few different releases for all the different train cars and payloads. There's also other vehicles, forklifts trucks and a firetruck/water cannon truck.
Looking for basing stuff for GM edition minis from knights to warlords. Models painted and corked. Looking i guess for IG and similar for good guys and CSM for the badies.
doktor_g wrote: Looking for basing stuff for GM edition minis from knights to warlords. Models painted and corked. Looking i guess for IG and similar for good guys and CSM for the badies.
Scenario idea for the hermes ripley, would require both players to have one. Basically AT football ish. Both sides have a bomb they want to get into their opponent's deployment zone.
Salvage crew dudes, made a little diorama with them ripping apart part of a land train, also made a big pile of wreckage out of a failed hermes print and some ruins out of old 3rd ed ruin bits. I built the new BU11 transport and primed it, also added a dude to the hatch. Filled a troublemaker games crate with a bunch of wreckage and added some dudes to it. Lastly I built a little salvage vehicle out of an old epic tank. Added some bits blitz signs to the old citivas buildings and some lazy forger/bits blitz buildings. Also added some lazy forget radio towers and water tower to the top of the civitas stuff. Also got a new transport hauler painted, not sure who designed it. Lastly the land train is built.
The BU-11 class civilian shuttle, also known as the 'Bull', is designed for smallscale (6mm / 8mm) gaming, making it compatible for games such as Adeptus Titanicus, Battletech, Aeronautica Imperialis, X-Wing and others.
The kit contains the following parts:
- 3x hulls (landing gears out, landing gears in, no landing gears at all)
- cockpit
- front hatch
- engine*
- separate landing gears**
- 2x crew members
Please do not share of sell these files without my written permission!
*Note that you'll have to print the engine 4 times.
**Note that you'll have to print each of the landing gear parts 2 times if you're planning on using them on the hull without the landing gears.
Finally got the hermers salvage titan all painted up. Stoked on the end result. Took a bunch of pics of it in different context it may find itself in on the battlefield or behind the lines. As always malika's little dudes help bring it to life and give it scale. I see it as performing roles anywhere form slicing up important tech out of scrap piles or fallen enemy titans to helping right fallen friendly titans and get them into a lifter so they can be returned safety to a repair cradle. Also figuer they'd be used to plant large mining charges, perhaps to take out wrecks they aren't able to salvage.
So I set up a big diorama with pretty much most of my terrain and both of legios, the crons and legio venator, also all the mechanicum conversions/models I got and knights. Still waiting on rules for the dire wolf whenever it gets released.
Spent time out from AoS to work on the bases for a Blackshield Knight House, which feels tidy enough but also a failed experiment. It was at least a fun exercise and look forward to finishing the rest of the paint work...
Also have a third battleforce to paint but I'm in no rush to do it. No idea what GW intends for Titanicus, but its been three months since they previewed the Direwolf, which isn't exactly a taxing model release for any of their games...
So got the drones started, decided to try 2 scales to see what I preferred. These one are stock at 8mm scale, also did up a hull at -20% and I think I prefer them a bit smaller in order to be able to fit 2 on a stand. But worth noting is one at normal scale works very well count as on a 60mm base assuming you can get the right height flight stand or rod. If you haven't figured it out yet the idea is 2 of them go on a 60mm base at slightly different height and count as either an acastus porphyrion or asterius, hence the different loadout. Really stoked on these, can't wait to get them painted.
I will be honest these are for an Epic project rather than AT (although they probably will be used for that eventually!) but thought this is probably the best place to post them.
These are for the Legio Metalica (Iron Skulls), a Battlegroup of whom were attached to the 3001st Expedition of the Great Crusade. These Warhounds fought alongside the World Eater and Blood Angel legions taking part in that expedition in the latter days of the Great Crusade, in the distant Galactic North. I have tried to reference the classic Iron Skulls colour scheme of striping - I will be honest the white scheme was quite challenging with the masking tape and had to do some corrective work but hopefully the end scheme is worth it. I have armed the units for use in Epic 2nd edition/Titan legions/NetEpic; one Warhound with twin turbo laser destroyers, to hit armour from a distance on the flank. The other is armed with a plasma blastgun and vulcan mega-bolter and is designed to finish off weakened Gargants; although the latter isn't an obvious weapon in that role, if you can get hits against a shieldless gargant sometimes weight of fire (rather than individual powerful shots) is the way to start fires and get them to pop. Any C&C appreciated!
Finally, the completed Battlegroup so far! There will be another Reaver to come at some point, a Warmaster and possibly a Warlord.
Added some drone bits to a bits blitz shuttle (one of malika's awesome designs) to make a gunship fit for a magos. Also added some magnets to the grimdark land train.
Started working on my Dire Wolves. The legs definitely aren't difficult to re-pose. The rear pistons can be a little finicky, but it's an easy job overall.
gorgon wrote: Started working on my Dire Wolves. The legs definitely aren't difficult to re-pose. The rear pistons can be a little finicky, but it's an easy job overall.
They look a lot better without the shoulder armour weirdly enough.
First test game trying out engine war 4.0, it was a total blast! Insanely close game, all our the reserves came in turn two except for my armigers. It made things super interesting, my lancers arrived on my left flank and ran up to an enemy warhound, my acastus got lucky on it's flank roll and came on from my own edge to take up position next to my vital objective. Enemy armigers rolled in on my left flank, questoris and lancers rolled into my right flank. The games insanely close, my sole remaining unit, my dire wolf which was badly damaged, full strided 22 inches to take the enemies vital objective, it somehow survived a wicked thrashing from the enemy acastus, literally on deaths door and immobilized it fired its neutron laser at a closing warhound and managed to shut it down! I had rolled to see if the game would end on turn 5 and it did. Final score was 6vp to 2vp, we both had 2vp for killing each others princeps seniores, and I was the only one with a unit on an objective and because it was vital it was worth 4vp. Crazy game, total blast, an enemy warhound went nuclear turn 5, so end game there was only 3 units left on the board, my dire wolf, his acastus and his shutdown warhound. I feel like we're really on to something here. Armigers are awesome
Spent more time working on an ongoing scout campaign, for solo play.
Today's mission involved a damaged hound holding out against spawning questoris(as individuals) until a second hound arrives to defend it, allowing it to complete its repairs. A very rough playthrough but it was fun as the first hound makes a mad-dash to the opposite corner of the board to fire a high-powered cannon, like a flare, to signal the arrival of the second hound.
Its the most successful attempt at a solo mission so far as it left a bit of room for a second player, without leaving a single player feeling overwhelmed having to also roll for the individual, hostile knights. The abscence of the second hound kept things balanced just long enough to build up the hostile presence on the board, but not leaving a second player out of the action for too long. Even still, it would be nice for a second player to have something to field in that meantime.
So here’s my attempt at a (slight) Dire Wolf mod (minus the shoulder plates, which will come). I created new, longer gun barrels for the arm weapons. I think it did the trick to provide more symmetry and rein in the “chicken arms” factor. Note that the model is just blu-tacked at this point, so some of the fits and positionings will be better in the final build.
Thats much better, Gorgon, as it now looks a bit like a Warbringer but with a much cooler head. Its surprising how a single detail can make all the difference.
gorgon wrote: So here’s my attempt at a (slight) Dire Wolf mod (minus the shoulder plates, which will come). I created new, longer gun barrels for the arm weapons. I think it did the trick to provide more symmetry and rein in the “chicken arms” factor. Note that the model is just blu-tacked at this point, so some of the fits and positionings will be better in the final build.
Thanks! I know a lot of folks in the community have really gone to town on the Dire Wolf, either converting it heavily or coming up with their own builds. But personally, I'm about making small adjustments, and this was the one I thought would make the most impact on what *I* want from the kit.
gorgon wrote: Thanks! I know a lot of folks in the community have really gone to town on the Dire Wolf, either converting it heavily or coming up with their own builds. But personally, I'm about making small adjustments, and this was the one I thought would make the most impact on what *I* want from the kit.
It looks way better without the shoulder armour almost universally from all the pics I've seen of it painted without it.
Paint it black and hope nobody asks why i can't do bases
edit: thanks SamusDrake, maybe you could share how you did the awesome beach base on your cornwall porphyrion please?
Oh, that little ol'thing! You're much too kind...
The back part, for the beach, is just pva glue and then sand. The front half was first a complete layer of light blue, then I applied successive layers of darker aqua-like colours, each one gradually moving away from the beach. Because I had a whole Household army to get through, I didn't have time to blend each layer so sometimes I would make a very watered-down layer of light blue covering the surface.
The bases - unpainted aren't smooth so the next trick to apply watered-down pva glue layers on top. Finally, a layer or two of clear varnish will add to the reflective effect of the water's surface.
I would definitely experiement with a spare base before trying this on your final model. Also, find as many reference images on google for oceans, coastal waters, and tropical islands as preparation. Lastly, you might want to go with a finer grain of sand that what I used. Bicarbonate soda could be an alternative...
Bit more blue paint on the carapaces of the House Galatea homies, but omg painting can be such a chore at times. They're looking much better now but it feels like I'll never get them finished...and that traitor legio, undercoated in black, is giving me the evils.
Finally got around to digitally editing the Acastus terminal, so its up to date with the errata and have removed the Asterius weapons. I had tinkered around with the weapon profiles but felt it was digging oneself into a hole. Swapped the blast trait for ordnance, added carapace for the missile rack. Left it at that.
I've sent a request to the AT team, at GW, to consider amending knight lances where basically the third banner is optional, for which that banner can be of a different type from the first two identical banners. I try not to house-rule this game but I honestly feel that two banners are enough for a basic lance. Our games have been a lot more enjoyable since we started trying that out, and it hasn't given the knights any unfair advantage that we know of.
The Makabius scheme looks very striking. According to the 40k wiki they've also been mentioned in Titandeath, which could be a good sign that they'll get their rules at some point.
Had a nice four player bash of Titanicus for demonstration purposes. In the dead of night, amidst a fierce battle between Iron Warriors and Death Guard legions, the titans strode to duke it out properly. After the firestorms, mushroom clouds and orbital death-beams abated, the minty fresh God-Breakers were but a smouldering memory under the victorious tread of the Ashen Gods.
The most unlucky fellows on the field had to be the crew of the lone Stormhammer: imagine driving your slow juggernaut of a tank days on end to have a titan smash through the highway ramp right in front of your nose, have your treads fuse together with the asphalt as the Warlord next to you goes nuclear and end up buried under like three different titan-corpses
Thinking of delving into AT.
Recently joined a patron that has done a load of knights.
Was gonna print out a rough “standard” force of some kind.
Are there any good staple choices to start with. Weapon choices and the like.
Danny76 wrote: Thinking of delving into AT.
Recently joined a patron that has done a load of knights.
Was gonna print out a rough “standard” force of some kind.
Are there any good staple choices to start with. Weapon choices and the like.
All engines can pull off multiple army setups. If you get, say, two Reavers and Warhounds, one Warlord and maybe some Cerastus knights if you want, you can try out many different combinations of maniples and legio rules. Magnetizing all weapons makes life easier. As the baseline, you need both high volume of fire (megabolters, missile launchers, gatlings) to get through shields and high strength (plasma weapons, volcano cannons, meltas) to initially penetrate armour. Melee is strong but harder to maneuver for.
For absolute starters, it wouldn't hurt to make a couple of VMB / PBG Warhounds and a Reaver with Apoc / Gatling / Melta armaments.
Danny76 wrote: Thinking of delving into AT.
Recently joined a patron that has done a load of knights.
Was gonna print out a rough “standard” force of some kind.
Are there any good staple choices to start with. Weapon choices and the like.
Danny76 wrote: Thinking of delving into AT.
Recently joined a patron that has done a load of knights.
Was gonna print out a rough “standard” force of some kind.
Are there any good staple choices to start with. Weapon choices and the like.
Far too much to say in one post, but here is a roadmap for not only a strong competitive force, but also the most economical path you can take with the game...
1) The starter set. Basically this will provide a 1,250 point competitive force out of the box. This is all you need(full rules and components included), and could probably call it a day...
2) A Warbringer Nemesis titan. This second purchase will add a powerful punch from afar. In a nutshell it comes with its own terminal & weapon cards( well, one you need to borrow from the starter set, as its a reaver card )and its included weapons are a strong loadout indeed...
3) Castigators & Archerons(optional). The Cerastus Lancer is the best performing knight in the game and ideal for leading these two variants at the head of a Knight lance. This is going to be the best lance you can get for a knight army as they form a small but very fast and deadly group. Lacking in points for a Knight army? Well, whaddaya know? Look at all those supporting titans you can have lying around! If not building a knight army then they'll at least fill in points in your Titan group to the whopping point level of 2000 points. The Castigators aren't much use at range except for shooting at other knights, but the Acherons are tough customers indeed on the approach to an enemy unit. Missing a Cerastus terminal? You can download long-serving titan and knight terminals from an older Warhammer community article, but I just use a dice to keep track of their structure points...
4) This is definitely optional, but Knight army rules are in Doom Of Molech. If you are building a knight army then you need this book. Are they recommended? Thats a story for another time...
Danny76 wrote: Thinking of delving into AT.
Recently joined a patron that has done a load of knights.
Was gonna print out a rough “standard” force of some kind.
Are there any good staple choices to start with. Weapon choices and the like.
Knights are not a good primary force but are good at supporting titan maniples. Knights that work well tend to be the cerastus lancer, knight styrix or magaera with dual claws, quetoris knights with dual cc, atropos is ok, the best overall are the acastus class knights, they're the only knight with powerful shooting attacks.
Yeah it would be to go with plenty of Titans I’d hope.
Maybe even start with a full Titan based list and go from there.
I’m sure I’ll either get some stl’s of those too, or yeah some Gw boxes.
The starter set at least I guess. That’s what 4 titans?
The GW kits are a joy to work with, so I'd recommend getting those just for the fun of building the titans. The starter set has two Warhounds, two Reavers and two Cerastoi, for about 1200 points. It's great value.
Danny76 wrote: Yeah it would be to go with plenty of Titans I’d hope.
Maybe even start with a full Titan based list and go from there.
I’m sure I’ll either get some stl’s of those too, or yeah some Gw boxes.
The starter set at least I guess. That’s what 4 titans?
Starter is really great, well worth it. Here's a battle report we did with just the contents of the starter on each side.
Knights are not a good primary force but are good at supporting titan maniples. Knights that work well tend to be the cerastus lancer, knight styrix or magaera with dual claws, quetoris knights with dual cc, atropos is ok, the best overall are the acastus class knights, they're the only knight with powerful shooting attacks.
I do tend to agree with this, but I would recommend against Leigon vs House games, which is an exercise in frustration for both sides of the table.
House vs House games feel more natural for the knights, and its a shame GW doesn't encourage this instead of focusing on knight mobs going on suicide missions against titans gangs, armed to the teeth with super weapons, engines and a treasure chest of special rules and upgrades.
Sherrypie wrote: The GW kits are a joy to work with, so I'd recommend getting those just for the fun of building the titans. The starter set has two Warhounds, two Reavers and two Cerastoi, for about 1200 points. It's great value.
I would second this! Its a fantastic set, if you don't play AT and just want the kits to build it is excellent value.
Sherrypie wrote: The GW kits are a joy to work with, so I'd recommend getting those just for the fun of building the titans. The starter set has two Warhounds, two Reavers and two Cerastoi, for about 1200 points. It's great value.
I would second this! Its a fantastic set, if you don't play AT and just want the kits to build it is excellent value.
This is true, even if AT is 8mm scale, the kits are as complex to assemble as the standard 40k 28mm scale range. (and how many of has assembled the legs backwards as we did not pay enugh attension to the kit and assembly guide )
Knights are not a good primary force but are good at supporting titan maniples. Knights that work well tend to be the cerastus lancer, knight styrix or magaera with dual claws, quetoris knights with dual cc, atropos is ok, the best overall are the acastus class knights, they're the only knight with powerful shooting attacks.
I do tend to agree with this, but I would recommend against Leigon vs House games, which is an exercise in frustration for both sides of the table.
House vs House games feel more natural for the knights, and its a shame GW doesn't encourage this instead of focusing on knight mobs going on suicide missions against titans gangs, armed to the teeth with super weapons, engines and a treasure chest of special rules and upgrades.
They just feel shoe-horned in as a faction, agreed knight on knight would be ok, it's just that they miss out on so many great rules it sorta feels like playing half a game.
SamusDrake wrote: FrozenDwarf...I still look at my first Reaver's feet and can't help but think "Oh ****."
Atleast it works, i assembled the whole legs of my Nemesis backwards last winter, cus the kit "allows" you to do it, to the point where i could not fit the armorplates, had to toss the whole thing in the trash. Have not bought a new one yet.
Fokus on the assembly instructions is vital, and idealy go over it 4 times before you glue stuff together. The kits are a challenge, but allso very rewarding when completed.
Atleast it works, i assembled the whole legs of my Nemesis backwards last winter, cus the kit "allows" you to do it, to the point where i could not fit the armorplates, had to toss the whole thing in the trash. Have not bought a new one yet.
Fokus on the assembly instructions is vital, and idealy go over it 4 times before you glue stuff together. The kits are a challenge, but allso very rewarding when completed.
Sorry to hear about your Nemesis. Thats well bad and I would lose my **** if I had to bin one of my kits. Did you at least keep the upper body? With a bit of imagination it makes for an incredible weapon platform.
But when I look at that Reaver...he's looking straight back at me with those spider-like peepers...silently judging....
They just feel shoe-horned in as a faction, agreed knight on knight would be ok, it's just that they miss out on so many great rules it sorta feels like playing half a game.
Definitely bolted on with what was probably a good idea, but not given enough time to mature.
Personally I would have looked into the more chivalrous side of a banner(or lance), which could be reputation( following orders and formation), duty( glory in combat ) and sacrifice( taking a hit for a titan ). A titan may have the power of a god, but a Knight has their honour which could inspire( or disgust ) nearby banners and engine spirits.
Shame it didn't come down to much more than coordinated strikes, and filling points.
Personally I would have looked into the more chivalrous side of a banner(or lance), which could be reputation( following orders and formation), duty( glory in combat ) and sacrifice( taking a hit for a titan ). A titan may have the power of a god, but a Knight has their honour which could inspire( or disgust ) nearby banners and engine spirits.
That sounds like an awesome idea! It would make the Knight so much more interesting and relevant in the game!
In Titanicus related projects, three days of demo games at Ropecon 2022, the largest non-commercial gaming event in Europe. Spent maybe 30 hours over the weekend running games and inspired over a dozen immediate starter set purchases as well as a handful of Epic-curious discussions. Pretty swell, I'd say.
That sounds like an awesome idea! It would make the Knight so much more interesting and relevant in the game!
Thank you for the kind vote of confidence!
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Sherrypie wrote: In Titanicus related projects, three days of demo games at Ropecon 2022, the largest non-commercial gaming event in Europe. Spent maybe 30 hours over the weekend running games and inspired over a dozen immediate starter set purchases as well as a handful of Epic-curious discussions. Pretty swell, I'd say.
A very productive weekend, Sherrypie. More princeps for the cause!
Shame it didn't come down to much more than coordinated strikes, and filling points.
There's just so much weirdness, like how they take damage, I'm fine with them having 360 arc/vision because it's just practical, but I feel like even the terminals seem sorta silly if they're only going to give you one track and force the weird killing whole model mechanic. I just wish they were more about dedicated disruption, like infiltrating/outflanking/deepstriking built in.
Speaking of knights, I just picked up 2 of these at walmart for 14$ They're not quite big enough to fit a 40mm base but they're 4 inches tall and could pretty much just barely fit a questoris inside, possible cerastus too if the legs aren't too dynamicly posed.
Spoiler:
Also target in the states has this exclusive, I managed to order one on ebay. I photoshoped in some atrapos knights, just sorta ballpark on the scale but I think it's close. I wanna convert it into a knight lander, decent terrain too for the size.
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Sherrypie wrote: In Titanicus related projects, three days of demo games at Ropecon 2022, the largest non-commercial gaming event in Europe. Spent maybe 30 hours over the weekend running games and inspired over a dozen immediate starter set purchases as well as a handful of Epic-curious discussions. Pretty swell, I'd say.
I've disbanded our third battleforce, which is an unfinished titan legion and have reassigned it's Warbringer to my Loyalist legion, led by a venator maniple. Warlords are a pain in the ass and a Warbringer is a decent counter-measure. The spare hound and reaver I'm going to put towards a custom maniple for experimental games...
...which leads to a new mission; to destroy a mega-fortress that is controlled by a machine spirit. The terrain is tired of being shot at, blown up and trampled and is finally striking back! I've been whipping up a light maniple that is for the purpose of seige operations when running low on active, heavy titans. This is where Hounds and Reavers tool up with their most devasting weapons, and employ the services of allied knights to provide additional firepower.
Its gonna be a blast and can't wait to get started.
Kinder-Knight Surprise! GW is definitely missing a trick there...
Getting ideas thick and fast for the Fortress mission but will start out small and build it up over iterative playtests. It'll just be cannon-towers in a city scape for now and see how that goes.
LOL, looking around for inspiration for Titanicus scenery and this blast from the past popped up on Youtube...
Got the pods and the ship painted. Happy with how they came out, amazing what a few decals and repainting a smaller part of the cockpit can do for scale.
Looking up purchases for titan carapace weapons to use on armoured & shielded turrets( simple buildings ) while remaining in budget.
Also drafted a custom maniple to make the most of left over titans( from the starter set and titan maniple bundles ), while also allowing players to indulge more in the Direwolf without going overboard. Finally, for those who have a whole pack of Porphyrion terminals that don't see much use these days...
Light "Siege" Maniple
Whenever heavier titans are running low, remaining titans can be rallied and also call upon their experienced knight allies to break heavily fortified positions.
Mandatory: 2 titans of scale 8 or less, one of which maybe a Direwolf. 1 Acastus Porphyrion banner.
Optional: 1 titan of scale 8 or less. 1 Acastus Porphyrion banner.
Seige Masters: All Acastus Porphyrions replace the blast trait of their Twin Magna Cannons with the ordinance trait.
Been painting the Traitor legion and I've decided to bring back the Warbringer into the original maniple I had planned( either an Arcus or Ruptura, using crusade rules to swap in a reaver or hound ).
Going for a legs & base first approach, as that worked out well for the Knight force I've completed previously. Despite their unfinished upper bodies, the models looked tabletop ready, and these chaps are already following suit.
Been thinking of some more purchases( starter set, more porphys, a second warbringer, Shadow & Iron ), but a gut feeling is nagging me to hold off...
SamusDrake wrote: Been painting the Traitor legion and I've decided to bring back the Warbringer into the original maniple I had planned( either an Arcus or Ruptura, using crusade rules to swap in a reaver or hound ).
Going for a legs & base first approach, as that worked out well for the Knight force I've completed previously. Despite their unfinished upper bodies, the models looked tabletop ready, and these chaps are already following suit.
Been thinking of some more purchases( starter set, more porphys, a second warbringer, Shadow & Iron ), but a gut feeling is nagging me to hold off...
Starter set is always good
Automatically Appended Next Post: Lightyear armadillo arrived today, gotta say the orange really pops, could see someone taking some shortcuts and just washing it and maybe doing some dry brushing. I already primed it black but took some scale shots beforehand. Also took a few shots of it on the fronteris landing pad. It's gonna make a sweet knight dropship.
That set is indeed rather good, so much so that purchasing any of the included models separately seems redundant. I might just do it...
Been holding off on this thought, but I've got this feeling that the next plastic titan could be scale 7 and on a 80mm base. We're also still waiting for the rules for renegade knight banners, mentioned in Defence of Ryza. A new titan and a book containing new maniples to use them, would be welcome about now.
SamusDrake wrote: That set is indeed rather good, so much so that purchasing any of the included models separately seems redundant. I might just do it...
Been holding off on this thought, but I've got this feeling that the next plastic titan could be scale 7 and on a 80mm base. We're also still waiting for the rules for renegade knight banners, mentioned in Defence of Ryza. A new titan and a book containing new maniples to use them, would be welcome about now.
I'm hoping that's the case but could also see it just getting nothing till it "re-boots" with a new edition sometime next year. They've been ignoring it a lot. For better or worse.
If we don't hear anything soon then yeah, I'd say that would be the case.
Then again, Aeronautica is soon to receive a Horus Heresy tie-in book and it might be a back-to-back release with Titanicus, if they do have something. It'll be interesting to see how this all plays out....
Making strides with the traitor legio and the Warhound has taken the lead. The colour scheme was difficult but I think I'm on to something. Once the Hound is finished I'll put up a photo and then carry on with the Reaver and Warbringer, using what I've learned from the Warhound.
Aeronautica:HH is up for pre-order next Saturday but sadly no season box to accompany it. Still, I'm going to give it some thought and think about something to go with my Thunderbolts...
Curious paneling there, Samus. Are the back vents turned sideways or just covered?
Small amounts of snow could look nice, as well as icicles near the heat exhausts where the ice melts and freezes again.
Automatically Appended Next Post: Cor aut mors! Favilla walks!
The Ashen Gods have two new engines to their ranks, as the 14th and 15th children charge forth from the painting station where they've languished for the last two years.
Flammae Aeternae, Eternal Flames, brings the heat with some casual OSL-tests. I debated adding a plume of cotton smoke to the burnt out bunker, but as of yet couldn't get it looking right.
Quies Interitus, Tranquility of Desolation, strides majestically to the ranks of other general purpose plasma + bolter 'Hounds. Never too many of those in a force.
The back of the titan is very boxy as its just plasticard bulking out the missing pieces. On your recommendation I shall administer the valhallan blizzard treatment.
Ok so finally rounding out the space vietnam terrain, still trying to figure out a good paint for the lazy forger huts/village stuff but I took some shots to show likely placement. The original plan was to keep it all loose so I could pull it if titans stomed on it, but I don't think it's going to work so new plan is to leave enough room for 40-50mm bases to at least use cobblestone roads.
Spoiler:
Also added a dock and some other stuff to a dessert oasis. Had my buddy print up a jungle boat file I found on thingiverse and I added some of malika's little dudes to it. Also had my buddy print the new bits blitz shrine files, glued on to the top of the ship behind the smoke stack. They turned out sharp af. The files are free on cults3d https://cults3d.com/en/3d-model/game/smallscale-shrines
The bases for the three titans are done and I'm really happy with the result. The Reaver and Nemesis still need a lot more more work but if I magnetized just the arm weapons on the Nemesis, then the trio would be at least functional for gaming.
One big hurdle I need to over come first is magnitizing the waist for the Nemesis, which would make it easier to store. It would be nice to give it some posability as well...
I fancy a House Devine knight force. It would be nice if a Knight bundle appears tomorrow but my gut instinct tells me is going to be a "gigantic" disappointment.
SamusDrake wrote: What a charming steam boat. Could almost imagine three Reavers striding over hills and trees trying to cut of it's escape route...
"How far we goin up that river?" "That's classified chief"
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SamusDrake wrote: The bases for the three titans are done and I'm really happy with the result. The Reaver and Nemesis still need a lot more more work but if I magnetized just the arm weapons on the Nemesis, then the trio would be at least functional for gaming.
One big hurdle I need to over come first is magnitizing the waist for the Nemesis, which would make it easier to store. It would be nice to give it some posability as well...
I fancy a House Devine knight force. It would be nice if a Knight bundle appears tomorrow but my gut instinct tells me is going to be a "gigantic" disappointment.
Really hoping if it is knight related it's corrupted knights in some form.
Nice to see DW's popping up. Sadly, it would seem I won't have the time to make any Dire Wolf plans of my own before December's megabattle. Maybe next year
Automatically Appended Next Post: Can't remember if I've already put this forward but I'll do it now incase I haven't, and I forget to do so later...
So, going back to the idea of buildings that are hostiles themselves( basically simplified, stationary titans ), I can't help but think of an old ZX Spectrum game called Rampage...
...and getting sooooooo many crazy ideas!
1) 4 players, 4 titans. Each one armed with dual melee-focused weapons such as powerclaws, chainfists, ursus claws.
2) Grab that annoying knight(!) then throw it across the cityscape and into a building or even at another titan. Scatter dice?
3) Using carapace weapons to fire at a building another titan is close to, maybe in the hope of causing it to collapse early and inflict damage on your bitter rival?
4) Titan hunter infantry randomly appears to throw more firepower at the titans?
5) Random events? One player unlucky enough to be on the receiving end of an airstrike?
6) Last titan standing or destruction percentage? Both?
7) A limited time to flatten the city before a knight defence force arrives?
8) Battle scars? There is no tolerance for avoiding a scrap with your rivals! You miss out on points for not having weathered some damage...
9) A warhound player pulling down a building with it's ursus claws...could appeal to certain players of a certain legio. Just saying.
10) Wouldn't this be ****ing mental with four Iconoclaust titans? GW, please. You're too kind; a copy of Cursed City is commission enough.
The annual AT mega-battle approaches, and as usual, I always have to make something new for it. So how about those Warmasters chilling in the grey mountains, then?
Excidium Ultimum (Ultimate Ruin), stride forth!
Trying out aluminum sheet banners for a change, we'll see how those fare.
Overall it feels like a nod to either Castle Greyskull or Skeletor's sceptor.
Yeah, the neck plate felt like it needed something and I couldn't be arsed to dig through the bitz anymore at that point, so just plopped down some green stuff and poked it until it looked vaguely skull-shaped
Had a game of AT today which was another maniple vs Lance game. Good laugh as usual, but its pretty much the same match up we've been running for years now.
While our traitor legio is still a long way off from being finished( well, the reaver and hound are at least table-ready ) we've tried out them out in the game regardless and its clear that the Wabringer is a little bit brutal when its the apex titan on the battle field in a 1000 point game, especially with a hound spotting for it. If my primary loyalist legio was a corsair instead of a venator, then the match up would feel about right. Still, the Warbringer is always there for when I play at a club or event, while its fellow reaver and hound can be support titans for our two existing "casual" forces. If I do go the club route then I'll consider the purchase of a Porphyrion banner and a Warmaster to open up larger games.
This week I'll be repainting the head on the reaver as it just doesn't look right standing next to the hound. So hopefully theres a photo incoming...
Bit more progress on the Warbringer and glad to say that magnetizing the waist seems unnecessary now. The upper body seems to rest comfortably without falling off, much like the carapace cannon.
New book up for pre-order on saturday, but not sure if its got enough meat on the bone. We will have to see...
I've been picking away at my pile of terrain for a while, slowly getting some paint on it all. Most walls panels have 8 windows that all need to be painted which is definitely slowing down progress!
I have designed it to be fully modular to move bits around as needed, it means you can have a little fun with it and make stuff for an Imperator to hide behind comfortably...
Currently printing up some Grimdark Terrain stuff as I finally got the printer up and running again.
Also, for anyone else with a printer, I came across someone designing some fantastic looking models that would fit in great as terrain, including a gigantic cargo ship that would probably take a month to print up. https://cults3d.com/en/users/Bishok/creations
Civitas Terrain is finally listed as temporarily out of stock instead of "no longer avaliable" which signals a restock soon. It's been almost 11 months!
Togusa wrote: Civitas Terrain is finally listed as temporarily out of stock instead of "no longer avaliable" which signals a restock soon. It's been almost 11 months!
Hope they re-package it with the roofs/tower tops, the later is pretty weak without the civitas stuff. A combo kit wit all 3 would interesting if there was some savings.
SamusDrake wrote: A scenery bundle would have been something and a neutral release without affecting a new edition or if they're doing Epic instead.
It'd be nice to have all those sprues in one place.
Automatically Appended Next Post: Zhor pattern accelerator railgun, basically count as graviton for warlord chassis. I can get people saying it looks more like a quake cannon and I believe the designer likely intended it to be used as one, I envision its bulk is on account of the rings/rails using a bunch of power to lob solid ammunition at insane speeds.
Ever so slowly getting some paint on this chunky boyo. No real weathering, freehands or battle damage yet, but getting the basic look down in the right direction.
Been under the weather the last two weeks but finally got back to the Nemesis Warbringer. Gold trims and lots of agrax earthshade for the metal pieces, while getting that damn head closer to being finished.
Those would make for good legion mascots, for sure. I'm convinced one could decorate the base of a warlord or warmaster with a diorama of Chill Penguin's level from Megaman X.
Motivating the Warmaster's painting, today I wrote the scenario for our annual Mega-Titanicus. This time it's going to be on two tables, with ~12 or more expected players and plenty of fender benders in the making.
On one table, we've got an all out assault from the traitors agains a fortified siege line. On the other table, we've got a nearby island full of airfields and logistics, pumping support to the fight as it suddenly comes under attack from the other traitor force that marched under the waves to take it down. Some fun little interactivity there, we'll see how the battle shakes out as supplies and bombs fly down from the second table onto the main fight.
Me and my camera will be happy campers, regardless
Excidium Ultimum, the Ultimate Ruin, Warmaster of the Ashen Gods, marches to war engines and weapons blazing. Pretty happy with the freehanded checkers, lines and banners, hadn't done those for a long time.
She's escorted by the XIV legion, who are certainly not the bigger people in this relationship.
Some close-ups on the legs. I'm satisfied with those checkers and especially with the knee-joint NMM.
The Grav Imploder is running pretty hot.
Freehanding banners was something I haven't really done, though not that different from regular acrylic painting I did a lot of as a teenager. It was fun... and thus something I'll probably have to do more of in the future, oh dear.
Naturally there are people about on machines of this size. You can spot one in the armpit and another loading the mortars on the shoulders.
Since legio Favilla is my pretentious art project, I also tested using a 0.1 mm pen to put some latin phrases in as appropriate (works, but reaaally didn't like ti stay put when the varnish was applied. Whoops).
- On her front armour the scrolls read "Solvet saeclum in favilla / Heaven and Earth in ashes ending", part of Dies Irae that inspired the legio's name in the first place.
- The skull pile banner reads "Mors certa / Death is inevitable".
- The bleeding heart has the battle cry "Cor aut mors / Heart or death", an ultimatum to submit and obey or die. Your money or your life, but cooler.
- The burning planet with a sword in it reads "Mors tua, vita mea / Your death, my life" in reference to the legio's purpose as an ultima ratio formation that is only sent to the fray when diplomacy breaks down so badly that the opposing side needs to be erased from the galactic memory in its entirety. By the death of their enemies, Mankind asserts its perceived manifest destiny to rule the stars.
I always thought the Iconoclast was a ridiculous and unnecessary release, until today...
Sherrypie, that is absolutely fantastic. The "head" looks very sinister and would have never have thought of it. It goes to show that the best part of this hobby is the personal touches that the hobbyist applys themselves.
Very nice Zedmeister! I see you have chosen the best Legio there for your force
So have finally finished a Warlord I've been working on. It's not technically for AT (although I will play that game at some point, especially as I have effectively made a force while building them for Epic). I present: Pugnus Mortis, of the Iron Skulls Legio, attached to the 3001st Expedition of the Great Crusade and acting in support of the 12th Legion Astartes. (More pics under the spoiler tags)
The grimdark crodax squadron is painted. I went with grey as they're more likely to be terrain for most games.
I also updated the land train rules to v3, fixed a few errors, made some stuff a bit better, made some stuff a bit more volatile hen it explodes, also made the initial land train upgrade free. Main terminal is unchanged but I'll update it if more weapon options come out.
Some new robot models for necromunda just went up for pre order and they're really good for AT. I was so inspired by them that I wrote some rules for them/terminals. Imagine them on 60mm bases, think like close combat acastus's
Of note, you get 5 weapon options, 4 of which can go on either arm, only the fist is locked into the right arm. The sprue comes with 2 of every weapon as well.
Siege Masters: Both mandatory warhound titans may be replaced with Direwolf titans.
Experienced Allies: All Porphyrions in this maniple replace the blast trait of their Twin-Magna Lascannons with the ordnance trait. However, they must also replace the rapid trait of their Ironstorm Missile Pod with the carapace trait. These changes also apply to auxiliary Porphyrions supporting this maniple.
Siege Masters: Both mandatory warhound titans may be replaced with Direwolf titans.
Experienced Allies: All Porphyrions in this maniple replace the blast trait of their Twin-Magna Lascannons with the ordnance trait. However, they must also replace the rapid trait of their Ironstorm Missile Pod with the carapace trait. These changes also apply to auxiliary Porphyrions supporting this maniple.
The experienced allies rule might need more fleshing out, carapace isn't relevant to knights because of the 360 arc, even the paired rule on the acastus is a bit wonky on account of that too. Also, is the intent the acastus banner because they never released a new terminal, so there's still the older asterius and porphyrion on the same terminal. Unless I missed an update. I know there's an asterius only terminal for the fw one.
Working on an a fan-made expansion for AT. It's going to have a slightly modified engine war scenario, some home brew terrain rules, new weapon options for titans and a compilation of some of my fan-made knight/ordinatus terminals.
Calling it Adeptus Titanicus: Reforged
Little trailer for it, based it off the classic halo trailer that neil blomkamp directed
I'll end up writing an essay regarding the choices I made for this maniple, but for now I'll just confirm the specfic use of Porphyrions. By all means use an auxiliary Asterius banner as support, but they don't use the "experienced allies" rules.
Just wanted to elaborate on the carapace trait; the 360 arc is also found on certain titan weapons, and even then the trait itself is only concerned with the distance the unit cannot target smaller scale units.
Swapping the missile pod's rapid trait for carapace accomplishes two things; it allows a 5" safe zone for enemy knights engaging the Porphyrion in melee, and it no longer enjoys bonus hits against the opposition.
The Asterius can also benefit from a look as well. Its a lovely model and enjoyably kitbashed if one cannot justify the £46 asking price for the single FW model. However, the official model includes a new and improved terminal that better represents the character of the unit; mechanicum rules for volkites and self-repair. The final point is that it comes with point changes that no longer require consulting the FAQs. While this is an awful slap in the face to those who purchased the terminal pack that include nothing but rules for both Acastus variants - for £18 no less for 60% wildly incorrect rules, I'd might add - it is at least now a proper Mechanicum unit, joining the Atropos, Moirax and the Mag-Styrix( whatever they're called ).
The 5-terminal pack is clearly a printing error; Games Workshop would not have released a pack of 5 terminals for a single auxilary Knight alone. This Knight was clearly meant to fill out lances, as much as the Questoris and Cerastus Knights, and if it had been an auxilary Knight from the start then it would have been a single terminal in the other Knight terminal pack.
And so with more nerfing and a new role of "nutcracker", this maniple is an attempt to address these issues and provide more enjoyment for a game so starved for new content.
So I wanted to support my FLGS, yesterday, and literally the only AT product they had was the Iconoclast. I don't own either Warmaster, and like an idiot I assumed Iconoclast would have both sets of cardboard, and just an added arm sprue.
Long story short... I have this model now, and it seems dramatically worse than the shooty Warmaster. Any suggestions for ways to make this a fun unit, or is it kind of a dud? I am told there are some corruption heavy builds that make it potentially fun/interesting?
I think it pays to embrace the Iconoclast's strengths, and this is what I make of it from images here and there...
1) This guy is a walking melee nightmare.
2) Slightly cheaper than the Warmaster...?
3) Although not intended for ranged attack, its carapace gatling array looks quite nasty with 12 dice at strength 6, and then the ordnance trait. Not only will it be stripping shields on approach to a target, it can also do some significant damage if its already lost it's shields. Any bonus to range you can wrangle, whether extra range or reducing the carapace distance...do what you can, if you can.
4) Less drain on the plasma engine, thanks to the chainsword. This gives your servitor clades breathing room to focus on other repairs, making it a bit more resiliant.
5) Could be a better option for terrain-heavy boards...
6) ...and maybe smaller boards?
NewTruthNeomaxim wrote: So I wanted to support my FLGS, yesterday, and literally the only AT product they had was the Iconoclast. I don't own either Warmaster, and like an idiot I assumed Iconoclast would have both sets of cardboard, and just an added arm sprue.
Long story short... I have this model now, and it seems dramatically worse than the shooty Warmaster. Any suggestions for ways to make this a fun unit, or is it kind of a dud? I am told there are some corruption heavy builds that make it potentially fun/interesting?
NewTruthNeomaxim wrote: So I wanted to support my FLGS, yesterday, and literally the only AT product they had was the Iconoclast. I don't own either Warmaster, and like an idiot I assumed Iconoclast would have both sets of cardboard, and just an added arm sprue.
Long story short... I have this model now, and it seems dramatically worse than the shooty Warmaster. Any suggestions for ways to make this a fun unit, or is it kind of a dud? I am told there are some corruption heavy builds that make it potentially fun/interesting?
NewTruthNeomaxim wrote: So I wanted to support my FLGS, yesterday, and literally the only AT product they had was the Iconoclast. I don't own either Warmaster, and like an idiot I assumed Iconoclast would have both sets of cardboard, and just an added arm sprue.
Long story short... I have this model now, and it seems dramatically worse than the shooty Warmaster. Any suggestions for ways to make this a fun unit, or is it kind of a dud? I am told there are some corruption heavy builds that make it potentially fun/interesting?
I appreciate it, and will probably go this route, but I would still need the rules/cardboard.
The warmaster and iconoclast's terminals are identical except for the name. A common gentleman's agreement is to just treat them as one titan, often when warmasters come out to play it's mirror match just for practicality sake, in that both sides have a warmaster.
The upside to treating it as one titan is, you're more likely to see loadouts with a mix of close combat and shooty arms. I would argue it more entertaining to have 2 warmasters squaring off where both only have the 1 plasma suzerain arm and cc arm.
Doesn't the Matched Play Guide include the weapon rules for the Warmaster and it's massive Suzi cannons?
Looking at the Iconoclast's Gatling array weapon card, I can see it being a good foundation for Battlebling's "Super Gatlings" upgrade for the Porphyrion. Just ditch the titan parts, stick with the points cost, and you still have a Porphy at 190 points. Personally I'd have it that such a variant has it's missile rack closed as it needs to store the additional ammunition. For the budding modeller they could add Castigator-style ammunition belts...
Which on second thoughts, ammunition is already stored in two caches at the rear of the dual-cannons. Never mind...
SamusDrake wrote: Doesn't the Matched Play Guide include the weapon rules for the Warmaster and it's massive Suzi cannons?
It might, but I just ordered a copy, so I don't know yet. I wish I could just get digital copies of these books without using GW's abysmal e-reader copies. I buy everything I can get my hands on as I like owning physical books, and want to support games, but as a disabled gamer, sometimes a pdf is just easier.
Anyone want to help a guy out... maybe send me a private message? :-p
I finally managed to get some paint on some weapons and finish off my second Warlord (for this Legio).
This is {Ira Aeterna}.
I tried some funky Plasma Shenanigans
I also managed to get some of the shiny new Forge World Beamers done. They're beautifully detailed and very nice to paint!! I haven't tried them out in games yet but I have faced them down and wasn't a fan of being shot by them!! time to even the score me thinks
Malika2 wrote: Can anyone provide me the dimensions of the parts where the Porphyrion's weapon arms connect to the hull? (been working on a missile pod for it)
Spoiler:
8,5mm outer 4mm inner at the edge, but it tapers inward (towards centre of torso when assembled).
edit oh hey found the opposing bit too. Taper is about 2mm deep, 2.4mm diameter at its narrowest. seems like a simple cone (minus top) otherwise. depth could be a little under 2mm, pretty sure about the rest.
...by the way you do know that if you put a weapon arm straight into that piece, you'll be missing the part that the pauldron glues on to right? Just asking :-)
...by the way you do know that if you put a weapon arm straight into that piece, you'll be missing the part that the pauldron glues on to right? Just asking :-)
Yup, I was aware of that, which is why I’m looking for some folks to test it out for me. The missile pod is finished, just needs to be printed and attached to a Porphyrion. So if anyone has access to a 3d printer and a spare Porphyrion, I can provide a free file
...by the way you do know that if you put a weapon arm straight into that piece, you'll be missing the part that the pauldron glues on to right? Just asking :-)
Yup, I was aware of that, which is why I’m looking for some folks to test it out for me. The missile pod is finished, just needs to be printed and attached to a Porphyrion. So if anyone has access to a 3d printer and a spare Porphyrion, I can provide a free file
Oohh I'm up, drop me a link via PM! Porphy's only half assembled now but drop me a link and I can take pics on an assembled model probably by friday
I rattled out five titans to tabletop ready in three evenings of painting (add an extra day for building and priming) for a gaming weekend at the club I play at. Managed to go from 0 games of AT to 4 over the weekend, starting small and ending on a 3v3 3000 points per side deathmatch. Super fun and very keen to expand my force out
Speed painting titans isn't something I'd do again, and I have soooo much more work on my dudes before they're done.
Lord Blackfang, I'll be impressed if you only get those legs & bases done. Seriously, you'll feel much better when the opposition gets a chuckle out of Legio-"The Wrong Trousers".
Tyranid Horde wrote:I rattled out five titans to tabletop ready in three evenings of painting (add an extra day for building and priming) for a gaming weekend at the club I play at. Managed to go from 0 games of AT to 4 over the weekend, starting small and ending on a 3v3 3000 points per side deathmatch. Super fun and very keen to expand my force out
That looks like an Awesome game
lord_blackfang wrote:Aaand after 4-5 years with these boxes in the basement I have my first game arranged!
Nice looking game. Nice to see someone else who plays as much as me!
While not AT, I started a trio of Armigers due to the lack of them in AT and recently finished them...
I do hope that GW reconsiders them for a plastic kit for the Legions range, as I'd love to have smaller versions of them and maybe have a whole House-worth.