So I'm level 12 now, got some regular kit so I look less like some mucky criminal. Quickly convinced three of my mates to pick it up as well. Not that it matters overly now you can get bots in a private game. Whether they've added a few updates since the start I'm not sure but I don't quite get the complaints. I think it does an excellent job of making an atmospheric 40k game. Graphically it's very pleasing although I can only manage it on medium with my PC. Very satisfying gunplay and blatting various heretics. It feels like you are actually hitting people unlike Vermintide which felt like hitting through enemies.
I can't wait to see what they come up with down the line... More guns and different planets hopefully.
The fact of the matter olthannon is, that the game was barely qualifying as one even compared to the "Schund" mobile games.
It crashed basically atleast 3 times / match.
Drops were random and mostly bad.
Plassteel was too rare.
Shop was worse. Still is bad.
Upgrading was FAR worse.
They have still a while to go to earn back reputation.
A promised massive update coming next week or so has been scaled back to a smaller content drop, things are all over the place right now. And while private games are a welcome change from having to deal with fluffing randos ruining it for others, solo play is still not possible or even mentioned by the devs since it was announced before launch. đ
There are more melee weapons planned and slowly being drip fed to us, plus mention of at some point implementing pistol + melee weapon system. Aside from that, we don't really need more ranged weapons right now, quite a few could benefit from a buff or rebalance however, as well.. a lot of them are just not worth taking at the moment. Personally I love the Lucius pattern, but it pales in comparison to the much more boring, but effective and friendlier to use Kantrael pattern lasguns: good rate of fire, fast reload, good ammo pools, no glitchy or lengthy animations when pulling it out and putting it away..
I heard good things about the Lucius Mark 2 from comments online, and it might be because I use it more than the Kantrael, but I get a much better feeling out of using the Lucius Mk2, even with the awful, awful ironsights.
Speaking of those, however, I was watching a Youtube vid and the guy there had a skin or something for his Lucius Mk3, because the sights were actually not awful, and I wonder what skin this could be.
Yeah, some of the cosmetics may alter the physical appearance of the weapon. I've yet to see one for the Lucius, but I have one or two for the Kantrael that change the barrel length.
I'm not sure which of the three Lucius patterns I've been using the most a while ago, it's the one with the stab melee attack.
This is the vid I am talking about, you can see the difference between Mk 1-2 sights and the 3rd. I got the Mk3 myself the other day, and its sights were the same as the 1-2, so I wonder if there's a skin there or if Fatshark changed the model
Could be that they changed the model, when I feel like it I'm going to hop on the game and compare my Lucius rifles, buy whichever one I am missing for comparison.
I'll also check the premium shop and see if custom skins are included there that radically change the appearance of the guns.
Not Online!!! wrote: The fact of the matter olthannon is, that the game was barely qualifying as one even compared to the "Schund" mobile games.
It crashed basically atleast 3 times / match.
Drops were random and mostly bad.
Plassteel was too rare.
Shop was worse. Still is bad.
Upgrading was FAR worse.
They have still a while to go to earn back reputation.
That's fair, I'm happy it's not as bad as that now as I'm playing.
I believe the bayonet Lucius is MK1. I've just unlocked the bolter which is great fun, but I dislike having more ammo.
Great fun with the four of us, just completed our first level 3 which wasn't too strenuous, mind I don't quite fancy trying that just yet with Grimoires.
New weapons, both melee and ranged (take that, me, for being wrong hehe), the weapon vendor got moved closer to the forge, new conditions and a metric feth-ton of other fixes and balances.
That's fair, I'm happy it's not as bad as that now as I'm playing.
I believe the bayonet Lucius is MK1. I've just unlocked the bolter which is great fun, but I dislike having more ammo.
Great fun with the four of us, just completed our first level 3 which wasn't too strenuous, mind I don't quite fancy trying that just yet with Grimoires.
The problem is, the people won't hold them to task for long enough to make it matter.
Grimmoires require trinkets that make you resist corruption regardless of level.
Came back and gave it another round. Still solid but I'm still annoyed by the itemization. Not sure if I'm doing something wrong or if it's just supposed to be so slow/random once you hit ~400. I rarely see anything that's an upgrade and when I do it's an upgrade of 1-2.
Feeling like it's all just a big downgrade from the Vermintides where getting the weapons and items you wanted (or close enough) wasn't that much of a grind.
Least, I got a nice plasma rifle with lots of crit chance. I've only blown myself up once so far. Moved on from 3s to 4s but I really need to get in the habit of just assuming the Daemon Host I hear is around the next corner. Like right around that corner.
Every time.
Also agree Hellguns would be nice. Also two-handed chain-axes. I'd really like that thematically for my zealot.
Im 550+ Hours into this game, have a max'd out Damnation of all 4 classes, and i still play it daily. I enjoy the gameplay a ton (just like Vermintide 1&2), so that helps with the grinding of weapons and such for me lol. But with that said, At this point, i main my Zealot, and im just trying to get perfect gear for the next big DLC/Update.
I dove back in with an Ogryn. Got a Maul+Shield plus the double barrelled autocannon thing. A horde comes and I try to funnel it into a chokepoint and just spray.
Lots of fun again, though Iâm not sure I care for the shield. Give an Ogryn a big ass hammer like the chaos ogryns get!
I also have a problem where I want to start a new operative when I play with someone who is really good at their class.
nels1031 wrote: I dove back in with an Ogryn. Got a Maul+Shield plus the double barrelled autocannon thing. A horde comes and I try to funnel it into a chokepoint and just spray.
Lots of fun again, though Iâm not sure I care for the shield. Give an Ogryn a big ass hammer like the chaos ogryns get!
I also have a problem where I want to start a new operative when I play with someone who is really good at their class.
For my Ogryn, i run the following set-up, and it's fun as hell! I wanted to like the shield, especially with the ability to sit in a corner and tank a DemonHost all day, but the attack pattern is to slow for my tastes.
Krouk Knife
Blastoon Grenadier, looks like a true arm slung cannon.
I get to run around blasting nades and charging in with a huge rambo knife lol.
I have been playing an Ogryn as a couple of friends got the game and so some of us needed new low level characters. I'm loving the heavy stubber, it's a real joy to hold down the trigger and fire into a horde. Don't like the shield at all, doesn't do enough damage with the mace melee. I can see it being useful in later difficulties though.
The shield is pretty much necessary for fighting the Daemonhost, and useful for buying time if your group needs a breather at a choke point. Yeah, it doesn't do dps, but that isn't the point.
BrookM wrote: A lot of weapons have been pointlessly nerfed and fiddled around with, what they did to the power sword is nothing short of stupid.
It's still ok. Or OP if you got that one specific blessing.
What you don't like the RNG of Hadron screwing up your weapons? Tough luck.. no i am not salty that hadron screwed up a base 370 + powersord of mine. Nope NOT AT ALL.
There are some cosmetics shown that still haven't made an appearance yet, like the headset and helmet of the trailer veterans, the eyepatch of the priest, as well as more back items, like the big book the priest has in some of the trailer footage.
But more regular Guard uniforms would also be great, Cadian 8th or the like already please.
Might be they're saving it for when the new leaked classes make their appearance, whenever that might be at this point, their updates are still disappointingly selective in what they will and won't address.
A head option with old Cadian-style rebreather has also been leaked, with and without helmet.
Automatically Appended Next Post: Speaking of cosmetics..
Decided to hop back on, update dropped today. Got to play the new map twice, it's a lovely map alright, plenty of new assets in use.
Also feels like they've fixed or tweaked the Lucius in some capacity, I can now more reliably rapid-fire it, instead of the gun skipping every other shot.
I got a few new ones, including one where when I wear the new backpack cosmetic, my entire model, sans head and bare arms, disappears for a good while. Also got one of the dreaded error codes again that prevented me from logging in. đ
It's disappointing how quickly people adjusted to the new map, on my second and subsequent playthroughs of the archives, I already had people speedrunning it like no tomorrow, running ahead of everybody else, triggering every wave and group while spamming the location marker to let you know you needed to hurry up.
I was prompted by Steam if I'd like to revise my review, not yet Fatshark, not until bot support is thrown in.
The event Fatshark has set up has seen all goals smashed and both the cosmetics and new map have been unlocked.
Go to https://accounts.atoma.cloud/login and use the code CONVICT-SKULLS23 to unlock the Memento Mori helmet pack and code ABADDON-BLACK for the Convict's Ink pack.
Faced off against the new Chaos Spawn. Fun fight and its wild looking, though it wouldn't stand still long enough for me to get a proper look at it. Pretty rude, actually.
I was negative on this game after leveling a Psyker to 30, but I'm warming up to it again.
Still needs some more stuff.
One thing that I think would be cool is instead of just mission required relics/ammo box/first aid kits, there'd be more consumables like a landmine or a weapon emplacement, like in GTFO (which leans heavier into stealth, but has horde attacks once the poop hits the fan). Would give the players hard choices depending on their needs.
Has the psyker become more viable on higher difficulties again? Because previously, a psyker didn't bring much to the table in those games due to the powers not really scaling with the uptick in difficulty.
I still need to grind (well, it's not a massive grind, reaching 30 was hardly a chore with my veteran) an alternate class up to level 30, but am saving that until single-player support is finally implemented.
The paid cosmetics shop has a new batch of stuff, the Guard outfit comes with a cybernetic leg. None of the old outfits have been removed yet strangely enough, despite Fatshark saying they would be rotated out.
I like how they "fixed" the game good enough for themselves to allow their FOMO MT store back on.
Yet the hitboxes are still fethed, salvo rifles have a wierd bug that makes them at some stage only fire once.
There is still a lack of weapons and their customisation, and yes i know what they said, i still maintain the fact that they are morons in that regard.
This is Catfish, Darktide Community Manager, here with another comm-link update! We established these comm-links to answer some of the communityâs questions and to give information about upcoming patches.
Patch #11: Cross-play, Blessing Balancing and New Condition
Our next patch (1.1.10), which we will deploy at the end of June - early July, will include a few blessing balancing changes as well as a new condition dubbed âElite Resistanceâ which will spawn fewer but tougher enemies. Throneside missions (Enclavum Baross & Comms Plex 154/2f) will also be affected by the Power Supply Interruption condition.
In addition, we are preparing to roll out cross-play between the Microsoft Store and Steam, which should align with Patch #11âs release or shortly thereafter. We will be monitoring closely how cross-play fares in stability and performance. Should there be any issues, our team will stay on top of things and chart a path to ensure a smoother experience.
Most importantly, as part of this, all players may be required to rename their account.
A full FAQ for cross-play will be added to the Fatshark Website, Forums and the Darktide Discord, but here are some answers to some preliminary questions you may have:
Steam: Players can matchmake, add friends, and join players from Steam and the Microsoft Store, in our Cross-Network Servers. Players cannot opt out of cross-play.
âMS Store: Players can matchmake, add friends, and join players from Steam and the Microsoft Store, in our Cross-Network Servers. Players can opt out of cross-play through their Microsoft account settings.
Cross Progression: Players can NOT currently move their progress from one platform to another.
Cross Commerce: Players can NOT move their DLCs (such as Imperial Edition) from one platform to another.
Cross VC: Players can NOT currently move their Aquilas from one platform to another.
Community Feedback
The team continues to review some of the top issues (areas of feedback) that we see. Most notably, the desire for more agency in things like account based currencies, perk refinements, adjustments to crafting locks and options on the mission board. We are not ready to announce anything concrete yet, but stay tuned. We will share more details on our next steps during summer. What is important to know is that any upcoming changes arenât the end of the journey in those areas, rather the beginning as we continue to evolve Darktide.
Xbox
We know itâs been a while since we have spoken about our Xbox release - we are still working on this and really excited about launching on Xbox!! Stay tuned for more information on a release date.
That is it for this week, we will have more information to share about Patch #11 when we will get closer to its deployment. Worth noting, the cadence of the commlinks will change due to Swedish vacations. We will keep informing you about Patch #11 before taking a small break until the second half of July.
We wish you all a happy summer (in the Hive city)!
Huge update planned for the classes, by the look of it I'm pretty excited to play once this is released. Will really change up play and the changes to Psyker gameplay will make them a lot more fun.
Well, that would give both the psyker and the verm a big boost, but this will be too little, too late for many. I'll pick it up again when the trees are implemented, give it another go then.
So did they finally make bots for solo play or is it gonna be multiplayer only still? I think I saw something about bots not being up to snuff for console or something along those lines, which is why it was delayed along with more optimizing. Will be anxious to see more though!
I have yet to see any news on solo play, Fat Shark ignores the community and just rolls out patches and updates, promising to be more open but really being anything but that.
That might make the social media posts readable again. Every 2nd post is "When is it coming out on Console?!?!?". I gave up reading those announcements a long time ago.
Crossplay between PC and consoles hardly ever leads to good things when it comes to first person shooters. Well okay, this is a cooperative shooter, but still.. I remember Shadowrun and how well that went.
Just updated the game and fiddled around with the new system for a bit, quite lost with all these options, so went for a purely ranged veteran for now, dumping almost all of my points into the left tree, then hopped into the meat grinder for some testing and oh my days, I love it. I mainly use the Lucius (which unless I missed it during previous games, now has a cool visual effect of first the muzzle, then the barrel, slowly turning orange from repeated firing) and against Malice level opponents the damage output is simply delicious, dropping most specials with just a few well placed weak point hits, even the Mauler goes down in two(!) headshots now, which is saying something as in the past I had to go for the torso, which isn't carapace armoured. The reworked shredder grenade now also has more of a bite to it, not just a better bang, but also a bleed effect that is actually doing something.
Kanluwen wrote: As a weird question, how much do skins average? I grabbed a physical copy of the game and it apparently gives 2100 Aquila off the bat.
I think 800. I remember buying two sets of skins for my Ogryn and having enough for a partial set for my Psyker. Iâll confirm tonight and I do think it varies, depending on how ostentacious the skins get.
Speaking of my Psyker, I hopped on last night to test out new stuff and its pretty wild. New abilities like the barrier that I can put up is pretty cool. Also dealt wild damage. Once I fine tune my gear and actually put some thought into my spec, itâs going to get crazy.
Oh yes, the damage output has really been buffed and I am loving that I don't need to bring along a bolter to really be a threat to mid-tier threats anymore, like it's supposed to be.
Also really excited to see what the psyker will be pulling off, as that class has been lagging behind in terms of damage output in my opinion.
Ammo management gets better the further down you go and unless you have very greedy party members, you should be good on pickups as well, though that said.. I've had plenty of instances where I would keep track of allied ammo reserves (which are handily shown in orange or red next to their names when they get low), but always lose track of my own. đ But with my own group we had a good synergy about keeping track and pinging ammo when we saw it, actively calling out for those in need to pick it up.
Also depends on the weapon you use, I primarily use the Lucius, which now can really punch hard and above its weight in my opinion, but have tried every other gun out there and some just burn through ammo for little gain, rule of cool aside, like with the Accatran's disco of lasers.
I will say that the starter Kantrael is a bit crappy, with a poor cell capacity and low ammo pool, but play a few times and you'll have access to better variants, not to mention more trait points.
But that said, even the starter lasgun is pure awesome and sold me on my lasgun-heavy playstyle. The reload animation, with that puff of ozone, the sparks fizzing, just awesome.
Flinty wrote: Thanks for the hints. I have played a grand total of one game and have one trait point, so Iâll look out for the ammo stuff in future
If you got trigger discipline and some experience of other shooters you may find that Autoguns (the infantry versions which can actually AIM), an easier starting point to learn trigger discipline.
______________________________
The chainswords on veteran is now bonkers imo. Also the whole pick your traits system has massivly improved the game imo. Aswell as some optimisation.
However, the marketplace is still utterly garbage, the dual currency is once again still a bad faith practice of the gaming industry and i am not willing to credit them for finally bringing the game up to what it should've been at the start.
BrookM wrote: Death Korps cosmetics are in the game, with a special shovel skin and officer helmet for the veteran, but karking hell, these are expensive!
2900 for the three piece set.
1400(!) for the officer helmet.
400 for the shovel.
Zealot has a custom flamer skin (400), psyker has a nice laspistol skin (400) and the Og has a shovel skin (400) and helmet (1400!) of his own.
I'm wondering if Microsoft's delay in putting up the preorder/purchase for Xbox might have a part of this...since they didn't put it up until release day, there's a "gift" of 7k/14k Aquilas for anyone buying the game digitally until October 18th.
Eyyyy, another potential Lucius convert! It'll take some getting used to in the beginning due to its firing mechanics and I hope you got the version that has the stab attack for the bayonet, as opposed to the horrible hacking motion one variant makes.
And yes, the chainsword has replaced the nerfed into the ground power sword for me. With the right stuff slapped on it can chew through mid-tier armoured elites in a single blow, does leave you exposed for a bit as the sword does its work, but worth it.
The cosmetics are still criminally overpriced, 800 Aquilas more than previous bundles and they know they'll get away with it because this set of cosmetics has been on the community wishlist since day one.
I'll be sticking with my sumpmire camo and the goggles you can unlock by doing Veteran penances.
Each weapon has a special function, don't know where it is bound to on consoles, but it's the button you use to rev up the chainsword or activate the flashlight on your lasgun.
And yes, the Lucius may take some getting used to, especially if you want to just quick-fire it as opposed to charging every shot. It may also be a bit wonky when playing with other folks online, weird as it may sound, with the gun performing the firing animation, without a muzzle flash or discharge sound.
Yeah I was playing some yesterday with a full team and the guy who was the new Psyker with the ludicrous needle powers kind of killed most things before the Lucius charged up.
@Flinty it's right stick click on xbox controller.
I got it by pure chance during the.. water purification mission. Right before you enter the final chamber and commence purification protocols, you go down a long train tunnel, just chuck a few grenades down the tunnel as you go and it should happen.
The priests grenade challenge is a right bastard though.
Iâm impressed by the level design. Even as a total n00b itâs pretty clear what direction to go in, meaning no need for intrusive markers floating about all over the place. And the combat is a more enjoyable pace than Hired Gun.
Olthannon wrote: Yeah I was playing some yesterday with a full team and the guy who was the new Psyker with the ludicrous needle powers kind of killed most things before the Lucius charged up.
@Flinty it's right stick click on xbox controller.
Its payback for all the Veterans doing the same to us Psykers for the last year. You're trying to charge your headpops and everything is dead to the bolter spam before you can do anything.
Olthannon wrote: Yeah I was playing some yesterday with a full team and the guy who was the new Psyker with the ludicrous needle powers kind of killed most things before the Lucius charged up.
@Flinty it's right stick click on xbox controller.
Its payback for all the Veterans doing the same to us Psykers for the last year. You're trying to charge your headpops and everything is dead to the bolter spam before you can do anything.
As a veteran who did this, all I can say is "sorry!" đ I have a bad habit / reflex of shooting every highlighted target, so when a psyker tries going for a head pop, the target would get nicely highlighted for me, earning a las bolt through the head.
The penance is called something else, but you complete it by feeding like 5000 rounds to team mates by proccing the scavenger perk, which gives 1% ammo back to everyone incoherency when killing some of the special/elite mobs.
Ive never noticed the perk working directly as Iâm too busy shooting to keep track of that level of ammo return
Automatically Appended Next Post: On a more gameplay note, are the plasma gun or bolter worth it? Mainly worried over ammo consumption. Just about to hit the +25% ammo capacity park that should help.
Bolter definitely. High damage and good accuracy too.
The Plasma gun is... odd. Its a higher damage but harder to use bolter. Its kind of the "sniper rifle" in the sense that you can delete high hp targets with it from range, but there really is no such thing as long range fights in DT.
The bolter has received a few minor glow-ups (somewhat faster reload, weapon change animation and reduced recoil) to make a gun that melts the really big and nasty enemies with one well-timed ability trigger and a hip-fire mag-dump even better in my eyes.
The plasma gun I still need to test more, as it can pump out great damage, but feels.. off in many ways. It should work perfectly, as the veteran is mainly for dealing with elites and other non-mob trash, but again, for me it just feels off and I'd rather use a lasgun instead for output.
As for the penance, it was already an arse to get previously, but it may be borked now due to the class overhaul.
edit.
Yeah, the survivalist skill, it may be a bit borked, or it might be a variety of other factors, not being in close enough coherency, not bagging those kills.. like I said, when I was going for those cosmetics, these penances did not properly trigger at all for me.
If you can't find a good bolter, just buy a blank one and upgrade it yourself.
The changes are mostly to swapping it for your melee, a faster reload and the recoil has been lessened, it's still a low ammo pool brick highly unsuited for anything but elites, though it does do some splash damage when it kills mobs.
But before the class change update, triggering the veteran ability and hip firing the bolter into a spawn or other big beast is the best way to get those "kill something in x-seconds" penances, it is disgustingly good at that, the first time I killed one in under a few seconds was amazing.
Honestly the Plasma just feels like a gimped bolter. It doesn't really punch through hordes like it should, nor does it have the single target damage to justify itself over the bolter.
I feel like the uncharged shots need to have their damage severely buffed and give it much more penetration of small targets, and its charged shots again need a lot more damage to be worth it against large targets.
And idk, a better sight would be a good thing. So many guns have truly awful iron sights its hideous.
Do it once for the achievement, do it every time afterwards because some plank needlessly provoked it? Don't they give an XP / materials bonus though if slain?
New transmission, could be hinting at new enemy type:
Apparently the writers of the game want to stay away from Marines, and based on previous discussions, there would definitely be a bunch of people unhappy with that, claiming our band of 4 should just insta-die against a Marine.
Bobthehero wrote: Apparently the writers of the game want to stay away from Marines, and based on previous discussions, there would definitely be a bunch of people unhappy with that, claiming our band of 4 should just insta-die against a Marine.
Which is weird when you arguably face things in the game that in the lore are often on par or potentially more dangerous than a Chaos Space Marine (Daemonhost, Beast of Nurgle).
Traitor forces can be done without the involvement of Heretic Astartes, though a Plague Marine would make for a great boss battle.
I would love for the enemy to be a new type of renegade threat, maybe an assassin type of tracker, as that's what she's been hinting at, being hunted down.
Genestealer Cults would be ace, they're hiding everywhere these days, but they would be indeed better served for a second game, or a full-blown expansion of sorts taking place in a different hive.
Daemonhost is just kill it if someone is running a Shield-gryn because its free money and resources, but otherwise just sneak past. Its very boring.
I am kinda hoping for a Plague marine as a potential boss eventually. Yes they are strong, but they're no worse than Beasts of Nurgle or Plague Ogryns. I mean, if you can justify Daemonhosts being gimped down to the level where they are a beatable enemy in the game, a Plague Marine is totally doable. Realistically, anybody with sense would take a Plague Marine over a daemonhost...
But what I would like would be other enemy types all together. Give us another hive city being overrun by Khorne, another by Slannesh, another by Tzeentch. And another by genestealers. another by orks. etc...
Ab with shield, or the player with the highest stamina / best block is the way to go. The daemon host fights are annoying when you have someone trigger it and tries to run off, just tank it while everybody else piles in with melee.
Not sure if they fixed it, but sometimes you can't avoid them due to RNG placing one right in the one place you need to go through.
Yeah, they can sometimes be in a place where it is impossible to avoid(or at least almost impossible to avoid so someone is going to trigger it). Or you have a fight nearby and something happens to trigger it.
My party once snuck totally past a Daemonhost and was fighting well past it. A charger grabbed me and tossed me oh so perfectly backwards and I landed in the Daemonhosts lap. Nothing anyone could have done to stop it.
Bobthehero wrote: Apparently the writers of the game want to stay away from Marines, and based on previous discussions, there would definitely be a bunch of people unhappy with that, claiming our band of 4 should just insta-die against a Marine.
Which is weird when you arguably face things in the game that in the lore are often on par or potentially more dangerous than a Chaos Space Marine (Daemonhost, Beast of Nurgle).
DH can range massivly in power, since it's the entity and resistance of the soul nvm the method of binding the daemon that decide power.
Plague ogryns are like any ogryn unless we are talking charonites but those have died out in the 40k era whilest the beast of nurgle certainly is a tougher cookie but not nearly as agile.
Then again the chaos leader with refractorfield itself is probably due to nurgles blessings on par with a marine roughly.
I'm definitely enjoying the Ogryn a lot more with the new talent tree. The idea of a pet rock before throwing it at heretics is hilarious, though the big Ogryn frag bomb is a big win for me so far.
I'm going to be trying out the heavy weapon build soon, I think I need to get closer to max level to really take advantage of it since some of the traits that really let you take off in that tree are later down the line, as it is I burn through ammo too quickly.
Bobthehero wrote: Apparently the writers of the game want to stay away from Marines, and based on previous discussions, there would definitely be a bunch of people unhappy with that, claiming our band of 4 should just insta-die against a Marine.
Which is weird when you arguably face things in the game that in the lore are often on par or potentially more dangerous than a Chaos Space Marine (Daemonhost, Beast of Nurgle).
DH can range massivly in power, since it's the entity and resistance of the soul nvm the method of binding the daemon that decide power.
Plague ogryns are like any ogryn unless we are talking charonites but those have died out in the 40k era whilest the beast of nurgle certainly is a tougher cookie but not nearly as agile.
Then again the chaos leader with refractorfield itself is probably due to nurgles blessings on par with a marine roughly.
Yes, daemonhosts will vary wildly in power. But even the weakest Deamonhost is going to be on another level to a basic plague marine.
Bobthehero wrote: Apparently the writers of the game want to stay away from Marines, and based on previous discussions, there would definitely be a bunch of people unhappy with that, claiming our band of 4 should just insta-die against a Marine.
Which is weird when you arguably face things in the game that in the lore are often on par or potentially more dangerous than a Chaos Space Marine (Daemonhost, Beast of Nurgle).
DH can range massivly in power, since it's the entity and resistance of the soul nvm the method of binding the daemon that decide power.
Plague ogryns are like any ogryn unless we are talking charonites but those have died out in the 40k era whilest the beast of nurgle certainly is a tougher cookie but not nearly as agile.
Then again the chaos leader with refractorfield itself is probably due to nurgles blessings on par with a marine roughly.
Yes, daemonhosts will vary wildly in power. But even the weakest Deamonhost is going to be on another level to a basic plague marine.
No. if i put a nurgling into a human than that human will not compete with a marine, scout nvm an actual marked cult marine.
No daemonhost is going to be made with a Nurgling. Or indeed any lesser daemon. Even if it is theoretically possible. It just won't happen. It'll always be a pretty high level daemon.
Grey Templar wrote: No daemonhost is going to be made with a Nurgling. Or indeed any lesser daemon. Even if it is theoretically possible. It just won't happen. It'll always be a pretty high level daemon.
Actually that is unclear, and fwiw the summoning of an actual great daemon, aka everything above a flamer or indeed in the league of a dp ends normally with the sacrifice of either the summoner or victims.
So no, smaller daemons are the inhabitants of the hosts on average with a notable exception beeing cherubael.-
I'm not sure how to feel about the flame thrower. Sometimes it is very awkward other times it seems to work well. More time experimenting is necessary.
Ahtman wrote: I'm not sure how to feel about the flame thrower. Sometimes it is very awkward other times it seems to work well. More time experimenting is necessary.
I can tell you as someone whose class doesn't have access to a flamethrower:
Its a huge morale boost to see the hordes of Nurgle in flames.
Though, I did experiment with Smite, the Psykers chained/forked lightning ability and I didn't care for it, so I may have an inkling of how you feel about the flamethrower.
Flamer is alright. Yeah, it is redundant if you have a psyker with a flamestaff(which has no ammo and access to better blessings) but it does a good job.
If I had to buff it I would just reduce the time it takes to "deploy". Other than that its fine.
Smite for the psyker is definitely pretty good. Not just for damage, but for the stun ability and it doesn't take up a weapon slot. And since you dont need to head pop anymore for warp charges its even better.
The flamer used to be a lot more powerful and useful, but like with the power sword being quite crap now without the mandatory power cycler, it got nerfed hard for "balancing issues" as per the devs..
BrookM wrote: The flamer used to be a lot more powerful and useful, but like with the power sword being quite crap now without the mandatory power cycler, it got nerfed hard for "balancing issues" as per the devs..
you mean is so pointless that the still sluggish keep getting stuck chainaxe is literally a better option for the vet....
Chainsword with the right upgrades is a monster now and my old fall-back the Devil's Claw also still works like a charm against mobs in a pinch, though I mainly let my Lucius do the talking. đ
In a way it makes sense the chainsword is better than the power sword. I mean I know it isn't supposed to be, but it is more 40k and it's far more visceral and enjoyable to use in combat.
They've made the power swords beyond bad though, needing to reignite it after every hit, the ignition animation itself is a slow one and it just doesn't have the same satisfying feedback as the chainsword.
I also miss the old descriptors used for quality, with Militarum grade for purple and master-crafted for top tier gear, that was very fluffy.
They should buff the single target damage of the power sword to compensate. Really it should just gut anything big while the chainsword is for crowd control.
I liked it when I could activate my power sword and get two good strikes out of it before needing to rekindle the generator, especially when faced with mobs, just hacking through several in a single swing was very satisfying.
My current chainsword is not super good against mobs, but chews through mid-tier single targets in a single heavy blow when revved up, it makes me a target for other enemies, but it's a satisfying process.
Chances are Fatshark will do another rebalance of things and just nerf the crap out of the weapons we use a lot now.
The choices have been odd, if this were an PVP game I'd understand, but a PVE / cooperative game..? The devs have been very selective about what feedback to give to the community about their choices and the vague roadmap they adhere to.
I've noticed that every mission that has failed involved people ignoring the Netter combined with people playing solo in a group.
It seems to usually go like this: two will be playing Rambo ignoring the group and when one of the two that are working together is netted and the other goes to free the netted player they get netted then the two solo players get picked off by the netter or are just killed.
And that's why I still want them to implement the promised bot support. It's been a rarity for me to find a full group of players that doesn't speedrun / rambo the map every time.
Or the time a rando said "BRB, AFK" and just left his ogryn standing in the middle of nowhere some ways off while we were waiting at the checkpoint for to join us so we could flip the button, but nope.. braindead verm had to leave us hanging like that. So like hell were we going to backtrack and save him from the mutant that spawned in to clobber and chuck him around, one of those rare few times the AI director was not a dill weed about things.
I just thought the first page was the special cosmetics that rotated, If I had known the Cadian armor set was going to disappear I may have scrounged up the $9 for it.
They rotate and do not get permanently retired IIRC. The current batch on the front page has already been introduced some time ago, I'd give it a few weeks and the Cadian set will return to rotation.
I love the voice acting in this game. I like that for a UK based setting there are no American accents (sorry guys. You're in everything else and that's fine)
I would love even more to know where the voice actors think the accents they're using are from. It's like violent 'Allo 'Allo. It's wonderful.
If you want American accents, give the Honourbound audio book a listen, one of the regiments is made up of "N'ya see!" wiseguys or something.
My female Cadian is still the best haha, just the right mix of professionalism when triggering abilities (BASTION-220!) and that delicious gallows humour. Morrow is a close second, whenever he chimes in with his usual cheery replies, morale just.. soars.
"Oh, look at all those smiling faces. Cheer up! If you were on Armageddon, most of you would be heroes of the endless war by now. Which means you'd be stone dead. Makes you think, don't it?"
Also shows just how much effort has been put into the writing, by fans and people who know the setting, for peeps who love the setting.
I got Honourbound in a Humble Bundle ages ago, must give it another listen. Gave up after the first few chapters because the lead character seemed unpleasant and the narration was a bit flat.
I agree with the humour. They've pitched it just right.
A massive changelog has been released, with plenty of nerfs and other fixes, but still no word on solo play or PC players also getting some sort of Aquila reward like the X-Box players got.
BrookM wrote: A massive changelog has been released, with plenty of nerfs and other fixes, but still no word on solo play or PC players also getting some sort of Aquila reward like the X-Box players got.
As frustrating as I'm sure the Aquila thing is, do remember that it's only for people who purchased the game. Anyone playing free via Game Pass is supposed to get nada.
I don't have a good solve for this as just gifting PC players the premium currency when they might have gotten the game for a ridiculously low price via Steam sales or whatever would feel just as unfair to those who full-on bought a game they could play free via Game Pass Ultimate.
Well, for awhile players going full Leroy Jenkins and running ahead of the group to speedrun was my biggest pet peeve.
Now though? When an otherwise good team chooses the absolute wrong place to stand against a horde. There are so many good chokepoints and places to best use AoE abilities and its just wasted on some folks. There is no penalty to falling back a few yards to make the most of your team/terrain.
Granted, sometimes gak happens, like getting tossed into a daemonhost while facing a horde/boss, but so many wipes come about because of zero awareness of surroundings.
A veteran with the right perks will tag specials the moment they trigger their ability, but yes, tagging / call-outs are a big deal in this game, so that the right reject can deal with it.
People are still speed running maps like insane, it's just depressing how hard it is to get a normal game in after almost a year.
And heh, some of the new maps I've yet to play due to the gakky map rotation they still have in place.
Don't get me started on DH and the influx of Xbox players, insiting on attacking it and then throwing 4 games in a row on auric for my vet because predictably 2 players are basically perma dead.
Speaking as an Xbox player, it's depressing how many of the PC players just outright don't mark Daemonhosts or insist on shooting barrels right next to me.
Kanluwen wrote: Speaking as an Xbox player, it's depressing how many of the PC players just outright don't mark Daemonhosts or insist on shooting barrels right next to me.
Yeah but you lot can opt out of mixed play. Which is hillarious that we can't.
Also explicitly attacking a DH after being told repeatedly not to is imo ground enough to be considered trolling and or throwing.
As is barrel bowling other players.
In the heat of the moment, it can be tricky to distinguish between the daemonhost marker that you arenât supposed to shoot, compared to the marker for any other elite beastie, which you are supposed to shoot.
However, I just like to play it to drown things, rather than seriously trying to go for the Auric level stuff, so my general ineptitude doesnât tend to lead to wipes very often.
I only find the lack of Daemonhost marking to be frustrating because it tends to be accompanied by someone quitting or being a jerk for the rest of the match.
Would be a perfect time to finally give us that promised bot support, we're still asking them about that every time they push out an update, they can't stop pretending forever that it wasn't something that was promised almost a year ago, the karking gits.
I think the devs need to spend more time fixing what's broken or nerfed to the point of useless first before adding in more weapons for them to break or nerf into the ground.
An Ogryn-proof autocannon would be neat, as the ab still feels a bit too light on weapon variety compared to the other classes.
Yeah, by some obstuse post on discord i believe by a developper. Granted i did listen to a youtuber explaining the new update that mentioned that, but i sincerly hope we don't just get the hell-gun as a new weapon, there's more things available.
Then there's the weapon customisation mod that leaked also a ton of things aswell, but there i am a bit out of the loop.
re; Hellgun, interesting that it is all but confirmed, but am interested to see how it will fit in with the current trio of lasguns we have, as they all bring something unique to the table. Will it be a rapid-firing Lucius?
I think it will depend on if it's a Hellgun or a Volley Gun?
If it's "just" a Hellgun, I could see it having the capability to penetrate armor as its secondary--while if it's a Volley Gun, I could see the secondary being a "brace" mechanic for higher ROF.
Hopping in to the new content(map) tonight, hopefully.
Automatically Appended Next Post: There really needs to be an option to disable jumping into a mission thats already started or at the least, ones that are already failed.
Wait times for this game are pretty substantial and loading into a âfailedâ mission menu is annoying as feth.
BrookM wrote: WE ARE YOUR SONS. WE ARE YOUR DAUGHTERS. WE HAVE COME HOME.
Just hits hard. đđť
Indeed. I thought he was making a good point, personally. I'll subscribe to his newsletter, after I order some ointment for this itchy cluster of 3 boils that developed on my neck after I heard his broadcast.
If this was already posted before, report and I'll remove it.
So, FatShark has been given a lot of gak, rightly so, for the XBox launch offer, something they have acknowledged as a raw deal towards betaPC players:
We have heard the feedback from our long term players about our Xbox launch offers. We understand that you feel unappreciated. We couldnât have made this journey without you and we are currently looking into providing you with a proper reward for your support in the coming weeks.
So, to compensate us for this, we will soon be getting a PC exclusive set of cosmetics as an apology for how they handled the free Aquilas for XBox players feth-up. đ
Hi everyone,
It has been a joy to watch players, old and new alike, jump into Tertium following the release of Patch #13 - thank you for your support.
A few weeks ago we said weâd get back to you regarding concerns raised by our PC community - today weâre laying out how weâre addressing them.
Weâll be granting the Vanguard bundle to PC players (Steam and WinPC) who have played Warhammer 40,000: Darktide on PC before November 17, 2023.
The Vanguard bundle includes:
Exclusive cosmetics for all classes: inspired by our first teaser trailer released in 2020
1 blue backpack for human classes: matching the blue of the cosmetic sets
2 portrait frames
1 insignia
The Vanguard bundle will be added to the game at the end of November where PC players will find it in their inventory. Thank you for being part of our journey for the past year.
The Darktide Team
Spoiler:
Before it is said; No! This is not on par with the $40 in currency the XBox players have received upon purchasing the game and it's not something the community is pleased about one bit.
The deal wasn't limited to Xbox players, just to the Microsoft Store after it dropped on Game Pass.
Frankly though there is no winning solution here. The Aquilas were there as an incentive for people to actually buy the game.
Otherwise? It's a free to play game, thanks to Game Pass. It was a two week timeframe(October 4th to the 18th), and you didn't really get diddly except Aquilas.
So, to compensate us for this, we will soon be getting a PC exclusive set of cosmetics as an apology for how they handled the free Aquilas for XBox players feth-up. đ
Cool. Knew nothing of the X-box offers or whatever, but I won't say no to some new cosmetics!
After installing a bot-mod I've finally had a chance to try out the new carnival map, which is nice and big, has some nice challenging moments in there and a tough enough final act, maybe a bit too large and open for my tastes, snipers are having too much fun there.
Also decided to give the psyker class a try, curious to see how that one will play for me after playing nothing but veteran over the last year.
BrookM wrote: After installing a bot-mod I've finally had a chance to try out the new carnival map, which is nice and big, has some nice challenging moments in there and a tough enough final act, maybe a bit too large and open for my tastes, snipers are having too much fun there.
Also decided to give the psyker class a try, curious to see how that one will play for me after playing nothing but veteran over the last year.
For the end of Carnival, you gotta pick one of the alleys and funnel them in. The alley where you enter is ideal. Have one dude press the buttons to start the end scenario, maybe heal up at the station and run back to where you started. They come to you and there is plenty of cover from gunners/snipers. The natural bottleneck makes AoE abilities so much more powerful. I have yet to wipe on that part of the map. I couldnât imagine playing it any other way.
All I play now is Psyker. The walls I put up are absolute lifesavers and they stop muties in their tracks and I can headburst them before they recover. I donât mess with the darts or electric spray, but they are powerful. I just prefer a more defensive playstyle.
BrookM wrote: After installing a bot-mod I've finally had a chance to try out the new carnival map, which is nice and big, has some nice challenging moments in there and a tough enough final act, maybe a bit too large and open for my tastes, snipers are having too much fun there.
Also decided to give the psyker class a try, curious to see how that one will play for me after playing nothing but veteran over the last year.
For the end of Carnival, you gotta pick one of the alleys and funnel them in. The alley where you enter is ideal. Have one dude press the buttons to start the end scenario, maybe heal up at the station and run back to where you started. They come to you and there is plenty of cover from gunners/snipers. The natural bottleneck makes AoE abilities so much more powerful. I have yet to wipe on that part of the map. I couldnât imagine playing it any other way.
All I play now is Psyker. The walls I put up are absolute lifesavers and they stop muties in their tracks and I can headburst them before they recover. I donât mess with the darts or electric spray, but they are powerful. I just prefer a more defensive playstyle.
Ooh, I'll give that a try next time, I am so used to being locked into a location when you flip a switch, figured it would be the same case here as well. Maybe that'll make me survive it more often, as so far only managed to beat it once with a level 1(!) psyker, but all attempts afterwards have ended in wipes for me.
As for the psyker, I've finally unlocked the meat grinder and tried both other types of power, but I am not really feeling them right now. Maybe it's because I am still too low level, but lightning severely lacks power to do anything aside from pushing back with low damage, while assail works nicely against the hordes, but builds up warp charges at an insane rate right now. But again, after playing nothing but veteran for almost 200 hrs, I still need to get used to a different class. đ
I wouldn't recommend lightning till you've maxed out.
I run it on my flamestaff loadout just to give me some zone control and a little extra range. it is nice once its upgraded so its not bad, but it is more of a secondary ability that I don't use all the time. Autohitting is nice so it is also good for a bunch of spread out enemies who aren't good for your flame.
Yeah, I've messed around with the powers a bit more in the meat grinder and for now (still a level 5 scrub) sticking with brain burst, at least until I get better stats to deal with all of this build-up and do better damage.
I think assail could also work out for me but probably need to level up a bit more for that one as well, I can see what it can do, but the build up is quite severe right now for me, only three or so shots and I need to take a breather again.
But hey, got a duelling sabre, I am a fancy sparky-head now.
New Consumables - Stimms: Loot four different Stimms from the field to aid you in the fight against the heretics; restoring health, boosting damage, increasing speed or hasten cooldown regeneration
New Weapon Marks: Quartermaster Brunt has new weapon variations available to diversify your playstyle introducing, amongst others, the foldable Munitorum Mk III Sapper Shovel and the Agripinaa Mk XIV Quickdraw Stub Revolver with its fanning technique
New Mission - Warren 6-19: explore The Carnivalâs back alleys and destroy the Moebian production facilities
Time-Limited Combat Encounter: The Karnak Twins have been sighted ambushing strike teams across Tertium
Quality of Life: Among several tweaks and fixes brought to the game, we have adjusted the Veteran talent tree based on player feedback to make the keystones quicker to reach
Ne - - - REDACTED: Expl - - - ola - - - disp - - - at - - - orr - - -
Foldable sapper shovels! Included in this patch there are new foldable shovels for both the Ogryn and the Veteran. These come with a new Weapon Special that folds the blade, turning the shovel into a makeshift pickaxe for one powerful strikedown attack that then resets the weapon back to its unfolded state after a successful hit.
âThe new Veteran Sapper shovels use the pointy end that is exposed when folded to make a precise strike that gets stuck in the enemy when hit, and also gives extra damage when the weapon is yanked out. The Ogryns Latrine Shovels goes for a more simple, powerful hammer blow that crushes most opponents.
There are two variations each of both the Sapper and the Latrine shovel giving players different movesets catering to different preferences and playstyles, but focusing mostly on crowd control and horizontal sweeps to compliment the weapon special strikedown attacks that favour single targets.
Râeworked chain weapons! For this patch we have decided to make some changes and addition to make chain weapons play nicer. We hope that this will make all chain weapons more appealing and appreciated on all difficulties.
One big problem with the chain weapons was the risk reward of the sawing attacks. The reward rarely outweighed the risk and frustration of getting stuck and unable to defend yourself. We added so that you can dodge cancel out of these attacks, at the cost of stamina and missing out on the big damage pay off at the end. This will make the iconic sawing less risky and make the weapon more flexible and adaptable in combat.
The Orestes Mk IV Assault Chainaxe has been a problematic weapon leaving much to be desired both when it comes to damage output and usability. With this patch we made some changes to it. Along with making the sawing attacks cancelable we made the light chain and the activated heavy attack more vertical to make target acquisition easier and avoid hitting enemies at edges of the screen. It also got a bit more bite in all of its attacks.
âWe also introduce variations of all chainweapons with the new Orestes Mk VII Assault Chainaxe, Cadia Mk XIIIg Assault Chainsword, Tigrus Mk XV Heavy Eviscerator that mix things up with horde handling lights, strong elite shredding strikedown heavies and fast stab attacks to stagger enemies.
Agripinaa Mk XIV Quickdraw Stub Revolver A lighter Stub revolver with a quick loader that reloads all bullets at the same time. Compared to the Zarona Mk IIa it has shorter range, is a bit less accurate and has lower damage, but it excels in close range with a higher fire rate and a new braced stance that allows for fanning the gun for even higher fire rate.
Kantrael Mk X Heavy Laspistol A heavier, heavy laspistol. Compared to the Accatran MG Mk II it has higher damage per shot and slightly longer range for the cost of a slower rate of fire.
âCatachan Mk VI Combat Blade A knife that brings more horde controlling capabilities with sweeping vanguard heavies and a different light chain than the Catachan Mk III; the jab weapon special has also regained some of its lost power and should be able to stagger enemies again on both this Mk VI and the old Mk III knife.â
[Encryption active] It seems the so-called âTwinsâ have become a priority target. Any of the senior traitors are scalps we need to take, but these twoâŚ
The Karnak twins. Brother and sister. Tertium born. They need a better name, I think. In briefings, we talk of âThe Twins thisâŚâ and âThe Twins thatâŚâ almost as though they are acquaintances. The term seems too fond, too affectionate. We should call them what they are. Butchers. Monsters. Traitors. Traitors of the worst kind.
From the intel, it is clear they are close to Wolfer, the elusive Wolfer. In fact, they are Wolfer. He trusts them, clearly, so deeply, that they have become his direct proxies, acting in his stead, working in his place, performing his crimes for him. They are his primary weapons. They are extensions of him.
They are also frighteningly capable. The Twins are cunning, and brutally efficient. If I didnât loathe them so, I could almost be impressed. They match Wolfer in capability, and exceed him in accomplishment, for he hides in the shadows while they do his work for him. I donât have the precise figures to hand tonight, but they have, between them, killed more of our poor rejects in the last two weeks than any other positively identified traitors.
We need to stop them. We need them dead. I will not rest until this is accomplished. [Recording ended]
Every few months I google to see if they've added a single player yet. I almost bought the game at launch on the promise of a single player in the works, seems like they've abandoned it.
They made mention of it, but won't give anybody a straight answer on anything any more these days, they'll only announce something if it's done and ready to be rolled out.
BrookM wrote: They made mention of it, but won't give anybody a straight answer on anything any more these days, they'll only announce something if it's done and ready to be rolled out.
Well, originally they made pretty confident statements of it, and I think December was mentioned as a release date (as in, the last one, not the one we're in now) saying that it was almost ready to go.
So it seems they might have had problems and gave up working on it at all.
Weâve been working on an option to play exclusively in Solo Mode, where you will be hosting locally your own instance with bots. Because you will be hosting the AI and other game systems locally, this will increase performance cost. However, we continue to monitor and improve the performance where we can. Solo play is in its final stages of testing as we fix the last issues that remain. We aim to release this at Launch. If not, a patch shortly after that in December.
Is what they said last year and until around March of this year they kept mum until they said that it was still on the list, but no longer a priority. They've even gone so far as to remove single player support as a feature from the Steam store, says a lot don't it? The mod I've been using is also on their priority list, they put more time into shutting down a mod that gives people what they want, than actually providing a feature that was promised prelaunch. Okay yes, don't report me, we all know I am mega-salty about Fatshark's conduct throughout this all, because karking hell, this is just horrible. Finally a good 40kFPS and the devs feth it up big time.
Agreed, the chain weapons have received a massive glow-up! Makes me hope that one day they'll make power swords fun to use again, but until then, I'll stick with my chainsword.
Got some proper Darktide in yesterday, not with bots or braindead fethwit randos, all was well. Didn't meet the twins, but played both new maps back to back, giving us plenty of good challenges and combat encounters, the new stims were fun to use as well, our shouty got a jab every time we found one, serving as the Guinea pig. Psyker got knocked off a bridge and off the map at some point, that left us at a disadvantage for a bit, but that was so stupidly random we just rolled with it, choking with laughter.
Also, the new shovel is godlike. I played Lucius + shovel Krieg for a map for gaks and giggles and damn, the new pick attack does great amounts of damage.
[Encryption active] Morrow counsels me that I am, perhaps, wrong. He tells me he thinks I have misunderstood Interrogator Rannickâs caution the other day. The fear is that my obsession with the Karnak Twins will make me weak, or sloppy, or rash.
I refute this, but I value Morrowâs opinion. Morrow says that my personal knowledge of Tertium is, and always has been, a great asset to the warband. It was why I was recruited. Further, he states that my emotional response, my heartfelt need to save and free my home hive, is an asset too: a vital passion that secures and drives my loyalty to this cause and, by extension, drives the determination of the warband members. Seeing my passion, the rejects come to learn and share it.
But, he asks me, what really fuels my rage? Love of Tertium? Loyalty to the cause? Devotion? Hatred of the turncoats in whom I see so much of myself?
All of these things. But what else, he asks me.
I have dwelt on this since we spoke. Morrow is a wise man, a fine student of human psychology. One does not lead men into war as well as he does without that knack. He worries, I think, that I have become obsessed with the Karnak Twins not for those obvious reasons. Those acceptable reasons. He wonders if it is not the points of similarity and connection between myself and those monsters that fires me, but instead the difference.
They are of Tertium, like me, yes, but they were high-born where I was but a poor child of the lower zones. They were wealthy, privileged and entitled. They were, once, exactly the sort of people that my kind despised. The people that lived lives of excess and luxury and treated us all like chattel. Indeed, their wealth and status was built on the toil and suffering of people like me.
I hate them as they are now, yes. I hate them for their treachery. But perhaps my personal engagement is born from the fact that I have always hated them. I hated them long before they turned to darkness. Growing up, the Twins, and people like them, were the very kind I learned to loathe. In the Torrent, we all did. They were the scum. The scum that floated at the very top, blocking the light and stealing it for themselves.
Perhaps Morrow, in his quiet wisdom, is correct. Perhaps, in truth, my hatred for the Karnak Twins comes not from what they are now, but from what they once were. [Recording ended]
gakky company doing gakky manipulative fomo tactics.
Whilest it still avoids fixing more important things. Don't get me wrong, it's nowadays a good enough game but on a fundamental level it has mechanical issues, related to netcode, hitboxes and other things.
I refunded this during the preorder testing and later re-bought it at a heavy discount. It's an alright game but sadly riddled with the typical issues and predatory tactics of modern-day gaming.
Cosmetics have not been mined as far as I can tell, just upcoming weapons.
The current batch of cosmetics is, scion helmet aside, across all classes reissues or recolours of previously done packs. The helmet is nice, but not 1400 birdies nice. I would say hold off, in the next cosmetic cycle or two we will be seeing a full scion armour set most likely, they did the same with the commissar hat, releasing it on its own first, then as part of a bundle. The main feature, a reskin of the Kasrkin armour in regular Cadian colours, is nice and more decently priced at least.
Our first update will focus on a comprehensive revamp and expansion of the penance system, including adding many additional rewards and a completely new way to earn them. We will be sharing more information on this update by the end of the month along with a dev blog, so keep your eyes peeled on our Communication channels to learn more.
Following this, we are working on an overhaul of our current itemisation process. With the new system we want to remove a lot of the unpredictable grind that came from an RNG heavy system whilst giving players more agency and a steady manner to progress toward specific loadouts, blessings, and stats refinement.
Although these are significant portions of each update, this is not our full plan for 2024. We will be adding new elements to Darktide throughout the year as well including (but not limited to) new missions, new enemies, new weapons, new conditions, and new features alongside balance updates, quality of life additions, along with some other surprises which we will share in due time.
We thank you for all your feedback youâve given so far, and look forward to sharing these changes and new content with you in the near future and seeing what you think!
Well, okay, an update to let us know that after their long hibernation they're still doing stuff.
So I've been trying to squeeze in quick play matches at night when Baby is sleeping, and I swear to god, She wakes whenever the Boss fight starts, every time.
That being said, I'm getting really tired of being auto-matched with crap teams that have zero clue what to do or where to go, and get stuck and kicked after getting lost, leaving us with a bot team mate or two. Also, Zealots that rush off into packs of mobs or worse, trying to close to melee with a sniper, and getting one shot. A really good player cannot carry a bad team in this game. That hurts. You either stick together, or you all fail at the end boss because half the team is bots, standing in the fire out of ammo.
I'm impressed with the amount of goodies added. Each "branch" of the specializations saw something added as a cosmetic tied to Penances. Plus a set from the chronicler that looks remarkably Scion-esque...
Ooh, while they're nice and oh snap, they put everything in a single bundle, they're not 2900 nice, but figures they'd roll out the super premium skins right after an update.