Field Marshall is an ability the CoC warcasters have: each will have a specific ability that they confer on their battlegroup. The examples were Arcnodes and Shield Guard, if you run the caster, all your jacks get those abilities (so the casters really change how the group playe).
Infantry that can change weapon profiles (switch to reach weapons, etc).
Sounds like CoC is a very, very synergy dependent faction.
The pieces that I see in here aren't really scratching my itch... but I haven't had much itch to play Warmahordes recently as it is :(.
There were pictures in the keynote, which had the look of something that will probably be posted on youtube shortly. Very art-deco, that kind of chrome futuristic that makes you nostalgic for the early 1920's view of the future. The thing I'm most looking forward to seeing in miniature are the "mechanikal angels".
I was going to start Cryx in the summer... but not anymore. No, not anymore. Convergence of Cyriss is my next warmachine faction.
Oh, man... I can't decide how to paint them! I think I'll do a different metallic effect on each unit/set of unit. Gold on the angels, silver on infantry, and something more complex, like verdigris copper, for my warcaster? Oh man... so many possibilities! I cannot freaking wait!
They show the full card for one of the Warcasters (4min);
Spoiler:
Iron Mother Directrix and Exponent Servitors (construct, officer)
Focus: 8
Spd: 6 Str: 7 Mat 5 Rat 5 Def 15 Arm 16 CMD 10
Aperture Blast: Rng 11 ROF 1 AoE4 Pow 15
Cloak of Blades Pow 4 P+S 11 (Reach, *thresher)
She's a warcaster unit (comes with 2 servitors and can put 1 into play at the end of control phase if less then 2 are out), her field marshal ability is Arc Node: everyone in the battlegroup gains the arc node advantage. She counts as living and a construct, so she generates soul tokens but she can be repaired as if she were a warjack.
This looks like it's going to be a heck of a faction...
Edit: at 4:45 you can view the cards for the Galvanizer light warjack and the Cipher heavy jack (Convergence jacks are "vectors", FYI).
My hopes for some crazy Orgoth-style Remnant crushed again (hopefully Hordes)
The thing I am curious about is since WM factions represent the backings of industrial powers with actual established nations, then where is Cyriss going to be based? They got some other province that Cygnar did not want out in nowhere?
I like most of the models actually. First time I've felt that way about a faction for Warmachine. That said I wish the legs on the larger jacks were less dainty.
My hopes for some crazy Orgoth-style Remnant crushed again (hopefully Hordes)
The thing I am curious about is since WM factions represent the backings of industrial powers with actual established nations, then where is Cyriss going to be based? They got some other province that Cygnar did not want out in nowhere?
Axis, the Harmonic Enforcer, (Spd 5, Str7, Mat7, Rat2, def14, Arm17)
Father Lucant, Divinity Architect (Field Marshal, Shield Guard),
Iron Mother Directrix and Exponent Servitors (See above)
N.B., because vectors derive their mat and rat from their warcasters, it would seem that Axis is a bit focused on a melee battlegroup, while Iron Mother Directrix is middle of the road.
The angel is cool, but her derpy looking friend, and what I could arguably consider some abandoned Smith & Wesson Prototype just don't do it for me... I mean he has bullets for hands...
Hmm, not sure I can judge based on the screencaps, but at least PP is trying something different, and it looks pretty interesting. I'm still trying to shrink my PP collection down to something manageable, so I doubt I'll buy in, but it's pretty cool stuff.
I understand the idea behind the gun-jack... without any knowledge of their fluff, they are still machines and machines don't need some of the things that we as humans need, but I'd like to see some "living" qualities to them... even if it's eye slits, the second picture at the bottom of the previous page looks dumb cause I can't see the whole model, but he has a fething smile... idk... I feel like this faction is really disjointed atm...
I'll see if I can't watch the youtube video later...
Man I seem really upset about this... I blame the hour long call I had with Lexmark tech support.
Edit:
chaos0xomega wrote: I feel like it doesnt fit the rest of their range at all... also apparrently they have no idea what art deco means lol
This looks like the faction that will bring me back to Warmachine. Having dabbled with it before and then getting sick of the infamous "Khador gap", I got rid of all my PP models. I always wanted to field an army of big stompy robots but disliked being limited to 1 caster per faction, or having to include humans with silly shoulder pads.
Now I can field all the robots I want with spindly piano-esque legs and I'll love it. I wonder what Mercs will be able to work with them.
I do however now expect some sort of Orgoth or Xu Hordes faction now to fully suck me back in.
chaos0xomega wrote: I feel like it doesnt fit the rest of their range at all... also apparrently they have no idea what art deco means lol
Apparently someone here doesn't know what "art deco" means.
They are very art deco looking, a quick Google search of the term will yield a number of pictures that have the same or similar style elements as the Cyriss models.
Okay, I'm beginning to retract my previous statements... The second picture from the last page looks significantly less derpy when I see the whole model (Artwork) and the pic of the model, and the infantry look nice, as do some of those jacks (the gun one still looks dumb).
My words taste good, but I ain't eating all of them
chaos0xomega wrote: I feel like it doesnt fit the rest of their range at all... also apparrently they have no idea what art deco means lol
Apparently someone here doesn't know what "art deco" means.
They are very art deco looking, a quick Google search of the term will yield a number of pictures that have the same or similar style elements as the Cyriss models.
Having grown up around art deco (my parents used to own a deco store), I didn't even subconsciously react "deco" when I saw these. Looking at them, I can see some influences, but if anyone's saying these things are definitively deco, they're, well, umm, wrong.
They have some connection to deco in the way that they look like they're influenced by stuff that's influenced by deco, but you can say the same thing about most post-deco stuff: any influential aesthetic will, by definition, influence subsequent aesthetics.
Laughing Man wrote: Was kind of hoping for a solo, honestly. And now I need to save vast quantities of money for Lock and Load...
We may have to talk about getting a forces book and a Battlebox.
I'm so pumped for these. This is twice this week my neighbours have heard me freaking out in excitement at my computer monitor (the first being Brock Lesnar coming back (again) on RAW). I feel I might be starting to get concerned looks.
chaos0xomega wrote: I feel like it doesnt fit the rest of their range at all... also apparrently they have no idea what art deco means lol
Apparently someone here doesn't know what "art deco" means.
They are very art deco looking, a quick Google search of the term will yield a number of pictures that have the same or similar style elements as the Cyriss models.
Having grown up around art deco (my parents used to own a deco store), I didn't even subconsciously react "deco" when I saw these. Looking at them, I can see some influences, but if anyone's saying these things are definitively deco, they're, well, umm, wrong.
They have some connection to deco in the way that they look like they're influenced by stuff that's influenced by deco, but you can say the same thing about most post-deco stuff: any influential aesthetic will, by definition, influence subsequent aesthetics.
Wow. I guess that makes you an expert on the subject then.
Try studying the style, you'll see TONS in common with both art deco and art nouveau in these models.
As someone who has tried, and failied, to like WarmaHordes over the years (Right from the start), I really like those models. I may just pick up some just to paint. They're really nice.
Might also work well as Warforged for a D&D campaign, too.
The influence of Matt Wilson's art is particularly strong in the angels and more humanoid figures (see his work on Akroma for MtG below). As someone that owns a piece of signed artwork from Wilson, that is a definite plus.
to clarify my deco influence vs. indirect deco influence, some examples:
Direct influence:
Spoiler:
(a not entirely shameless plug)
Indirect influence:
Spoiler:
also, prplehippo, thanks for the snide comment. Never said I hadn't studied Deco, was just referring to the fact the fact that it didn't intuitively read as deco, along with everything else. And art deco ≠ art nouveau, so I'm not sure why you brought that up, nor do I particularly see an art nouveau feel, other than some of the embellishments.
Automatically Appended Next Post: as my lovely counterpart put it,
I see what they're talking about...deco and those robots live in the same neighborhood... but their dog poops on Deco's lawn and Deco's always leaving its trashcans out on the curb
You quantified your statement by using your parents store as a basis for your "expertise" in the assertion that they are not "art deco".
Those examples are just your OPINION as to a direct or indirect influence, any of them can stand in for being Art Deco influenced.
Art deco is also characterized by being symmetrical in design with layers all following the same curve or shape, which those models certainly are symmetrical.
I also never said art deco = art nouveau, only that they have similar traits in common, which they do, although art nouveau is characterized more by asymmetry, swirling lines and bright colors.
At any rate, Cyriss is most definitely influenced by the Art Deco movement.
It's pretty easy to take a building from an art deco painting - stick it under water or put Batman on top of it and recognize it. I mean - of course it looks so much more *obviously* art deco.
The influence shows up more in the details, the structure of the armor plating and such - but doesn't come across as well in the screencaps.
Look at examples of the style and then try and imagine how that would have developed in a fantasy steam-punk world in a robot instead of in a skyscraper. You can't just say - 'well these are bad & watered down initiations of Art-Deco' Because they're not trying to be a perfect art deco - but instead imagine how that would have looked had it evolved in another world in another medium.
I think they look great personally - and Didn't want to start another Warmachine force, but may be sorely tempted to do an angel golem army if they look as good as the rest.
spiralingcadaver wrote: to clarify my deco influence vs. indirect deco influence, some examples:...
also, prplehippo, thanks for the snide comment. Never said I hadn't studied Deco, and art deco ≠ art nouveau, so I'm not sure why you brought that up, nor do I particularly see an art nouveau feel, other than some of the embellishments.
Automatically Appended Next Post: as my lovely counterpart put it,
I see what they're talking about...deco and those robots live in the same neighborhood... but their dog poops on Deco's lawn and Deco's always leaving its trashcans out on the curb
Mmmm, I'm going to give this one to Hippo. Convergence seems to have elements (note, elements) heavily inspired by things like Fritz Lang's masterful Metropolis (especially the groundbreaking Maria/Hel), as well as architectural elements common to the turn-of-last century deco buildings.
Seriously now, the line you can draw from Metropolis to Iron Mother Directrix is scarcely Lombard Street. They seem directly part of the same aesthetic (or, more appropriately, an homage to the earlier pioneers).
@ prplehippo, Well, you seem to have repeatedly overlooked my statement of direct vs. indirect, but w/e.
Also, I personally hate absolute and specific statements categorizing aesthetics, but, since you brought up your distinct classifications-- I have no idea why you bothered to emphasize symmetry as deco, while none of the models are symmetrical, and many are notably less symmetrical than analogous other PP minis...
@ cryptek, never made a value judgement, just said that the deco influence is... distant, in my opinion
spiralingcadaver wrote: @ prplehippo, Well, you seem to have repeatedly overlooked my statement of direct vs. indirect, but w/e.
Also, I personally hate absolute and specific statements categorizing aesthetics, but, since you brought up your distinct classifications-- I have no idea why you bothered to emphasize symmetry as deco, while none of the models are symmetrical, and many are notably less symmetrical than analogous other PP minis...
I didn't overlook your statement, I merely pointed out that those are just your OPINION of direct vs indirect examples.
I emphasized symmetry in Art Deco because that's one of the defining characteristics of Art Deco, just as asymmetry is one of Art Nouveau..
You must be looking at different pics because I see a slew of symmetry in them. For instance:
Those all look pretty symmetrical to me, even the one with 3 legs (since they are all the same leg). Even the last one with the asymmetrical circles on top of the symmetrical body design.
lol, you know what? I took the bait, and looked. There's one detail shot (the first one) that's symmetrical, but then there's an asymmetrical "head"; one giant arm and one tiny arm; and some orbs on only one side of a torso, with embellishment that's also asymmetrical.
This argument is aggravating, as, as far as I can tell, we're both only seeing what we want to (yes, there are some deco elements but I feel that the whole is not at all deco; and you seem to think the opposite).
spiralingcadaver wrote: lol, you know what? I took the bait, and looked. There's one detail shot (the first one) that's symmetrical, but then there's an asymmetrical "head"; one giant arm and one tiny arm; and some orbs on only one side of a torso, with embellishment that's also asymmetrical.
It wasn't bait, is was "evidence". Those pictures have a ton of symmetry in them. If you look at the body, upper arms, lower arms they are all symmetrical.
You are seeing only what you want to see.
This argument is aggravating, as, as far as I can tell, we're both only seeing what we want to (yes, there are some deco elements but I feel that the whole is not at all deco; and you seem to think the opposite).
Nice to see you've finally come around and seen what is right in front of you.
Peace, I'm done with this nonsense...
Because you are incorrect, that's why you are done.
I disagree. As a 40k player, I think that Cyriss is distinct and unique. I also think that the design elements have been there all along. Consider the Cult of Cyriss's symbol, which has been a part if this property since the IK RPG was a d20 supplement. I think that these models show a clear connection to Cyriss's symbol.
angel of ecstasy wrote: The mechanics and the playstyle sounds cool. That doesn't really help the God awful models, though.
Careful seems almost any board you post this on you will get Ripped by the playerbase
After seeing these this morning feeling so out of place i couldnt put my finger on it.
To me it feels they are targeting the Games Workshop 40k crowd with this new Space like army.
I don't know if I'd really call it space-like. The Cult has always had a very clockwork futurism feel to it rather than the "goggles and boilers" steampunk of the rest of the world. I'm only sad they didn't include the rather insectile Clockwork Priests (as previously indicated). Either way, it should make for a rather interesting discussion this Wednesday up at the store.
They're in the rpg. I'm not too familiar with much else, though.
Mystical tech, underground cult, sciency religion, which seem like they run on similar geomantic principles as Circle and Retribution. In the Witchfire series (D&D 3.5),
Spoiler:
Cyriss was true Neutral, and the players fought a lawful evil sect. Their temple was a giant machine/factory/lab/observatory/generator, out in the middle of a swamp.
angel of ecstasy wrote: The mechanics and the playstyle sounds cool. That doesn't really help the God awful models, though.
Careful seems almost any board you post this on you will get Ripped by the playerbase
Yes, by my fellow hardcore Warmachine players "You wanna go, brah? Page 5, baby! Page 5!"
Seriously, I am interested in this faction. I don't want to own them myself (because I just don't like the look of them), but I'm excited to play against them.
They're in the rpg. I'm not too familiar with much else, though.
Cult of Cyriss, rather. Cyriss is the Clockwork Goddess, and has been apparently planning to transfer a portion of her divine self into a mechanikal vessel on Caen. The Cult has been building various temples along leylines to facilitate this, along with apparently working on said vessel. Once the Great Work is completed and Cyriss is on Caen, her disciples will all ascend, transferring their souls to clockwork bodies. By the fact that we haven't seen a fleshbag yet, this may have happened already (speculation).
Dammit, there's a couple of other games I want to try, but here comes Privateer Press with some more frigging awesome models with seemingly awesome fluff and seemingly awesome rules.
I might as well just give them direct access to my bank account for all eternity and they can just send me tons of models directly.
Sarigar wrote: Interesting. For whatever reason, the first thing I thought when I saw the video was 'Necrons for Warmachine'.
Same here, man. But I dreaded pointing it out
Oh, definitely, the guys with shields and extend-o weapons could probably be subbed in-out for Lychguard, though far less Egyptian in style. I do hope that the Angels will be in the opening salvo of releases, as they look a good deal more unique to the faction/setting.
All that said, let's remember there is (presumably) a great deal more to the faction then what we have seen so far (they are at least getting a battle engine at release, I think it was said), so it's probably a bit early to have nailed down exactly what everything is going to look like (the concept art has some very interesting concepts in it).
spiralingcadaver wrote: lol, you know what? I took the bait, and looked. There's one detail shot (the first one) that's symmetrical, but then there's an asymmetrical "head"; one giant arm and one tiny arm; and some orbs on only one side of a torso, with embellishment that's also asymmetrical.
It wasn't bait, is was "evidence". Those pictures have a ton of symmetry in them. If you look at the body, upper arms, lower arms they are all symmetrical.
You are seeing only what you want to see.
This argument is aggravating, as, as far as I can tell, we're both only seeing what we want to (yes, there are some deco elements but I feel that the whole is not at all deco; and you seem to think the opposite).
Nice to see you've finally come around and seen what is right in front of you.
Peace, I'm done with this nonsense...
Because you are incorrect, that's why you are done.
You would be the one that is incorrect my friend. I HAVE studied deco, and nouveau, and bauhaus, and streamline moderne, and futurism, and just about every major (and many minor) art style,s in the period between 1850 and 1950. This is NOT deco. What this is is an attempt at deco based on only a casual understanding of the various prevalent styles of the time, which are commonly confused for Deco but are NOT deco.
Deco is defined by(amongst other things):
Symmetry
Rectilinear lines
Geometric shapes
These models are:
Mostly asymmetric
Largely curvilinear
Feature heavily with organic shapes
Even the strongest links to Art Deco (faceplate on a couple models) aren't actually art deco, just confused by it. Fritz Lang and Metropolis are examples of futurism, a closely related but entirely distinct style.
These models are not Art Deco. They are a marriage of Nouveau, Futurist, and Bauhaus with a dash of Streamline moderne and a slightly Art Deco color palette.
You would be the one that is incorrect my friend. I HAVE studied deco, and nouveau, and bauhaus, and streamline moderne, and futurism, and just about every major (and many minor) art style,s in the period between 1850 and 1950. This is NOT deco. What this is is an attempt at deco based on only a casual understanding of the various prevalent styles of the time, which are commonly confused for Deco but are NOT deco.
Deco is defined by(amongst other things):
Symmetry
Rectilinear lines
Geometric shapes
These models are:
Mostly asymmetric
Largely curvilinear
Feature heavily with organic shapes
Even the strongest links to Art Deco (faceplate on a couple models) aren't actually art deco, just confused by it. Fritz Lang and Metropolis are examples of futurism, a closely related but entirely distinct style.
These models are not Art Deco. They are a marriage of Nouveau, Futurist, and Bauhaus with a dash of Streamline moderne and a slightly Art Deco color palette.
I doubt you studied art deco or EVERY major art style between 1850 and 1950, there are far too many styles during that very long period, more like Googled a Wiki page since much of what you just posted is detailed within the Wiki page for art deco.
And in case you haven't looked at all of the pics available online, there is a tremendous amount of symmetry in these models. There are a few small details that are asymmetrical, but overall their bodies, legs, arms etc are all symmetrical.
Having small details, like the shperes, in an asymetrical position still does not change the fact that much of the bulk models are symmetrical.
The iron mother is the only figure in the set that is close to art deco and that is the body only. None of the other figures have the clean lines or simple geometric shapes that are part of art deco. Art deco wasn't just defined by symmetry, but also a clean aerodynamic look and feel.
Heck there isn't a single chevron on any fig and that was one of the quintessential shapes used in art deco.
Shame, Matt Wilson lives in Los Angeles and there are a number of wonderful art deco style buildings. The LA Conservancy has a number of wonderful tours that I have been on showing off some of the beautify art deco styles hidden around downtown LA.
This feels like the designers watched Metropolis and called it a day.
*edit* chaos0xomega posted while I was writing and summed up better what I was talking about.
These models are not Art Deco. They are a marriage of Nouveau, Futurist, and Bauhaus with a dash of Streamline moderne and a slightly Art Deco color palette.
The degree of exegesis going on here is inappropriate a) to the claims actually being made and b) to the subject matter.
Put another way, if one were to say to the designers "how dare you say you were inspired by art deco, have you noted the many ways that they are failing to follow the definition of the style?!" who would care to wager the response would be something along the lines of "yeah... we know. We don't care, but we know."
Saying inspired by art deco (they are) is very different from saying they are art deco (which is what is being claimed).
And I did actually STUDY the various styles, perhaps not every but certainly many, its actually semi-required in my current job to know the differences and I actually have to deal with true professionals that have degrees in this stuff on a regular basis.
chaos0xomega wrote: Saying inspired by art deco (they are) is very different from saying they are art deco (which is what is being claimed).
And I did actually STUDY the various styles, perhaps not every but certainly many, its actually semi-required in my current job to know the differences and I actually have to deal with true professionals that have degrees in this stuff on a regular basis.
Funny, my job requires that too.
I did assert they were inspired by art deco, another poster claimed they did not in any way have art deco features which prompted my replies.
I still assert they are a mix of art deco and art nouveau with 1950's era futurism mixed in.
My hopes for some crazy Orgoth-style Remnant crushed again (hopefully Hordes)
The thing I am curious about is since WM factions represent the backings of industrial powers with actual established nations, then where is Cyriss going to be based? They got some other province that Cygnar did not want out in nowhere?
Underground. Same as the Cephalyx I imagine.
I guess we will just have to wait for Saint Seacat of the Fluff to grace us with explanations with how large the Cult of Cyriss actually is and their power base when the book comes out.
Also, I am noticing the Cyriss vs. Cygnar art in just what we are seeing. Poor trenchers... but this may make some interesting pieces of fluff with Nemo's reactions and maybe even questions of allegiance.
And lastly... does anyone think this might be PP's answer to complaints about "Infantrymachine"?
Point's been made, job's a good 'un, everybody move on?
I'll update the OP with the pics etc that are posted now when I can get to a PC, but they're easy to find in the thread. I'm still at TempleCon so bye for now
Automatically Appended Next Post: Yes about answer to infantrmachine! I'm very excited to run jack heavy like I do beast heavy in Hordes
chaos0xomega wrote: Saying inspired by art deco (they are) is very different from saying they are art deco (which is what is being claimed).
...
Just to point out (again) this is wrong. Will Shick very clearly and unambiguously states "one of the biggest inspirations for the Convergence of Cyrra when we were concepting it was the art deco...".
It's also rather interesting that the argument has gone from...
chaos0xomega wrote: I feel like it doesnt fit the rest of their range at all... also apparrently they have no idea what art deco meanslol
To "inspired by art deco (they are)" in only two pages.
chaos0xomega wrote: Saying inspired by art deco (they are) is very different from saying they are art deco (which is what is being claimed).
And I did actually STUDY the various styles, perhaps not every but certainly many, its actually semi-required in my current job to know the differences and I actually have to deal with true professionals that have degrees in this stuff on a regular basis.
Funny, my job requires that too.
I did assert they were inspired by art deco, another poster claimed they did not in any way have art deco features which prompted my replies.
I still assert they are a mix of art deco and art nouveau with 1950's era futurism mixed in.
That you are equating art nouveau and deco shows you don't know the difference between the two and are just trolling.
The "influenced by art deco in an attempt to make these look like the giant robots that came out of the golden age of science fiction." claim sounds more like a it was thought up by marketing to throw at people than to people who are familiar with the subjects. Art deco is normally more associated with the Pulp Era than Golden Age of Science Fiction, which is normally post-WW2 and Art Deco/Pulp is pre-WW2.
*Edit* Back on to the miniatures, is there a release date for the Iron Mother? Art Deco or not, it is still a cool concept
I get a hybrid Vibe of Metropolis robot, OZ steampunk robots and UNIT from X-men
They very, very, very much used watch parts as the basis for a ton of individual parts, I'm not talking the cogs, the shield shapes are based off of Automatic watch weights, and there are a ton of other bits recognizable as well. Which is actually really cool.
Not normally a big fan of the warmahorde aesthetic, but these work pretty nicely for me. Good job PP!
Polite note to the thread: further off-topic discussion of art nouveau or art deco will be treated as willfully derailing the thread, and the malefactor...handled...accordingly.
RiTides wrote: Point's been made, job's a good 'un, everybody move on?
I'll update the OP with the pics etc that are posted now when I can get to a PC, but they're easy to find in the thread. I'm still at TempleCon so bye for now
Automatically Appended Next Post: Yes about answer to infantrmachine! I'm very excited to run jack heavy like I do beast heavy in Hordes
I myself am waiting for more pics of supportmachine where I run as much
infantry as I can get away with supported by two or three 'jacks.
Plus, I want to learn to paint NMM Chrome before I start getting this stuff...
They're worshippers of the Goddess Cyriss, Maiden of Gears and Mother of Mathematics. The Cult (historically, anyway) has plotted to bring a part of her to Caen and give it mechanikal (or clockwork, not entirely clear, and yes there's a difference) form. The fact that we haven't seen any meatsacks yet means that this might have happened (speculation). In the Witchfire Trilogy, we also run across a nest of evil Cyriss cultists wanting to create a clockwork overlord for the entire world of Caen.
There's also the distinct possibility that Cyriss actually has a physical embodiment on Caen already, in the form of a nearly undetectable world orbiting the same star (that most call the Dark Wanderer). Apparently it's a living clockwork being, and would imply that none of Cyriss' priests draw their power from Urcaen. If true, that's particularly worrisome because it means she's not a god as we know them and is instead something entirely different.
Whatever she is, her followers relocate their souls into clockwork bodies, the lowliest of those enshrined formerly being her Clockwork Priests, which were highly powerful clerics before becoming unstoppable war machines on top of it. The fact that we're seeing the entirety of her congregation apparently allowed to transfer their souls into shells is most certainly a new development.
They're worshippers of the Goddess Cyriss, Maiden of Gears and Mother of Mathematics. The Cult (historically, anyway) has plotted to bring a part of her to Caen and give it mechanikal (or clockwork, not entirely clear, and yes there's a difference) form. The fact that we haven't seen any meatsacks yet means that this might have happened (speculation). In the Witchfire Trilogy, we also run across a nest of evil Cyriss cultists wanting to create a clockwork overlord for the entire world of Caen.
There's also the distinct possibility that Cyriss actually has a physical embodiment on Caen already, in the form of a nearly undetectable world orbiting the same star (that most call the Dark Wanderer). Apparently it's a living clockwork being, and would imply that none of Cyriss' priests draw their power from Urcaen. If true, that's particularly worrisome because it means she's not a god as we know them and is instead something entirely different.
Whatever she is, her followers relocate their souls into clockwork bodies, the lowliest of those enshrined formerly being her Clockwork Priests, which were highly powerful clerics before becoming unstoppable war machines on top of it. The fact that we're seeing the entirety of her congregation apparently allowed to transfer their souls into shells is most certainly a new development.
Also, wasn't Mortenebra a cultist or something at one point?
They're worshippers of the Goddess Cyriss, Maiden of Gears and Mother of Mathematics. The Cult (historically, anyway) has plotted to bring a part of her to Caen and give it mechanikal (or clockwork, not entirely clear, and yes there's a difference) form. The fact that we haven't seen any meatsacks yet means that this might have happened (speculation). In the Witchfire Trilogy, we also run across a nest of evil Cyriss cultists wanting to create a clockwork overlord for the entire world of Caen.
There's also the distinct possibility that Cyriss actually has a physical embodiment on Caen already, in the form of a nearly undetectable world orbiting the same star (that most call the Dark Wanderer). Apparently it's a living clockwork being, and would imply that none of Cyriss' priests draw their power from Urcaen. If true, that's particularly worrisome because it means she's not a god as we know them and is instead something entirely different.
Whatever she is, her followers relocate their souls into clockwork bodies, the lowliest of those enshrined formerly being her Clockwork Priests, which were highly powerful clerics before becoming unstoppable war machines on top of it. The fact that we're seeing the entirety of her congregation apparently allowed to transfer their souls into shells is most certainly a new development.
Also, wasn't Mortenebra a cultist or something at one point?
you guys arent observing
there are infantry with several different weapons, a clawed/jackhammer heavy, and a bunch of misc different guys, what looks to be a cloaked servitor looking dude, a heavy with two maces, and another light in the backroudn starting at 5:17
I expect them to release w roughly the same stuff as ret, so expect SOME options (though im partially worried that they will justify fewer warjack releases by the "but your jacks change w every warcaster" argument.... actually that might be interesting, fewer warjacks but tons of casters?
I like the idea of the game mechanics they described, but I'm not really getting behind the design aesthetics, The casters look cool and all. The infantry are decent I guess. Don't really care for the piles of machinery vibe that I get off of their jacks. Don't think it;s a faction I'd jump into with what I've seen so far, but I do look forward to people commissioning me to build awesome constructs for them.
I like the idea of getting into warmachine with figures I can cross over to 40K. Maybe I'll dump my other miniatures plans and go with this. A little magenetization, and hey presto!
AduroT wrote: I like the idea of the game mechanics they described, but I'm not really getting behind the design aesthetics, The casters look cool and all. The infantry are decent I guess. Don't really care for the piles of machinery vibe that I get off of their jacks. Don't think it;s a faction I'd jump into with what I've seen so far, but I do look forward to people commissioning me to build awesome constructs for them.
Yeah the casters are cool but the rest of the minis are kind of a letdown for me.
With 4 full warmahordes armies on my painting table at once right now, I really can't buy into another faction just yet. Once I clear my slate, I may do these side by side Cryx, Retribution, Mercs or Trollbloods.
TechMarine1 wrote: Love the models and idea of the army. My only concern is that this faction will break Mk 2 the same way that Retribution of Scyrah broke Mk 1.
TechMarine1 wrote: Love the models and idea of the army. My only concern is that this faction will break Mk 2 the same way that Retribution of Scyrah broke Mk 1.
I dont pla WM/H. But i know the jist of its rules.
The Mat/Rat changing depending on warcaster sound like an advance tactic, requires more thinking and such then other armies.
I've got to say it, to give credit where it's due - I think that this faction might well SAVE Warmachine for me. Their special rules seem interesting, and I think that their aesthetic is completely captivating.
Honestly, the Convergence has got everything that drew me to Cygnar - and, in fact, Warmachine in general - and then some. Robots! Bold and dynamic sculpts! Cool synergistic rules. Even their playstyle - self buffing and cooperative - is exactly what I like to play with.
I can't wait. The Convergence can't hit an FLGS near me soon enough!
What seems most exciting is bringing something already in WM/H to the highest level: it's always said that changing the Warcaster changes how a list plays, to a much greater degree then is usually found in most other games, this just makes it amazingly true.
The exact same jacks will play completely differently with Mother (Mat/Rat 5, but everyone is an arc node), then with the melee guy (Mat7, Rat2, FM unknown), and they will play differently with the others. That layer of adaptability just seems like it has such promise...
i'm liking what i see so far, i've been looking to get rid of some odds and ends lately, and any cash from that might be going towards some of this stuff
The sad thing is that the few average-quality photos in this thread (haven't watched the video) already have me more excited for this stuff then I am for Gates of Antares. Did I mention that I've got a few figures that I haven't assembled yet and have never actually played Warmahordes?
TechMarine1 wrote: Love the models and idea of the army. My only concern is that this faction will break Mk 2 the same way that Retribution of Scyrah broke Mk 1.
Ummm, how did Ret break Mk1 exactly? They had a retro-fit of Mk1 rules in NQ where they were a bit rubbish due to their Jacks having on average 6 systems in Mk1 (Phoenix having 7) as the body counted as a system. All you needed to do to disable a Jack in Mk1 was to take out 3 systems. You do the maths.
Yes I was wondering that too. I was also wondering how this will affect Cephalax (if at all).
What has got me wondering if the rise of the CoC is what the Old Witch told Vlad that has got him so spooked he's willing to risk everything that the Protecterate need to know about it by telling Sevvy directly.
What does it all mean? I cannot wait until June to find out.
I'm super stoked about this. I really love the stuff we've seen so far, and I honestly feel that Cyriss fits Warmachine far better than Retribution ever did.
If nothing else I might have to pick up a battlebox this summer when they release.
I'm excited about this as well. I"m still working on my first WM army(Cygnar), so I don't know if I'll buy in, but it looks like it'll be heavily in plastic, and simple to paint. So, it'll be easy to get on the table. OTOH, there might be nothing but Cyriss armies at league nights...
I like the looks, although I was a little disappointed when they teased me by saying there was a Deco influence. I should have known when they seemed to combine Deco with Golden Age Sci-Fi that it wasn't what I was hoping for. Oh well. I mean, those two things didn't even happen at the same time. It'd be like combining psychedial and first wave Punk Rock.
cincydooley wrote: So....anyone else think these models are going to be incredibly popular with 40k players wanting to make a mechanicus army?
Also: anyone else have thoughts on the Deck Builder High Cmmand or the [Level7] not-Space Hulk?
Omega Protocol looks pretty interesting. I like the adrenaline mechanic, especially given that we already know the aliens have a taste for your adrenal glands: The more you exert yourself, the more food they smell and the more come pouring out of the walls. Remains to be seen how well it's pulled off of course, but I haven't had a negative experience with any of their board games yet.
cincydooley wrote: So....anyone else think these models are going to be incredibly popular with 40k players wanting to make a mechanicus army?
Also: anyone else have thoughts on the Deck Builder High Cmmand or the [Level7] not-Space Hulk?
Omega Protocol looks pretty interesting. I like the adrenaline mechanic, especially given that we already know the aliens have a taste for your adrenal glands: The more you exert yourself, the more food they smell and the more come pouring out of the walls. Remains to be seen how well it's pulled off of course, but I haven't had a negative experience with any of their board games yet.
I demoed Level7 escape at GenCon and wasn't super impressed. That said, the demoer was pretty mediocre and it was a demo game. It gets better with more plays?
Demos typically ignore items and only do the first scenario which is the least interesting. Especially with a mediocre demo-er, I can see it seeming fairly boring. It's definitely a lot more fun when you're doing more than just looking for an elevator.
And the changing stats based on warcaster takes the thing I hate most about Warmachine (The 'caster specific meta) and cranks it to 20.
Speaking as someone who generally loves tech-head and mad scientist characters, this is a pass.
So far it doesn't seem like there will be a Rhulic Faction. Rhulics
are mercenaries and mercenaries are a catch-all for odd little groups
like Rhul and Privateers and Llael.
I would like to see a demo game with these new guys in it.
They look all pretty, but at the end of the day, after Cryx gets one or two, I want to see if they will end up sporting a skull or bones in there.
As to thier "Level 7" game? Not a fan. Seems like someones pet project getting jammed down everyones throat with all sorts of sporty advert work, and no substance. They could have done just as well doing some live action commercials for the IK/ Warmahordes lines.
What peeved me the most I think was the unabashed self congrats insincrerity that comes with ego that was forced on PP, almost without warning.
I'd really like to see these robot guys in action though. I think they will be better recieved then the elf ones were.
You are aware the rhulics are getting a colossal of their own. Yeah its just a colossal and they are mercs but the rhul folk are a faction in a faction.
OT- cyriss stuff looks rather good. Not sure I will get any as I have a few factions on the go all ready though I will wait and see
Never played Warmachine but these are wonderful concepts, really love the look of this faction, might just get me into Warmachine. Wouldn't mind a whole army of those female angel automata's, I'm sure with a little conversion work I could alter the standard infantry to look more feminine, or if the angels are plastic convert them into various types of troops, I'd paint them white and gold just like Agis from Persona. Although I am getting a little ahead of myself here, I have no clue if conversions are even allowed by PP or accepted within the community, does anyone here know?
Rolt wrote: Never played Warmachine but these are wonderful concepts, really love the look of this faction, might just get me into Warmachine. Wouldn't mind a whole army of those female angel automata's, I'm sure with a little conversion work I could alter the standard infantry to look more feminine, or if the angels are plastic convert them into various types of troops, I'd paint them white and gold just like Agis from Persona. Although I am getting a little ahead of myself here, I have no clue if conversions are even allowed by PP or accepted within the community, does anyone here know?
Rolt wrote: Never played Warmachine but these are wonderful concepts, really love the look of this faction, might just get me into Warmachine. Wouldn't mind a whole army of those female angel automata's, I'm sure with a little conversion work I could alter the standard infantry to look more feminine, or if the angels are plastic convert them into various types of troops, I'd paint them white and gold just like Agis from Persona. Although I am getting a little ahead of myself here, I have no clue if conversions are even allowed by PP or accepted within the community, does anyone here know?
Despite the conversions shown here, they're typically not allowed in PP tournaments. Especially not with so much GW.
Despite the conversions shown here, they're typically not allowed in PP tournaments. Especially not with so much GW.
Those are still the right miniatures (the bane knights)-- I bet lots of TOs would allow them.
There's always been talk for years about "official only" and "tournament legal" but people tend to think things are far more restrictive than they actually are. People are actually really flexible in real life. They only cry "but that's not tournament legal!" on the internet.
There are lots more players in PP games that are in it for the game first and foremost, so the rate of conversions and customizations is quite low. But people still appreciate them, especially if they are as well executed as those necron-ified bane knights.
Rolt wrote: Never played Warmachine but these are wonderful concepts, really love the look of this faction, might just get me into Warmachine. Wouldn't mind a whole army of those female angel automata's, I'm sure with a little conversion work I could alter the standard infantry to look more feminine, or if the angels are plastic convert them into various types of troops, I'd paint them white and gold just like Agis from Persona. Although I am getting a little ahead of myself here, I have no clue if conversions are even allowed by PP or accepted within the community, does anyone here know?
Despite the conversions shown here, they're typically not allowed in PP tournaments. Especially not with so much GW.
I've been tournaments in 8 different stores in five different states, including Warmachine Weekend where PP staff are in attendance. The only unit of mine that has ever been banned from an event are my Drudge Slaves, which are nothing more than Dark Eldar Wracks that use zero PP parts, and those were only banned at Warmachine Weekend, which many in attendance still found surprising. I've used them in three other tournaments in as many states.
The conversion rules are written stricter than they are enforced, and even then those Bane Knights I showed with all the GW parts are legal by those conversion rules because they're still 50% original Bane Knight parts and have the appropriate weapons. If it reasonably looks like it's what you're using it as you're unlikely to have problems.
Well that's just stupid and not something that actually exists in the conversion rules. I've had PP staff tell me they think my stuff is cool. Although DC told me he had to hate my stuff on principle...
1.) Model must contain a majority of the parts from the model it's supposed to be. Note that's not majority PP parts, it means specifically that that unit of Bane Knights has to be made of Bane Knight parts, not Bane Thrall parts even if they're similar.
2.) You can't change what kind of weapon they have. If their card says sword, you can't give them an ax.
3.) `Jacks and `Beasts are an exception to rule 2, in that you're not allowed to change their weapons at all. This is because with several jacks using the same body, those unique weapons are what tends to tell them apart. This is also however about the least enforced/followed of the conversion rules.
4.) Upgrade kits for `Jacks/`Beasts must use ALL of the parts in the upgrade blister. Upgrade kits for units/UAs only have to have the upgrade parts on the UA. A UA wiith upgrade parts has to be used as the upgrade.
5.) The most heavily enforced, straight up mandatory rule. You must use the correct base size on your figures for what they are.
The only rule I've never broken is 5. What's far more important than the Letter of the conversion rules is the Spirit of the conversion rules. Keeping things obvious and non-confusing about what they're representing.
Yeah, one of the things I've had to call people out on is wrong
base sizes. Usually it's because of packing problems, like
Old Witch's Scrapjack coming with a large base.
If they could faithfully translate that concept art into actual models without the WoW/Starcraft-looking silly aesthetic of the other Warmahordes line, I'm sold. I may actually decide to delve into Warmachine.
Many PP models also have an excess of flat, boring parts. With the detail in the concept art, it doesn't leave much room for flat parts.
cincydooley wrote: Surprises me a bit, TBH. Our press gamgers are pretty militant about no-GW in their Warmahordes.
I think PP wants to grow the game, and knows that encouraging conversions and modelling helps that. Higher level PP staff clearly have a longer ranged view of things.
Pressgangers, like any volunteers, are generally True Believers, and can focus on winning fanboy battles. Toss in a dash of good old fashioned fun with authority, and a lot of press gangers on the ground are going spin rules out of thin air.
I've seen some pretty sweet conversions based on Reaper minis.
Pirates and Rhulic I'm looking at you. There are plenty of examples out there to be found.
Have a good start on a few myself, using one I've seen wearing a kilt, with a wrench, and the rest of them. ( ones a dwarf, theres another from reaper that needs maybe a warplock pistol, or a beer keg.
add in Grunderson and the others, and you can have yourself a pretty well rounded rhulic army.
Started on one myself, based on a mercenary contract. Then add in a couple of sweet tag alongs, and you are set.
Digging in hard on adding on some of those from Malfaux as well. Those miner guys come to mind.
I think I found my push into Warmachine. Love the deco art style and aesthetic. Love the old school sci-fi vibe and I've always been a fan of robots, especially clockwork ones.
The shield wall units look far better in the concept art, looks like something changed there. I'd ather they had less of a humanoid head and neck type assembly, and just reserved that for the warcasters, would set them apart a bit more and reinforce that Maria-bot Metropolis vibe with Directrix and the rest. If that plastic is easily cut through I might have to modify them should they look good enough to buy.
The steel color is kinda dull, should I pick them up they are being painted bronze and brass, patina'd like crazy.
The shield wall units look far better in the concept art, looks like something changed there. I'd ather they had less of a humanoid head and neck type assembly, and just reserved that for the warcasters, would set them apart a bit more and reinforce that Maria-bot Metropolis vibe with Directrix and the rest.
I think that those are actually 2 separate units.
In the video they talk about a heavy infantry unit in medium bases (basically the one in the concept art), while the unit that they show the models for is definitely in small bases and don't even have the spears / halberds combo that they talk about and show in the art.
GrimTeef wrote: The shield wall units look far better in the concept art, looks like something changed there. I'd ather they had less of a humanoid head and neck type assembly, and just reserved that for the warcasters, would set them apart a bit more and reinforce that Maria-bot Metropolis vibe with Directrix and the rest. If that plastic is easily cut through I might have to modify them should they look good enough to buy.
Those aren't the same shield wall infantry. The Reciprocators are 40mm based infantry and haven't been shown yet, the infantry in the video are on 30mm bases.
Ah-ha! You guys are right, I had not noticed that somehow. The Reciprocators (the ones in the concept art shown on pg 6, yes?) remind me of the robots from the old school arcade game Berzerk! (at least their head design does, how it flows into their shoulders) that was always a favorite of mine. I thought it was weird that two different units would have the same shields and Shield Wall ability, but I guess that they must if they use the same shield.
Can see the Clockwork Angels being all done up in a high polished metal effect, with minimal patina, so they resemble 20's/30's automobile hood ornaments.
Here is a compilation my friend emailed me (I think it is copied from elsewhere):
Iron Mother Directrix & Exponent Servitors
Warcaster unit
spd6 str7 mat5 rat5 def15 arm16 cmd10 FOC8 WJP+4
construct, officer
Aperture blast
rng11 rof1 aoe4 pow15
Cloak of blades
p+s11
*Thresher
-Activate exponent servitor - At the end of your control phase, you can place one exponent servitor into play within 1" of this model if there are fewer than 2 exp servitors in Directrix's battlegroup
-Clockwork vessel - this model counts as a living for the purpose of generating soul tokens
-Field marshal [arc node] - Models in this model's battlegroup gains arc node.
-Repairable - Other models can make bodge or repair special actions to repair this model as if it were a warjack
-Warcaster unit - This unit is made of Iron Mother Directrix and 2 exponent servitors.
Father Lucant, Divinity architect
Apogee
-Stall
-Clockwork vessel - this model counts as a living for the purpose of generating soul tokens
-Field marshal [shield guard] - Models in this model's battlegroup gains shield guard.
-Repairable - Other models can make bodge or repair special actions to repair this model as if it were a warjack
-Steady - This model cannot be knocked down
damage boxes: 20; 4xM, 4xH, 2xI (allows one per turn to allocate a spent focus to another warjack on its battlegroup, common to all convergence jacks), 10xhull
And the changing stats based on warcaster takes the thing I hate most about Warmachine (The 'caster specific meta) and cranks it to 20.
Isnt the Caster kind of the central part of Warmahordes? Thats like complaining about the central premise of the King in Chess
Its not like 40k where if you wanted to you could just have a bare bones leader and focus on everything else.
Except, imagine if, in chess, your king acted differently based on which king you have. Some are standard kings with 1 square moves, some are upgraded to knight L-moves, and just a couple are queen-move gods. You try getting checkmate on a king that can move like a queen.
The caster is central tot the game, but the variance of caster abilities and levels is insanely unbalanced.
And the changing stats based on warcaster takes the thing I hate most about Warmachine (The 'caster specific meta) and cranks it to 20.
Isnt the Caster kind of the central part of Warmahordes? Thats like complaining about the central premise of the King in Chess
Its not like 40k where if you wanted to you could just have a bare bones leader and focus on everything else.
Except, imagine if, in chess, your king acted differently based on which king you have. Some are standard kings with 1 square moves, some are upgraded to knight L-moves, and just a couple are queen-move gods. You try getting checkmate on a king that can move like a queen.
The caster is central tot the game, but the variance of caster abilities and levels is insanely unbalanced.
So the main premise of the most balanced tournament games is unbalanced?
Except, imagine if, in chess, your king acted differently based on which king you have. Some are standard kings with 1 square moves, some are upgraded to knight L-moves, and just a couple are queen-move gods. You try getting checkmate on a king that can move like a queen.
And the changing stats based on warcaster takes the thing I hate most about Warmachine (The 'caster specific meta) and cranks it to 20.
Isnt the Caster kind of the central part of Warmahordes? Thats like complaining about the central premise of the King in Chess
Its not like 40k where if you wanted to you could just have a bare bones leader and focus on everything else.
Except, imagine if, in chess, your king acted differently based on which king you have. Some are standard kings with 1 square moves, some are upgraded to knight L-moves, and just a couple are queen-move gods. You try getting checkmate on a king that can move like a queen.
The caster is central tot the game, but the variance of caster abilities and levels is insanely unbalanced.
You forgot that some kings are just kings, but all of the rooks move like queens...
GrimTeef wrote: .
Can see the Clockwork Angels being all done up in a high polished metal effect, with minimal patina, so they resemble 20's/30's automobile hood ornaments.
our mission between now and then is finding a paint or painting method that is as close to mirror-finish chrome as possible
GrimTeef wrote: .
Can see the Clockwork Angels being all done up in a high polished metal effect, with minimal patina, so they resemble 20's/30's automobile hood ornaments.
our mission between now and then is finding a paint or painting method that is as close to mirror-finish chrome as possible
thanks man, that looks great, doing some research it looks like you have to undercoat with a particular black, and then the stix chrome, and then particular clear coat
can your buddy let us know how many coats he used? I'm a little leery of the stuff but i'll give it a shot
Grundz wrote: thanks man, that looks great, doing some research it looks like you have to undercoat with a particular black, and then the stix chrome, and then particular clear coat
can your buddy let us know how many coats he used? I'm a little leery of the stuff but i'll give it a shot
Those Grey Knights aren't the ones from my friend, he never really finished his AFAIK, only made a few experiences.
Those are from the blog that he got his idea from.
What I remember him saying from the experiences that he made was that the "special" primer and the "special" clear coat are essential to get the chrome finish, otherwise the paints will look like normal metallics. The paints will apparently work pretty much like every other paint, so not too many coats required.
He also said that the results are better in flat surfaces than in ones that are covered in detail (no real shock there).
Having seen this teaser in person at TempleCon, let me say this:
If Ed Bourelle, king of Cryxian tricks, thinks they were just as hard to play against as any other faction, they'll be a fantastic addition to the game.
Don't know if this has been posted yet, but Beast of War have put up a video about The Cyriss Faction And The Second Tyrannic War, its worth a watch.
Heres the video:
Enjoy.
Oh BTW I forgot to say thanks to everyone for helping me out with the Warmachine conversion details, thanks all its really helped me out. I should be able to create some good conversions within the boundaries of those rules, I was actually worried conversions weren't allowed in PP games since I hadn't seen any, its great to hear that's not the case.
Absolutionis wrote: New models and artwork shown in the video at 28:36 on up.
They look quite okay, I guess.
Looks like they only talk about Cyriss from 28:25 - 30:55 or so, right? (So 2 1/2 min) Still, thanks for the link can't get enough of this stuff! Interesting theory about this being a prelude to / their starting to get ready for a Mark 3 system (as they commented that Retribution came out at the very end of Mark 1 in a similar fashion, leading directly into Mark 2).
AduroT wrote: Recent comentary has been zero plans for a mark III anytime soon.
This^^.
Beasts of War has 0 reliability when it comes to "rumours", they are basically just a bunch of guys shooting the breeze apparently oblivious that some of their viewers might hear them talking and think that they have some inside information... They've done this with basically every system that I've had an interest on, from WMH to Infinity and Malifaux!
Cyriss was released as part of the Warmachine 10th year anniversary, nothing more and nothing else.
PhantomViper wrote: Cyriss was released as part of the Warmachine 10th year anniversary, nothing more and nothing else.
Yeah. They're basically coming full circle. Started with Cyriss in the Witchfire Trilogy, cap a decade with Cyriss in Warmachine.
Umm, Cyriss wasn't actually in the first book of Witchfire. If they really wanted to start with what they began with, the Cygnaran civil war/inquisitors or morrowans would have made more sense (having already done Alexia twice).
Though I'm turned off to it because of the whole "it's kind of deco" double talk bugging me, it's fine, and it's fine to say they wanted a cool new army, but it's hardly that essential to early Witchfire or where the setting began. It's (IMHO) the filler middle arc of the campaign, after the conflict is introduced and before the climax. It's fine, and I liked GMing it, but it's hardly the faction I'd choose as representative of witchfire. They did that with mercs and skorne, already.
spiralingcadaver wrote: Umm, Cyriss wasn't actually in the first book of Witchfire. If they really wanted to start with what they began with, the Cygnaran civil war/inquisitors or morrowans would have made more sense (having already done Alexia twice).
Hence why I said trilogy . I didn't say they started with it. Just that Cryriss started in Witchfire.
Though I'm turned off to it because of the whole "it's kind of deco" double talk bugging me, it's fine, and it's fine to say they wanted a cool new army, but it's hardly that essential to early Witchfire or where the setting began. It's (IMHO) the filler middle arc of the campaign, after the conflict is introduced and before the climax. It's fine, and I liked GMing it, but it's hardly the faction I'd choose as representative of witchfire. They did that with mercs and skorne, already.
As you said, they have already covered most other factions that originated in the Witchfire. I'm simply implying that for their ten year, they would create another.
This is a prime example of a company listening to their fans and creating releases and products based around what is asked for.
That thing is definitely the Colossal IMHO. That's probably the head on the middle left under the rocket pod, and that's an arm socket on the middle right then.
I imagine their battle engine will look more like Ret's or Circle's in concept.
AduroT wrote: That thing is definitely the Colossal IMHO. That's probably the head on the middle left under the rocket pod, and that's an arm socket on the middle right then.
I imagine their battle engine will look more like Ret's or Circle's in concept.
I don't think those are arm sockets. I think they're clock faces or something. It doesn't seem to be a WIP either. I think it be battle engine.
AduroT wrote: That thing is definitely the Colossal IMHO. That's probably the head on the middle left under the rocket pod, and that's an arm socket on the middle right then.
I imagine their battle engine will look more like Ret's or Circle's in concept.
I don't think those are arm sockets. I think they're clock faces or something. It doesn't seem to be a WIP either. I think it be battle engine.
It's definitely a WIP: It doesn't have feet and is currently hovering above its base.
If you look at the waist though it has the same surface texture where the two parts meet as what's on that rounded area though. That's definitely where an arm attaches. In an army of four legged Jacks, a four legged walking Battle Engine confuzzles the line between the two too much.
Battle Engine or Colossal, it looks pretty damn cool! I'm a big fan of the Convergence so far, though I really don't need another faction with my Protectorate collection being almost complete and building up Mercs and Skorne. And my friend would kill me as he's been waiting for a Cyriss faction since Prime Mk I.
I usually like PP's minis, putting them together on the other hand, ugh. These will probably be along the same alley.
Now... I've played Warmachine since a friend brought over the rules from I believe a convention in the early part of the last decade. I played Khador and little else has interested me in that side of the game.
I play Trolls in Hordes because they look awesome and I think Legion look amazing, but again, little else has interested me until now.
These things look outstanding.
Automatically Appended Next Post: Only downside is that I live miles away from a place that runs Warmahordes games.
Also here is an interview recorded at TempleCon by Lost Hemisphere radio with Ed Bourelle about the Convergence of Cyriss release (the first 10 minutes of the show):
Looks like all three lights and all three heavies there. A buzz saw launcher on one of each potentially (can't see the other side of the light farthest from the camera clearly, but it looks similar to the one on the farthest heavy), the repair tripod, and one with some sort of cannon. Lots of reach with those tendrils, and the infantry almost certainly have reach and chain weapon with those flails (and we can pray for Chain Strike). Should be entertaining.
Quoting the pic onto new page due to page rollover:
RiTides wrote: A pic we missed from Matt Wilson's twitter:
Also here is an interview recorded at TempleCon by Lost Hemisphere radio with Ed Bourelle about the Convergence of Cyriss release (the first 10 minutes of the show):
You could see the three different heavy vectors and light vectors in the sneak peak vid from privateer press from the beginning.
I wanted to start a warmachine army that was mostly warjacks but all the veteran gamers said no thats not really possible you'll never have enough focus well now there will be enough focus and I will start a warmachine army when these come out can't wait for the angels
Hey this hasn't really been mentioned, but do you think Capt. Swissarmyknife may be made of resin or plastic? Given the weight of his arms, it seems odd for him to be in the position he's posed in and it would make him incredibly finiky.
Surtur wrote: Hey this hasn't really been mentioned, but do you think Capt. Swissarmyknife may be made of resin or plastic? Given the weight of his arms, it seems odd for him to be in the position he's posed in and it would make him incredibly finiky.
I'd have to guess plastic, if only because those prices are relatively small and PP hasn't done any small resin pieces yet. If I recall correctly, all the smaller bits from my Colossals were metal?
Laughing Man wrote: Gonna go with a definite "yes" on the angelic warcaster front, then. Could be the Engine, of course, but I'm really thinking large based caster.
Automatically Appended Next Post:
AduroT wrote: Smaller bitz from colassals are metal. Also stuff like the Kinquests legs and the Krakens tentacles/gun.
Unsure for the Swiss man here. They've said the warcasters and solos would be metal.
It's possible bits of him are in resin. Didn't the Bane Thralls get redone with resin shoulder pads?
I dunno what they once were like, but my bane thralls came with plastic-y/resin shoulder-pads.
Absolutionis wrote: Those wings honestly look amazing. As a curiosity, does PP have any sort of bits service, or would I have to purchase the entire model?
you can order metal bits directly from them, but from what i recall shipping prices can be harsh
He does look pretty dang amazing. Can't wait to see the model! And that text around the circle says something interesting according to PP staff, but someone will have to translate it!
If you think that's good, just wait till the picture of the angel caster that's in the new NQ shows up online. They got a bunch of different concept art in there.
Automatically Appended Next Post: Axis' Feat;
Enemy models currently in Axis' control area suffer mins 2 spd and str. and Friendly faction models currently in axis' control area gain plus two spd and str. Circumpotence lasts for one round.
AduroT wrote: If you think that's good, just wait till the picture of the angel caster that's in the new NQ shows up online. They got a bunch of different concept art in there.
Automatically Appended Next Post: Axis' Feat;
Enemy models currently in Axis' control area suffer mins 2 spd and str. and Friendly faction models currently in axis' control area gain plus two spd and str. Circumpotence lasts for one round.
Simultaneous buff, debuff and charge denial. I like.
Spoilers on the various Vectors from today's insider:
This week’s Convergence of Cyriss blog turns the spotlight on vectors.
As I discussed in last week’s blog, we knew early on the tone of the faction would be set within the battlegroup. While we hit on the idea of vectors and Convergence warcasters having a very unique relationship, deciding what the vectors would look like and the specific role each would play on the tabletop took months of discussion and fine-tuning.
In the end, we devised three very distinct flavors of vectors: light vectors, heavies that walk, and heavies that hover.
The light vectors—the Diffuser, Galvanizer, and Mitigator—bring a host of utilitarian abilities designed to support other vectors and troops within the Convergence army. The Galvanizer is the first warjack in any faction with the ability to repair other ‘jacks, while the Diffuser increases the mobility of the Convergence army by marking targets for melee annihilation.
The Mitigator is perhaps my favorite among the lights. Its razor bola may not look impressive at first glance: RNG 7 AOE 3 POW – , but it is certain to alter the course of many battles thanks to Quake and the new ability Puncture (which declares all enemies hit by this attack automatically suffer 1 damage point).
The first of the heavy vectors are the four-legged walkers. These will form the mainstay of many Convergence battlegroups, being exceptionally durable and armed with a brutal array of weaponry. Though relatively slow, the Cipher, Monitor, and Inverter are all but impossible to knock down and each boasts formidable melee power. While the Cipher carries a hull-mounted servipod mortar, this weapon is more about supporting the army’s advance than actively dealing damage. Instead, this vector relies on its pair of P+S 18 piston spikes to turn the enemy into scrap. The Monitor takes on the role of ranged support, literally sawing enemies in half with its ellipsaw flinger. This vector also has True Sight, so nothing is safe from its wicked ammunition.
Despite the utility and power of the Cipher and Monitor, it’s the Inverter that has become my personal favorite. Its macropummeler is powerful enough to make even a closed Devastator shake in its boots. That’s right; we’re talking about a P+S 20 attack with Knock Down; the Inverter isn’t messing around. Though the macropummeler can only be used once per round due to Discharge, whatever isn’t initially turned to scrap will be after a few follow-up attacks from its meteor hammer.
The last of the vectors are the heavies that hover. Though not as durable as the walkers, the Assimilator, Modulator, and Conservator boast Pathfinder and a higher SPD. The Assimilator’s rendering claw allows it to repair itself when it destroys an opposing construct, which is especially fun when going up against Skorne Immortals or Circle Orboros Woldstalkers. Thanks to a pair of bucklers, the Conservator boasts the highest ARM of any of the vectors so far, and Hand of Vengeance will make your opponent regret every kill he racks up.
As always, I’ve saved my favorite for last: the Modulator. At only 6 points, the Modulator is the cheapest heavy in the Convergence arsenal. While it may not have the hitting power of its fellow heavy vectors, a pair of emitter surge ranged attacks can wreck havoc on opposing infantry. Being the fiendish player I am, it’s the Modulator’s Plasma Nimbus ability that really brings it home, dishing out a POW 10 electrical damage roll to anyone foolish enough to hit it with a melee attack.
Of course, astute readers might notice I left out one rather large contender in the vector category. But I think such a colossal piece of the Convergence army deserves a blog all its own.
Don't get me wrong, after the Stormwall and literally just having finished clicking the "Pay Now" button for the Archangel, my wallet would do jumping jacks of joy if the Cyriss Colossal was that ugly thing that was shown a few weeks ago...
But since I've heard reports from people that have actually seen it that say that he is even more beautiful than the Archangel, I kind of doubt it.
Don't get me wrong, after the Stormwall and literally just having finished clicking the "Pay Now" button for the Archangel, my wallet would do jumping jacks of joy if the Cyriss Colossal was that ugly thing that was shown a few weeks ago...
yeah its not like it was a partly completed render without arms
not like that at all
I originally just wanted those wings, but I may have to get the entire model now that the whole concept has been revealed. Looks really good.
Assuming they can faithfully translate the concept art, PP has made me like a Warmahordes concept and model for the first time ever.
I just... Don't like the looks of the heavy jacks we've seen so far, nor the small based shield unit we've seen. Those casters do look hellasweet though.
Apparently Axis, the warcaster pictured in the spoiler below (shown last page) has Field Marshal (Counter Charge) and this is revealed on the PP Insider.
RiTides wrote: Apparently Axis, the warcaster pictured in the spoiler below (shown last page) has Field Marshal (Counter Charge) and this is revealed on the PP Insider.
Spoiler:
His story says to me a possible candidate for an epic version.
So far I am really liking what I see and I might actually make them my first organized faction outside of Mercs.
What I wonder is, right now they are putting a lot of new minis on mounts...what would CoCs mount be? I am hoping for something like this
Not really, they're not really pronounced much the same at all. I do know one guy who's pushing hard for calling them Convergence though. People are also havin a lot of fun with the CoC acronym as well. I just tend to call em Cyriss still though.
Absolutionis wrote: Maybe it's that I don't play Warmahordes, but does it bother anyone else that there is a faction called Cryx and a faction called Cyriss?
Or will everyone call this new faction the "Convergence" similar to how people call the Blood Elf race the "Retribution"?
Not really a problem. Cryx and Cyriss are not really all that similar pronunciation wise.