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ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 10:21:44


Post by: reds8n


http://www.icv2.com/articles/news/28336.html


Fantasy Flight Games is one of the most important companies in the hobby games industry. With footprints in board, card, miniature, and roleplaying games, and successful games in each, the company has an unusual span of products and a high rate of success. We recently had a chance for an extended chat with Fantasy Flight Game CEO Christian Petersen on the games market and his company’s place in it. Here is the full version, a small portion of which was recently printed in Internal Correspondence #84.

In Part 1, we talk about the history of the company, the state of the market, and Fantasy Flight’s board games. In Part 2, we talked about keeping games in stock, FFG’s LCGs, Star Wars, and 2014.

For our readers who may not be familiar with the history of the company, could you start out by telling us a little about how Fantasy Flight Games came about?
I started the company back in 1995, and my first instinct was to get into the business of importing and translating European comic books and graphic novels. That didn’t fare so well. If you recall, those heady days of 1995 were not exactly the best time to launch a little graphic novel company, not only because of the market, but because graphic novels were not all that big of a deal back then.

So that didn’t go very well for us. But the nice thing about starting in that area is that we learned how to make print manufacturing, and started to learn the tools of the trade as far as the various desktop platforms needed to do publishing. So with the comics taking a serious southward turn, I turned more to my own personal hobby, which was hobby games, and developed the first board game that we ever made, called Twilight Imperium.

Since then we have built and are trying to make the best hobby games for hobby game stores that we can.

You mentioned “we.” Were you the sole founder or did you have partners?
I was the sole founder. There was another partner very early on from Indonesia, and he decided to return to Indonesia after the first six or seven months. I was alone then when we started the games. Then I had a few people helping me, and I had a part time helper for a while; but I didn’t have my first full-time employee, Todd, until 1997.

Let’s bring it up to the present day. We’d like to get your impression of the overall condition of the hobby game market.
I’d say the overall condition of the hobby game market is excellent. Over the last 19 years that I’ve done this, I’ve seen various ebbs and flows in the marketplace, and various interests congregate in specific areas, but I think now we have a greater influx of interested customers from all over in addition to a very broad sphere of interest across many different genres, whether that be collectible card games, miniatures games, board games, or games that fall in between those overlapping categories. So I find that the marketplace is about as robust and as healthy as it’s ever been, and I’m encouraged by the diversity in the marketplace that makes me hope that there could be some duration to that health.

We’ve never seen anything quite like the recent run in the hobby market.
I know, it’s really amazing. What I’m really encouraged by is that when we’ve seen booms in the past they’ve been very specific to a certain game or certain category, whether it was d20 or Pokemon, or Magic in the middle of the mid-to-late 90s. Now we’re seeing this boom, but I think except for Magic, which is resurgent and powerful, you’ll struggle to see one particular line whose fading would necessarily break the momentum in the hobby.

Why do you think that is, that the market is so healthy right now?
If I thought there was one particular reason, I’d have some news for you! The reality is that there have been a number of different factors that have occurred over the years. First of all, the actual quality and the visual appearance and the sheer enjoyment of games that have come out has just improved year over year over year. And I’m really proud of our contribution to this, and we certainly have not been alone in making really great quality content.

There have also been two other important factors. About 10, 11 years ago, we had a very large influx of gamers, very young gamers, in the Pokemon and Yu-Gi-Oh! category, and I think a certain percentage of them, in their contact with gaming stores, or their parents’ contact with gaming stores, became aware of this other marketplace and that has created some of the groundswell we’re seeing.

Third, I think that the technology sector and the computer game generation has started to become aware that some of the roots of the computer games that are out there today really harken back to this hobby gaming and specialty gaming field. So what we’ve seen with the greater interest is that people who have emerged into the software hobby have really taken it upon themselves to also be interested in these alternative ways of playing games. One thing I noticed through the past decade was how big of an interest group for our games there was among software game developers. So I think the interest in software games has helped the notion of hobby games, as people bring gaming into their lives more.

So there’s been a wide variety of different motions that would have made people more interested in these games, and I’d like to think that we have some great product for them as they enter that field, and that in itself has caused more energy in the coverage and more energy in the ability for the mass market to be receptive to these niche hobby, specialty science fiction, fantasy, horror themes.

As you cover on your site, you know that some of the biggest television shows that we have now are really fantasy geek shows, whether it be Game of Thrones (see “’Game of Thrones’ Sets Viewer, Pirate Records”) or The Walking Dead (see “’The Walking Dead’ Round-Up”) and so on. And that has helped us, inured this greater coverage.

We see Wil Wheaton’s TableTop show making some significant inroads, and attracting new audiences, by being able to profile games in a way that I certainly, in my experience, had never seen before in terms of an effect on sales based on press coverage (see “The ‘TableTop’ Bump”).

It’s definitely a unique thing in our history also. You mentioned the connection with interest in video games feeding back into their origins in tabletop games. Some companies are very explicitly mining that connection by developing apps that tie to their tabletop games. Where is Fantasy Flight in that world?
Well, there are a couple of types of apps you can do that tie to tabletop games. We’ve done some outright game conversions into the digital field. That’s an area we’re very cautious about, but that we’re still actively exploring to see how we can do this in the best, most effective way.

The other type of apps are the types that digitally support your tabletop games, and we’ve been fairly active in those and are still trying to discover the best ways to achieve a nice balance there. For example, we’ve done die rolling apps with custom dice and functionalities for our Star Wars games. We’ve done some support apps for our Arkham Horror line.

So there are two different fields here: there are tool set apps, which can help you better enjoy your physical games, and then there are the actual digital conversions.

Our most successful digital conversion (and we’ve only done two), is our Elder Sign: Omens app, which harkens back to our Elder Sign physical game. We’ve been very pleased with the reception of that and continue to use this approach, and we feel it has really helped the visibility and the actual sales of the physical game. So there’s a real awakening to that for us that these things are not necessarily mutually exclusive. I know you can have a successful software title and actually drive sales and interest back into the physical game.

We also think that’s something that a company like Days of Wonder, who has done some great apps, has seen as their digital side, for example with Ticket to Ride, has really grown their audience and has driven more activity back into the hobby market (see “15 Million Online ‘TTR’ Games”).

Can we drill down a little bit into the different categories that Fantasy Flight is active in? In your board game space, you have a wide range of families of games, with core games and expansions and support products, and the families move on and off our bestseller chart depending on the season and what releases are happening. So overall it’s hard to tell; what’s your best-selling board game family?
Well, we have a number of families that we’re very, very pleased with. I think the most famous would be the Arkham Horror series of board games, and we just launched a major new title for that, a sister game to Arkham Horror, called Eldritch Horror. That’s done very well for us.

Another important board game for us is the Game of Thrones board game, which is a game we did a second edition of. Our first edition sold very, very well back in the last decade; but of course now, borne on the increased popularity of that brand, and on what we think, not self-servingly I hope, is a pretty good game, it really turned out be a huge success for us.

Some other series of games that are workhorses for us, that we’re really proud of, include the Battlestar Galactica game, which despite that brand being off the air for a couple years, continues to be completely amazing for us.

Some of the classics we have brought back; Cosmic Encounter is a very strong performing line for us.

There’s a great number of other ones, there are probably obvious ones that aren’t coming to mind, but those are some titles that your retail readers will know well.


http://www.icv2.com/articles/news/28337.html


Fantasy Flight Games is one of the most important companies in the hobby games industry. With footprints in board, card, miniature, and roleplaying games, and successful games in each, the company has an unusual span of products and a high rate of success. We recently had a chance for an extended chat with Fantasy Flight Game CEO Christian Petersen on the games market and his company’s place in it. Here is the full version, a small portion of which was recently printed in Internal Correspondence #84.

In Part 2, we talk about keeping games in stock, FFG’s LCGs, Star Wars, and 2014. In Part 1, we talked about the history of the company, the state of the market, and Fantasy Flight’s board games.

As we interview retailers and distributors about your games, there seems to be a pattern where a game will go out of stock, demand will build up, and then you’ll bring it back a couple of months later and ship additional product. Is that a strategy of yours to let them go out of stock to build demand and then bring them back, so you can get faster sales on the reprints?
Well, I don’t think it’s necessarily a strategy of ours. Obviously one of the biggest challenges that any kind of publisher has is to manage the right balance between inventory and sales. The thing that is difficult for us is that we manufacture most of our games overseas and we have fairly long lead times. I would say our restock lead time is typically four to five months. So we tend to bring in our games in fairly large quantities and we tend to gauge how these games do relatively carefully, but we have been fortunate enough that some games just take off much faster than certainly we, or any of the initial stocking on the retail side, would have expected.

So we do have games that from time to time will go out of stock. When we have a game go out of stock, we of course believe the actual marketplace itself should have a two to three month supply. Of course, some retailers will have run out of stock, particularly if they stock very narrowly, but we believe in a three tier system of having a buffer of three or four months of stock, and then we try to restock as soon as we can.

But we have a large library of products. We bring in our stuff in very decent amounts, and we will occasionally go out of stock on products for a couple of months. I think it has more to do with the natural flow of things rather than a predetermined actual strategy. Does that make sense?

Then the question that follows is, if it’s not intentional, why does it happen so often?
The way we gauge our inventories (because, of course, we have to be careful of what kind of investments we put in inventories) is that we gauge demand, and then we gauge what we need to do to properly supply the marketplace. With our line of products and with the number of products that go in and out, I think it’s just natural that there will be, at any one time, a number of products that will be out and then come back. I don’t think it’s something that is particularly problematic.

So you don’t think that it hurts sales and that the demand goes away, that the demand is still there when it comes back in stock?
There is that. I think it’s very important that we have a very good, serious partnership when it comes to our distribution and in our retail chain. Just because we go out of stock doesn’t necessarily mean that the marketplace is out of stock, right?

We do rely on our distributors and retailers to have some months worth of supply so we can gauge when we should bring something back in stock. But certainly, these things have to be made in large bulk, they take a long time to make, so we have to make our investments quite a bit ahead of time, and reprints take four or five months. So if there are spikes in demand, or there is less in the marketplace than maybe there should be then there will be periods where stuff is out of stock.

We often hear this, but keep in mind the number of active titles we have, so it is something that may be seen as more of a problem than it actually is on a mathematical basis. Certainly I understand some of the emotions that can run when you get that one game that they have particular demand for, and we, of course, are out.

There are other examples where we simply cannot make enough and I think specifically when it comes to a game like X-Wing, which goes out of stock regularly, the factories we have working on that game simply are working on them as fast as they can.

We had to make a very specific choice: do we want to limit the amount of supply we put out there or do we want to reduce the quality of the product over the short term? And we decided to keep the product quality as high as we could, and unfortunately that leaves some demand in the marketplace. We have worked really hard the last year and a half to expand our factory capacity to output more, but there may be times where we’re literally making things as fast as we can , whether that’s tool capacity or simply factory capacity to do more, particularly with painted product, to do accurate and nice paint jobs on these things.

How many games do you have in your catalog?
I believe the number of active SKUs that we carry right now across all of the different lines is somewhere in the range of 800 to 900.

What was your annual output in terms of new products in 2013, and what do you expect in 2014?
In terms of new product, we released somewhere around 220 new SKUs last year, we expect that to be around 260 new SKUs this year. In terms of actual productions that we hit every year, we just had a conservative estimate that we’ll start about 1,200 different productions in 2015. We actually start our factory up on a new production run five times a day so our factories are quite, quite active.

So once again, the notion that we print sparsely is maybe overstated, but that is certainly the challenge of keeping everything in stock at all time. It can be something of a challenge for us. But I hope you can also understand it is something that we have to treat very carefully.

We wanted to ask about your card games, the LCG format. You have a number of licensed and house brand titles that you do in that format. You started working in that format at a time when the collectible card game market was very unfriendly to new launches. It seems to have loosened up a little now. Are you still happy with that LCG format as a way of getting card games out there, or are you thinking about any collectible card games in the future?
We are super thrilled with the LCG format. It is probably the biggest shining star in our overall family of products. We really believe very strongly in the various strengths that format has to offer. I think you have had some articles about that in the past, and [SVP--Communications] Steve [Horvath] is a good evangelist for it.

It is a rapidly growing format; LCGs is our second largest category right now and it may be our biggest in a year or two; we’re very happy with it. We believe it’s a way for people to enjoy this kind of constructed card games and be able to enjoy multiple games; and we believe from a pure business model perspective it’s a fair and awesome model to put out there.

Whether we’ll ever do a collectible game again, we have no plans right now to do one. I can’t say we’ll never do one, but we’ve certainly made the non-collectible, fixed format a staple of ours. I don’t have much insight into where collectibles are right now; we’re certainly happy that Magic is as strong as it is, to keep our industry healthy. I have not seen a lot of new entrants into the game market, except for My Little Pony. I don’t have much visibility into how that’s doing other than the online marketing talk.

Fantasy Flight has had a number of licensed games, and a couple of years ago, you got maybe the granddaddy of them all in Star Wars, which you’re now doing in three different formats (minis, RPGs and LCGs). Can you talk about what it’s like to work on that property? Specifically what’s it like in terms of continuity, and is that changing with all the new plans now that they have for future movies and TV shows and so forth?
What’s it like to work on what you called the ‘granddaddy?’ I’m of the generation that grew up as a kid with Star Wars and the original trilogy, the various Kenner action figures, and so on; it’s really a gratifying thing for me personally to be able to put a lot of creativity and hard work and get some great output out of that category, to make our mark in the Star Wars universe a little bit.

We’re all excited, gratified and honored to be doing it.

In terms of continuity, we’ve been very happy to work with Lucasfilm; frankly they are a great licensor (and I don’t say that because I have to). In terms of the most recent changes that they’ve been talking about, they have yet to really hit any of the stuff that we’re doing, so I can’t speak to what kind of changes that it’s going to make. It’s my understanding that it’s not going to be anything that is as dramatic and as retcon-heavy as many may think. But it is something that we’re still studying. In particular, we’ve created a lot of content and written material for the role playing games, so that’s the department that’s most interested in seeing what’s going to go on there.

One of the things we were interested in was that the RPG is set in the Outer Rim, and now this new animated show, Star Wars Rebels, is going to be set there. That seemed interesting that they were exploring that part of the universe.
Yes. We have not been made aware that there’s anything that has been a problem with our Edge of the Empire roleplaying game. That is something we actually worked with them on very, very recently. We think that is still very much valid. But like I said, we don’t really know where they’re going with the forward-looking continuity until they start landing on some of their plans, and they’re ready to start talking about some of those storylines and decisions that they’re making vis-a-vis the movies.

We’re all waiting anxiously to find out what they’re going to be doing there.

What are you most excited about for 2014 at Fantasy Flight?
The problem that I have for 2014 is that we aren’t ready to announce them yet. All I can say is 2014 is going to be my favorite year of all our Star Wars content that we’ve put out; and there’s some new and exciting stuff in that category coming. I hope that will be enough for you.

Do you expect an up year in 2014? What do you see in terms of the overall market for 2014?
In some ways, 2013 was a very careful year for us. With a few exceptions, our teams did not work on a large range of new major releases. We have some major ones we’ve been working on for a while, but we have spent a great deal of our energy, and a large percentage of our teams working all through 2013 and into 2014, on a series of brand new games. So what you’ll see coming out in 2014 from FFG is a much more significant impact on new games and new lines than those that we had in 2013. Specifically, you’ll see some very exciting momentum behind what we’re doing with X-Wing.

We expect 2014 to be an up year for us, and I say with crossed fingers that we have been so fortunate in the market and with our fans pretty much nonstop for the last 10 years, so I hope that will continue.



Probably means nothing but not a single mention of GW ..?




ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 12:57:53


Post by: weeble1000


It means FFG doesn't need GW, doesn't care about GW, and will happily let other products eclipse GW.

"In terms of continuity, we’ve been very happy to work with Lucasfilm; frankly they are a great licensor (and I don’t say that because I have to)."

In other words, GW is a terrible licensor and I'm much happier working with Star Wars, and making a lot more money. In fact, Star Wars is a much better license than LoTR, so, Hey GW, go feth yourselves! Oh, and a little salt in the wound for you, our LoTR LCG is doing GREAT!


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 12:59:49


Post by: notprop


weeble1000 wrote:
It means FFG doesn't need GW, doesn't care about GW, and will happily let other products eclipse GW.

"In terms of continuity, we’ve been very happy to work with Lucasfilm; frankly they are a great licensor (and I don’t say that because I have to)."

In other words, GW is a terrible licensor and I'm much happier working with Star Wars, and making a lot more money. In fact, Star Wars is a much better license than LoTR, so, Hey GW, go feth yourselves! Oh, and a little salt in the wound for you, our LoTR LCG is doing GREAT!


I think you read far to much into it.

Also GW don't licence LotRs, it's not theirs to licence out.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 13:05:04


Post by: weeble1000


 notprop wrote:
weeble1000 wrote:
It means FFG doesn't need GW, doesn't care about GW, and will happily let other products eclipse GW.

"In terms of continuity, we’ve been very happy to work with Lucasfilm; frankly they are a great licensor (and I don’t say that because I have to)."

In other words, GW is a terrible licensor and I'm much happier working with Star Wars, and making a lot more money. In fact, Star Wars is a much better license than LoTR, so, Hey GW, go feth yourselves! Oh, and a little salt in the wound for you, our LoTR LCG is doing GREAT!


I think you read far to much into it.

Also GW don't licence LotRs, it's not theirs to licence out.


Well, you read what you like between the lines, and I'll read what I like.

Also, I'm not a fething moron. I understand that LoTR is not GW's to license out. The point is that FFG has acquired a license that GW is terrified of: Star Wars. Star Wars not only dwarfs the profit-fueling power of GW's LoTR license and buries the needle compared to Warhammer 40K, but FFG also has a license to LoTR and is producing more successful products with that license than GW is.

With all of that context, you don't find it significant that the FFG CEO does not mention GW at all? I think the writing on the wall is plain for anyone to see. FFG is not beholden to GW, FFG is not dependent on GW, and FFG is a fast-growing threat to GW's market share.

Given the way GW treats those with whom the company does business, especially as how GW loves to use threats to intimidate those who are quite dependent on GW for survival, you don't think there is the slightest possibility that FFG might have something of a bitter taste in its mouth about its past relationship with GW?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 13:12:28


Post by: agnosto


I'm sure a GW white knight will be along presently to tell us how the surge in hobby sales over the past couple of years has nothing to do with GW and their loss of market share...

Edit:

To be fair the interviewer just asked about Star Wars specifically but if FFG was making money hand over fist with the GW IP, I'm sure he would have thrown in a comment about them....

....either that or he didn't mention them because he's afraid of receiving a C&D..


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 13:18:34


Post by: weeble1000


 agnosto wrote:
I'm sure a GW white knight will be along presently to tell us how the surge in hobby sales over the past couple of years has nothing to do with GW and their loss of market share...

Edit:

To be fair the interviewer just asked about Star Wars specifically but if FFG was making money hand over fist with the GW IP, I'm sure he would have thrown in a comment about them....

....either that or he didn't mention them because he's afraid of receiving a C&D..


It also says something that the ICv2 interviewer did not ask any questions about GW products.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 13:21:49


Post by: agnosto


ICv2 is concerned with the overall hobby market and GW seem to think they ARE the market to extent that they're slowly pulling their presence in FLGSs out and focusing on their own web and physical presence.


Still. Good to know FFGs is doing well; I like a good number of their products.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 13:29:21


Post by: BrookM


Stars Wars is the big money maker for FFG, it's a no-brainer really.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 13:31:51


Post by: H.B.M.C.


weeble1000 wrote:
The point is that FFG has acquired a license that GW is terrified of: Star Wars. Star Wars not only dwarfs the profit-fueling power of GW's LoTR license and buries the needle compared to Warhammer 40K, but FFG also has a license to LoTR and is producing more successful products with that license than GW is.


Why would GW be terrified of SW of all things? SW isn't exactly something new, and the games FFG produce don't compete directly (as in the same genre) as GW's own miniature games.

The interviewer didn't ask about GW because GW aren't a big deal in the greater scheme of things, and Star Wars is fething huge in the greater scheme of things. You're not reading between any lines here weeble. You're trying to write your own version of events into the gaps. When you're interviewing the CEO of a highly successful games company that has the rights to God-damned Star Wars, you ask him about Star Wars.







ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 14:10:55


Post by: Kilkrazy


Leaving GW out of things, I thought the interview was an interesting read.

I have at least half a dozen FFG games including several of the small boxed titles (Citadels, Mag Blast, Death Angel) and various big box jobs like Twilight Imperium 3.

There are roles for both these types of games in the overall hobby game market, as well as RPGs, card games and tabletop wargames.

FFG always seem to produce a game with good rules and high quality components, that is nice to own and play with.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 14:12:47


Post by: PhantomViper


 H.B.M.C. wrote:

Why would GW be terrified of SW of all things? SW isn't exactly something new, and the games FFG produce don't compete directly (as in the same genre) as GW's own miniature games.




X-Wing would like to have a word about that assertion of yours. Or do you think that X-Wing is anything other than a miniature wargame?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 14:34:57


Post by: cincydooley


PhantomViper wrote:
 H.B.M.C. wrote:

Why would GW be terrified of SW of all things? SW isn't exactly something new, and the games FFG produce don't compete directly (as in the same genre) as GW's own miniature games.




X-Wing would like to have a word about that assertion of yours. Or do you think that X-Wing is anything other than a miniature wargame?


Sure? But I'd agree that it doesn't directly compete with anything GW is offering presently. I mean, there's pretty large difference between Arial dogfighting and mass battle boots on the ground Wargaming.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 14:58:40


Post by: PhantomViper


 cincydooley wrote:
PhantomViper wrote:
 H.B.M.C. wrote:

Why would GW be terrified of SW of all things? SW isn't exactly something new, and the games FFG produce don't compete directly (as in the same genre) as GW's own miniature games.




X-Wing would like to have a word about that assertion of yours. Or do you think that X-Wing is anything other than a miniature wargame?


Sure? But I'd agree that it doesn't directly compete with anything GW is offering presently. I mean, there's pretty large difference between Arial dogfighting and mass battle boots on the ground Wargaming.


With that line of thinking then the only game that is a competition to 40k is Warpath since they are the only ones that also do futuristic mass battle boots on the ground in 28mm... That is kind of a simplistic way to see the miniature wargaming hobby.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 15:07:15


Post by: Kilkrazy


Clearly there is an overlap between different forms of hobby games. If I spend £30 on an RPG rulebook, that's £30 I haven't got to spend on X Wing or on a 40K codex.

However, all these types of games can lead a player from one to the next, so it is bad to ignore them.

GW in the 80s to mid 90s was itself a hobby game company fairly like FFG, publishing a range of board games and RPGs as well as tabletop rules.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 15:35:00


Post by: weeble1000


 H.B.M.C. wrote:
weeble1000 wrote:
The point is that FFG has acquired a license that GW is terrified of: Star Wars. Star Wars not only dwarfs the profit-fueling power of GW's LoTR license and buries the needle compared to Warhammer 40K, but FFG also has a license to LoTR and is producing more successful products with that license than GW is.


Why would GW be terrified of SW of all things? SW isn't exactly something new, and the games FFG produce don't compete directly (as in the same genre) as GW's own miniature games.


Star Wars is a powerhouse IP. It's pretty darn simple. When it comes to sci-fi, there's Star Wars, there's Star Trek, and then there's everybody else.

Because FFG got a license to Star Wars, it was able to launch a table top miniatures game that unequivocally competes directly with Games Workshop's products. And it has thus far been a very successful product with acres of expansion potential. That's the danger and that's why Star Wars makes GW nervous. If it doesn't, it should. FFG has spun Star Wars into a successful RPG, LCG, and table top miniature wargame with a font of raw potential remaining.

FFG is getting bigger and growing closer and closer to the lifeblood of GW's market share. And having a Star Wars license is like an injection of nitrus-laced bacta. Where can you buy FFG's latest table top miniature wargame? That's right, Target, Barnes & Noble, and other mainstream retailers. Why? Because it is a Star Wars product. It's the same reason GW was able to get its LoTR products on the shelves of mainstream retailers back during the LoTR Bubble, only because Star Wars is so big and has such longevity you don't need a concurrent film release to drive product sales. All you need is the enduring power of the brand and the marketing might of...Disney.

Star Wars has been in the table top games market, which incidentally is GW's market too. FFG has put Star Wars right into the table top wargame segment of that market, right on GW's doorstep. Warhammer cannot compete with Star Wars in a pound for pound fight. It would be massively outclassed. Right now, FFG is not punching GW's weight, but if you were GW, would you be comfortable assuming FFG is going to remain a featherweight when you have zero way to check the might of the Star Wars IP?


Automatically Appended Next Post:
 Kilkrazy wrote:
GW in the 80s to mid 90s was itself a hobby game company fairly like FFG, publishing a range of board games and RPGs as well as tabletop rules.


Exactly.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 15:47:15


Post by: judgedoug


Prediction
FFG will release a 28mm Star Wars miniatures game which will dominate sales

Prediction 2
...and within 5 years FFG will own a controlling share of Games Workshop.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 16:27:11


Post by: Saldiven


 judgedoug wrote:
Prediction
FFG will release a 28mm Star Wars miniatures game which will dominate sales


You know, that could actually have a lot of possibilities.

Imagine fighting a 28mm version of the battle on Hoth in Empire Strikes back where the objective for the Rebel player is to hold out a certain number of turns before being overrun. A full 4' x 6' (or larger) table with 28mm defensive Ion and Blaster Cannon turrets and trenches full of Rebels supported by Snow Speeders being assaulted by AT-AT's, AT-ST's, and Imperial Snow Troopers.

I'm actually not a huge Star Wars fan, but the idea of playing that kind of a game gets me kind of excited


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 16:52:20


Post by: Manchu


28mm SW would have a huge impact on miniatures gaming, I suspect much more so than X-Wing (which is more of a board game). Although I have heard explanations as to why FFG has not done this just yet, it's harder to understand why they still haven't done it with each passing year of greater success with X-Wing. Perhaps it will be the successor to X-Wing?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 16:55:04


Post by: Bossk_Hogg


 judgedoug wrote:
Prediction
FFG will release a 28mm Star Wars miniatures game which will dominate sales

Prediction 2
...and within 5 years FFG will own a controlling share of Games Workshop.


Ideally a 28mm skirmish for your jedi's, bounty hunters and named dudes, 10/15mm mass trooper battle/vehicle combat. The WOTC game got kind of goofy when they tried to bring in something like AT-AT's and Tie Bombers on the 28mm scale.


Automatically Appended Next Post:
 Manchu wrote:
28mm SW would have a huge impact on miniatures gaming, I suspect much more so than X-Wing (which is more of a board game). Although I have heard explanations as to why FFG has not done this just yet, it's harder to understand why they still haven't done it with each passing year of greater success with X-Wing. Perhaps it will be the successor to X-Wing?


They might be working on the rules now and waiting for the release of Episode 7.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 17:15:45


Post by: Farseer Faenyin


I have to say, that I own a plethora of FFG games in the LCG, RPG, Miniature and Board Game genres. Their products are much better quality overall than what I get from GW. I see less simple errors in the RPG books of FFG's titles than GW's Codexes despite 3-4 times the page count.

I know for certain that I was one of those people that helped FFG grow last year and GW sell less product. I couldn't justify spending more money on 40k for what I believed was a poorly executed 6th Edition, and instead bought into X-wing and expanded into Edge of the Empire RPG. I already pre-ordered Age of Rebellion now that I have played and thoroughly enjoyed their other established SW RPG.

You can say there isn't market loss to FFG from GW, but being that I am just that market loss...I can't agree.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 17:29:05


Post by: cincydooley


PhantomViper wrote:


With that line of thinking then the only game that is a competition to 40k is Warpath since they are the only ones that also do futuristic mass battle boots on the ground in 28mm... That is kind of a simplistic way to see the miniature wargaming hobby.


Well, no.

Any other skirmish game with 28mm models is going to compete with GW products. Warpath, infinity, etc are more direct competitors to 40k while Warmahordes sits somewhere in between 40k and Fantasy, but is still a pretty direct competition. I'd probably argue that Flames of War is not a direct competition to any GW product, either, despite having more similarities than X-wing.

X-Wing is not a direct competition. The only similarities is that they involve miniatures in dice. Does it pull some market share as people are buying 2 x wings Instead of a 5 man 40k box? Sure. But the products aren't direct competition. Coke and Pepsi are. Coke and Pabst blue ribbon, while both beverages, are not.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 18:09:49


Post by: Saldiven


@Cincy:

I think you have too narrow a definition of what constitutes competition.

If I only have X dollars in my beverage budget, buying PBR prevents me from spending that money on either Coca Cola or Pepsi. Whether or not they are "directly" competing against each other is largely immaterial. The consumer doesn't have unlimited funds with which to consume.

I have a fixed amount of disposable income, just like the vast majority of people. Of that disposable income, I have a set amount that I deem appropriate for entertainment. If FFG creates a game like X-Wing or the SW RPG that I like better than a miniature or codex from GW, it doesn't matter whether or not the FFG products are in "direct competition" to 40K. The competetive relationship is close enough that dollars that might have been spent on GW are instead spent on something else.

It's not like we're comparing someone's budget for entertainment to their budget for food.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 18:15:49


Post by: weeble1000


 cincydooley wrote:
PhantomViper wrote:


With that line of thinking then the only game that is a competition to 40k is Warpath since they are the only ones that also do futuristic mass battle boots on the ground in 28mm... That is kind of a simplistic way to see the miniature wargaming hobby.


Well, no.

Any other skirmish game with 28mm models is going to compete with GW products. Warpath, infinity, etc are more direct competitors to 40k while Warmahordes sits somewhere in between 40k and Fantasy, but is still a pretty direct competition. I'd probably argue that Flames of War is not a direct competition to any GW product, either, despite having more similarities than X-wing.

X-Wing is not a direct competition. The only similarities is that they involve miniatures in dice. Does it pull some market share as people are buying 2 x wings Instead of a 5 man 40k box? Sure. But the products aren't direct competition. Coke and Pepsi are. Coke and Pabst blue ribbon, while both beverages, are not.


This is not really correct. You are taking a terribly, erroneously narrow view of "direct competition." These products are all table top games products, they are all table top miniatures products, they are all table top miniature wargame products, and most are table top miniature sci-fi/fantasy wargame products. You have to go really, really, really, really, really, narrow before you even get to the point of saying that they are substantively different as far as the market is concerned, and at that point of narrowness there can be no substantive differences when it comes to whether or not the products are direct competitors.

You might as well say Taco Bell does not directly compete with McDonald's because one sells tacos and the other sells hamburgers. In fact, Panera Bread competes directly with Taco Bell. So does Chili's. So does Target. My son calls Target the "pizza store." Do you think that because Target happens to be a big box retailer Taco Bell does not lose a potential sale when I buy my son a personal pizza after shopping at Target instead of taking him to the Taco Bell down the road?

Does a Nerf gun not compete with a Super Soaker because one shoots foam darts and the other shoots water? Does an action figure not directly compete with a LEGO set because one is a doll and the other is a set of building blocks?

When you go into a typical FLGS, you see all those products you mentioned on the shelves, right? They compete for your attention, right? They compete for shelf space, right? They are sold through the same sales channels, right? They share the same general pool of potential customers, right? And you wouldn't call that "direct competition?"


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 23:29:08


Post by: H.B.M.C.


But you can take that to the extreme. If I spent $30 on take-out, then that's $30 I didn't spend on GW, so technically GW has lost market share to Pizza Hut (wat?).

That's absurd, I know, but going back to my original point and the whole reason we got started down this tangent: The interviewer or the CEO not mentioning GW products isn't as meaningful as some people are claiming. The interview was about the successes of FFG as a company, so they talk about their own brands plus their biggest license deals (of which Star Wars is obviously the biggest).

"He didn't mention GW, therefore XYZ..." just seems like people are looking for a free kick at GW where there is none.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/10 23:33:10


Post by: weeble1000


 H.B.M.C. wrote:
But you can take that to the extreme. If I spent $30 on take-out, then that's $30 I didn't spend on GW, so technically GW has lost market share to Pizza Hut (wat?).

That's absurd, I know, but going back to my original point and the whole reason we got started down this tangent: The interviewer or the CEO not mentioning GW products isn't as meaningful as some people are claiming. The interview was about the successes of FFG as a company, so they talk about their own brands plus their biggest license deals (of which Star Wars is obviously the biggest).

"He didn't mention GW, therefore XYZ..." just seems like people are looking for a free kick at GW where there is none.


You just made my point.

The interview was about the successes of FFG as a company


Which at this point does not involve talking about a license deal with GW, but rather discussing a Star Wars license, because it is a bigger deal to FFG than GW.

Also, no, you don't take it to that extreme if you are being reasonable. What we are talking about when we say that products are in direct competition are similar products, often accessible to the consumer via similar sales channels.

If you decide, as a consumer, to purchase take out, a bunch of similar products are competing for your dollars. Taco Bell, Pizza Hut, Wendy's, KFC, etc. etc. etc.

When I go to the FLGS I see board games, card games, and miniatures games of all sorts. In short, I see table top games products because I have gone to a table top games store, ostensibly to purchase or to consider purchasing table top games products. These products are therefore in direct competition with each other for my table top games dollars.

Let's use another example. Let's say that you decided to buy take out this week instead of buying a GW Taurox model. Instead you buy the Taurox model the next week. Does that mean takeout food was in competition with a Taurox model? No, not at all. All it means is that when you decided to buy a model truck kit, you selected the Taurox from amongst all of the competing model truck kits on the market. It means that you decided to select GW's products from amongst many other table top games products available to you for purchase.

I have never purchased a boat anchor. This does not mean Knuckleduster Miniatures is competing incredibly well against boat anchors. It merely means that I am not purchasing products that are in any way related to boats or boat anchors. I am not a participant in the boat anchor market. Were I a participant in the boating market, I would have to make choices about which boating products to purchase, such as boat anchors.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 00:16:11


Post by: cincydooley


Listen, I'm not disagreeing that they compete for, as Saldiven put it, your "entertainment" or hobby dollars or whatever you call it. They do. In that regard, they compete, for me, with the occasional video game, firearm ammo, fishing tackle, etc. But, like HBMC said, that doesn't really mean they're competitors.

Honestly, for me and most of the guys I play with, X-Wing does not compete with 40k or Fantasy (or GW in general) any more than going to a movie does. I think for a lot of people that play GW games as their primary, X-Wing would be considered more of a complimentary game. In that regard, it really doesn't infringe upon my hobby budget for 40k at all. Games that do, and henceforth the ones that I consider as direct competitors, are other the ones I listed before. Maybe I'm thinking on far too micro a level, but my wargaming decision is usually, "do I want to play a skirmish fantasy or sci fi game;" I simply don't include games like X-Wing, Dystopian Wars, or Dropzone Commander in that list. I'm apparently in the minority here, but like I said, I really don't see them as direct competitors.

Which Is why your first example about food didn't resonate with me. To me, Taco Bell is not on the same "competition" level as Chili's or even really Panera any more than Taco Bell 'competes' with Ruth's Chris.

And your boat anchor example is precisely why I don't consider a game like Flames of War as competition, to me, with any GW product. I'm merely not purchasing products that are in any way related to historical wargaming. I am not a participant in the historical wargaming market.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 08:18:46


Post by: Herzlos


 cincydooley wrote:
In that regard, it really doesn't infringe upon my hobby budget for 40k at all.


But for a lot of us X-Wing (or other games) did impact our 40K spending. I've got a "hobby" budget, rather than an X-Wing budget and a 40K budget, and since X-Wing came on the market some of my hobby spending on GW went to X-Wing, same with FoW (which is currently where most of my budget goes), and all sorts of other games.

For anyone who has a budget which covers various things (my hobby one in order of preference at the moment is Malifaux, Flames Of War, X-Wing, GW), they are in direct competition with each other.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 08:32:52


Post by: BrookM


 judgedoug wrote:
Prediction
FFG will release a 28mm Star Wars miniatures game which will dominate sales
I don't see FFG having another go at that after getting rid of Dust. They should stick to pre-painted stuff, board games and RPG's.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 09:01:57


Post by: -DE-


 BrookM wrote:
I don't see FFG having another go at that after getting rid of Dust. They should stick to pre-painted stuff, board games and RPG's.


Barring the uber-successful X-Wing, I'd rather FFG didn't take up any more miniatures games. They had Mutant Chronicles, they botched it up so bad it was dead on arrival. They distributed AT-43 and Confrontation, they dropped it in a firesale that hurt those games very harshly and spoiled the market. They had Dust, they failed to support it properly. They used to distribute Anima Tactics, then they stopped bringing in new releases without telling anybody and the game is now on life support. Not a good record.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 09:11:45


Post by: Kilkrazy


Surely Rackham must take some of the blame for the failure of AT-43. I don't see why an distributor would cease to sell a game that was selling well, and if they did, wouldn't another distributor take it up?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 09:22:53


Post by: PhantomViper


 Kilkrazy wrote:
Surely Rackham must take some of the blame for the failure of AT-43. I don't see why an distributor would cease to sell a game that was selling well, and if they did, wouldn't another distributor take it up?


And all the blame for Confrontacion going down in flames as well, that had nothing to do with FFG.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 09:27:40


Post by: -DE-


Obviously I don't know what went behind the scenes, and I won't pretend it was all peachy with Rackham, but their selling off of remaining stock at 50%+ when Rackham was still selling at full price didn't help those games. It only made the players believe the figures were worth only as much as FFG sold them for and didn't buy from Rackham anymore. The company would've gone under anyway, but I'm of a firm belief that FFG sped that up. I don't know what the agreement between the parties was, but when you cease distribution of a product, you don't do it in a way that permanently sours the market for other distributors as well as the manufacturer.

They dropped every miniatures game they had at some point, even Dust, which was arguably selling well. I wouldn't trust them with another miniatures game myself.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 10:21:18


Post by: Kilkrazy


They seem to be doing all right with X Wing.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 10:27:14


Post by: -DE-


 Kilkrazy wrote:
They seem to be doing all right with X Wing.


And I think I don't need to explain why that is.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 10:41:28


Post by: jim30


I think X-Wing poses a huge threat to GW market share in the medium term, particularly when combined with a huge increase in good systems and models out there for other ranges.

I picked up X-Wing a few months ago and have already spent about £200 on it without blinking. The game is good fun, it provides enormous satisfaction in short time and feels like starship dogfighting should be. The fact that I can (and have) play it with everyone from regular tabletop opponents through to RPG but non tabletop players and then finally my wife who has no gaming interest but loved it, tells me that FFG have a product which can easily transcend boundaries.

X-Wing is a system which I have got unbelievably excited about and one which is sucking funds out of my wallet that previously could have gone GWs way. The secret in my view is instant playability. I was in my FLGS the other week playing at an X-Wing night and watched as two people came in, liked what they saw and then bought a set each and just started playing. That is how easy it is for FFG to make money now - instant gratification with a first rate system.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 10:46:21


Post by: Backfire


weeble1000 wrote:
It means FFG doesn't need GW, doesn't care about GW, and will happily let other products eclipse GW.

"In terms of continuity, we’ve been very happy to work with Lucasfilm; frankly they are a great licensor (and I don’t say that because I have to)."

In other words, GW is a terrible licensor and I'm much happier working with Star Wars, and making a lot more money. In fact, Star Wars is a much better license than LoTR, so, Hey GW, go feth yourselves! Oh, and a little salt in the wound for you, our LoTR LCG is doing GREAT!


This is like someone interviewing Obama about US diplomatic and trade relationships to Mexico and Obama assuring just how great they are, and interpreting it that what Obama really said is that he hates Canada and wants to nuke the entire country.

Seriously, X-wing is a nice game and all (and relatively bug-free compared to GW games, or most other FFG games!), but I think people are getting rather overexcited about it taking over the world and putting GW out of business. It's not really a game which you could build a 'hobby' around unlike tabletop wargames, with small number of pre-painted models available. Also, I think people are more than slightly optimistic if they think that it's just a small step from X-Wing to jump into 28mm Star Wars tabletop game. Latter would take much larger investment than a space fighter game. Not saying they can't or won't do it, but it's a much bigger risk.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 10:54:55


Post by: H.B.M.C.


Yeah, somehow coming to the conclusion that FFG "doesn't care about GW" because they talked about Star Wars in an interview is about as big a leap of logic I can stomach today.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 11:01:22


Post by: -DE-


I don't know. FFG has released dozens of 40K RPG books over the years and I've been led to believe they were big sellers, some of their top RPG books, in fact. If it was a successful partnership, I figure they would've mentioned it at least in passing.

Hasn't the pace winded down for 40K RPG's lately? I don't know, I don't follow it all that closely.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 12:14:02


Post by: timetowaste85


FFG is putting out the expansion for Relic in a couple months, and the new 40K LCG. GW is still a big license for them, but nowhere near as big as SW is, which is/should be clear to everyone. Did they spell out that GW is a huge license? No. But those of us who love FFG know that it is. Do we, as intelligent human beings, know that the name Star Wars is larger than Warhammer? God, I hope so. If you don't, please crawl back under your rock.

I can say that I appreciate what FFG has done, and I buy their products all the time and don't buy from GW anymore. I still buy GW licensed material from FFG, in fact I've bought all of it except the RPG stuff. But FFG is, for me, the bigger fish at this point. And to my friends back home, it's the same way-FFG gets bought up by the ton, GW only by the pound. We find it to be a more enjoyed company with products that we approve of more, and we show that by offering up the almighty-dollar.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 12:30:13


Post by: Farseer Faenyin


This is as bad as politics. You have the super extreme views on both sides (X-wing sales doesn't affect GW business and X-wing will kill GW) that are from wildly critical people with zero sense, and then the moderate view that X-wing is...factually speaking...taking money from away from games that GW owns.

Sorry to say, but GW isn't going anywhere soon. It is in a slump, and it may be for some time or even forever. But it still sells product...a solid amount of it.

Also sorry to say, but X-wing has taken some of the market share from GW sales as well. They aren't a direct game competitor, but as they are both miniature games and both sold through the same avenues...saying X-wings success doesn't hinder GW is just as foolish as saying it'll kill GW.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 13:57:36


Post by: agnosto


Did someone in this thread actually say X wing would kill GW? I thought it was primarily a discussion of how they're competing products. I would say that X wing has had an affect on GWs bottom line as evidenced by the overall growth in hobby spending while GW has seen a retraction in sales.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 14:04:09


Post by: Manchu


I think the issue about "killing GW" is less to do with X-Wing and more to do with a prospective 28mm SW game.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 14:11:50


Post by: H.B.M.C.


 agnosto wrote:
I thought it was primarily a discussion of how they're competing products.


It was primarily a discussion about how Chris Petersen talking about their Star Wars license in an interview was somehow indicative of FFG not caring about GW. A logical leap if ever there was one.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 14:14:59


Post by: Manchu


FFG certainly cares about its GW licenses. Why would they not? I think the question is, between SW and GW, which would they choose if they had to?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 14:22:54


Post by: Do_I_Not_Like_That


 H.B.M.C. wrote:
 agnosto wrote:
I thought it was primarily a discussion of how they're competing products.


It was primarily a discussion about how Chris Petersen talking about their Star Wars license in an interview was somehow indicative of FFG not caring about GW. A logical leap if ever there was one.


And this is news to you? Forgive my naivety, but I was under the impression you had been posting on dakka for years!

Back OT. There seems to be an impression that a sale for X-Wing is an assault on GW's bottom line. But what if you're awkward? What if, like me, you can go into a FLGS with enough money to buy GW stuff and X-wing? Bet nobody thought of that!


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 15:26:44


Post by: cincydooley


 Manchu wrote:
FFG certainly cares about its GW licenses. Why would they not? I think the question is, between SW and GW, which would they choose if they had to?


Presumably SW, just like every other person on the planet, including Tom Kirby and Jervis Johnson. I mean, is it really a question?

We got a little off track because I argued that x-wing really isn't in direct competition with GW products. I still don't think they are, but we moved into a semantics competition about how anything slotted for your "entertainment" or "hobby" budget compete with each other. For me, x-wing doesn't occupy the same hobby space as other unpainted miniatures games do. And I'm apparently in the minority with that.

I think it's naive to think that people aren't spending dollars on x-wing that they used to on GW product. My point was simply that I don't believe people that are looking for miniatures wargames are looking at x-wing with 40k or Warmahordes or infinity or Malifaux. To me, x wing resides in the board game market.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 15:47:12


Post by: Easy E


 judgedoug wrote:
Prediction
FFG will release a 28mm Star Wars miniatures game which will dominate sales

Prediction 2
...and within 5 years FFG will own a controlling share of Games Workshop.


Will they do pre-paints like in X-wing?

Thay have some experience thanks to Dust: Tactics/Warfare but they decided to sell that line off.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 15:59:49


Post by: weeble1000


I was obviously being hyperbolic in my post interpreting the FFG CEO's statements in the interview.

But FFG is clearly winding down its involvement with GW. FFG has had GW licensed products in the pipeline, but do you think any of those products the CEO mentioned were being extensively developed in 2013 are GW licensed products? I doubt it very much.

GW's licensing revenue was down in the last financial report, even though we know GW has been pulling in license revenue from spamming tablet game licenses. We know also that GW is very restrictive with its IP, very difficult to negotiate with, and likes to exploit its hold over those financially dependent on their relationship with GW. That is, we know GW is not a good licensor.

FFG is funneling resources into lots of products that have no relationship to GW. Those products have been very successful. We know GW is very jealous and resentful of competition. FFG is growing closer and closer to substantive, threatening direct competition with GW.

It is not much of a leap to imagine that FFG would prefer to sever its relationship with GW and even less of a leap to imagine that such a relationship, if it was ever amiable, is growing very sour.

In short, I don't say things off of the cuff to be inflammatory. Take a minute to appreciate the context. Look at the big picture before you dismiss peoples' opinions as irrational.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 16:18:33


Post by: Manchu


I'm more interested in what producing 28mm SW miniatures, fully assembled and painted or otherwise, would mean for FFG's relationship with GW. I cannot imagine GW could tolerate that because it obviously would hurt GW very badly. Given FFG has committed itself to a second edition of Dark Heresy, I don't think we'll see a line of 28mm SW miniatures from FFG anytime soon.

Which is a shame. FFG is doing much more exciting things with its SW products than its GW-licensed products. For example, FFG will never be able to release miniatures for GW IPs (as with Relic).


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 16:27:22


Post by: PhantomViper


 Manchu wrote:
I'm more interested in what producing 28mm SW miniatures, fully assembled and painted or otherwise, would mean for FFG's relationship with GW. I cannot imagine GW could tolerate that because it obviously would hurt GW very badly. Given FFG has committed itself to a second edition of Dark Heresy, I don't think we'll see a line of 28mm SW miniatures from FFG anytime soon.

Which is a shame. FFG is doing much more exciting things with its SW products than its GW-licensed products. For example, FFG will never be able to release miniatures for GW IPs (as with Relic).


I disagree. FFG had Dust: Tactics/Warfare which was also in direct competition with GW and they also had their current GW licensing at the same time. So we already have that precedent set.

Now people could argue that since a SW line of miniatures would be a much bigger treat to GW than Dust ever was, if FFG started to produce something like that GW could withdraw the license, but at that point that would be a much bigger loss to GW than it would be for FFG, IMHO.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 16:37:53


Post by: cincydooley


Is FFG even allowed to make 28mm models per their license? For some reason I think they can't as part of their agreement.

The press release would seem to indicate they can.

I guess I don't see where you're drawing the conclusion that the FFG-GW partnership is "winding down". Especially with conquest on the horizon, which is going to sell a ton of copies.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 16:39:15


Post by: Manchu


PhantomViper wrote:
I disagree. FFG had Dust: Tactics/Warfare which was also in direct competition with GW and they also had their current GW licensing at the same time. So we already have that precedent set.
As you concede, a relatively obscure alternate history miniatures game like DUST is hardly comparable with SW. Why even bring it up?

It's hard to say how important licensing revenue from FFG is to GW or how important GW licensed products are to FFG. But a 28mm SW game would certainly eat into GW's market share and the only leverage GW has on FFG is its licenses.

One argument is, no matter how much GW-licensed product FFG sells it cannot compare with how much SW-licensed product they are selling and could sell. The dramatic impact of X-Wing seems to support this. It doesn't help that GW gives the current impression of imploding.

As judgedoug mentioned above, the idea of FFG (or a company like FFG) owning GW sometime in the future is not unbelievable. Personally, I look forward to it.
 cincydooley wrote:
Is FFG even allowed to make 28mm models per their license? For some reason I think they can't as part of their agreement.
If you mean per the GW license, the reason you think that (and you are correct) is probably Relic. If you recall, FFG had to put out character busts as player tokens rather than the usual Talisman-style 28mm figure.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 16:47:00


Post by: PhantomViper


 Manchu wrote:
PhantomViper wrote:
I disagree. FFG had Dust: Tactics/Warfare which was also in direct competition with GW and they also had their current GW licensing at the same time. So we already have that precedent set.
As you concede, a relatively obscure alternate history miniatures game like DUST is hardly comparable with SW. Why even bring it up?


Because it seems to negate the supposition that FFG as any clause in its GW licensing contract that prohibits them to produce products that compete directly with GW (in other licenses).


Automatically Appended Next Post:
 cincydooley wrote:
Is FFG even allowed to make 28mm models per their license? For some reason I think they can't as part of their agreement.

The press release would seem to indicate they can.

I guess I don't see where you're drawing the conclusion that the FFG-GW partnership is "winding down". Especially with conquest on the horizon, which is going to sell a ton of copies.


The only evidence of any "winding down" that I see personally is the recent cancelling by FFG of the Warhammer LCG. But that doesn't really mean anything.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 16:55:56


Post by: Manchu


PhantomViper wrote:
Because it seems to negate the supposition that FFG as any clause in its GW licensing contract that prohibits them to produce products that compete directly with GW (in other licenses).
A supposition no one has made.
PhantomViper wrote:
The only evidence of any "winding down" that I see personally is the recent cancelling by FFG of the Warhammer LCG.
And RPG.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 16:59:15


Post by: PhantomViper


 Manchu wrote:
PhantomViper wrote:
Because it seems to negate the supposition that FFG as any clause in its GW licensing contract that prohibits them to produce products that compete directly with GW (in other licenses).
A supposition no one has made.


My apologies, I misinterpreted your "GW would not tolerate" comment as if you were talking about a legal contractual issue.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 17:05:51


Post by: Manchu


Their relationship is not just a set of contractual provisions. Of course, the GW license could have been renegotiated since FFG netted the SW license. In which case, if I were representing GW, I would try to negotiate for a "no SW in 28mm" clause. And even if I couldn't get it, I would be very clear that if FFG went ahead with that product line then it would severely endanger their relationship with GW.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 17:59:54


Post by: Kilkrazy


It would need to done like a Japanese contract.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 18:43:12


Post by: weeble1000


 cincydooley wrote:
I guess I don't see where you're drawing the conclusion that the FFG-GW partnership is "winding down". Especially with conquest on the horizon, which is going to sell a ton of copies.


I get the impression from the amount of relative attention FFG has been paying to GW licensed products. FFG is not pumping out 40K RPG supplements like it used to, and the GW licensed products are becoming ever smaller players in broad product categories. Sure, FFG is putting out a 40K LCG, but FFG also has a LoTR LCG, a Game of Thrones LCG, a Cthulu LCG, and a Star Wars LCG in addition to Netrunner.

FFG has been promoting the crap out of its Star Wars RPG some might certainly say preferentially over Only War.

"Winding down" may be too firm a phrase, but FFG is not deriving such a substantive chunk of its revenue from its GW licensed products as the company did in the past. FFG is not a company that makes 40K spinoff games anymore. It wasn't ever totally dependent on GW licensed products, but the GW licensed products have in the past been a much more significant part of FFG's image than today. FFG could burn all of its GW licensed products in a pyre today and still have a strong, diverse, well-known, well-respected, well-reviewed, and well-liked range of table top gaming products.

When you walk into the FLGS, the FFG brand usually appears across a hefty chunk of shelf space. A chunk of shelf space in which GW licensed products are an ever smaller proportion. FFG is on the shelf with the board games, on the shelf with the card games, on the shelf with the miniatures, and sitting next to the register with MtG products. Amidst some of that prime, coveted shelf space the Games Workshop logo can be found, but only if you are looking for it, and almost exclusively when the FFG logo is next to it.

Do you think that is a state of affairs that makes folks rest easy in Nottingham? If it isn't, what does GW have over FFG but the power of a license deal that gets a little bit less important to FFG every day? I know how folks like Andrew Jones handle such situations. I've seen it, and it aint pretty. If I was the FFG CEO, I expect I would be itching to tell Tom Kirby that nowadays he needs me a whole lot more than I need him, and that next to Game of Thrones, Lord of the Rings, Battlestar Galactica, Cthulhu, Conan, Gears of War, and Star Wars, Warhammer isn't terribly impressive.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 18:43:51


Post by: Backfire


 Manchu wrote:

As judgedoug mentioned above, the idea of FFG (or a company like FFG) owning GW sometime in the future is not unbelievable. Personally, I look forward to it.


It would take some time. Though growing strongly, FFG is still just about one-fifth the size of GW.

Also, lots of people seem to be sure that 28mm Star Wars game is elephant in the room which is going to kill 40k. I don't think so. Sure, it would create buzz and probably be a success for at least some time, but in long term, it would run into same problem as LOTR: non-gaming universe is not really best suited for gaming fiction, and what looks good on a movie screen does not necessarily translate into visually impressive force on tabletop. GW had the chance to buy the license and didn't take it. If they had thought it was a sure-fire way to make money, I'm sure they would have.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 19:18:28


Post by: Manchu


Backfire wrote:
GW had the chance to buy the license and didn't take it. If they had thought it was a sure-fire way to make money, I'm sure they would have.
Nothing about how GW actually does business supports that claim.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 19:29:36


Post by: Saldiven


Backfire wrote:
 Manchu wrote:

As judgedoug mentioned above, the idea of FFG (or a company like FFG) owning GW sometime in the future is not unbelievable. Personally, I look forward to it.


Also, lots of people seem to be sure that 28mm Star Wars game is elephant in the room which is going to kill 40k. I don't think so. Sure, it would create buzz and probably be a success for at least some time, but in long term, it would run into same problem as LOTR: non-gaming universe is not really best suited for gaming fiction, and what looks good on a movie screen does not necessarily translate into visually impressive force on tabletop. GW had the chance to buy the license and didn't take it. If they had thought it was a sure-fire way to make money, I'm sure they would have.



I'm not sure I agree with your assertion that a TTWG version of the SW universe would only survive short term. The sheer amount of volume of "cannon" and fan-made literature for the Star Wars universe dwarfs that which has been created for the 40K universe. It would take a tremendous amount of time, years if not decades, to address all the material that is out there, and there's an entire new trilogy of films coming out upon which to base even more material.

The only thing that really surprises me is why nobody has come along and tried to make a Star Wars table-top wargame prior to now. (Yes, I'm aware of the collectable thing they had before, that's not what I'm talking about.)


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 19:34:51


Post by: Manchu


Saldiven wrote:
The only thing that really surprises me is why nobody has come along and tried to make a Star Wars table-top wargame prior to now.

http://starwars.wikia.com/wiki/Star_Wars_Miniatures_Battles

Wrong time and place, if you ask me.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 19:53:26


Post by: Azreal13


I'd argue the SW franchise would be better represented by a 10-15mm game, a 28mm AT-AT would be a tough prospect to produce, and even tougher to pull off at an affordable price.

Moot point though, as I think a SW tabletop wargame would take a huge bite out of GW's market right now, unless it was a total failure on several counts (ie atrocious models, ludicrous pricing and poor rules - they can probably get away with 2 out of 3 if 40K right now is any example.)


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 20:16:26


Post by: Mr.Church13


Humm I wonder just what a 15mm AT-AT would look like on a table? Troops would have to be silly tiny though.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 20:20:02


Post by: Platuan4th


 Manchu wrote:
Saldiven wrote:
The only thing that really surprises me is why nobody has come along and tried to make a Star Wars table-top wargame prior to now.

http://starwars.wikia.com/wiki/Star_Wars_Miniatures_Battles

Wrong time and place, if you ask me.


Yay, someone other than me remembers this game.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 20:21:06


Post by: Azreal13


Mr.Church13 wrote:
Humm I wonder just what a 15mm AT-AT would look like on a table? Troops would have to be silly tiny though.


Well, erm, no, they'd be 15mm!


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 20:29:06


Post by: weeble1000


Mr.Church13 wrote:
Humm I wonder just what a 15mm AT-AT would look like on a table? Troops would have to be silly tiny though.


They would be 15mm scale, or roughly 1/107. You know, like Flames of War.

Or these guys.

Or these guys.

Or these guys.

Or these guys.

Or these guys.

Or these guys.

Or this guy.

15mm miniatures have come a long way.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 20:30:58


Post by: Mr.Church13


 azreal13 wrote:
Mr.Church13 wrote:
Humm I wonder just what a 15mm AT-AT would look like on a table? Troops would have to be silly tiny though.


Well, erm, no, they'd be 15mm!


15mm just seems like it'd be far to small to show any kind of detail on troops.

(edit for ninja'd)
Well I'll be. Those in the above post look pretty good, call me surprised.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 20:37:27


Post by: Saldiven


 azreal13 wrote:
I'd argue the SW franchise would be better represented by a 10-15mm game, a 28mm AT-AT would be a tough prospect to produce, and even tougher to pull off at an affordable price.

Moot point though, as I think a SW tabletop wargame would take a huge bite out of GW's market right now, unless it was a total failure on several counts (ie atrocious models, ludicrous pricing and poor rules - they can probably get away with 2 out of 3 if 40K right now is any example.)


Assuming wookipedia and the like are correct on their dimensions, at 28mm, an AT-AT would be a hair under 12" tall and a bit under 11" from nose to tail.

That's not really all that much bigger that some of the larger GW models.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 20:37:55


Post by: Chute82


Do you really believe there is a demand for a star wars tabletop war-game? I just don't see it, maybe other do. They tried before and it failed.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 20:41:25


Post by: Saldiven


 Chute82 wrote:
Do you really believe there is a demand for a star wars tabletop war-game? I just don't see it, maybe other do. They tried before and it failed.


It didn't fail; the creator of the game lost their license. When that company was purchased by WotC, that company didn't decide to pursue that line of models.

From what I just read online, the game existed for almost 10 years before the license ended.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 20:47:07


Post by: cincydooley


 Chute82 wrote:
Do you really believe there is a demand for a star wars tabletop war-game? I just don't see it, maybe other do. They tried before and it failed.


I don't see it either, and I certainly don't see it on a large level that would require an AT-AT model. I honestly don't really see it as a universe where people care that much about massed battles, TBH. People care about Sith, Jedi, and Bounty Hunters. Most couldn't give two gaks about Joe the Rebel Trooper.

And Weeble.... I have to be honest...I don't know that many of the properties you listed are really that hot right now save Game of Thrones. Conan? No. Gears of War? No (and I love the board game). Battlestar? No, though I'd love to see a Battlestar X-Wing game. I guess Cthulu is always popular as a whole, but it isn't in my area at all, and I personally think it's a lame property. I guess I think you're really underestimating how much people are invested in the 40k Universe. As much as Star Trek or Star Wars? Naw, I don't think so. But moreso than Conan or Gears or Battlestar, for sure.



Automatically Appended Next Post:
Saldiven wrote:

From what I just read online, the game existed for almost 10 years before the license ended.


And it pretty much died at the end because the interest dwindled considerably.

But I guess you'd have had to be there to know that, as opposed to reading it online.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 21:42:22


Post by: weeble1000


 cincydooley wrote:

And Weeble.... I have to be honest...I don't know that many of the properties you listed are really that hot right now save Game of Thrones. Conan? No. Gears of War? No (and I love the board game). Battlestar? No, though I'd love to see a Battlestar X-Wing game. I guess Cthulu is always popular as a whole, but it isn't in my area at all, and I personally think it's a lame property. I guess I think you're really underestimating how much people are invested in the 40k Universe. As much as Star Trek or Star Wars? Naw, I don't think so. But moreso than Conan or Gears or Battlestar, for sure.


Again, it is a simple matter of understanding the actual point rather than finding something to isolate and nitpick out of context. The point is that FFG has a diverse and growing collection of products related to licenses that are getting more diverse, stronger, and from which FFG is creating products in the same categories as its GW licensed products. In a way you made my point pretty well despite your attempt to disagree.

Warhammer and Warhammer 40K RPGs and games may have been a comparatively big deal next to FFG's onece off Battlestar and Gears of War board games, and maybe even next to its Arkham series of board games. But today FFG has LotR, Game of Thrones, and Star Wars licenses, and is spinning out products from those licenses in multiple categories in which the GW licensed products merely co-exist. Conquest is simply another FFG LCG alongside similar products from more popular, more powerful, and more relevant brands. FFG's 40K RPGs now sit next to FFG's Star Wars RPGs, which any way you slice it have a broader appeal.

You may love 40K, but that does not make it a powerful global brand. Hell, even Judge Kennelly couldn't agree that the Games Workshop and Warhammer trademarks were famous marks.

And if you look at Google Trends, Warhammer 40,000 is pretty well on par with both BSG and GoW. Putting Star Wars in is like punching a blind kid and screws the graph all to Hell. Game of Thrones also sort of trashes the appearance of the graph. LoTR and Star Trek merely trounce Warhammer 40,000. And before you nitpick, Games Workshop's performance on Google Trend is much worse than Warhammer 40,000.

So, yea, facts and all that.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 22:17:24


Post by: Backfire


weeble1000 wrote:

Warhammer and Warhammer 40K RPGs and games may have been a comparatively big deal next to FFG's onece off Battlestar and Gears of War board games, and maybe even next to its Arkham series of board games. But today FFG has LotR, Game of Thrones, and Star Wars licenses, and is spinning out products from those licenses in multiple categories in which the GW licensed products merely co-exist. Conquest is simply another FFG LCG alongside similar products from more popular, more powerful, and more relevant brands. FFG's 40K RPGs now sit next to FFG's Star Wars RPGs, which any way you slice it have a broader appeal.


Yes...so?

So FFG has tons of brands and aren't 100% dependant on GW licenses (some of which have been milked rather dry, such as RPG's. There is only so much the market can take, so it's hardly huge big shock if they receive less attention presently). Good for them. I'm still not sure how this supposedly spells doom on Games Workshop.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 22:26:24


Post by: Azreal13


Saldiven wrote:
 azreal13 wrote:
I'd argue the SW franchise would be better represented by a 10-15mm game, a 28mm AT-AT would be a tough prospect to produce, and even tougher to pull off at an affordable price.

Moot point though, as I think a SW tabletop wargame would take a huge bite out of GW's market right now, unless it was a total failure on several counts (ie atrocious models, ludicrous pricing and poor rules - they can probably get away with 2 out of 3 if 40K right now is any example.)


Assuming wookipedia and the like are correct on their dimensions, at 28mm, an AT-AT would be a hair under 12" tall and a bit under 11" from nose to tail.

That's not really all that much bigger that some of the larger GW models.


That's essentially two Warhounds in an AT-AT costume, it's pretty substantial.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 22:29:54


Post by: Pacific


 Chute82 wrote:
Do you really believe there is a demand for a star wars tabletop war-game? I just don't see it, maybe other do. They tried before and it failed.


Are you joking?

It would sell like hot-cakes (at a time when hot-cakes were massively popular!)

I find this talk of GW signing FFG to not make a 28mm SW game pretty amusing. If FFG thought they could make a pile of money out of it (and they would be right in thinking so) then they would make efforts to release it. The quality of the X-Wing game and rules makes me hopeful that if they did try, it would stand a good chance of being successful.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 22:35:11


Post by: weeble1000


Backfire wrote:
weeble1000 wrote:

Warhammer and Warhammer 40K RPGs and games may have been a comparatively big deal next to FFG's onece off Battlestar and Gears of War board games, and maybe even next to its Arkham series of board games. But today FFG has LotR, Game of Thrones, and Star Wars licenses, and is spinning out products from those licenses in multiple categories in which the GW licensed products merely co-exist. Conquest is simply another FFG LCG alongside similar products from more popular, more powerful, and more relevant brands. FFG's 40K RPGs now sit next to FFG's Star Wars RPGs, which any way you slice it have a broader appeal.


Yes...so?

So FFG has tons of brands and aren't 100% dependant on GW licenses (some of which have been milked rather dry, such as RPG's. There is only so much the market can take, so it's hardly huge big shock if they receive less attention presently). Good for them. I'm still not sure how this supposedly spells doom on Games Workshop.


When did I ever say that this spells doom on GW? All I said was that FFG probably isn't as reliant on GW as it was in years past and that FFG probably prefers it this way because dealing with GW is a fething nightmare.

Again, and again, all one has to do is appreciate the context of the present discussion. This all started when I thought it was amusing how the FFG CEO mentioned that Lucasfilm is a good licensor and stressed that he isn't obligated to say so. I felt that this was amusing in the context of FFG's long licencee relationship with GW, which it would be reasonable to speculate was never peachy in the first place and which has probably become politely volatile of late. Or not so politely. It's not like Allan Merrett hates berating people.

I amused myself by imagining that the subtext of the CEO's comment was a subtle F-you aimed at GW, which produced a slew of discussion surrounding whether FFG is better off with its Star Wars license than its GW license.

Nobody said GW is doomed or is dying or that FFG is going to take over GW next year. But some people in this thread do seem to think that X-Wing: The Miniatures Game doesn't compete directly with other table top miniatures wargames, that it isn't a wildly successful product for FFG, and that there's no reason GW would or should be concerned about a Star Wars license in the hands of one of its largest and most competent competitors.

If you think any of those things, I vehemently disagree with you.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 22:39:00


Post by: cincydooley


weeble1000 wrote:
Backfire wrote:
weeble1000 wrote:

Warhammer and Warhammer 40K RPGs and games may have been a comparatively big deal next to FFG's onece off Battlestar and Gears of War board games, and maybe even next to its Arkham series of board games. But today FFG has LotR, Game of Thrones, and Star Wars licenses, and is spinning out products from those licenses in multiple categories in which the GW licensed products merely co-exist. Conquest is simply another FFG LCG alongside similar products from more popular, more powerful, and more relevant brands. FFG's 40K RPGs now sit next to FFG's Star Wars RPGs, which any way you slice it have a broader appeal.


Yes...so?

So FFG has tons of brands and aren't 100% dependant on GW licenses (some of which have been milked rather dry, such as RPG's. There is only so much the market can take, so it's hardly huge big shock if they receive less attention presently). Good for them. I'm still not sure how this supposedly spells doom on Games Workshop.


When did I ever say that this spells doom on GW? All I said was that FFG probably isn't as reliant on GW as it was in years past and that FFG probably prefers it this way because dealing with GW is a fething nightmare.


Maybe I read it wrong, but wasn't the premise of your first post that FFGs relationship was coming to an end and that petersons lack of commentary about GW when asked a question about the Star Wars property indicated that?


Automatically Appended Next Post:
Wait no. It was, "go feth yourselves GW" says Chris Peterson.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 22:58:08


Post by: weeble1000


 cincydooley wrote:
Wait no. It was, "go feth yourselves GW" says Chris Peterson.


Yea. Exactly. A humorously hyperbolic representation of increasing competitiveness between two major companies in the little niche market we all enjoy so well.

Forgive me for putting inappropriate words in Chris Peterson's mouth. You can tell him I'm sorry the next time you speak with him because I think it would make him feel so much better.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 23:02:36


Post by: cincydooley


weeble1000 wrote:
 cincydooley wrote:
Wait no. It was, "go feth yourselves GW" says Chris Peterson.


Yea. Exactly. A humorously hyperbolic representation of increasing competitiveness between two major companies in the little niche market we all enjoy so well.

Forgive me for putting inappropriate words in Chris Peterson's mouth. You can tell him I'm sorry the next time you speak with him because I think it would make him feel so much better.



I guess I just don't know which parts of what you say we should take verbatim and which we shouldn't! It's all very confusing! My sincerest apologies!


Automatically Appended Next Post:
weeble1000 wrote:

Again, and again, all one has to do is appreciate the context of the present discussion. This all started when I thought it was amusing how the FFG CEO mentioned that Lucasfilm is a good licensor and stressed that he isn't obligated to say so. I felt that this was amusing in the context of FFG's long licencee relationship with GW, which it would be reasonable to speculate was never peachy in the first place and which has probably become politely volatile of late. Or not so politely. It's not like Allan Merrett hates berating people.

I amused myself by imagining that the subtext of the CEO's comment was a subtle F-you aimed at GW, which produced a slew of discussion surrounding whether FFG is better off with its Star Wars license than its GW license.


Crazy, I read it as a 'subtle F-you aimed at Epic games and the Gears of War property since he didn't mention them. Or maybe the Howard estate and the Conan property since he didn't mention them...


Nobody said GW is doomed or is dying or that FFG is going to take over GW next year. But some people in this thread do seem to think that X-Wing: The Miniatures Game doesn't compete directly with other table top miniatures wargames,


Yep, that was me. And I still think that.


that it isn't a wildly successful product for FFG, and that there's no reason GW would or should be concerned about a Star Wars license in the hands of one of its largest and most competent competitors.
.


No one claimed that at all.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 23:26:18


Post by: weeble1000


Edit: Off Topic. Sorry about cluttering the thread.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/11 23:48:50


Post by: cincydooley


Listen, it isn't antagonistic nonsense. You're the one that made the outstanding leap that Peterson's omission of GW in his commentary about the Star Wars license was a "subtle feth you" to GW. Not me. You can get all pissy because people called you on that leap all you want, that's fine.

I don't believe the X-Wing game, while a huge money maker obviously, is a direct competitor to hobby tabletop games like Warhammer, Privateer Press, etc., as I've already stated. We disagree on that, and that's fine. I'm not contending that yours isn't a reasonable argument there.

Further, I've never said that the GW Warhammer IPs were anywhere near as valuable as the SW properties. They aren't. And it isn't close. I've said as much.


And if you look at Google Trends, Warhammer 40,000 is pretty well on par with both BSG and GoW.


If by "pretty well on par" you mean nearly double the interest over the past two years than BSG and Gears of War (save for the time frame when the last Gears game was released) and quadruple the interest of Conan.....

Again, no one was arguing that GW's IPs are bigger than Star Wars. Ever.


Automatically Appended Next Post:
I mean, I don't even know if you'll read this because you "put me on ignore" (is this a punishment?) but in the event that you do, I really think you should re-read your initial few comments on this thread. You make a huge leap that, by your own admission, involves a rather large leap and a lot of "reading between the lines" and when someone called you out on that rather large leap, you immediately got reeeaaaaaalllly defensive about.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 01:17:44


Post by: Manchu


I agree that not mentioning (or being asked about) GW in that interview is probably significant.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 02:59:19


Post by: Tannhauser42


 Manchu wrote:
I agree that not mentioning (or being asked about) GW in that interview is probably significant.


Agreed. The GW licenses probably significantly accelerated FFG's growth as a company. Without those licenses, there's a chance FFG may not have been able to reach its current position where it was able to get a Star Wars license.

Anyway, I also think a 15mm Star Wars game could be amazing. I would buy into it.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 04:36:26


Post by: H.B.M.C.


weeble1000 wrote:
But FFG is clearly winding down its involvement with GW.


Just announced a 40K LCG.
Just released a Warhammer-themed version of Disk Wars.
Is releasing expansions for this Disk Wars.
Is releasing expansions for their Blood Bowl LCG.
Announced 2nd Edition of Dark Heresy.
Has an expansion for Relic coming out soon.
Still has announced books in the Only War and Black Crusade lines to come.

Winding down?



 Manchu wrote:
And RPG.


Which RPG did they cancel? Do you mean WFRP 3rd Ed?



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 05:43:45


Post by: Schmapdi


I think Star Wars would be better served as a Firestorm Armada type of ship to ship space game. Smaller scale minis and much larger scale battles than X-wing.

If anyone wanted to kill GW overnight - they should just convince Blizzard to pull the 1-2 punch of StarCraft and Warcraft the tabletop mini game. They have the money, the background, the books, the audience, the ancillary products, everything, They could put together 2 tabletop games and have a complete range of topnotch minis for both systems in like 2 years, tops.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 06:06:37


Post by: Adam LongWalker


 H.B.M.C. wrote:
But you can take that to the extreme. If I spent $30 on take-out, then that's $30 I didn't spend on GW, so technically GW has lost market share to Pizza Hut (wat?).

That's absurd, I know, but going back to my original point and the whole reason we got started down this tangent: The interviewer or the CEO not mentioning GW products isn't as meaningful as some people are claiming. The interview was about the successes of FFG as a company, so they talk about their own brands plus their biggest license deals (of which Star Wars is obviously the biggest).

"He didn't mention GW, therefore XYZ..." just seems like people are looking for a free kick at GW where there is none.




True it does seem that way.

However I strongly feel that Games Workshop has become an Non-Issue in respect on how much influence it once has within it's niche and near market customer base. It is also said (discussed here on this site I believe) that the GW IP's are rather toxic. Not really many people wants an IP that has a negative label placed on it by their customer base.

I'm pleased to see how FFG has grown and diversified. They to me seem to understand their market and how to take advantage of it in a positive manner.

People use ICV2 as reference material, something I mentioned early on while joining this site. But you really have to subscribe to others, Like the NPD group as well as cultivating your sources to make calculated decisions. I still go to conventions, such as E3, Game developer's conference just to see certain aspects of the entertainment industry.

But anyhow the article was well received and I hope the best for FFG's future.

Adam





ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 06:56:32


Post by: Herzlos


 azreal13 wrote:
I'd argue the SW franchise would be better represented by a 10-15mm game, a 28mm AT-AT would be a tough prospect to produce, and even tougher to pull off at an affordable price.


Agreed. With a 15mm range I'd probably buy most of it just to paint/display, but I've also got great faith in FFG's ability to write rules (X-Wing is brilliant) so I could see me getting into it in a big way.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 09:48:14


Post by: Backfire


weeble1000 wrote:

When did I ever say that this spells doom on GW? All I said was that FFG probably isn't as reliant on GW as it was in years past and that FFG probably prefers it this way because dealing with GW is a fething nightmare.


Is it? Has FFG made a statement to that effect?

weeble1000 wrote:

Again, and again, all one has to do is appreciate the context of the present discussion. This all started when I thought it was amusing how the FFG CEO mentioned that Lucasfilm is a good licensor and stressed that he isn't obligated to say so. I felt that this was amusing in the context of FFG's long licencee relationship with GW, which it would be reasonable to speculate was never peachy in the first place and which has probably become politely volatile of late.


How do you know it was "not peachy" and has "become...volatile"? Or do you simply assume that "because it's GW, it must be terrible".

And seriously, do you REALLY believe that a CEO is going to badmouth a licensor in a public interview, when they have licensed them a major cash cow? "In fact, Lucasfilm is a pretty awful partner to be honest. But we can make it work. It's a juicy license so we have to."

weeble1000 wrote:

Nobody said GW is doomed or is dying or that FFG is going to take over GW next year. But some people in this thread do seem to think that X-Wing: The Miniatures Game doesn't compete directly with other table top miniatures wargames, that it isn't a wildly successful product for FFG, and that there's no reason GW would or should be concerned about a Star Wars license in the hands of one of its largest and most competent competitors.

If you think any of those things, I vehemently disagree with you.


Well, go ahead and disagree. I still maintain that Star Wars tabletop wargame isn't an auto-success some people imagine it to be. The franchise is simply not something where large ground battles play a particularly noteworthy role and visual design of the ground forces reflects that. "Hey, with the all new Star Wars: Rise of the Imperium(tm) tabletop wargame you can recreate the epic battle between Trade Federation and Clone Troopers at the end of Episode II!" Yeah, you can just feel the excitement. If I was to design a Star Wars miniatures game post-X-wing, it would a spaceship battle akin to BFG, or a skirmish game with many named characters.

Sure, it would benefit from sales by hardcore SW collectors, who need to have everything, but those guys won't play with their minis, in fact they probably never even unbox them.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 09:49:18


Post by: Kilkrazy


 Manchu wrote:
Backfire wrote:
GW had the chance to buy the license and didn't take it. If they had thought it was a sure-fire way to make money, I'm sure they would have.
Nothing about how GW actually does business supports that claim.


GW's strategy seems to be to make more and more stuff for 40K and WHFB, manipulating the rules and editions to get people to buy it.

Apart from the LoTR thing, which is nearly 15 years old, they haven't done any third party licences since the late 80s. That is about the time they stopped licensing third party stuff and started to concentrate on the WH/40K universe.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 10:07:36


Post by: jonolikespie


Backfire wrote:
weeble1000 wrote:

When did I ever say that this spells doom on GW? All I said was that FFG probably isn't as reliant on GW as it was in years past and that FFG probably prefers it this way because dealing with GW is a fething nightmare.


Is it? Has FFG made a statement to that effect?

Given how GW treat their trade partners I think it's fair to assume everyone feels that way. I can't imagine they treat people selling games based off their IP any better than they would treat people selling GW's own product.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 12:14:49


Post by: Eggs


Regarding whether Xwing competes with GW stuff; I spend between £100 and £300 a month on product. Before I started X wing, most of that money went to GW. Since I started X wing, not a single penny has gone to GW, its mostly gone to X wing, or X wing related product. Anecdotal? Yes, but I find it hard to believe I'm the only one.

Correction. I spent £6 on GW flight stands. For Asteroids. For X wing.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 12:17:08


Post by: Wayshuba


 H.B.M.C. wrote:
But you can take that to the extreme. If I spent $30 on take-out, then that's $30 I didn't spend on GW, so technically GW has lost market share to Pizza Hut (wat?).

That's absurd, I know, but going back to my original point and the whole reason we got started down this tangent: The interviewer or the CEO not mentioning GW products isn't as meaningful as some people are claiming. The interview was about the successes of FFG as a company, so they talk about their own brands plus their biggest license deals (of which Star Wars is obviously the biggest).

"He didn't mention GW, therefore XYZ..." just seems like people are looking for a free kick at GW where there is none.


Unfortunately, in this case, there is indeed one. The market grew by 20% last year, meaning gamers spent 20% more cash on the hobby than the year prior. GW, on the other hand, declined by 10% - and that was just in a six month period. Net effect is GW is off from market trend by more than 30% (in other words, GW should have had 20% increase in revenue just to keep flat with the market). There are numerous examples of what this means to the long term viability of a company, and it's current short term health. Sorry to say it, but GW financials are showing a company in a very precarious position right now - potentially even on the verge of collapse. Most funds and investors watch these trends and this concern was recently validated by the number of institutional holders dumping a large holdings of their shares in GW.

GW is losing market share, and they are losing it very fast. FFG is very well run, and honestly, is they were smart they would quietly be building a massive line of Star Wars troops (like Dust Tactics) and when they release the game, it has a full line of miniatures. If that happens, and it is done right, it WILL, without a doubt, be the final nail in GWs coffin.

Just look at the difference between the two companies. FFG has grown by expanding their product lines, licenses and category of products. GW has contracted them down to two product lines. FFG has had solid growth over the few years. GW is declining. All of GWs eggs are pretty much in one basket now - 40k. WHFB only accounts for less than 10% of their revenue. If 40k was ever to have a serious challenge, GW would, without a doubt, almost collapse overnight.

There is only so much price increasing you can do to milk a dwindling customer base before that option runs dry. GW needs new game products and new customers. Unfortunately, their business practices are pretty much preventing that from happening.


Automatically Appended Next Post:
 Pacific wrote:
 Chute82 wrote:
Do you really believe there is a demand for a star wars tabletop war-game? I just don't see it, maybe other do. They tried before and it failed.


Are you joking?

It would sell like hot-cakes (at a time when hot-cakes were massively popular!)

I find this talk of GW signing FFG to not make a 28mm SW game pretty amusing. If FFG thought they could make a pile of money out of it (and they would be right in thinking so) then they would make efforts to release it. The quality of the X-Wing game and rules makes me hopeful that if they did try, it would stand a good chance of being successful.


I agree. One also has to bear in mind that with the previous SW Miniatures Game, only Episodes 4-6 had been released. The original Star Wars trilogy was pretty much all skirmish battles, with the notable exception of the Hoth battle. Since then, with the release of Episodes 1-3 and the Clone Wars series, the public has now been exposed to massive battles in the SW universe. And who knows what Episodes 7-9 will hold.

I, for one, believe FFG will make maximum use of the license and that, based on the amazing success of X-Wing, will have a serious effect on GW.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 13:13:57


Post by: agnosto


Episodes 4-6 just seem ship-based and skirmish because the main story follows the lead characters who were only involved in a couple of larger ground battles. Write some books about a rebel ground forces commander, tie him/her in with hoth and/or endor as well as earlier battles while adding battles that we all know happened but weren't in the trilogies and you have instant background for a large-scale miniature game. Unless you think a galactic-spannng Empire only had the troopers who fought the main characters.... Yeah.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 13:14:52


Post by: Backfire


 Wayshuba wrote:

Unfortunately, in this case, there is indeed one. The market grew by 20% last year, meaning gamers spent 20% more cash on the hobby than the year prior.
.


Oh please, not the "market is growing 20% annually" claim again. It has been discussed time & time again and it has always proven to be a red herring.

 Wayshuba wrote:

Just look at the difference between the two companies. FFG has grown by expanding their product lines, licenses and category of products. GW has contracted them down to two product lines. FFG has had solid growth over the few years. GW is declining. All of GWs eggs are pretty much in one basket now - 40k. WHFB only accounts for less than 10% of their revenue. If 40k was ever to have a serious challenge, GW would, without a doubt, almost collapse overnight.


Whilst I agree that the business strategy of "concentrating on our core businesses" is generally a sign of a declining company and I think GW is not being smart there, this kind of direct comparison between FFG and GW is silly. FFG is primarily a board game maker and produces few miniatures. Their businesses have only very limited overlap. Second, it is always easier to grow from zero: for all FFG's growth, GW is still five times bigger than FFG.

 Wayshuba wrote:

I agree. One also has to bear in mind that with the previous SW Miniatures Game, only Episodes 4-6 had been released. The original Star Wars trilogy was pretty much all skirmish battles, with the notable exception of the Hoth battle. Since then, with the release of Episodes 1-3 and the Clone Wars series, the public has now been exposed to massive battles in the SW universe. And who knows what Episodes 7-9 will hold.


Ummm...are you seriously suggesting that people would be lining up to buy miniatures necessary to refight the epic battle between robots and Gungans in Episode 1? Or even more epic battle between robots and Clones in Episode 2? Or the battle between robots and Wookies in Ep3? Oh, and don't forget Ewoks!

If Star Wars license was a 100% surefire way to produce hugely popular tabletop wargame, it would have happened already.


Automatically Appended Next Post:
 Eggs wrote:
Regarding whether Xwing competes with GW stuff; I spend between £100 and £300 a month on product. Before I started X wing, most of that money went to GW. Since I started X wing, not a single penny has gone to GW, its mostly gone to X wing, or X wing related product. Anecdotal? Yes, but I find it hard to believe I'm the only one.


New games will always come out and people spend money on them. The key will be, how long is it sustained? Do you really spend hundreds of pounds to X-wing, month after month? X-wing doesn't even have that much material released, I believe that for like £200 you have already bought everything available?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 14:41:54


Post by: Wayshuba


Backfire wrote:
Oh please, not the "market is growing 20% annually" claim again. It has been discussed time & time again and it has always proven to be a red herring.


Really? Numerous market reports are indeed showing a 20% growth in this segment of the gaming market (in fact, these reports have shown double-digit market growth every year since 2008). There is no red herring at all. As an aside, since I have done market research for more than 25 years, I think I am well-versed in how to look up numbers to gauge whether a market is growing or not.

You also have many stores and distributors reporting double-digit growth, despite GW falling by more than 10%. So their GW sales are down yet their overall business has grow by double-digits.

Numerous companies (FFG, PP, Cipher Studios, Warlord Games, Wyrd Miniatures, Corvus Belli, Battlefront, et al.) are showing growth. Usually a good indicator of a market's growth is when you see so many companies growing simultaneously, which is happening right now. GW is one of the few exceptions.

Backfire wrote:
Whilst I agree that the business strategy of "concentrating on our core businesses" is generally a sign of a declining company and I think GW is not being smart there, this kind of direct comparison between FFG and GW is silly. FFG is primarily a board game maker and produces few miniatures. Their businesses have only very limited overlap. Second, it is always easier to grow from zero: for all FFG's growth, GW is still five times bigger than FFG.


Okay. What did GW start as? A board game and RPG publisher (from 1975 to 1983). Not as a miniature company. That came with Citadel and Warhammer (in 1979 and 1983 respectively). Do you really believe FFG can not show the same path to growth that GW took to get where they are? They are already dipping their toes in the space with Dust Tactics and heavy miniature-based games such as Descent. They are packaging miniatures only now with Descent. They are selling miniatures for X-Wing, and they have a "Miniatures" section of their website. To think they are not thinking about getting into miniatures, especially given the success of X-Wing, is silly.

On another note, Kodak used to be an $80 billion company - now they are $2 billion. The $80 billion market share is still there, just spread across many competitors right now - Fuji, Canon, et al. While I don't believe there will be another company the size of GW in this space - I do believe we will see GWs share of the market split among multiple competitors - like 20 $10 million companies, or even 10 $20 million companies. Size does not make one infallable. That is how WordPerfect at $500 million took down Wang Computer at $51 billion. How Kodak lost $78 billion of annual revenue (and thus became the smallest company of their competitors. History is littering with many, many examples of big companies going down to smaller ones - like NetFlix and Blockbuster as another example, where an $80 million company took down a $16 billion powerhouse.

Growth is still growth. Yes, GW with a bigger revenue number may show 3% growth while FFG may show 20% because it is based on a smaller number. However, when you competitors are growing and you are declining, the percentages don't matter.

Backfire wrote:
Ummm...are you seriously suggesting that people would be lining up to buy miniatures necessary to refight the epic battle between robots and Gungans in Episode 1? Or even more epic battle between robots and Clones in Episode 2? Or the battle between robots and Wookies in Ep3? Oh, and don't forget Ewoks!

If Star Wars license was a 100% surefire way to produce hugely popular tabletop wargame, it would have happened already


No, what I am saying is those films paved the way for huge battles in the SW universe. I didn't think people would be lining up to buy a starship game based on SW, but they are so much so they can't even keep it stocked. So to dismiss the possibility it could also happen with a tabletop game is not feasible. Even if it didn't have the longevity of 40k, it doesn't matter. All that has to happen is for a good two or three years the game dominates gamer spending and it will destroy GW.

Finally, longevity does not guarantee survival. Put another way, past success does not indicate future success. If it did Atari, which once had over 85% of the home console market, would still dominate today. We would still be going to Border's to get books, instead of Amazon. D&D would still be a bigger selling product than Pathfinder (which WotC clearly admits that Pathfinder outsells them). And we would all be going to Blockbuster to rent movies rather than streaming them. No company can ever rest on their past successes, and that is EXACTLY what GW is doing now in spades.

They are extremely vulnerable right now having put all their eggs in almost one basket (40k). Any major challenge to that basket and GW is done - period. Any smart competitor is going to look at that weakness and figure out how to exploit it. That is just plain-old good business. Quite honestly, any smart company right now should be trying to figure out how to penetrate that 40k spending base. If it is done, and done successfully, GW has NO (none, nada, zero, zilch) backup plan. Strictly looking at it from a business perspective, GW is ripe to take down right now.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 14:57:29


Post by: Azreal13


That 20% is the ICv2 figure, which has been demonstrated on multiple occasions to be a less than scientific method of collecting data.

Which isn't to say it should be completely disregarded, I think it is fair to say that the wider tabletop market is growing, and it is incontrovertible that GW have hit a bit of a speedbump, financially speaking, but it would be a mistake to get too bogged down in exact figures, when those figures aren't exact.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 15:04:52


Post by: Wayshuba


 azreal13 wrote:
That 20% is the ICv2 figure, which has been demonstrated on multiple occasions to be a less than scientific method of collecting data.

Which isn't to say it should be completely disregarded, I think it is fair to say that the wider tabletop market is growing, and it is incontrovertible that GW have hit a bit of a speedbump, financially speaking, but it would be a mistake to get too bogged down in exact figures, when those figures aren't exact.


There are more reports than just the ICv2. Hasbro has available information on the markets. So do a few other independent research sources.

Also, there have been quite a few companies (Wayland Games on Dakka, for example), that have confirmed double-digit growth as well.

Seems an awful lot of companies are experiencing double-digit growth while GW is experiencing double-digit decline....


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 15:07:47


Post by: Azreal13


Well, without wanting to sound facetious, can you share some quotes or links, because this is a topic I tend to gravitate towards when it is discussed in threads, and I'm completely unaware of any of that in the public domain?

It would be very interesting.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 15:12:00


Post by: agnosto


Even the primarily anecdotal evidence of the ICv2 is better than the GW financial report.

It would be silly in the extreme to completely disregard a goodly number of FLGSs telling the world that they're selling more product and more specifically less GW product than in the past.

That said, GW's move to edging FLGSs out of the GW miniature selling business by moving a greater number of SKUs over to direct only would result in less GW product being moved through FLGSs.

Ultimately, hosing the biggest sellers of GW product will result in decreased sales for GW in the U.S. market because there are massive swathes of the country which have never and will never see a GW store (like these tiny one-man operations can replace a FLGS) so as less product is available to buy, people will naturally shift to other games. Club play isn't as common here in the U.S. as it seems to be in the U.K. and Europe in general so that leaves the FLGS as the biggest gathering point for hobbyists. People naturally want to support the place where they play so I expect to see people branching out into other games (and I've already seen this in my area).

With the massive splash of GW product released since the last financial report; another decline here in May can certainly be construed as a real and true adjustment for GW. I hope that they start to rethink the direct-only decision at some point and do something to repair their relationship with FLGSs.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 15:24:29


Post by: Wayshuba


 azreal13 wrote:
Well, without wanting to sound facetious, can you share some quotes or links, because this is a topic I tend to gravitate towards when it is discussed in threads, and I'm completely unaware of any of that in the public domain?

It would be very interesting.


Hasbro makes various segment information available in shareholder reports, there are also several other sources who track this or similar information (TrendReports, ReportLinker, IBISWorld, EuroMonitor International, NPD Group, et al.) Since I use some of these companies for other market research, I am able to see the research on this market as well. Finally, another good source to gauge market growth is Kickstarter, where you can see the massive growth in traditional board and miniature game growth (information available on the KickStarter site).

The problem you have with the "wargaming" market in particular, is most research companies only publish the top-level findings in public domains (so in this case tabletop gaming) and unless you have an expensive subscription will not be able to get access to the sub-level data within that report. Common way the research companies sell subscriptions or reports, so not really a big surprise.

As I mentioned before, as a long time market researcher, I never base my market findings on one source but rather several coupled with common market observances of trends. This gives the best cross-section of actual market performance. What people don't understand, is this market is studied a lot more than people realize.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 15:27:43


Post by: agnosto


So...specific information please?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 15:33:26


Post by: Wayshuba


 agnosto wrote:
So...specific information please?


I can't publish. You have to look it up yourself, sorry. That information is available to subscribers of the research companies which all specifically prevent users from publishing certain information to public domain space (kind of a big deal to protecting their business models).

For example, NPD Group publically published that overall tabletop gaming market grew by 13%. That is in public domain. To see the segments of that data, however, requires membership to DecisionKey or SolutionFolders where you can see the individual growth rates of various segment within that top level market.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 15:55:50


Post by: Eggs


Backfire wrote:
New games will always come out and people spend money on them. The key will be, how long is it sustained? Do you really spend hundreds of pounds to X-wing, month after month? X-wing doesn't even have that much material released, I believe that for like £200 you have already bought everything available?


Eh, no. That's like saying I only need one orc, and one goblin, and I have my greenskin army. £200 will get you a small force for either side, sure, but if you want to run varied types of lists, then you need at least a couple of some ships, a lot more of others. £90 would get you a tie swarm. £60 might get you a core set, falcon, and another x wing so you can run a simple falcon list. Me, I want to be able to run most types of list for both factions, so I'm probably £5-600, with a fair chunk more to buy before I'm happy with current models. That's before I look at what I've spent on storage cases, mats, custom miniatures for scenarios like the senator's shuttle etc. If anything FFG releases for X wing are accelerating, with special paint jobs, capital ships etc all coming out along with wave 5. Could I play the game for £100? Absolutely. Do I currently feel I'm getting much better value for money giving big chunks of cash to FFG to build a pair of big fleets instead of GW to build one army? Abso-fething-lutely.

I will add - I'm not a GW hater. I am however getting tired of the incessant price increases, and the associated drop in perceived value for money. I've probably given GW £3-4k in the last couple of years, but unless prices plateau, they won't get much more from me in the future.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 16:05:17


Post by: agnosto


 Wayshuba wrote:
 agnosto wrote:
So...specific information please?


I can't publish. You have to look it up yourself, sorry. That information is available to subscribers of the research companies which all specifically prevent users from publishing certain information to public domain space (kind of a big deal to protecting their business models).

For example, NPD Group publically published that overall tabletop gaming market grew by 13%. That is in public domain. To see the segments of that data, however, requires membership to DecisionKey or SolutionFolders where you can see the individual growth rates of various segment within that top level market.


Thanks. Info of even that level of detail is interesting and it collaborates the ICv2 20% to some extent though it may not be as specific as would be completely germane to our topic of conversation. It's a little frustrating that everything business related needs to be so arcane that people can't easily research it and have an intelligent conversation about it.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 17:02:32


Post by: silent25


 Wayshuba wrote:
 agnosto wrote:
So...specific information please?


I can't publish. You have to look it up yourself, sorry. That information is available to subscribers of the research companies which all specifically prevent users from publishing certain information to public domain space (kind of a big deal to protecting their business models).

For example, NPD Group publically published that overall tabletop gaming market grew by 13%. That is in public domain. To see the segments of that data, however, requires membership to DecisionKey or SolutionFolders where you can see the individual growth rates of various segment within that top level market.


13% is very different from the 20% you're tossing around. And from talking with ex-PP employees, PP has not seen any growth in the last several years. They were making about $15 million back in 2010 and it came out they made $15 - 16 million in 2013. That is at best growing with inflation.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 17:37:29


Post by: gunslingerpro


 silent25 wrote:
 Wayshuba wrote:
 agnosto wrote:
So...specific information please?


I can't publish. You have to look it up yourself, sorry. That information is available to subscribers of the research companies which all specifically prevent users from publishing certain information to public domain space (kind of a big deal to protecting their business models).

For example, NPD Group publically published that overall tabletop gaming market grew by 13%. That is in public domain. To see the segments of that data, however, requires membership to DecisionKey or SolutionFolders where you can see the individual growth rates of various segment within that top level market.


13% is very different from the 20% you're tossing around. And from talking with ex-PP employees, PP has not seen any growth in the last several years. They were making about $15 million back in 2010 and it came out they made $15 - 16 million in 2013. That is at best growing with inflation.


I hear this statement all the time, with no names, dates, or links attached. Whichex- employees were you speaking with exactly?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 17:50:47


Post by: Wayshuba


 silent25 wrote:
 Wayshuba wrote:
 agnosto wrote:
So...specific information please?


I can't publish. You have to look it up yourself, sorry. That information is available to subscribers of the research companies which all specifically prevent users from publishing certain information to public domain space (kind of a big deal to protecting their business models).

For example, NPD Group publically published that overall tabletop gaming market grew by 13%. That is in public domain. To see the segments of that data, however, requires membership to DecisionKey or SolutionFolders where you can see the individual growth rates of various segment within that top level market.


13% is very different from the 20% you're tossing around. And from talking with ex-PP employees, PP has not seen any growth in the last several years. They were making about $15 million back in 2010 and it came out they made $15 - 16 million in 2013. That is at best growing with inflation.


13% on total tabletop leisure segment. Individual sub-segments have varying different growth rates. Tabletop wargaming is growth rate of close to 20%.

Also, there is another report from TempleCon that PP admitted to approximate revenue numbers. $10-$11 million in 2010 and $16-$17 million in 2013. So according to the admission at TempleCon, it appears they have seen quite a bit - about 59% over a three year period. Sure, the number are small compared to GW, but they are big enough to be doing more than WHFB now.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 18:32:42


Post by: Adam LongWalker


 Wayshuba wrote:
 azreal13 wrote:
Well, without wanting to sound facetious, can you share some quotes or links, because this is a topic I tend to gravitate towards when it is discussed in threads, and I'm completely unaware of any of that in the public domain?

It would be very interesting.


Hasbro makes various segment information available in shareholder reports, there are also several other sources who track this or similar information (TrendReports, ReportLinker, IBISWorld, EuroMonitor International, NPD Group, et al.) Since I use some of these companies for other market research, I am able to see the research on this market as well. Finally, another good source to gauge market growth is Kickstarter, where you can see the massive growth in traditional board and miniature game growth (information available on the KickStarter site).

The problem you have with the "wargaming" market in particular, is most research companies only publish the top-level findings in public domains (so in this case tabletop gaming) and unless you have an expensive subscription will not be able to get access to the sub-level data within that report. Common way the research companies sell subscriptions or reports, so not really a big surprise.

As I mentioned before, as a long time market researcher, I never base my market findings on one source but rather several coupled with common market observances of trends. This gives the best cross-section of actual market performance. What people don't understand, is this market is studied a lot more than people realize.



I knew that you know a little bit (actually a lot) of marketing research. I'm glad to see you on here on this site. The information provided by you thus far does indeed correlate with the information I gathered as well. Currently I'm somewhat moving away from the " GW style of miniatures" market Per Se as far as investment opportunities. Table top however I'm not. It still has a strong market trend going and I am liking what I see.

Personally I'm really pro games/hobbies that deal with socialization with other people.

Adam.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 19:04:40


Post by: Azreal13


Hear hear!

For all the venom levelled at GW, justified or not, if their presence continues to help even a small number of kids, or even adults, come out of their shells, or grow their imaginations and creativity, then history should record their contribution to humanity as a positive.

Let's make no bones that they could do more, but what they do (more so than others who don't have the copious storefront presence) is very important to the people that benefit from it.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 21:08:47


Post by: silent25


 Wayshuba wrote:


Also, there is another report from TempleCon that PP admitted to approximate revenue numbers. $10-$11 million in 2010 and $16-$17 million in 2013. So according to the admission at TempleCon, it appears they have seen quite a bit - about 59% over a three year period. Sure, the number are small compared to GW, but they are big enough to be doing more than WHFB now.


That is the first I heard of the $10-11 million number. Several different people were quoting the $15 million, in person and on this board a couple years ago during other GW financial discussions. Also all posts I have seen from Templecon this year report $15 million as well. Where did you find the $10 - 11 million number? Even at $17 million, it would still only equal to less than 10% of GW's revenue. By all accounts, WHFB has not dropped bellow 10% of GW's revenue yet. You have even stated it isn't under 10% in your own posts.

Back to the other topic of FFG doing a 28mm game and having it sell like hot cakes, a number of people including myself thought the same would happen with the last SW miniature game. It didn't sell like hot cakes and drive 40k under. 40k is still here and it's gone. It did good, but faded. Given FFG's abandoning of Dust and the previous performance of the other SW miniature game, I'm not sure is ready to jump back into that pool.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 21:48:14


Post by: Wayshuba


 silent25 wrote:
 Wayshuba wrote:


Also, there is another report from TempleCon that PP admitted to approximate revenue numbers. $10-$11 million in 2010 and $16-$17 million in 2013. So according to the admission at TempleCon, it appears they have seen quite a bit - about 59% over a three year period. Sure, the number are small compared to GW, but they are big enough to be doing more than WHFB now.


That is the first I heard of the $10-11 million number. Several different people were quoting the $15 million, in person and on this board a couple years ago during other GW financial discussions. Also all posts I have seen from Templecon this year report $15 million as well. Where did you find the $10 - 11 million number? Even at $17 million, it would still only equal to less than 10% of GW's revenue. By all accounts, WHFB has not dropped bellow 10% of GW's revenue yet. You have even stated it isn't under 10% in your own posts.

Back to the other topic of FFG doing a 28mm game and having it sell like hot cakes, a number of people including myself thought the same would happen with the last SW miniature game. It didn't sell like hot cakes and drive 40k under. 40k is still here and it's gone. It did good, but faded. Given FFG's abandoning of Dust and the previous performance of the other SW miniature game, I'm not sure is ready to jump back into that pool.


Let's say then, for sake of the discussion, that PP is currently in the $15M-$18M range (I would say that it is probably a safe bet since Hoover's reports their revenue at $5.2 million and my experiences with Hoover's shows their private company reporting to be about a quarter to a third of actual revenues - they reported the last company I worked for as $45 million in sales when actual revenue were just shy of $220 million). ICv2 currently shows WHFB slipping out of the top 5 and both Warmachine and Hordes in the Top 5. Given that they represent $15M-$18M in sales, WHFB would have to be below them to have fallen off the top 5. Now, it is probably a bit more in reality, but I don't think it is that much more. Also, watching the emphasis GW has thrown behind 40k in the last six months especially, their behaviors seem to indicate this to be the case.

As for FFG, I wouldn't be so sure. I think they are playing with different formats and experimenting. Sometimes the success of a product is a matter of market timing. The first Star Wars miniatures game came as GW was too strong and dominating the growth of the market. Right now, GW does not have that stranglehold anymore as their brand integrity is completely in the toilet. This might not come from FFG, or it may. They definitely have the brand (with Star Wars) and the timing couldn't be better - a run away hit spaceship game based on Star Wars - meaning customer's attention is at a high right now. Best time to try it.

While slightly off topic, but still related, Warlord is also one to keep the eye on. I have been surprised at how fast Bolt Action grabbed hold as well and they have shown a capability to produce 28mm troop units as well as vehicles (and now getting into plastic vehicles with the M4 Sherman). Another possibility is Corvus Belli, if they release a set of rules for larger battles in their current universe. Lastly there is Mantic with Warpath, but that is the one I would discount the most.

Strictly looking at this from a business perspective, GW is in a very volatile position as a company right now (as any company would be with only two or three product lines). They couldn't survive on WHFB alone. They have done a terrible job with the biggest fantasy IP in the world (Hobbit/LOTR). So that pretty much leaves their eggs in one big basket - 40k. Consider GW is passing in 50%-70% price increases on new models (which is an absurd increase for any company in the world to do at once and only desperate companies tend to do that all at once), I think that basket is close to cracking. If that basket cracks, at all, even for a brief period of time like 18-36 months, GW is gone (history, kaput, kerplunk).

Edit: I'm going to be honest here. Business is business. When the big, dominant player in the market is showing chinks in the armor, smaller players should be brainstorming strategies to go in for the kill - hard! GW brings in a big chunk of money, they currently have the undying belief they are infallible, they are retreating out of the channels to their UK, one man, back alley stores and their own webstore, and they are going to keep going on their prices until only the sons of rich oil shieks can afford their products. Smaller companies should be figuring out how to take a good portion of that chunk of money. GW has set themselves up perfectly to be toppled right now. My bets are that the two companies right now with the possibility to do it are either FFG, with the Star Wars IP or Warlord Games, if they come up with a cohesive strategy for a true Sci-Fi battle game with the popularity of Bolt Action. A third, remote possibility, would be PP if they developed a Sci-Fi game as well as they did Warmahordes. As Michael Corleone famously said, "It's nothing personal, it's just business."


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 22:06:24


Post by: Backfire


 Wayshuba wrote:
 azreal13 wrote:
Well, without wanting to sound facetious, can you share some quotes or links, because this is a topic I tend to gravitate towards when it is discussed in threads, and I'm completely unaware of any of that in the public domain?

It would be very interesting.


Hasbro makes various segment information available in shareholder reports...


Does Hasbro even produce tabletop wargames?

I could well believe that BOARDGAME industry is growing, especially when you figure in the drop which 2008 depression must have brought in (though I doubt it is growing 20% per year - that is a truly enormous growth even for an emerging market, and board games are a mature market). However, it does not mean that wargame industry is growing, since wargames are but a tiny part of the boardgame industry. For all it's decline, GW probably still holds something akin to 50% of global tabletop wargames markets (given that the biggest competitors like PP and Battlefront are probably like 10% of GW). For wargames markets to grow 20% per year, it would mean that all other companies should grow like 40% per year.

I think it is obvious to anyone that this is not the case.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 22:53:15


Post by: Platuan4th


Backfire wrote:
 Wayshuba wrote:
 azreal13 wrote:
Well, without wanting to sound facetious, can you share some quotes or links, because this is a topic I tend to gravitate towards when it is discussed in threads, and I'm completely unaware of any of that in the public domain?

It would be very interesting.


Hasbro makes various segment information available in shareholder reports...


Does Hasbro even produce tabletop wargames?


They have in the past. Hasbro owns Wizards of the Coast.

However, that's not relevant in the slightest to what Wayshuba is talking about in that post..


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/12 22:53:20


Post by: Backfire


 Wayshuba wrote:

Let's say then, for sake of the discussion, that PP is currently in the $15M-$18M range (I would say that it is probably a safe bet since Hoover's reports their revenue at $5.2 million and my experiences with Hoover's shows their private company reporting to be about a quarter to a third of actual revenues - they reported the last company I worked for as $45 million in sales when actual revenue were just shy of $220 million). ICv2 currently shows WHFB slipping out of the top 5 and both Warmachine and Hordes in the Top 5. Given that they represent $15M-$18M in sales, WHFB would have to be below them to have fallen off the top 5. Now, it is probably a bit more in reality, but I don't think it is that much more. Also, watching the emphasis GW has thrown behind 40k in the last six months especially, their behaviors seem to indicate this to be the case.


ICv2 listings are based on their estimate on US sales - not global sales. ICv2 reported WHFB as being #4 behind Warmahordes in 2009 already. That is almost five years ago. Now, how big was that annual growth again...?

 Wayshuba wrote:

As for FFG, I wouldn't be so sure. I think they are playing with different formats and experimenting. Sometimes the success of a product is a matter of market timing. The first Star Wars miniatures game came as GW was too strong and dominating the growth of the market.


First Star Wars miniature game came out in early '90s when GW was less than one-fifth of the size it currently is, even figuring in inflation. And there were many other miniatures companies back then, like Ral Partha etc. And this was BEFORE terrible prequels had nearly killed the SW franchise.

 Wayshuba wrote:

Okay. What did GW start as? A board game and RPG publisher (from 1975 to 1983). Not as a miniature company. That came with Citadel and Warhammer (in 1979 and 1983 respectively). Do you really believe FFG can not show the same path to growth that GW took to get where they are?


I actually do believe they can't. Not because there is anything wrong with FFG as a company, but because it's not 1983 anymore.

 Wayshuba wrote:

No, what I am saying is those films paved the way for huge battles in the SW universe. I didn't think people would be lining up to buy a starship game based on SW, but they are so much so they can't even keep it stocked. So to dismiss the possibility it could also happen with a tabletop game is not feasible. Even if it didn't have the longevity of 40k, it doesn't matter. All that has to happen is for a good two or three years the game dominates gamer spending and it will destroy GW.


No, it does not. This is not a smartphone market we're talking about here. Tabletop armies don't get "obsolete" in few years.

 Wayshuba wrote:

Finally, longevity does not guarantee survival. Put another way, past success does not indicate future success. If it did Atari, which once had over 85% of the home console market, would still dominate today. We would still be going to Border's to get books, instead of Amazon. D&D would still be a bigger selling product than Pathfinder (which WotC clearly admits that Pathfinder outsells them).


No, longevity does not guarantee survival. Hovewer, you make the mistake assuming that people would flock into SW universum just because SW is just a such an awesome franchise. This is like saying that if there was a Star Wars RPG released, it would kill Warhammer, D&D etc. roleplaying franchises by the strength of its brand power: because lets face it, Star Wars is much bigger brand than D&D, much less any scifi RPG. The obvious fact that SW RPG or CCG or boardgames have not killed off competive brands (quite the contrary!) tells us that it is quite unlikely to happen in tabletop wargames either.

Now, GW could of course screw things up (even more) royally and kill its franchises, but it would be their OWN doing, not because of something their competitors did.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 08:31:01


Post by: Wayshuba


Backfire wrote:
ICv2 listings are based on their estimate on US sales - not global sales. ICv2 reported WHFB as being #4 behind Warmahordes in 2009 already. That is almost five years ago. Now, how big was that annual growth again...?


Yes, and now WHFB has fallen completely off the list while the entire market has grown, just 20% last year (http://www.icv2.com/articles/markets/28125.html). In fact, the market has grown for five consecutive years (http://www.icv2.com/articles/markets/28119.html) to the point of the market now being double the size it was in 2008. So while Warmahordes may still hold similar positions (or close to) as 2009 - it is of a much bigger market than it was in 2009, while WHFB has fallen off the list entirely. That is the growth I was speaking of.

Backfire wrote:
First Star Wars miniature game came out in early '90s when GW was less than one-fifth of the size it currently is, even figuring in inflation. And there were many other miniatures companies back then, like Ral Partha etc. And this was BEFORE terrible prequels had nearly killed the SW franchise.


Yes, GW was smaller than today, but they were still bigger than those attempting SW franchise then. Warhammer had already been introduced in the space ten years by then.

Backfire wrote:
I actually do believe they can't. Not because there is anything wrong with FFG as a company, but because it's not 1983 anymore.


Huh? A company can still grow and expand their product base regardless of year. This is a general path of business, year has nothing at all to do with it. Warlord Games, PP, FFG are all EXPANDING their product ranges. Pretty much like GW did in the past and isn't doing now. Like it or not, half these companies owe their existence to GW retracting from certain spaces, like tabletop skirmish games.

By your point, Google should not exist today because they were two guys in a garage taking on powerhouses like DEC (AltaVista), Lycos (fastest IPO in history at that point) and others who had search engines. But Google produced a better product than those powerhouses who were too busy sitting on their laurels of size to worry about two kids in a garage. GW is acting the exact same way now and is ripe for "two kids in a garage" (i.e., the smaller companies) to take their market share (which by GW last period financials they are already doing).

Lastly, let's see what FFG is doing here. No. 2 in the miniature gaming market (http://www.icv2.com/articles/news/28125.html). No. 2 in the RPG market (http://www.icv2.com/articles/markets/28124.html). On the top ten list of boardgames (http://www.icv2.com/articles/news/28123.html) with Eldritch Horror and the top ten list of Card/Dice games (http://www.icv2.com/articles/news/28122.html) with, guess what, the SW IP! Whereas GW is ONLY on the miniature list.

It appears FFG is already growing exactly like I said, thus proving that you can still do it in 2014 like it was done in 1983. The numbers don't lie and it is not opinion or conjecture at this point.

Edit: On a side note, this is why to the OP, that Chris Petersen probably didn't mention GW. While they are selling some games with the GW IP, it's the SW IP that is placing them in all the Top lists. In other words, SW is making them the serious cash. FFG is bringing SW to this segment with a success like no one has had in the past. GW should be worried at this point, but they won't be because they believe they are unassailable.

Backfire wrote:
No, it does not. This is not a smartphone market we're talking about here. Tabletop armies don't get "obsolete" in few years.


Unless they are GW armies, who make a point of obsoleting/making useless certain units/weapon combinations every edition to keep the sales coming in. Once again, they create the opportunity for a customer switch with this. Hmmm, should I buy two of the shiny new WraithKnights for $230 or start an entire new army in another game for the same money?


Backfire wrote:
No, longevity does not guarantee survival. Hovewer, you make the mistake assuming that people would flock into SW universum just because SW is just a such an awesome franchise. This is like saying that if there was a Star Wars RPG released, it would kill Warhammer, D&D etc. roleplaying franchises by the strength of its brand power: because lets face it, Star Wars is much bigger brand than D&D, much less any scifi RPG. The obvious fact that SW RPG or CCG or boardgames have not killed off competive brands (quite the contrary!) tells us that it is quite unlikely to happen in tabletop wargames either.


No mistake. Your making the assumption because someone failed in the past that FFG will not succeed now. Similar assumptions were made in the late 90s when people heard this guy named Peter Jackson was making the LOTR movies. They had all been failures in the past leading many to say the books could not be made into movies. But we all know how that ended, don't we?

I didn't think the market would flock to a SW spaceship game in such numbers, but it happened and happened fast. Right to No. 2 behind 40k with a spaceship game (http://www.icv2.com/articles/markets/28125.html). A spaceship game has climbed to No. 2 out of nowhere. Imagine what a tabletop battle game would do at the moment. As I indicated earlier, sometimes it is a matter of market timing. FFG definitely has the momentum on the SW franchise at the moment, if they capitalize on it there is no reason to believe this time it could not happen. The proof is already in black & white in the market. And, since you brought it up, just like a SW RPG has surpassed D&D (http://www.icv2.com/articles/markets/28124.html) because of the strength of it's brand power. Oh, and they happen to be doing well with the Star Wars LCG as well (http://www.icv2.com/articles/news/28122.html).

Sorry but all the proof is there that FFG is in fact capitalizing on the SW IP, and it is in fact selling like hotcakes, and the market is indeed flocking to the SW IP right now, whether in miniatures games, RPGs or card games. This has nothing to do with what I think of the SW IP personally and everything to do with the market showing that the SW IP is indeed hot right now as almost any SW game FFG is releasing is skyrocketing to the Top 5/10 lists in the markets.

Lastly, as for killing off brands, I never said the 40k brand would die, just GW. Who created D&D and actually pioneered the entire hobby game market - TSR. Who currently owns the D&D game - WotC/Hasbro. No, I don't think 40k will die, just GW. The brand will most likely survive - it is GW who probably won't.

Backfire wrote:
Now, GW could of course screw things up (even more) royally and kill its franchises, but it would be their OWN doing, not because of something their competitors did.


This is GWs exact problem, they think competition has no effect on them. Competition ALWAYS has an effect on business, no matter the market or segment. If there was no competition for the gamer's dollar than GW could do just about anything they like because gamer's would have no better choice. But they can't because there is a lot of competition for that dollar at the moment. GW is just making it easier for the gamer to spend their dollars somewhere else except on GW.


Automatically Appended Next Post:
 silent25 wrote:
 Wayshuba wrote:


Also, there is another report from TempleCon that PP admitted to approximate revenue numbers. $10-$11 million in 2010 and $16-$17 million in 2013. So according to the admission at TempleCon, it appears they have seen quite a bit - about 59% over a three year period. Sure, the number are small compared to GW, but they are big enough to be doing more than WHFB now.


That is the first I heard of the $10-11 million number. Several different people were quoting the $15 million, in person and on this board a couple years ago during other GW financial discussions. Also all posts I have seen from Templecon this year report $15 million as well. Where did you find the $10 - 11 million number? Even at $17 million, it would still only equal to less than 10% of GW's revenue. By all accounts, WHFB has not dropped bellow 10% of GW's revenue yet. You have even stated it isn't under 10% in your own posts.

Back to the other topic of FFG doing a 28mm game and having it sell like hot cakes, a number of people including myself thought the same would happen with the last SW miniature game. It didn't sell like hot cakes and drive 40k under. 40k is still here and it's gone. It did good, but faded. Given FFG's abandoning of Dust and the previous performance of the other SW miniature game, I'm not sure is ready to jump back into that pool.


As I mentioned above, FFG is in the Top 5/10 lists with all their SW games (miniature, RPG and LCG). In other words, the SW IP is doing wonders for them as a company. Dust, while a good game with well done sculpts, is a custom IP from the ground up - a bit tougher to sell. However, Dust does prove that FFG can do a tabletop miniatures game and the success of their other SW games is showing it would probably be a good bet for FFG to take a shot at it with the SW IP. Now is the time, when they have this massive momentum and customer attention on the SW IP.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 11:44:37


Post by: Backfire


 Wayshuba wrote:
Backfire wrote:
ICv2 listings are based on their estimate on US sales - not global sales. ICv2 reported WHFB as being #4 behind Warmahordes in 2009 already. That is almost five years ago. Now, how big was that annual growth again...?


Yes, and now WHFB has fallen completely off the list while the entire market has grown, just 20% last year (http://www.icv2.com/articles/markets/28125.html). In fact, the market has grown for five consecutive years (http://www.icv2.com/articles/markets/28119.html) to the point of the market now being double the size it was in 2008. So while Warmahordes may still hold similar positions (or close to) as 2009 - it is of a much bigger market than it was in 2009, while WHFB has fallen off the list entirely. That is the growth I was speaking of.


If WM/H was bigger than WHFB back in 2009, it would have meant that its sales would have been at least 10% of GW total sales, based on your estimate that WHFB makes up 10% of GW sales. But back in 2009, GW sales were over 200 million USD, so PP should have been doing $20 million sales already back then. However, this is at best same which people have claimed as PP's total revenue now. So it looks like PP has not grown at all over last four years!

Since GW only grew like 20% between 2008 and 2013, most of this supposed 100% growth over that period must have came from other companies. As GW's sales were about 185 million USD in 2008, we're talking about at least $150 million dollar increase in sales by companies which aren't GW. And this assumes other companies were at zero in 2008, which obviously was not true at all. If we assume that GW had say, 75% market share in 2008, tabletop wargames market should have grown to at least $500 million by 2013: under this scenario, non-GW companies had combined sales of maybe $65 million in 2008, which grew to $275 million in 2013 (GW's revenue was £134.6 million in 2013, about $225 million).

The numbers don't add up.

 Wayshuba wrote:

Backfire wrote:
First Star Wars miniature game came out in early '90s when GW was less than one-fifth of the size it currently is, even figuring in inflation. And there were many other miniatures companies back then, like Ral Partha etc. And this was BEFORE terrible prequels had nearly killed the SW franchise.


Yes, GW was smaller than today, but they were still bigger than those attempting SW franchise then. Warhammer had already been introduced in the space ten years by then.


So what? What does it matter if GW was bigger? They did not have any kind of stranglehold over the market. Certainly much smaller than say, 10 years later, or even now.

Now, maybe it was a poorly executed or marketed game, I don't know, never played it. But its demise had likely nothing to do with GW.

 Wayshuba wrote:

Huh? A company can still grow and expand their product base regardless of year. This is a general path of business, year has nothing at all to do with it. Warlord Games, PP, FFG are all EXPANDING their product ranges. Pretty much like GW did in the past and isn't doing now. Like it or not, half these companies owe their existence to GW retracting from certain spaces, like tabletop skirmish games.

By your point, Google should not exist today because they were two guys in a garage taking on powerhouses like DEC (AltaVista), Lycos (fastest IPO in history at that point) and others who had search engines. But Google produced a better product than those powerhouses who were too busy sitting on their laurels of size to worry about two kids in a garage. GW is acting the exact same way now and is ripe for "two kids in a garage" (i.e., the smaller companies) to take their market share (which by GW last period financials they are already doing).


Actually sorta you proved my point there. Google grew big from scratch because they were on emerging market. Tabletop wargames might have been an emerging market in the '80s, maybe even in the '90s, but they aren't that anymore. Back in 1983 the hobby had much less competition from computer games etc. There isn't similar growth potential available anymore.

 Wayshuba wrote:

Backfire wrote:
No, it does not. This is not a smartphone market we're talking about here. Tabletop armies don't get "obsolete" in few years.


Unless they are GW armies, who make a point of obsoleting/making useless certain units/weapon combinations every edition to keep the sales coming in.


If you don't like the new rules, you keep playing with the old ones. I don't like the new Tau codex because it obsoleted my Hammerheads, so I keep playing with the old Codex.

 Wayshuba wrote:

Backfire wrote:
No, longevity does not guarantee survival. Hovewer, you make the mistake assuming that people would flock into SW universum just because SW is just a such an awesome franchise. This is like saying that if there was a Star Wars RPG released, it would kill Warhammer, D&D etc. roleplaying franchises by the strength of its brand power: because lets face it, Star Wars is much bigger brand than D&D, much less any scifi RPG. The obvious fact that SW RPG or CCG or boardgames have not killed off competive brands (quite the contrary!) tells us that it is quite unlikely to happen in tabletop wargames either.


No mistake. Your making the assumption because someone failed in the past that FFG will not succeed now.


No, I am saying that the idea that Star Wars license is some sort of nuke which will wipe out competitors is preposterous. You assume that because 40k is a scifi game, people would flock out to play Star Wars game because Star Wars is much more popular and bigger scifi franchise.

But this has not happened with RPG's, strategy games or CCG's. Quite the contrary, existing titles actually outcompeted Star Wars in those niches. Why? Because people who played D&D or MtG or something played them because they wanted to play D&D or MtG etc. That the Star Wars was 'bigger' didn't matter. Because most people weren't interested in playing it. Same would happen if Star Wars wargame came out. Most of the people who play Warhammer would keep doing so, because they like Warhammer. Now, GW of course could (and maybe eventually does) turn people off from Warhammer, but presence of any specific competive game would play little to no role there.

 Wayshuba wrote:

This is GWs exact problem, they think competition has no effect on them. Competition ALWAYS has an effect on business, no matter the market or segment. If there was no competition for the gamer's dollar than GW could do just about anything they like because gamer's would have no better choice.


No they couldn't. This is a silly assumption that people play GW because there is no choice. There is always a choice: you quit. When I grew dissatisfied where MtG was going, did I move to other CCG's which were plenty in the market? No, I wasn't interested in any of them. I simply gave up and quit. I had many other hobbies, I wasn't dependant of CCG's. IF GW screws the pooch enough for me to give up 40k, then I will simply again probably just quit since there aren't any other miniatures games around which would interest me enough to start all over again. Again, we're not talking about PC market here. Warhammer is not Windows which people had to buy even if they hated it.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 13:30:14


Post by: Wayshuba




I'm done the discussion. I present facts, you counter with opinion, conjecture and assumptions. The only discussion with numbers, you base the entire market around what GWs numbers are and a gross assumption of what you believe their market share to be or to have been. Just FYI, there are hundreds of companies in the gaming space. Most very small, but still hundreds.

I will leave one example though - in CCGs MtG was just over $100 million in sales in 2008 and in 2013 it is just over $200 million. Seems Hasbro/WotC have been able to capture the trend of this market growth.

Let's just leave this at, let's see where FFG is in a year or two versus where GW is in a year or two. My bet, based on the actual facts is that FFG is going to be in a much better place while GW is struggling for relevance. One thing history teaches, is that when the collapse comes it happens fast. TSR was a strong brand for 30 years, then just two years of mis-steps and they were completely gone.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 13:57:40


Post by: Backfire


 Wayshuba wrote:


I'm done the discussion. I present facts, you counter with opinion, conjecture and assumptions. The only discussion with numbers, you base the entire market around what GWs numbers are and a gross assumption of what you believe their market share to be or to have been. Just FYI, there are hundreds of companies in the gaming space. Most very small, but still hundreds.


So what, if there is 200 companies with revenue of $100k per year (I doubt, btw), that's still only $20 million in total sales. Lets quote your own numbers:
"... there is another report from TempleCon that PP admitted to approximate revenue numbers. $10-$11 million in 2010 and $16-$17 million in 2013."

So if this is true, PP had less than $10 million in total revenue in 2009, when ICv2 reported it outsold WHFB. If this is correct, WHFB would have made less than 5% of GW's sales in 2009 - blatantly absurd!

And whereas 60 to 70% growth over 3 years is very nice (if true), it is still a far cry from HUNDREDS OF MILLIONS needed to make up the supposed 100% growth. And PP is supposed to be one of the biggest, if not the biggest non-GW players on the business. Where is this mystical growth coming from?

The only, absolutely only possible explanation is that there have been no growth so big. And that ICv2 lists are based on incomplete information (they are limited to US and IIRC do not include GW stores at all, for example). Which we of course already knew, but just making it clear.

So, if you got hard facts - as you claimed - this might be the moment to bring them out.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 13:58:34


Post by: cincydooley


Hey Wayshuba - I'd like to kindly remind you that the ICV2 numbers don't include any of GWs direct sales from their we store or their B&M stores.

Those two impact overall sales numbers for GW more than any other game, as none of the others are doing a bulk of their sales directly to the consumer.

That's a big reason the ICV2 numbers are to be taken with copious spoonfuls of salt.


Automatically Appended Next Post:
 Wayshuba wrote:


I'm done the discussion. I present facts, you counter with opinion, conjecture and assumptions. The only discussion with numbers, you base the entire market around what GWs numbers are and a gross assumption of what you believe their market share to be or to have been. Just FYI, there are hundreds of companies in the gaming space. Most very small, but still hundreds.


You're throwing out nearly as much conjecture and assumption as he is, my friend.


Let's just leave this at, let's see where FFG is in a year or two versus where GW is in a year or two. My bet, based on the actual facts is that FFG is going to be in a much better place while GW is struggling for relevance. One thing history teaches, is that when the collapse comes it happens fast. TSR was a strong brand for 30 years, then just two years of mis-steps and they were completely gone.


Haha. Okay. I'd be willing to bet GW sells more stuff in the Horus heresy series than FFG sells in total over the next two years. That property alone is enough to keep them alive and relevant.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 14:16:38


Post by: Wayshuba


 cincydooley wrote:
Hey Wayshuba - I'd like to kindly remind you that the ICV2 numbers don't include any of GWs direct sales from their we store or their B&M stores.

Those two impact overall sales numbers for GW more than any other game, as none of the others are doing a bulk of their sales directly to the consumer.

That's a big reason the ICV2 numbers are to be taken with copious spoonfuls of salt.


I understand. See my earlier posts regarding numerous sources for market research. I understand ICv2 are US and to be used as only one source. But, they also represent those in the largest gaming market in the world, and frequently, when compared to other sources, give a fairly good representation of trends and markets.

Some of the following for thought:
- Numerous market studies showing double-digit growth over the last five consecutive years.
- The CEO that is subject of the OP and the interviewer commenting on the tremendous growth.
- Hasbro doubling sales of MtG over that same period.
- Several game manufacturers, FFG one of them, commenting on the tremendous growth in the market in the last five years (in other words, it is VERY noticeable)
- Convention vendor floors at gaming cons selling out in record time (see GenCon)
- Several distributors/game resellers reporting double digit growth (I even believe Wayland games commented on their growth on dakka)
- GW reporting a double-digit decline.

One other bit of info, that makes this growth less mysterious. In the US alone, the following generational population segments explain why the markets have almost doubled.
Gen X (those growing up in the 80s, early 90s) - US population of 36 million
Gen Y - US population of 74 million
Millenials - US population of 72 million

Plain and simple, the market has grow because the targeted population has doubled since the 80s and 90s. This is why new customer growth is so important to companies nowadays.

 cincydooley wrote:
You're throwing out nearly as much conjecture and assumption as he is, my friend.


Please point to specific examples of conjecture in my previous post where I cited some example market data.

 cincydooley wrote:
Haha. Okay. I'd be willing to bet GW sells more stuff in the Horus heresy series than FFG sells in total over the next two years. That property alone is enough to keep them alive and relevant.


You already lost this one. GW reports that all of FW accounts for about $7 million in revenue. FFG is jsut over the $40 million mark. In 2 and a half months FFG sells what FW does the entire year.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 14:18:13


Post by: cincydooley


And further, you can't simply make the assumption that because the very easy entry spaceship game is doing well that a mass battle or even skirmish game would do well. We've seen plenty from LoTR that a blockbuster franchise does not automatically guarantee a wildly successful game.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 14:18:47


Post by: Azreal13


Cincy - Wayshuba has access to subscription information about sales that he isn't permitted to share, so while he may be posting as if it where his opinion or making leaps of logic, it is fair to assume that those leaps are well grounded and the opinion well informed.

Backfire has no such qualifications as far as I'm aware, and reading the two, as someone who is at least slightly qualified in this area, I know who's opinion I'd consider closest to the truth.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 14:20:05


Post by: cincydooley


 Wayshuba wrote:


You already lost this one. GW reports that all of FW accounts for about $7 million in revenue. FFG is near the $40 million mark. In 2 and a half months FFG sells what FW does the entire year.


Where is the $40mm figure from?


Automatically Appended Next Post:
 azreal13 wrote:
Cincy - Wayshuba has access to subscription information about sales that he isn't permitted to share, so while he may be posting as if it where his opinion or making leaps of logic, it is fair to assume that those leaps are well grounded and the opinion well informed. .


I must have missed that in his posts. My bad. I still take very little stock in the icv2 numbers because they're hardly representative of all of GWs sales outlets.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 14:25:33


Post by: Azreal13


That was my point exactly, which is where he qualified where his info came from


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 14:32:23


Post by: cincydooley


I'll specify that I'm not disputing that GW is losing market share or that other games are growing. If you don't include FW I've bought considerably more non GW in the past quarter than I have from GW. With that being said, I simply don't believe that WHFB sells so little that it drops out of the top 5 overall, if only because of sheer market volume. In that regard, I just think the ICv2 numbers leave out way too much to be believed. Are they perhaps a reasonable trend gauge? Absolutely. In that regard could it mean WHFb is selling less? Sure, I'd buy that. But again, without the inclusion of GWs sales streams in their data, I just don't think the ICv2 stuff can possibly be that valid.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 14:37:33


Post by: Wayshuba


 cincydooley wrote:


You already lost this one. GW reports that all of FW accounts for about $7 million in revenue. FFG is near the $40 million mark. In 2 and a half months FFG sells what FW does the entire year.


Where is the $40mm figure from?


A good free source to estimate private company revenue is here: http://www.hoovers.com/company-information/company-search.html?term=Fantasy%20Flight%20Games

I have used this source (among many others) for many years and the rule of thumb is the estimated revenue shown, for private companies at least, multiple it by 3-4 to get most likely revenue. For example, a company I once worked for Hoover's reported as $45 million in sales when our actual revenue was just shy of $220 million. (Hoover's today reports that same company at $56 million in revenue when their actual revenue is near the $235 million mark now).

The best way to see this effect for yourself is to think of a private company where you in fact know the revenue, put that into Hoover's and you will see what I mean.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 14:45:02


Post by: cincydooley


What's the reason for the 3-4x function of hoovers (purely a curiosity question, not a validity one )?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 15:09:21


Post by: weeble1000


BTW, CHS had revenue over 100k per year and growing. The company started at something like 30k in 2008 and was up to over 100k in 2012. CHS is not exactly the biggest, baddest player in the market. In terms of revenue, 100k is not that big in this market.

We happen to know CHS's revenue from the public trial.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 15:09:33


Post by: Wayshuba


 cincydooley wrote:
What's the reason for the 3-4x function of hoovers (purely a curiosity question, not a validity one )?


Usually because this is gleaned from available public records (such as tax returns) and isn't as readily available as public company information. But this is just a guess. I've used this source for so long, that it has become second nature to utilize that rule of thumb formula.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 15:29:50


Post by: Backfire


 azreal13 wrote:
Cincy - Wayshuba has access to subscription information about sales that he isn't permitted to share, so while he may be posting as if it where his opinion or making leaps of logic, it is fair to assume that those leaps are well grounded and the opinion well informed.

Backfire has no such qualifications as far as I'm aware, and reading the two, as someone who is at least slightly qualified in this area, I know who's opinion I'd consider closest to the truth.


Wayshuba claims to have massive amount of information and expertise on the area, yet he seems to be unaware just how not representive ICv2 listings are about overall market situation. Missing such a basic factor does not exactly lend to credibility.

I have absolutely no qualifications in this matter whatsoever, yet I have easily outdebated him and when I pointed out how the numbers do not match what he claims, he quit the argument. Make of that what you want.




Automatically Appended Next Post:
 cincydooley wrote:
 Wayshuba wrote:


You already lost this one. GW reports that all of FW accounts for about $7 million in revenue. FFG is near the $40 million mark. In 2 and a half months FFG sells what FW does the entire year.


Where is the $40mm figure from?


This news article mentions that FFG had revenue of $12.9 million in 2008, growing to $30 million in 2013. $40 million might be a tad high, but probably close to ballpark.

However, they have dozens of titles, and only few are tabletop wargames. FW probably outsells FFG in that department quite comfortably.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 15:40:05


Post by: Eggs


From a neutral spectator, you haven't out debated him at all.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 15:45:46


Post by: Backfire


weeble1000 wrote:
BTW, CHS had revenue over 100k per year and growing. The company started at something like 30k in 2008 and was up to over 100k in 2012. CHS is not exactly the biggest, baddest player in the market. In terms of revenue, 100k is not that big in this market.


No it's not. But that sorta the point - for small companies to make up the kind of growth Wayshuba claims, you need not one, not dozens, not hundreds but literally thousands of companies like CHS.

I'm sure there are dozens of companies in $100k - $1 million annual revenue ballpark, probably over a hundred when you figure in Kickstarters etc...but thousands? Umm...no.


Automatically Appended Next Post:
 Wayshuba wrote:

Some of the following for thought:
- Numerous market studies showing double-digit growth over the last five consecutive years.
- The CEO that is subject of the OP and the interviewer commenting on the tremendous growth.
- Hasbro doubling sales of MtG over that same period.
- Several game manufacturers, FFG one of them, commenting on the tremendous growth in the market in the last five years (in other words, it is VERY noticeable)
- Convention vendor floors at gaming cons selling out in record time (see GenCon)
- Several distributors/game resellers reporting double digit growth (I even believe Wayland games commented on their growth on dakka)
- GW reporting a double-digit decline.


However, MtG is not a tabletop wargame, most of the stuff FFG makes are not tabletop wargames so the relevance of quoting them to support your case is extremely limited since GW business is almost exclusively on tabletop wargames. You might just as well quote say, car sales.

Talking about CCG sales, this article has more complete information. Overall it shows decent growth (minor drop because of recession), however sales of physical cards seem to be on decline.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 16:03:06


Post by: Wayshuba


Backfire wrote:
Wayshuba claims to have massive amount of information and expertise on the area, yet he seems to be unaware just how not representive ICv2 listings are about overall market situation. Missing such a basic factor does not exactly lend to credibility.

I have absolutely no qualifications in this matter whatsoever, yet I have easily outdebated him and when I pointed out how the numbers do not match what he claims, he quit the argument. Make of that what you want.


I quit the debate because it is pointless. You have a bias and will grab assumptions as needed to fit that bias. Throughout this thread, I have given reference to information that can be shared publicly and, where it can't, I have given reference to the other sources of information should anyone wish to do the homework themselves. Many of those sources correlate to one another and can be observed through many of the trends I covered. My discussion has been consistent and referenced to proof (or where the information can be found where I am unable to share that publicly).

Secondly, on the numbers don't match what I claim (which is not a claim but an assertion of the facts pulled from various sources), that is hogwash. You put ALL your assumption on the performance of GW alone, including a wild stab at what their market share was. You share no facts, just some self-done math and dismissals of things you don't believe to be true. Fair enough.

That is why I am done with the debate.



Automatically Appended Next Post:
Backfire wrote:
However, MtG is not a tabletop wargame, most of the stuff FFG makes are not tabletop wargames so the relevance of quoting them to support your case is extremely limited since GW business is almost exclusively on tabletop wargames. You might just as well quote say, car sales.


I quoted that as an example because the macro-segment is "tabletop leisure games". After that you dig into the micro-segments for specifics. I hate to tell you this, but automobile is not in the tabletop leisure game segment.

Secondly, macro-segments are important for where companies battle for consumer share of wallet (which is why every single research company in the world groups things into macro-segments). So, for example, even though 40k is sci-fi, it still competes against other spending someone may do on, say fantasy.

As an example, when you walk into your FLGS, do they not carry GW in addition to RPGs, CCGs, board games, et al? Well, if you have $200 in your pocket and you decide to spend $100 on a board game and buy $100 in MtG cards, is that not $200 GW did not capture at the point of sale? They do, in fact, compete for the same share of wallet.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 16:13:40


Post by: weeble1000


Backfire wrote:
weeble1000 wrote:
BTW, CHS had revenue over 100k per year and growing. The company started at something like 30k in 2008 and was up to over 100k in 2012. CHS is not exactly the biggest, baddest player in the market. In terms of revenue, 100k is not that big in this market.


But that sorta the point - for small companies to make up the kind of growth Wayshuba claims, you need not one, not dozens, not hundreds but literally thousands of companies like CHS.
...

However, MtG is not a tabletop wargame, most of the stuff FFG makes are not tabletop wargames so the relevance of quoting them to support your case is extremely limited since GW business is almost exclusively on tabletop wargames. You might just as well quote say, car sales.


CCGs and LCGs are table top games. It is not fair at all to say that you might as well quote car sales. There's plenty of overlap between table top wargame, board game, card game, and collectible miniatures game customers. As the market grows, the lines between these segments have continued to blur.

Just look at miniatures-heavy dungeon crawl board games, for example, or boxed set wargames like Deadzone or Dust: Tactics. One thing that FFG is doing in particular is spreading popular brands across these various platforms, encouraging greater overlap. One of the big players in the miniatures market, Reaper, makes the bulk of its revenue from selling miniatures to RPG players. In fact, of the people I know who bought into the Bones KS campaigns, almost all of them are primarily RPG players who, now that they suddenly have hundreds of miniatures, are starting to develop a deeper interest in miniatures games and the hobby of miniatures games.

X-Wing: The Miniatures Game straddles lots of categories and has a broad range of appeal. FFG is very good at marketing its products to a broad customer base.

In short, the distinctions you are stressing are becoming less and less significant as the market develops.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 16:23:05


Post by: Backfire


 Wayshuba wrote:

I quit the debate because it is pointless. You have a bias and will grab assumptions as needed to fit that bias. Throughout this thread, I have given reference to information that can be shared publicly and, where it can't, I have given reference to the other sources of information should anyone wish to do the homework themselves. Many of those sources correlate to one another and can be observed through many of the trends I covered. My discussion has been consistent and referenced to proof (or where the information can be found where I am unable to share that publicly).

Secondly, on the numbers don't match what I claim (which is not a claim but an assertion of the facts pulled from various sources), that is hogwash. You put ALL your assumption on the performance of GW alone, including a wild stab at what their market share was. You share no facts, just some self-done math and dismissals of things you don't believe to be true. Fair enough.


I was making a speculative EXAMPLE. Example which showed that no matter how you twist the numbers, your claims cannot be true. Not. a. chance.

I do not claim to know what GW's market share is. I assume it must be quite signifant since their closer competitors are like 10% of their size, and there are very few companies even that big. Probably something like 30 to 80%. Here's the catch: for tabletop miniatures market to DOUBLE, when the biggest player on the field is largely stagnant, all the other companies must MORE than double their sales over that period. How much more, depends on how big GW's market share was in the beginning of the observed period. If it was very dominant (like 80%) then non-GW companies must have had grown by factor of eight. If GW was not quite so dominant, then relative increase for other companies is smaller, but absolute increase become larger. Since the most prominent non-GW miniatures company (Privateer Press) has increased their sales by like $10 million over that period, it seems very doubtful this is the case.

And then we have in ICv2 listings from 2009 already GW not dominating the sales except with 40k. WHFB is either 3rd or 4th, no other GW games are in the list (LOTR, Blood Bowl, BFG etc which at that point were still moderately popular). The only way this was possible was that if 40k was already massively dominant in GW's revenue (like 95% or so). However, if that was the case (and I am pretty sure most people will agree it was not, and is not even today), WHFB would have dropped from the listings years ago...

As you can see, it doesn't add up. I could well believe that non-GW segment of the market has doubled since 2008, at least in the US. Depending on how big it was in the beginning of the observed period. If it was very small, it is very easy to believe. However, the whole market doubling - especially when you figure in how unpopular hobbies which require signifant amount of handwork are with today's kids - seems extremely dubious.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 16:26:23


Post by: Wayshuba


Backfire wrote:
Talking about CCG sales has more complete information. Overall it shows decent growth (minor drop because of recession), however sales of physical cards seem to be on decline.


And yet, overall, the micro-segment of all CCGs shows a 43% growth over that period. Thanks for supporting my point in the debate.

And it does add up. You are looking at two examples out of many in comparing against GW. Wyrd Miniatures, Corvus Belli, Warlord (who has had significant growth with Bolt Action), Battlefront, PP, FFG, Mantic Games and many others have shown this growth. Not to mention, the MASSIVE growth in ONE YEAR ALONE, of expenditures on KickStarter in this segment. I mean Sedition Wars - one single tabletop game, did almost $1 million alone, Dreadball did almost three-quarters of a million, DeadZone $1.2 million - this list goes on and on).

Edit: Here, this gives an idea of the massive growth of spending in the tabletop segment on Kickstarter alone over one year (which, just for quick reference is 540% growth YoY on board and card games!!!)



Lastly, and then I am done, on the subject of miniature games, there has been numerous sources of reported double-digit growth (see my myriad of posts above) in the segment. While not as spectacular as CCGs or board games, it is still double-digit growth at a time when GW is showing a double-digit decline.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 16:34:59


Post by: Backfire


 Wayshuba wrote:

As an example, when you walk into your FLGS, do they not carry GW in addition to RPGs, CCGs, board games, et al? Well, if you have $200 in your pocket and you decide to spend $100 on a board game and buy $100 in MtG cards, is that not $200 GW did not capture at the point of sale? They do, in fact, compete for the same share of wallet.


Only marginally. Most people, when they walk into FLGS, have pretty good picture already what they want. Comics, RPG's, boardgames, miniatures etc. Board games are very wide category: something like Carcassone has extremely broad appeal. By contrast, RPG's and tabletop miniature wargames - and some extent, CCG's, have much narrower appeal. Very few people who walk into a store wanting to buy Carcassone or Settlers of Catan or whatnot, are interested in buying an RPG or a wargame or an MtG starter deck. Most MtG players don't give a toss about wargames or roleplaying games etc. so no matter how well made a game, they don't care.

Now, some boardgames indeed do have overlap - something like Descent, for example. But those games are a minority.

Hence, it is pointless to make statements like "tabletop market is growing but GW is not, hence GW is doing something wrong" when GW occupies a highly specialized niche largely separate from the segments where the growth is actually happening.

Now, I do think that GW is doing quite a many things wrong, but the idea that we're in middle of some kind of miniature wargames boom which GW is missing, is not supported by any evidence I've seen.


Automatically Appended Next Post:
 Wayshuba wrote:
Backfire wrote:
Talking about CCG sales has more complete information. Overall it shows decent growth (minor drop because of recession), however sales of physical cards seem to be on decline.


And yet, overall, the micro-segment of all CCGs shows a 43% growth over that period. Thanks for supporting my point in the debate.


Yes, it is obvious that GW is missing the digital miniatures boom...

 Wayshuba wrote:

Lastly, and then I am done, on the subject of miniature games, there has been numerous sources of reported double-digit growth (see my myriad of posts above) in the segment. While not as spectacular as CCGs or board games, it is still double-digit growth at a time when GW is showing a double-digit decline.


I am sure there is. When you start from near zero it's pretty obvious that proportional growth can be pretty good. I think this point has been made multiple times in this thread already so I fail to see what advantage it brings to mention it again.

As it is, in absolute terms, GW grew more between 2008 and 2013 than Privateer Press or FFG.





ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 16:40:53


Post by: Azreal13


Wow.

Not a single supported fact or statement close to being anything other than sheer conjecture or opinion and you really asserted that you had "out debated" someone?

Kindly support your statement that "most people" know what they want when they walk into ANY shop, FLGS, supermarket, anything.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 16:46:32


Post by: Backfire


 azreal13 wrote:
Wow.

Not a single supported fact or statement close to being anything other than sheer conjecture or opinion and you really asserted that you had "out debated" someone?


Well, if you disagree with a specific point, feel free to chime in.

I'm sure you wouldn't make this kind of statement if you didn't have hard evidence that I was wrong. So, lets hear it where you can improve over Wayshuba who didn't want to disclose his numbers.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 16:57:35


Post by: Wayshuba


Backfire wrote:
 azreal13 wrote:
Wow.

Not a single supported fact or statement close to being anything other than sheer conjecture or opinion and you really asserted that you had "out debated" someone?


Well, if you disagree with a specific point, feel free to chime in.

I'm sure you wouldn't make this kind of statement if you didn't have hard evidence that I was wrong. So, lets hear it where you can improve over Wayshuba who didn't want to disclose his numbers.


I gave the numbers where available publicly, and reference to where the numbers can be found when they cannot be posted publicly. You gave one set of numbers which, just so happened, to correlate my point.

And to show how quick a small company can chew into this market, look at these two - https://www.kickstarter.com/projects/1700755582/myth-0 and https://www.kickstarter.com/projects/1700755582/mercs-recon. Almost $1.5M on two titles from a small publisher alone. And that is just what they did on KickStarter.

You chose to dismiss the numbers. That is fine. I work in facts.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 16:57:54


Post by: Azreal13


You've missed the bit where I asked you to support your unsupported (and, in the absence of a telepathy machine or the mother of all surveys, unsupportable) assertion.

I neither said I agreed or disagreed with what you said, I just asked you to provide some evidentiary support.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 17:00:08


Post by: Backfire


 Wayshuba wrote:

And it does add up. You are looking at two examples out of many in comparing against GW. Wyrd Miniatures, Corvus Belli, Warlord (who has had significant growth with Bolt Action), Battlefront, PP, FFG, Mantic Games and many others have shown this growth. Not to mention, the MASSIVE growth in ONE YEAR ALONE, of expenditures on KickStarter in this segment. I mean Sedition Wars - one single tabletop game, did almost $1 million alone, Dreadball did almost three-quarters of a million, DeadZone $1.2 million - this list goes on and on).

Edit: Here, this gives an idea of the massive growth of spending in the tabletop segment on Kickstarter alone over one year.


Am I supposed to be impressed? ENTIRE tabletop segment there was about $16 million in 2012 - and that includes board games and CCGs and RPG's...If generously we assume that one-third of that went to miniatures that's little over $5 million...and lets not forget that some of those pledges were by estabilished companies who just used KS as an alternative marketing channel, thus it is uncertain just how much net growth it produced. Probably some, since it is a good marketing channel.

It is also lovely how you list nearly all big players on the field (whose combined revenue is probably not even half of GW) and then close "...and many more". Sure, there are more, but few of them are noteworthy names (like Spartan Games). Again, not a shred of evidence for this mythical doubling of the segment since 2008.


Automatically Appended Next Post:
 Wayshuba wrote:

I gave the numbers where available publicly.


Yes you did. And none of them supported your position. None. In fact, they overwhelmingly showed that the absolute size of the companies you mentioned is too small to produce growth of the kind of magnitude you claim. As I made clear in my examples, which you did not attempt to show wrong.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 17:03:50


Post by: Wayshuba


Backfire wrote:
 Wayshuba wrote:

And it does add up. You are looking at two examples out of many in comparing against GW. Wyrd Miniatures, Corvus Belli, Warlord (who has had significant growth with Bolt Action), Battlefront, PP, FFG, Mantic Games and many others have shown this growth. Not to mention, the MASSIVE growth in ONE YEAR ALONE, of expenditures on KickStarter in this segment. I mean Sedition Wars - one single tabletop game, did almost $1 million alone, Dreadball did almost three-quarters of a million, DeadZone $1.2 million - this list goes on and on).

Edit: Here, this gives an idea of the massive growth of spending in the tabletop segment on Kickstarter alone over one year.


Am I supposed to be impressed? ENTIRE tabletop segment there was about $16 million in 2012 - and that includes board games and CCGs and RPG's...If generously we assume that one-third of that went to miniatures that's little over $5 million...and lets not forget that some of those pledges were by estabilished companies who just used KS as an alternative marketing channel, thus it is uncertain just how much net growth it produced. Probably some, since it is a good marketing channel.

It is also lovely how you list nearly all big players on the field (whose combined revenue is probably not even half of GW) and then close "...and many more". Sure, there are more, but few of them are noteworthy names (like Spartan Games). Again, not a shred of evidence for this mythical doubling of the segment since 2008.


I give up. That is 2012 numbers (2013 not available yet) and yet, chart after chart after chart is showing things going up and to the right, while GW goes down and to the right.

I'm completely done now with this debate. More than enough evidence has been presented or made available to prove this. But perhaps you could also take the time to read near the end of the interview referenced in the OP where both the interviewer and the CEO themselves discuss the unbelievable market growth overall.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 17:06:15


Post by: Backfire


 azreal13 wrote:
You've missed the bit where I asked you to support your unsupported (and, in the absence of a telepathy machine or the mother of all surveys, unsupportable) assertion.


Well, if you insist, it is an observation of my own shopping habits and what I have seen on my fellow citizens. I'm sure there are people who just walk into FLGS with a wad of cash and just pick what looks like interesting, but I've seen only couple of examples of this kind of shopping behaviour and never done anything like that myself. Maybe it's different elsewhere?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 17:07:21


Post by: Wayshuba


Backfire wrote:


Yes you did. And none of them supported your position. None. In fact, they overwhelmingly showed that the absolute size of the companies you mentioned is too small to produce growth of the kind of magnitude you claim. As I made clear in my examples, which you did not attempt to show wrong.


I provided you plenty of references on the ICv2 regarding overall market growth and segment performance. I have provided references to other market research sources that correlate with the ICv2. You provided a chart of CCGs which shows an overall 43% growth. Kickstarter has had significant growth as well. Even the topic of this thread notes the market growth in the interview.

You, however, have chosen to dismiss all that and then accuse me of providing no supporting position?

I am definitely done 100% with this pointless debate now.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 17:10:27


Post by: Azreal13


Backfire wrote:
 azreal13 wrote:
You've missed the bit where I asked you to support your unsupported (and, in the absence of a telepathy machine or the mother of all surveys, unsupportable) assertion.


Well, if you insist, it is an observation of my own shopping habits and what I have seen on my fellow citizens. I'm sure there are people who just walk into FLGS with a wad of cash and just pick what looks like interesting, but I've seen only couple of examples of this kind of shopping behaviour and never done anything like that myself. Maybe it's different elsewhere?


Exactly.

So in no way does your experience qualify you to cite that "most people" in a multi million dollar, worldwide market behave in a certain way. Your experiences are valid, but only in a very limited, anecdotal way, it is the very definition of YMMV.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 17:16:15


Post by: Backfire


 Wayshuba wrote:


I give up. That is 2012 numbers (2013 not available yet) and yet, chart after chart after chart is showing things going up and to the right, while GW goes down and to the right.


None of which is relevant to the specific claim that GW's market segment has doubled since 2008. All you have demonstrated is something which was never disputed in the first place - that lots of smaller companies have grown somewhat.

In absolute terms, GW's revenue grew about 40 million dollars between 2008 and 2013. That is more than FFG grew in same period (though of course part of the 'growth' is inflation). Of course, their last half-year was pretty bad and probably next one is no improvement, based on their recent release (..."broadly in line with board's expectations blah blah").





Automatically Appended Next Post:
 Wayshuba wrote:

You provided a chart of CCGs which shows an overall 43% growth.


Yes, I freely admit that GW's CCG sales are very stagnant. No disagreement there.

Why do you felt that it is relevant to draw in CCG sales is beyond me. I see plenty of kids picking up card games. I see few kids picking up wargames - GW or otherwise.


Automatically Appended Next Post:
 azreal13 wrote:

Exactly.

So in no way does your experience qualify you to cite that "most people" in a multi million dollar, worldwide market behave in a certain way.


Perhaps, but until better behavioral models surface, it seems like a reasonable working hypothesis, no?



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 17:26:54


Post by: Azreal13


No, the sample is too small, and confirmation bias will ruin your objectivity.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 17:29:12


Post by: Tannhauser42


Backfire wrote:

Now, I do think that GW is doing quite a many things wrong, but the idea that we're in middle of some kind of miniature wargames boom which GW is missing, is not supported by any evidence I've seen.


Privateer Press, Mantic, Corvus Belli (Infinity), Wargames Factory (and Dreamforge Games), Raging Heroes, Perry Brothers, Chapterhouse Studios, Kromlech, Puppets War, MaxMini, Spartan Games, Wyrd, Hawk Wargames, Warmill, Antenociti's Workshop, CNC Miniature Scenery, Sarissa, Warsenal, Micro Arts Studios, Secret Weapon Miniatures, and countless other miniatures/wargaming manufacturers that have all seen their businesses grow significantly in the past few years while GW has remained stagnant (even with rising prices and cutting costs), would like to have a word with you.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 18:01:12


Post by: Backfire


 Tannhauser42 wrote:
Backfire wrote:

Now, I do think that GW is doing quite a many things wrong, but the idea that we're in middle of some kind of miniature wargames boom which GW is missing, is not supported by any evidence I've seen.


Privateer Press, Mantic, Corvus Belli (Infinity), Wargames Factory (and Dreamforge Games), Raging Heroes, Perry Brothers, Chapterhouse Studios, Kromlech, Puppets War, MaxMini, Spartan Games, Wyrd, Hawk Wargames, Warmill, Antenociti's Workshop, CNC Miniature Scenery, Sarissa, Warsenal, Micro Arts Studios, Secret Weapon Miniatures, and countless other miniatures/wargaming manufacturers that have all seen their businesses grow significantly in the past few years while GW has remained stagnant (even with rising prices and cutting costs), would like to have a word with you.


And what word would that be? Most of the companies you list are sub-millionUSD operations.
Lets not forget that there are also miniature companies which go under. Rackham, for example. So just because you can list some companies which have grown, doesn't mean that the whole segment is doing great. Undoubtely some companies are growing at GW's expense, since GW no longer produces games in many subcategories (skirmish, spaceship combat etc).


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 18:38:47


Post by: silent25


 Wayshuba wrote:

Let's say then, for sake of the discussion, that PP is currently in the $15M-$18M range (I would say that it is probably a safe bet since Hoover's reports their revenue at $5.2 million and my experiences with Hoover's shows their private company reporting to be about a quarter to a third of actual revenues - they reported the last company I worked for as $45 million in sales when actual revenue were just shy of $220 million). ICv2 currently shows WHFB slipping out of the top 5 and both Warmachine and Hordes in the Top 5. Given that they represent $15M-$18M in sales, WHFB would have to be below them to have fallen off the top 5. Now, it is probably a bit more in reality, but I don't think it is that much more. Also, watching the emphasis GW has thrown behind 40k in the last six months especially, their behaviors seem to indicate this to be the case.


You have been throwing out completely wild numbers. First you said in a previous thread, that Privateer Press was around $20 - 40 million and now you are backtracking and saying they are around $15 - 18?
http://www.dakkadakka.com/dakkaforum/posts/list/360/575487.page#6487113

Then you back-up your data with the Hoover site info and how they are generally around 3 to 4 times off based on your experience. But you dismissed Hoover numbers previously saying based on your experience they are off by a factor of 10.
http://www.dakkadakka.com/dakkaforum/posts/list/390/575487.page#6490788

And just to show how off ICv2 numbers are, when X-wing exploded on the scene and was #2-3 on the charts for 2012-2013 it made only $2.5 million for FFG in domestic sales. This came out last year when discussing the 2013 financial results for FFG. That was not even 5% of GW's North American revenue for that same period.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 19:15:14


Post by: Eggs


You say FFG made $2.5 million. To me, making is profit. Revenue is not profit.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 19:33:48


Post by: Backfire


OTOH, $2.5 million sales would be pretty good for a new game and 10% of FFG's annual revenue. It would seem unlikely for me that a single game would make more than 10% of the company's revenue, given how many different titles FFG has.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 20:12:47


Post by: Azreal13


You're kidding, I've probably spent close to that on X Wing myself!

But seriously, every single release sells out almost everywhere immediately, restocks evaporate almost as quickly, and one must assume they're doing their best to increase production with each successive round of orders, assuming the factory isn't already at the limit of its capabilities, and you are having a hard time believing it is generating $2.5m in sales worldwide?

Pull the other one, it's got cookies.

EDIT
That's not even 100 000 starters, and as we appear to be allowed to use anecdotal evidence in this discussion, I don't know anyone who plays who hasn't bought multiple copies.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 20:28:15


Post by: H.B.M.C.


Backfire wrote:
And what word would that be? Most of the companies you list are sub-millionUSD operations.


You say that like it means something.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 20:51:46


Post by: Eggs


Purely anecdotal again, but I reckon more than 50% of the 40k players I know have spent some cash on x wing, with more picking it up every month. And it seems to have a knack of draining wallets rather successfully.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 20:53:52


Post by: Wayshuba


 silent25 wrote:
 Wayshuba wrote:

Let's say then, for sake of the discussion, that PP is currently in the $15M-$18M range (I would say that it is probably a safe bet since Hoover's reports their revenue at $5.2 million and my experiences with Hoover's shows their private company reporting to be about a quarter to a third of actual revenues - they reported the last company I worked for as $45 million in sales when actual revenue were just shy of $220 million). ICv2 currently shows WHFB slipping out of the top 5 and both Warmachine and Hordes in the Top 5. Given that they represent $15M-$18M in sales, WHFB would have to be below them to have fallen off the top 5. Now, it is probably a bit more in reality, but I don't think it is that much more. Also, watching the emphasis GW has thrown behind 40k in the last six months especially, their behaviors seem to indicate this to be the case.


You have been throwing out completely wild numbers. First you said in a previous thread, that Privateer Press was around $20 - 40 million and now you are backtracking and saying they are around $15 - 18?
http://www.dakkadakka.com/dakkaforum/posts/list/360/575487.page#6487113

Then you back-up your data with the Hoover site info and how they are generally around 3 to 4 times off based on your experience. But you dismissed Hoover numbers previously saying based on your experience they are off by a factor of 10.
http://www.dakkadakka.com/dakkaforum/posts/list/390/575487.page#6490788

And just to show how off ICv2 numbers are, when X-wing exploded on the scene and was #2-3 on the charts for 2012-2013 it made only $2.5 million for FFG in domestic sales. This came out last year when discussing the 2013 financial results for FFG. That was not even 5% of GW's North American revenue for that same period.



First thread was before Templecon discussions were forwarded and was an estimate based on the factors cited in the thread based on GW numbers. That was January while Templecon was in February. That is why I gave a VERY WIDE $20 million range estimate.

The second thread link is correct, note I said very clearly EARLY in research projects. When you first start market research you build a window, and then correlate between reports and other data to build reasonable assumptions. So you start by building a wider window (which is why I noted the "early" part in that thread). This thread has been getting closer to actuals, so I have parlayed that information herein. Note that the specific example I gave above is more than than 3-4x I noted. Sometimes Hoover's will be low, sometimes high - but an average of 3x to 4x. Note the example I used in the thread was also for the same company on the year prior to the one noted above in this thread. As I mentioned earlier, find one private company where you know the revenue for sure and look them up on Hoover's. Here is a simple example though - Hoover's lists Reaper Minis at $3.2M in revenue (http://www.hoovers.com/company-information/company-search.html?term=Reaper%20Miniatures). Yet Reaper did last year with the Bones II Kickstarter almost $3.2 million alone(https://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-ii-the-return-of-mr-bones?ref=live). So you can bet that Hoover's is very low in their estimate.

3.) Lastly, I gave the references above in this thread. Anyone is free to check them out to correlate if they feel I am throwing wild numbers around.


Finally, why would FFG, a private company, discuss individual product financials openly. It's one thing for a private company to mention their overall revenue, but I have not seen one to openly disclose individual elements of their financials. Can you provide a source for where FFG discussed their financials? One small note too, in your example you cite sales of X-Wing only versus sales of all of GW North America. Also, while I have no direct data to cite, I indeed find it hard to believe that X-Wing did only $2.5 million. That would make PP, based on that chart, a company with less than $2.5 million in total revenue. Seems a bit of a stretch.

Lastly, on the growth of FFG - 2008 total sales of $12.9 million, 2013 sales above $30 million (http://www.dakkadakka.com/dakkaforum/posts/list/548047.page). FFG has also said they have grown 25% YoY since 2000. (http://www.purplepawn.com/2013/08/fantasy-flight-games-2013-in-flight-report/)


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 21:28:20


Post by: cincydooley


I think the KS is interesting, but I dunno if we can consider that "growth" yet, if only because it's a really really new market. I think it'll be a lot more telling from 2013-2014.

I think it's also to consider, with Kickstarter, that there are a lot of established companies eschewing "traditional" methods of production and capital raising for Kickstarter, which I'd assume skews the numbers a bit. Clearly there's a growing market in KS, but I think we'll know a lot more next year, and even more in 3-5 years when we see how the longevity for products created with KS is.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/13 21:36:50


Post by: silent25


 azreal13 wrote:
You're kidding, I've probably spent close to that on X Wing myself!

But seriously, every single release sells out almost everywhere immediately, restocks evaporate almost as quickly, and one must assume they're doing their best to increase production with each successive round of orders, assuming the factory isn't already at the limit of its capabilities, and you are having a hard time believing it is generating $2.5m in sales worldwide?

Pull the other one, it's got cookies.

EDIT
That's not even 100 000 starters, and as we appear to be allowed to use anecdotal evidence in this discussion, I don't know anyone who plays who hasn't bought multiple copies.


2.5 For the domestic US number. Was $5 million total worldwide sales. One correction, that is FFG revenue for X-wing. So retail sale revenue would put it at ~$5 million domestic, ~$10 million world wide.

FFG stated in their Gencon presentation, miniatures make up about 16% of their revenue.

Sean_OBrien provided those monetary numbers. He stated from his talking with people inside FFG, X-wing made up almost all the miniature sales for FFG in 2012 - 13. Sean kindly provided links to the GenCon info and relevant articles:
http://www.twincities.com/business/ci_23785236/putting-games-back-table

http://www.purplepawn.com/2013/08/fantasy-flight-games-2013-in-flight-report/

FFG is very open about discussing its financials and their sales have been doing well thanks to a very diversified sales range.

As I said, those ICv2 numbers are horribly inaccurate and have very little correlation to real sales.

@Wayshuba, you still seem to be make no sense. So the x10 number is only valid for early estimates, but then when you do deeper digging, it is always 3 - 4 times? Yet you just stated about using the 3 - 4 for backing up company sizes for your purpose regardless of research. You're talking out both sides of your mouth. Dismissing again the numbers when they work against your, but rallying around them when you need to defend your numbers. All I'm seeing is Hoover is horribly inaccurate and shouldn't relied for any real value. The 3 - 4 is just a random number you are throwing out to justify your argument. If the 3 - 4 number has always been your rule of thumb, where the hell did you get the $20 - 40 million for PP? Going by your own arguments now, that should have been a $15 - 20 million estimate as the Hoover numbers haven't changed in the last several months. You're making stuff up.


*edit* looks like Wayshuba found the old discussion.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/14 07:43:45


Post by: Backfire


Regarding FFG, 16% of $30 million is less than $5 million. I wonder if that includes board games with miniatures, like Descent and Doom. OTOH that's last years number and probably misses quite a bit X-wing sales.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/19 12:10:17


Post by: KommissarKarl


Just read this thread from "cover to cover", as it were. A very interesting read.

I'd give the victory to Backfire personally. Wayshuba seems to be spewing out dubious numbers - without caveats - as well as obvious nonsense like Kickstarter trends representing growth...and yet we all know that Kickstarter itself is growing. If I open a new online store and growth of paperback books increases by 300% in the first year, it means my *store* is more popular, not paperback books. Frankly the fact that he didn't even mention this obvious flaw makes me question his credentials, that and the fact that he doesn't seem to have proven a single one of his claims, despite the fact that they should be easily provable.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/20 23:34:29


Post by: Coldhatred


KommissarKarl wrote:
Just read this thread from "cover to cover", as it were. A very interesting read.

I'd give the victory to Backfire personally. Wayshuba seems to be spewing out dubious numbers - without caveats - as well as obvious nonsense like Kickstarter trends representing growth...and yet we all know that Kickstarter itself is growing. If I open a new online store and growth of paperback books increases by 300% in the first year, it means my *store* is more popular, not paperback books. Frankly the fact that he didn't even mention this obvious flaw makes me question his credentials, that and the fact that he doesn't seem to have proven a single one of his claims, despite the fact that they should be easily provable.


Yet that is all useful data to form a base of opinion for a larger marketing research project. Everything that Wayshuba has said so far is relevant to the discussion at hand. However, it is by arriving at a larger understanding of the relationships between macro and micro market potentials, growth, and declines that a bigger picture can be put forth to fully produce a comprehensive analysis.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/21 02:19:04


Post by: Jehan-reznor


I would be nice if GW would Follow their competitors, "Hey, X-wing the space battle miniature game is doing well, didn't we kill a similar like this a few years ago?"

I am still pissed that FFG dumped Dust Tactics!


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/21 09:49:00


Post by: Herzlos


Yeah you'd think that they'd have noticed that for pretty much every specialist game they dropped, someone else has produced a successful equivalent (apart from WHQ, Manowar and Space Hulk), and that they'd want to do something about it.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/21 10:05:46


Post by: PhantomViper


Herzlos wrote:
Yeah you'd think that they'd have noticed that for pretty much every specialist game they dropped, someone else has produced a successful equivalent (apart from WHQ, Manowar and Space Hulk), and that they'd want to do something about it.


Both WHQ and Space Hulk are simple miniature dungeon crawlers, one in a fantasy setting and the other one in a sci-fi one... There are literally tens of games like those in the market.

As for Manowar, Spartan Games used to produce a similar game in Uncharted Seas, but we can't really call it "successful" since they stopped selling it last year.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/21 13:06:19


Post by: jonolikespie


I think it was successful, and I do believe they still put out new stuff for it (sky pirates last year), its just dyst wars and firestorm armada are far greater successes.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/21 14:12:09


Post by: Wayshuba


KommissarKarl wrote:
Just read this thread from "cover to cover", as it were. A very interesting read.

I'd give the victory to Backfire personally. Wayshuba seems to be spewing out dubious numbers - without caveats - as well as obvious nonsense like Kickstarter trends representing growth...and yet we all know that Kickstarter itself is growing. If I open a new online store and growth of paperback books increases by 300% in the first year, it means my *store* is more popular, not paperback books. Frankly the fact that he didn't even mention this obvious flaw makes me question his credentials, that and the fact that he doesn't seem to have proven a single one of his claims, despite the fact that they should be easily provable.


I gave plenty of links throughout the thread and information to companies where other sources of information can be researched.

As to your Kickstarter comment, you may want to go back and look at the chart I posted. That was Kickstarter numbers for TABLETOP AND MINIATURES GAMES or VIDEO GAMES only. They are both distinctly separated in the charts. It does not include other things like the art projects, or consumer goods. Also, you may want to read the Kickstarter blog. The last two years running they have called the "Year of the Game" because it is the number one category for funded projects of all categories. So, yes, Kickstarter is growing - but the number one thing contributing to their growth is GAMES, thus games are growing as so is Kickstarter along with it.

Also, your debate makes no sense. How can you use the example of 300% rise in paperback books and lead to a conclusion that you store is more popular but not paperback books? Your store is more popular BECAUSE of the rise in paperback books. There is no "obvious flaw" in what was posted but more in your interpretation of that data.

Lastly, you are making the classic mistake of looking at one datapoint in isolation. The market grew by 20% last year (links provided previously). Kickstarter also had tremendous grow in tabletop games. Observations or claims have been make of many other companies - Warlord Games, Privateer Press, FFG (who claims double digit growth every year for the last five years), Wyrd Miniatures, Hawk Wargaming, Battlefront, Corvus Belli, et al. All of these things support the claims that the market is growing - even in tabletop wargaming. You read the thread, but did you also read the various links and off site information provided in the thread? There were plenty of links provided for the "proof of the claims". Where I couldn't provide the information because it is from paid market research services, I listed who those companies were.


Automatically Appended Next Post:
Herzlos wrote:
Yeah you'd think that they'd have noticed that for pretty much every specialist game they dropped, someone else has produced a successful equivalent (apart from WHQ, Manowar and Space Hulk), and that they'd want to do something about it.


Although one could argue that Descent kind of filled the role for Warhammer Quest, Level 7 from PP filled in for Space Hulk, and Dystopian Wars filled in for Man 'O War.

So I think the market just about covered every hole that GW gave them...


Automatically Appended Next Post:
 Jehan-reznor wrote:
I would be nice if GW would Follow their competitors, "Hey, X-wing the space battle miniature game is doing well, didn't we kill a similar like this a few years ago?"

I am still pissed that FFG dumped Dust Tactics!


And Hawk Wargaming has now announced that Andy Chambers is working on a space battle game for them that is already in the playtesting phase. Nothing like really taking it to GW over Battlefleet Gothic now, huh?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/21 21:31:18


Post by: Backfire


 Wayshuba wrote:

Lastly, you are making the classic mistake of looking at one datapoint in isolation. The market grew by 20% last year (links provided previously). Kickstarter also had tremendous grow in tabletop games. Observations or claims have been make of many other companies - Warlord Games, Privateer Press, FFG (who claims double digit growth every year for the last five years), Wyrd Miniatures, Hawk Wargaming, Battlefront, Corvus Belli, et al. All of these things support the claims that the market is growing - even in tabletop wargaming. You read the thread, but did you also read the various links and off site information provided in the thread? There were plenty of links provided for the "proof of the claims". Where I couldn't provide the information because it is from paid market research services, I listed who those companies were.


The problem is that you ignore basic maths - all the companies you listed are quite small compared to GW, so it is obvious that GW still holds a lion's share of the market. Since GW has been pretty stale last couple of years, all of the 20% annual growth of the market must have come from other companies - however, those companies would have to post truly enormous growth numbers to drag the ENTIRE market to 20% annual growth, since they have to make up GW's non-growth! This is the point which you have been completely ignoring. We are not talking about 5%, or 10% (enough to qualify for 'double digit') annual growth here, it would be wholly inadequate. Also, your statements tend to have intellectual fallacies - you cite FFG's big annual growth as an evidence for your case, however only smart part of FFG's catalogue is tabletop wargames!

Now, if you had cited that non-GW segment of the market had grown 20% annually, I could well believe that - at least when it comes to US. However, you stubbornly continue to maintain that it is entire market, and that's where your proof fails.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/21 23:33:22


Post by: Azreal13


You accuse Wayshuba of ignoring basic maths, then make an assumption that the rest of the market cannot possibly have grown enough to inflate the whole sector 20% including GW?

With not a number or fact to support your spurious, plucked from the air, "think?"


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/22 06:56:12


Post by: Sean_OBrien


The assumption that GW's piece of the pie was a majority of the pie. An assumption that a lot of people make - especially when they come from GW-centric backgrounds.

While few will argue that GW did not (and still do) have the largest portion of the tabletop miniature market - they have never controlled a majority of it. Without even getting into the 1 and 2 man shops that make up the majority of the miniature companies, you have about a dozen companies which clear in the $5-10 million range and two or three that are above that. Together they make up a market that is a match for GW's share. Following them, you have a couple dozen companies that make between $500K to $1 million in annual sales. Some of these are still pretty small companies (the entire staff could ride to work in a VW Golf) - but there are a lot of them - a lot. Finally you have the one man shows. The majority of these are under $200K a year, but you are talking about dozens even hundreds (honestly hard to keep up with just how many there are).

A few years back (2009ish), I had used what I knew from different manufacturers to sort of come to a rough guess of how much of a market share GW controlled. At the time it was around 25-30%. I would guess that now they are probably down around 15%. They still have the largest share of the market - but there are a lot more companies who are taking bigger and bigger pieces of it each year.*

One other thing to take note of on this grand argument is that companies like FFG and PP both have export agreements (of sorts) which take a bigger chunk of their total take than a regular distribution agreement. Where a regular distributor might get 50% of retail, an export/import agreement or overseas manufacturer (as PP uses a casting company in the UK for the UK/EU markets) will get the products at something closer to 33%. This allows them to cover the hassles of shipping, import fees, local manufacturing, packaging and all the rest.

Again, not a lot of hard numbers but what I have gathered is that recent growth for both of those companies has been in the 10-15% range for their miniature games in the US. Overseas it has actually been higher, however because of the lower return - they have not been getting as much real growth out of it.

Other companies like Wyrd and Corvus Belli are growing faster in real terms. Wyrd has been helped along with its smaller game sizes and transition to plastic, while Corvus Belli has been greatly helped by ease of import to the US market. Historical games, especially WWII based ones are still growing strong. Both Flames of War and Bolt Action have helped to pull their parent companies up in the financial ranks. Growth for those have helped to increase growth for secondary manufacturers like Artizan Designs, West Wind, Brigade and others.

You see the same things happening with other historical companies with the extra attention they are getting because of Perry Miniatures, and different past GW employees like Andy Chambers moving on to work with companies who create historical games and miniatures.

It goes beyond just those companies as well. I had a chance to talk with the DML rep last fall. Dragon is having a hard time keeping up with the demand for 1/72 scale models right now (used by both 20mm and 15mm gamers primarily). They have had to add two more production machines just to keep up with them. Tamiya is in the same boat and has actually been wearing out molds for their 1/48 scale models.

So far this year, three different companies I know have actually had to shut down because of this. Not because of lack of sales - but because of too much. The demand has far outstripped their ability to produce and as opposed to getting the angry messages regarding a 4-6 week lead time for miniatures, they had to decide between keeping their day jobs (401Ks, insurance, vacation pay...) or making their miniature company their full time job.

* Just to sort of give you an idea of it (mind you - this is just for illustrative purposes...you have to dig deeper to get a deeper meaning - and I don't have time to draw a picture right now) there are currently 2468 manufacturers listed in the TMP manufacturers directory:

http://theminiaturespage.com/man/

GW sold $226,081,474 last year worth of stuff. Each of those companies would only need to sell less than $100K worth of stuff to equal GW. That might sound like a lot - but considering that that would only put their take home (after costs) at less than $50K for pure retail and somewhere around $30K per year for distributed sales...that is nothing. Throw in a few companies who are making $1 million plus - and GW's share starts to shrink really fast.

So yes, if GW actually had a significant share of the market - it would take thousands of companies growing at double digit levels to raise them up. We actually do have thousands of companies - but more to the point, GW doesn't really control a significant share of the market. Sure, they do have the largest slice of the pie - but they still only have a small slice of the pie...not half of it to where you would actually need thousands of companies growing at double digits to raise the overall market that much.

Regarding discounting Kickstarter as a valid dataset to the discussion...in order to do so, the growth in tabletop games would need to be the same or lower than the overall growth of Kickstarter. KS grew at roughly 50% from 2012 to 2013. The tabletop game category almost tripled (might have tripled - don't have the actual numbers in front of me). Their growth far outstripped growth of KS alone, enough to almost ensure that growth on KS represents real market growth as opposed to only being an artifact of increased adoption of crowd funding in general. Yes, a lot of them are board games - however a lot of them are straight miniatures/wargame related as well. They are all growing, above and beyond the rate of KS alone.

Finally a word (again) regarding ICv2 and their methodology. Yes, it is not based on hard sales figures (largely - they do have access to the largest distributor in the US)...but that is still how a lot of sales data is collected. It is rare to actually have the ability to see real units sold. You don't know how many boxes are on shelves, in warehouses or otherwise not moving. If you look at a single source (Amazon for example) you can get real numbers - but that doesn't often exist. It seems that most people are pointing back toward mikhalia saying he doesn't like the way they tabulate their data, but then missing the bit where he goes on to say that his data isn't too far removed from the ICv2 data:

http://www.dakkadakka.com/dakkaforum/posts/list/390/575487.page#6492680

1. 40k
2. Warmahordes
3. Flames of War
4. WFB


And from ICv2 for that period:

1. Warhammer 40k Games Workshop
2. Star Wars X-Wing Miniatures Fantasy Flight Games
3. Warmachine Privateer Press
4. Warhammer Fantasy Games Workshop
5. Hordes Privateer Press


Although they do not mirror each other - they do have significant similarities. Each local store will have different games that are popular at different times, and while he doesn't have X-Wing listed (not sure...he might not even stock it) it could be popular at a different store in the Philly area.

He is correct though in saying that it isn't a hard set of numbers. There is no indication of how much (or how little) each game is more or less popular than the next game. It also does not take into account GWs direct sales (either through their website or through their retail stores). It does however take into account stores that have trade accounts with GW (as most stores will order directly with GW unless they move so little GW product that they just throw it on with their weekly Alliance order).

We also do have data which we can use to assign points with. We know roughly how much WFB GW sells in the US at various points in time. We know roughly how much GW sells through third parties, their webstore and through GW retail at various points in time. These allow us to say that sales of these games are probably above a certain point and below a different point. We can then backtrack through the numbers to determine approximations of total sales and correlate those with other numbers from other sources (confidential sources, news interviews, convention presentations, corporate filings...).

While the list on its own is really no more or less than a popularity contest - the list combined with other bits of information does allow you to make inferences to the overall market and come to the conclusion that while the market is growing - GW is not.

Anyway, if I have a chance before this thread dies off - I may go ahead and rerun numbers with more recent data points. Until then, I would recommend looking more broadly if you are interested in these sorts of things. Local news fluff pieces, governmental tax filings and other bits can help to put things into perspective.
___________________________

Should also add this (though it may not influence our Finish compatriot) - in the US especially, I hear more and more dissatisfaction every time I talk to anyone who is involved in the gaming industry with GW. The number of direct only products, digital only books and other items makes selling GW products a loosing proposition in many cases. When more than half of the sales for a given army need to take place outside of their store, arranging for game nights and local tournaments no longer appeals to them. To some extent it is psychological (but that still matters) as they still may sell $150-200 worth of GW stuff to a customer for a new army - but many of them have dropped it from their official rotation of games and now it is only played as pickup games while other games like Infinity and Warmachine are getting the official support.

I would expect this latest money grab to do pretty well for GW, and the direct digital sales influx to help as well when the numbers come out in a few months - but then I expect a significant drop off in this market as games become fewer and further apart for introducing new players (old players not normally needing store support - and tournaments...well, they will have their own issues to deal with with a few dozen different digital releases to figure out what is will be allowed and what isn't).

Here, GW sells the majority of their product through independent retailers (almost 2 to 1). If they continue to annoy retailers, they will see that support dropped even further.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/22 12:04:41


Post by: jonolikespie


I'd just like to throw this out there to support Sean's point:
https://www.youtube.com/watch?annotation_id=channel%3A534eb467-0-2751-8ea8-1a11391684&feature=iv&src_vid=83o-2p0VSdA&v=5NmfMSA0NDs

There are literally THOUSANDS of gamers who have shown up there, it is a 50 minute long video as they just walk around looking at tables and what people are playing and there is no sign of GW, PP, Corvus Belli, Spartan games or Fantasy Flight games.



*Also it's just an awesome video
**Edit: I tell a lie, they did spend a couple of minutes talking dystopian wars.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/22 21:34:22


Post by: Wayshuba


 Sean_OBrien wrote:
...snip...


Thank you.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 05:15:59


Post by: silent25


Thanks Sean. On the numbers for PP, surprised to hear the 10 - 15% growth. You stated their 2010 numbers were $15 million and the numbers being tossed around this thread range from $15 to 17 million for 2013. Is that growth number retail sales and possibly not revenue? Given what you said about only getting a third of European sales back in revenue, they many not be reaping the rewards of the games popularity.

On ICv2, mikhalia sales missing a major seller and showing another that may or may not be close on that chart can show how the data can be misleading. Flames of War has faded from the shelves in my area and is seen as a dead game. His point was that the some of the surveying is pulled from random stores. Say a couple stores with sales rankings like mikhalia's were included, that could have swung the rankings wildly. That Cards Against Humanity is #5 on the Fall 2013 card/dice list shows that the Alliance numbers might not factor in as much as you think. The game only sells through Amazon, so those sales were resales.

Though one thing on the kickstarter numbers, a lot of those numbers are driven by people succumbing to hype and marketing. How much of that money is tied up in development limbo and products might not see the light of day for a couple more years. There is about $2.1 million of that money tied up in two very much discussed threads in the Misc Games section right now. Yes it is not money going to GW, but is it going to anything better? I know I'm regretting throwing money at the Sedition Wars KS.

Still this is mainly a thread about FFG, and I will say FFG is for the most part doing everything right at this moment. They have excellent games and push and support their games. I am looking forward to what they have to show at Gencon this year.





ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 05:29:10


Post by: Zathras


 agnosto wrote:
Did someone in this thread actually say X wing would kill GW?


To be honest, X-Wing HAS killed GW for me. I've had much more fun playing X-Wing than I ever had playing 40k. In fact I haven't played a game of 40k since X-Wing came on the scene due to the fact that, in the time you can play 1 game of 40k, I can easily get in 2-3 games of X-Wing.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 08:47:32


Post by: Backfire


 Sean_OBrien wrote:
The assumption that GW's piece of the pie was a majority of the pie. An assumption that a lot of people make - especially when they come from GW-centric backgrounds.


Oh, I've made no such assumption as I really do not know how big the pie is. I only made examples meant to be illustrative.
On scifi/fantasy-wargames, GW appears to hold more than 50% of the market share, based on that its five biggest competitors don't make up even half of GW's revenue. However, I have no idea how big the historicals market is, it is substantial, there is no single huge corporate but there are many small/medium sized companies, plus model kit companies who manufacture miniatures etc. (However at that point line between miniature manufacturer and wargame manufacturer becomes bit fuzzy. I bought plenty of Airfix figures when I was a kid, but never used them in any kind of game. )

One can assume GW's market share to be smaller, in that case relative growth from other companies required to achieve claimed overall growth becomes much smaller. However, required ABSOLUTE growth becomes much larger.

 Sean_OBrien wrote:

* Just to sort of give you an idea of it (mind you - this is just for illustrative purposes...you have to dig deeper to get a deeper meaning - and I don't have time to draw a picture right now) there are currently 2468 manufacturers listed in the TMP manufacturers directory:

http://theminiaturespage.com/man/

GW sold $226,081,474 last year worth of stuff. Each of those companies would only need to sell less than $100K worth of stuff to equal GW. That might sound like a lot - but considering that that would only put their take home (after costs) at less than $50K for pure retail and somewhere around $30K per year for distributed sales...that is nothing. Throw in a few companies who are making $1 million plus - and GW's share starts to shrink really fast.


Actually many of those seem to have zero sales, since the listing includes many defunct companies, and multiple entries as companies have changed names. Random sample of around 10 entries produced 7 which were defunct. This is not very convincing. OTOH maybe it's missing some newer companies, how often it is updated?

 Sean_OBrien wrote:

Regarding discounting Kickstarter as a valid dataset to the discussion...in order to do so, the growth in tabletop games would need to be the same or lower than the overall growth of Kickstarter. KS grew at roughly 50% from 2012 to 2013. The tabletop game category almost tripled (might have tripled - don't have the actual numbers in front of me). Their growth far outstripped growth of KS alone, enough to almost ensure that growth on KS represents real market growth as opposed to only being an artifact of increased adoption of crowd funding in general. Yes, a lot of them are board games - however a lot of them are straight miniatures/wargame related as well. They are all growing, above and beyond the rate of KS alone.


This logic doesn't hold water. By same logic, video game industry should be in a middle of an enormous boom, given how huge growth video game Kickstarters have enjoyed. Yet in reality, opposite is true: video game market is stale or in decline.

I do not think Kickstarter growth tells anything about the health of a business as such. Some mediums just suit better to crowd funding than others and KS is an exciting new thing. It will be interesting to see this years numbers, there has been talk about people having KS burnout, but does it translate to actual lack of growth?

 Sean_OBrien wrote:

Finally a word (again) regarding ICv2 and their methodology. Yes, it is not based on hard sales figures (largely - they do have access to the largest distributor in the US)...but that is still how a lot of sales data is collected. It is rare to actually have the ability to see real units sold. You don't know how many boxes are on shelves, in warehouses or otherwise not moving. If you look at a single source (Amazon for example) you can get real numbers - but that doesn't often exist. It seems that most people are pointing back toward mikhalia saying he doesn't like the way they tabulate their data, but then missing the bit where he goes on to say that his data isn't too far removed from the ICv2 data:

http://www.dakkadakka.com/dakkaforum/posts/list/390/575487.page#6492680

1. 40k
2. Warmahordes
3. Flames of War
4. WFB


And from ICv2 for that period:

1. Warhammer 40k Games Workshop
2. Star Wars X-Wing Miniatures Fantasy Flight Games
3. Warmachine Privateer Press
4. Warhammer Fantasy Games Workshop
5. Hordes Privateer Press


Although they do not mirror each other - they do have significant similarities. Each local store will have different games that are popular at different times, and while he doesn't have X-Wing listed (not sure...he might not even stock it) it could be popular at a different store in the Philly area.

He is correct though in saying that it isn't a hard set of numbers. There is no indication of how much (or how little) each game is more or less popular than the next game. It also does not take into account GWs direct sales (either through their website or through their retail stores). It does however take into account stores that have trade accounts with GW (as most stores will order directly with GW unless they move so little GW product that they just throw it on with their weekly Alliance order).

We also do have data which we can use to assign points with. We know roughly how much WFB GW sells in the US at various points in time. We know roughly how much GW sells through third parties, their webstore and through GW retail at various points in time. These allow us to say that sales of these games are probably above a certain point and below a different point. We can then backtrack through the numbers to determine approximations of total sales and correlate those with other numbers from other sources (confidential sources, news interviews, convention presentations, corporate filings...).


As I explained, ICv2 reported back in 2009 already that both WM and Hordes had overtaken WHFB in sales. After that, the chart positions vacillated somewhat until X-wing came along and pushed PP games down, and WHFB off the list completely last year.
Basically, if we're to believe ICv2, already in 2009 Privateer Press should have had TWICE the sales WHFB was making total, since both of their main games were ahead of WHFB. But if this was correct, WHFB's share of GW sales should have been absurdly small - around 5%. Now, Warhammer Fantasy sure was in decline back then already (and hasn't done well since either), but that is just blatantly absurd. In fact, in their 2007 listing, WHFB was completely off the list:

ICv2 Top Five Non-Collectible Miniature Games
1. Warhammer 40,000
2. Warmachine
3. Hordes
4. AT-43
5. BattleTech


Now ICv2 listings do not include any hard sales numbers, maybe five years ago 40k was leading by gigantic margin and it has shrunk since then and perhaps now it's ahead only by a hair's width, we don't know. However, if what you and Wayshuba claim is true - that the market is growing very strongly but GW is not - you would not expect this kind of listings. WHFB should have dropped off the lists years ago if the non-GW games had grown so much. Then X-wing comes out and outsells all other games except 40k. If the numbers cited for X-wing sales earlier in this thread is correct (no reason not to, it's well in line with FFG's other numbers) then it looks like #2 place on the list can be taken by a player with maybe $10 million annual revenue.

But this does not paint us a picture of a market which has been in strong growth for years and only GW being shrunk. If it has, you'd expect companies like PP to be much bigger than they appear to be currently, since they were already years ago outselling GW's second biggest franchise. In fact, it looks like PP has not made much of a headway for many years. I've not even heard of Star Trek Attack Wing. Apparently it is pretty popular, since it was #4 on the ICv2 list last year, outselling Hordes and WHFB. Historical games are curiously absent from ICv2 lists, are they included at all, or is the historical market just so fragmented that no individual games make the list?

 Sean_OBrien wrote:

While the list on its own is really no more or less than a popularity contest - the list combined with other bits of information does allow you to make inferences to the overall market and come to the conclusion that while the market is growing - GW is not.


Well in fact GW grew 22% between 2008 and 2013...

However the point was never that GW isn't making some daft business decisions, or that many other non-GW games are growing - to some extent, with GW's expense, especially when it comes to niches of games GW has discontinued from it's own catalogue.
The point was a specific claim that a wargames market has doubled over last 5 years, which to me seemed hilariously optimistic and not supported by my observations of general state of the hobby - and still isn't.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 09:02:31


Post by: PhantomViper


 silent25 wrote:
Thanks Sean. On the numbers for PP, surprised to hear the 10 - 15% growth. You stated their 2010 numbers were $15 million and the numbers being tossed around this thread range from $15 to 17 million for 2013. Is that growth number retail sales and possibly not revenue? Given what you said about only getting a third of European sales back in revenue, they many not be reaping the rewards of the games popularity.


Again, do you have any proof of these "$15 to 17 million for 2013"? Because the only person that I see constantly throwing that number around is actually you and without any evidence other than "I heard some guy that talked to some guy from PP in a con".

I find it extremely unlikely that a private company would discuss its finances in that much detail with anyone in such a public venue...


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 09:44:46


Post by: Wayshuba


Backfire wrote:


This logic doesn't hold water. By same logic, video game industry should be in a middle of an enormous boom, given how huge growth video game Kickstarters have enjoyed. Yet in reality, opposite is true: video game market is stale or in decline.

I do not think Kickstarter growth tells anything about the health of a business as such. Some mediums just suit better to crowd funding than others and KS is an exciting new thing. It will be interesting to see this years numbers, there has been talk about people having KS burnout, but does it translate to actual lack of growth?


Sorry, my friend, your are arguing his logic doesn't hold water based on your own limited personal observations. Here is how absolutely wrong your personal observations are.



Appears the video game market was $66.3 billion in 2012, $70.4 billion in 2013 and is estimated at $75.2 billion in 2014.

Oh, and in case you somehow want to dismiss that one, here is another one from Microsoft published a little before the above data was.



The complete opposite of your claims and observations. Your debate would hold water if only it wasn't for the dang facts.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 09:52:18


Post by: jonolikespie


Backfire wrote:
The point was a specific claim that a wargames market has doubled over last 5 years, which to me seemed hilariously optimistic and not supported by my observations of general state of the hobby - and still isn't.

Here's the thing though, on one side there is the ICv2 guys (who's numbers aren't perfect by any means but are still the closest thing we have to real numbers freely avalible), the CEO of FFG, and most (all?) of GW's competition saying they are experiencing massive growth. And on the other side is your personal observations?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 10:03:05


Post by: Herzlos


Further backed up by several independents/resellers, and the huge attendance rates of non-GW shows (Salute in London had over 2300 pre-sold tickets), the boom in new mini's companies and ranges coming out, and of indirectly related companies like kickstarter showing huge growth in the gaming section.

All the evidence points to a boom in tabletop gaming, except for GW, who may still be a large fish, don't appear to be dominating the market as much as we assume. Especially since they really only have 1 core came, one sort of core game and one essentially abandoned core game, and aren't catering to all sorts of demographics now.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 10:20:46


Post by: Backfire


 Wayshuba wrote:
Backfire wrote:


This logic doesn't hold water. By same logic, video game industry should be in a middle of an enormous boom, given how huge growth video game Kickstarters have enjoyed. Yet in reality, opposite is true: video game market is stale or in decline.

I do not think Kickstarter growth tells anything about the health of a business as such. Some mediums just suit better to crowd funding than others and KS is an exciting new thing. It will be interesting to see this years numbers, there has been talk about people having KS burnout, but does it translate to actual lack of growth?


Sorry, my friend, your are arguing his logic doesn't hold water based on your own limited personal observations. Here is how absolutely wrong your personal observations are.


Except of course, I wasn't basing it to my personal observation so your personal attack is hilariously misdirected. Admittably, I was only looking at US numbers as they were most closely available:





Automatically Appended Next Post:
 jonolikespie wrote:
Backfire wrote:
The point was a specific claim that a wargames market has doubled over last 5 years, which to me seemed hilariously optimistic and not supported by my observations of general state of the hobby - and still isn't.

Here's the thing though, on one side there is the ICv2 guys (who's numbers aren't perfect by any means but are still the closest thing we have to real numbers freely avalible), the CEO of FFG, and most (all?) of GW's competition saying they are experiencing massive growth. And on the other side is your personal observations?


Except of course, I wasn't basing it to my personal observation. I just saw the claim, thought that it is unlikely to be right, and when I dug the issue up, found that I am most likely correct. Latter has nothing to do with my "personal observation" which was just a starting point.

It would be much more fruitful if you tried to dispute my actual points, instead of just grasping the straws "omg he said 'personal observation', ho ho he must be wrong".


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 10:56:25


Post by: jonolikespie


Ok, I'll dispute your point. Your Graph cuts off at 2010. Going to that vgsales wikia on the front page I found this:


USA is down on 2010 sales, but North America is up.
Europe is down a little but everywhere other than the UK seems to be up.
Asia-Pacific is way up.

By my calculations 2010 made 83.7 Billion all up (counting the regions rather than countries).
2013 made 97.1 Billion.


I'm not sure what this has to do with wargaming but there you go.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 11:03:26


Post by: Wayshuba


Backfire wrote:
...snip...It would be much more fruitful if you tried to dispute my actual points, instead of just grasping the straws "omg he said 'personal observation', ho ho he must be wrong".


I'm not going to waste my time disputing your points anymore. You keep pulling assumptions out of the air, where more people in this thread are citing numerous sources of facts, observations and market trends. No, those things may not be perfect (as this seldom is), but they do support leading to some pretty logical conclusions. Heck, even the CEO in the subject of the OP discusses the amazing market growth.

As an example, you dismiss Sean's discussion about market share by throwing a very wild 50% market share for GW in fantasy/sci-fi which is a number pulled from where? You need to debate facts, with facts - not assumptions and estimates pulled from nowhere without something saying how you arrived at such assumptions. You also discount historical and say you know little about them, yet much of Warlord's Games growth with Bolt Action comes from ex-40k players. Players who used to spend money on GW but now direct that to Warlord Games. Also, you claim there are no big players versus GW. Have you ever see what Tamiya's revenues are? They make GW look like a very small player in the market. While they do sell into a lot of different hobby markets (as any mature company should do as they grow, unlike GW), they also have a significant presence in the historical wargaming market.

I am done this debate because you continue to isolate targeted data sets trying to dismiss each in turn so you can say see, the double-digit growth is a complete fantasy. It is not, as evidenced by all the data taken together as a whole to arrive at some pretty clear cut conclusions. This is not rocket science, it is pretty much how market research is done. As an example, just look at the Microsoft slide I posted earlier. Look at the number of sources cited to arrive at their estimates and conclusions. This is what is being discussed but you keep going point by point dismissing things based on your observations (as you clearly noted in response to an earlier post in this thread).

So, if we are going to debate further, let's start with this. Show us where the 50% market share came from, with links or references. Then give us links to anything which supports the numbers, assumptions or estimates you keep recanting with. Show us anything which can lead thread readers to the conclusion that GW owns such a huge market share that you run a conclusion to. Then we can debate further.

Also, you can view this (http://www.youtube.com/watch?v=5NmfMSA0NDs) and see how huge Salute was and the numbers of companies represented at the show. You will notice that in front of almost 2500 people GW had zero (nada, nilch, nothing) presence.

Note: As an aside, note the first source Microsoft quotes in their games numbers - NPD Group. The same company that Hasbro and many others use for traditional gaming industry data and t hat I noted much earlier in this thread. They actually track this stuff. Unfortunately, you need a pretty expensive subscription to access the data.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 11:18:29


Post by: Backfire


 jonolikespie wrote:

I'm not sure what this has to do with wargaming but there you go.


Whole point was whether KS growth is representative of overall growth of a hobby - that's it. Regardless of what set of numbers you use, it is obvious that video game Kickstarters have grown much faster than video game sales overall - that was the point I made, no more, no less.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 11:34:38


Post by: Herzlos


 Wayshuba wrote:

Also, you can view this (http://www.youtube.com/watch?v=5NmfMSA0NDs) and see how huge Salute was and the numbers of companies represented at the show. You will notice that in front of almost 2500 people GW had zero (nada, nilch, nothing) presence.


That was almost 2500 pre-sale tickets. The bigger queue was people on the day. Real numbers would have been at least double that - a lot of people not seeing any GW presence (beyond FW and independents).


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 11:47:36


Post by: Wayshuba


Herzlos wrote:
 Wayshuba wrote:

Also, you can view this (http://www.youtube.com/watch?v=5NmfMSA0NDs) and see how huge Salute was and the numbers of companies represented at the show. You will notice that in front of almost 2500 people GW had zero (nada, nilch, nothing) presence.


That was almost 2500 pre-sale tickets. The bigger queue was people on the day. Real numbers would have been at least double that - a lot of people not seeing any GW presence (beyond FW and independents).


So it even worse than the first few minutes of that video show. That's a lot of people not getting exposure to GW....


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 11:54:43


Post by: Backfire


 Wayshuba wrote:

I'm not going to waste my time disputing your points anymore. You keep pulling assumptions out of the air, where more people in this thread are citing numerous sources of facts, observations and market trends. No, those things may not be perfect (as this seldom is), but they do support leading to some pretty logical conclusions. Heck, even the CEO in the subject of the OP discusses the amazing market growth.

As an example, you dismiss Sean's discussion about market share by throwing a very wild 50% market share for GW in fantasy/sci-fi which is a number pulled from where?


Your arguments are going downhill fast as strawmen build up.

"50%" was a wild guess, never claimed anything else nor did I build any of my arguments around it. However, given that next five biggest companies which manufacture scifi or fantasy wargames are between 5 to 10% of GW's size, the guess seems reasonable. In fact I'd assume it's actually 60 to 70%. However it's not terribly relevant here. In fact, Sean's estimate about overall market share might well be correct and would fit to GW holding a 50% share on Scifi/Fantasy genre. I didn't "dismiss" historicals, quite the contrary. However, even Battlefront which is one of the largest companies there, is very much much smaller than GW.

 Wayshuba wrote:

You need to debate facts, with facts - not assumptions and estimates pulled from nowhere without something saying how you arrived at such assumptions. You also discount historical and say you know little about them, yet much of Warlord's Games growth with Bolt Action comes from ex-40k players. Players who used to spend money on GW but now direct that to Warlord Games. Also, you claim there are no big players versus GW. Have you ever see what Tamiya's revenues are?


No I haven't. What I do know is that vast majority of it comes from RC cars, tanks etc. Plastic model kits, much less miniatures, are only tiny part of their business.

If you have the numbers, sharing is caring!

 Wayshuba wrote:

I am done this debate because you continue to isolate targeted data sets trying to dismiss each in turn so you can say see, the double-digit growth is a complete fantasy. It is not, as evidenced by all the data taken together as a whole to arrive at some pretty clear cut conclusions. This is not rocket science, it is pretty much how market research is done. As an example, just look at the Microsoft slide I posted earlier. Look at the number of sources cited to arrive at their estimates and conclusions. This is what is being discussed but you keep going point by point dismissing things based on your observations (as you clearly noted in response to an earlier post in this thread).


Which I of course haven't. I provided you proof how if you combine your claims with the ICv2 listings, either WHFB sales should have been absurdly low even in 2008-2009 or GW's competitors have not grown at all, and you haven't responded. I have to assume this is because neither outcome supports your claim.

To quote your own recent post from Warseer:
"According to this (http://www.purplepawn.com/2013/08/fa...flight-report/) Fantasy Flight did about $30 million last year with 16% attributed to miniature sales. Miniature sales incorporate X-Wing and Dust (though I don't know if the boxed game falls into this category or under miniatures as well). So that means, X-Wing is probably about $4 million to $4.5 million in sales."

So after "market is doubled in 5 years", the 2nd place on the ICv2 list is gained with $4.5 million annual sales. I'm not too impressed. Which is nothing away from FFG, they're doing really well, which is great! The business needs new, strong players to stay fresh.

In fact, since you like to discuss facts, how about the fact that ICv2 has never even claimed that wargame industry has "doubled over last 5 years"? The article in question only talks about year-to-year growth of the HOBBY game market, which includes all genres, of which many are much more popular than wargames - most notably CCG's. http://www.icv2.com/articles/news/28119.html

 Wayshuba wrote:

So, if we are going to debate further, let's start with this. Show us where the 50% market share came from, with links or references.


You're completely straw manning here. I never claimed that as a fact, nor the specific GW market share is terribly relevant to my point.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 12:40:28


Post by: Herzlos


Backfire wrote:

"50%" was a wild guess, never claimed anything else nor did I build any of my arguments around it. However, given that next five biggest companies which manufacture scifi or fantasy wargames are between 5 to 10% of GW's size, the guess seems reasonable. In fact I'd assume it's actually 60 to 70%. However it's not terribly relevant here. In fact, Sean's estimate about overall market share might well be correct and would fit to GW holding a 50% share on Scifi/Fantasy genre. I didn't "dismiss" historicals, quite the contrary. However, even Battlefront which is one of the largest companies there, is very much much smaller than GW.


Are they 5-10% of GW's size in total or each?

What about the next couple of hundred competitors? If there are even 200 companies that average 0.1% of GW's income (~$200k) each*, then they are easily responsible for 20% of GW's revenue alone, meaning that if you discount the "next big 5", GW can't have more than 83.3% of the market. If you assume each of the "next big 5" makes 5% of GW's income, that means GW can't have more than 69% of the market. And that's with the assumptions in GW's favour.

Hell, even Kickstarter took 15% of GW's revenue for table top gaming last year, and that's often for stuff that is a long way from release. So there's definitely demand to spend money on table top gaming.

GW has the biggest share in the market of an individual company, that's not up for debate, but I think you're grossly overestimating how much of the overall market they have.

Backfire wrote:

To quote your own recent post from Warseer:
"According to this (http://www.purplepawn.com/2013/08/fa...flight-report/) Fantasy Flight did about $30 million last year with 16% attributed to miniature sales. Miniature sales incorporate X-Wing and Dust (though I don't know if the boxed game falls into this category or under miniatures as well). So that means, X-Wing is probably about $4 million to $4.5 million in sales."

So after "market is doubled in 5 years", the 2nd place on the ICv2 list is gained with $4.5 million annual sales. I'm not too impressed. Which is nothing away from FFG, they're doing really well, which is great! The business needs new, strong players to stay fresh.


That's $4-4.5 million at trade. So $9-10 million at retail. I don't believe FFG sells much X-Wing direct.

Then you're comparing relative performance of gaming in UK stores to imply a tiny fraction of GW's income, using GW's worldwide income. GW's US sales were about 20% or $45 (IIRC). So for Warhammer Fantasy to be knocked off the top spot it'd need to be making less than $4-4.5million trade ($2.4-2.7m), or 6% of GW's trade sales, which is entirely reasonable and fits in with the figures thrown about with Fantasy accounting for about 10% of GW's income (assuming a slight GW-Direct bias because FLGS customers are more likely to be using 3rd parties**).


*There are easily dozens, if not hundreds, that must be doing more than that, simply due to the number of staff they employ. An average wage here for entry level stuff is £15-20k, doubled when you consider the employer costs, so say £30k/$50k. That means a company with 4 employees needs to make $200k (0.1% of GW's income) just to pay the wages. So if you factor in building rents and stuff you can assume any operation with more than 1 full time employee must be taking in at least $200k/year in sales, so the only ones you can drop are the real garage companies***.

** Because they'll have more awareness of them existing, and the price differential is more obvious when they are on the same shelf. People buying direct can be assumed to be either 1. not convenient for an independent, 2. unaware of competition, or 3. price insensitive.

*** For instance, not in your top 5 you have (off the top of my head): Gripping Beast, Foundry, Warlord, Plastic Soldier Company, Artisan, Black Tree, Battlefront, West Wind, Perrys, Vitrix, North Star, FireForge, Mantix, Scribor, Ax Faction, CHS, Raging Heros, Crooked Dice, Hasslefree, Kingdom Death, Reaper, CMoN, SodaPop, Wargames Factory, Airfix.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 12:49:29


Post by: Wayshuba


Backfire wrote:


Your arguments are going downhill fast as strawmen build up.


Look up the definition of 'strawman', there has been no such thing. But here:

Structure of a Strawman (http://en.wikipedia.org/wiki/Straw_man) - italics mine:

1. Person 1 has position X (which I stated, and pointed to data points of what lead me to state it).
2. Person 2 disregards certain key points of X and instead presents the superficially similar position Y (which you have done with 'observations, examples and wild guesses'). The position Y is a distorted version of X and can be set up in several ways, including:
Presenting a misrepresentation of the opponent's position.
Quoting an opponent's words out of context—i.e., choosing quotations that misrepresent the opponent's actual intentions.
Presenting someone who defends a position poorly as the defender, then denying that person's arguments—thus giving the appearance that every upholder of that position (and thus the position itself) has been defeated.[3]
Inventing a fictitious persona with actions or beliefs which are then criticized, implying that the person represents a group of whom the speaker is critical.
Oversimplifying an opponent's argument, then attacking this oversimplified version.
3. Person 2 attacks position Y, concluding that X is false/incorrect/flawed (which you have done to everyone who has questioned your lack of data points to arrive at such a strong argumentative stance against anyone saying the market is in fact growing and GW is not gaining anything from it).

Backfire wrote:
50%" was a wild guess, never claimed anything else nor did I build any of my arguments around it.


No? This seems to be quite the argument dismissing Sean's addition to the thread (emphasis mine):

Backfire wrote:
Oh, I've made no such assumption as I really do not know how big the pie is. I only made examples meant to be illustrative.
On scifi/fantasy-wargames, GW appears to hold more than 50% of the market share, based on that its five biggest competitors don't make up even half of GW's revenue. However, I have no idea how big the historicals market is, it is substantial, there is no single huge corporate but there are many small/medium sized companies, plus model kit companies who manufacture miniatures etc. (However at that point line between miniature manufacturer and wargame manufacturer becomes bit fuzzy. I bought plenty of Airfix figures when I was a kid, but never used them in any kind of game.

One can assume GW's market share to be smaller, in that case relative growth from other companies required to achieve claimed overall growth becomes much smaller. However, required ABSOLUTE growth becomes much larger.


That is the exact definition of a strawman.

You want to say the wargaming hobby hasn't doubled in the last five years, or hasn't grown by double-digits? Fine, I'll accept that point of view. Now show me the data to back up what you are claiming specifically to dismiss it. I have given plenty of links and sources to say why I believe it has (as well as a few other people in this thread), now it is your turn to give plenty of links and sources to why it hasn't. So far, all you have is dismiss that your observations and completely pie in the sky "examples and wild guesses" prove that what is being said is false of which they do no such thing. Your entire debate throughout this thread has been a strawman versus many presenting what data or sources they have cited to lead to the conclusions they do. You have not done so even once. In fact, when you have presented data on some point of your strawman (ala, the video game industry being in decline), data points have quickly been provided to show that your strawman is on thin ground.

Now it is time for you to back up what you have been saying throughout this thread. Because almost all of your arguments have been based on personal observations, wild guesses and examples (your words). You say I (and others with a similar point of view are wrong), then tell us, with data, why the wargaming market has not grown by double digits or doubled (because the guys running Salute sure as heck wouldn't believe you).


Automatically Appended Next Post:
Backfire wrote:
So after "market is doubled in 5 years", the 2nd place on the ICv2 list is gained with $4.5 million annual sales. I'm not too impressed.


And you said the same thing earlier about the Kickstarter numbers. It's only $17 million (or whatever it was - not looking back at moment) and you weren't impressed. That $4.5 million for X-Wing didn't even exist the year prior. Nor did a good portion of the Kickstarter growth in tabletop gaming. Where do you think it comes from? Thin air? Let's add to that Mantic have just two Kickstarters (linked earlier) that were almost $2.5 million, or the rapid growth of Warlord with Bolt Action (which is obvious to see considering they release new products faster than GW does now), or Hawk Wargaming, who came out of nowhere, and has grabbed a good customer base very fast... and on and on and on.

But "you're not impressed" so it means that we should just dismiss it. No, all of these add up and add up faster than you realize - and that is what many, including Sean's excellent post, have been trying to point out to you.

I have given my datapoints that lead to my conclusions (which may or may not be totally correct, but at lease I back up with data WHY I have the beliefs I have). You have not done so.

So, you want to debate that GW has huge market share, that the market didn't grow by double-digits, or has doubled over the last five years? It is your turn to show, with data (no more observations, wild guesses or out of thin air examples) what is leading you to those conclusions. Because so far you have none.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 14:29:33


Post by: Backfire


Since Wayshuba seems to be under false impression that I "dismissed" Sean OBrien's market share estimates as somehow hurtful for my case, lets clear that up. Nothing could be further from the truth. In fact, the opposite is true!

So lets estimate that GW's market share was 30% in 2008, and 15% in 2013, that's easiest to follow. GW revenue in 2008: 184 million dollars, in 2013: 225 million dollars. If GW was 30% of the market in 2008, that means non-GW share of wargames market was about $430 million, rising to whopping $1275 million in 2013. In fact this would mean that market more than doubled: lets tone down a bit and say that non-GW market was one billion dollars, that would fit to "wargames market doubled from 2008" claim, from about $600 million to $1200 million when including GW.

What is that one billion dollars made of? Lets start with FFG and PP which are amongst the biggest players. We know FFG's revenue was about 30 million (most of which was something else than wargames, but lets not split hairs). We'll give PP $20 million. We assume there are three other companies of PP's size, this should easily cover Battlefront and other potential big historical miniature sellers like Perry Miniatures. Those companies total $110 million in sales.

Lets assume there are ten more companies with about $10 million revenues. This should cover Wyrd, Reaper, Corvus Belli, Mantic, Spartan Games, Battletech etc. This is probably overestimate, but OTOH, I'm not too familiar with historical segment so lets play safe. Lets further estimate that there are further 10 companies within $5 million range. Those all add up $150 million. This all may seem generous but as pointed out, many model kit manufacturers also produce miniatures which are used in wargames, even if they don't produce any games themselves.

Lets again estimate there are 50 companies with about one million USD revenue. There probably aren't that many, but I'm combining 500k-1M subsegments here. Further, there are small players, one-man firms. TMP listed nearly 2500 companies: most of those are defunct, OTOH maybe all are not accounted for, especially non-US/European operators. Lets say there are one thousand $100k companies. That's another $100 million. Finally, Kickstarter boardgame pledges totalled nearly $60 million last year - majority of them are not wargames, and in fact much of their revenue should be already included in above estimates, but hey, call me Backfire I the Generous and throw them all on the top of the heap.

I think everyone agrees that I was pretty generous in every step. When put together, that totals $470 million. Not even half way to required $1 billion. Where is the rest coming from?







ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 14:45:57


Post by: Azreal13


How about not dealing in assumptions and guesswork to make a point which may or may not be supported by any resemblance of actual fact?

Backfire, it might be worth you re-stating your argument as succinctly as you can at this point, because all I'm really seeing is you stating "you're wrong because I think you are" and then citing nothing but your own anecdotal experience and numbers plucked from the air to try and defend your position.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 14:49:54


Post by: Backfire


 azreal13 wrote:
How about not dealing in assumptions and guesswork to make a point which may or may not be supported by any resemblance of actual fact?

Backfire, it might be worth you re-stating your argument as succinctly as you can at this point, because all I'm really seeing is you stating "you're wrong because I think you are" and then citing nothing but your own anecdotal experience and numbers plucked from the air to try and defend your position.


What numbers plucked from air? I used numbers provided by Wayshuba himself, his famed 'data points' he is so proud of. And Sean OBrians estimate which Wayshuba claimed I had no right to question, so I didn't.

It's hardly MY fault if they don't add up as you would like to.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 15:01:24


Post by: Azreal13


As I've already stated, I'm not saying I agree with or disagree with you, so it isn't anything to do with what I want things to add up to.

You're just arguing your point horrendously.

Oh, and a US billion is 1000 x 1m, which is the usual definition, rather than the 1mx1m UK/European in financial circles, so your last post was only 3m off the 50%.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 15:03:52


Post by: Backfire


 Wayshuba wrote:

Automatically Appended Next Post:
Backfire wrote:
So after "market is doubled in 5 years", the 2nd place on the ICv2 list is gained with $4.5 million annual sales. I'm not too impressed.


And you said the same thing earlier about the Kickstarter numbers. It's only $17 million (or whatever it was - not looking back at moment) and you weren't impressed. That $4.5 million for X-Wing didn't even exist the year prior. Nor did a good portion of the Kickstarter growth in tabletop gaming. Where do you think it comes from? Thin air?


I thought it was stealing GW's market share? Because that's what everyone was assuring to me previously.

So I take it was not, then?


Automatically Appended Next Post:
 azreal13 wrote:

Oh, and a US billion is 1000 x 1m, which is the usual definition, rather than the 1mx1m UK/European in financial circles, so your last post was only 3m off the 50%.


You mean 30m, surely? I'm quite aware of US billion, we continentals call it 'milliard'



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 15:22:32


Post by: Azreal13


Yes, missed a 0 off.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/23 16:45:41


Post by: Wayshuba


Backfire wrote:
 azreal13 wrote:
How about not dealing in assumptions and guesswork to make a point which may or may not be supported by any resemblance of actual fact?

Backfire, it might be worth you re-stating your argument as succinctly as you can at this point, because all I'm really seeing is you stating "you're wrong because I think you are" and then citing nothing but your own anecdotal experience and numbers plucked from the air to try and defend your position.


What numbers plucked from air? I used numbers provided by Wayshuba himself, his famed 'data points' he is so proud of. And Sean OBrians estimate which Wayshuba claimed I had no right to question, so I didn't.

It's hardly MY fault if they don't add up as you would like to.


Actually you mixed some of mine, with some conclusions by Sean with some numbers thrown in. That is what Azreal is referring to.

I also didn't claim you, or anyone for that matter, have no right to question Sean's or my findings. They are both conclusions reached from available market data, trends and market observations. Market data can always be questioned. But, in so doing, should be questioned by presenting other evidence (market studies, global trends, market-wide observations) that show a different conclusion could in fact be reached. What you have done, however, is dismissed much of the frequent "up and to the right" data of the market trends, while GW is going "down and to the right" as saying that this growth can't possibly exist. That may or may not be true, but the current datapoints, from multiple sources other than GW financials paints a very different picture.

Finally, as to the market overall. Numerous studies have stated across multiple hobby markets (except maybe RPGs), that the hobby market grew double-digits this year. For sake of example, let's just take the ICv2 article you linked earlier. They state that the hobby market grew overall by 20% with a 15% growth on average for the last five years running. That 15% average growth over five years equates to a total of 101% market growth over the period (115%, 132%, 152%, 175% then 201%). Important understanding that market growth isn't linear but compounded. This shows growth in the hobby market doubled over that period. Now, based on the ICv2, the hobby game market is made up of CCGs, Board Games, Card/Dice Games, RPGs and Non-Collectible Miniature Games (i.e., wargaming). We know, from your earlier post that CCGs had a 42% growth over this same period. Slightly less than half of that overall growth.Which leaves 58% of the total period growth unaccounted for. Ryan Dancey not too long ago did an extensive post on the RPG market where it is relatively flat right now with revenue mainly shifting between companies (specifically Pathfinder taking over for the majority of D&D revenue). So that leaves board games, card/dice games and wargaming. Now, what is not known is what percentage is attributed to each category, but for wargaming we are seeing multiple companies, distributors and even stores reporting double-digit growth in the wargaming area. Board games are also doing well. And then, of course, there is the cross-over games (like Descent and Kingdom Death) that can arguably fall into either one of the previous two categories.

So, let's just say that wargaming had only a 15% growth a year in it's category and board games and card/dice games took in the lion's share of the rest. Wargaming would still have grown just over 100% over the five year period. What we don't know is what the true total of the big number is with respect specifically to wargaming, but one thing is for sure, it is not a niche market as GW likes to call it (and, for the record, they sound like complete idiots when they say this. A niche market, by every business definition, is a market with a global business value of $100 million or less. You sound like an idiot when you are a $200+ million dollar company saying you are in a niche market). With most of that growth coming in the very last year (at 20% for the whole market). GW grew through most of that period, but they have turned a corner recently when all indicators are the market is at it's best growth right now. Almost every company in the wargaming space is showing growth while GW is declining.

Now, a simple conclusion. If GW declined approximately $10 million in revenue and X-Wing shot on the charts at $9 million - $10 million retail ($4-$4.5 million trade) then X-Wing alone accounted for GW's loss (if one wants to view it that way). But yet we still have FFG, PP, Corvus Belli, Mantic, a ton of small ones on Kickstarter, Warlord Games, Battlefront, Wyrd, 4Ground, Hawk Wargaming and many, many others that are showing growth as well. These all contribute to the overall market growth.

Now, to show how the small players can add up really fast, let me give an example of the market space I am currently in where the numbers are well known because it's business spending - online recruiting. Most people would hear online recruiting and immediately think of Monster, CareerBuilder, LinkedIn and Dice as the BIG players, the dominant companies in the market. Monster represents about $1 billion (sometimes a little more, sometimes a little less, but generally around there), LinkedIn has $700 million on the Hiring Solutions, CareerBuilder just south of $500 million (about $477 million) and Dice about $300 million. All told, $2.5 billion among the big 4. Sounds like a lot, doesn't it? Last year spending on online recruiting was $30 billion dollars. So the BIG boys total account for only 12% market share. 88% of the market is divided among thousands of small companies. It adds up very, very fast.

Wargaming has a ton of examples of this effect as well. We don't know how much the average small vendor does, but we do know there are a ton of them out there and, as my example above shows, you can be very surprised just how much these "little guys" add up to on the total market.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/25 06:32:51


Post by: Backfire


 Wayshuba wrote:

Finally, as to the market overall. Numerous studies have stated across multiple hobby markets (except maybe RPGs), that the hobby market grew double-digits this year. For sake of example, let's just take the ICv2 article you linked earlier. They state that the hobby market grew overall by 20% with a 15% growth on average for the last five years running. That 15% average growth over five years equates to a total of 101% market growth over the period (115%, 132%, 152%, 175% then 201%). Important understanding that market growth isn't linear but compounded. This shows growth in the hobby market doubled over that period. Now, based on the ICv2, the hobby game market is made up of CCGs, Board Games, Card/Dice Games, RPGs and Non-Collectible Miniature Games (i.e., wargaming). We know, from your earlier post that CCGs had a 42% growth over this same period. Slightly less than half of that overall growth.Which leaves 58% of the total period growth unaccounted for.


Umm, no, that's not how it works. If one market subsegment grows 42%, and all others 58%, that does not make up 100% overall growth. That only makes up 42 to 58% growth, depending on how big subsegments are to each other.
If the CCG market really only grew 42%, it would be almost impossible to pony up necessary growth from other categories, since they'd have to grow more than 100%.

However, the report mentioned was based on 2011 data and years past that were only estimates. If Superdata's newer report is to be believed, the global CCG market today stands at $4.1 billion, of which $1.3 billion are digital cards. Doubling the market in three years seems incredible, however not totally impossible if we assume much higher-than-estimated growth in digital cards and more modest but substantial growth in physical cards. This would more or less fits in with reported MtG's huge sales surge over last couple of years and some other very popular titles coming up, like My Little Pony TCG and so on. Hasbro itself has mentioned WotC and some trading card games as one of the bright spots on their portfolio. So there must be something to it.

However, talking about Hasbro: whilst card games seem to be doing great for them of late, same does not reflect to overall state of their company. Hasbro has not grown at all since 2008, that includes their gaming division! By their financial reports, their games division produced revenue of $1.340 billion in 2008, had brief dip in 2011, then last year grew back to around $1.31 billion.

So Hasbro is actually doing WORSE than GW in gaming market!

It actually looks like Hasbro gaming division is a disaster, kept afloat by couple of wildly successful titles. Hmm, sound familiar?

 Wayshuba wrote:

Now, to show how the small players can add up really fast, let me give an example of the market space I am currently in where the numbers are well known because it's business spending - online recruiting. Most people would hear online recruiting and immediately think of Monster, CareerBuilder, LinkedIn and Dice as the BIG players, the dominant companies in the market. Monster represents about $1 billion (sometimes a little more, sometimes a little less, but generally around there), LinkedIn has $700 million on the Hiring Solutions, CareerBuilder just south of $500 million (about $477 million) and Dice about $300 million. All told, $2.5 billion among the big 4. Sounds like a lot, doesn't it? Last year spending on online recruiting was $30 billion dollars. So the BIG boys total account for only 12% market share. 88% of the market is divided among thousands of small companies. It adds up very, very fast.

Wargaming has a ton of examples of this effect as well. We don't know how much the average small vendor does, but we do know there are a ton of them out there and, as my example above shows, you can be very surprised just how much these "little guys" add up to on the total market.


I'm sorry, you can't take a random market and assume that same principles apply to other totally unrelated market. I could just as well cite, say, computer operating systems market and observe that it is overwhelmingly dominated by one big player (Windows), couple of smaller ones (Apple, Linux) and then there are bunch of others who barely blip up on the radar. For starters, on some markets economies of the scale are much bigger than others. On others, being small and agile may actually be a signifant advantage.

In my example I was being very lenient all the way (much more so than Sean OBrien implied, in fact), yet came up with not even half the required revenues. For example, I doubt that there are actually even 50 companies in the business with annual revenues 1 million USD or more. Even $1 million company would have very notable Web presence on this day and age. Also, I gave Kickstarter much more impact than it in reality has, by a factor of three, at least. And so on. I definitely agree that when you add up the notable non-GW companies, they probably easily match GW's market share. And quite likely many of them have had nice growth of late. However, a dose of realism is needed.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/25 19:42:19


Post by: Wayshuba


Backfire wrote:
 Wayshuba wrote:

Finally, as to the market overall. Numerous studies have stated across multiple hobby markets (except maybe RPGs), that the hobby market grew double-digits this year. For sake of example, let's just take the ICv2 article you linked earlier. They state that the hobby market grew overall by 20% with a 15% growth on average for the last five years running. That 15% average growth over five years equates to a total of 101% market growth over the period (115%, 132%, 152%, 175% then 201%). Important understanding that market growth isn't linear but compounded. This shows growth in the hobby market doubled over that period. Now, based on the ICv2, the hobby game market is made up of CCGs, Board Games, Card/Dice Games, RPGs and Non-Collectible Miniature Games (i.e., wargaming). We know, from your earlier post that CCGs had a 42% growth over this same period. Slightly less than half of that overall growth.Which leaves 58% of the total period growth unaccounted for.


Umm, no, that's not how it works. If one market subsegment grows 42%, and all others 58%, that does not make up 100% overall growth. That only makes up 42 to 58% growth, depending on how big subsegments are to each other.
If the CCG market really only grew 42%, it would be almost impossible to pony up necessary growth from other categories, since they'd have to grow more than 100%.

However, the report mentioned was based on 2011 data and years past that were only estimates. If Superdata's newer report is to be believed, the global CCG market today stands at $4.1 billion, of which $1.3 billion are digital cards. Doubling the market in three years seems incredible, however not totally impossible if we assume much higher-than-estimated growth in digital cards and more modest but substantial growth in physical cards. This would more or less fits in with reported MtG's huge sales surge over last couple of years and some other very popular titles coming up, like My Little Pony TCG and so on. Hasbro itself has mentioned WotC and some trading card games as one of the bright spots on their portfolio. So there must be something to it.

However, talking about Hasbro: whilst card games seem to be doing great for them of late, same does not reflect to overall state of their company. Hasbro has not grown at all since 2008, that includes their gaming division! By their financial reports, their games division produced revenue of $1.340 billion in 2008, had brief dip in 2011, then last year grew back to around $1.31 billion.

So Hasbro is actually doing WORSE than GW in gaming market!

It actually looks like Hasbro gaming division is a disaster, kept afloat by couple of wildly successful titles. Hmm, sound familiar?

 Wayshuba wrote:

Now, to show how the small players can add up really fast, let me give an example of the market space I am currently in where the numbers are well known because it's business spending - online recruiting. Most people would hear online recruiting and immediately think of Monster, CareerBuilder, LinkedIn and Dice as the BIG players, the dominant companies in the market. Monster represents about $1 billion (sometimes a little more, sometimes a little less, but generally around there), LinkedIn has $700 million on the Hiring Solutions, CareerBuilder just south of $500 million (about $477 million) and Dice about $300 million. All told, $2.5 billion among the big 4. Sounds like a lot, doesn't it? Last year spending on online recruiting was $30 billion dollars. So the BIG boys total account for only 12% market share. 88% of the market is divided among thousands of small companies. It adds up very, very fast.

Wargaming has a ton of examples of this effect as well. We don't know how much the average small vendor does, but we do know there are a ton of them out there and, as my example above shows, you can be very surprised just how much these "little guys" add up to on the total market.


I'm sorry, you can't take a random market and assume that same principles apply to other totally unrelated market. I could just as well cite, say, computer operating systems market and observe that it is overwhelmingly dominated by one big player (Windows), couple of smaller ones (Apple, Linux) and then there are bunch of others who barely blip up on the radar. For starters, on some markets economies of the scale are much bigger than others. On others, being small and agile may actually be a signifant advantage.

In my example I was being very lenient all the way (much more so than Sean OBrien implied, in fact), yet came up with not even half the required revenues. For example, I doubt that there are actually even 50 companies in the business with annual revenues 1 million USD or more. Even $1 million company would have very notable Web presence on this day and age. Also, I gave Kickstarter much more impact than it in reality has, by a factor of three, at least. And so on. I definitely agree that when you add up the notable non-GW companies, they probably easily match GW's market share. And quite likely many of them have had nice growth of late. However, a dose of realism is needed.


Do you do this simply for the fact of debating?

Here, let me make this plain, in simple math. 101% total market growth over a five year period (15% average per year over five years). During that time based on the previous CCG chart you posted they grew overall 42% of that 101%. Now, 101-42 equals what? 59. In other words, the other segments have to total up that remaining market growth. You haven't the foggiest clue of what you are talking about and that last statement shows it.

Second, the example I gave was illustrative of how little companies can make up a heck of a lot of market share, regardless of market segment. And, yes, in this case you can pick any market, anyone at all, where there are a ton of small companies and it is perfectly applicable to the case of the example. We are not talking about lateral expenditure of consumer dollars here, we are talking about small players making up market share in markets. It is pretty common in many, many markets, INCLUDING WARGAMING.

Third, $1 million is nothing. There are probably a LOT of companies north of the $1 million mark in revenue at this point. Heck, a little dinky company like Studio McVey did almost $1 million on Sedition Wars on Kickstarter alone. Until YOU can come back and define how many companies their truly are to back up your point, all the evidence from many different sources is going completely against every point you have made.

Fourth, on your Hasbro example, you have debated this entire thread about the specifics of the wargaming segment alone... now you bring up an entire gaming division of Hasbro, which is a heck of a lot more than wargaming. Your debate points bounce back and forth to whatever convenience you find to dismiss points. Yes, their gaming division was down 4% overall, yet their franchise titles, mainly lead by MTG were up 14% - pretty typical for the Q1 period for them. So, in other words, most of their retail store games were down while their hobby related interests (and NERF because everyone loves a good NERF fight) were up by double-digits. Finally, you call their gaming division a disaster? They were down $11 million from $231m to $220m on their reporting period which is also, historically, the worst period of the year because it follows Christmas (look at every single year in their financials). But gaming at the close of 2013 was up a total of 10% YoY from 2012 ($1.17 b in 2011, $1.2 b in 2012 and $1.31 b in 2013). Doesn't sound like any sort of disaster to me - their YoY growth was equivalent to almost half of GWs entire year's revenue. They grew double-digits in the same period GW dropped by double-digits. So even that example is bad. (see p. 32 of their 2013 Annual Report for all the information).

Lastly, how do you know you were being lenient in your example. You were simply giving examples that sound good without any reference points to base it on. You assume that there are only as many companies making the revenue you claim. That is why I gave the example I did. Frequently these smaller companies add up to A LOT more than you realize. For all we know, many small companies could be doing in the $2 m - $5 m range, but they also may not be. You think what you gave sounded good, but you didn't include any references at all towards the parts you filled in. Anyone could use the same example you gave and simply say that the small players are all doing at least $5 million in revenue. Why, because there is no basis point included to say otherwise other than do you believe it or not. No facts, just blind faith.

I am done entirely with this debate. Once again, you simply dismiss facts without ever putting up one to support why your conclusions you so adamantly debate are so true. You simply say "yours are wrong or let me take your numbers, add a few examples of my own and show you why they are so wrong". Instead of constantly telling everyone how wrong they are, it is time for you to show how right you are instead.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 09:10:32


Post by: Backfire


 Wayshuba wrote:

Here, let me make this plain, in simple math. 101% total market growth over a five year period (15% average per year over five years). During that time based on the previous CCG chart you posted they grew overall 42% of that 101%. Now, 101-42 equals what? 59. In other words, the other segments have to total up that remaining market growth. You haven't the foggiest clue of what you are talking about and that last statement shows it.


You do realize that 42% growth spread over 5 years is not 15% growth annually. It would only make about 9% annual growth. If it was true, CCG's actually grew slower than the overall market in your example. Now, that is actually irrelevant since the mentioned report is obsolete. However what is not irrelevant is your flunking basic math. Once again: 42% growth in one subsegment and 58% growth in another does NOT make up 100% growth over entire segment.

Example: if you have three subsegments where one posts 42% growth, another 24% growth and third one 34% growth, it does not make up 100% growth. It actually makes up only 33% average growth. I'm sorry, but I do not believe anymore you have any kind of credentials in this area. No one who makes this for living, or was even casually acquinted with the subject, would make this kind of most basic maths errors.

As for Hasbro, if the gaming market really doubled between 2008-2013, yes, I do call their gaming division revenue SHRINKING over that period a truly terrible performance. I do not know if the former is true, mind you, but you assure me it is so lets go by this. (And the revenue drop might have mundane explanations (selling off subsidiares etc), I don't know). By the way, Games Workshop grew 10.9% over the period you claimed they "dropped double-digits" (2011-2013). You aren't getting anything right.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 10:25:02


Post by: Eggs


Backfire, I'm not sure if you are deliberately making a cock of the maths or not, but I'll break it down for you.

Market 1 has grown by 100% in a given time period.

Market 1 is made up of subsection 1a and 1b.

Of that growth, market 1a has contributed to 42% of the growth. That doesn't mean that market 1a has grown by 42%, it means that it has made up 42% of the overall growth. How much has market 1b contributed to the growth of the overall market?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 10:38:07


Post by: Backfire


 Eggs wrote:
Backfire, I'm not sure if you are deliberately making a cock of the maths or not, but I'll break it down for you.

Market 1 has grown by 100% in a given time period.

Market 1 is made up of subsection 1a and 1b.

Of that growth, market 1a has contributed to 42% of the growth. That doesn't mean that market 1a has grown by 42%, it means that it has made up 42% of the overall growth. How much has market 1b contributed to the growth of the overall market?


Yes, but that's not what Wayshuba says, or what the article in question says. This is what he said:

"That 15% average growth over five years equates to a total of 101% market growth over the period (115%, 132%, 152%, 175% then 201%). Important understanding that market growth isn't linear but compounded. This shows growth in the hobby market doubled over that period. Now, based on the ICv2, the hobby game market is made up of CCGs, Board Games, Card/Dice Games, RPGs and Non-Collectible Miniature Games (i.e., wargaming). We know, from your earlier post that CCGs had a 42% growth over this same period. Slightly less than half of that overall growth.Which leaves 58% of the total period growth unaccounted for. "

The chart he refers to is this: http://www.superdataresearch.com/content/uploads/2012/07/Worldwide-collectible-card-sales-Physical-vs-Digital.png

However, the article only concerns about (projected) growth of the CCG market and makes no mention of gaming market as a whole, or CCG subsegments contribution to overall market.



ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 13:23:33


Post by: kronk


weeble1000 wrote:

With all of that context, you don't find it significant that the FFG CEO does not mention GW at all? I think the writing on the wall is plain for anyone to see. FFG is not beholden to GW, FFG is not dependent on GW, and FFG is a fast-growing threat to GW's market share.


I am very happy for FFG's success. They sell kick ass games, their CEO seems like a genuinely nice guy (talked to him briefly a few times at GenCon), and their people are active on their forums, answering questions about their games. I'll let people compare/contrast that with GW on their own...

However, are they really competing for GW's market share? Sure, they both make games. However, GW's bread and butter are table top miniatures with rules and supplements to support them. FFG sells primarily board games and RPGs. Lots of cross-over nerds and geeks, sure. But is that really taking money out of GW's pocket? I'm not so sure, Weeble1000.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 13:50:58


Post by: agnosto


 kronk wrote:


However, are they really competing for GW's market share? Sure, they both make games. However, GW's bread and butter are table top miniatures with rules and supplements to support them. FFG sells primarily board games and RPGs. Lots of cross-over nerds and geeks, sure. But is that really taking money out of GW's pocket? I'm not so sure, Weeble1000.


I would argue yes Kronk. Personally, my nerd budget is only so large each month so every time that I choose not to buy GW and instead buy a FFG game or from another company means less money I'm spending on GW. The growth in KS and the number of small to medium-sized companies means more choice for consumers. Couple the expanded choice with GW choosing to "turtle-up" and hide behind their "moat and wall" results in less people having impetus to buy GW, especially with the push to direct only. Direct only means that FLGSs will be less likely to support GW in their stores (in the US anyway where FLGSs are the usual place to buy and play GW games) and push other company's products who provide better support.

My personal opinion, based on nothing other than my own observations, is that the slow decline in sales volume at GW will continue and may even accelerate now that I'm starting to see less GW product in FLGSs in my area and more from other companies. Case in point the recent Warmachine expansion was really hyped by the largest game store in the area which held an all-day event with prizes and what-not all supplied by PP; the result is a greater number of people playing Warmahordes and less people playing 40k in that store. GW reducing their presence will only end badly for them because people will always gravitate towards companies that view them as partners rather bovines chewing on the grass of their corporate culture.

I don't have access to fancy data but I can speak to what I see in my area.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 14:28:15


Post by: Pacific


 agnosto wrote:
 kronk wrote:


However, are they really competing for GW's market share? Sure, they both make games. However, GW's bread and butter are table top miniatures with rules and supplements to support them. FFG sells primarily board games and RPGs. Lots of cross-over nerds and geeks, sure. But is that really taking money out of GW's pocket? I'm not so sure, Weeble1000.


I would argue yes Kronk. Personally, my nerd budget is only so large each month so every time that I choose not to buy GW and instead buy a FFG game or from another company means less money I'm spending on GW. The growth in KS and the number of small to medium-sized companies means more choice for consumers. Couple the expanded choice with GW choosing to "turtle-up" and hide behind their "moat and wall" results in less people having impetus to buy GW, especially with the push to direct only. Direct only means that FLGSs will be less likely to support GW in their stores (in the US anyway where FLGSs are the usual place to buy and play GW games) and push other company's products who provide better support.


Agree with this 100%. I have a certain amount I spend on leisure items/non-essentials (toys or whatever!) each month, and I think most people above a certain age are in the same boat. I would agree that board games might not be directly competing for exactly the same expenditure, but there certainly is cross-over (especially with stuff like X-Wing - that game is taking place in FLGS and clubs around the world, next to the 'standard' tabletop wargaming).


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 17:21:51


Post by: Flashman


 kronk wrote:

I am very happy for FFG's success. They sell kick ass games, their CEO seems like a genuinely nice guy (talked to him briefly a few times at GenCon), and their people are active on their forums, answering questions about their games. I'll let people compare/contrast that with GW on their own...

However, are they really competing for GW's market share? Sure, they both make games. However, GW's bread and butter are table top miniatures with rules and supplements to support them. FFG sells primarily board games and RPGs. Lots of cross-over nerds and geeks, sure. But is that really taking money out of GW's pocket? I'm not so sure, Weeble1000.


Well in my case, FFG are hoovering up money (via X-Wing) that used to go to GW.

YMMV of course.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 17:45:23


Post by: timetowaste85


 kronk wrote:
weeble1000 wrote:

With all of that context, you don't find it significant that the FFG CEO does not mention GW at all? I think the writing on the wall is plain for anyone to see. FFG is not beholden to GW, FFG is not dependent on GW, and FFG is a fast-growing threat to GW's market share.


I am very happy for FFG's success. They sell kick ass games, their CEO seems like a genuinely nice guy (talked to him briefly a few times at GenCon), and their people are active on their forums, answering questions about their games. I'll let people compare/contrast that with GW on their own...

However, are they really competing for GW's market share? Sure, they both make games. However, GW's bread and butter are table top miniatures with rules and supplements to support them. FFG sells primarily board games and RPGs. Lots of cross-over nerds and geeks, sure. But is that really taking money out of GW's pocket? I'm not so sure, Weeble1000.


I'd say they do in isolated cases, for sure. They did for me, anyway. I don't buy GW anymore. I buy FFG and Mantic. Both have taken over my needs from GW. But, I don't JUST buy X-Wing minis from FFG, I also buy their WHFB/40K games as well: Discwars, Invasion, Relic, soon Conquest...etc. None of those are minis games, but they give me my WH fix and I don't need GW to do it. So FFG has taken my business from GW. Most of my friends from back home have been the same way-buying FFG and quitting GW. Hence "isolated case". Am I the rule, or the exception to it? Or maybe a little column a, little column b? Don't know, but I go where the better games are-and that certainly isn't GW these days.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 19:01:20


Post by: Adam LongWalker


 kronk wrote:
weeble1000 wrote:

With all of that context, you don't find it significant that the FFG CEO does not mention GW at all? I think the writing on the wall is plain for anyone to see. FFG is not beholden to GW, FFG is not dependent on GW, and FFG is a fast-growing threat to GW's market share.


I am very happy for FFG's success. They sell kick ass games, their CEO seems like a genuinely nice guy (talked to him briefly a few times at GenCon), and their people are active on their forums, answering questions about their games. I'll let people compare/contrast that with GW on their own...

However, are they really competing for GW's market share? Sure, they both make games. However, GW's bread and butter are table top miniatures with rules and supplements to support them. FFG sells primarily board games and RPGs. Lots of cross-over nerds and geeks, sure. But is that really taking money out of GW's pocket? I'm not so sure, Weeble1000.


IMHO yes, but not in a direct fashion nor are they deliberately going after GW's market. Nature Abhors a Vacuum, so the quote says. When people get tired of something they try something else. FF games is enjoying some of the aspects of the loss of customer base that GW has Alienated over the years.

Just simple human nature that is taking effect and that is all


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/26 21:22:04


Post by: weeble1000


 Adam LongWalker wrote:
 kronk wrote:
weeble1000 wrote:

With all of that context, you don't find it significant that the FFG CEO does not mention GW at all? I think the writing on the wall is plain for anyone to see. FFG is not beholden to GW, FFG is not dependent on GW, and FFG is a fast-growing threat to GW's market share.


I am very happy for FFG's success. They sell kick ass games, their CEO seems like a genuinely nice guy (talked to him briefly a few times at GenCon), and their people are active on their forums, answering questions about their games. I'll let people compare/contrast that with GW on their own...

However, are they really competing for GW's market share? Sure, they both make games. However, GW's bread and butter are table top miniatures with rules and supplements to support them. FFG sells primarily board games and RPGs. Lots of cross-over nerds and geeks, sure. But is that really taking money out of GW's pocket? I'm not so sure, Weeble1000.


IMHO yes, but not in a direct fashion nor are they deliberately going after GW's market. Nature Abhors a Vacuum, so the quote says. When people get tired of something they try something else. FF games is enjoying some of the aspects of the loss of customer base that GW has Alienated over the years.

Just simple human nature that is taking effect and that is all


FFG made a table top miniatures sci-fi wargame...and that's not going after GW's market?


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/28 08:28:57


Post by: Wayshuba


weeble1000 wrote:


FFG made a table top miniatures sci-fi wargame...and that's not going after GW's market?


Personally, I believe if FFG does this right, they are the first ones who stand a chance at toppling the GW 40k juggernaut. Everything Star Wars related (X-Wing, RPG and LCG) that FFG has done is topping gaming charts. Perhaps they should consider a boarding action game (similar to Space Hulk) that will dip their toe in the 28mm waters. From there, they could expand to a full blow larger skirmish game (more on the lines of Sage with 40-60 models a side, or even LOTR SBG) which will chew at the 40k base.

Face it, in Sci-Fi wargaming 40k is a heavy IP. If you are going to take on a heavy IP, you need an even heavier one plus you need to have the momentum going for the company that does it. FFG has that at the moment with X-Wing. Now is the best time to capitalize on that momentum (and customer satisfaction with their brand) and expand Star Wars miniature gaming even further.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/28 08:57:57


Post by: Eggs


I think if they really want to get into the 28mm scene with star wars, they could do worse than some kind of Necromunda type game. Folks could use their infinity terrain, or old necromunda stuff, and actually develop a team with a narrative campaign - you could have a jedi, a bounty hunter, a couple of droids, a smuggler etc etc. I think it would suit the style of star wars, and really get folks pulled in.


ICv2 Interviews FFG CEO Chris Petersen @ 2014/04/28 12:05:30


Post by: jonolikespie


Anything 28mm with star wars needs to start off as games where you can play A jedi/named character or 2 plus a droid or 3 vs a half dozen troopers and a bounty hunter.

No matter what GW do they will lose to a game based around Boba Fet and a handful of buddies hunting down (your favourite jedi here).