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Post by: SamusDrake
No matter what version of Kill Team you play, its very likely that you have a team you are proud of or are working on at this very moment...
You must share with us! Show us your team and also mention what version of KT they are intended for. And more importantly let us know who they are and something interesting about them...
EDIT: By all means show us your Fireteam for the new Fireteam board game. We'd love to see those too!
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Post by: drbored
I'm making a Night Lords kill team. I'm taking it pretty slow, carefully picking out the right bits and making conversions here and there. Hopefully I'll have them done by the time the books actually come out.
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Post by: SamusDrake
Well, that's at least one team gearing up for mayhem! Looking forward to seeing a snapshot of those bad boys...
A cheap and cheerful team that I've been running for most of the KT'18 era...
..."The Sudden Scream", hailing from Hive Fleet Oregano.
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Post by: posermcbogus
I'll throw my hat into the ring on this one, as I've just finished up my nob! Not quite a kill team yet, but I've got one more big lad, and then I'm thinking of lots of little lads should do the trick...
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Post by: Nightlord1987
Just picked up a box of Sternguard to chef up some kick ass First-born Marines.
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Post by: Arcanis161
Got some 2nd/3rd Ed CSM I want to assemble into a Kill Team, as well as a leader I made from some spare bits (old CSM head, backpack, and shoulder pad, new torso and arms). Don't have anything yet to use as an Icon though.
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Post by: SamusDrake
Both teams sound promising. Be sure to post a quick pic once they're done, or just to see how they are coming along.
Love the one-eye-squig on that ork's shoulder, posermcbogus! I take its been kitbashed from something else?
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Post by: posermcbogus
Thanks very much! Hahaha, I wish I had that kind of skill! He's an older metal freeboota, the squig came molded to his shoulder! I think it's actually the first squig I've ever painted!
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Post by: tauist
I got a bunch of teams in planning stages but nothing painted yet. Made a Tau, Kroot & Marine team for KT18 but still nothing concrete for KT2, as Marines are super inflexible in it, and I can't make up my mind which heavy & special weapons I want to be running with. Flamers and HB's seem super powerful in KT2 (HB's can use the bolter discipline ploy), so I'm not sure about my earlier ML/Plasma builds anymore..
Ahh yes, I also have most of the BSF minis & KT Rogue Traders, but they are still on the sprue.. Praying they will get updated datasheets for KT2.
And then there are a bunch of teams I've fantasized about building.. Like kitbashed GSC, Custodes + Sos, Automata-based Mechanicum for the KT:HH ruleset.. those all will have to wait hehehe!
The ultimate dream is to make a 2000AD inspired cultist team ("CREDO!") with Nemesis The Warlock as a leader. The Tzaangor models from AoS range will give me a great starting point, I'll just need to find a 3D sculpting artist who can make/print me the head and the Sword Sinister.. But that one is a task for the ages!
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Post by: Angryscotsman
I’ve got a genestealer team( from the last space hulk game) about 1/2 painted up. I also have enough Imperial guard to make any combo that games workshop can come up with.
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Post by: SamusDrake
Can't wait to see these teams. Can never go wrong with Genestealers & 2000AD.
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Post by: Kaffis
I'm working on a Sisters Crusade in 40k, and fully intend to appropriate models from it for my Sisters KT efforts, considering I'm approaching the Crusade as a good excuse for a small format with a lot of light conversion (kitbashing and parts-swapping to get even more unique poses, etc.) and lore investment like naming models and such in the same way I'd lavish attention on a KT.
So I've got a roster going for Kill Team Flammae Absolutionis, of the Order of the Stained Lily as they support the Renascitus Crusade. If I remember later, I'll collect the appropriate models and get a WIP shot.
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Post by: Kaffis
WIP shot below. Black base edges are finished models, messy grey edges are to the point I'm happy to field them (except for the 5 that are actually WIP and still missing heads/arm subassemblies), but need more detail work to be completed. In my 40k Crusade, I'll be playing them as an Ebon Chalice off-shoot.
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Post by: SamusDrake
Very posh!
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Post by: tauist
That's a nice Sisters team you got cookin there guv
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Post by: Nightlord1987
Do we know if KT21 is using Part of Models Body for LOS, or are they back to Any Part of Model?
I just assembled my Sergeants with their old school Back Banners, and I'm not sure if that's modeling for disadvantage now.
I was excited to go old school Firstborn.
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Post by: callidusx3
I believe LOS is drawn from the head of the model (models without heads, e.g. drones, have their own rule).
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Post by: tauist
LOS is evaluated from the attacking model's head into any part of the target model (but not its base) and obscuring terrain is evaluated from a point in the attacker's base to all parts of the target's base.
Not really sure what that means for things such as flags.. are they considered being a part of the model for LOS purposes?
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Post by: Angryscotsman
Finished up the genestealers . Now I just need a box of warriors and gaunts and I’ll be good to go. In the meantime I’ll get started on a Guard roster.
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Post by: tauist
Found my old pathfinders and got a basic two fireteam KT going. Still undecided about filling up an entire roster, I want to see the new KT box pathfinder teams first before I decide whether to go with a Compendium team or a Chalnath team..
I've been undecided about the colourscheme for years! I had been thinking about a grey futucamo scheme in the spirit of Kojima's Metal Gear games, but now that I have DKoK, I want them to be grey (I intend to base the colourscheme on Finnish WW2 era uniform colours, with the darker wehrmacht helmets) so now I'm again torn about what colourscheme to go with.. 1st world problems!
(the Battlesuit and a few extra drones not part of the teams)
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Post by: argonak
These are my kill teams from octarius. The orks got sealed and are on hold for now, but I've been trying to get the Krieg done. I just put the decals on them tonight.
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Post by: Cheex
I'm absolutely stoked for KT21 so I've been working on a bespoke kill team specifically for it. Here's the first fire team, finally done after a couple of weeks of painting.
I already have a sizeable World Eaters army, but KT is an excellent way to explore them in a new light. Loving the journey so far!
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Post by: tauist
argonak wrote:
These are my kill teams from octarius. The orks got sealed and are on hold for now, but I've been trying to get the Krieg done. I just put the decals on them tonight.
Looking good! I still haven't even took mine off the sprue, waiting for another DKoK box so I can make all options.
Cheex wrote:I'm absolutely stoked for KT21 so I've been working on a bespoke kill team specifically for it. Here's the first fire team, finally done after a couple of weeks of painting.
I already have a sizeable World Eaters army, but KT is an excellent way to explore them in a new light. Loving the journey so far!
These look awesome! How fun is this team to play? Have you had any games vs Custodes with that grav gun op on your team?
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Post by: Cheex
tauist wrote:These look awesome! How fun is this team to play? Have you had any games vs Custodes with that grav gun op on your team?
Thanks! I haven't had any 'proper' games with them yet since my city has been in COVID lockdown to some extent since late June. I have played a couple of test games against myself to help with learning the rules and found it to be a ton of fun. That's a Heresy-era meltagun, though; not a grav.
I'm expecting Custodes to be a very tough fight. Thankfully, none of my regular opponents have them (as far as I know) and I'm not interested in tournaments, so I'm not too worried.
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Post by: Sherrypie
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Post by: I-am-Kroot
These are totally Blanchitsu. I love the high contrast style. Superb work. You should be very happy with them.
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Post by: Sherrypie
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Post by: tauist
HEHEHEHEHEHE!
"underkontula"
love it!
Such an awesome team
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Post by: Sherrypie
It's a rough neighbourhood
Thanks!
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Post by: ThorsMitersaw
Kroot Kill Team
I stink at taking pics. I know.
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Post by: SamusDrake
Magnificent paint jobs.
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Post by: The Red Hobbit
I'll echo that sentiment, those are some terrific paint jobs!
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Post by: Sherrypie
Good looking Kroot. Easier to appreciate them with a single colour background, though
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Post by: tauist
Great looking Kroot team! Is that the BSF model I see as the leader?
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Post by: krijthebold
tauist wrote:Great looking Kroot team! Is that the BSF model I see as the leader?
I think it is, I would recognize his snazzy little cape thing anywhere.
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Post by: Cheex
Finally finished my starting Spec Ops campaign team, including three extra CSM I immediately added to the roster.
It was so much fun modelling and painting these guys, I got to practice a lot of techniques that I've been avoiding for a long time and I'm very happy with how they turned out. I still have a few operatives I'd like to add to the roster, but for now the project is more or less complete.
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Post by: SamusDrake
Now there is an angry mob if there ever was one! Good work.
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Post by: Deadnight
Repainting a bunch of my infiltrators and intercessors for my Minotaurs (and some orlocks too!). There was something wrong with the agrax wash effect and they looked greasy, oily and way too shiny instead of darkened and matt.
Go the infiltrators sorted, have 7 intercessors to tidy.
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Post by: Sherrypie
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Post by: Cheex
Holy moly, those are gorgeous.
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Post by: Sherrypie
Thanks Cheex, fun to make as well
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Post by: tauist
Another fine jengi duking it out in Underkontula
Really like the conversions and your unique painting style.
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Post by: Sherrypie
tauist wrote:Another fine jengi duking it out in Underkontula
Really like the conversions and your unique painting style.
With this basing style, they should really be fighting over the far future version of Hiekkaharju ("Sand Esker", another suburb)
And thanks, #NoModelUnconverted represent.
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Post by: Sherrypie
Technobarbarism of Old Earth, vol. III, painted!
The Veteran Guardsmen are a joy to play KT with, but man if it didn't feel like a slog to get them finished. I put some "good enough" tabletop slop on them on one June afternoon to have them ready for some demo games, but it took two months after that to return to them. The simple underlighting covered by translucent red was good for the first speed painting goal, but felt somewhat lacking when approached properly, sapping my motivation a bit. It happens, but at least two days of work later they are finally done and playable. Note to self, this was not a favored workflow of mine.
Anyway. The tax collecting bullies of a minor no-name warlord have come for your shoes, citizen! Cough up or prepare to get wrecked!
Extort softly and carry a big gun: plasma, flamer and grenade launcher.
Mortar spotter, melta and sniper.
The most trustworthy command group: a friendly doctor, an encouraging leader and his softspoken HR executive.
The special grunts: bossman's strong brother (known as "the Handle" for the bit he carries around, inexplicably proud of it) and the agitator, always ready to read their victims the reasons they are to be immediately de-shoefied.
The regular grunts. At the end of the day, fancy guns won't get you far without the riflemen kicking down the doors.
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Post by: tauist
Another badass team! schweet
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Post by: Sherrypie
Cheers tauist
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Post by: Sherrypie
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Post by: Cyel
For my first Kill Team I decided to go for something simple: Next one is going to be the Blooded for a total change of playstyle
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Post by: SamusDrake
Love the White Scars! Must have taken a while to paint.
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Post by: Cyel
Thanks! After quite a few big projects completed purely with Contrast speedpainting I wanted something more involved for a change a tiny project like a Kill Team is perfect for this, and the next one (the Blooded) is going to be done with a similar approach.
First I need to finish a set of jungle terrain for KT, that I've been working on for some time.
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Post by: Easy E
Well, this year has been a bit of a disappointment on the painting front. Not much progress, but there has not been much purchasing progress either. This lack of progress has been driven by me completing my "Pile of Shame" a few years ago, and not deciding what project I want to finish for this year. This process has been made a bit more complicated as my local gaming group has been on a bender playing Games Workshops' Kill Team.
I stopped playing Warhammer 40K at the tail end of 6th edition or so. I think 5th was my personal Peak edition, and I mostly kept up with GW via Specialist Games. In the Kirby years, when they decided to focus only on their core games I completely lost interest in them. They lured me back in for a few teams and the core game with Blood Bowl when they decided to turn back to creating games at Games Workshop. However, they had not managed to lure me in with other games or take more of my money. I was still, semi-interested in their lore and being able to create land, sea, and air campaigns within that lore but was content with my own head canon and using the rules I wanted to play in that world.
Last year, I spent a decent amount of time trying to put together a local game group. I was actually fairly successful, with Castles in the Sky being the go to game. However, that plateaued and the group wanted to attract new members. From there, Kill Team was determined to be the way forward and for the most part it has worked to grow the group and stabilize attendance. To support that effort, I purchased a Corsair Kill Team and have learned the basic rules and have been playing and doing y part to draw in more players ever since.
However, I am personally not keen on chasing the GW dragon so am pretty happy to use my old GW models in new ways. I have used Orks, Eldar Craftworld, Imperial Guard, and Space Marine Kill Teams with my old models. Kill Team is probably my most played game in 2023 so far. However, I wanted to try something a bit different and new. Plus, I really wanted something to paint!
Then, one day when I was organizing my game room I came across an ancient discovery. All the way back from 1988, I found the old Eldar Harlequins. I had probably picked up and painted this set in late 1989, and it showed! Here are some samples of the original paint jobs.
I figured in 2023 I could maybe do a bit better. Therefore, I set about getting them ready for a new coat of paint.
You can see the process and how they turned out on the Blood and Spectacles Blog if you are so inclined:
http://bloodandspectacles.blogspot.com/2023/07/on-painting-desk-back-to-80s.html
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Post by: Sherrypie
You tease, E, driving traffic to your blog like a sneaky git
Finally they're suitably colourful, now.
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Post by: Easy E
Yeah, but.... that back banner though.....
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Post by: Cyel
These are such cool models, EasyE, it's great that you are giving them a new life And don't worry about their rules in KT, the general ones may be tricky, but on the other hand the operatives themselves are mostly uncomplicated and come in just a few variants. Btw, my friend, who plays Harlequins also uses these vintage models, they are still awesome ! Here is a photo of his team: https://www.facebook.com/photo/?fbid=553050203678887&set=a.404842478499661
I, on the other hand, have managed to finally finished a longer project - a full KT jungle board. I am really happy with th result!
Just some staged photos for now, tomorrow the first game on this board:
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Post by: SamusDrake
Lovely!
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Post by: Easy E
Nice board. You were much more restrained on trees than I would have been!
and that Great Harlequin model..... wow!
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Post by: Cyel
My new Slaaneshi Blooded. I think my WYSIWYG turned out ok, despite numerous conversions.
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Post by: Sherrypie
Yeah, it's easy to see which roles the models have. Very clean visuals altogether, too.
Also a nice and lush board, Cyel!
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Post by: Cyel
Sherrypie wrote:Yeah, it's easy to see which roles the models have. Very clean visuals altogether, too.
Also a nice and lush board, Cyel!
Thanks! The size of Kill Team certainly makes such projects less daunting.
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Post by: Cyel
Why is there so little discussion about Kill Team on Dakka?
Here in Poland it is extremely popular, far more than any other non-main GW game and on a similar level to AoS. But hardly anybody talks about it on Dakka.
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Post by: Albertorius
Cyel wrote:Why is there so little discussion about Kill Team on Dakka?
Here in Poland it is extremely popular, far more than any other non-main GW game and on a similar level to AoS. But hardly anybody talks about it on Dakka.
Not many spaniards in dakkadakka. As far as I know, we have more KT tournaments than anywhere else in the world, and it's easily the most GW played game.
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Post by: Sherrypie
We have a lively scene in metropolitan Finland as well, but I'd say most of the chatter around the game is pretty local. Amusingly enough, I'd wager that is at least partially due to the nature of the game in comparison to the bigger beasts like 40k: it's pretty much all happening on the table rather than in pre-game armchairing, which drives a large chunk of the 40k discussions. There is a lot less after action analysis or detailed battle reports on the 40k side as well, while lore discussions are one and the same.
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Post by: tauist
I have no idea about the Finnish KT21 scene (I only play with my group), but am constantly surprised about the lack of engagement on Dakka. Which is kind of weird cuz I have the feeling that KT21 can be played quite competitively and seems to have solid enough of a ruleset for tourney play
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Post by: Cyel
Yup, it's sad, this game desreves more attention IMO. Its quality when it comes to rules writing and engaging gameplay isn't something I normally expect from GW (so many interesting decisions, so few dice rolls! ).
Anyway, I've finished my second table built mostly of a half of one set of ITD walls (the other half of the set was used in the jungle one).
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Post by: tauist
Cool looking board!
I have my first game coming up with my 'bashed Corsairs.. I really should finish them one of these days, but I'm such a slow painter..
Any tips from fellow Corsair players?
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Post by: Cyel
Oh, I would certainly try to change these Guardian helmets, they seem far too big for these lean Corsairs. But other than that, great looking team!
From my games against them, the countercharge ploy is certainly something that spoils my plans quite often (I should remember it by now!). Just don't forget to leave your operative in Engage if you plan to intercept your opponent like that.
Also, psyker's teleport trick is a nice way of getting your Engage model into out-of-LOS safety while putting a Conceal model into a forward position in cover.
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Post by: Easy E
Aim with Shuriken Catapults can wreck most non-space marines pretty good. Balanced and Rending is nice.
The Sticky Fingers Op can also help you flip an objective that your opponent might not be expecting you to grab.
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Post by: Davor
That is great terrian and the minis look great.
tauist wrote:Cool looking board!
I have my first game coming up with my 'bashed Corsairs.. I really should finish them one of these days, but I'm such a slow painter..
Any tips from fellow Corsair players?
Those are nice minis. Looking forward to see them painted.
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Post by: tauist
Cyel wrote:Oh, I would certainly try to change these Guardian helmets, they seem far too big for these lean Corsairs. But other than that, great looking team!
From my games against them, the countercharge ploy is certainly something that spoils my plans quite often (I should remember it by now!). Just don't forget to leave your operative in Engage if you plan to intercept your opponent like that.
Also, psyker's teleport trick is a nice way of getting your Engage model into out-of- LOS safety while putting a Conceal model into a forward position in cover.
Dude, I literally spent weeks trying to locate those vintage plastic helmets! They only come 3 to a box in the old jetbikes kit from the 00's.. The idea with this team was specifically to go with the Rogue Trader "Eldar Pirates" aesthetic, and since I don't have access to a 3D printer, there isnt much I can do about the scale diffs. Plastic Eldari helmets used to be bigger thatn they are now, just a fact of life, in fact I'd say this trend for smaller heads overall can be seen in almost all modern GW resculpts. It's a PITA and makes kitbashing with vintage bitz an excercise in frustration.
Team tactics tips are appreciated though, especially the one where I swap an engaged operative with one on conceal
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Post by: Cyel
Catachan Jungle Fighters (Kasrkin) team slowly taking shape...
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Post by: tauist
Cyel wrote:Catachan Jungle Fighters (Kasrkin) team slowly taking shape...
Nice! Where are those torsos from?
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Post by: Cyel
Not just torsos but full models are SpaceNam from Reptilian Overlords. Very nice quality, all big WH40K guard options ( KT specialists required conversions, though), 20 models in the box, excellent value for money.
https://bolter.pl/pl/p/Reptilian-Overlords-SpaceNam/21674
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Post by: MeatShield
Hi everybody I have decided to join this thread. I'm just starting KT, I have many question and a lot of content to share. I will start posting pictures after work tonight. Chat with all of you soon!
@Sherrypie: your models are inspirational!
I love them so much and I'm going to share them with my friend who doesn't play but is into the lore. The fact that you made techno barbarians makes you a legend!
@Tauist; I've been playing since 1993. I recognized those heads from my rogue trader days and was happy to see them. I'm glad you were able to find those old antiques.
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Post by: Sherrypie
MeatShield wrote:Hi everybody I have decided to join this thread. I'm just starting KT, I have many question and a lot of content to share. I will start posting pictures after work tonight. Chat with all of you soon!
@Sherrypie: your models are inspirational!
I love them so much and I'm going to share them with my friend who doesn't play but is into the lore. The fact that you made techno barbarians makes you a legend!
Welcome to Kill Team, MeatShield. See your work soon, which factions are you into?
And thanks! I've always loved the imagery of techno-barbarism and KT has been a great outlet to try out various aspects of that
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Post by: MeatShield
I have 1 completed team and 2 on the way. The team I'm working right now are the commandos from the Octarius box The DKoK are already painted up. I would like to have them finished by December 3rd. I just finished priming them so here we are.
So far everything except one piece has turned out fine, but as you can see here the squigs lower jaw needs some putty.
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Post by: Cyel
I had the same issue with my squig. Nothing a minute with green stuff wouldn't solve, but good to see it wasn't just me being clumsy with assembly
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Post by: MeatShield
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Post by: Cyel
And here, my Catachan Devils (Kasrkin rules) finished
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Post by: Easy E
I assembled a Hand of the Archon team and got them undercoated. Not sure if I will get them painted by the End of the Year.
My undercoat was Grey Seer primer, with a dark grey wash, and then dry-brushed with white. This undercoat works really good with Contrasts and Speed Paints.
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Post by: MeatShield
@Cyel: nice Rambos! I like the blue plasma effect.
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Post by: MeatShield
What size of bases do genestealers have in kill team?
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Post by: MeatShield
Is there a good discord I should join to ask rules questions as I learn how to play Kill Team?
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Post by: MeatShield
I used speed paint to nock out 10 genestealers today. I don't like the way the speed paints look in comparison, but hey that's a full kill team in one night and I still had enough time to attend a dinner party for 4 hours today so I can't complain.
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Post by: MeatShield
I just finished this Lil guy and I love him. Automatically Appended Next Post:
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Post by: MeatShield
I will admit that I didn't do the greatest job putting the squig together so I needed to fix some things with some milliput and of course there is always some left over. What's easy to sculpt and always looks good on an orky base? that's right mushrooms! Here is a picture from my squigs only fans so you can see the mushroom I sculpted and painted.
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Post by: Cyel
Hi,
can you tell me how you interpret the new addition to the Kasrkin Elite dice manipulation rule from the last Balance Dataslate ?
I thought I got it right after reading it a few times...and then I saw how people on the internet say it's something quite different...
Elite ability: After adjusting your first dice, if you discard one
of your attack dice, you can spend Elite points to adjust an
additional dice, but only one of your remaining failed hits to
a normal hit.
No suggestions from me for now, just tell me what you think.
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Post by: Baxx
Cyel wrote:Hi, can you tell me how you interpret the new addition to the Kasrkin Elite dice manipulation rule from the last Balance Dataslate ? I thought I got it right after reading it a few times...and then I saw how people on the internet say it's something quite different... No suggestions from me for now, just tell me what you think.
My impression is this is good if you want to spend potentially a lot of points when a lot of dice miss. Here is a rundown using 4 Attack dice as standard: - 3-4 hits: can't use this ability - 1-2 hits: can modify 1 miss to normal hit + 1 other dice (hit or miss) to hit/crit - 0 hits: can modify 2 miss to 1 hit and 1 hit/crit For example shoot with 4 dice hitting on 4+ with results of 5,4,3,2. Discard the miss with result of 2. Spend 1 point to convert the 3 to 4. Then spend 1 point to convert 5 to 6 (crit). Now you spent 2 points and got 2 hits + 1 crit.
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Post by: Tabletop_Magpie
My buddy picked up the starter set and, after watching a How To Play video, I think I'll be swinging by Element games to pick it up today!
I'm going in for the Kommandos but might build and paint the DK anyway in the off chance I can convince my AoS mates to try it.
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Post by: Baxx
Cyel wrote:And here, my Catachan Devils (Kasrkin rules) finished
So cool to see other catachans in kill team! I have a similar project, but if I had seen this before I would have been inspired to make some changes. And those bases are just perfect.
Here are mine, primarily veterans, but made enough to also proxy as the other cannon fodder teams with similar equipment:
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Post by: MeatShield
Those are some good looking catachans Baxx! Good job.
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Post by: Cyel
Oh, they very much are, excellent job!
If only the rules for jungle fighting weren't such a joke.
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Post by: Baxx
Thanks! Very pleased with Wargames Atlantic SpaceNam minis.
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Post by: Easy E
Greetings all,
My first painting for 2024 was a quick Kill Team. The Hand of the Archon is now painted up and ready to hit the table. I all ready had a Craftworld, Harlequin, and corsair team so it seemed appropriate to get the Dark Eldar team. It looks like I am the "space elves" guy at the True Crit Gaming Guild.
I used Armypainter Speedpaints and got the whole Kill Team painted in about a weekend. If you are interested you can see the full process on my blog here:
https://bloodandspectacles.blogspot.com/2024/01/on-painting-desk-hand-of-archon-kill.html
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Post by: Cyel
Apart from the red shoes, which feel off, these Dark Eldar look great, Easy
And for everyone - what's your experience with Blades of Khaine? On paper they seem pretty weak, and extremely vulnerable with unreliable save, low Wounds and few operatives and offensively they are also not that impressive. But I heard that they are doing well in tournaments. What's the recipe for their success, if you can indeed confirm that they can be consistently successful?
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Post by: SamusDrake
Its so they can click their heels three times, and get the hell outta there at a moment's notice.
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Post by: Easy E
I recently just did a 5-day Challenge to paint up a Sisters of Battle compendium Kill Team for a Narrative Campaign we were starting at my local.
You can see the progress from day 1-5, some DIY terrain I made, the Sisters on a board, more Hand of the Archon, and other stuff on the blog that maybe of interest to Kill Teamers.
https://bloodandspectacles.blogspot.com/2024/02/5-day-challenge-epilogue.html
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Post by: Easy E
My first wargaming of 2024 was the start of a Kill Team narrative campaign.
The Hand of the Archon takes on some Vet Guardsmen during the Siege Perilous around Powellington.
My Hand of the Archon were fighting for the forces of Chaos, and brought home the first Chaos victory.
You can read some details about the campaign and prep work on the blog if that is your thing:
https://bloodandspectacles.blogspot.com/2024/02/5-day-challenge-epilogue.html
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Post by: Cyel
My KT group tried playing Spec Ops, but it was such a dull, mechanical experience. Zero extra excitement wasn't worth additional bookkeeping and imbalance. This video sums up pretty well how it went for us too (even though it wasn't the Ashes of Faith one)
GW "campaign systems" are hardly playtested at all, I believe. There are tons of options to gain, loads of tables full of bonuses. Playtesting them all in all plausible scenarios and combinations would take ages even for a large team.
I think it's just one guy who gets 2 or 3 weeks to write everything down, because other important deadlines (production of physical product related) need to be met, so he works overtime producing whatever strikes his fancy, just to meet the word quota. And afterwards players treat this as official rules, so something akin to the word of god, which is weird, as, if they have tried out the campaign, they probably have more experience with it than the writer.
Whenever I ran campaigns (quite a few, actually) in WH40K or WFB I always used my own rules which I knew would fit my gaming group.
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Post by: tauist
Umm, this guy first makes up a bunch of house rules to change how SpecOps plays, he then complains about the results?
Typical Dunning-Krueger behaviour at its finest. Yeah go ahead and change game rules without thinking the changes through. Sounds totally legit and hey, "must be better than what the dorks at GW could ever come up with"
Comedy gold
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Post by: Easy E
Yeah, with our campaign we are kind of skipping the special ops part and just making it a simple Imp vs Chaos board zone control campaign using a points system that rewards a lot of different behaviors such as painting, getting involved, and playing games.
Nothing that fancy really, just an excuse to play some games and paint some models.
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Post by: Easy E
Tired of getting guff from my gaming guild for bumming barricades and tokens I bit the bullet and got an Octarius box.
Therefore, I am getting all the barricades, widgets, terrain, and Kill Teams painted up.
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Post by: Haighus
The starter is pretty good, I like how the tutorials are structured too.
I haven't had chance to play through it yet for various reasons, but it looks solid.
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Post by: Easy E
I finished painting up the Vet Guard pretty quickly. I have oved onto the Orks, but.... they are not as easy to paint quickly. A lot of details and lack of uniformity makes them tough to speed paint.
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Post by: Sherrypie
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Post by: Cyel
This is awesome! Great theming and lighting. I wish KT could see something more solid for narrative approach than very formulaic and mechanical Spec Ops, so that such projects could thrive.
I also wish I could contribute to this section being less flooded by LI and having more KT content, but my next project (Nurgle Legionary team) is progressing slowly. Getting all Legionary operative/weapon options from the Plague Marine box (magnetising, conversions) takes some time and painting (first time experiments with oils) may also be a slow process. With techniques I know it is usually pretty automatic, but a new approach will require more deliberation at every step.
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Post by: Sherrypie
Thanks Cyel, looking good on the smelly boys too. Have fun experimenting, oils are great for all sorts of stained schemes.
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Post by: skeleton
From the ammount of skull i would think those are khorn worshippers
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Post by: argonak
I'm still playing Kill Team. Probably my all time favorite Warhammer game. here's my current project, a hand of the archon kill team that was a surprise gift from my sister.
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Post by: tauist
Cyel wrote:This is awesome! Great theming and lighting. I wish KT could see something more solid for narrative approach than very formulaic and mechanical Spec Ops, so that such projects could thrive.
I also wish I could contribute to this section being less flooded by LI and having more KT content, but my next project (Nurgle Legionary team) is progressing slowly. Getting all Legionary operative/weapon options from the Plague Marine box (magnetising, conversions) takes some time and painting (first time experiments with oils) may also be a slow process. With techniques I know it is usually pretty automatic, but a new approach will require more deliberation at every step.
These Nurgle Legionnaires are looking great! Am looking forward to seeing them painted.
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Post by: Sherrypie
Cyel wrote:
Actually it feels similar to the method of using wood stain to paint armies quickly, popular in early '00s.
]
Ah, yes, the infamous "dipping" era. I remember the harrowing pictures of whole units dunked in a mix of wood stain and lacquer in a bucket, sometimes even fastened to a drill for quick removal of extraneous liquid
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Post by: Cyel
As it made people, who would have otherwise never painted their models, play with painted armies, I didn't complain
I'd rather players who don't enjoy painting took shortcuts, to still offer a FPA experience to their opponents, than just drop a pile of grey plastic on the table with no excuses given, as if it was the default visual quality of the game.
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Post by: Easy E
I got to use my Order of St. Augustine Martyred SoB Kill Team in our Imperial vs. Chaos campaign.
You can read all about it in the Bonus Material on my blog for the week here:
https://bloodandspectacles.blogspot.com/2024/04/wargame-design-all-sizzle-and-no-stakes.html
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Post by: Cyel
Cool report! I got my rear handed to me twice in a row last Saturday by a Compendium team, so I am not going to underestimate them anymore
I've also had very similar thought about stakes for combat in RPG recently. Without them combat is boring, because the loss condition doesn't exist - well, it does, but it is an unsatisfying one as it means the end of adventure. It's undesirable by both sides of the fight - players and GM, so both are going to avoid it, which makes it a non-stake.
Bringing actual stakes, ie a loss condition that is different than Game Over, makes the fight so much more exciting. For example - we didn't die, but we didn't make it in time to stop the execution! A loss that our characters need to live with.
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Post by: Easy E
Probably a topic for another thread, but your observations about GAME OVER and both sides wanting to avoid it make a ton of sense to me. Yet, obviously other players feel very different, I mean look at the rise of OSR where death as a lose condition is a big part of the appeal. I don't really get it.
For Kill Team, we have been playing a simple Warzone control campaign that has greatly enhanced the "stakes" as winning and losing give points to which faction control the Warzone. Good fun and dead simple to run and administer.
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Post by: Sherrypie
Easy E wrote:Probably a topic for another thread, but your observations about GAME OVER and both sides wanting to avoid it make a ton of sense to me. Yet, obviously other players feel very different, I mean look at the rise of OSR where death as a lose condition is a big part of the appeal. I don't really get it.
While we're on the topic, I can try to open that a bit as a big fan of meaningful stakes and certain playstyles that fall under the OSR umbrella (which is nowadays almost so broad as to be useless without further explanations). My preferred campaigns are very much on the nihilistic void side of things, where players have no right to succeed but plenty of opportunities to try.
Character death is a big part of OSR games that ride on the "combat as war" vs. "combat as sport" idea. Most adventurous RPG's such as D&D treat lethal situations as sport, something that should routinely be engaged in and enjoyed for the spectacle without much stakes to it as there are large HP buffers, plentiful back-up mechanisms like healing or resurrection and so on to keep it all in pretty light tone. This often ties together with a notion of "fairness" or "balance", like there should be limits on what can be brought against a particular group of protagonists at any given time and the gamesmaster should prepare to avoid such situations from snowballing too far. The combat isn't there as an actual life or death stake, it's there to let the characters show off their cool moves.
On the other end of the paradigm spectrum there is the idea of treating violence as something dangerous and irrevocable, something that pitilessly crushes and maims those who engage in it and there are no holds barring you from mucking it up big time if the conditions say so. There is no avoiding GAME OVER from the referee side, as the referee is a neutral faciliator of the world where the characters can make it big or hit a wall by their own actions. A big portion of OSR is closer to this end of the spectrum. In this context, exploring a world is often more important than propping up individual characters before we know they're worth something. We don't mind that an individual character is likely to die off in the process by getting whacked in a meaningless street fight or by stepping into a land mine, as those are consequences of other larger decisions like engaging with particular adventures, not gathering enough intelligence before acting et cetera. A proficient player will become much more likely to survive with any particular character and thriving in a world where we all know that death is on the line, no punches pulled, is a worthy achievement for the player. You might think of it as high score, having gotten a character from rags to riches without succumbing where so many others have. It's cool to riff about interesting characters, but in this paradigm it's even cooler to riff about them knowing how hard a journey it has been to get there.
There are certainly plenty of other stakes than death involved, too, like getting crippled, threatened, robbed, put in a politically precarious position and so on, but death is the ultimate price for an individual. It is intuitive and powerful, as it caps whatever achievements one player might have gotten up to with one character: you did this, now make another one and improve on it. But it's not just about the individuals, as character deaths often do not mess the big picture up all that much. Mercenary bands carry on as soldiers die. Adventuring parties recruit new members. Organisations live. Those factions might still suffer consequences beyond the individuals, too: rampaging monsters on the countryside, crazy magic on the loose, whatever. In a game that is broadly more about exploring a world, such consequences can hurt regardless of whether a character survives or not.
If you're interested in the topic more broadly, I heartily recommend Eero Tuovinen's Muster for a treatise on playing a high-stake wargame in such RPG's: https://preview.drivethrurpg.com/en/product/413382/Muster (pay what you want PDF).
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Post by: Easy E
Thanks for explaining the thought process Sherrypie. I sense there is a Survival Horror aspect to it as well.
However, I don't want to clog up the KT thread so created this thread to discuss Stakes in Wargames (and other games) here:
https://www.dakkadakka.com/dakkaforum/posts/list/0/813515.page#11657703
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Post by: Sherrypie
Yes, survival horror is a big part of that kind of fantasy-effin-Vietnam play where the player characters are quite often nowhere near the top of the food chain.
But let us continue in the other thread
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Post by: Haighus
Those look great!
Khorne doesn't have a monopoly on skulls
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Post by: Cyel
Thanks the goo between the skulls is actually just Blood gor the Blood God which isn't that visible at this angle, but is vividly red when lit from above.
I was wondering if I should replace it with the Dirty Down Rust wash (which really should be called Diarrhea In A Bottle, because of how glossy it is even after very long shaking) but my wife said that she really likes the contrast so it stays
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Post by: Haighus
Cyel wrote:Thanks the goo between the skulls is actually just Blood gor the Blood God which isn't that visible at this angle, but is vividly red when lit from above.
I was wondering if I should replace it with the Dirty Down Rust wash (which really should be called Diarrhea In A Bottle, because of how glossy it is even after very long shaking) but my wife said that she really likes the contrast so it stays
Plenty of diseases can cause blood thinning states that result in death via exsanguination, so I think it is neat.
I was actually working on a concept for my own plague units along a similar line, focussed on spreading a plague that leads to widespread bruising and haemorrhages. The Ecchymosites.
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Post by: Cyel
I was thinking along the same lines, and I like the effect. Will post some in-action shots of the team soon
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Post by: Cyel
So, I have bought the Gang Stronghold Necromunda terrain set for my desert/wasteland mat and I think it is great value for money for a KT player. It's enough terrain for the entire board, especially if you use spare parts to create Light Cover barricades (you don't need too many railings for vantage points in KT anyway). I was also pleasantly surprised when I discovered that parts of the battlements are interlocking, so leaving them unglued will allow me to create many different combinations of walls and corners!
All in all a good buy. I am about to finish detailing (I want a Chaos outpost) and KT-ing (for example blocking many smaller firing slits or other questionable LOS lanes) it and tomorrow or on Monday it should be ready for painting.
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Post by: Easy E
Nice looking set!
I posted some details about finishing up my Octarius Kill Team boxed set on my blog.
You can read the blog itself and see more photos on my blog if you are interested:
https://bloodandspectacles.blogspot.com/2024/05/on-painting-desk-kill-team-octarius.html
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Post by: Cyel
Note, this is not the actual Octarius set, it is a Starter Set. Nothing wrong with it, pretty good value for money! Still, terrain definitely lacks what was in the actual Octarius set - ramshackle walls of an Ork fort. These provided ubiquitous elements of a KT battlefield - heavy terrain, obscuring terrain, LOS blockers, vantage points.
A thick board in the Octarius set is also much better than the paper mat in the Starter, as you have noticed yourself. You can buy mats for KT from other companies, though, and I recommend it for the variety of surfaces you can choose from.
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Post by: Easy E
Thanks for the clarification. That explains why it was so cheap.
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Post by: SamusDrake
Its been a while as I don't really play Kill Team anymore, but regardless I'm slowly putting together a Void Dancer team. I'm still working on a Shadowseer and will need another box of Players, but I've at least finished the Death Jester...
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Post by: Cyel
Very cool, I like th regal colours!
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Post by: SamusDrake
Thank you!
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Post by: MeatShield
Looks good. I look forward to the paint job. What chaos faction are you trying to represent?
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Post by: Cyel
MeatShield wrote:Looks good. I look forward to the paint job. What chaos faction are you trying to represent?
Nothing specific, just some Chaos stuff to make it less like yet another generic Imperium buildings that KT has had more than enough already. I will post some photos once it's finished soon, but tbh, I am really hoping we'll get something cool and Xeno in the next season - basically, after this cool Ork shanty town from Octarius, every time another KT box was announced I was thinking "oh, Imperial terrain again, so disappointing, maybe the next one will have the insides of a Tyranid ship, or a ruined Eldar temple in a jungle, or a Tau outpost or a Dark Eldar torture dungeon, or..." and every time it's just more dull, generic mechanicum structures :/
Anyway, a few pictures from today's game - I promised to show my Nurgle Legionaries in action
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Post by: SamusDrake
Christmas Cake trees! OF COURSE!
Looks like a fun board to play on.
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Post by: Cyel
It is! I posted pictures of it a couple of pages back, when I finished it.
(also I believe these are model train hobby trees - they were very cheap and appropriate for this table )
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Post by: Easy E
I have painted up a Blooded Chaos Guard team. I call these guys the Levellers and those familiar with some British history may know the reference.
These are not the GW models, but a 3rd party 3D print. If you are interested in learning more about these guys and the process, you can take a glance at my blog.....
https://bloodandspectacles.blogspot.com/2024/05/on-painting-desk-levellers-chaos-guard.html
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Post by: Cyel
Very nice models, good painting, those shields look brutal!
I enjoy playing my Blooded a lot, an interesting team, a lot of potential but nothing too oppressive, so fun to play both with and against.
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Post by: MeatShield
So true. I would love some more terrain that isn't human related.
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Post by: Haighus
That looks really good, well done!
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Post by: MeatShield
That is a beautiful board. Well done.
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Post by: ccs
Painting up a team of Plague Marines.
4 down, 2 to go. Plus basing.
Once finished early next week this will be my 1st completely painted & based mult-figure force since 2020.
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Post by: Leopold Helveine
I still don't understand how killteam works tbh, would like to make a killteam from spare units someday but its all veiled to me..
(I have bought and built seperate killteam units already into main lineups though, but always understood killteam as that you could make some sort of base template out of whatever mini's you wanted?)
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Post by: Jammer87
Got my Farstalker Kinband fully assembled and now I'm starting to paint them. Floating between Peachy's and the Painting Coach's YouTube videos for painting them. Both have great schemes and I almost want to have a mixture so my band is a little varied.
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Post by: Cyel
Leopold Helveine wrote:I still don't understand how killteam works tbh, would like to make a killteam from spare units someday but its all veiled to me..
(I have bought and built seperate killteam units already into main lineups though, but always understood killteam as that you could make some sort of base template out of whatever mini's you wanted?)
I am not sure I understand the conundrum. So do you have dedicated KT minis or not?
The current edition kind of allows building teams out of generic core troops, but these are mostly uninspired "band aid" rules for the begining of the game's existance, when there was not enough bespoke KT teams to play with. These are going to disappear in the new edition this October (?).
If you have models from dedicated KT boxes, just use them. To check their teams' composition consult Wahapedia - those are this edition rules but team composition is very unlikely to change.
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Post by: Cyel
My latest KT project finished. Actually my second Kommando team painted, but the first one was a quick, generic paintjob on my friend's Octarius set* when we were still learning the game. As a long time Ork fan I had to have my own, distinct Kommando Kill Team, not least because they are really fun and characterful in game (and strong too!).
*-
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Post by: SamusDrake
That is most impressive, Cyel.
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Post by: MeatShield
That's a good looking kill team.
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Post by: Cyel
Thanks, guys
I like the fact that I started my adventure with this edition with Ork Kommandos and will close it playing Ork Kommandos
I hope they are as fun in the new edition as they are now (after these necessary nerfs to their board control and toughness).
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