Image Description: A scenario made for the Marvel Universe Miniatures Game.
Make a Breach
The game lasts 6 rounds.
The central Objective (The Breach) is the size of a standard game base on ground level and no scenery or models can be placed within 6 inches of The Breach.
The player with the fewest models chooses their deployment zone first, second fewest next etc. If teams have equal models, then decide between those teams randomly. The side with the most models deploys theirs first model first, then working round to the fewest.
Each model begins the game carrying a single "Shaped Charge." A model cannot "Throw" anything else while carrying carrying a Shaped Charge. A "Shaped Charge" can be thrown at The Breach, as if it was an object thrown at an enemy model with a Defence of 14. If the Throw fails, the Charge is not discarded and can be Thrown again in a future Round. A model can choose to Discard their Charge from the game for the cost of 2 Power.
At the end of the Game:
* 1 VP for each Shaped Charge successfully thrown into the Breach by your team.
* 1 VP is awarded for each surviving model in your team.
** +1 VP if the model has the "Leadership" or "Master Tactician" rule.
** +1 VP if it is your most expensive model (If there is a choice, you choose which and inform the other players at the start of the game).
Alternative Game Mode: For a 4 player game, deploy in each corner, 6 inches from the corner point and 3 inches forward into the board.
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