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7th Edition Orcs and Goblins Army Book

Orcs and Goblins together form the Greenskin army in Warhammer Fantasy.

Special Rules

  1. Animosity: The rule that defines the greenskin army. Every turn each decent sized unit of green skins has to roll d6 and consult the animosity table. There are three possible results:
    1. Squabble: the unit spends the turn engaged in philosophical discussions
    2. Plan's a good 'un:the unit behaves as normal
    3. We'll show em!: the unit surges forward in an attempt to impress other greenskins
  2. Waaagh: Once per battle the general may invoke Waaagh! which makes orc units more likely to roll We'll show em! on the animosity table
  3. Size Matters: The bigger and meaner greenskins ignore lesser greenskins panicking
  4. WAAAGH! Miscast Table: The orc & goblin shamans roll on their own miscast table, which contains more appropriate results for the greenskins

Orcs and Goblins Magic

  1. Little Waaagh!
  2. Big Waaagh!

Lords

  1. Gorbad Ironclaw
  2. Azhag the Slaughterer
  3. Grimgor Ironhide
  4. Grom the Paunch of Misty Mountain
  5. Skarsnik, Warlord of the Eight Peaks
  6. Orc Warboss
  7. Orc Great Shaman
  8. Goblin Warboss
  9. Goblin Great Shaman

Heroes

  1. Orc Big Boss
  2. Orc Shaman
  3. Goblin Big Boss
  4. Goblin Shaman
  5. Orc and Goblin Battle Standard Bearer

Magic Items

  1. Orc and Goblin Major Magic Item
  2. Orc and Goblin Minor Magic Item
  3. Orc and Goblin Magic Banner
  4. Orc and Goblin Mounts

Core

  1. Orc Boyz
  2. Orc Arrer Boyz
  3. Savage Orc Boyz
  4. Goblins
  5. Goblin Wolf Riders
  6. Forest Goblin Spider Riders
  7. Night Goblins
  8. Snotlings

Special

  1. Black Orcs
  2. Orc Boar Boyz
  3. Savage Orc Boar Boyz
  4. Orc Boar Chariot
  5. Night Goblin Squig Hoppers
  6. Night Goblin Squig Herd
  7. Goblin Wolf Chariot
  8. Goblin Rock Lobber
  9. Goblin Spear Chukka

Rare

  1. Trolls
  2. Goblin Doom Diver Catapult
  3. Snotling Pump Wagon
  4. Giant

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