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High Allegiant Amon Ad-Raza

High Allegiant Amon Ad-Raza is a Protectorate of Menoth Warcaster in Warmachine MK2


Background and Description

Two Amon Ad-Raza models painted by malfred
Two Amon Ad-Raza models painted by malfred

Amon Ad-Raza left the Idrian camps to convert to Menoth after overhearing the sermons of Menite monks during a raid on Menite supplies. Joining the Order of the Fist, Amon tested the limits of his body, excelling in all of its teachings until he came under notice of the order's founder, the Hierarch Voyle himself. Amon passed every trial that the hierarch set before him. However, these were just the precursors to his true test, the domination of a warjack cortex. Once he demonstrated that he was a true warcaster, he was released from his solitude and sent to fight the battles of the Protectorate wearing little armor and yet fighting alongside his troops and especially his warjacks.[1]

Special Abilities and Weapons

Strengths

  • Fighting with melee warjacks: Upkeep Synergy throughout the game to make the 'jacks hit harder. As each warjack hits with a melee warjack, it cumulatively improves the melee attack and damage rolls of the next melee warjack (or even Amon). Mobility gives slow Warjacks a 9" charge range, and the faster Protectorate warjacks a 10" charge range. After four models have activated and hit, the last model is hitting at +4/+4 attack/damage rolls and pretty much guaranteeing it will kill an average warcaster. The bonuses encourage Amon to field either multiple warjacks or warjacks with multiple weapons.
  • Focus Generator: Union creates focus out of thin air as Amon can push the generated focus up to 8 by dropping all upkeeps, using his feat and then casting Mobility and Synergy during his feat turn. Pull a focus off a Wrack, reduce the cost of a spell with a Hierophant and cast Convection and boost to hit a living enemy model to generate that extra 8 focus for Amon's warjacks.
  • Host of melee options: High DEF, Perfect Balance, Pathfinder, Mobility, and Reach give Amon a 13" threat range in a straight line while ignoring free strikes. Chain Weaponand his Thresher Attack gives Amon plenty of options versus Shield Walls and smite gives him a directional slam he can use to handle tougher models by slamming them and letting his warjacks dogpile. He can also cast Flagellation for himself on his feat turn to handle Tough models and then end his turn with Synergy so that his warjacks can benefit from stacking bonuses.
  • Mobile Army: Union gives Amon's army Perfect Balance, so they can get up while knocked down for free. Mobility makes all his warjacks fast and dangerous with Pathfinder and additional SPD. Most of the time, his warjacks will not even need to charge as Mobility grants distance and Synergy adds to the overall attack/damage bonuses.

Weaknesses

  • Tough call on Flagellation: If you cast or upkeep Flagellation then you're not benefiting from or upkeeping Synergy. You might have to use Flagellation to assassinate a high DEF 'caster or a warlock, but then there's no real way to guarantee Amon will have the focus to finish the job.
  • Mobility is no free charge: While Mobility, Synergy, and Union make for a striking combination, a warjack that needs to charge still has to spend a focus point to do so, limiting the number of additional attacks that it can derive from Amon's free focus. Most of the time, it will be enough. Other times, however, you will feel the pain of needing to charge.

Synergies

Warjacks

Units

Solos

  • Reclaimer: In an Amon list, they might be most likely just running with the Choir to gather the souls of their almost-guranteed death.
  • Vassal of Menoth: Ancillary Attacks also benefit from Synergy.
  • Wrack: Wracks extend the life of Union by giving Amon one more focus to use and one less focus point to worry about.

Allies

Articles

Notes

  1. 1 Warmachine: Apotheosis. 2006

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