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Kommander Sorscha

Kommander Sorscha is a Warcaster for Khador in Warmachine Mk2.

Kommander Sorscha is the standard version of Epic Warcaster Forward Kommander Sorscha. Both models cannot be used in the same army.


Background and Description

Painted by Oldgrue
Painted by Oldgrue

Soon after her father's death in the service, Sorscha lied to join the Winter Guard herself. She was eventually noticed and chosen for officer training, earning promotions from lieutenant through kovnik, until the warcaster Torisevich kept her as an aide. At his death in combat, Sorscha's powers awakened, freezing all before her and unlocking the cortex of Torisevich's inert Juggernaut. [1]

Special Abilities and Weapons

  • Feat: Icy Gaze
  • Immunity: Cold
  • Weapons
  • Spells
    • Boundless Charge: Friendly model charges without focus for additional movement and gains Pathfinder when it charges.
    • Fog of War: Upkeep spell that grants concealment.
    • Freezing Grip: Model/unit becomes stationary unless they have Immunity: Cold.
    • Razor Wind: Offensive spell.
    • Tempest: AOE that knocks down models and causes full POW.
    • Wind Rush: Sorscha advances and gains DEF.

Strengths

  • Freezing Everything She Sees: Icy Gaze freezes everything that she can see during her feat, but as she walks in she is upkeeping Fog of War to weaken ranged attacks against her army and targeting select units with Freezing Grip and boosting to hit to turn them stationary. As the armies close, she should be looking for opportunities to cast Tempest to knockdown groups of enemies and, hopefully, a warcaster.
  • Mobile Feat Delivery: Sorscha's Feat Turn should look like her Wind Rushing to get her DEF up to 18 and to position for a charge, using Icy Gaze to make the 'caster or 'lock stationary, and charging in for the kill. Retaliation, assuming the target survives, should be minimal at DEF 18. With Reach she should be able to charge at a target 17" away (Icy Gaze anything that would freestrike her)

Weaknesses

  • Low Warcaster Armor: Sorscha relies on her high DEF to keep her alive. She generally doesn't have the FOC to overboost her powerfield by much, so auto-hitting attacks can nickel and dime her to death.
  • Not Enough Focus: Sorscha can only really follow through on one line of attack per turn. If she's casting Boundless Charge on models to get her heavies into combat, she has less focus to fuel them for attacks and boost. IF she's looking to knock enemies down with Tempest there should only be 2 focus remaining for anything. If she decides to Wind Rush for the safety of DEF 18, then that leaves 4 total for her to spend and/or allocate.
  • Fog of War Affects Every Mode: Be sure to keep ranged targets outside of Sorscha's control area to keep them out of the spell's effects.

Synergies

  • Destroyer: Once a target is made stationary or knocked down by one of Sorscha's spells or by her Feat, a Destroyer can use Arcing Fire to plant a P+S 14 shot onto somebody's head if it can't get to it with its axe.
  • Kodiak: Trigger the Chain Attack Grab and Smash once a target is made stationary or knocked down by one of Sorscha's spells or by her Feat. After the two P+S 16 hits land, throw the model.
  • Spriggan: Cast Boundless Charge on a Spriggan to give it a 11" threat range with its Reach. It hits with an effective MAT 8 and P+S 18, Bulldozing anything that gets in its way.
  • Juggernaut or Beast 09: Why take a Juggernaut over Beast 09? Only if you really need that 4 point difference. Otherwise, Beast-09's affinity with Sorscha improves the chances of his charge attack or slam hitting, and Sorscha can allocate her focus to casting Boundless Charge instead to extend his threat range. Also, Beast-09 can advance quite rapidly if given opportunities to use its Hyper Aggressive Ability. Finally, his Thresher Attack has Reach, which lets him catch more models in a unit that has been caught by Sorscha's Freezing Grip.
  • Behemoth: Firing two P+S 14 arcing fire bombards at a stationary target leaves more room to boost damage on those two attacks.
  • Iron Fang Pikemen: While in Shield Wall and Fog of War, Iron Fang Pikemen become DEF 15 ARM 18 against ranged attacks.
  • Great Bears of Gallowswood: They stay alive much longer with Fog of War augmenting their Defensive Line so that the unit is DEF 15 ARM 16 against ranged and magical spell attacks. If need be, Sorscha can forgo other focus commitments to cast Boundless Charge three times on the unit to give them a 11" Charge with a 13" Threat.
  • Winter Guard Infantry and Winter Guard Infantry Officer and Standard: By itself, the unit becomes DEF 14 ARM 14, but with the unit attachment and Fog of War up, the unit gains the Bob and Weave Order and advances at DEF 16. When they use spray attacks from the standard bearer, they will also ignore the effects of enemies' gaining concealment while inside Fog of War.
  • Winter Guard Mortar Crew: Take turns with Sorscha. Cast Freezing Grip to lockdown an entire unit, then drop Mortar shots on that same unit.
  • Assault Kommandos: Use their strangle gas to help Sorscha hit more reliably with her Tempest and Freezing Grip spells.
  • Greylord Ternion: Frostbite's Spray Attack ignores the benefits enemy's gain from Fog of War.
  • Iron Fang Uhlans: Keep their DEF up to 15 in Fog of War and their ARM up to 19 with their Defensive Line Ability. Spam Boundless Charge with all of Sorscha's focus to charge them 13" and threaten 15" away.
  • Kossite Woodsmen, Widowmakers, Manhunter, Yuri the Axe: Trigger the benefits of Camouflage with Fog of War to double the defense bonuses against ranged attacks.
  • War Dog: The War Dog's Guard Dog ability increases Sorscha's melee DEF to 18, and cast Wind Rush to get her up to DEF 20.
  • Fenris: Protect him with a DEF 15 against ranged attacks with Fog of War and rely on his Spell Ward to keep him alive.
  • Kayazy Assassins and Kayazy Assassin Underboss: Fog of War increases their ranged DEF to 16, while the Underboss can increase their melee DEF to 16 as well.

Rules Errata

Articles

Notes

  1. 1 Warmachine: Prime MKII. 2009

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