The Sentinel is a Light Warjack for Cygnar in Warmachine Mk2.
Background and Description

Sentinel and Journeyman by Gearhead
The Sentinel uses its anti-infantry chain gun while protecting itself with its assault shield. [1]
Special Abilities and Weapons
- Shield Guard
- Weapons
- Chain Gun (Ranged attack)
- Assault Shield (Melee Attack)
Strengths
- Volume of Fire: Over time, you should average 3.5 attacks a turn. In some ways, Strafe attacks are more accurate than even blast damage for dealing with multiple targets. Even though you're making multiple attack rolls, you can choose to boost the attack and damage rolls where and when you want.
- Defensive Warjack: With the shield, a Sentinel stands with ARM 18. Shield Guard protects nearby models from single powerful ranged attacks.
- Shoot Behind models: Use Strafe to get at a model behind the one you're shooting at.
Weaknesses
- On a single d6, always plan for 1s: When things range from 1-6 on a dice roll, you always want a 6, but you always plan for 1s. Unfortunately, there is no way to average out those odds except to take shots every chance you can.
- Can't Hit What it Can Kill, etc.: Though boosting and multiple shots mitigate the randomness of attack and damage rolls, there's still the fact that a chain gun has an easier time hitting warjacks and killing infantry. Careful shot placement will have to yield your best results.
Synergies
Rules Errata
Articles
Notes
- 1 Warmachine: Prime MKII 2009