Warlocks are Eldar HQ models in the 4th Edition Eldar Codex for Warhammer 40,000. They can only be included if an army has a Farseer.
Background and Description

Warlock Council
Warlocks are warriors who eventually turn to a Witch Path, infusing their weapons and protecting Eldar warriors with their psychic powers.
Note: These rules and descriptions are necessarily truncated. Please refer to your 4th Edition Eldar Codex for specific model statistics, rules and points costs
Special Rules and Wargear
Warlocks can either lead Guardian squads or be taken as a whole unit.
- Fleet of Foot.
- Rune Armour: Grants an invulnerable Save
- Shuriken pistol
- Spiritseers: Wraithlords or Wraithguard within range of a Warlock do not need to test for Wraithsight.
- Witchblade
Upgrades
- Upgrade witchblade to singing spear
- Warlock Powers: They are psykers and may be given a single warlock power.
- Conceal: Warlock squad receives a cover save
- Destructor: Template attack used in the shooting phase
- Embolden: Warlock squad re-rolls Leadership tests
- Enhance: Increase Weapon Skill and Initiative of the Warlock and her squad. Non-stackable.
- Eldar jetbike: see also Guardian Jetbike Squadron. Must mount entire squad. Jetbikes increase Toughness and armor save of the rider. May move in assault phase and gains cover when turbo boosting.
- Transport: Unmounted Warlocks may be given a Wave Serpent
Strengths
Weaknesses
Tacticas that mention the Warlock