BlueDagger wrote:D-Cannon - It's a gun the rips open the fabric of space... how much cooler can you get?
Doomspinner from Nightspinner - nothing says loving like sparkly blankets of Monofilament death falling from the sky.
Agreed on both counts. The Wailing Doom should get an honorable mention as well...gotta love the look on their face when opponents find out the avatar has a ranged attack.
The Mac Cannon Nova Cannon. just kinding nothing can beat the awesomeness of the plasma gun even when it overheats. My general rule athumb is at the last second my marine throws it and it explodes killing an opponent model that is 6" in range of that squad.
It's a Holy Relic and a symbol now, but back when Russ was around, he would forget it on battlefields and at meetings, and somehow, the spear found Russ again. It's kinda funny.
It's a Holy Relic and a symbol now, but back when Russ was around, he would forget it on battlefields and at meetings, and somehow, the spear found Russ again. It's kinda funny.
The black blade of ant'wyr, its like the one ring! it doesnt like not being able to control its wielder so it makes enemies pissed at your so they try to kill you! how is that not awesome?!
I mean that is what batman would fly if he were Eldar.
Ok in all seriousness that is not a 'weapon'. So to be a tiny bit more on topic, a SAG. I mean sending insane green people through reality in an explosion of warp energy is just cool. Or the Neuro Gauntlet, now that looks awesome. I wish I could have a deactivated one of them as it would make a brilliant fashion accessory.
Shokk attack gun. Whats not to like about a gun that teleports snotlings into your enemies and possibly creates a vortex that kills everything it touches.
CC: Nemesis Force Halberd or Falchions.
Long range: Sniper rifle, preferably Stalker Boltgun;, but I could go with a pulse rifle too.
Special: Meltagun or Demo charge.
Heavy bolter, to be sure; my favorite DoW heavy weapon upgrade. Although it would be nice if there had been a difference between an actual bolter firing mass-reactive explosive rounds and just any rattly old machine gun.
Alright, lets do this:
Close range - The bayonet (additional guts and courage required). Stabbing alien scum and heretic filth to death is the most honorable way for a guardsman to die.
Honorable mentions: The storm bolter.
Medium range: Exterminator autocannon. Hammering away with so many explosive rounds is just awesome.
Honorable mentions: The heavy bolter.
Long range: The Earthshaker field artillery cannon. Raining death on mankinds enemies since the founding of the Imperium!
Honorable mentions: The plasma blastgun.
I mean that is what batman would fly if he were Eldar.
Ok in all seriousness that is not a 'weapon'. So to be a tiny bit more on topic, a SAG. I mean sending insane green people through reality in an explosion of warp energy is just cool. Or the Neuro Gauntlet, now that looks awesome. I wish I could have a deactivated one of them as it would make a brilliant fashion accessory.
You know, I post what I want. And yes I class LBT as a weappon.
Agonizers and Blissgivers. I have a thing for whip/tentacle like weapons that causes such an excess of sensation that the victim's nervous system burns out.............
Also the old claw style version of Agonizers were pretty boss.
Why does the front of my tank look lie a bull dozer you ask? Well, do you see that block of buildings over there? Keep an eye on them while I point my cannon that direction....
The ubiquitous bolt-action las gun. Nothing is more insulting to a Chaos Space Marine player than watching his Greater Deamon die to a squad of Guardsmen, but then showing him their not even automatic las guns.
Then its the Pulse Carbine. Nothing like shooting things 18" away and then running back into my Devilfish screeching "Neener Neener Neener!" and drive away.
Infantry gun: Pulse rifle or Rail rifle or bolter
Vehicle-mounted gun: railgun
Super-heavy vehicles mounted gun: Heavy Railgun
Favourite Pistol: shuriken
Favourite melee: Chain Fist/Lightning claws/Fist of Dorn
Favourite Crisis Suits weapon: Cyclic Ion Blaster or plasma rifle.
Favourite weapon overall: Fusion Cascades or Phased Ion Guns.
If I could invent a weapon: Power fist on a power fist!
God I love that weapon, but can anyone beat Drach'nyen? Come on a str 8 power weapon that grants up to 11 attacks on the charge? Manreaper is a close 2nd.
God I love that weapon, but can anyone beat Drach'nyen? Come on a str 8 power weapon that grants up to 11 attacks on the charge? Manreaper is a close 2nd.
Axe of Khorne grants up to infinite hits on the charge. In fact, if a fire warrior could somehow use one, he could kill a maxed out boyz mob every single turn all game. Potentially, that is.
That raised a rye smile...The Autocannon, simple efficient reliable, and strength 7 so it slaps Infantry, heavy infantry, Transports, medium armour and can even glance armour 13...All round good weapon. 2nd choice would be Exitus rifle and pistol, what a piece of engineering. 3rd Shok attack gun.
If I could make my own, it would be a man portable Gatling Railgun, mass AP1 fire, yes please.
Tadashi wrote:Nothing in particular for ranged, but Force Weapons definitely for close combat.
Automatically Appended Next Post: Fluff-wise, splinter weapons are useless against power armor.
No, if they hit a joint the poison would kill the marine inside. Or the eyes, or the mouth grill, or anywhere other than breast plate and pauldrons.
Actually no. The marine's oolitic kidney would just filter the toxin. Of course, this would take time, and it would weaken the marine but not incapacitate him. A Space Marine has superhuman endurance both physically and mentally.
Tadashi wrote:Nothing in particular for ranged, but Force Weapons definitely for close combat.
Automatically Appended Next Post: Fluff-wise, splinter weapons are useless against power armor.
No, if they hit a joint the poison would kill the marine inside. Or the eyes, or the mouth grill, or anywhere other than breast plate and pauldrons.
Actually no. The marine's oolitic kidney would just filter the toxin. Of course, this would take time, and it would weaken the marine but not incapacitate him. A Space Marine has superhuman endurance both physically and mentally.
Actually yes, the DE use a myriad of toxins that make things like a cocktail glass Botulinum, Anthrax, Ricin, Sarin, Cyanide, Strychnine, Hemlock and Amatoxin look like a beakers of childs sugar free juice.
VS marines they would use poisons specifically created to overwhlem the marines ability to counter and cope. I mean they use poisons that can easily drop a carnifex (remembering nids themselves can have acidic and toxic blood) and this is using tiny glass-splinter style needles with only a slight coating of hypertoxin. Space Marines are not invulnerable gods.
They are the masters of causing pain and death, and their weaponsmiths, chemists and haemonculi excel at creating ever more potent, disturbing and destructive hypertoxins. Like the Hex Rifles payload - which is a weaponised virulent plague created to turn people into glass.
Hence - Liquifier Guns and Hex Rifles are among my fave ever weapons
Tadashi wrote:Nothing in particular for ranged, but Force Weapons definitely for close combat.
Automatically Appended Next Post: Fluff-wise, splinter weapons are useless against power armor.
No, if they hit a joint the poison would kill the marine inside. Or the eyes, or the mouth grill, or anywhere other than breast plate and pauldrons.
Actually no. The marine's oolitic kidney would just filter the toxin. Of course, this would take time, and it would weaken the marine but not incapacitate him. A Space Marine has superhuman endurance both physically and mentally.
Actually yes, the DE use a myriad of toxins that make things like a cocktail glass Botulinum, Anthrax, Ricin, Sarin, Cyanide, Strychnine, Hemlock and Amatoxin look like a beakers of childs sugar free juice.
VS marines they would use poisons specifically created to overwhlem the marines ability to counter and cope. I mean they use poisons that can easily drop a carnifex (remembering nids themselves can have acidic and toxic blood) and this is using tiny glass-splinter style needles with only a slight coating of hypertoxin. Space Marines are not invulnerable gods.
They are the masters of causing pain and death, and their weaponsmiths, chemists and haemonculi excel at creating ever more potent, disturbing and destructive hypertoxins.
Like the Hex Rifles payload - which is a weaponised virulent plague created to turn people into glass.
Hence - Liquifier Guns and Hex Rifles are among my fave ever weapons
Really now...I wonder how large sections of Commoragh got leveled by three Chapters during the Great Commoragh Raid. According to Codex: Dark Eldar, splinter weapons are ineffective against space marine armor.
The leveled sections were leveled by imperial ships.
It also states that while it stopped good amounts of splinter shards, they still got hit and dosed. Another important thing to remember is that that took place in M35, during the earlier days of the Dark Eldar and while the Eldar Aristocracy was still in play and we're now in M41 there's only been about 5-6000 years of improvement to be had there.
That they are capable of putting down anything they can hit is represented by the 4+ to wound. It working is represented by the target failing its armour save.
S6 AP 5 Assault 4 Rending Pinning (can choose extra shot or no cover saves) fired at BS7 in game- can ruin infantry and any armor value regardless of cover
in assault it is a strength 6 power weapon
and just saying you can really only have one favorite
Tadashi wrote:Nothing in particular for ranged, but Force Weapons definitely for close combat.
Automatically Appended Next Post: Fluff-wise, splinter weapons are useless against power armor.
No, if they hit a joint the poison would kill the marine inside. Or the eyes, or the mouth grill, or anywhere other than breast plate and pauldrons.
Actually no. The marine's oolitic kidney would just filter the toxin. Of course, this would take time, and it would weaken the marine but not incapacitate him. A Space Marine has superhuman endurance both physically and mentally.
But these are Dark Eldar Toxins, they know their gak. In Blood Gorgons they actually mad a chaos marine go insane form the pain.
Automatically Appended Next Post:
VladTheImpaler wrote:Maugetar
S6 AP 5 Assault 4 Rending Pinning (can choose extra shot or no cover saves) fired at BS7 in game- can ruin infantry and any armor value regardless of cover
in assault it is a strength 6 power weapon
and just saying you can really only have one favorite
Except what a lot of people do is have a favourite infantry gun, favourite tank gun etc.
Automatically Appended Next Post:
Tadashi wrote:
Ovion wrote:
Tadashi wrote:
im2randomghgh wrote:
Tadashi wrote:Nothing in particular for ranged, but Force Weapons definitely for close combat.
Automatically Appended Next Post: Fluff-wise, splinter weapons are useless against power armor.
No, if they hit a joint the poison would kill the marine inside. Or the eyes, or the mouth grill, or anywhere other than breast plate and pauldrons.
Actually no. The marine's oolitic kidney would just filter the toxin. Of course, this would take time, and it would weaken the marine but not incapacitate him. A Space Marine has superhuman endurance both physically and mentally.
Actually yes, the DE use a myriad of toxins that make things like a cocktail glass Botulinum, Anthrax, Ricin, Sarin, Cyanide, Strychnine, Hemlock and Amatoxin look like a beakers of childs sugar free juice.
VS marines they would use poisons specifically created to overwhlem the marines ability to counter and cope. I mean they use poisons that can easily drop a carnifex (remembering nids themselves can have acidic and toxic blood) and this is using tiny glass-splinter style needles with only a slight coating of hypertoxin. Space Marines are not invulnerable gods.
They are the masters of causing pain and death, and their weaponsmiths, chemists and haemonculi excel at creating ever more potent, disturbing and destructive hypertoxins.
Like the Hex Rifles payload - which is a weaponised virulent plague created to turn people into glass.
Hence - Liquifier Guns and Hex Rifles are among my fave ever weapons
Really now...I wonder how large sections of Commoragh got leveled by three Chapters during the Great Commoragh Raid. According to Codex: Dark Eldar, splinter weapons are ineffective against space marine armor.
Again, they would mostly be hitting their breast plates and pauldrons.
If it hits an eye, or a mouth grill, or a joint, or anywhere other than the breast plate/pauldron, the marine is dead. Slowly, painfully.
They have weapons so sickening as to make nurgle blush
BrainDeleted wrote:(Mastercrafted) Blast Pistol. The power to kill anything (Including a land raider or monolith or their ilk)...In your hand!
Fixed
So much truth, easily my chosen addition. It goes well in any squad and packs enough punch to be well worth the risk. I've had a VSS take down 2 leman russes in 1 battle before (her model received a purity seal for that). While they should never be relied upon for taking out tanks, they are a good addition to ensure that every squad has something it can do against whatever is in front of it.
But I love Imperial Plasma weapons in general. Gets hot is funny, and leads to some hillarious stories (i had a friend whose IG Company Command Squad killed themselves off in 1 round (except the officer himself)). In 4e they were the quintessential special weapon (like melta weapons are now).
S6 AP 5 Assault 4 Rending Pinning (can choose extra shot and no cover saves) fired at BS7 in game- can ruin infantry and any armor value regardless of cover
in assault it is a strength 6 power weapon
As the pure definition of orkiness I would have to say the tankhammer is my favorite. Some might say the shokk attack gun is the true definition of orkiness but I say nay the tankhammer beats it out. Only an ork would think to take a rokkit, a seemingly one time use rokkit, and attach it to a metal bar an intend to use this as a multiple use weapon. By the orks shear force of will that rokkit will fire every single time the ork swings the hammer, be it one time or one hundred times, giving him the strength to crack any tank he comes across and make a fine mist of any soft bodies it might speed through. So while the shokk attack gun runs a close second with the deff gun running a third close behind it the tankhammer comes in first as my favorite weapon in 40k.
though I do love the traditionals - power swords (Cadian sabre looks sweet and so do the Death Korps) and plasma pistols. I particularity love how GW managed to make CC weapons believable in a sci-fi setting and power weapons are so much better than lightsabres
hmm for practical use its the heat lances. For fun it's easily the shock attack gun. My favorite overkill weapon is by far the vortex apocolypse missle launcher. It one shots almost anything including the freaking terrain.
I'm a huge fan of Power Swords. I have always been fascinated by medieval warfare and I always dislike history for inventing gunpowder weapons and "ruining," warfare. I like the fact that in the Warhammer-universe armor and shields and swords have made a comeback because bullets aren't always the endgame. I love it. It's like a new age of feudal chivalry without the chivalry.
Campbell1004 wrote:I'm a huge fan of Power Swords. I have always been fascinated by medieval warfare and I always dislike history for inventing gunpowder weapons and "ruining," warfare. I like the fact that in the Warhammer-universe armor and shields and swords have made a comeback because bullets aren't always the endgame. I love it. It's like a new age of feudal chivalry without the chivalry.
Meh. As a tau player I like guns. I do however think that warfare would be more civilized should the art of swordsmanship still be a factor.
And I think they made the whole "swords in sci-fi" work better in Dune.
Campbell1004 wrote:I'm a huge fan of Power Swords. I have always been fascinated by medieval warfare and I always dislike history for inventing gunpowder weapons and "ruining," warfare. I like the fact that in the Warhammer-universe armor and shields and swords have made a comeback because bullets aren't always the endgame. I love it. It's like a new age of feudal chivalry without the chivalry.
Meh. As a tau player I like guns. I do however think that warfare would be more civilized should the art of swordsmanship still be a factor.
And I think they made the whole "swords in sci-fi" work better in Dune.
Dune trumps all, this is fact. Sardaukar with stun-guns and knives, very cool scene.
Campbell1004 wrote:I'm a huge fan of Power Swords. I have always been fascinated by medieval warfare and I always dislike history for inventing gunpowder weapons and "ruining," warfare. I like the fact that in the Warhammer-universe armor and shields and swords have made a comeback because bullets aren't always the endgame. I love it. It's like a new age of feudal chivalry without the chivalry.
The power Swords thing reminds me of a post on dakka, that if you drop a power sword, would it fall to the centre of the earth and then go into a loop constantly falling. I know this is nonsense, but I loved the mental image of a Power Sword dropping and cutting itself into the centre of the earth.
Tadashi wrote:Bolt weapons are the best in ranged.
Pulse rifle>Bolter
Automatically Appended Next Post:
Campbell1004 wrote:
im2randomghgh wrote:
Campbell1004 wrote:I'm a huge fan of Power Swords. I have always been fascinated by medieval warfare and I always dislike history for inventing gunpowder weapons and "ruining," warfare. I like the fact that in the Warhammer-universe armor and shields and swords have made a comeback because bullets aren't always the endgame. I love it. It's like a new age of feudal chivalry without the chivalry.
Meh. As a tau player I like guns. I do however think that warfare would be more civilized should the art of swordsmanship still be a factor.
And I think they made the whole "swords in sci-fi" work better in Dune.
Dune trumps all, this is fact. Sardaukar with stun-guns and knives, very cool scene.
Couldn't agree more.
A fiction universe where lasguns are the most powerful ranged weapon? Stark contrast to 40k
Bolters fire faster than Pulse Rifles, and are more versatile (bolt pistols, storm bolters, heavy bolters, vulcan mega bolters). As for the Sardakaur, say hello to His Majesty's Legio Custodes.
Tadashi wrote:Bolters fire faster than Pulse Rifles, and are more versatile (bolt pistols, storm bolters, heavy bolters, vulcan mega bolters). As for the Sardakaur, say hello to His Majesty's Legio Custodes.
No to mention the sheer variety of Bolter ammunition types .
Oh yeah! Dragonfire and Kraken rounds! To quote Davian Thule from Dark Crusade: "The Greater Good is coming to you from the barrel of my bolter, alien!".
Tadashi wrote:Bolters fire faster than Pulse Rifles, and are more versatile (bolt pistols, storm bolters, heavy bolters, vulcan mega bolters). As for the Sardakaur, say hello to His Majesty's Legio Custodes.
First off there are one hundred million Sardaukar so they outnumber custodes 10000:1, second of all the lasguns the sardaukar carry would tear the custodes to pieces. Each one is like a lance. It is like in Iron Man 2 where he has those lasers in his hand that fired a continuous beam and cut up everything they touched.
And it doesn't matter, because Pulse Rifles can pen a land speeder. Plus, there are a variety of pulse weapons too: Pulse rifle, carbine, pistol, Burst cannon, kroot rifle, Pulse submunitions rifle etc.
Tadashi wrote:Bolters fire faster than Pulse Rifles, and are more versatile (bolt pistols, storm bolters, heavy bolters, vulcan mega bolters). As for the Sardakaur, say hello to His Majesty's Legio Custodes.
First off there are one hundred million Sardaukar so they outnumber custodes 10000:1, second of all the lasguns the sardaukar carry would tear the custodes to pieces. Each one is like a lance. It is like in Iron Man 2 where he has those lasers in his hand that fired a continuous beam and cut up everything they touched.
And it doesn't matter, because Pulse Rifles can pen a land speeder. Plus, there are a variety of pulse weapons too: Pulse rifle, carbine, pistol, Burst cannon, kroot rifle, Pulse submunitions rifle etc.
Except Custodes are superior even to Astartes, while Sardaukar are like penal legionnaries. What's more, at the heart of the Custodes is the god-like Emperor. As for pulse weaponry, bolt weapons still have the edge with varied ammunition types.
Tadashi wrote:Bolters fire faster than Pulse Rifles, and are more versatile (bolt pistols, storm bolters, heavy bolters, vulcan mega bolters). As for the Sardakaur, say hello to His Majesty's Legio Custodes.
First off there are one hundred million Sardaukar so they outnumber custodes 10000:1, second of all the lasguns the sardaukar carry would tear the custodes to pieces. Each one is like a lance. It is like in Iron Man 2 where he has those lasers in his hand that fired a continuous beam and cut up everything they touched.
I assume that the Sadurkar you guys are talking abiut are from Dune? If they are I have to ask, why talk about Dune in a 40k topic? Still Dune Lasguns kill Tau as well so this 'discussion' is useless.
And it doesn't matter, because Pulse Rifles can pen a land speeder.
Tadashi wrote:Bolters fire faster than Pulse Rifles, and are more versatile (bolt pistols, storm bolters, heavy bolters, vulcan mega bolters). As for the Sardakaur, say hello to His Majesty's Legio Custodes.
First off there are one hundred million Sardaukar so they outnumber custodes 10000:1, second of all the lasguns the sardaukar carry would tear the custodes to pieces. Each one is like a lance. It is like in Iron Man 2 where he has those lasers in his hand that fired a continuous beam and cut up everything they touched.
And it doesn't matter, because Pulse Rifles can pen a land speeder. Plus, there are a variety of pulse weapons too: Pulse rifle, carbine, pistol, Burst cannon, kroot rifle, Pulse submunitions rifle etc.
Except Custodes are superior even to Astartes, while Sardaukar are like penal legionnaries. What's more, at the heart of the Custodes is the god-like Emperor. As for pulse weaponry, bolt weapons still have the edge with varied ammunition types.
Not really, no. Sardaukar are like stormtroopers+
And the superiority doesn't matter when the sardaukar have shield generators and lasguns. Lasguns are OTT in dune. You could destroy a titan with one, as they create an explosion on par with atomics when they hit a shield, and If the titans had their shields down they would simply be cut up. Those guns are RIDICULOUS. They are like lightsabers, in gun form. If it came to melee, they would go on fighting forever, since the custodes wouldn't be able to bypass the sardaukar shields, and the sardaukar wouldn't be able to harm the custodes for obvious reasons.
As for the Emperor, he is a vegetable.
Back to bolters, no, they don't have the advantage. The ammunition types are nice, but a little bit of extra AP is not worth trading for the ability to take down vehicles. Plus the extra strength is useful against orks.
And the pulse submunitions rifle (best pulse weapon) it easily beats any bolt weapon, except the VMB but we're not talking about titan weapons.
Corporal_Reznov wrote:So what? The speeder is not a tank or anything.
It means I don't have to waste my anti-tank units time firing on weak vehicles.
Still doesn't mean anything. After all AK-47s or whatever type of guns can punch through and kill the occupants doesn't mean a humvee or whatever is useless and weak.
For anti-vehicle, I would prefer the ever-reliable missile launcher. And let's see those pulse rifles take that a full-strength Ork mob. With the slow firing rate, well now...Waaaaaghhh!
In any case pulse rifles (and most ranged weapons unless their assault) are useless in close combat. Assault Marines, Havoks, Sluggas and Flayed Ones would make short work of Fire Warriors unless the Kroot can get there in time.
Tadashi wrote:In any case pulse rifles (and most ranged weapons unless their assault) are useless in close combat. Assault Marines, Havoks, Sluggas and Flayed Ones would make short work of Fire Warriors unless the Kroot can get there in time.
Tadashi, sounds like you're getting desperate with your reply's , the Taru are wining this battle over you. I personally don't buy some of the stuff posted here by them cause its in-game stats and not fluff but I'm to lazy to bother myself into a debate .
NL_Cirrus wrote:War Scythe, Cuts through anything what more can you ask for?
One that still does, perhaps
Well, ya, that is more that you could ask for. although why they changed them IDK.
Well one can argue that they are better in their own right now.
I suppose, but I liked them better as they were before. I like the idea of my Necron Lord being confronted with a Leman Russ decides he should cut it in half. No to mention it seems more appropriate that the masters of science have something more advanced then say a power fist/sword/[insert melee weapon]
Uh, they still cut armor in half with less of a problem than before. I mean +2 Strength and 2D6 roll for penetration is still pretty good (better than before).
They work slightly better against vehicles, but they've lost the thing that made them AWESOME (even if only PAriahs and Lords got to have them).
Daemons and termiespam armies used to fear Warscythes.
Daemons couldn't care less now, unless its a soulgrinder being hit, and TH/SS termies just smile, as it's odds on that few of the hits will get through.
Mathhammer they are (arguably) better now against certain targets... but they aren't Warscythes any more, despite the name (at least for me.)
+2 strength is better than before but 2D6 penetration is the same as before. So the only change is +2S and no ignored invul saves. so if +2s is better then ignored invul.s it would depend on the situation.
Why does everyone lament the old war scythe so much? What unit that had them in the old dex even made the player with the Termies blink? They're more wide spread, mounted on more useful units, and arguably better than ever now...
2 Destroyer Lords with warscythes could julienne fries termies, especially if you attached them to wraith units for damage soak.
It's not the tabletop power of the weapon people are lamenting (at least in my case) as the psychological effect it had on the other player.
" I don't want to disembark my TH/SS termies there, cos that lord has a Warscythe, and he'll ignore their armour AND their storm shields.."
Also it was a neat fluff thing that necrons had technology so advanced that it could ignore ANYTHING an oposing race could throw up in close combat for defense, technologically. It actually made you feel that you weren't playing repackaged marines with no options or I score..
If you look at the game as nothing but a mathematical equation then the new Warscythes are arguably better, but from a 'feel of the army' perspective (for those who played the old Crons and enjoyed their feel) it's lost a lot of it's Cool factor, even if it performs much the same.
Tadashi wrote:In any case pulse rifles (and most ranged weapons unless their assault) are useless in close combat. Assault Marines, Havoks, Sluggas and Flayed Ones would make short work of Fire Warriors unless the Kroot can get there in time.
Tadashi, sounds like you're getting desperate with your reply's , the Taru are wining this battle over you. I personally don't buy some of the stuff posted here by them cause its in-game stats and not fluff but I'm to lazy to bother myself into a debate .
Let's see, Pulse Weapons are like Imperial Plasma Weapons without the destructive back blast of heat, but I still swear by bolters. No matter what power the Tau may have, I'll concede defeat over Pulse Weaponry but I still believe Bolt Weapons to be the ultimate personnel weaponry in the Imperial Arsenal...The Emperor Protects...The Imperium Overcomes!
I would actually have to say avenger shuriken catapults. The thought of firing a razor sharp disk on full auto is just bad-ass.
As for bigger guns, id definitely go with the dark lance. It looks so sleek and agile, but like it could rip you into pieces are rediculous ranges at the same time.
Bolters aren't bad, but they're not the best you can equip someone with from the SM arsenal, and they are outshone by some non SM toys.
I would vote more for melta weapons , as a SM..
Available in all sized from pocket to shoulder-mount, and uniformly lethal. A little short ranged, true, but if you are standing far enough away that the melta weapon isn't in range you just need to drive closer
Blast weapons from the DE codex are another of my favourites
Melta Weapons are great anti-tank and anti-infantry weapons, but have short-range. Best to pair them with a lascannon or a missile launcher. As for the Imperium waning and Mankind failing: "We are weak flesh and fools. We are young and blind. Perhaps one day we will be gone, but we burn so bright, and the galaxy, which has forgotten so much, will remember us." Justicar Alaric to Raezazel the Cunning, Grey Knights: Hammer of Daemons
Exitus Rifle, Plasma Pistol, and Powerfists. Lightning claws are cool, but something about a giant soldier swinging a giant fist into someones face just makes me chuckle.
and basically every other weapon in the 40k universe... I mean what isn't there to love?!?!? Rocket propelled bolts! Shuriken cannons! Rail guns! Gauss flayer thingies! Tyranid live ammunition!!! Orky Orkiness! Am i forgetting anything?
How bout the plethora of melee weapons?
Exitus rifle, or shuriken catapults/cannons for ranged. For melee... there's alot of choices. Off the top of my head, thunderhammer and lightning claws are pretty neat.
The Splinter Cannon. Able to mow down hordes of infantry in a single burst, and fluff-wise, it's pretty damned brutal. Spewing forth shards coated in horrible, agony-inducing toxins? Muwahahahahahahaha!
Tadashi wrote:For anti-vehicle, I would prefer the ever-reliable missile launcher. And let's see those pulse rifles take that a full-strength Ork mob. With the slow firing rate, well now...Waaaaaghhh!
In game same fire rate and longer range so we start firing quicker.
In fluff, less shots needed to fell an ork (generally takes two bolts), and start firing sooner due to range. Plus, Markerlights.
Automatically Appended Next Post:
Corporal_Reznov wrote:
im2randomghgh wrote:
Corporal_Reznov wrote:So what? The speeder is not a tank or anything.
It means I don't have to waste my anti-tank units time firing on weak vehicles.
Still doesn't mean anything. After all AK-47s or whatever type of guns can punch through and kill the occupants doesn't mean a humvee or whatever is useless and weak.
Except you are not going to get a destroyed-explodes! Result with an ak-47. Yeah, my rifle can BLOW gak UP.
Tadashi wrote:In any case pulse rifles (and most ranged weapons unless their assault) are useless in close combat. Assault Marines, Havoks, Sluggas and Flayed Ones would make short work of Fire Warriors unless the Kroot can get there in time.
Tadashi, sounds like you're getting desperate with your reply's , the Taru are wining this battle over you. I personally don't buy some of the stuff posted here by them cause its in-game stats and not fluff but I'm to lazy to bother myself into a debate .
Let's see, Pulse Weapons are like Imperial Plasma Weapons without the destructive back blast of heat, but I still swear by bolters. No matter what power the Tau may have, I'll concede defeat over Pulse Weaponry but I still believe Bolt Weapons to be the ultimate personnel weaponry in the Imperial Arsenal...The Emperor Protects...The Imperium Overcomes!
Spoken like a ture Space marine KILL THE MUTANT , BURN THE HERITIC, PURGE THE UNCLEAN
FOR THE EMPEROR!
FOR THE IMPERIUM!
Relic Blades - A weapon that will turn people in mush is only one thing in my mind - Pure Awesome.
Plasma Guns - A gun that will almost definitely kill the used is only one thing. Pure Awesome.
Sqallum
HumeyKillar wrote:looks like someones got faith in the emprah^^
Is that so wrong?
Faith in a rotting corpse on a throne you'll never see, hear, or affect in any way?
It seems that you're uninformed. The highest ranking Inquisitors are granted the right to direct audience with the Emperor. The High Lords may govern the Imperium visibly, but the Emperor continues to rule the Imperium directly from the shadows. And the Emperor's psychic might grows every year thanks to Mankind's faith in Him. He can affect events in the galaxy, ever heard of the Storm of the Emperor's Wrath?
However, the Emperor recognized His own miscalculation regarding faith and religion towards the end of the Heresy. That's why even with control of the leaders of the Inquisition, He didn't make any effort to stop the rise of the Imperial Church after the Heresy. Mankind needed the psychic root of belief to stand against Chaos, until the Emperor can be reborn anew, like what is hinted in the recent Golden Throne failing fluff.
HumeyKillar wrote:looks like someones got faith in the emprah^^
Is that so wrong?
Faith in a rotting corpse on a throne you'll never see, hear, or affect in any way?
It seems that you're uninformed. The highest ranking Inquisitors are granted the right to direct audience with the Emperor. The High Lords may govern the Imperium visibly, but the Emperor continues to rule the Imperium directly from the shadows. And the Emperor's psychic might grows every year thanks to Mankind's faith in Him. He can affect events in the galaxy, ever heard of the Storm of the Emperor's Wrath?
The highest ranking inquisitors enter a chamber and stare at a corpse while the companions hold they spears leveled at their face, yes.
And the Emperor continues to power the astronomican, with the help of 1000 psykers every single day.
His life fades. That's why he started his contingency "feth, maybe I should just build another me in the warp while I'm sitting here?" plan.
Automatically Appended Next Post:
Castiel wrote:
Tadashi wrote:
HumeyKillar wrote:looks like someones got faith in the emprah^^
Is that so wrong?
Yes, it goes against the Imperial Truth the Emperor himself told you to follow.
Tadashi wrote:However, the Emperor recognized His own miscalculation regarding faith and religion towards the end of the Heresy. That's why even with control of the leaders of the Inquisition, He didn't make any effort to stop the rise of the Imperial Church after the Heresy. Mankind needed the psychic root of belief to stand against Chaos, until the Emperor can be reborn anew, like what is hinted in the recent Golden Throne failing fluff.
The highest ranking inquisitors enter a chamber and stare at a corpse while the companions hold they spears leveled at their face, yes.
And the Emperor continues to power the astronomican, with the help of 1000 psykers every single day.
His life fades. That's why he started his contingency "feth, maybe I should just build another me in the warp while I'm sitting here?" plan.
That's right. Better that listening to some robed philosopher tell you one thing and ask you to do something else entirely. Faith can do things that would otherwise be impossible. Farseers and the Dark Gods are often unpleasantly surprised to find Humans breaking out of prepared fates thanks to Mankind's reinforced belief that through the Emperor, their destiny is what they make it.
Automatically Appended Next Post: I'd rather die or bow before Chaos rather that listen to those fools in the Ethereal Caste...
Tadashi wrote:That's right. Better that listening to some robed philosopher tell you one thing and ask you you to do something else entirely. Faith can do things that would otherwise be impossible. Farseers and the Dark Gods are unpleasantly surprised to find Humans breaking out of prepared fates thanks to Mankind's belief that under the Emperor, their destiny is what they make it.
Automatically Appended Next Post: I'd rather die or bow before Chaos rather that listen to those fools in the Ethereal Caste...
The Ethereal caste, you mean the leaders of the only faction in all of 40k with a high standard of living (except maybe craftworlders), higher even than earth today?
Where they do stuff that makes sense? And use camouflage instead of going to battle in red and yellow and white and purple like SM?
Where they evacuate the citizens when under attack?
Where they keep population density at manageable levels?
Where they don't use harsh physical labour/slavery?
Where their first instinct isn't slavery?
Where they realize swords have no places in gunfight?
Where they equip their soldiers with decent armour, in the hopes of them NOT dying?
Tadashi wrote:That's right. Better that listening to some robed philosopher tell you one thing and ask you you to do something else entirely. Faith can do things that would otherwise be impossible. Farseers and the Dark Gods are unpleasantly surprised to find Humans breaking out of prepared fates thanks to Mankind's belief that under the Emperor, their destiny is what they make it.
Automatically Appended Next Post: I'd rather die or bow before Chaos rather that listen to those fools in the Ethereal Caste...
The Ethereal caste, you mean the leaders of the only faction in all of 40k with a high standard of living (except maybe craftworlders), higher even than earth today?
Where they do stuff that makes sense? And use camouflage instead of going to battle in red and yellow and white and purple like SM?
Where they evacuate the citizens when under attack?
Where they keep population density at manageable levels?
Where they don't use harsh physical labour/slavery?
Where their first instinct isn't slavery?
Where they realize swords have no places in gunfight?
Where they equip their soldiers with decent armour, in the hopes of them NOT dying?
Where they don't use meat grinder tactics, ever?
Yeah, and those Ethereals make use of subliminal messaging to control other Tau. And what makes you think the Imperium doesn't give a damn about the civilians? You don't know about the Salamanders Chapter's (and many other Chapters) dislike of collateral damage do you? Or the concentration/re-education camps that non-cooperative individuals in the Empire end up in? And no wonder they get slaughtered in close-combat, they're no good up close.
Tadashi wrote:That's right. Better that listening to some robed philosopher tell you one thing and ask you you to do something else entirely. Faith can do things that would otherwise be impossible. Farseers and the Dark Gods are unpleasantly surprised to find Humans breaking out of prepared fates thanks to Mankind's belief that under the Emperor, their destiny is what they make it.
Automatically Appended Next Post: I'd rather die or bow before Chaos rather that listen to those fools in the Ethereal Caste...
The Ethereal caste, you mean the leaders of the only faction in all of 40k with a high standard of living (except maybe craftworlders), higher even than earth today?
Where they do stuff that makes sense? And use camouflage instead of going to battle in red and yellow and white and purple like SM?
Where they evacuate the citizens when under attack?
Where they keep population density at manageable levels?
Where they don't use harsh physical labour/slavery?
Where their first instinct isn't slavery?
Where they realize swords have no places in gunfight?
Where they equip their soldiers with decent armour, in the hopes of them NOT dying?
Where they don't use meat grinder tactics, ever?
Yeah, and those Ethereals make use of subliminal messaging to control other Tau. And what makes you think the Imperium doesn't give a damn about the civilians? You don't know about the Salamanders Chapter's (and many other Chapters) dislike of collateral damage do you? Or the concentration/re-education camps that non-cooperative individuals in the Empire end up in? And no wonder they get slaughtered in close-combat, they're no good up close.
First of all, the Ethereals controlling tau through anything other than loyalty is supposition on the part of imperial observers.
And the Salamanders are a rarity, with exterminatus and commissars accounting for more deaths than any one battle ever could.
And the Inquisition...don't get me started on the Inquisition.
Tadashi wrote:That's right. Better that listening to some robed philosopher tell you one thing and ask you you to do something else entirely. Faith can do things that would otherwise be impossible. Farseers and the Dark Gods are unpleasantly surprised to find Humans breaking out of prepared fates thanks to Mankind's belief that under the Emperor, their destiny is what they make it.
Automatically Appended Next Post: I'd rather die or bow before Chaos rather that listen to those fools in the Ethereal Caste...
The Ethereal caste, you mean the leaders of the only faction in all of 40k with a high standard of living (except maybe craftworlders), higher even than earth today?
Where they do stuff that makes sense? And use camouflage instead of going to battle in red and yellow and white and purple like SM?
Where they evacuate the citizens when under attack?
Where they keep population density at manageable levels?
Where they don't use harsh physical labour/slavery?
Where their first instinct isn't slavery?
Where they realize swords have no places in gunfight?
Where they equip their soldiers with decent armour, in the hopes of them NOT dying?
Where they don't use meat grinder tactics, ever?
Yeah, and those Ethereals make use of subliminal messaging to control other Tau. And what makes you think the Imperium doesn't give a damn about the civilians? You don't know about the Salamanders Chapter's (and many other Chapters) dislike of collateral damage do you? Or the concentration/re-education camps that non-cooperative individuals in the Empire end up in? And no wonder they get slaughtered in close-combat, they're no good up close.
First of all, the Ethereals controlling tau through anything other than loyalty is supposition on the part of imperial observers.
And the Salamanders are a rarity, with exterminatus and commissars accounting for more deaths than any one battle ever could.
And the Inquisition...don't get me started on the Inquisition.
Actually a lot Imperial officers and Space Marines try to avoid collateral damage. And if there is, what makes you think they don't try to address it? Part of the Imperial Guard's duty is to oversee and assist in reconstruction after a war. And the re-education (*cough* concentration *cough*) camps are still there.
"Kill one man, it is a tragedy."
"Kill a million? It is merely a statistic."
-Stalin
Granted, Imperial Commanders have little respect for the lives of those they command. But in an age where sometimes the ONLY WAY to halt the advance of darkness is to sacrifice six regiments of Guard, or three companies of Space Marines, or an entire battlefleet, what other choices do they have? If they save a hive city, but the planet falls, is that sound strategy? Space Marines don't assault a Chaos bastion because the traitors will kill the slaves they have taken. Instead, the traitors butcher the civilians anyway and summon a demon that destroys the sector. War is all about choices. Inquisitor's understand that the Enemy will use whatever it can to get a foothold in reality, so they purge anything and everything that can be used as said foothold. Space Marines understand that they cannot save everyone, but they will save those they can, with whatever they can. The Imperial Guard marches across battlefields inumerable, fighting in trenches with traitors, Chaos marines, and worse not because they want to (but let's face it some of those badasses enjoy their jobs) but because they need to.
In war, people die. The innocent, the guilty, the soldier, the civilian, the wicked, the righteous. It just happens. That's what makes the Imperium strong, so strong that even when surrounded by enemies so foul, so dangerously heinous, the men and women who serve the Imperium merely rack the slide on their bolters, load a fresh lasgun clip, or ready another missile. There are always a few bad eggs that ruin it for everyone, the same could be said for all those wonderfully Communist Tau, the haughty and arrogant Eldar, or the savage Orks (although funny, they might ALL be donkey-caves.).
How do we compare the Tau Empire, which is only a few systems, to the Imperium, something that is older than the entire Tau race?
Tadashi wrote:That's right. Better that listening to some robed philosopher tell you one thing and ask you you to do something else entirely. Faith can do things that would otherwise be impossible. Farseers and the Dark Gods are unpleasantly surprised to find Humans breaking out of prepared fates thanks to Mankind's belief that under the Emperor, their destiny is what they make it.
Automatically Appended Next Post: I'd rather die or bow before Chaos rather that listen to those fools in the Ethereal Caste...
The Ethereal caste, you mean the leaders of the only faction in all of 40k with a high standard of living (except maybe craftworlders), higher even than earth today?
Where they do stuff that makes sense? And use camouflage instead of going to battle in red and yellow and white and purple like SM?
Where they evacuate the citizens when under attack?
Where they keep population density at manageable levels?
Where they don't use harsh physical labour/slavery?
Where their first instinct isn't slavery?
Where they realize swords have no places in gunfight?
Where they equip their soldiers with decent armour, in the hopes of them NOT dying?
Where they don't use meat grinder tactics, ever?
Yeah, and those Ethereals make use of subliminal messaging to control other Tau. And what makes you think the Imperium doesn't give a damn about the civilians? You don't know about the Salamanders Chapter's (and many other Chapters) dislike of collateral damage do you? Or the concentration/re-education camps that non-cooperative individuals in the Empire end up in? And no wonder they get slaughtered in close-combat, they're no good up close.
First of all, the Ethereals controlling tau through anything other than loyalty is supposition on the part of imperial observers.
And the Salamanders are a rarity, with exterminatus and commissars accounting for more deaths than any one battle ever could.
And the Inquisition...don't get me started on the Inquisition.
Actually a lot Imperial officers and Space Marines try to avoid collateral damage. And if there is, what makes you think they don't try to address it? Part of the Imperial Guard's duty is to oversee and assist in reconstruction after a war. And the re-education (*cough* concentration *cough*) camps are still there.
preferring low collateral and making civilian evacuation of a plaet absolute #1 priority are different. did you read savage scars?
The Eldar say to Humans: What do your kind know? We have sung songs of lament long before your ancestors crawled on their bellies out of the sea. Then I say to the Tau: What do you know? We have fought wars and sacrificed compassion and mercy to protect the galaxy from the touch of Chaos long before your kind aspired to the stars.
Tadashi wrote:The Eldar say to Humans: What do your kind know? We have sung songs of lament long before your ancestors crawled on their bellies out of the sea. Then I say to the Tau: What do you know? We have fought wars and sacrificed compassion and mercy to protect the galaxy from the touch of Chaos long before your kind aspired to the stars.
Tadashi wrote:The Eldar say to Humans: What do your kind know? We have sung songs of lament long before your ancestors crawled on their bellies out of the sea. Then I say to the Tau: What do you know? We have fought wars and sacrificed compassion and mercy to protect the galaxy from the touch of Chaos long before your kind aspired to the stars.
i think i've made my poiint
...to protect the galaxy from the touch of Chaos...you upstart aliens know nothing! Even Terra burned at the hands of Chaos! Maybe when daemons march through T'au and your effete cities burn, and madness descends on your septs then maybe you'd understand the burden the Imperium of Man bears.
Ascalam wrote:Earth burned at the hands of chaos because the Emperor was too fething dumb to notice that all four chaos gods were riding horus like a bicycle..
If Humanity wasn't so Gung-ho, morbidy curious and into knowledge that they shouldn't have, perhaps Chaos would be less of a threat.
In any case the smack-talk is far far off-topic
On-topic - Grot Bomb
V2 rockets guided by grots.. gotta love it
The same goes for the Eldar...if they weren't so curious about the limits of sensation, then the Fall of the Eldar wouldn't have happened.
That said, at least some of them cottoned on BEFORE the gakstorm fell. A significant proportion of their civilization (though a relatively small percentile, as the emoire spanned the galaxy..) left before things turned really bad, or deliberately chose to be far away from those kinky city-folk well before they descended into depravity.
The eldar were speaking from experience when they warned Humanity, after all..
Tadashi wrote:That's right. Better that listening to some robed philosopher tell you one thing and ask you you to do something else entirely. Faith can do things that would otherwise be impossible. Farseers and the Dark Gods are unpleasantly surprised to find Humans breaking out of prepared fates thanks to Mankind's belief that under the Emperor, their destiny is what they make it.
Automatically Appended Next Post: I'd rather die or bow before Chaos rather that listen to those fools in the Ethereal Caste...
Where they don't use meat grinder tactics, ever?
Yeah, and those Ethereals make use of subliminal messaging to control other Tau. And what makes you think the Imperium doesn't give a damn about the civilians? You don't know about the Salamanders Chapter's (and many other Chapters) dislike of collateral damage do you? Or the concentration/re-education camps that non-cooperative individuals in the Empire end up in? And no wonder they get slaughtered in close-combat, they're no good up close.
First of all, the Ethereals controlling tau through anything other than loyalty is supposition on the part of imperial observers.
And the Salamanders are a rarity, with exterminatus and commissars accounting for more deaths than any one battle ever could.
And the Inquisition...don't get me started on the Inquisition.
Actually a lot Imperial officers and Space Marines try to avoid collateral damage. And if there is, what makes you think they don't try to address it? Part of the Imperial Guard's duty is to oversee and assist in reconstruction after a war. And the re-education (*cough* concentration *cough*) camps are still there.
preferring low collateral and making civilian evacuation of a plaet absolute #1 priority are different. did you read savage scars?
I dont think you understand the gravity of the Imperiums situation. Do you know how many worlds at a time are under attack at every moment? How much manpower you would need to divert from greater threats, such as Tyranids and Chaos in order to evacuate said worlds every moment? How many more casualties the Imperium would sustain just doing that for every world out there?
The Tau can only manage this because theyre tiny. They dont have to worry of the some tens of thousands of worlds under their protection, nor do they have the problem of being continuously attacked from all sides at the same time.
Tadashi wrote:The Eldar say to Humans: What do your kind know? We have sung songs of lament long before your ancestors crawled on their bellies out of the sea. Then I say to the Tau: What do you know? We have fought wars and sacrificed compassion and mercy to protect the galaxy from the touch of Chaos long before your kind aspired to the stars.
i think i've made my poiint
...to protect the galaxy from the touch of Chaos...you upstart aliens know nothing! Even Terra burned at the hands of Chaos! Maybe when daemons march through T'au and your effete cities burn, and madness descends on your septs then maybe you'd understand the burden the Imperium of Man bears.
And which race, might I ask, provides most of the mortal servants and psychic fuel to chaos? Humanity. Which race has almost zero effect on strengthening chaos? Tau.
Tadashi wrote:That's right. Better that listening to some robed philosopher tell you one thing and ask you you to do something else entirely. Faith can do things that would otherwise be impossible. Farseers and the Dark Gods are unpleasantly surprised to find Humans breaking out of prepared fates thanks to Mankind's belief that under the Emperor, their destiny is what they make it.
Automatically Appended Next Post: I'd rather die or bow before Chaos rather that listen to those fools in the Ethereal Caste...
The Ethereal caste, you mean the leaders of the only faction in all of 40k with a high standard of living (except maybe craftworlders), higher even than earth today?
Where they do stuff that makes sense? And use camouflage instead of going to battle in red and yellow and white and purple like SM?
Where they evacuate the citizens when under attack?
Where they keep population density at manageable levels?
Where they don't use harsh physical labour/slavery?
Where their first instinct isn't slavery?
Where they realize swords have no places in gunfight?
Where they equip their soldiers with decent armour, in the hopes of them NOT dying?
Where they don't use meat grinder tactics, ever?
Yeah, and those Ethereals make use of subliminal messaging to control other Tau. And what makes you think the Imperium doesn't give a damn about the civilians? You don't know about the Salamanders Chapter's (and many other Chapters) dislike of collateral damage do you? Or the concentration/re-education camps that non-cooperative individuals in the Empire end up in? And no wonder they get slaughtered in close-combat, they're no good up close.
First of all, the Ethereals controlling tau through anything other than loyalty is supposition on the part of imperial observers.
And the Salamanders are a rarity, with exterminatus and commissars accounting for more deaths than any one battle ever could.
And the Inquisition...don't get me started on the Inquisition.
Actually a lot Imperial officers and Space Marines try to avoid collateral damage. And if there is, what makes you think they don't try to address it? Part of the Imperial Guard's duty is to oversee and assist in reconstruction after a war. And the re-education (*cough* concentration *cough*) camps are still there.
All this would be a great topic for another thread .
ph34r wrote:Which race has almost zero effect on anything? Tau.
If I remember right, the Third Sphere Expansion only occurred because we Imperials were busy with the 13th Black Crusade. In other words, the Tau were so scared of the Imperium that they would only attack when our back is turned. Yeah, typical xenos, cowards to the end, each and every one of them.
Except the Tau, had no knowledge that the Black Crusade was about or that there were few imperial forces free to engage them, it was simply coincidence and luck that it allowed them to take some imperial worlds during the 3rd sphere expansion.
The Imperium of man is a somewhat backwards, if massive collection of worlds, ruled by fear. Similar to how the church ruled in the Dark Ages, that's stagnating either going nowhere or in decline.
The Tau are a small, technologically adept empire that are on the rise, progressing at a phenomonal rate, though they are a fledgling empire and so really only have any influence and particular knowledge within several systems of their homeworld.
Currently if the Imperium turned its attention to them it would spank them yes, through sheer weight of numbers but it's too small compared to other enemies to care right now and who knows how they'll evolve in 6th ed.
Ovion wrote:Except the Tau, had no knowledge that the Black Crusade was about or that there were few imperial forces free to engage them, it was simply coincidence and luck that it allowed them to take some imperial worlds during the 3rd sphere expansion.
The Imperium of man is a somewhat backwards, if massive collection of worlds, ruled by fear. Similar to how the church ruled in the Dark Ages, that's stagnating either going nowhere or in decline.
The Tau are a small, technologically adept empire that are on the rise, progressing at a phenomonal rate, though they are a fledgling empire and so really only have any influence and particular knowledge within several systems of their homeworld.
Currently if the Imperium turned its attention to them it would spank them yes, through sheer weight of numbers but it's too small compared to other enemies to care right now and who knows how they'll evolve in 6th ed.
Agreed. Though the crusade to take the entire TE would have to be so massive, it would be forces that aren't off fighting orks or traitors elsewhere. If the Imperium assembled the man power to destroy 100 well defended worlds, there would be consequences.
Also, the tau military isn't even it's most powerful weapon. The water caste is. They can take entire worlds, infrastructure, economy, population etc. all perfectly intact, and they make it look easy.
They could take fortress worlds, fortifications that would ordinarily make an ork think twice, within a few months/years with 0 casualties.
Ovion wrote:Except the Tau, had no knowledge that the Black Crusade was about or that there were few imperial forces free to engage them, it was simply coincidence and luck that it allowed them to take some imperial worlds during the 3rd sphere expansion.
The Imperium of man is a somewhat backwards, if massive collection of worlds, ruled by fear. Similar to how the church ruled in the Dark Ages, that's stagnating either going nowhere or in decline.
The Tau are a small, technologically adept empire that are on the rise, progressing at a phenomonal rate, though they are a fledgling empire and so really only have any influence and particular knowledge within several systems of their homeworld.
Currently if the Imperium turned its attention to them it would spank them yes, through sheer weight of numbers but it's too small compared to other enemies to care right now and who knows how they'll evolve in 6th ed.
Agreed. Though the crusade to take the entire TE would have to be so massive, it would be forces that aren't off fighting orks or traitors elsewhere. If the Imperium assembled the man power to destroy 100 well defended worlds, there would be consequences.
Also, the tau military isn't even it's most powerful weapon. The water caste is. They can take entire worlds, infrastructure, economy, population etc. all perfectly intact, and they make it look easy.
They could take fortress worlds, fortifications that would ordinarily make an ork think twice, within a few months/years with 0 casualties.
Yeah...maybe if they went to Cadia or inside the Eye of Terror, they might make the Cadians and the Daemon Princes laugh so much they'll let them leave without killing them. Maybe if the Tau were closer to Hell's Gate or knew the true threat of Chaos maybe they might be more grimdark and less irritating. Please submit to the Greater Good...please.
Ovion wrote:Except the Tau, had no knowledge that the Black Crusade was about or that there were few imperial forces free to engage them, it was simply coincidence and luck that it allowed them to take some imperial worlds during the 3rd sphere expansion.
The Imperium of man is a somewhat backwards, if massive collection of worlds, ruled by fear. Similar to how the church ruled in the Dark Ages, that's stagnating either going nowhere or in decline.
The Tau are a small, technologically adept empire that are on the rise, progressing at a phenomonal rate, though they are a fledgling empire and so really only have any influence and particular knowledge within several systems of their homeworld.
Currently if the Imperium turned its attention to them it would spank them yes, through sheer weight of numbers but it's too small compared to other enemies to care right now and who knows how they'll evolve in 6th ed.
Agreed. Though the crusade to take the entire TE would have to be so massive, it would be forces that aren't off fighting orks or traitors elsewhere. If the Imperium assembled the man power to destroy 100 well defended worlds, there would be consequences.
Also, the tau military isn't even it's most powerful weapon. The water caste is. They can take entire worlds, infrastructure, economy, population etc. all perfectly intact, and they make it look easy.
They could take fortress worlds, fortifications that would ordinarily make an ork think twice, within a few months/years with 0 casualties.
Yeah...maybe if they went to Cadia or inside the Eye of Terror, they might make the Cadians and the Daemon Princes laugh so much they'll let them leave without killing them. Maybe if the Tau were closer to Hell's Gate or knew the true threat of Chaos maybe they might be more grimdark and less irritating. Please submit to the Greater Good...please.
Because being under constant attack by orks and tyranids is not a 'true threat'
My favourite weapon would have to be Blood Talons.
Seriously. Two of these on a DC dreadnought decimate most units. 5 attacks on the charge, resolved at Str 7, WS 5, Rerolls to wound, no armour saves and every unsaved wound causes another attack.