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Post by: jamsessionein
Huge 40k warboss conversion idea I saw this warmachine mini a few days ago and I've been thinking of picking it up and filing down the rocky/spiky bits on the shoulders and covering it with armor. I like the idea of a freaking huge warboss to lead the boyz - something monsterous and hulk-like. It seems a bit feral-boss-ish, but I'm wondering if it's a good conversion idea or not if I were to use this as a base. It'd involve a fair bit of sculpting - covering up all the filed-down areas on the skin, and resculpting the face primarily. This is the general idea I had in mind: Replace one of the hands with a bionik one to represent a power klaw, perhaps? I figure also since the model is metal I might be able to properly bend those fingers of the other hand inwards to hold a choppa comfortably. I'm having difficulty figuring out what I'd do with the back of the model - all I've been able to come up with is this fairly lackluster sketch: A friendly fellow over at The-Waaagh was nice enough to provide me with a picture of a normal boy for scale: A few people have pointed out to me that orks have five fingers on each hand, as opposed to this model's 4... They've suggested I use the hand that I replace with the bionik as a donor, removing a finger from it and tacking it onto the other hand, but I'm just not sure if it's worth all the trouble over that. Certainly I need to plan the midsection out a bit better - that belly needs some work, to be sure, and armoring up his back is an idea I'm still not sure of. What do you guys think? I kind've like the idea of such a large and beefy warboss, to be sure, but is it worth all the trouble?
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Post by: the_trooper
Awesome conversions are always worth the trouble. I say go for it. Little warbosses are lame.
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Post by: rryannn
this would be an awesome conversion... Your stompa never stopped you.... why should this?
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Post by: ancientsociety
I think it's a great idea. I would suggest though filing off those silly crystalline spikes on the back and arms, adding a fourth finger (to at least one of the arms - you could always make it like the other was cut off or is a mutation), and bulking out the loincloth a bit more (a boss w/ massive shoulder armor and a dinky little loincloth would look a little unfinished).
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Post by: Myrlyn
I think this is a great conversion idea. If you can reshape the hand correctly, then adding the missing finger is something I recommend. If you need some ideas for the right sized power claw, check out the power claws on the Chrono Gladiator from the Inquisitor line or the power claw from Ork Warlord Ghazghkull Thraka.
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Post by: jamsessionein
Interesting thought. I actually have Ghazgkhull's claw, I just figured I'd end up scratch-building an armored power fist in order to keep the design coherent.
Maybe once I get my hands on the model I can try that out for fitting. I am amazed at how difficult it is to actually get these minis. I've called almost every store listed in on Privateer Press's web site as a Warmachines retailer in New Jersey and absolutely nobody actually has this! I've got a feeling I'm going to have to hit e-bay up and see if I can find anything.
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Post by: ancientsociety
How about here? CLICK ME Edit: I fixed your super long link that was breaking the H-Scroll -- yakface
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Post by: Boss Salvage
Posted By jamsessionein on 02/07/2007 10:49 AM I've got a feeling I'm going to have to hit e-bay up and see if I can find anything. Not a fan of TheWarStore? Mauler is $23.99 + $3.95 shipping ... - Boss Salvage
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Post by: jamsessionein
TheWarStore totally slipped my mind. Great catch.
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Post by: ancientsociety
Yeah, but TWS lists him as their vague, poorly worded "Regular Stock". Which, from my experience, means they have to order it...
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Post by: jamsessionein
I just gave em a ring, and he says he has two in stock that can be shipped out tomorrow, so I'm going to grab one. And maybe some other stuff if the mood strikes me, though I can't think of what would be particularly useful to either my Daemonhunter or Ork armies.
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Post by: Anung Un Rama
sounds like a great idea. (as we are used from you....) what I don't like abouht the dire troll as Warboss are his....ehm....pants? I'm not exactly sure how to call it. anyway, I think as long as you don't want to go all feral orks on him (and I suppose you don't, considering your stompa conversion) I would try to give some kind of pants, and boots for that matter.
I wouldn't use Gazkhuls Klaw if I were you. a hand-shaped power-klaw would look much better on that model. I used the hand from an "army of darkness" action figur, maybe you can find something similar.
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Post by: beef
cool idea, its great when people dont limit themselves to one range of company for models.
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Post by: jamsessionein
So, I got today's mail. Looks like a dire troll mauler hitchhiked his way in the USPS Trukks all the way over from thewarstore. I suppose I'm going to have to make him a warboss now, eh? I'm going out to buy proper dremel bits to grind away at those spikes later today, but I figured I'd practice some of my greenstuffing skills (or lack thereof) by making a relatively simple choppa. It's not really suited to being held by him, as he's so much bigger than I initially eyeballed - from elbow to base of the fingers is the size of a single boy! I'll probably either leave this hanging from a belt around his waist, or possibly embedded in a dead beakie who is keeping him company on the base. Or a guardsman. Whatever!
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Post by: Kommisar
Awesome axe, I can't wait to see this finished. I wish I could model some ork stuff for 40k. With the current state of things I can't quite bring myself to do it though.
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Post by: Drake_Marcus
Love the axe! Have it embedded in some poor beakie. As long as he ISN'T a Salamander If you do it to a Salamander I'm gonna come find ya I like the idea of not having it balanced in his palm like you did in the concept picture. That looked too unnatural. Embedded in a dead Black Templar? Well that's just orky.
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Post by: Breotan
A Salamander would be bad simply from the point of having too much green on the model. A Black Templar should do nicely.
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Post by: whitedragon
BIG WARBOSSES ROCK!!!! Can't wait to see it.
And Ancient Society, we know you had one bad experience with the warstore, but don't turn into a lame naysayer. Anybody that wants to can go back and read your post without having you chime in so passive aggressively. (read trolling)
Can't wait to see it finished!
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Post by: jamsessionein
Posted By Drake_Marcus on 02/11/2007 6:17 AM I like the idea of not having it balanced in his palm like you did in the concept picture. That looked too unnatural. Embedded in a dead Black Templar? Well that's just orky.
Well, my intention was never to have it simply sitting in an open hand. I think I mentioned earlier that as the model was metal I could bend the fingers in around the handle of the weapon. He may still end up holding a close combat weapon in one hand inaddition to this being stuck into a body on the base.
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Post by: Orlanth
His victim should be a Guardsman (or two) same paint job you intend to use/have used for your Stompa. This way you get consistency.
Honestly it will look odd if some are killin humies, others eldar, tau etc etc, the more armies and races you add the more it will take away from your army.
We havent forgotten about the Stompa, please tell us how it is doing. And your Squiggoth.
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Post by: jamsessionein
Well, the stompa's paint is on hold for the moment. The airbrush I had was borrowed from a friend who now needs both it and the compressor to powder-coat some metal stuff he's working on.
The squiggoth is just being assembled at the moment. Nothing fancy (yet) though I refuse to leave it as-is. At very least I'll be reworking the howdah a great deal and adding grots on everything.
I do thin you're right about the guardsman on the base. I'm going to have to see if I can't get ahold of my regular guard enemy and try to get a model I can slay on the base.
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Post by: jamsessionein
Incoming load of pictures! You'll notice in full-body picture I have the torso held with a gap in the abdomen area - this is intentional. I'm going to make him stand a bit more upright, I think, both to make him bigger and to try and work around wonky troll anatomy - he has a pretty big bulge in the middle of his back where the hunch is that looks a bit silly. I'll probably sculpt that loin cloth up to hang a bit higher, in addition to putting stomach armor on, but all that comes later. For now, I have spent the past few hours carefully trying to dremel off those godforsaken spikes from his body. It's super-tedious, but I think it's coming out alright - I honestly didn't wreck the musculature as much as I was expecting. I've got some new putty, called Tamiya Epoxy Smooth, that I'm going to go over the skin with at a later date to properly resurface it, but I think I'm doing decent so far. Both legs have also had their spikes removed. Dremelled arm on the left, original on the right. Not a bad fit for size, considering I made the axe before I had the boss. I think I'll make a new one, though, a bit meaner-looking, so I can stick this one in a body. I've been tentatively thinking of names for this dude. I've only thought of one that I would consider, which is 'Big Boss Mungus', and that's kind've weak. I'm well open to suggestions, though.
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Post by: fourganger88
Shagrat the Bestial? I like it so far, though i'll reserve proper judgement until I see it in full. still, good start. Frickin sweet model too.
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Post by: SonofGuilliman
How about Uzzark Da 'Uge?
I really like where the model is going. You're the main reason I check out Dakka Dakka.
Keep up the good work.
SoG
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Post by: Boss Salvage
Great dremel action, and looking forward to wear this monstrocity goes! Teh sweetness!
- Boss Salvage
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Post by: Jin
I just wanted to echo on the dremel work. I can barely tell that the arms had anything on them before at all. Can't wait to see this guy build up.
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Post by: Anung Un Rama
really like where you're going with that. I still recommend pants though....
and yes, you'll need a BIGGER choppa, it's a warboss for crying out loud (I've been watching too much SG-1)
nice work with the dremel btw. what do you wanna do with the face? maybe a normal Ork Warboss Head?
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Post by: Lordhat
Posted By Breotan on 02/11/2007 7:40 AM A Salamander would be bad simply from the point of having too much green on the model. A Black Templar should do nicely. I think an Imperial Fist might work better, they yellow will contrast with the green well; You'll definitely be able to see the victim! However it MIGHT draw the eye away from the model itself.....
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Post by: jamsessionein
Had a bit more time to dremel away at things. I've shaved all of the spikes off the back and tried to leave the musculature intact, though it's a difficult task as the body's muscles seem so random and wonky in some places. I'm pretty sure the back will be a fairly large sculpting job - not just to close that seam, but to proper smooth out all of the musculature. I have just the arm and face left to dremel down before the sculpting begins, I think, though I'm about to glue the torso halves together and try to putty along the inside to try and cement it together. I think shoulder armor and back armor will help cover most of the awful sculpting I plan on doing
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Post by: jamsessionein
A bit more of an assembled look. <!--emo& --> <!--endemo--> I've pinned the torso in a slightly elevated position that I think it'll be staying in - he's more upright and looks a bit better, in my opinion, when straightened out like that. He's certainly big. Dreadnought-sized, I think. I won't be leaving him on that base - I am just using it to prop him up as I could drill holes all over it without a problem.
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Post by: fourganger88
I love that pose. Are there supposed to be three pictures in that last post? I can only see one, and two jpg icons.
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Post by: Wayfarer
Have you considered having his weapon holstered and in his hands are parts of a dread that he just tore in half? Or would that be too awesome even for a warboss? (This is a great conversion)
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Post by: jamsessionein
It's a cool idea, but I don't have the dread to sacrifice for the cause, and I don't really want to spend the money on gettin' one just to ruin.
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Post by: jamsessionein
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Post by: Shaman
man I dont know why but I cant see your images (except the first one in the first thread), hell I cant even see your Avatar or sig.. Could you post a link so I could have a look..
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Post by: djones520
I seem to be having the same issue. Could see them fine the other day, now I can't.
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Post by: Kommisar
Looks great. The body looks a lot better than I thought it would after having been subjected to all that dremeling. I can't wait to see this guy finished.
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Post by: jamsessionein
My web host keeps dropping my site offline every so often - it tends to come back after about 15 minutes or so.
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Post by: jamsessionein
I've been looking a lot at a warboss model on CoolMiniorNot I've been enamored with - Ragnar Skulleater. The mini in that is pretty much inquisitor-scale, but I see a lot of similarities in general body structure. Though of course I am not nearly anything of an accomplished sculptor, I've been thinking about what I want to do with this model. I'd like to sculpt pants on him, really - I've been thinking I might be able to do it, actually, if I try doing something along the same lines as that Skullork miniature has - just the upper leg, and the rest is boot. Same with the shirt - it'd be nice to have, but I'm not sure I could sculpt anything that looks even reasonably close... Suggestions would be highly appreciated for both the sculpting of clothing and the resurfacing of the musculature. Still, it's given me a bit of inspiration I wanted to ask about. Looking at that power klaw, I really like the design - it looks dangerous enough, to be sure. It actually reminded me of the power klaw that one of the Inquisitor models weilds - Witch Hunter Tyrus. Take a look at the bit on GW's bits page. I'm not sure if it's too big, but it might be a decent foundation for a looted power klaw. Can anyone help me figure out if it's too large? Maybe give me dimensions? What do you guys think of that idea?
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Post by: fourganger88
Instead of a shirt, you could try making some armour for him out of plasticard. Kinda Roman Legionnaire, but Orkified.
http://www.dakkadakka.com/Forums/tabid/56/forumid/8/postid/110191/view/topic/Default.aspx
That kind of style, but obviously tighter fitting.
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Post by: dumbuket
Looks real good ein.
On an unrelated note - I seem to be unable to send pms or post threads or polls. I'd pm a mod about this, but well...
If anybody would be kind enough to send one of the moderators this message, I'd appreciate it. I keep getting a line of text that says "critical string something something imput", or something like that.
Apologies for the derail.
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Post by: jamsessionein
Some more progress, though nothing to write home about. The internet, however, is another matter! First off, you'll notice he now has his head. This may be subject to change, pending on how well I can resculpt this head into more orklike features. He is missing his fangs at the moment - those will come later. <!--emo&<img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'>-->The more astute of you might have noticed that just off-camera is a different looking choppa. Congratulations! I will reward you with a better image of it. <!--endemo--> The old choppa is there for scale comparison. This one is much bigger and better suited for the boss, I think - it is also far from done. I need to properly join the axe head (it's all pinned, but putty will help) and add the propper detailing. I took a whack at re-doing the handle strap, and while I don't think it looks as good as on the other one, I've consoled myself with the opinion that most of the handle just won't be visible in his hands anyway - least, not enough to stress out over this. It needs more details - skulls, in particular, I think. I'm going to smack one at the bottom of the handle, if I can find it, and orkify the whole thing up a bit with some rivets when I next get the chance. Suitably choppy? Also, I apologize if these images occasionally don't show - I am currently engaged in an epic battle with my web host's customer service. Stories will be told for millenia of 'the man that would not stop calling'.
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Post by: fourganger88
The axe looks great. I wouldn't worry about resculpting the face, when he gets his tusks he'll look plenty Ork enough.
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Post by: jamsessionein
Just messing around with ways of decorating the choppa a bit. What do you guys think? I'm not quite sure what to do.
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Post by: nyarlathotep667
Door number three! Are you going to do it the same both sides? The first one also looks excellent. Also, are you going to have him holding an axe in each hand, or just the new super mondo biggierized one to go with the super mondo biggierized warboss?
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Post by: Orlanth
You could have the spare axe on his belt.
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Post by: jamsessionein
I actually went a different route. Sort've. I'll probably throw the glyphs on it anyway. It doesn't look too bad like that, I think. Needs some more.. stuff... on the handle, though.
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Post by: Anung Un Rama
by the way jamsessionein, have you finished that stompa gargant of yours. I don't think I saw it painted
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Post by: Shaman
woo I can see it .. cool stuff.
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Post by: jamsessionein
I think I'm going to leave the choppa like this. I haven't made my mind up on the glyphs yet - they're not attached - but the rest of it looks decent enough to leave. Not sure what's next. I imagine the power klaw will probably be!
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Post by: rryannn
the glyph looks good, as does the entire choppa.
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Post by: Fabulous
Now THAT'S a choppa!
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Post by: jamsessionein
Don't worry, I haven't forgotten about this! My normal laptop is fried and it's taken me a bit to get a usable replacement. Some awful pictures coming up, as I don't have photoshop to even out the levels and such. These have also been scaled down and saved in paint, so they don't look all that magnificent. Anyway, here. I think this new chain axe is a lot less feral than the old one - might make the boss look a bit more at home in a 40k setting. It's basically just a scaled-up version of the standard warboss one - I'll be adding appropriate vents and worky bits to the back once I figure out how to do the intended vents without a problem. I'm also going to cap the bottom of the handle off. I'll probably wrap it, too. I've also been sculpting a little bit on the boss's back - mostly just smoothing out what's already there. Nothing too fancy yet - I have to do the entire spine out. I tried that tamiya smooth epoxy stuff, it's pretty awful. Greenstuff's the ticket.
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Post by: Anung Un Rama
like the chainchoppa a lot more. got any ideas for the claw yet?
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Post by: jamsessionein
I sculpted the foundation of one of the Warboss's boots today, it actually wasn't as bad as I thought. Going to layer additional armor over it like so: I had to cut the feet down a bit to get them to be proper ork-foot-sized. If you look at the other foot you'll get an idea of what I mean. A bit further with the boot. It may not seem like much for most people, but this is probably the most I've sculpted anything aside from maybe flames and small details, and I'm reasonably happy with how it's coming out so far. Gotta trim the excess down off the heel once that piece is solid. The waiting is the hardest part! I've been using the spare GS to work a bit more on smoothing out the back, for what it's worth. I'll probably make the pant legs on this side before starting work on the other leg.
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Post by: Sarigar
Good grief. You make many of our own projects look, well, this is a family forum...
Thanks for all the updates.
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Post by: jamsessionein
I feel like a few more pictures. The top of the boot was cut down just a little bit so it didn't go all the way up to his knee, as I felt it might've been a bit too big. It looks a bit.. cartoony, I guess, but I don't really think it's bad - pants will probably help. You can get a look at a few more of the spots on the back I've touched up, though a majority of it is in the upper back and shoulders. Sorry if they're a bit blurry, low light conditions and all. Gonna have to sculpt some shin armor on, and straps. I'm not in the mood to do it, so I'm using photos to put it off for now. <!--emo&<img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'>--> <!--endemo--> I need to get back into my fearless sculpting mood where I just go at it. I think the main reason I'm working on sculpting the legs first is that if I botch them, I can swap them out for Dreadnought legs.
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Post by: Gereth
I don't see you botching them legs anytime soon Jam. Looking sweet so far bro.
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Post by: Boss Salvage
The boot looks good, impressively smooth and well-shaped. I see the cartoony feel you mention, but I wouldn't worry about it. Orks and all of that. On the choppas, I look forward to seeing the chain-choppa finished up, because I'm actually a fan of the more standard choppa, which might be because it's more done ...
- Boss Salvage
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Post by: jamsessionein
The side of the boot and strap is done because it's just too difficult to sculpt a proper armor plate over the front of that shin, and plasticard isn't cooperating. Sculpted some pants on, though they're pretty bare at the moment. I basically didn't know where to sculpt the folds and such, so I just covered the musculature underneath as best I could. I will touch areas up as best I can after it's all set and dried. I wanted to add stitching, too, to the sides and such, but I found that to be particularly hard to add so I just left it alone. I figure the spots that I really botch I can cover with an armor plate or two, in any event. I would appreciate people who might understand cloth/sculpting better to maybe do a drawover or two, as I've found in past they really help me get a proper image in mind.
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Post by: Clang
all looking great. I might try something similar for my own ork army, although personally i'd give him shooty weapons and use him to 'count as' a dreadnought
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Post by: jamsessionein
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Post by: Anung Un Rama
so, can we assume that after seing Ghost Rider you want to give your big guy there spiked shoulder pads and a big chaine around his chest I'm sure it would look cool. ant offf topic: everthing in thaT movie except the rider and Nick Cage SUCKED!
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Post by: ToiletChief
The sculpting is awesome, jamsessionein! I can't wait to see how it will look when it's finished.
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Post by: jamsessionein
So I recently managed to get some more greenstuff and work a little bit on my warboss's beautiful feet. It's not much of a leap forward, but I like keeping up on all of my developments, particularly the unlikely ones like sculpting. " style="vertical-align: middle;" src="http://www.the-waaagh.com/forums/style_emoticons/default/pphhtork.gif" /> My blog has been keeping me really busy over the past few days, too, as I set it up and go back digging through acres of forum trying to put my old projects on there. Still, I expect a lot to get done over Spring Break. Next comes the capping off of the bottom of the foot with a plasticard sole and detail work similar to the other boot. I'm trying to not even think about how I'm going to sculpt the pant leg on this side - that loincloth in the way is going to be a definite problem. We'll see what happens.<!--IBF.ATTACHMENT_338709-->
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Post by: ForceVoid
Wow, those legs and boots are looking incredible!
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Post by: Kanluwen
He does look like he needs to be tearing something apart. I'll scavenge around and see what I have to donate to this awesome cause You said you have Guardsmen on your Stompa's base? I think I have a few parts leftover from when I was working on my Destroyer tank-hunters, so I may be able to find you bits of Leman Russ, or even the crew figures from the IG accessory sprue.
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Post by: Bookwrack
He can have a diorama behind him showing where he stomped through a split in half Leman Russ. ^_^
Good work as always Ein.
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Post by: jamsessionein
Right! To preface this, I'm going to apologize: both for not having worked on this model in quite some time, and for not really having much to contribute with this particular post other than a number of questions regarding sculpting. Now that we've got that out of the way... Every so often I get one of those projects that just comes back to life a little bit for me when I feel particularly bored, inspired, or just want to put off the work I should be doing. I've been gazing at this warboss for a while and come to a few conclusions, most of which I will save for later. I feel kind've dodgy about reviving this simply to post a little flash animation, but it's more an attempt to solicit help than anything. I've never been particularly strong when it comes to sculpting, so you might be able to understand my hesitations. Click on this thing. I took some close up pictures of the bits I'm working with here. Ghazzie's head is there mostly to provide references of features - the two aren't exactly to scale to eachother because I simply scaled them down in two separate photographs after I took the pictures. Rather, Ghazzie's face is to illustrate normal ork proportions. I've placed lines in roughly where I think features would dictate to try and make it appropriately orky. The coloring bits are just to try and give you a reference of what it might look like post-sculpting, as it's somewhat of a hard image to read with just the lines. I've pretty much figured out that I need to cut the 'jowls' down a bit on either side with a dremel in order to get the proper jawline I want. Same thing with the jawbones by the eyes, really. I've also pretty much ascertained that it's far easier to sculpt in steps, but this is where I get a bit confused. I'm not really sure where to even begin sculpting on this. It would seem to me that the first order of business post-dremelling is to extend the head up in a round shape and let it dry, and I get the impression the eyes should probably be done in their own, separate step so that I can sculpt the upper and lower eyelids over it without too much of an issue. Really, I'm just not sure how to break this down into actual sculpting. Like, I'm not sure if I should try getting those jawbones sculpted out all in one go, or what. My thoughts on this are if I botch it horribly, I can always give him a helmet with some horns. Hell, I might do that anyway. Really, though, I've never done something like this, and the face is probably one of the most important features on this fella, so I wanted to solicit a bit of feedback about how I should go about sculpting this. I'm more than willing to just gung-ho try it and peel it off if it doesn't work, but I don't know if I'd be able to properly nail the orky facial proportions if I did that. So, again. Sorry. I know it's sort of lame to revive a thread like this, but I've been inspired by looking at a couple other warbosses as of late and this guy deserves a bit more of my attentions.
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Post by: Elnicko5
Firstly, I dont think anyone thinks its lame to revive this thread, I for one would love to see him finished. Ive never sculpted a ork face, but ive done afew humans, and 40 ork arms (My scar boyz have arms like those outlined on the waaagh forums blueprint page). Ive found that sculpting faces is best done from a point of refrence working in a direction. I would, post fileing, the cheeks not including the cheek bones. then the teeth, then the cheekbones, then the top of the head, followed by the ears and eyes, and finally the nose. Atleast thats how i would try it, i may go off and try to biggie size my up and coming scar boy nob, and if i get to that before you post again, ill let you know how it went and what worked. Actually one of the posters on this forum has sculpted a sweet ork head, insaniak. You should pm him, http://www.underthecouch.net/utc/modules/gallery/albums/album04/megaboss1.jpg is the link to the warboss. good hunting
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Post by: jamsessionein
So, let's dig this up.
I did do a fair bit of work on this project before I realized I was in a bit over my head; none of the heads I had in my bitz bins were even close to right for this gigantic body, and a lot of the musculature that I had dremelled to shape needed a fair bit of resurfacing.
For this, I went to my good buddy Nozeminer over at The-Waaagh forums. Noze is a talented sculptor with an eye for detail and I managed to get him to agree to help me with the project. Off the boss went, with my fingers crossed.
I got the boss back today, and I have to say he did an astonishing job. He smoothed over and redefined all of the musculature on the boss's back, and sculpted a brand new face for the warboss that looks much orkier than the preexisting troll head. I have to share it because of how great he looks.
Here he is with an average marine:
He may not have any forearms or hands yet, but I'm pretty sure he could bludgeon the marine to death with the stumps if he wanted to.
Noze added in some fangs on the lower jaw, but they broke off in shipping and I couldn't locate them in the box. This isn't such a huge issue, as I'll simply carve some new replacements out of styrene.
Now for those of you who might not be understanding the forearms thing, the reason the sculpting stopped there is because I intend on manufacturing a pair of gigantic bionic arms and fists that join onto the body at around the elbow area. (Part of my Boss's fluff; he lost both arms, and has huge mechanical replacements). This will probably not be coming immediately just because I want to finish one other project I'm working on at the moment first, but aside from that it's at the top of my to-do list, because I very badly want to paint this fella up.
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Post by: Teek
Noze did a damn fine job, his sculpting talent has always impressed me.
Really glad you got back around to this guy Ein. The troll model is so feral, I knew it would be a gnarly boss if/when you got it finished. Looking great so far!
(Also, re: scale comp shot with marine, that's the perfect terrified marine pose. I can almost hear him soiling his power armor)
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Post by: Old Man Ultramarine
I'm simply stunned!
Great work and keep it going.
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Post by: groz
Tremendous!
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Post by: InyokaMadoda
Great work from both of you! I've just caught up with this thread and it's great to see it from your inspired thought to it's present state. Nozeminer has a good eye for detail and clearly a reasonable understanding of anatomy for those nicely sculpted muscles.
Keep going with it, and your many other superb projects!
Any chance of a picture of your whole ork horde?
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Post by: Sok
Hehe, that size comparison shot with the marine is ace, I can almost hear him saying "I think I should've brought a bigger gun"
Fabulous work so far, can't wait to see more of him!
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Post by: Arctik_Firangi
Holy Son of Bruce Banner, that is damned nice work by your contracted sculptor... and credit to you for the concept, and what it promises. Just a matter of waiting now...
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Post by: LordRavurion
Great work again. I follow a lot of your blogs and I almost always like what I see. This is no exception...
The shot with the marine looks to me more like a guy standing up to a bully. The bully is yelling and about to clobber the guy and he simply states: no, this is my bolter' in a timid little voice, while trying to figure out a way to survive what is coming
great work and keep it up. I hope that the next update is not 3 or 4 months away...
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Post by: ChaosDave
Thats a sweet conversion. However I wonder if you could have just saved yourself the price of the troll and sculpted it from scratch? It looks like there is almost nothing showing from the original model.
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Post by: two_heads_talking
That's awesome. completely awesome. the whole model reeks of orkiness. The musculature and face are incredible. I can't wait to see what you do for the hands and weapons.
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Post by: JD21290
dave, its alot easier to work from a solid base, otherwise you would have to start with a wire frame, then epoxy it, then start with the GS, much easier to start on a nice base and allows you to keep the rough shape and pose as such.
looks great, puts me to shame with ease XD
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Post by: jamsessionein
ChaosDave wrote:Thats a sweet conversion. However I wonder if you could have just saved yourself the price of the troll and sculpted it from scratch? It looks like there is almost nothing showing from the original model.
This sort've bloomed into a much different project than what was originally discussed. I thought I could just dremel the spikes off the skin and I'd be set, but my results were only halfway towards what I wanted. Noze really turned this into a work of art.
Just as a general response to the discussion in the thread: Both arms will be bionic replacement fists. However, one of these fists will be clutching an equally huge axe, because some games I may have a lapse of judgement and run the boss with just a Big Choppa instead of the ever-proppa Power Klaw.
Moving on!
So I have an unhealthy attachment to toy stores. I go in there and root around for stuff that could potentially be used for Warhammer conversions. Today I came across an unusual toy that I thought had a bit of potential: a megaman action figure. Of course, it's not like megaman that I remember from all those years ago, as he seems to have been given a new and trendy facelift for the younger generation, but I won't get into that. I picked the model up because it had a fist looking thing on it that looked absolutely delicious for use on my giant warboss.
Unfortunately I overestimated the boss's size a bit, so the fist is too ludicrously huge to be of any use on him, despite what my warboss thinks.
However, the general shape is pretty much perfect for what I have in mind for the arm, so I wanted to scratchbuild myself one following the same general profile (with some more obviously orky detailing).
With the wonders of forced perspective, I'm able to 'scale down' the arm bit a tad to the size I think is more appropriate for the warboss:
That look about right? It looks pretty easy to build, to be honest, but for one small detail: I don't have the styrene for it. My largest styrene tubes go up to 1/2" diameter, and I need bigger stuff to do this arm properly. I've been searching around, but I can't seem to find a source of styrene tubing that will provide me with larger diameters. There's PVC pipe, but that's too big and too thick (like 1/4" around the diameter of the tube!).
I may go out on a scavenger hunt in town, looking for pens that are about the right size to be cut up, because I can't think of any other way to get the plastic I need for this.
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Post by: grizgrin
You know, that's going to be Gork's own warboss. I'm really liking it! But you know what he needs for his klaw. Yes, you know what the perfect klaw would be. It needs to be the one he ripped off a Defiler last time he was fighting Chaos.
In all seriousness, I'm not sure if it would be too big, or just right, but I think that if the size is right it would be the gak.
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Post by: Datadep5
I find those fists to be way too big for the model; granted I haven't read any of the thread... just looking at the photos.
On the other hand, the model looks awesome!
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Post by: jamsessionein
Okay.
I did a little walking around town and picked up three pens that looked like they'd be the right size at the dollar store.
Brought em back, hacked em up, and this is what I have to show for it:
The metal hands are just placeholders for now from another model I had that just happens to fit. They will be replaced with robotic equivalents, though the left one will not be holding the base of a trigger to a gun like it is now.
Unfortunately, this is where I have to leave it for now, because I have an absurd amount of work to do for school tomorrow and I need all the time I can get.
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Post by: Orlanth
Look out, or you will end up with an ork Marneus Calgar.
The powerfist is rather refined, however you wont need to glyph it up too much, it is obviously looted rather than of ork construction.
The question is looted from what?
Too small for titans, too big for dreads, too many fingers for a tau mecha, too blocky for eldar. I think this powerfist was looted from an Imperial knight.
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Post by: Brian P
I gotta say I don't like the hands. It's looking too much like a buff weirdboy.
I still think you should stick to your idea of sculpting over the model's original hands. If they're bionic/power klaws the number of fingers won't matter.
The head you have on there looks great but the Warboss head from the Black Reach warboss would have been about the right size! (I know it didn't exist when the project started.)
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Post by: jamsessionein
Brian P wrote:I gotta say I don't like the hands. It's looking too much like a buff weirdboy.
I still think you should stick to your idea of sculpting over the model's original hands. If they're bionic/power klaws the number of fingers won't matter.
The head you have on there looks great but the Warboss head from the Black Reach warboss would have been about the right size! (I know it didn't exist when the project started.)
Have to disagree with the Black Reach boss head thing. The one on him now is about 1.5 times larger than the Black Reach Boss; I'll take a scale photo later for comparison.
By 'the hands', are you referring to the metal hand bits themselves? I mentioned they were only temporary in my last post - they're just there to help visualize what it might look like once I manufacture the bionic replacements.
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Post by: Scarecr0w14
I think some looted tau Bs shoulder rockets would look cool strapped to his back, or other things, like a huge chaingun strapped onto him, but guns strapped to his back would be sweet, or a chain glave in one hand.....or two
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Post by: Hughzle
if the awesomeness of the warboss determined the power and awesomeness of the rest ofthe army
you would never lose
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Post by: The Dreadnote
That looks excellent - though I suppose I should have expected that from you by now
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Post by: Scarecr0w14
I have it! strap a huge tank full of 'roids and stimulants to his back! with pipes coming out of the tank and heading to his arms and other points of his body!
if you have ever seen that batman with bane in it youll understand!
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Post by: Necros
he looks great but I think he needs to be madder looking.. like maybe the lower points of the brow over the side of each eye, have that arch up a bit? just a thought, otherwise awesome
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Post by: jamsessionein
Well, tonight I took a stab at making fists and I have to say it was a giant step sideways. Hands in particular have always eluded me. Back when I was making my Big Mek and I had to come up with a bionic hand, I went digging through my Bitz bins like a lunatic because it just wasn't looking right. This is much the same - though I took a stab at creating some proper-sized manhandlers out of styrene and paperclips, the results were substandard at best.
The one thing I will say I got out of doing this is that I learned I like his look much better if I have closed fists, rather than the open hands like what the original dire troll mauler had.
That last picture has his fist angled forward a bit strangely at the wrist, but you get the idea, anyway.
I may make another attempt at making a closed fist tomorrow in roughly the same style, with a bit more precision than the haphazard eyeballing I was doing today for finger joint lengths. Truthfully, though, I think this one might be a job for the toy stores - I'll have to go and take a look at things like transformers and gundam toys to see if I can't find a pair of robotic smashy fists already made the right size. I found a couple in Privateer Press's Warmachine lineups - the warjacks have a couple nice hands - but I don't know if they're the right scale, and I'm not desperate enough yet to order them and see.
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Post by: Hughzle
IMO i think the scratch built one you just made looks pretty good already
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Post by: The Dreadnote
You're right, it does look a lot better closed. The fingers look really long when opened.
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Post by: TwisterMcpeak
comeon hes not really a warboss without a huge power klaw.
looks I founds him one http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1184311
but hey really an awesome job so far lookin great.
Twister....
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Post by: blinky
That is probably the most senseless conversion i have ever seen. I mean, who would call it a conversion? You may as well have just scratchbuilt it, theres virtually nothing of the model left... ... And thats a good thing, because its looking fantastic. I dont mind the open hand, as long as you have lots of eires and gubbins on it, it will look fantastic. Keep up the good work!
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Post by: Hughzle
he could be crushing an annoying grot or an enemy guardsman in his hand
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Post by: grizgrin
I think said guardsman would have pissed himself to death upon seeing that friggin thing headin his way. You ever see a man piss himself to death? Trust me, it's not pretty.
I think that the build quality of the power fist you have made is good, however let us not deny what you have built; a power fist. He really needs a klaw. However, for purposes of sheer mass, if this guy wants a fist he gets a fist. Also, I think if you bulk up the back of the hand; not add gubbins to make it pretty, but actually add some bulk to the back, it will look a lot better. Not eve Tau have a flat hand, so this guy should look better with a little more mass back there. Just having a flat plate is killing the look of it.
Get him a big snappy klaw, and he'll respect you in the morning.
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Post by: Kid_Kyoto
sniff...
pictures blocked in Red China...
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Post by: Lormax
Email addy Kyoto? I'll send em over
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Post by: two_heads_talking
I'm getting an object not found 404 error on the link you provided Twister..
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Post by: Barthonis
looking very sweet. will continue to watch this one evolve.
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Post by: xedric
Love the sculpting on the fig. I think the hand is fine. Open or closed. But I agree with grizgrin, that you need to bulk up the hand. The fingers look long and wrong since they are as thick as the hand.
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Post by: JD21290
love it, keep the fist closed, he wants to smash, not bitch slap someone
needs a power klaw though, no such thing as a warboss without one
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Post by: Old Man Ultramarine
This my friends is what you get when Hellboy and Incredible Hulk mate.
That Ork is amazing! Keep the great work up.
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Post by: TwisterMcpeak
Sorry it worked the first time i tryed it.
so here is the pic itself.
See his power klaw would be perfect for him it is from the inquisitor line of minis.
Twister....
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Post by: Kid_Kyoto
jamsessionein wrote:
Ah now I can see, bless you proxy server!
Yeah... I can kind of see what you were going for here and for the first try it's really not bad.
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Post by: Fresh
behold the fists of gork and mork!
cheers,
gutteridge
and i second a pk more choppy even though its a powerfist in respect
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Post by: Hughzle
i wonder if he could step on grazzgkull
i also agree its too un-orky without a power klaw
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Post by: smart_alex
This is an incredible model. WHere is the finished product?
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Post by: Wehrkind
I think the right hand you have for him now works out really well, if combined with a big powerclaw on the left hand. The power claw will be easier to have open and gaping without worrying about finger proportion.
Overall, terribly excited to see you posting again!
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Post by: Barthonis
wow, those powerclaws on the model TwisterMcPeak posted would look kickarse on your conversion!!!!
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Post by: JD21290
the inq. model is called Krieger 'Krash' Thrax, old model, but still on GW for £18 ($36) im sure you can find just the claws or so on ebay.
would be the right size too.
now i need a new warboss, mine will get steped on :
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Post by: jamsessionein
Guys, guys, guys. Come on now. I picked up a Krieger Krash Thrax model at Gamesday Baltimore, but I have no intent on using it on this guy. Do the klaws fit? Yes. But they're not what I have in mind for him.
As you can see, I remade the hand to be a bit less sloppy work. While sloppy might have been orky, the hand I previously made couldn't close into a proper fist due to the finger lengths I gave it. This new fist has been designed entirely around having a closed knuckle sandwich, and I think it looks a fair bit better for it.
The exposed paperclip areas are going to be filled in with greenstuff at some point, and I'll try and sculpt 'ribbing' like what you see on the joints on marine armor so it looks flexible. There's obviously an unfinished space behind the hand - I'm thinking maybe running wires into the knuckles and down the back of the hand into that space. Hydraulics were my other option, but because the inside of the 'gauntlet' is curved, it's a bit too tricky to try and fit something that looks workable in that space.
I know the general preference for Warbosses is a snappy looking powerclaw, but I'm trying to avoid that approach with this guy by making two giant knockout fists for him. This dude's not about cutting or stabbing or slicing or any of that. He's summed up in a single word: Smash! This guy has boxing matches with blood angel dreadnoughts.
That said, seeing as how Terminator Power Fists and Ork Power Klawz are roughly equivalent, and based on the size and obvious strength of this guy, I don't think anyone is going to be telling me, "Uh, sorry, you didn't model that S10 klaw for WYSIWYG."
Extra details will be added as I go. I'm going to be sticking an exhaust pipe or two somewhere on the exterior of the gauntlet, as well as a vent towards the back. There will be some cabling running up and into the musculature of the biceps area in the upper arm to help 'control' the fist a little better. I'm contemplating trying to add 'flame' glyphs at the knuckle end of the outside of the gauntlet, or whether or not I want to do something like that with paint. Hell, I haven't quite finalized the outside arm details to any degree in my head.
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Post by: jamsessionein
Also, because I think it's fun, here's my big boss next to the Black Reach boss (who, I should mention, is just a hair bigger than the old metal boss).
I should mention that while I am still unsure as to the particulars of the outsides of his bionic arms, I do have the general gist of their function in mind. The way I see it, Gargrim (the boss) is obviously way too impressive to armor up, and from his own point of view he's too big to care. What he will do from time to time is use his bionic arms as a sort of shield for his torso; as he charges forward into the path of a tank or gunline or what have you, he brings both arms up infront of him to shield his body from enemy fire. With that in mind, I expect the exterior would be reasonably dinged up with bullet holes, scorch marks, and maybe a tank shell hole or two.
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Post by: JD21290
i think he needs a bigger base
looks a tad small for him lol, and its worrying when an ork out grows a 40mm monster base
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Post by: Barthonis
That said, seeing as how Terminator Power Fists and Ork Power Klawz are roughly equivalent, and based on the size and obvious strength of this guy, I don't think anyone is going to be telling me, "Uh, sorry, you didn't model that S10 klaw for WYSIWYG."
LOL, don't bet on it. If someone sees that bad boy lined up against them, you can bet they'll be crying about any little thing that they percieve will get that thing off your lists.
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Post by: jamsessionein
Broke out the greenstuff and quickly remembered why I sent the thing to Noze in the first place. Still, I got some sort of joint covering over the knuckles.
Look decent enough? It's too small for me to really styrene the joints with any degree of reliability, so sculpting was really the only option. I think it turned out okay; should be less noticeable when painted.
The actual punching part of the knuckles is going to be covered with a styrene strip for extra armored hitting. It should be like a hinged brass knuckle sort of arrangement that can swing up when not in use (read: almost never) so the boss can use his fingers independently to do things like grab weapons. Or tanks.
The wider strip is where I'm going to feed some of the wires into that lead up into the protective covering of the forearm.
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Post by: MagickalMemories
I like the flame idea.
Remember, though... his gauntlets should be painted red, so he punches fasta. :chuckle:
Oh... and your bases are in the mail, as of today (5 of em). Sent to the mail room this afternoon.
Eric
1963
Post by: Aduro
EVERYTHING looks better with flames.
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Post by: The Dreadnote
Aduro wrote:EVERYTHING looks better with flames.
Let me dispel your argument with but two words: Optimus Prime.
Seriously though, I think the fist would look good if bloodstained.
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Post by: Wehrkind
I like the fist blocking idea, though it makes me think the front of his torso needs MANY more scars. At some point damage is going to happen to his chest. Not his back though, that beast doesn't run from nothin!
Do you think you could model some power swords broken off and sticking in his gauntlets or something? That might be pretty cool looking, and confirm his "bigga dan you!" status.
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Post by: Hughzle
its sad he doesnt have the monstrous creature rule
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Post by: jamsessionein
I may eventually write up a custom datasheet for all of my special characters (Wurrzag, Booma, and now Gargrim) for fielding in Apocalypse games. If I do, I'm entirely certain this guy'll get Monstrous Creature rules.
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Post by: GCMandrake
Give him two power fists and make him Marneus Calgork.
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Post by: Hughzle
id like to have a scale picture of you warboss next to grazzskull
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Post by: MagickalMemories
GCMandrake wrote:Give him two power fists and make him Marneus Calgork.
You know... I had a similar thought.
I was thinking Morkeus Cal-Gork (evokes both, Mork and Gork).
Eric
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Post by: grizgrin
MMFTW!
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Post by: dietrich
Too bad orks can't take the Red Paint job upgrade.
"All attacks by a model wearing red strike at +1 initiative. Attacks that normally strike at I 1, like a power klaw, strike at I 2."
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Post by: jamsessionein
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Post by: Ghost in the Darkness
Damn thats one huge ork you could even field him as a ork dreadnaught
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Post by: Llamahead
Wow that's great I was going to suggest a Dreadnaught Power Fist but the one you've sculpted look's much better how's he going to shoot?
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Post by: khlaukolash
This warboss is a joy to see taking shape. At first I was a sceptic that the dire trolls exagerated features could be made less PP and more GW... obviously I am mistaken. One suggestion though, the bosses upper lip needs a bit of refinement. The underlying teeth would create more furrowing as the skin is stretched tight over the lumps in the bone. It is a minor thing to notice, probably no biggie. I see it because as a dentist I gotta fuss with tooth profile/lip support and all that jazz. Fantastic mini though, cant wait to see it wielding them choppas!
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Post by: jamsessionein
I got a start on Gargrim's diminutive gretchin companion, Urk. (Again, for those of you who haven't read my ork background fluff yet, I suggest you read it, this will make much more sense.)
I knew I went out of my way to get that Gamesday 07 Ork Boss for a reason.
These guys.
The 'boss' is going to be one of my Nobz. I was digging through my bin of grots looking for the appropriate little helper for Gargrim, and the gretchin with his arms folded stood out front and center.
So! I set about a little bit of work with my jeweller's saw. I cut the 'cloth' between his legs away so I could bend his legs up into a sitting position; this will be resculpted lying flat on the top of the boss's shoulder. I also cut away the horns on the helmet, and I cut an angled slice out of the back of the helmet. I'm going to be resculpting over the existing helmet, giving the tiny little dude a commissar hat.
He obviously needs some cleaning up, but you can get an idea of what I'm going for. I think he's perfect for the job.
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Post by: blinky
Agreed, it would be an honor to be turned to a red slime by that monstrosity. I also second the call for a R:FOM style backpack. NVM, that Grot is perfect. It reminds me of that guy in Mad Max
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Post by: CplPunishment
I hereby rescind all claims of being both "da biggest and da strongest"
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Post by: Darksword
Is there a gun even big enough for this guy? What are you going to give him?
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Post by: Hughzle
maybe you could tech him up a bit
like a big shoota mounted on his shoulder or maybe even the grot firing the big shoota?
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Post by: Fresh
firstly, i love your fluff, clever and funny! keep up the good work but i gotta say, since his arms are cybork why doesn't it go up to his shoulder joints?
cheers,
gutteridge
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Post by: Orlanth
I really think the grot on the shoulder is a bad idea. he really isnt in any position for a nice quiet sit down. the ork muscles invoke images of rippling and bulging.
It looks instant kewl, and not many here will try to tone you down, but the more you look at it the less it looks like it should be.
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Post by: JD21290
anyone ever seen a warboss with a kill kannon?
i think this guy could carry one
but i agree, the grot doesent look right.
maybe some big shoulder pads with a big shoota on 1 of them, maybe even the grot firing it.
Edit:
since the normal warboss also goes on a 40mm base.
i think its safe to say he's more than a normal warboss
i wouldnt have a problem playing against that thing on 60mm base.
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Post by: jamsessionein
So here's the boss with both fists and Urk has a hat now, the brim of which is still drying. I think it [his hat] looks like rubbish from the front and decent from the side, but it's about the best I can manage, so it'll have to do.
Going to permanently attach the arms and hands now, and then add cabling to the upper arms. I had a giant-sized choppa that I had made a couple months ago for him, but I don't seem to be able to find it now, which I guess is part of the downside of moving.
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Post by: Fresh
lookin' good, you thinking of adding anything else?
cheers,
gutteridge
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Post by: The Dreadnote
Love the hat
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Post by: InyokaMadoda
Love the grot. Love the hat, although think it might be better a little smaller. But I do have to agree with several of the others that the grot looks out of place where it is and (ha ha) doesn't quite sit right. Think about whenever gargrim moves while walking, fighting, smashing seven bales of poopy out of anything with big enough kahunas to go against him - the grot would fall straight off. He could either have a little seat in a shoulder armour plate, or have some sort of servo-assisted seat that could be mounted on the base (although this would probably need the larger base you've been putting off). Great work though and long may it continue!
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Post by: jamsessionein
InyokaMadoda wrote:Love the grot. Love the hat, although think it might be better a little smaller. But I do have to agree with several of the others that the grot looks out of place where it is and (ha ha) doesn't quite sit right. Think about whenever gargrim moves while walking, fighting, smashing seven bales of poopy out of anything with big enough kahunas to go against him - the grot would fall straight off. He could either have a little seat in a shoulder armour plate, or have some sort of servo-assisted seat that could be mounted on the base (although this would probably need the larger base you've been putting off). Great work though and long may it continue!
In actual combat, Urk falls off all the time. At which point he promptly loses his cocky demeanor and scrambles for something to hide under.
I'm playing on the same old 2nd edition lore as Ghazzie had with his grot helper Makari; Makari was considered 'the luckiest grot ever' because he was Ghazzie's personal assistant for nine years, yet was somehow never injured, maimed, or horribly killed either in combat or by Ghazzie. He had a 2+ save!
(That is, until the fateful day he got accidentally sat on by Ghaz. What was left of him got fed to a squiggoth)
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Post by: jamsessionein
Alright fellas, I need a hand here. I'm feeling rather conflicted as to what I want to do to his machine-arm.
Let's ignore the wiring for a second, since it'll be going on there for certain - from the inside of the gauntlet by the elbow up into the muscles on the upper arm.
Now, I'm trying to think about what I want to do with these gauntlets. Part of me is fine keeping it simple - just add a couple extra rivets around the edges, maybe a couple dings, dents, and scrapes, and call it a day. It'd end up being painted probably like darker iron.
Another part of me is considering adding vents and exhausts in some manner, but I'm having trouble picturing where or how. I was digging through Deviantart for ideas and came up with this which is interesting, though I wouldn't copy any features past the forearm - Gargrim's going to be relatively unarmored, and I refuse to cover up much of Noze's sculpting with more machinery. I'm thinking I could probably put big lateral vents on it that might be a spot to try OSL on to show light from the inside like that picture, though judging by how that turned out last time on my Warphead's base it'd be less than impressive.
What do you all think? I feel a bit silly that I'm stuck with a bit of modeller's block this late in the game, but I'm trying to figure out where I want to go with them now, before I permanently attach the gauntlets and hands, because it's so much easier to work on them while they're loose from the model.
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Post by: The Dreadnote
Keep it simple keep it simple keep it simple keep it simple keep it simple keep it simple keep it simple keep it simple No but seriously, it looks great as is.
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Post by: stjohn70
If you're going to leave the body relatively unarmored/mechanicalized (is that even a word?) - then I say keep the guantlets simpler. It would look a tad off to have hugely mechanical hands on a "simpler" frame.
That said, I love this project!
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Post by: InyokaMadoda
jamsessionein wrote:
In actual combat, Urk falls off all the time. At which point he promptly loses his cocky demeanor and scrambles for something to hide under.
Fair enough, and having now read your great background fluff, I can see what you mean. I do think, though, that since Gargrim loves Urk so much, he might at least strap a little seat over his shoulder for him to sit on. All this would need is a small flat piece and a miniature back piece to hold him in place, and then a strap or two going under his armpit. I understand what you were saying about the falling-off-ability of Urk, but he just looks slightly odd plonked on the shoulder, as if he really is just an addition from you, stuck on at the last minute, which goes against the grain of the wonderfully conceived main model.
As for how to finish of the gauntlets, I'd leave the white parts as they are (but with a few dings and scratches) and then model some very small engine type gubbins on the black and red parts that are as yet untouched, near the elbow. Since the 'hands of smashingness' were made by Booma, who seems to have a real eye for orky creativity, I'd suggest that maybe he got hold of some power weapon technology (or similar) from another race, and funneled the energy through the hands. Maybe some small piece of Eldar or Tau based engine? Small would be the ideal, but you need to show that the gauntlets are powered in some way and aren't just big metal gloves that Gargrim puts on when he dons his Angry Face.
Just my thoughts...
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Post by: xedric
Steampunkify the gauntlets sounds lika a great idea. The fig is a beautiful work of art, but a bit plain. Orks are seldom plain as I see it.
8210
Post by: Barthonis
I would tend to lean toward the Keep It Simple side of the suggestions. I also think the jerry-rigged chair/platform on the shoulder would look both cool, and funny as hell. hope you at least explore that option. With him just sitting up there playing with himse.....I mean, playing with his hat, he just looks like a last second addon that was thrown up there. Or at least thats the initial impression I get. now if he had a chair or platform of some type he cold fall offa, he would at least look like he belonged there. but thats just my humble opinion.
~Bart
7366
Post by: quietus86
keep it simpel fits the moddels look
1414
Post by: jamsessionein
I permanently attached the arms and added some cabling, but I just thought I'd throw this up here to try and get some opinions:
I was cleaning off my desk while waiting for some greenstuff to dry (trying to redo the commissar hat a bit, since I don't like it) and I stumbled upon some Heavy Bolter parts. After a bit of head-scratching, I had an idea...
I just loosely puttied these on to get some general feedback. This was not even close to my original idea for what his arms would have, but it's sort've interesting and plays on that Marneus Calgar appearance I was toying with earlier. I'd make the ammo belts probably feed into a slot around his wrist area if I went with this...
Like I said, it's not what I originally envisioned, and it doesn't make for a good shield, but there's something appealing about the idea of lugging around two Heavy Bolters on your wrists.
Edit: I guess if I were to do this I could run him as a Dread in some games...
Worth doing, you guys think? I'm on the fence.
8592
Post by: Hughzle
awesome! seriously awesome
maybe da mekboy saw gargrims gauntlets and said dat needs a gun!
so he fits on the heavy bolters while gargrim is sleeping
when gargrim wakes up he yells at the mek for making his gauntlets un shield-like
so the mek adds an armour plating cover over the heavy bolters.
what do you think?
8021
Post by: JD21290
looks good, but be carefull not to overload the arms.
still think he needs some form of shoulder pads or eavy armour
6044
Post by: lucas
Hmmm...
For me it really depends on what angle I look at it from. From the front it looks a little weird because I don't even see the bolters, all I see is some bits coming from behind the gloves which makes it look a little crowded in the front. Then I see the second picture and they appear to be attatched awkwardly(sp?), but that could just be because you haven't glued them on yet.
Then, When I see that final picture I love it! I completely agree with what you said about how it clearly makes the gauntlets fulfill that shiled look you were going for. So maybe it's just the pictures because I really do like the way it looks in that last one and I think you should keep it as is.
Can;t wait to see this guy's apocalypse sheet if you're giveing those guns some rules.
Thanks
Lucas
3144
Post by: SonofGuilliman
What about having the guns shoulder mounted? Or have Urk gun them or something?
SoG
1963
Post by: Aduro
I like em. I think once to make em like you mean it and not just a quick test fit they could look really cool.
7899
Post by: The Dreadnote
Gauntlets of ultra-waaagh?
Nice.
1414
Post by: jamsessionein
Alternate concept:
Shortened Warbike Dakkagun. I'd probably add the ammunition feed to the top of the back end in the form of a bullet chain going from a slot in the gauntlet to the top of the guns. I'm also giving serious thought to cutting the whole back end off the gun (from where the barrels meet the gun back) and building a new back end, closer to the body of the gauntlet.
3144
Post by: SonofGuilliman
I like these guns a whole lot more than the heavy bolters. A new back to them would help tie them in to the rest of the gauntlet too.
SoG
8742
Post by: MeanGreenStompa
He's amazing, sheer scale and imposing as all hell, yes, just like forgeworld GDs need their own apocalypse rules, this guy needs to be more than just a warboss, more like Da WaaaghLord.
Whilst I know this is still very much an ongoing model, I'd like to ask what you'll be using to give him status, he looks formidable now but not necessarily like a leader, will you use a bosspole? medals and shiny stuff? Goff horns? Trophy racks of skulls?
8021
Post by: JD21290
the dakka guns look 100x better, looks perfect now
1414
Post by: jamsessionein
MeanGreenStompa wrote:He's amazing, sheer scale and imposing as all hell, yes, just like forgeworld GDs need their own apocalypse rules, this guy needs to be more than just a warboss, more like Da WaaaghLord.
Whilst I know this is still very much an ongoing model, I'd like to ask what you'll be using to give him status, he looks formidable now but not necessarily like a leader, will you use a bosspole? medals and shiny stuff? Goff horns? Trophy racks of skulls?
I've no idea what I'll be giving him in terms of leadership status. I may do what I did with my Big Mek and just put a grot holding a Banner on a separate base for a Bosspole. Urk is too busy looking stern on his shoulder to hold anything.
Alternatively, Urk could have a mini bosspole, which in itself could be rather hilarious.
I'll be writing rules for him once the model's done and painted. In the mean time, I actually anticipate using him as a Dreadnought in most of my games, since I am hugely fond of my Big Mek and Warpboy as well, and it's a way of fitting them all into the same list
2050
Post by: Anung Un Rama
I think the Dakkagun looks much better than the heavy bolter. The marine gun looksa bit out of place. Have you tried another heavy boltgun? Maybe the Land Raider version or the ones from the Guard heavy weapon team.
Besides that, god-like work, as we are used from you.
8742
Post by: MeanGreenStompa
Well, my humble suggestion for rank would be two trophy poles attached to his back like some giant orkish samurai flags of office, not massive banners but two poles with skulls and purity seals and enemy status items trailing from them, perhaps the two poles jutting from a small generator that provides power for the fists? I can see the banner poles being crossed at the generator/backpack and then jutting outwards on a similar angle to the crossed guns on the back of the standard warboss model.
1414
Post by: jamsessionein
Just offhand, do these bullets look about the right size? to feed into a dakkagun?
(Not the ports on the side. I'm going to make it feed into the top of the gun, the flat spot I cut down. The holes on the side are where spent shells eject from)
372
Post by: grey_death
The bullets feela bit short, but that's just because of the feed ports size. If you redid the ports, they'd fit perfectly.
Those Mark 19 linked grenades?
1414
Post by: jamsessionein
372
Post by: grey_death
jamsessionein wrote:http://store.privateerpress.com/index.asp?PageAction=VIEWPROD&ProdID=6363
Privateer Press Mini parts.
why did you have to show me this....? Now I'll be digging through looking for proppa parts for ma boyz!
(Damn you AoBR!! Damn You!!!)
1414
Post by: jamsessionein
I think I like it. I'm probably going to put a matching one on the other fist... that, or a flamethrower. The asymmetry of a skorcha is somewhat appealing, but I have honestly never seen fit to give my warbosses a shoota/skorcha. Or anything over a normal slugga, really. I like my close combat monsters.
Still, since I seem to be playing off the Marneus Calgar image, guns are probably best.
This is actually kind've nice, though. It means I can run him as a Dreadnought in some games if I wanted to (given his size, I think that's totally fair) and still have my other two HQs (Booma and Wurrzag) in play, while still adhering to force org.
8884
Post by: viney
Extra stompy and killy custom!
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Post by: Hughzle
awesome i agree though give him a bosspole
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Post by: Barthonis
WOW!!! Every time I come back to this thread it just keeps getting better and better. I think the dakka guns are definite improvement over the heavy bolters btw.
Gonna have to make this thread a daily stop at the very minimum. LOL
~Bart
514
Post by: Orlanth
Stop right there. No more, no more!!!
I still dont like the grot, well I really like the grot, but not where he is. Other than that, perfect.
1414
Post by: jamsessionein
Orlanth wrote:Stop right there. No more, no more!!!
I still dont like the grot, well I really like the grot, but not where he is. Other than that, perfect.
But I need to put guns on the other side!
513
Post by: Symbio Joe
Orlanth wrote:Stop right there. No more, no more!!!
I still dont like the grot, well I really like the grot, but not where he is. Other than that, perfect.
I cannot disagree more on that. Until now he just looks like a too big Nob who sold all his possesions to get a Mek to build him some fancy powerfists. There is still a lot of, what one calls, "lovely detail" missing to make a "WAAAGHBOSS!" out of this git.
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Post by: MagickalMemories
Arright, ladz. Ya sees dem gunz? Dems wot we calls "Proppa Dakka." Alot better'n dem 'oomie gunz wot yer was lookin' at.
I like this gun a LOT more, Ein... but I do have a small problem, based on your descriptions.
The location of the gun means that, when he's holding up his gauntlets as shields against incoming fire, the guns will be taking all the hits.
Now, for game-play, it won't matter a bit. Still, though, I know you build your models to fit a LOOK, not to meet game-play standards.
If you mounted the guns on the SIDES of the fists, they would make more sense (though I don't know about the appearance). The way I'm looking at it, this gun is mounted on "top." Slide it so that the gun would be on the outside of his arm if his fist was palm-down & face forward, & it would fit your back-story better.
Again, though... not sure how it would LOOK.
Just a thought.
Eric
1414
Post by: jamsessionein
MagickalMemories wrote:I like this gun a LOT more, Ein... but I do have a small problem, based on your descriptions.
The location of the gun means that, when he's holding up his gauntlets as shields against incoming fire, the guns will be taking all the hits.
Now, for game-play, it won't matter a bit. Still, though, I know you build your models to fit a LOOK, not to meet game-play standards.
If you mounted the guns on the SIDES of the fists, they would make more sense (though I don't know about the appearance). The way I'm looking at it, this gun is mounted on "top." Slide it so that the gun would be on the outside of his arm if his fist was palm-down & face forward, & it would fit your back-story better.
I understand what you're suggesting. I've placed the guns where they are right now because I didn't see a way of sliding it around to the outside on the red fist: the leg is in the way. The black arm is a bit more forgiving, but... well, I honestly don't know if he'd be using them as shields now, you're right. The arm-shields concept was a thought I had based on the way the model looked in the course of the build, as a way to fill in the otherwise bare spots on the outside of the arm. Since I'm substituting guns in that location, I suppose he's just tough enough to weather all enemy fire. Or he regenerates very quickly. >_>
I don't know. I get what you're saying, but I'd rather have the guns in an aesthetically suitable spot, and I don't think I could fit them further down on the arm that well. Think of it as a giant orky grey knight stormbolter for now.
My biggest problem is deciding between a matching dakkagun or a flamer on the other arm.
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Post by: Hughzle
put armour plating over the guns
7899
Post by: The Dreadnote
I'd go for the dakkagun, personally.
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Post by: t funkadelic
Really just a small amount of shielding over the guns would do. Something orky, but nothing too ostentatious. Ein you seem to like using looted tau parts so maybe something along those lines?
8134
Post by: rakswann
A nice flamethrower comes in handy sometimes.
Great conversion by the way!
5376
Post by: two_heads_talking
jamsessionein wrote:Orlanth wrote:Stop right there. No more, no more!!!
I still dont like the grot, well I really like the grot, but not where he is. Other than that, perfect.
But I need to put guns on the other side!
why not leave the double barreled dakka on the existing arm and just to ports and exhausts on the other side? it still has the marnaeus clagar feel but not so identical to his powerfists.
put the flamer as a combi portion on the dakkagun..
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Post by: JD21290
now dats proppa dakka!
still think he needs a bigger base though
can allways use him as a deff dread aswell
im now getting ideas of making large cybernetic orks for killa kanz, and massive ones for deff dreadz.
2050
Post by: Anung Un Rama
I see your dilema. I'm sure a flamethrower would look great on that other fist, but I couldn't resist the idea of an orkish Calgar either if I were in your position.
...*thinking*...
I guess it depends on what you plan to do with the rest of the model: Either make him look even more like Calgar, by giving him a bionic eye, a cape and so on. Or give him a flamer and just go nuts' with the rest of his equipment. I think some sort of officer/comissar hat would look great on him.
IMO you should take down the grot. He looks great, but he looks wrong where he sits.
Any ideas yet what you will do with his back? It looks a bit boring at this point.
186
Post by: GrimTeef
I like the skorcha idea myself. You'll still have a Calgar idea because he has 2 guns on 2 powerfist like weapons. Also, you can always add extra details to him that are Calgar inspired, because to be honest I didn't even think of Calgar when I first saw this boss. If you want that Calgar feel he'll need some more additions.
I think he is looking awesome so far though, really impressive work. Great job.
1414
Post by: jamsessionein
I was thinking it might be funny to stick the Boss's bosspole onto Urk, but I hit upon a problem: the brim of his hat in the back sticks out a bit too far. To compensate for that, I attached it at an angle, and had to put a styrene spacer between the rod and his back. I don't know if I like it or not, though the glyph seems appropriate considering the boss. Unfortunately there's no way to get the little blighter to hold the pole properly with his current pose.
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Post by: t funkadelic
I myself like the idea or a harness/saddle built onto the boss that Urk can sit in. That way you can put the bosspole on the harness and now have to worry about Urk holding it, but he's clearly responsible for it as it's on his seat.
1414
Post by: jamsessionein
Alright, I put a little more work in on this and I think it's getting there. There's some small detail stuff left to do, but first I'll make with the pictures.
Urk's now got a loincloth on and a 'strap' going over the back of the pole to hold it to him. The boss is rocking a matching (mostly) dakkagun on the other arm now.
For your viewing pleasure, the old marine sizeup:
And an over-the shoulder of the marine's view:
Now, like I said, there's just little stuff left. The gauntlets (particularly the white styrene band on the inside of the arm) feel a little bare, though I may just add more rivets to compensate. Urk's hat needs a skull icon or something right in the middle of the front to make it look a bit more like a proper Commissar hat. Both gun assemblies come off right now, so I need to permanently attach them and get the belts of ammunition sitting right in their respective holes. I need to work a little bit more on the banner, particularly the spiked knuckle things on the back, to try and make them look a little more fitting.
Then there's also the matter of the base. I think he'll get a 60mm so he can properly count as a Dreadnought should I choose to use him like that from time to time.
Anyway, getting there. I wouldn't mind input on the littler details, though this is where my 'Marneus Calgar' comparison ends. He's not getting a cape or bionic eye or anything to try and match Calgar, cause that's not the point of him.
1414
Post by: jamsessionein
One last thing:
7400
Post by: Zhetsuken
Your work is truly incredible Ein, however I would say go easy from here on out the model is starting to look cluttered.
I second the armored shoulders but other then that and some basing I would say leave it be, it looks just stunning and from a Marine POV down right terrifying.
Keep up the great work.
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Post by: grizgrin
No disrespect zhet, but I'd say the opposite. A standard ork warboss looks more than a little cluttered. In fact, it looks like someone just started riveting junked cars to him until there were no more square inches of skin without rivets. Now, I've never been a fan of that look my self, however I think that between the current state and, say, the model of Ghazkhull Thraka, there is a lot of room left to work with. I think that he could go with several more bitz and bobs placed on the model.
8884
Post by: viney
Awesome!!!!!!!!!
3197
Post by: MagickalMemories
I don't know. I get what you're saying, but I'd rather have the guns in an aesthetically suitable spot, and I don't think I could fit them further down on the arm that well. Think of it as a giant orky grey knight stormbolter for now.
Aesthetics are the most important thing in this model. I agree.
I like what you did with the second Dakkagun. Definitely better than a flamer.
Also... I like YOUR idea of Urk better than the idea of saddling him on. The thought of him falling off is hilarious to me.
Oh... and I like the bosspole.
Eric
7400
Post by: Zhetsuken
grizgrin wrote:No disrespect zhet, but I'd say the opposite. A standard ork warboss looks more than a little cluttered. In fact, it looks like someone just started riveting junked cars to him until there were no more square inches of skin without rivets. Now, I've never been a fan of that look my self, however I think that between the current state and, say, the model of Ghazkhull Thraka, there is a lot of room left to work with. I think that he could go with several more bitz and bobs placed on the model.
On normal Orks I agree with you, but I think we can both agree what Ein has built here is anything but ordinary. Some thing of this scale and spectacle looks better when you are able to appreciate the massive amount of scultping and converting work that went into it instead of being constantly distracked by random bits(OOOOoooooooo SHIINY!).
The model is without a doubt Ork-Hulk (Hork?? I don't know why but when I think of an Ork named Hork I just start laughing). I wasn't saying not to add more either I was just saying becareful not to over do it and yes you can acually over do it with Orks, it is very hard but it can be done. He has still done just a bang up job though.
Zhet-
8592
Post by: Hughzle
i think he should ATLEAST have shoulder plates and also i do like Urk just sitting there
7892
Post by: lalabox
I've been a long time lurker on this thread, but whenever I look at it I have a heart attack and die, which means that I haven't been able to comment yet.
First of all, it is absolutely, Mind-Bogglingly, AMAZING! Everything about it is amazing. The fists, the sculpting, the guns. Everything. You could paint it now, and it would look great. I really advise that you keep it pretty simple, don't add armor (except for maybe a plate welded over the guns to act as the shielding in your fluff, but it still looks great as it is) The fists don't look like they need much more detail. They even have the right amount of rivets. As Zhetsuken said, don't add lots of shiny bits as it will detract from the model.
The only thing that is not quite as amazing is the grot. While the idea of him riding on the shoulder of the warboss is great (and then falling off and running off and hiding), the only problem is his position. There isn't really any need for a harness, just a slight position change so he looks like he comfortable sits on the ork's shoulders. He looks like he's going to fall off as the warboss is walking, never mind getting into combat. Although I have to say that I can't think of a better place.
But anyway, great job. And great job with all your other stuff too.
2069
Post by: misterheavy
For what it's worth, I also think a "bolt on" should armor bit might look nice. It could even have a little handle for the grot to hold onto or something.
Seriously though, amazing model. Should be fun for both you and your opponents to have something like this on the table.
7632
Post by: Ghost in the Darkness
I would agree some shoulder pads, maybe the pads from a space marine dread would look good with some sort of harness, handle or chair for the grot so he doesnt fall off
8752
Post by: Scarecr0w14
were did you get the plastic you made the gauntlets/fingers from?
thanks
5534
Post by: dogma
This guy is begging for a full back tattoo. Maybe a bull's head, or just 'SMASH" written in Orky letters down his spine.
314
Post by: Deadite
First time I've ever seen this. It's pretty badass. I agree with dogma, some tattooing would kick ass.
Though, the more I look at him, the one thing that sticks out to me is that he is just too clean. An ork of this size would have been in hundreds, if not thousands of scraps and fights. He needs the scars to show it. Seriously, bullet wounds, knife gouges, piercings, patches,etc.
Otherwise, he looks like a brand new baby ork with oven mitts on. A damn big badass baby ork, but a baby ork none-the-less.
4746
Post by: Flachzange
This is hilariously awesome.
Specially the one with good ol´ Marneus.
I love your work. Truly fantastic.
8752
Post by: Scarecr0w14
how thick is that plasticard?
thanks
1414
Post by: jamsessionein
Okay, first, and to respond in no particular order:
Scarecrow: I was going to initially type out that you'd have to be more specific as to the particular plasticard on the guy you're referring to, but it's occurred to me that even if you were more specific, I wouldn't be able to give you an answer. I tossed the packaging for all my styrene aaaaages ago, and usually when I need some of the stuff I just open my hobby drawer and go digging till I find something I think will work.
Deadite: I've considered scars, and actually attempted them a time or two, but I can't get them to come out looking right, and I'd rather have the boss look cleaner than all sorts of mutated. We'll see.
Dogma: I was thinking some tattoos would certainly be appropriate, though I've never done that sort of freehand on a model before. I think I'm going to have to on this guy, though, cause I want to scrawl 'GORK' on one fist and 'MORK' on the other.
Misterheavy, lala, and the rest commenting on the grot: No shoulder armor. I'm not covering up all the hard work that went into this guy's muscles. I am perfectly happy with the grot where and how he is. He may look 'stuck on', but I don't honestly think he's that bad where he is, and like I said, he falls off constantly. If it helps, just think of him grabbing onto the boss's ear when he's about to lose balance.
Anyway, I intended on priming my big boss this morning, but my white primer's completely out. Instead, I entertained myself by working on the boss's base. I couldn't make up my mind between a 40mm and 60mm base, so I went ahead and made... both.
The 40mm has a magnet on the underneath, and fits perfectly into the 'rim' that can be added to make the base 60m. They just snap together nice and easy, and I can use the larger base when I play him as a dreadnought or what have you.
I added some spent ammunition piles beneath where the fists would spit the shells, and some other random details around the base itself. I think the model's ready for paint, once I can get more primer.
116
Post by: Waaagh_Gonads
So far amazing.
Wouldn't an ork of this size have some scars / battle damage to his fists though?
I think he's fine with the amount of gubbinz attatched but he just looks very smooth ATM.
372
Post by: grey_death
I was going to suggest that 'double' base when I read the earlier post ^_-.
Now, what else can I mind-meld out of you? o.o
8592
Post by: Hughzle
all good all good
3395
Post by: bra'tac
runs to store too get a troll.
briljant conversion. very very good scuplting.
Waaagh_Gonads: Wouldn't an ork of this size have some scars / battle damage to his fists though?
An ork of this size would be dunno how old and would have seen hundreds if not thousands of battles.
So i second this idea
Realy like the grot on his shoulder
8752
Post by: Scarecr0w14
ein, would it be possible for you even to get the measure ments of the plasticard height and widnth?
im thinking of making an iron fist for a dreadnought
8745
Post by: Llamahead
Wow look's great. I'd be tempted to give Urk reins. But that's wrong for a warboss. A petrified Grot trying to control him would be just funny.
5376
Post by: two_heads_talking
Ein,
When you mentioned doing Mork and Gork on the weapons, I immediately saw two grots on his shoulders.. possibly fighting each other.. one with a Gork banner and one with a Mork banner. similar to the familiar angel and devil that we commonly see trying to persuade the average person.. Perhaps here, the grots are trying to persuade Your boss to the side of their patron diety..
I know it's an odd suggestion, but there you go.
1414
Post by: jamsessionein
So, I figured that the fact that my white primer was spent was a sign that maybe this guy needed just a little bit more work. With that in mind, I tried my hand at adding some scars to his bulkitude.
I think the one on his back came out looking the best, and the one by Urk looked the worst. Still, I figure all of that can be touched up with paint. I know it looks like there's a 'seam' between where I added the scar and the rest of the musculature, but I did my damndest to try and smooth them together. I think it's also partly to do with the fact that the hue of the greenstuff used for the scar is different (since the mix was probably slightly different), which lets you see the edges and boundaries of the scar itself. After primer, I'm hoping it'll be indistinguishable. The stitching was the only way I knew of communicating an injury. Hell, it might not even end up being stitching - I could paint the brown 'stitches' boltgun metal and treat them as staples. The scar seemed like a good detail to add to the back, anyway, since it was sort've bare.
I tried adding bullet holes in a place or two, but nothing looked right so I popped them off.
I need to find a tutorial for properly blending the proper colors for this thing, since I want the skin around the scars and where the cables meet his flesh to be ' raw' looking, slightly pink tinted.
I'll probably grab a sharp knife and put some dings and gouges in his power fists a little later so that they look a little less fresh.
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Post by: MagickalMemories
jamsessionein wrote:I need to find a tutorial for properly blending the proper colors for this thing, since I want the skin around the scars and where the cables meet his flesh to be 'raw' looking, slightly pink tinted.
Lo and behold:
http://www.games-workshop.com/gws/content/article.jsp?aId=9200009
They are not the BEST painted models, but the tutorial on how they painted the warboss gives a very nice breakdown on how they did HIS " raw" looking areas.
Hope it helps.
Eric
5351
Post by: Jazz is for Losers
MagickalMemories wrote:jamsessionein wrote:I need to find a tutorial for properly blending the proper colors for this thing, since I want the skin around the scars and where the cables meet his flesh to be 'raw' looking, slightly pink tinted.
Lo and behold:
http://www.games-workshop.com/gws/content/article.jsp?aId=9200009
They are not the BEST painted models, but the tutorial on how they painted the warboss gives a very nice breakdown on how they did HIS " raw" looking areas.
Hope it helps.
Eric
Jesus-t****-***** ng-Christ, paints are £3 each now? I'm sure they were £2 last time I looked.
5871
Post by: KIL KIL KIL
incredible as always, if I may posit something regarding scars however; The stitched wounds are very nice looking, but some old healed scars would of course be on par with the models no doubt storied history, there's a couple of Skarboy conversions in the old dex that illustrate what I'm talking about, big gnarls of knotted tissue.
Some bullet hole pocks would also be a nice touch, as I'm sure there's not a patch on him that's not been shot with something by now, and even orks cant heal everything, a good example of this in makeup is Tom Cruise's scars in "The Last Samurai"
Other than that bit of suggestion, I think the model is going along great, keep it up man!
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Post by: Hughzle
maybe he could have some sharp objects stuck in him?
8969
Post by: Spawn
Thats awesome ork! My friend never seen so cool miniature he is looking it like this
6854
Post by: InyokaMadoda
Looking very good Ein. It definitely needed something to break up the smoothness of the figure. Some more blemishes would help too, although I can understand your reticence at covering up the great sculpting.
Something on the top of his head? You just KNOW he's nutted a few things by now!
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Post by: YojimboJones
AMAZING work, i'm definatly tuned in to this thread.
This guy makes the Hulk look like a weeny!
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Post by: jamsessionein
So. Primed and paint's started.
I just want to mention that Tamiya's White Fine Surface Primer is a terrible product. I figured I'd give it a chance, and I sprayed it on a Black Reach boy. Great coverage. What I didn't know is that paint does not stick to it worth a damn. It just slides around. As a primer, it's terrible, but I'm discovering that a bit late.
Anyway! I'm not much of a painter, but I'm giving it a go. I did a base coat and highlights on the skin some, and then washed it down a bit. I'll probably continue washing the crevasses and trying to even out the highlights a little bit more.
Just a start, anyway.
The metal parts have been blacked out for now.
Pants are going to be brown... not sure about that rag yet, though. Part of me wants to do it blue and make it like a marine banner he just tore down and wrapped around himself.
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Post by: JohnHwangDD
IMO, you'll get better results with a reddish rag, as double contrast against the brown (saturation) and green (color).
Also, don't forget to use green glaze to tie the skin tones together & brown wash to link the shadows...
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Post by: lucas
I say paint those pants purple and you've got yourself an incredible hulk. The colour on the muscles just really reminds me of that. Great work and a great sart on the painting!
Lucas
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Post by: jamsessionein
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Post by: JediRaptor
Finally got the internet at the house...so I actually have time to browse all of Dakka.....
Wow...
Thats it
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Post by: Jin
It's lookin' ace! Can't wait to see this thing finished.
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Post by: MagickalMemories
Remember: The bigger and darker they are, the tougher they are.
I really don't think he's dark enough.
Your paint skills are just fine, though.
I think it's funny... Every time you start to paint one of your creations, you slam your painting skills and say something about 'doinf [your] best" or something... then it turns out freaking beautiful.
Eric
BTW:
Did that link help?
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Post by: jamsessionein
Magickal: Somewhat. I looked at it for reference, but I'm sort've just winging it.
I'll give him one more black wash on the skin to make him a bit tougher. I don't want to go too dark, though. I think you'll notice a huge contrast once I get Urk up on that shoulder.
Offhand: What does everyone think of red fists, with boltgun for the dakkaguns? And checkers. I don't know if it'd clash with a blue loincloth, but still..
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Post by: ChaosDave
Dude you totally made the Incredible Hulk. Simply awesome.
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Post by: Flachzange
MagickalMemories wrote:
I think it's funny... Every time you start to paint one of your creations, you slam your painting skills and say something about 'doinf [your] best" or something... then it turns out freaking beautiful.
Eric
EXACTLY my thought lol.
I love your paint jobs. Very vibrant.
jamsessionein wrote:
Offhand: What does everyone think of red fists, with boltgun for the dakkaguns? And checkers. I don't know if it'd clash with a blue loincloth, but still..
Actually, I think it would look fine with red firsts and blue loincloth. Theres ALOT of green and youll need some sort of contrast. I think the regular brown loincloth would be a tidbit boring for a massive orc like this one. Ckeckers are a must!
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Post by: xedric
Awesome. Pure awesome. I want one too!
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Post by: jamsessionein
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Post by: Deadite
I know it's a bit late for this next idea, but the huge area of green really needs to be broken up a bit.
If you're not planning any tattoos or extra scars, what about a top-knot?
Some decent flowing squig hair would contrast and complement the large areas of green.
Just a thought.
Still looking ace.
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Post by: GrimTeef
Deadite makes a good point - maybe breaking up that green would be a good thing. One idea that struck me was that maybe he could have little tattoed kill makings on each arm, kinda showing how many gitz have fallen under each metal fist. Just an idea...
The painting is looking really nice though. One thing I would suggest is to add a little more of dark touch to either the boots or the pants, so that you have a little more contrast between the pants, legs, and cloth.
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Post by: Nuclear Mekanik
Don't forget guys, the green will be broken up by the little Grot dude later... I think that although on a normal Ork you'd be itching to fill the spaces with scars, tattoos, warpaint, gear, armour etc, in this case leaving massive expanses of plain bare skin is perfectly acceptable just to show off how god damn sexy this sculpt job is!!!
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Post by: Hughzle
coming along great
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Post by: Flachzange
Id wait with any changes on the upper body until the lil 'un is on there. Things like that can really change the perspective.
So far the blue looks good and I think goin with the grey was the right choice. I still think that itll look fine with the red fists.
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Post by: Anung Un Rama
The pants look a bit weird. Besides that: Pure Awesomesauce.
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Post by: jamsessionein
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Post by: InyokaMadoda
Looks good. Very unified. It's strange though - if it were the size of a normal boy, you could easily stop right there, but due to the size, you just have to do more detail. I'm not sure that I can think of a good idea to help you though. somehow, the tattoo idea doesn't gel well for me. The additional 'detail' of Urk will help. Maybe just something on the red panels on the inside wrist. Ork graffiti or the like.
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Post by: InyokaMadoda
I just had a quick look at your original post. It's amazing how far this project has morphed from what you were going to do!
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Post by: Chaplain Pallantide
Wow...Awesome! I love the conversion, it's very characterful! Although I do wish it had a top knot...something about Orks and top knots go together!
So far it looks great, and the painting is really good too!
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Post by: InyokaMadoda
Could I also suggest a speck of highlight in the eye? They looks a little flat at the moment.
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Post by: Wayfarer
Well I go away from the internet and when I get back you've not only updated but you've nearly finished it. What a pleasent surprise.
I think the joints on the fingers could use a black or copperish color just to add some contrast but other than that, awesome. Also an ork glyph or two painted onto his loincloth and fist armor might help to spruce things up a bit.
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Post by: jamsessionein
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Post by: Arglebooster
Personally, I don't like the red eyes, or maybe it is the black outline of them. I guess it feels vampire-esk to me.
Also, he seems a little bright, especially compared to the dark shadow of the recesses of the muscle. However, I really like the fists, they have the nice dark, dirty feel that you are going for. Urk looks good though, thought the banner needs to be finished up (as you said).
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Post by: Hughzle
Urk looks like he always sat there on his shoulder
Great work
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Post by: Anung Un Rama
Nice, but I still think he needs a hat or something...
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Post by: JD21290
i think hat or shoulder pads.
hat - massive iron thing, great for edbuttin.
pads - large clanking iron plates, that way urk can hold onto something.
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Post by: Barthonis
this has bevome my favorite thread to watch....incredible.
although I still say Urk should get a small lashed together wooden seat to prop his pouty little arse onto. lol.
Great work!
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Post by: Vargtass
Giff dat Ork un of them flashy gobbs fur 'is jaw an' two bigga shoulda blockas!
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Post by: Anung Un Rama
I'm against shoulder pads. It would cover up those fantastic Hulk muscles.
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Post by: lalabox
Maybe it's a slight change in position or maybe I'm just viewing it from a different angle, but Urk sits a lot more naturally on the warboss's shoulder now. And the painting is really really good.
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Post by: jamsessionein
So I'm still painting this thing, but I am also working on making him a custom datasheet.
Maybe you guys can help me out a bit?
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Post by: jamsessionein
Anyway. I didn't feel like painting much today, but I started on his base a little bit, and added some checker stripes to either fist.
The model's leaning a bit more than it should be because he's not glued to the base, just pinned and balancing.
I wanted to write 'GORK' and 'MORK' on either fist, but I've practiced on a couple tubes and my freehanding is just not that good. The checker stripes themselves are a bit of a stretch - you can tell I don't have very steady hands - but I'll probably add more anyway because to the eye they look okay.
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Post by: t funkadelic
Were you intending to give him any warpaint?
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Post by: Barthonis
I wanted to write 'GORK' and 'MORK' on either fist, but I've practiced on a couple tubes and my freehanding is just not that good. The checker stripes themselves are a bit of a stretch - you can tell I don't have very steady hands - but I'll probably add more anyway because to the eye they look okay.
Well First off, nobody ever said orks were known for their penmenship(sp?) skills. Hell, they aint too well known for their spelling abilities either! LOL I say why not throw it on there. but if you dont then I would definitely go for either more of, or just bigger, checkerboards on the fists.
~Bart
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Post by: Ghost in the Darkness
I personally love what you have done with this great model, and I agree so you cant freehand the best their orks they can even spell do it anways and it wil make it just look more orky.
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Post by: Flachzange
The checkers are pure win ein.
Very cool.
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Post by: Anung Un Rama
Could you please stop complaining about your painting skills Ein. That checkers pattern looks great.
He still need's a hat though...
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Post by: Diamonas
Now Thats a Warboss even the Deathwing would give respect too.
things like this make me wonder if i should of kept my 2 sets of AoBR orks and just gone conversion happy and played orks.
i think i would end up spending $500 on green stuff.
this warboss, is by far the best one i've ever seen.
Ghazz has Nothing on this guy.
btw i love the grot on his shoulder, hilarious.
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Post by: jamsessionein
I added the god names to the inside of the wrists. Mork is a bit... crooked. It's a little too far off to one side.
Still, they're on there, and I'm not patient enough to try moving the Mork name over a little bit by repainting the whole inside arm band.
Is he done from the front? I can't tell when to call this thing done because of his slowed huge size. I sort've wanted the rags to be an ultramarine banner, but I can't paint it that well onto the folds.
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Post by: Aduro
I just don't care for the eyes, they're not as expressive as the rest of it. The fists are just gorgeous.
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Post by: jamsessionein
I think I'm done with the boss. I did some minor additional touchups and added a (relatively tiny) tattoo of the 'Grim' Glyph to his back. I am pretty happy with him, all things considered.
And lastly, a lineup of all of my custom HQs, a.k.a. "Da Wall 'Uv Unbeeleevable 'Urtin'"
It's actually pretty funny. I did not plan on having grot helpers for each HQ, but it seems to have worked out that way just due to the way I make my models. I'll see if I can't continue this trend when I get around to making a biker boss and kommando character.
Expect to see a finished custom datasheet for Gargrim shortly. We're still playtesting it, but so far he's worked out really nicely.
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Post by: Symbio Joe
I like the line up! It actually makes everyone of them more charakterful than just standing alone and the hulking size of the Waaaghboss is more obvious now.
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Post by: Barthonis
Glad to see you took my advise and handpainted the Gork and Mork on the 2 fists. LOL j/k.
Seriously though it looks fantastic! And its a shame the rags being an ultramarine banner doesnt work out because that would quite possibly make this the all-time greatest conversion ever!
An amazing job, really. Glad you posted all the WIP photos and took all the constructive criticisms into account, while still maintaining your own distinct vision and voice with this piece.
It just continually blows me away what you've done mate.
CONGRATS!!!!!!!
~Bart
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Post by: Flachzange
I can see how its tough to know when to stop with something huge like that.
You did an awesome job though, from the first concept to the finished mini. Works very well and Symbio is correct, the line up is rather impressive.
Oh an PS: It´s been said here several times, but ill do it again!! Stop complaining about your skills.
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Post by: InyokaMadoda
Great work Ein. Really good to see them all lined up together. It really helps to see your HQ after reading your fluff.
The only comment I would make though, is that Gargrim's eyes really do not a speck of highlighting just to lift them out and make them look less 'blank'. Other than that, superb. Now just all those lootas, bikerz, etc etc to finish!
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Post by: grey_death
A great finish to a great project.
I really enjoy how vibrant green your orks are.
I REALLY want to get started with my greenskins after seeing amazing projects like this come to fruition. Thanks for all of the inspiration this past year so far.
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Post by: Xanthos
´ell, ´iss ´uss ´ows ´at a ´uy.....
<picks jaw up from floor...>
Well, this just shows what a guy can do with proper talent, and patience. That has to be the biggest warboss ever!
I mean, in the last few pics I was thikning "Wow, that grot is TINY!
Nope, the warboss is zoggin huuuuge is what!
As ever, your work is stunning Ein, this guy is prefect as the big ´urty leader.
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Post by: jamsessionein
This is something of a cross-post with the rules forum, but I just finished putting together a custom datasheet that I've been testing for the boss.
http://www.fusedcreations.com/adam/waaaghboss.pdf
If you care to discuss it, here's the thread.
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Post by: two_heads_talking
I love what you've done.. The only negative comment I have is that the warboss is completely too light.. You don't get that big and mean and stay that brightly colored..
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Post by: dasgibby
Awsome work.
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Post by: Barthonis
still hope you figure out a way to make his rags into an Ultramarine banner...that would be totally awesome!!
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Post by: viney
That is one super cool warboss! And the grot is sweet to!
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Post by: Harkainos
I really like what you've done here. I never even thought of using that fig to make a warboss. It looks fantastic. My only 'concern' is that he isn't wearing enough 'armor'. Other than that it is super sweet.
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Post by: Orlanth
He doesnt need armour, he has blubber.
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Post by: Agandhjin
He simply looks great! You've done a great job with him!
I wasn't really sure what I thought about the bright skin tone, until I saw him alongside the others.
While I personally would have gone for a somewhat darker tone, it works great when you see
them together.
If anything, you've inspired me to try something similar for my grotzmen. Orks use grotz in combat,
so when the proverbial tables have turned, why can't grotz use orks? Ebul ideas starting to form
But to get back on topic; your works are inspirational! Keep it up, and keep posting threads like this.
If gives the rest of us something to strive towards, and inspires creativity!
al-Majid Agandhjin bin Ahfal al-Rashid
(Perhaps I'll make my 'Inqusitor' a Grot controlling a much bigger ork? Would certainly account for
the increased combat skills and durability)
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Post by: extrenm(54)
Your modeling skill is unbelieveable. This thread is absolutely amazing. That is such an amazing model. GREAT WORK!!!
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Post by: Spawn
Thats Amazing! Really great work. It always nice to see your models
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Post by: NoobLord
You sir, are truly amazing. In fact, I think that you might actuslly be an Ork in disguise!
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Post by: typhus
im gonna tra a waaaaay simpler version of this!
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Post by: Balmung
the_trooper wrote:Awesome conversions are always worth the trouble. I say go for it. Little warbosses are lame.
i agree wiv da trooper, da bigger da better!!
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Post by: Balmung
you are one talanted dude, well done!!!
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Post by: Tacobake
great work, dude.
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Post by: ALIi B
fantastically converted, brilliant idea with the 'gloves' although the top of the model seems a bit plain in contrast... could do with something like a oat or summut.
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Post by: WarlordGaz
That is an awesome warboss, love it!
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Post by: K_Dickenson
Over all, feaking awsome. GW should higher you on, but they can't pay for new artists right now. (That was a Joke)
I say, "over all," because I do have one critique. With all the freshly stitched wounds, his face just seems too clean. Your sculpting skills are way beyond anything I have been able to acomplish with green stuff, I just think a nasty scar accross his face, or a bionic eye would be sick. I have to say though the tattoo on his back is an awesome detail. You could call him Maarnis Orkgorr or Masta Blasta tha Ork'dome Champ. Nice work.
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Post by: Sicarius
Very cool Ork! I had a thought when reading some stuff back on page 2, but then I realised that there were 10 pages. Heh. When you said he was dreadnought sized, I was going to suggest trying to actually get him wearing a dreadnought carapace. But the finished design is really impressive, and the little Grot is awesome! Very nice conversion work.
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Post by: Falhurk
The most amazing warboss/dreadnaught I've seen yet.
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Post by: Falhurk
Sicarius wrote:Very cool Ork! I had a thought when reading some stuff back on page 2, but then I realised that there were 10 pages. Heh. When you said he was dreadnought sized, I was going to suggest trying to actually get him wearing a dreadnought carapace. But the finished design is really impressive, and the little Grot is awesome! Very nice conversion work.
BTW Now I have a new idea for a Mega-Armoured Warboss... Interesting...
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Post by: Coopervisor
Stumbled across this conversion while I was looking for inspiration for an Ogryn > Warboss conversion.
I think this is a brilliant idea and the work you've put into making it is outstanding. It looks like he could just punch right through a SM Dread now.
I'm thinking of taking the plunge and doing something special for a Warboss now with these pages as inspiration as to what can be done with an idea and a vision (and green stuff and plasticard).
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Post by: Coopervisor
Boooo, double post.
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Post by: yermom
I think I just died a little.
He also reminds me of the Hulk
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Post by: Elnicko5
I love the model, the only criticism I have is the scars. They sort of look like candy canes, it might be the coloring of the stitches.
As an aside, now I have warboss-envy
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