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BattleTech 'Mercenaries' Kickstarter - STATE OF FULFILLMENT (UPDATE #136) @ 2026/02/06 21:00:53


Post by: Ghaz


I wouldn't expect to see a new BattleTech Kickstarter for some time, especially due to the design team being working to capacity (and I have seen posts by Anthony on Facebook actively looking for people who are interested in joining the design team). I also wouldn't expect much until they get some of their current projects wrapped up (the next three Aces boxes, the update for Total Warfare and potentially Alpha Strike, etc) and a clear idea of what they want to do with the Aerospace rules.


BattleTech 'Mercenaries' Kickstarter - STATE OF FULFILLMENT (UPDATE #136) @ 2026/02/06 22:32:36


Post by: parakuribo


The Continuum series is not exactly helping things either.


On a personal note, they should have given the UrbanMech LAM a data sheet while giving it rules. It was an April Fools product, but making it canonical and working in Classic would have at least meant making a small update to Aerospace(LAM in this case).


BattleTech 'Mercenaries' Kickstarter - STATE OF FULFILLMENT (UPDATE #136) @ 2026/02/06 23:34:12


Post by: Ghaz


 parakuribo wrote:
The Continuum series is not exactly helping things either.

As has been reported, BattleTech Gothic had no impact on the release schedule.

 parakuribo wrote:
On a personal note, they should have given the UrbanMech LAM a data sheet while giving it rules. It was an April Fools product, but making it canonical and working in Classic would have at least meant making a small update to Aerospace(LAM in this case).

If they wanted it to be canonical, it would have been. It wasn't, so like other non-canonical units it can only be used where such units are explicitly permitted, either by an agreement between both players, a tournament organizer, etc.


BattleTech 'Mercenaries' Kickstarter - STATE OF FULFILLMENT (UPDATE #136) @ 2026/02/07 08:45:28


Post by: Kagetora


 ScarletRose wrote:

A friend of mine wanted to get into Battletech with the Mercenaries kickstarter so I dug out a copy of Clan Invasion and Total Warfare that I got a long time ago. I gotta say as a newbie Total Warfare needs a lot of reorganizing and streamlining. Just trying to wrap my head around the to hit modifier for moving targets was a huge pain.


I'm not sure I understand this statement? I know I've been off the tabletop for a while, but the relative movement between the miniatures on it was fundamental to the game and figuring out what you needed to roll to hit with a given weapon. Your movement (walk/run/jump), and your target's speed (in hex ranges, i.e. 0-2, 3-5, etc.), coupled with terrain and the range in-between, was basically the entire game. Could you elaborate?


BattleTech 'Mercenaries' Kickstarter - STATE OF FULFILLMENT (UPDATE #136) @ 2026/02/07 19:04:22


Post by: ScarletRose


 Kagetora wrote:
 ScarletRose wrote:

A friend of mine wanted to get into Battletech with the Mercenaries kickstarter so I dug out a copy of Clan Invasion and Total Warfare that I got a long time ago. I gotta say as a newbie Total Warfare needs a lot of reorganizing and streamlining. Just trying to wrap my head around the to hit modifier for moving targets was a huge pain.


I'm not sure I understand this statement? I know I've been off the tabletop for a while, but the relative movement between the miniatures on it was fundamental to the game and figuring out what you needed to roll to hit with a given weapon. Your movement (walk/run/jump), and your target's speed (in hex ranges, i.e. 0-2, 3-5, etc.), coupled with terrain and the range in-between, was basically the entire game. Could you elaborate?


Sure, a lot of it is the formatting and density of an important rule being one paragraph. Let me break down how that goes, from page 108 of Total Warfare:

A moving target is harder to hit


Ok good so far, that's pretty intuitive

an attacking unit's to hit number is modified by its target's movement using the values in the Attack Modifiers Table.


And here's the first stumble. Where is that table?

It's not on either page 108 or 109, you know the pages I'm looking at as I read the rules.

There's no other page number referenced.

It's not in any of the preceding pages of the Combat rules.

So now I'm breaking from reading a rule to flip through the book to find this table.

If the target moved backward and forward...


As far as I'm aware Battletech doesn't allow shooting during movement so this whole part of the paragraph, that a new player is reading, is dedicated to an edge case. It doesn't help clarify anything. IMO it should be a separate paragraph after the italicized blurb explaining the movement diagram (which is on the adjacent page, where stuff you're talking about in a paragraph should be, right where the reader can see it).

Again IMO drop the underwater line of sight table, put that in a separate place for underwater fighting and put the movement to hit modifier portion of the Attack Modifiers chart on the page where you introduce the rule. Then keep the full Attack Modifiers table on page 117. Yeah, it's slightly duplicative but you're putting the table in front of the reader as they read about rules for it.


BattleTech 'Mercenaries' Kickstarter - STATE OF FULFILLMENT (UPDATE #136) @ 2026/02/10 01:59:44


Post by: Ghaz


Catalyst Game Labs on AI

Team Catalyst wrote:Catalyst Game Labs will always strive to employ humans to create games for humans. That will hold true regardless of what kind of creation tools are available in the future.


In an effort to set expectations for our freelancers, affiliates and community members, we want to clarify our policies on generative AI usage:


* Catalyst will not knowingly publish any art or text–as part of our games, books, and so on–that was predominantly the production of generative AI tools. An artist or author may have used AI tools during the concepting stage of their work, but we will only knowingly accept submissions that qualify as fully human-made. Anyone working with us is contractually obligated to inform us of such tool use, so that we may determine if any boundaries were crossed we do not agree with. Violating this rule may result in Catalyst never working with that artist or author again.

* Community-created content sold through a licensed market–such as Holostreets–is subject to the same limitations noted above.

* Community-created content using AI-generated content, which is given away without any expectation of payment, we cannot control. Nor will we attempt to control those situations.

* If an affiliate or community organization approaches Catalyst for support and/or sponsorship, their use of AI will directly impact our ability to say “yes.” While we never use absolutes–and each instance will be a case-by-case basis–the odds of such support or sponsorship will diminish significantly if AI-generated content is used, especially if it is presented without significant human contribution to the finished work. The standard for human involvement is up to our discretion, but should be considered “very high.” To better aid our decision, we expect community submissions to disclose AI use and document exactly how it was integrated into the creation process. Violating this rule will result in Catalyst revoking any current and/or the possibility of any future sponsorship.


We know this is a topic fraught with legal and moral issues, impacting nearly every aspect of our lives. We are, along with all of you, working forward with the best tools and understanding we have, and hope this clarifies Catalyst’s current position.


BattleTech 'Mercenaries' Kickstarter - STATE OF FULFILLMENT (UPDATE #136) @ 2026/02/10 03:56:10


Post by: cole1114


Between the DFA and Megamek stuff, they basically had to make a statement. Glad they came down on the right side.


BattleTech 'Mercenaries' Kickstarter - STATE OF FULFILLMENT (UPDATE #136) @ 2026/02/10 03:59:30


Post by: Apple fox


Good stuff from them. It’s what I want to see.


BattleTech 'Mercenaries' Kickstarter - STATE OF FULFILLMENT (UPDATE #136) @ 2026/02/10 22:47:58


Post by: Ghaz


From the BattleTech Forums

Lorcan Nagle wrote:
Episode 77
10th February 2026
Guests: RJ Thomas, Shadowrun Line Developer






News:
-New releases
--Out now
---BattleTech Companion app is now available for phones as well as tablets. Forcepack 5 update out.
---Without Question Audiobook out now
---Remain to be Seen by Bryan Young (free fiction for February)
--Feb 13th
---Heart of Iron by Lorette Bilodau
--Feb 18th
---House Kurita Ranger Lance
--March
---Silent Assets by Dan Isberner
---Shrapnel 24
---Weapons Free, BattleCorps Anthology 3 reissue
---Damocles Sanction audiobook
--March 4th
---Force Manual Mercenaries
--April 1st
---Illician Lancers (B&N exclusive)
--April 18th
---Salvage Box: Legendary Warriors
--April 29th (Most of these will move to later dates)
---C-Scale Mad Cat (repackaged in retail box)
---Clan Battle Star
---BFM: Volcanic/Glacier
---BattleMats: Fire and Ice
---Map Pack: Glacier
---Map Pack: Volcanic
---Hot Spots: Draconis Reach
-Loren gave an interview to Sarna, it came out this week

Cons
-GAMA Trade show. March 1st-5th, retailer show in Loiusville, Kentucky.
--Rem, Mike Richie, Ben, Paul (the new sales manager) and Meical will be there
--Rem will be doing a marketing panel and taking meetings for CGL, Rem Alternis Productions, Chessex and XP Network
-GaryCon, March 19th-22nd
--Rem will be there, doing a couple of panels and maybe a couple of Shadowrun games
-Adepticon, March 25th-29th, Milwaukee
--CGL will have a booth and big presence

Q&A:
-Will CGL be streaming from Adepticon? They should be, schedule needs to be confirmed
-Will Target/B&N exclusives make it to international retail? Essentials was the only Target exclusive, it’s in general retail now. B&N exclusives are six month only, they go to general retail after that
-Any update on the EU Store/distribution? Nothing to report, sadly, Rem does want to do a TND episode with the sales team. They have an international sales manager but he’s on holiday for much of February so Rem will touch base when he’s back.
-Any word on Rem making it to UK Games Expo? She needs to submit her budget request and proposal.
-Any update on merch making it to the Webstore? Rem has asked the sales manager, no timeline yet.
-Will Discord’s service changes affect the CGL Discord server? They’re waiting to see. Discord has announced some things but rolled them back. It is possible that people will disengage and traffic will just be lower
-Loren mentioned four forcepacks have been discontinued, can we get a List? Rem asked Randall
-Loren also mentioned the Clan Invasion forcepack based on the minis in the Clan Invasion box, will it just be the 5 mechs from the set? Rem has asked Randall
-Emplacements packs with bad part fits are apparently considered defective, can we get a return if they’ve been chopped up or glued? Customer service will probably have a more current answer, email store with a photo and they’ll get back to you,
-Will the web fiction that’s no longer available be reissued alongside the BattleCorps Anthology reissues? Rem has asked Randall
-Any word on the City/Lunar BFM? Rem has asked Randall
-Will the Clan Invasion maps be reissued elsewhere? Rem has asked Randall
-There probably won’t be TNDs on March 3rd and 17th due to Rem attending cons the weekends before them.