7183
Post by: Danny Internets
Dude, just shut up.
No u!
I'm sorry that it gets you all butthurt, but if you honestly think Tyranids are competitive in a 5th edition mech environment then you're playing a different game than everyone else.
Also, what does Stelek have to do with this? Do you throw unprovoked insults at strangers often?
13271
Post by: Elessar
methoderik wrote:Danny Internets wrote:
Were those top ten by battlepoints or by fluffy hobby competition overall points? The former is somewhat relevant, though one would also have to argue that Necrons and Tyranids are competitive (they're not), and the latter makes this laughable as far as support is concerned.
Dude, just shut up. If you have never played a competitive Nid list in 5th edition you are playing the wrong people.
Obviously you, Frank, and Stelek play in this little bubble of a Universe where Sun revolves strictly around you guys. For the rest of us apparently incapable players, National Tournament Results as well as personal experience will help determine our meta game. Not some flame tactic blog site maintained and created by a guy who was permanently banned from this forum for being a gigantic douche bag.
HAHAHAHAHAHAHAHA!
That's priceless.
Read Danny's Blog, maybe you'll learn how to play the game well.
No Eldar in the Top Ten, and you think it's a reasonable basis for results? Get real.
You can't claim that Orks doing well in the last UK GT shows they're strong, and that them doing well in Necromonicon proves they're strong, when the army that won the former apparently had no representatives at the latter!
Lack of IG lists also indicates a weak player base.
To put it simply - Those Ork lists may well have been among the best there, or the best players there, but they couldn't even beat Necrons, so they're pathetic.
Orks = Bottom of Competitive. Necrons = Bottom of the Barrel.
330
Post by: Mahu
Danny Internets wrote:You can take into account match ups, how favorible the missions played in the match ups, etc. But there is no denying that the same story to come out of this event matches closely with the rest of the country, namely Deamons, Chaos Space Marines, Space Marines, and Orks are producing the more competitive builds.
By looking at these results and coming to that conclusion, you must also logically conclude that Tyranids and Necrons are top competitors. After all, their representation in the top 10 here equals that of CSM, the competitive nature of which you believe to be substantiated by this list.
Not necessarily. The high placing of a single player is indicative of that player and his match ups. The several placings of multiple players playing out of the same codex is indicative of that codexes power.
If you remember, my previous post compared the result of the Necro with the rest of the results nation wide, which is why I included Chaos Space Marine in my list.
5321
Post by: Aldonis
It will also be interesting to see how the results of the Big Waagh compare in here also (once they finally get them posted).
I know that Marines pretty much dominated the top spots - at least top 3-5. Other top armies going into last round were Eldar and Chaos.
As far as I know there - the few Necron and bug players did rather poorly.
7183
Post by: Danny Internets
Mahu wrote:Danny Internets wrote:You can take into account match ups, how favorible the missions played in the match ups, etc. But there is no denying that the same story to come out of this event matches closely with the rest of the country, namely Deamons, Chaos Space Marines, Space Marines, and Orks are producing the more competitive builds.
By looking at these results and coming to that conclusion, you must also logically conclude that Tyranids and Necrons are top competitors. After all, their representation in the top 10 here equals that of CSM, the competitive nature of which you believe to be substantiated by this list.
Not necessarily. The high placing of a single player is indicative of that player and his match ups. The several placings of multiple players playing out of the same codex is indicative of that codexes power.
If you remember, my previous post compared the result of the Necro with the rest of the results nation wide, which is why I included Chaos Space Marine in my list.
Frank Fugger has pointed out that Necrons have performed well in UK GTs. One could apply your same logic to them as you currently do to CSM, given their nationwide results and the single instance of a player placing in the top 10 of the Necronomicon.
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Post by: Mahu
Danny Internets wrote:Mahu wrote:Danny Internets wrote:You can take into account match ups, how favorible the missions played in the match ups, etc. But there is no denying that the same story to come out of this event matches closely with the rest of the country, namely Deamons, Chaos Space Marines, Space Marines, and Orks are producing the more competitive builds.
By looking at these results and coming to that conclusion, you must also logically conclude that Tyranids and Necrons are top competitors. After all, their representation in the top 10 here equals that of CSM, the competitive nature of which you believe to be substantiated by this list.
Not necessarily. The high placing of a single player is indicative of that player and his match ups. The several placings of multiple players playing out of the same codex is indicative of that codexes power.
If you remember, my previous post compared the result of the Necro with the rest of the results nation wide, which is why I included Chaos Space Marine in my list.
Frank Fugger has pointed out that Necrons have performed well in UK GTs. One could apply your same logic to them as you currently do to CSM, given their nationwide results and the single instance of a player placing in the top 10 of the Necronomicon.
There is also less data coming out of the UK results then come out of the US simply due to the amount of events run each year per country. It is fair to say though that US results are by far the best competitive borrometer because we have a more competitive culture, and the results are spread out among a great many region playstyles.
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Post by: methoderik
Danny Internets wrote:Dude, just shut up.
No u!
I'm sorry that it gets you all butthurt, but if you honestly think Tyranids are competitive in a 5th edition mech environment then you're playing a different game than everyone else.
Also, what does Stelek have to do with this? Do you throw unprovoked insults at strangers often?
Oh don't worry, my butt is fine. I was simply trying to save you from making even more than an ass out of yourself with your comments. While not as dominant as they once were at the end of 4th, Bugs can still hold there own against even your feared mech lists.
Again, if you can't see this... the problem sounds more like you...
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Post by: Danny Internets
There is also less data coming out of the UK results then come out of the US simply due to the amount of events run each year per country. It is fair to say though that US results are by far the best competitive borrometer because we have a more competitive culture, and the results are spread out among a great many region playstyles.
Well, regarding which culture is more competitive, that's simply a matter of opinion. Even if you could definitively say one culture is more competitive on average than another, this means little when all you need to fill out an event is 40-100 potentially cut-throat individuals.
As far as your second point is concerned, from my experience every club is its own little microcosm and unless there are multiple play groups in the same area they are often wildly different from one another, whether they're 5 miles apart or 500. The internet also does a lot to mitigate the effects of physical proximity between groups. While I haven't played in the UK, I doubt the variety of styles is any different when bringing together clubs at a national event.
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Post by: methoderik
Elessar wrote:
No Eldar in the Top Ten, and you think it's a reasonable basis for results? Get real.
How do you know if there were even any Eldar players there? Automatically Appended Next Post: Elessar wrote:[
HAHAHAHAHAHAHAHA!
That's priceless.
Read Danny's Blog, maybe you'll learn how to play the game well.
Orks = Bottom of Competitive. Necrons = Bottom of the Barrel.
If it reflects his opinion on this and the previous threads, I will pass.
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Post by: Danny Internets
methoderik wrote:Elessar wrote:
No Eldar in the Top Ten, and you think it's a reasonable basis for results? Get real.
How do you know if there were even any Eldar players there?
Because the event results show 4 Eldar players: http://www.thenecro.com/coverage.htm
Also interesting is that there were 12 Ork players there, the majority of which placed in the bottom half of the standings by battle points.
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Post by: methoderik
Wow a whole 4, out of how many? And I guess since they are playing Eldar they have to be skilled players?
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Post by: Danny Internets
4 of 68 were Eldar players (5.9%).
For reference, there were 5 Daemon players (7.4%) and 6 Chaos Space Marine players (8.8%). And only 3 Tyranid and Necron players (4.4%).
123
Post by: Alpharius
This thread has received multiple reports now.
STOP the flaming, personal attacks, insults, etc.
This thread is now on a short leash...
Well, shorter than before this.
1986
Post by: thehod
There was 1 very good mech eldar player who lost to the witch hunters army that was built to be anti-mech. Yermom had the highest placing Nids and he can tell you how the environment was.
As for IG, I think alot of people who took IG either a) didnt have their ideal army yet, b) havent found the competitive build or c) got destroyed by the mission or a bad matchup.
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Post by: skipdog172
I think one thing that differs in Warhammer 40k compared to say, Magic: the Gathering, is that there is a lot more player skill and randomness involved.
There can be quite a skill gap in Warhammer40k that a lot of people don't want to admit. Really good players can make excellent plays that can allow a "worse" list to win. Heck, I've been playing 40k for 6 years and I have players in my group that are better players than me and have played more games. One of the main reasons I continue to play is to continue improving upon my game.
I guess what I am saying is that unlike, say, Magic: the gathering, you can't look at the winning lists of a tournament and say "those are the top lists". In 40k, you can almost always say "those are some of the best players who entered the tournament".
There are also other factors that can easily change the results of a game such as mission objectives, dice rolls, etc. Then you also have bad matchups or mirror matches that can change the end results. Heck sometimes you even have players who have been playing for years, but havent played a specific army that their gaming group doesn't own. Heck, I've never played a Dark Eldar army yet. Sure, I've read the codex but that doesn't match the experience of actually playing against them. Nobody owns them around here.
Also, I think when some look at an army such as Tyranids and say that they aren't competitive, I think the main thing they are trying to say is that if you take 2 equally skilled players and have them play game after game, the Tyranid player will come out losing more often than winning. We have observed this in our group and we are confident that our Tyranids lists are as good as they come. Yeah, the Tyranids win games and force us to play smart but we definitely take them down more than they take us down. In a tournament, a good Tyranid player with a good list can win some games against top-tier lists with some lucky dice rolls, favorable objectives/matchups or mistakes on their opponents' part.
Really all I'm saying is that there are a lot more factors that go into performing well in a tournament besides the exact list being played. I also think some people don't realize how mistakes can be made on a game-by-game basis even be really good players who have been playing for many years. I think any very skilled player can take almost any codex and have the capability of performing well and I think that is what we see often in these tournament results.
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Post by: Frank Fugger
methoderik wrote:Obviously you, Frank, and Stelek play in this little bubble of a Universe where Sun revolves strictly around you guys.
I wish that were true; a lot of other people in my group are beginning to wake up and smell the new Edition, which means it's getting less and less worthwhile taking my Grey Knights out of their drawer. That makes me go sad-face, because I've grown accustomed to successfully running an outmoded army with a no-brain strategy that will always work as long as my opponent can't deal with the models I put on the table.
Elessar wrote:Orks = Bottom of Competitive. Necrons = Bottom of the Barrel.
A fine summation
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Post by: Elessar
@Skipdog, good post indeed.
You are of course right, a good player will beat a poor player most of the time, even with an inferior list.
What Frank, Danny, Stelek, myself, and others are saying is that, in an environment where no player stands out above the others, Orks, Necrons, Daemons and Nids can't really compete.
That said, Stelek posted a new Daemon list that just might.
@TheHod, I saw in Yermum's thread that a MechDar player was top table heading into 5 - but he still came outside the top ten, which proves (to me) the Necron, Daemon and Ork players had an easier time than he. Especially reading the weak-ass lists Yermum had in some of those games. Sounds like he played fairly well, but some of those guys he faced were no contest. In a series of games between 2 good players with balanced lists, there are few/no massacres.
Eldar players don't have to be skilled, and I would in fact say, given their results, that none of them was exceptionally skilled. Apparently one was good, I accept that, since I wasn't there. Still eager to see his list though.
@Frank: Thanks.
1986
Post by: thehod
Danny Internets wrote:Dude, just shut up.
No u!
I'm sorry that it gets you all butthurt, but if you honestly think Tyranids are competitive in a 5th edition mech environment then you're playing a different game than everyone else.
Also, what does Stelek have to do with this? Do you throw unprovoked insults at strangers often?
You know you must be making a good point when you piss someone off on this board.
But Yermom did have a good point. The metagame around the area for the Necro is assault oriented and 5th edition does favor assault armies with cover, run, and a far more brutal assault phase. People will play what they like and some can do very exceptional with what they have.
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Post by: Major Malfunction
skipdog172 wrote:Really all I'm saying is that there are a lot more factors that go into performing well in a tournament besides the exact list being played. I also think some people don't realize how mistakes can be made on a game-by-game basis even be really good players who have been playing for many years. I think any very skilled player can take almost any codex and have the capability of performing well and I think that is what we see often in these tournament results.
QFT. All this talk of "tier this" and "competitive that" is just mental masturbation. The fact of the matter is a skilled player with experience with his army can still win in the face of rank and file players with their "uber flavor of the month" army list.
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Post by: Elessar
The Green Git wrote:skipdog172 wrote:Really all I'm saying is that there are a lot more factors that go into performing well in a tournament besides the exact list being played. I also think some people don't realize how mistakes can be made on a game-by-game basis even be really good players who have been playing for many years. I think any very skilled player can take almost any codex and have the capability of performing well and I think that is what we see often in these tournament results.
QFT. All this talk of "tier this" and "competitive that" is just mental masturbation. The fact of the matter is a skilled player with experience with his army can still win in the face of rank and file players with their "uber flavor of the month" army list.
Of course that was already stated, in the first of these threads. We don't disagree - but that's not the point. The point isn't what you can do to an inferior player, because it is in fact LOSING in such a situation that proves a point.
The fact, as we see it, is that Orks aren't able to stand against most evenly skilled players. I don't know how anyone can fail to understand that that is what we keep saying.
(Apart from silly 'flavour of the month' nonsense you're so fond of. MechDar, MechVets, AirCav, Best of Tau/Marines, Plague/Blit spam...hardly fotm when they're not going away - being as genuinely good list, unlike Orks, means they're here to stay.)
@thehod: Every post I make must be a good point, according to your logic!
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Post by: methoderik
Elessar wrote:
Of course that was already stated, in the first of these threads. We don't disagree - but that's not the point. The point isn't what you can do to an inferior player, because it is in fact LOSING in such a situation that proves a point.
The fact, as we see it, is that Orks aren't able to stand against most evenly skilled players. I don't know how anyone can fail to understand that that is what we keep saying.
I totally understood what you were saying.
Again, I totally disagree.
While certain match ups will always favor a certain side, Orks can still be competitive when facing similar skilled opponents using your "here to stay" lists. (Tyranids as well)
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Post by: izandral
there's only one real way to know if an army is competitive , when someone plays that army does it win?
It does not matter if you think it's because the opposition was weak or that people have not adapted to 5th ed.
In the end what matters is if with his list a guy can win with it reliably then it's competitive.
1986
Post by: thehod
Elessar wrote:
@thehod: Every post I make must be a good point, according to your logic! 
Well you do have valid points, I never said anyone was trully wrong.
13271
Post by: Elessar
methoderik wrote:Elessar wrote:
Of course that was already stated, in the first of these threads. We don't disagree - but that's not the point. The point isn't what you can do to an inferior player, because it is in fact LOSING in such a situation that proves a point.
The fact, as we see it, is that Orks aren't able to stand against most evenly skilled players. I don't know how anyone can fail to understand that that is what we keep saying.
I totally understood what you were saying.
Again, I totally disagree.
While certain match ups will always favor a certain side, Orks can still be competitive when facing similar skilled opponents using your "here to stay" lists. (Tyranids as well)
The distinction is this:
If using MechDar, there are certain lists (AirCav, for example) that you REALLY don't want to face - it stretches the list to almost breaking point to take it on at it's own level and to get victory is a serious test of the player and the army.
With Necrons, there are lists you CAN'T reliably beat - this is why they aren't competitive. Orks have the same issue.
That, is where we disagree. You don't want to believe that any army is hamstrung to that degree.
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Post by: Fearspect
The problem here, and where a lot of the anger is coming from, is that many have misread the direction this thread has taken.
The question is not how good a player is, or if lucky match-ups occured, etc. The questions that should be asked is simply this:
1) Do Orks have the tools do deal with everything they need to in a competitive environment; and
2) If yes, do they have these tools in the abundance that other armies do?
Ork players: Try not to treat this as an attack on you as a person or a competitor. Try to focus on the tools you have to perform with. Could they be better?
Ork opposers: Similarly, stop attacking player bases at nonsense 'tournaments'. Take a look at what the codex has to offer.
I think we will have a far more informed discussion if these points are kept in mind. If not, it will at least be a little more civilized.
P.S. Mods: I would hate for this thread to be shut down just because an individual is angry and decides to bomb it. Do you have other options than that?
655
Post by: Kesher
Shep wrote:
I hope that in the finals, there are swathes of ork players, all hungry to get an offical and IN PRINT ruling on deffrollas. I for one think that they should work on vehicles, and I think a lot of the former ork players that are tired of getting walled off and templated in their local meta will come back into the fold hardcore.
So ork players keep winning next month please! I need to see that deffrolla ruling in print!
This is the one thing keeping me from going back to orks competitively. It needs clarification because it is def a factor keeping the orks from tier 1 right now. And hey GW will sell more "deff rolla bits packs" as well.
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Post by: Elessar
@Fearspect:
That's what we started out by doing, but are now constantly needing to rebut the declaration that because Orks beat this that and the other list at PoorListCon 09 that this isn't evidence that contradicts our previous (still unanswered) points.
I have no desire to see this thread locked either.
1300
Post by: methoderik
Elessar wrote:@Fearspect:
That's what we started out by doing, but are now constantly needing to rebut the declaration that because Orks beat this that and the other list at PoorListCon 09 that this isn't evidence that contradicts our previous (still unanswered) points.
I have no desire to see this thread locked either.
I believe your previous points are going unanswered because they lack... a point.
You give us speculation and opinion as to why they suck.
We give you National tournaments results and our own speculation and opinion as to why they don't suck. Who's winning that debate?
You ask for evidence and then provide none in return.
I am sorry you take offense, and think I am mad or upset. I am not. Just arguing the other side. If you call me a sub par or deficient player or insinuate it in some way, expect a retort.
My opinion is just as valid as your opinion, and at least mine has some backing.
Peace out.
13271
Post by: Elessar
Oh, I don't take offence. Bemused would be more accurate.
Facts (again):
Orks can't reliably kill AV14
Orks can't reliably kill Seer Councils
Orks can't get into CC with, and therefore beat, MechDar, or, even worse, DE.
Orks can't cope with Manticores and Multiple Rocket Pods.
Lootas/Burnas require Dedicated Transports in a 5th Edition environment.
The Ork Codex suffers to much from FoC Saturation - ie, too many choices worth taking compete for the same options, the best example being Elites - taking Nob Bikers and Lootas means taking Nobs as Troops. Is this bad? Only if you want Kommandos, Burnas, Tankbustas...or a KFF.
The KFF is too good, because it forces it's inclusion in a sensible Mech Ork list. Thinks that are taken because they're too good to ignore, rather than just being great on their own strength are bad, as they restrict player choice, and strategy.
On the last point, compare to Vulkan. Is he picked for his support prowess? Yes, of course. But he also runs around with 4 S6 Power Weapon attacks, and a re-roll in both sets he has to make. Not incredible, but more than enough to hold his own.
Obviously, the above points also apply primarily to balanced Ork lists - one trick ponies have no place in a serious discussion about the strength of the Codex.
I'm prepared to discuss ANY of the above points.
11273
Post by: Alerian
Elessar wrote:Oh, I don't take offence. Bemused would be more accurate.
Facts (again):
Orks can't reliably kill AV14
Orks can't reliably kill Seer Councils
Orks can't get into CC with, and therefore beat, MechDar, or, even worse, DE.
Orks can't cope with Manticores and Multiple Rocket Pods.
Orks do have a tough time with 14 all around, but that is limited to LRs and Monos. This is the only real weakness in the dex. Even then, Orks can kill them with PKs.
Orks can kill Seer Councils... easier than most armies can. The best way to kill a Council is massed firepower, and Lootas and Shoota boys have that is spades. I have seen plenty of Fortnued councils go down to concentrated Ork firepower.
Orks can kill MechDar - again Loota fire kills AV 12...dead. Also, Deffkoptas work wonders at taking out all medium to light vehicles (Rokkits+Saw).
Again, Koptas kill Maticores dead, as do Lootas (if the have LOS) and Snikrot Kommandos.
Note that nothing that I mentioned is tailored. Most good balanced Ork lists will have Lootas, tons of PKs, and a few Koptas in them. Heck, even Snikrot is in tons of lists.
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Post by: Elessar
I disagree that Lootas kill MechDar. I don't know what dice you use, but even 15 hits a turn is still only 5 rolls on the damage table - half of those Glances that can't destroy my lovely AV12 vehicle. Assuming you get to shoot, because I have Prisms.
DeffKoptas can be outmanoeuvred, easily. Dark Eldar have more difficulty against Lootas, in theory. That's why they deploy in the corner of the board, where Night Shields make you too far away.
Manticores hide behind Chimeras against Lootas.
45 Shots, 15 Hits, 2 Glance, 3 Pen (being kind) - ignore a Glance (woop) and one of the pens (again, kind), you've got a 1/3 chance to destroy me with 2 Rolls.
Unless I model my Manticore properly, with no turret, in which case I can see and shoot you from behind a Chimera, you can't draw LOS to a gun, so cannot return fire. Also, Manticores, obviously, kill Lootas easier than they get killed by them.
Seer Councils, in theory, can be torrented by Ork Shooting, I concede. That's not something the Eldar player should allow, however. Smacks of poor decision-making to let them be shot more than once - and before the Prisms open up on the Lootas - Shootas CAN do it alone, but I wouldn't put money on their chances.
Orks have virtually no chance to Pen a mobile LR. They should never encounter a Mono, so it's no issue.
I contend that FoC Saturation is a weakness in the Dex, and in Phil Kelly's writing in general.
1986
Post by: thehod
Maybe its a fluke but I have seen lootaspam kill anything that wasnt av 13 or higher. This coming from multiple ork players. Again it may be a fluke or maybe quality players using the ork codex.
13271
Post by: Elessar
Quality of players doesn't affect dice rolls, unless they're cheating.
I just told you the odds above - they're slim - even at 45 shots they've got under a probability of 1 @ destroying an AV12 - it actually takes 2 units to make it up to it, 3 if they fire 15 times each. At the same time, I have 2/3 Fire Prisms wounding them on 3+ and killing what they hit. I have a 60" range, and deploy in the corner.
In addition, I deploy similar to this (apologies for poor pic quality, best I can find at short notice) -  - cramming 9 Grav Tanks (@1750) into 2 square foot of board isn't easy - but they are all at different heights, and thus confer cover saves upon the Prisms. That makes the odds no better than those of the Manticore being shot.
It could well be instead that the quality of the Ork players you saw was greater than the Eldar players.
WOSH = / = Supreme Eldar Tactics.
Basic Eldar 101, yes.
16979
Post by: Orkish
You noobs should try to improve yourself on the table rather than theorizing. Your theories (to you they are theories, to me they are rubbish) are going to get you to nowhere.
13271
Post by: Elessar
Look up theory in the dictionary. Seriously. Might wanna rethink your terminology if you don't want to lend credence to our arguments.
Also, for the (hopefully) last time, I play often, and have played over 100 times with Orks in 5th. If your comment is levelled at Frank, Danny, and not me, then please make this clear before posting.
Note: I only assume it's directed at me/us, because of my vague memory of your previous...uh...'contribution'...to the thread. For all we know, you're addressing the whole of Dakka, and indeed the Universe, as noob.
16979
Post by: Orkish
Elessar wrote:I play often, and have played over 100 (ONLY?) times with Orks in 5th.
Alright, then I suppose my comment "noob" was meant for you
13271
Post by: Elessar
Yeah, I gave up on playing Orks in February when I realised they were one-dimensional, predictable, and unable to stand against the other races balanced lists.
I say in February...but I'd entered them into a league, so I had to wait until it was over before I could drop that huge Green stone, and play a competitive list.
Sadly, months of sucking meant my early MechDar lists paled in comparison to the shining jewel I play now...but, I'm totally over my addiction to cOrkaine, and in full-on rehab.
Now, my 10,000 points only come out for Apoc...although, if it helps, I'll do BatReps to display how crap Orks are. In September. This thread can easily sustain itself until then.
12465
Post by: pringles978
i really love my ork army. ive been playing with them in various incarnations since rogue trader and i have played a fair few games with them over the years of my green addiction. i have also collected, painted and gamed with just about every army in the system at one time or another over the past 22 years and have competed in more tourneys than i care to remember both as a customer and a staff member.
without wanting to blow my own trumpet, i think this qualifies me as knowing what im talking about when it comes to all things 40k.
the fact of the matter is, that orks just dont compete against good players with good lists. i can play any one of several regular opponents with any one of my armies and be virtually guaranteed to come out on top, but the army i have most experience playing just cant deal with high level competion. ive seen lots of new players get beaten by orks as they dont know how to deal with the number of models, and i have seen veteran players trounced by them because they insisted on bringing a 4th ed anti meq list full of plasma and get swamped.
i think that in time, we will see orks start to slide off the scale as people are forced to adapt.
remember guys, im no ork hater, but i think too many greenskins on here believe that loota spam and deffrollas are the answer to everything.
@ orkish: thanks for the most pointless piece of trolling in an already shaky thread. your teachers must be proud to have produced an individual capable of such well thought out arguments as yourself...
13271
Post by: Elessar
Pringles978 - I agree with everything you said.
1300
Post by: methoderik
Elessar wrote:
In addition, I deploy similar to this (apologies for poor pic quality, best I can find at short notice) -  - cramming 9 Grav Tanks (@1750) into 2 square foot of board isn't easy - but they are all at different heights, and thus confer cover saves upon the Prisms.
Basic Eldar 101, yes.
I would love to see that deployment when using my Ghaz Battlewagon spam. Even running away 24" in turn 2 would not save you. And that is even without Deff Rolla's.
11273
Post by: Alerian
Elessar wrote:Quality of players doesn't affect dice rolls, unless they're cheating.
I just told you the odds above - they're slim - even at 45 shots they've got under a probability of 1 @ destroying an AV12 - it actually takes 2 units to make it up to it, 3 if they fire 15 times each. At the same time, I have 2/3 Fire Prisms wounding them on 3+ and killing what they hit. I have a 60" range, and deploy in the corner.
In addition, I deploy similar to this (apologies for poor pic quality, best I can find at short notice) -  - cramming 9 Grav Tanks (@1750) into 2 square foot of board isn't easy - but they are all at different heights, and thus confer cover saves upon the Prisms. That makes the odds no better than those of the Manticore being shot.
It could well be instead that the quality of the Ork players you saw was greater than the Eldar players.
WOSH = / = Supreme Eldar Tactics.
Basic Eldar 101, yes.
Wow...that deployment is pathetic. It just screams to be bait for so many things in 40k, even things in the Ork dex.
Say goodbye to at least 3 WS on the first turn to Koptas asaulting rear armor, if the Ork player goes first/siezes. Add another 2 more WS at least being stunned or imobilzed (even if not destroyed outright) to Loota fire. So congratulations, you will be able to use less than 1/2 of your tanks on your first turn... awesome!
As an Eldar player myself I have to say that that is the worst deployment for Mechdar that I have ever seen...you are far better off starting those skimmers in reserve. That looks more like a Chimera spam deployment than a good Mechdar deployment.
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Post by: Frank Fugger
Fearspect wrote:The question is not how good a player is, or if lucky match-ups occured, etc. The questions that should be asked is simply this:
1) Do Orks have the tools do deal with everything they need to in a competitive environment; and
2) If yes, do they have these tools in the abundance that other armies do?
[....]
Ork opposers: Similarly, stop attacking player bases at nonsense 'tournaments'. Take a look at what the codex has to offer.
A lot of people seem to think that my opinion that Orks win stuff because their opponents suck came from seeing them win stuff and assuming that their opponents must suck purely because I don't like the Codex. The opposite is the case; I've been rummaging around the Codex for a while now, and have done moreso since I decided to take them to the UK GT. I built at least 12 army lists out of the Codex for my grand experiment, and ended up so frustrated by the sheer god-awful suckiness of every last list I threw together I ended up abandoning the idea in favour of taking my Smurfs instead. Every unit in the Ork Codex has clear and obvious applications against [x] [y] and [z], yet would be absolutely helpless if [a] [b] and/ or [c] showed up on the table; or alternatively relies on the dice rolling right to be awesome. The Daemons Codex has much the same problem. So does the Tyranids one, and the Daemonhunters one, and the Necrons one. The Eldar Codex does not. Neither does the Smurf Codex, the Guard Codex, the Tau Codex or the Witch Hunters Codex. Those Codexes contain a lot of flavour units and random fun units, but they also contain units that you can put on the table and trust to get things done. None of the other Codexes have that; they're either made up entirely of flavour/ fun units (Orks, Daemons), or their army is structured in such a way that it simply cannot provide counters to the problems a hard 5th Edition list will throw at it (Necrons, Daemonhunters, Tyranids).
That's why these Codexes aren't competetive in any meaningful way, and why they will only do well so long as their opponents continue to bring poor, unoptimised lists to tournaments. According to the Ork Codex the answer to question one is a resounding "no", and that makes question two irrelevant.
pringles978 wrote:i really love my ork army. ive been playing with them in various incarnations since rogue trader and i have played a fair few games with them over the years of my green addiction. i have also collected, painted and gamed with just about every army in the system at one time or another over the past 22 years and have competed in more tourneys than i care to remember both as a customer and a staff member.
without wanting to blow my own trumpet, i think this qualifies me as knowing what im talking about when it comes to all things 40k.
the fact of the matter is, that orks just dont compete against good players with good lists. i can play any one of several regular opponents with any one of my armies and be virtually guaranteed to come out on top, but the army i have most experience playing just cant deal with high level competion. ive seen lots of new players get beaten by orks as they dont know how to deal with the number of models, and i have seen veteran players trounced by them because they insisted on bringing a 4th ed anti meq list full of plasma and get swamped.
i think that in time, we will see orks start to slide off the scale as people are forced to adapt.
remember guys, im no ork hater, but i think too many greenskins on here believe that loota spam and deffrollas are the answer to everything.
@ orkish: thanks for the most pointless piece of trolling in an already shaky thread. your teachers must be proud to have produced an individual capable of such well thought out arguments as yourself...
You, sir, are The Man. Automatically Appended Next Post: methoderik wrote:I would love to see that deployment when using my Ghaz Battlewagon spam. Even running away 24" in turn 2 would not save you. And that is even without Deff Rolla's.
At 1750 your Wagons are dead by turn 2 and your infantry is being pounded with Prism blasts. Guaranteed. No, seriously; guaranteed. Lance weapons hate you. Oh no wait but then comes the WAAAGH! and... oh dear, where are the Skimmers?!
Alerian wrote:Say goodbye to at least 3 WS on the first turn to Koptas asaulting rear armor, if the Ork player goes first/siezes.
Myself, I'd credit The King with a bit more nous than to deploy no blockers or stoppers if there's a chance some Jetbiking nutter is going to get in and mangle his rear AV. The fact he's stacked his flank and hasn't taken the blow-ass route of deploying all-reserve suggests he knows what he's doing.
Add another 2 more WS at least being stunned or imobilzed (even if not destroyed outright) to Loota fire.
Roll some 5-6es, roll some more 5-6es, roll some MORE 5-6es, roll SOME MORE 5-6es, and all is good. And I've STILL got Skimmers to kill you with
As an Eldar player myself I have to say that that is the worst deployment for Mechdar that I have ever seen
But, but, but, it's a solid block deployment that maximises the resilience of each vehicle against shooting, and...
...you are far better off starting those skimmers in reserve.
Oh right, you're one of THOSE people. Always amuses me how people equate all-reserve with insta-pwn, yet when they see a stacked flank they're all like, "OMG U SUCK". Maybe I do, but at least my oppo isn't going to be able to pick my army off one unit at a time when it comes in piecemeal.
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Post by: olympia
What a ridiculous thread. Orks are damn strong at lower point levels; they kill things to death. Nob bikers are competitive and will remain so. The ork codex is not as invincible as weak players claimed it was six months ago but it is strong and generally well rounded.
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Post by: Major Malfunction
I just noticed something...
Frank Fugger -> England
Elesar -> England
Pringles978 -> England
Coincidence? Let the reader decide.
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Post by: Fearspect
@Frank: Spot on answer. Try to keep in mind that that last post I wrote is pointed to everyone reading/commenting on this thread. I just want people to put some thought in before posting, and thus adding to the discussion. You have consistently done that.
@Olympia: My question to you is: Why?
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Post by: olympia
Fearspect wrote:@Frank: Spot on answer. Try to keep in mind that that last post I wrote is pointed to everyone reading/commenting on this thread. I just want people to put some thought in before posting, and thus adding to the discussion. You have consistently done that.
@Olympia: My question to you is: Why?
Why is there some Eldar player posting pictures of his silly deployment? Hell if I know...
15579
Post by: Fearspect
I asked because you took the time to write a post that said nothing. Now you have two.
1986
Post by: thehod
Dont worry fearspect, most of this thread is making statements that are very broad on both sides.
Frank can say Orks lose to an optimized list and thats all I have to say
Other people will go "no they kill stuff"
I mean this all assuming were going back to 4th edition where most of the missions were VP based but in 5th its more about Objective based. You dont need to kill much at all to win a game of objectives. Mech Eldar are a great testament to that along with Orks.
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Post by: notabot187
I play orks, they were my first army. I probably have played just about every somewhat serious configuration there is. Here is what I have figured out about the current book:
Lootas are a good unit for the points, they are not overpowered. They can do their job well. That being said, any opponent with 2 brain cells to rub together can handle them in any numbers.
Regular nobs suck. They cost a large number of points. They are really only good in CC, thus requiring transport. They have sketchy armor, you pay out the nose for 4+/5+ with feel no pain. The cost of them means that the enemy can torrent them to death.
Boyz (truck or horde) suck. They can torrent people still playing foot lists, and they can beat people who bring las/plas, but vs templates or lash, they don't do anything. In combat they have a good chance of wiping a sqaud, but if they don't kill each and every model, they lose to combat resolution. And lose even more boyz. The 5ed fearless rule killed the boy mob. After 1 turn of combat, you won't have anything worth your time. Ork truk mobs at least are designed with this in mind.
Burnas need transport, and are strong unit if you can get them one. Its a bit difficult, since they can't take a dedicated one. They are a one dimensional unit, for anti infantry. Not exactly needed for orks. (since that is all they can do)
Tankbustas COULD have been decent. If they could get a Dedicated transport. If they didn't have an idiot fluff rule. If they had a guardsman's ballistic skill. To many ifs.
the ork jet bike is terrible. Sure then can be in your opponents face turn 1, and have BS2 TL rokkits.... but the sad thing is that they only hit 50%, vs AV11 (a rhino) they only pen 50%, and 50% do they do what you want (immobile is the goal) I'm not the best at probabilities, but isn't that a 12.5 percent chance to hurt a weak dedicated transport? VS AV12 (which is common i hear) Its even worse. Since you are S7 on the charge if you take buzzsaws, rear AV10 is actually not a gimme. Esp if the opponent remembers there is wheels/tracks on that tank of his. I just don't see why people think they are good. Esp at 70 points for that. At that point level space marines get land speaders with MM and HF.
The warbuggies aren't bad. 30 points for a TL big shoota on a mobile AV10 platform? That's not bad at all. Still, its more anti infantry in a list that doesn't really need it. A good value at least.
Warbikes: not terrible, they cost a little too much IMHO. The number of S5 shooting these guys can put out is nice. Since they aren't the greatest in combat, they fill the same roll as warbuggies. The lower range, is balanced out by the being ok in combat.
Storm boyz. A boyz mob that can actually get across the board while still being an effective unit? yes please! Keep in mind they are effectively a fast mob, that is capped at 20. They get the job done only if your opponent isn't used to them.
Killa Kans: Not terrible. ok BS and the ability to take blast weapons means they are actually decent fire platforms. Don't make the mistake of thinking they are decent in combat. They can crush troop squads in CC, but who can't? VS real CC units, they get obliterated.
DD: bad BS means he is a CC unit, maybe with skorchas. 4 CC weapons is actually a scary unit, if you can get it up the board. Again, this requires either luck, or the lack of skill on the opponents side.
Big guns, flash gits, looted wagons suck so bad I'm not going to cover them. (though cannons aren't bad)
Battle wagons are decent, and your only chance at reliably getting certain units up the board. The upgrades are mostly just points inflation for idiots. There are a couple of exceptions, like if an organizers says Deffrollas work on vehicles. Its not too bad to buy extra weapons if you plan on using it as a dakka bunker. A solid unit as long you don't spend too much on it.
Mega nobs are probably my favorite sleeper unit. They die to AP2, but if you take small throw away units of them, or give them a Mega armor warboss (or the big guy), they can really tear things up if given transport. Since they are massed PK, and have a chance of surviving vs most normal units, they can actually take down transports that remember to move. Since they have 2+ saves, and multiple wounds, it takes quite a torrent of fire to off them. They are also cheaper than how some people run their regular nobs. (and much cheaper than biker nobs)
Biker nobs are an army by themselves. They cost so many points, you have no room for anything else that matters. The being said, if you are lucky to face off vs an opponent who either A: doesn't know how to beat them, or B: his list/codex CAN'T beat them. You are in good shape. It can give the better lists out their a run for their money, but they aren't what they used to be when they first hit the scene. Still a solid respectable army, just not the uber cheese is was a few months ago.
Gretchen are the best troop choice. A specialist unit that is the best at doing what it does in the game: cheap cannon fodder, or cheap large scoring unit. These little 3 point wonders even have the dubious ability to clear mine fields, an ability that is not reflected in the point cost! Attempts at humor aside, they are the best scoring unit orks have, who is honestly going to try and attack gretchen until they have too?
Kommandos are a good unit, a great unit if they have the special character upgrade.
Other than the weird boy, all the HQ units have a good use. The stand outs being the KFF, and the warboss. Special characters are a bit lame (IMHO), but the big guy, and wazzdakka are great.
So the units worth taking IMHO are: lootas, gretchin, KK and DD, cannons, battle wagons, meganobs, stormboyz, biker nobs, warbuggies, Kommandos, and burnas.
My conclusions:
Fast attack and elite sections are stuffed with units that are good, the elite has too many that you actually really need. If you want lootas, you need multiple units, which means you don't get nobs unless you take warbosses, which means you don't get the KFF. And if you take lootas in the proper numbers, there is no room for kommandos at all. None of the good units can handle heavy armor at range. Only a couple of the good units are actually decent in CC. Most of the units that are worth taking are almost as pricey as a space marine or SoB, or more so. Orks don't get BS 4, 3+ armor, or good leadership. The only points break orks get are on units that are just terrible. Add in no access to melta weapons and poor anti armor in general, I just don't see how they can do well vs a proper 5th ed list.
What they can do is beat up on 4th lists, people who are new to the game, or people who brought an unbalanced list that is weak vs what you brought. (and of course, they beat fluff bunnies)
Event results are a poor indication of how good an army is. Most people who attend, are not as serious about winning as many would think. Quite a few players just show up to have fun, or play with armies they have, not the ones they want. A decent amount of people are really there for the painting competitions.
Quite a few events have a wonky pairing system. Any event which uses soft scores for pairing, or doesn't use random first round pairings is suspect. (and I personally think that a cut to a top 4-8 playoff after swiss pairings is best) What the results are useful for: what armies are being played, and what you should take if you are serous about beating them. If people refuse to bring hard lists to a tourney, then you should show up with a list that beats them. Orks are competitive vs the armies that show up in large numbers at event. They aren't competitive when large numbers of 5th ed mech show up. (were this to actually happen that is)
Sorry about the wall of text, I just figured it would better to just most of thoughts about the subject into one post, than to post multiple times.
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Post by: methoderik
Frank Fugger wrote:
At 1750 your Wagons are dead by turn 2 and your infantry is being pounded with Prism blasts. Guaranteed. No, seriously; guaranteed. Lance weapons hate you. Oh no wait but then comes the WAAAGH! and... oh dear, where are the Skimmers?!
Hardly. I bring 4 at minimum. Armor 14, granted against a lance means you need to hit, glance on 4's (I am still moving) and get by my KFF. And you only have 1.5 turns to do it. Sorry, you can't bring enough twin linked lances to that party in 1750, especially if your date is Fire Prisms.
If your that huddled in a corner I just deploy the farthest out I can in a spearhead formation, suck up turn one shooting if have to and then spread my formation to make sure your turn 2 move (are you gonna shoot or move?) will keep you in my 14-27" charge range in turn 2. If you pop some BW's in turn two it really does not matter, cause you shot and my charge at a minimum is going to extend at least 14". That is if you go first.
At that point your rear armor is going to pay.
It could go either way depending on the dice, but far, far from "guaranteed".
At this point in the debate, you guys are going to think what your going to think. I guess I can only hope I draw you at a tournament.
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Post by: dumbuket
Notabot- I agree with everything you said. I just think the topic has been beaten to death and everything you posted has already been covered (albiet less succinctly, less articulately, and with a more obnoxious tone) by frank fugger.
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Post by: kadun
methoderik wrote:Frank Fugger wrote:
At 1750 your Wagons are dead by turn 2 and your infantry is being pounded with Prism blasts. Guaranteed. No, seriously; guaranteed. Lance weapons hate you. Oh no wait but then comes the WAAAGH! and... oh dear, where are the Skimmers?!
Hardly. I bring 4 at minimum. Armor 14, granted against a lance means you need to hit, glance on 4's (I am still moving) and get by my KFF. And you only have 1.5 turns to do it. Sorry, you can't bring enough twin linked lances to that party in 1750, especially if your date is Fire Prisms.
If your that huddled in a corner I just deploy the farthest out I can in a spearhead formation, suck up turn one shooting if have to and then spread my formation to make sure your turn 2 move (are you gonna shoot or move?) will keep you in my 14-27" charge range in turn 2. If you pop some BW's in turn two it really does not matter, cause you shot and my charge at a minimum is going to extend at least 14". That is if you go first.
At that point your rear armor is going to pay.
It could go either way depending on the dice, but far, far from "guaranteed".
At this point in the debate, you guys are going to think what your going to think. I guess I can only hope I draw you at a tournament.
Could you post your 1750 4 Battlewagon list?
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Post by: Elessar
I deployed second. The opponent spread his force out somewhat, knowing I would just refuse the other flank.
If you deploy your Battlewagons first, then I deploy the other side/in Reserve.
If you go first with Koptas, I won't be close enough for you to hit.
PLEASE stop assuming I'm an idiot, huh?
Also, I live in Northern Ireland, not England.
NotaBot, I love you too.
Methoderik, count my Lances. Then, add in what you can't see, 15 Fire Dragons, and Yriel. Plenty to kill BWs with there. Especially when I'm actually shooting you in the side.
@Olympia: On a serious note, if possible, are you going to the Irish GT? Since I intend to go, and will likely play Eldar, perhaps it is YOU who can put their money etc.
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Post by: sourclams
methoderik wrote:Frank Fugger wrote:
At 1750 your Wagons are dead by turn 2 and your infantry is being pounded with Prism blasts. Guaranteed. No, seriously; guaranteed. Lance weapons hate you. Oh no wait but then comes the WAAAGH! and... oh dear, where are the Skimmers?!
Hardly. I bring 4 at minimum. Armor 14, granted against a lance means you need to hit, glance on 4's (I am still moving) and get by my KFF. And you only have 1.5 turns to do it. Sorry, you can't bring enough twin linked lances to that party in 1750, especially if your date is Fire Prisms.
Actually it's pretty easy for Wave Serpents to wall off your battle wagons and trap them in a small area. Then you're stuck with the [gakky] choice of disembarking to whack away at SMF or trying to ram your way out... even if Deffrollas work you're still not going to get all those serpents out of the way in a single turn; meanwhile the prisms have shot far away and are still peppering you with blasts. He can split his force and be effective, you can't.
Serpent spam Eldar are very good at dealing with Big Rock armies like BW spam and Raider spam. And BW Orks basically have to play as a Big Rock army because if you try splitting them off you lose KFF and become vulnerable to shooting.
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Post by: imweasel
olympia wrote:What a ridiculous thread. Orks are damn strong at lower point levels; they kill things to death. Nob bikers are competitive and will remain so. The ork codex is not as invincible as weak players claimed it was six months ago but it is strong and generally well rounded.
I have also crushed nob bikers with necrons multiple times in 5th ed. What does that say about necrons?
Absolutely nothing. 'Crons are weak in 5th ed. Of course, I have since sold my necron army to said ork player, but meh.
In the world of mathhammer, orks do not cut it in the elite group of army lists, especially in the 'ard boyz. There are many things that 'make' them 'competitive' (soft scores), none of which has anything to do with numbers.
They are not a terrible army and in the hands of a good player can perform well.
But all things being equal, the odds do not favor them...
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Post by: pringles978
The Green Git wrote:I just noticed something...
Frank Fugger -> England
Elesar -> England
Pringles978 -> England
Coincidence? Let the reader decide. 
Elessar wrote:
Also, I live in Northern Ireland, not England.
quote]
Elessar: im fairly sure its all the same to them, the lack of knowledge about anything outside of their own short history and reciting the state capitals is staggering
amongst the majority of the populance. i was in texas last year and nobody i met could tell me where iraq, afganistan or iran was other than a vague reference to "the middle east", lol
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Post by: olympia
kadun wrote: Could you post your 1750 4 Battlewagon list? You can run 4 Battlewagons happily enough at 1500 points. The list, roughly, consists of HQ Big Mek w/ KFF Ork Warboss TROOPS 18 boyz + nob w/ pk and bp 19 boyz + nob w/ pk and bp 19 boyz + nob w/ pk and bp 9 nobz + painboy (BW as dedicated transport) HEAVY Battlewagon Battlewagon Battlewagon With 1750 you could add snikrot or deff koptas etc.
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Post by: Lord Solar Plexus
Frank Fugger wrote:
The problem being, of course, when you get to an opponent who CAN handle [x], [y] and [z], and can also handle [a], [b] and [c] as well. Raider-spam and the ease with which it gets swept aside by the likes of Mechdar, Vulkan Bikers and even Meltabomb-Blood Claws is a cautionary lesson as to why taking things purely because you don't think your opponent will have the tools to deal with them is a bad idea. The Ork Codex's problem is that the entire army list seems to have been built around this very tenet, and thus Ork players can do nothing BUT take stuff and count on their opponents not to be able to deal with it.
That doesn't convince me. There'll always be someone who can deal with Oblits, or Wave Serpents, or boyz. I really don't see how the Ork codex follows that tenet any more or less than others. The choices offered are quite solid for what they can do. Your line of reasoning also seems to invalidate the effects of being resilient because it relies on the opposition to be unprepared, and yet it is a great boon. Perhaps Orks won't last as long against templates (although it takes considerable effort to amass enough to matter in the right location), but then again, Termis won't last that long against plasma.
That's not how optimising works.
That's exactly how it works, Frank. Your example simply proves my point. Those Vulkan Bikers are already the answer to the "What if I chance upon...?" question. They just make the process of selecting the right thing exceedingly easy.
Optimising is about taking stuff that can handle itself against anything and is capable of doing something worthwhile each turn (even if it's only sitting on a point in a Land Raider so's it counts as scoring), not taking whatever you'd normally take and stuffing a few "utility" upgrades in there too.
Then I take it that you would never include Fire Dragons. They cannot handle themselves against anything, not even with an Exarch. 99 % of the units everywhere cannot handle anything - why again did you mention tacticals being worse than specialists? Having said that, neither generalists nor specialists can handle everything.
The fact that they all revolve around me not having the tools to deal with their low-grade-ass lots-of-dice expendability crap blunts that edge; because if I do, they're stuck.
Nonsense. Even if you have those tools, they still need to work together. A single flamer isn't going to stop them, so you need to coordinate stuff. Yes, of course it is possible. Of course it may be second nature to some Veterans. And yet, you assume that the Orks do not have the tools to deal with that. Your MM speeder is quite easily big shoota'ed out of the sky though.
Frank Fugger wrote:artyboy wrote:Battlewagons aren't that easy to kill.
Krak Grenades can penetrate them and regular SM/ Ork CC attacks will Glance them. They're not HARD to kill either.
And? IG doesn't. The fact that one army might perhaps do something again tells us nothing. The exact same thing applies to Mechdar. It's not about killing them so much as it is about killing them at the right time. Krak grenades aren't the answer to Orks I'm afraid, not the reason why the latter would be weak.
Elessar wrote:
The distinction is this:
If using MechDar, there are certain lists (AirCav, for example) that you REALLY don't want to face - it stretches the list to almost breaking point to take it on at it's own level and to get victory is a serious test of the player and the army.
With Necrons, there are lists you CAN'T reliably beat - this is why they aren't competitive. Orks have the same issue.
That's an articifial distinction. There are lists that Mechdar will have problems with and there are lists that [insert Ork flavour] will have problems with. Mechdar cannot *reliably* beat everyone.
Elessar wrote:
Facts (again):
Orks can't reliably kill AV14
Orks can't reliably kill Seer Councils
Orks can't get into CC with, and therefore beat, MechDar, or, even worse, DE.
Orks can't cope with Manticores and Multiple Rocket Pods.
Lootas/Burnas require Dedicated Transports in a 5th Edition environment.
#1: not very relevant because Raider spam will succumb to melta spam and most everything is AV11 max. Orks do have very good answers to AV11.
#2: irrelevant because it isn't anything special for Orks. No-one can reliably kill them. Orks are extremely well pepared to tarpit them though.
#3: Of course they can. Move towards the objectives and MechDar can zip around as much as they like - or come to you.
#4: Of course they can. Deffkoptas can, Snikrot can...the fact that this again can be countered is a moot point because that screen around the Manticore is just as useful against Vulkan bikers or WS-Fire Dragons.
#5: If 5th is the Mechanized Edition, everything requires a transport, and most are dedicated. If Orks use transports, they're obviously a 5th edition army.
The Ork Codex suffers to much from FoC Saturation - ie, too many choices worth taking compete for the same options, the best example being Elites - taking Nob Bikers and Lootas means taking Nobs as Troops. Is this bad? Only if you want Kommandos, Burnas, Tankbustas...or a KFF.
The KFF is too good, because it forces it's inclusion in a sensible Mech Ork list. Thinks that are taken because they're too good to ignore, rather than just being great on their own strength are bad, as they restrict player choice, and strategy.
Again all of these points can be applied to other factions. The IG codex is chock full of choices worth taking. The Eldar codex is full of good choices, as are SM and Daemons. Both have units that seem too good to pass up. Too good to ignore and being great on their own strength is just fancy play with words.
Elessar wrote:I disagree that Lootas kill MechDar.
But that isn't what you said before, is it? It's not about killing. It's about neutralizing stuff. You can take away the mobility or parts thereof off a Mechdar list, and that is quite useful. DeffKoptas cannot be outmaneouvred. Forget that. It's simply wrong and needs no further debate.
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Post by: Toxxic
This thread is the king of theoryhammer. You guys need to take into account your opponents skill level and army comp. It is a sad fact that orks do struggle against AV14, and it is also true that Loota spam will kill mechdar. At least that has been my experience with it. I would be so incredibly warm and fuzzy inside if I saw an eldar list deployed like in the picture. I'm not going to bust into theoryhammer mode and say "you would be screwed because the prisms would do yada yada" etc. At the end of the day, it comes down to dice rolls and your opponents experience level really. One side of this arguement is not going to change the other sides view point and vice versa. All this thread has evolved into is a way to bump your post count up. Hence this post
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Post by: sourclams
Toxxic wrote:This thread is the king of theoryhammer. You guys need to take into account your opponents skill level and army comp.
Actually the premise of the thread is that skill level is equal, and at a very high level, making the sheer mechanics of the lists the fundamental driver in determining their strength/weaknesses.
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Post by: Inigo Montoya
Wow. Just wow.
Are orks the absolute best army in 40k? No.
Are orks overpowered and unstoppable? No.
Can an intelligent general build a solid list to challenge any build out there? Yes.
Orks are solid when run properly? Absolutely.
I have taken too many tier 1 lists down with orks to agree that they are not a tier 1 army.
All of this theoryhammer is funny. You say I would <insert asinine claim that can neither be substantiated nor implemented under most circumstances> and the orks have no answer.
Every unit in every codex has a paper to it's rock.
Army build, deployment, movement, and sound strategy and tactics are what win games, and orks are as capable as any.
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Post by: phillosmaster
This thread is a monstrous creature that won't die.
I play orks, and beat people who are skilled players. Against a talented opponent a sledgehammer is still a valid weapon if swung skillfully.
16274
Post by: Toxxic
sourclams wrote:Toxxic wrote:This thread is the king of theoryhammer. You guys need to take into account your opponents skill level and army comp.
Actually the premise of the thread is that skill level is equal, and at a very high level, making the sheer mechanics of the lists the fundamental driver in determining their strength/weaknesses.
You can be the most bad ass player on the planet, but unless you are using tricksey dice, The dice roll is the great equalizer. Taking into account a high skill level is fine and all, but all the theory hammer I'm seeing is under the assumption that the dice are going your way. That's not always the case. I know alot of the twin linked, special "roll dice until you get the result you want" abilities that some armies have in a way negates that, but that is not always the case.
15579
Post by: Fearspect
Fearspect wrote:The problem here, and where a lot of the anger is coming from, is that many have misread the direction this thread has taken.
The question is not how good a player is, or if lucky match-ups occured, etc. The questions that should be asked is simply this:
1) Do Orks have the tools do deal with everything they need to in a competitive environment; and
2) If yes, do they have these tools in the abundance that other armies do?
Ork players: Try not to treat this as an attack on you as a person or a competitor. Try to focus on the tools you have to perform with. Could they be better?
I see it is happening again. The question should not be "Can Orks do well with..." and a list of conditions a mile long like "played by a strong player" and "if the planets align". See my questions 1 & 2. Take all other variables out of it, do Orks have all the tools, in enough abundance, to be the top competitors.
Many opposers are saying, 'No, because they cant reliably deal with x,y,z. Here is the mathematical reasons why...' While proponents are stating, 'Well I am great and I always win'. I just don't see how the latter argument really stands up to the former.
1300
Post by: methoderik
Elessar wrote:
PLEASE stop assuming I'm an idiot, huh?
Methoderik, count my Lances. Then, add in what you can't see, 15 Fire Dragons, and Yriel. Plenty to kill BWs with there. Especially when I'm actually shooting you in the side.
First, your not really making that too easy on us  . Second, sure deployments are going to be purely situational I get that. I kinda figured that was assumed. Third, if you think my BW list is about the BW's themselves, well then I don't really know what to tell you. What is inside is what matters.
sourclams wrote:
Actually it's pretty easy for Wave Serpents to wall off your battle wagons and trap them in a small area. Then you're stuck with the [gakky] choice of disembarking to whack away at SMF or trying to ram your way out... even if Deffrollas work you're still not going to get all those serpents out of the way in a single turn; meanwhile the prisms have shot far away and are still peppering you with blasts. He can split his force and be effective, you can't.
Serpent spam Eldar are very good at dealing with Big Rock armies like BW spam and Raider spam. And BW Orks basically have to play as a Big Rock army because if you try splitting them off you lose KFF and become vulnerable to shooting.
I agree, my post was really in response to that silly deployment pictured. At 1,750 with Yriel, 15 Dragons, and Fire Prisms how many wave serpents is he really bringing? And I would welcome a wall off. The wave serpents are going to die very quickly in that situation. I am going to charge with around 50 Power Klaw attacks, and if they are walling me off, I am probably going to charge multiple if not all. They're armor 10 in the rear right, so my boyz are going to get in on the action as well. And once the Wave serpents are done, then what? Now possibly add in Deff Rollaz, and you get a whole new scenario, or boarding planks and grabbing klaws. It is so situational.
And really that is my point to this whole stupid thread. It is all situational. Frank, Elessar and whoever coming in here and saying orks suck "guaranteed" and crap like that just makes them sound... well dumb.
I am not arguing that Orks are some all powerful codex that smash through competition with auto wins. I'm not that arrogant and pompous. All I am saying is that they are competitive at the highest level. Any real gamer knows that winning a tournament or placing well is just as much luck as it is skill/list. Again, situational.
17491
Post by: phillosmaster
Fearspect wrote: Many opposers are saying, 'No, because they cant reliably deal with x,y,z. Here is the mathematical reasons why...' While proponents are stating, 'Well I am great and I always win'. I just don't see how the latter argument really stands up to the former. That's because the answer is yes the orks have all the tools they need. It's up to the player to correctly adapt to the battle. The only thing orks might be a bit worried about is AV14. If someone is spamming LRs then it's a valid scenario to field tankbustas. Even without tankbustas I'd still mass charge the LRs and grabba klaw em, boarding plank and PK them to death. If deff rollas are allowed to hit vehicles than that's just another boon. Orks can be geared to meet any situation. If your list can't beat the LRs then deny the LRs kills by any means and kill all the other stuff on the table. You can always resort to a long range regular ram if you are desperate. Usually you can present a list to counter any other list. That's the way the game is designed so all this theory hammer being thrown around is just one large circular argument.
11933
Post by: number9dream
Toxxic wrote:sourclams wrote:Toxxic wrote:This thread is the king of theoryhammer. You guys need to take into account your opponents skill level and army comp.
Actually the premise of the thread is that skill level is equal, and at a very high level, making the sheer mechanics of the lists the fundamental driver in determining their strength/weaknesses.
You can be the most bad ass player on the planet, but unless you are using tricksey dice, The dice roll is the great equalizer. Taking into account a high skill level is fine and all, but all the theory hammer I'm seeing is under the assumption that the dice are going your way. That's not always the case. I know alot of the twin linked, special "roll dice until you get the result you want" abilities that some armies have in a way negates that, but that is not always the case.
Which is why you should always assume average dice rolls when theorizing.. You can't rely on good dice rolls or bad dice rolls when discussing anything like this :/
888
Post by: Primarch
Fearspect wrote:Fearspect wrote:The problem here, and where a lot of the anger is coming from, is that many have misread the direction this thread has taken.
The question is not how good a player is, or if lucky match-ups occured, etc. The questions that should be asked is simply this:
1) Do Orks have the tools do deal with everything they need to in a competitive environment; and
2) If yes, do they have these tools in the abundance that other armies do?
Ork players: Try not to treat this as an attack on you as a person or a competitor. Try to focus on the tools you have to perform with. Could they be better?
I see it is happening again. The question should not be "Can Orks do well with..." and a list of conditions a mile long like "played by a strong player" and "if the planets align". See my questions 1 & 2. Take all other variables out of it, do Orks have all the tools, in enough abundance, to be the top competitors.
Many opposers are saying, 'No, because they cant reliably deal with x,y,z. Here is the mathematical reasons why...' While proponents are stating, 'Well I am great and I always win'. I just don't see how the latter argument really stands up to the former.
Could you point me at all the posts in this thread where one of the opposers throws out all this "math" you speak of? I have seen a little, but your post makes it seem like they have been proving their point with math for pages now, and none of the Orks can counter anything they say.
It's getting frustrating because they haven't really "proven" anything, and are not likely to. Orks may not be the best army in the game, but I think they are competitive, and I've played them a lot, and in a very competitive environment. The naysayers say, we can't handle[insert long list of opinions, or things that all armies have trouble with]. The Ork players say, they can handle most of those things, as well as other armies, and better than some. Thats just all we are ever going to get to really.
Unless the guys on both sides of this argument meet up at the Ard Boyz finals and face eachother in the tournament. Then, I guess we shall see what we shall see.
Clay
1986
Post by: thehod
But Clay, they also dismiss the ard boyz as a measure of competitiveness and think its a tourney for noobs.
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Post by: phillosmaster
The problem is the anti-ork faction assume that since a balanced ork list is weak than the orks are a weak army. That is precisely why no sane ork player takes a balanced ork list to a tournament. You spam beyond the enemies ability to counter your tactic. Even if you field an army specifically geared toward fighting a particular ork list, how will that list stand up agianst other ork lists in the tournament. How about a SM list, or a DE list. Most of this thread isn't taking into account the big picture.
17275
Post by: Frank Fugger
phillosmaster wrote:The problem is the anti-ork faction assume that since a balanced ork list is weak than the orks are a weak army. That is precisely why no sane ork player takes a balanced ork list to a tournament. You spam beyond the enemies ability to counter your tactic. Even if you field an army specifically geared toward fighting a particular ork list, how will that list stand up agianst other ork lists in the tournament. How about a SM list, or a DE list. Most of this thread isn't taking into account the big picture.
Didn't we do this, like, 10 pages ago?
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Post by: generalgrog
Frank Fugger wrote:phillosmaster wrote:The problem is the anti-ork faction assume that since a balanced ork list is weak than the orks are a weak army. That is precisely why no sane ork player takes a balanced ork list to a tournament. You spam beyond the enemies ability to counter your tactic. Even if you field an army specifically geared toward fighting a particular ork list, how will that list stand up agianst other ork lists in the tournament. How about a SM list, or a DE list. Most of this thread isn't taking into account the big picture.
Didn't we do this, like, 10 pages ago?
And 8 pages ago....and 6 pages ago.....and 4 pages ago.....and the band plays on.
GG
17491
Post by: phillosmaster
and I never saw a decent come back in all my 20 years of reading this ridiculous thread. It's the truth. Let me put it to you this to you this way. Take a similar easier to understand game. What is the ork strategy in bloodbowl. They can't pass, can't catch, can't run...what can they do? They can hit. An ork bloodbowl player will hit you with everything they got and hope you never get up. While you are on the ground dieing they can drop the ball as much as they want as they jog into the end zone. It's the same here. 40k orks hit and hit hard and hope you never get up. Just because a strategy isn't elegant or balanced doesn't mean it's not effective. It's just a different play style.
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Post by: Hulksmash
I like sledgehammers!
7183
Post by: Danny Internets
But Clay, they also dismiss the ard boyz as a measure of competitiveness and think its a tourney for noobs.
If you think the first round of 'Ard Boyz is competitive then I've got some magic beans to sell you.
Turnout was so poor this year that in some places you literally could have brought anything and placed in the top 3. Literally anything (there were 3 players at my store).
13271
Post by: Elessar
thehod wrote:But Clay, they also dismiss the ard boyz as a measure of competitiveness and think its a tourney for noobs.
Not FOR noobs, FULL OF noobs.
Having now read some more about Necro, I say, in my opinion, that is was a pathetic excuse for a competition, and that I have no idea how ANYONE Top Ten'd with such dreadful lists. I read somewhere that the MechDar player who lost to Marc parker was good - maybe so, but I've read his list, and it is not.
I can't recall all the previous points, and I'm not re-scrolling 2 pages to quote various posters, sorry.
I think I've mathmatically proved that Lootas are not a reliable answer to AV12, especially AV12 that has Holo-Fields.
That 1750 list includes 9 Grav Tanks, and Pathfinders to get in your way. It's amazing what optimising things allows you to squeeze in.
Deploying 1st against Orks, I spread out, one prism per corner, one in the middle, with a FD escort.
Deploying 2nd relies on your deployment - but assume I can't physically place my Lances further back, and everything else is Reserved, except Pathfinders.
@phillosmaster: - not even my cOrkaine gag? Oh well. In fairness, I think we've made more points against orks than "I play Orks and they're good" - not everyone says this, but it IS the most common argument against our claims. Obviously, an unbalanced ork list, attempting to One Trick Pony the opponent is going to beat at least 3/5 lists...thing is, if it hits the counter, or even someone who can deny them a win, they're screwed. It's unwise to assume (if this really were a competitive environment) that you wouldn't hit the counter.
I also don't think that Ard Boyz is the best points level to prove the point anyway. 2500 points allows you to take those 3 Battlewagons and 45 Lootas, while STILL fielding 200+ Boyz. Now, if there were no time limit on games, maybe. Timing the opponent out for 1KP wins is poor sportsmanship, and makes for a hollow win indeed.
@Number9dream: - I'm the only person I reemember posting maths, and I did use average rlls, except for number of Loota shots - so I don't understand Toxxic's posts either.
1986
Post by: thehod
Not all your vehicles have holo-fields. Serpents may be a big FU to meltas, Ordiance, and Assault Cannons but lootas still scare my Grav tanks and I run a sam-hain list (not optimized according to your standards but its my fun army). Mech Eldar's true weakness is one thing: random game length. Good players know that and will wait for your last turn objective grab and do their damage. Remember, your miles may vary when it comes to quality of opponents. Apparently I got the guy who got the 5th edition memo.
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Post by: Elessar
Memo, I like it.
Most of my opponents have caught up, or are playing semi-5th at least. There are a few kids, and several fluff bunnies, but in no way do I tone it down for them, because then they won't learn.
In my current list, there are actually no Holos - but the maths above didn't take them into account anyway.
RGL certainly hurts MechDar. Fortunately this can be circumvented in general Tourny play, as even if there isn't a set turn limit (as Ard Boyz) there is a time limit, and it's easy to judge, with practice. By the end of turn one you should know how many turns it's going to, and adjust accordingly.
Sadly, I'm the best Ork player I know, so it's difficult to get in decent practice against Orks at their best. Being a better player than the other Ork players I encounter certainly skews the results a bit, but it shouldn't skew it as much as it does.
When I return from holiday, however, I plan to lend my Eldar to an equally skilled friend (although he's never played Eldar) while I take him on with Orks. BatReps will be forthcoming. Admittedly, I expect to beat him in the first game at least - but we'll see what happens.
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Post by: phillosmaster
I think I understand why you guys feel the pro-Ork faction are not countering your arguments. It's because you expect the Ork player to show you math. Ork players don't do math. Ork players smash skulls. An Ork's strategy is like an Orks technology. It works just because he believes it works much to the surprise and horror of the Ork's enemy. But seriously why is making a one trick pony list any less risky than making one of the optimized lists presented in this thread. I've seen counter lists posted for each configuration. There is always a risk that someone will field your lists counter. There is no golden list for any army because every good list builder is always changing his line up to counter popular lists. Once people start fielding these "5th edition armies" people will just start fielding their counters to stay competitive. That's been going on for years. The game is about match ups. If you get stuck with a bad match up then you have to hope that you can out think your player on the field or you can get good dice rolls. That is all there is to it. The problem is this thread assumes that list building is 100% of what makes a player and his army competitive.
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Post by: Elessar
No, not 100%, but we're assuming equal skill levels - in which case player is irrelevant, so it's list, and luck. Luck can't be planned for, so we can only discuss list.
Also, unless it was a typo, I said OTP lists are more risky.
15579
Post by: Fearspect
List building, by that the ability to make balanced and powerful lists from a respective codex, is 100% what makes an ARMY competitive.
The point that is trying to be shown is that those same 'good ork players' would enjoy more success with other options than that limiting codex.
17491
Post by: phillosmaster
Hah it was a typo. I meant why is OTP any more risky. Seriously I know you are tired of the I see orks win therefore orks are competitive argument, but I just finished reading that lengthy batrep about an ork player clean sweeping the Liber Animus tournament. My argument still stands though that someone could always post a counter to any other list. You can say skill and luck is irrelevant for this argument, but if we are only discussing list match ups, whether you are going to win over a random set of other skillfully built lists is always going to come down to luck because someone can always field your counter. Even with a tier 3 army. If the anti-orks want to post statistics to prove that an OTP list is more risky than an optimized list than go ahead. That's a hell of alot of work. I'm certainly not going to post counter statistics. I could potentially make that my graduate thesis since there are so many floating variables. I think I'll just trust my experience, tournament results, and the batreps I read. Everything I see tells me those OTP list work just as often. I still think it's debatable that balanced lists are the only way to go. In fact OTP lists are meant to bring down balanced lists specifically by spamming beyond the balanced players ability to counter his threat. Therefore optimized list can be countered and certainly OTP lists can be countered. List building is about anticipating what your opponents will bring to the tournament not about building a completely balanced list. If you have one of everything and I have tons of one thing I have a good chance of destroying your one thing that threatens me. This is especially true since the orks spam unit is usually PK nob with boys squad mech squad. You get mobility, anti-horde and anti-armor all in one cheap package. What is it that you think ork players fear so much that they can't counter it? It's not armor 14. It's not template spam. We've shown counter to both of those. I'd certainly like TL rail guns on my battlewagon and meltaguns in my boyz squads, but I don't think the orks need them.
1300
Post by: methoderik
Elessar wrote:
Having now read some more about Necro, I say, in my opinion, that is was a pathetic excuse for a competition, and that I have no idea how ANYONE Top Ten'd with such dreadful lists. I read somewhere that the MechDar player who lost to Marc parker was good - maybe so, but I've read his list, and it is not.
I can't recall all the previous points, and I'm not re-scrolling 2 pages to quote various posters, sorry.
So while sitting in Northern Ireland you have deduced that the Necronomicon, a very large annual 40K tournament in the state of Florida (an ocean and continent away), is a pathetic excuse for a competition. And... you learned this from the "internets". In one broad sweep you have managed to insult the hundreds of people who attended that event and helped organize it.
While I risk banning with my next statement, I can't really help myself.
You are one of the biggest F@cktards I have ever had the displeasure of coming in contact with on this forum.
You wouldn't take it easy on a kid "cause it wouldn't help them learn anything". What a dick.
13271
Post by: Elessar
I said nothing about children. Inexperienced player =/= child.
It's a tournament badly written by Fantasy players, who gave a low comp score to a freaking Nidzilla list.
I've read about 1/3 of the participating lists, including at least half of the top ten.
They were all, barring Marc Parker's, terrible. His was merely mediocre.
If this is what passes for competitive play in your mind, then Orks are the best Codex everz, and Tic Tac Te is a difficult game.
Go suck a lemon.
Also, as for insulting the players who attended, it's not the first time today I've done so, and it won't be the last. They have every right to play the game however they want, but they can't seriously call that competitive. FYI, I've been reading up on it for over a month now - the poor quality wasn't the surprise, just the extent of the crapness.
I really don't care if you get banned or not, because you have little of interest to say - so i haven't even reported your post. Edit it out, and you might not get the thread locked, which probably doesn't matter to you either way I suppose.
Hang on, I didn't even say anything about inexperienced players...If you're referring to comments I made on YTTH, then man up and say so, share with the class.
15886
Post by: izandral
Could both side of the argument explain what a competitive list means ?
Is it: My list makes me win against my opponents lists ?
or: The statistical average of the combined stats in my list beat the statistical average of the combined stats in my opponents lists ?
or something else i'm not getting ?
13271
Post by: Elessar
I would define a competitive list as one that stood a decent (ie, statistically plauible) chance of beating any other list.
One that has the tools, in sufficient number, to take out virtually any threat, or to circumvent said threats in such a way that they may as well be eliminated.
Ideally, they would also be versatile enough to deal with OTP lists, but that's not a given.
1300
Post by: methoderik
Elessar wrote:
Most of my opponents have caught up, or are playing semi-5th at least. There are a few kids, and several fluff bunnies, but in no way do I tone it down for them, because then they won't learn.
16979
Post by: Orkish
Elessar wrote:
Sadly, I'm the best Ork player I know
sad, sad. sad that you are hanging out with a bunch of noobs
5321
Post by: Aldonis
Wow - this is quite the insane thread!
Orks suck....no orks good....no they suck.....I play Eldar - thus I have the superior army and tactics (not to mention the stylish clothes and immaculately done nails). It's really entertaining.
Fact- Orks have won tournaments - several. Armies/tactics have evolved to neuter the builds that won those tournaments. Orks may not win as much now.
Fact - Marines and Sisters have won tournaments (Waagh/Necro). Armies will evolve to deal with those builds. Although the Marine build that won the Waagh was more an INCREDIBLE general than list - my opinion which along with $2.75 gets you coffee at Starbucks.
Most important fact - GOOD GENERALS win tournaments. More important than the lists, theory hammers, etc. The lists will HELP a good general win - but they aren't the answer. Guys like Parker, Muetschler, Crew, Cauley, Sparks, Swanson, etc - that consistently and constantly win or place high in pretty much every tourney they play in are....GOOD GENERALS. They do it in spite of all the theory hammer, internet lists, etc. They do it - contrary to what a lot of internet tools want to say - without loaded dice or cheating or "insert gimmick here that makes them not be better than me so my frail fragile ego won't be crushed by a game".
So...if you want to be the best, have others call you the best (instead of saying it yourself), cowboy up and beat the best. I.E. Show me 'da money....
In before the lock!!!
17491
Post by: phillosmaster
No you understand perfectly. This is precisely why this argument has gone on so long. I believe the argument is can an ork list be constructed that can beat the statistical average of the set of all other lists in 40K. We are presented with an impossible point to defend. What is the statistical average of the set of all other possible lists in 40K. Instead of proving or disproving this monumental task we are getting into small deterministic arguments about can this list beat this list. My point is that argument can never end, since every list can be counter somehow. To suggest that there is an uncounterable list that could always defeat orks assumes that there is a threat that the orks cannot possibly defend agianst and I have yet to see that threat defined.
13271
Post by: Elessar
methoderik wrote:Elessar wrote:
Most of my opponents have caught up, or are playing semi-5th at least. There are a few kids, and several fluff bunnies, but in no way do I tone it down for them, because then they won't learn.
Ah, sorry, I forgot this comment. Fair enough, I'll explain, since it obviously wasn't clear. I don't tone down my list. I said nothing about my playing style.
@Orkish: If I wanted your opinion, I'd ask ...you know how that ends, right? I'm one of the best players I know, whether you like it or not, it's true.
@Aldonis: I sincerely wish I could afford to travel the US and even the UK stomping face and teaching people to play 5th properly. Since I can't I resort to the interwebz.
1300
Post by: methoderik
Elessar wrote:I said nothing about children. Inexperienced player =/= child.
It's a tournament badly written by Fantasy players, who gave a low comp score to a freaking Nidzilla list.
I've read about 1/3 of the participating lists, including at least half of the top ten.
They were all, barring Marc Parker's, terrible. His was merely mediocre.
If this is what passes for competitive play in your mind, then Orks are the best Codex everz, and Tic Tac Te is a difficult game.
Go suck a lemon.
Also, as for insulting the players who attended, it's not the first time today I've done so, and it won't be the last. They have every right to play the game however they want, but they can't seriously call that competitive. FYI, I've been reading up on it for over a month now - the poor quality wasn't the surprise, just the extent of the crapness.
I really don't care if you get banned or not, because you have little of interest to say - so i haven't even reported your post. Edit it out, and you might not get the thread locked, which probably doesn't matter to you either way I suppose.
Hang on, I didn't even say anything about inexperienced players...If you're referring to comments I made on YTTH, then man up and say so, share with the class.
I understand that with the incredible amount of verbal diarrhea you are spewing out it would be hard to keep track.
13271
Post by: Elessar
AV14 is the uncounterable threat to Orks...we've done this.
Only a BossClaw, or a DeffDread has a realistic chance, and only then if they can Immob it. Automatically Appended Next Post: @Methoderik, no worries, I accept your apology.
1300
Post by: methoderik
Elessar wrote:
@Aldonis: I sincerely wish I could afford to travel the US and even the UK stomping face and teaching people to play 5th properly. Since I can't I resort to the interwebz.
Wow... lucky us?
15717
Post by: Backfire
Elessar wrote:I said nothing about children. Inexperienced player =/= child.
It's a tournament badly written by Fantasy players, who gave a low comp score to a freaking Nidzilla list.
I've read about 1/3 of the participating lists, including at least half of the top ten.
They were all, barring Marc Parker's, terrible. His was merely mediocre.
If this is what passes for competitive play in your mind, then Orks are the best Codex everz, and Tic Tac Te is a difficult game.
So presumably, then, you are able to present results from well designed tournament participated by elite players with kick-ass lists, where Orks failed to show up anywhere near the top positions.
'cause if you don't, your argument sorta looks stupid.
5321
Post by: Aldonis
Elessar wrote:
@Aldonis: I sincerely wish I could afford to travel the US and even the UK stomping face and teaching people to play 5th properly. Since I can't I resort to the interwebz.
Would be fun.....I would imagine that a lot of the Ork players would love to see how they would match up to your lists.
But realize - until you do something like that - it's all just talk. Big fish - small pond.......
13271
Post by: Elessar
Not really, since, I fully support Frank Fugger's earlier assertion that most players go to Tournaments with no intention of winning the event.
If I ran a tourny, perhaps it wuold meet at least half of your stipulations...sadly, I only get official GW events. They're not poorly run, but not terribly well either. Perhaps the Irish GT will be different, I'll be sure to let you know.
That said, a proper World Championship, where there was no entry fee, and travel etc paid for by someone other than players, would not have many Orks in the Top Ten. Certainly, they wouldn't win.
16979
Post by: Orkish
Elessar wrote:
@Aldonis: I sincerely wish I could afford to travel the US and even the UK stomping face and teaching people to play 5th properly.
woo lucky us, else all newcomers will be as dumb as you.
13271
Post by: Elessar
@Aldonis, I imagine, it it were financially viable, it would be incredibly fun...only problem would be that people would then be setting out to prove me wrong, and playing like jerks from the get go. That would ruin any chance of a fun game. Automatically Appended Next Post: @Orkish - next post, I report. I'm pretty fed up of you being a dick with nothing to offer the discussion I'm trying to have.
5321
Post by: Aldonis
Little arrogant there.....but you play Eldar so it's understandable - (as do I btw).
On any given Sunday - anything can happen.....
There are few if any absolutes in the world - and none in 40K.
Good Generals/Players can and will win - regardless of the optimized lists, matchups, etc.
221
Post by: Frazzled
Well this has had multiple reports. I think its time to put it to bed lest I have to look at certain posts for disciplinary proceedings.
And remember:
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