Melissia wrote:A few things. All the DLC packs for all the races' single palyer campaigns-- that is, you get bonus gear for all of them is the most important part for me. Check THQ's site.
You get quite a few extra goodies, including a unique case . I'm a sucker for useless trinkets and unnecessary decoratives.
Ed's: Should probably add "spending money" to that list while I'm at it.
I think it also has a all the bonus artwork from the race packs. It's worth mentioning that the extra wargear is going to be released as DLC for a price, so you can never miss out on the special edition goodies forever.
Yar. I wish I ahd been able to play more, but I've not been much in the mood for games during my free time recently, outside of the occasional co-op on Rainbow Six Vegas 2 or minecraft.
Meh, everyone's been changing their release dates recently. I'm not gonna be bothered as long as I get my collector's edition through the mail within the next 10 days at least.
It's still funny how I payed the same amount of money that you all payed for standard versions of the game on steam (if you bought the standard version).
Anyone watch the Pre release stream? Just ended. Pretty awesome! Mainly matches from the Community vs the fellows at Relic, I think there was a bit of campaign, and at the end a short Q&A. Pretty cool, matches looked really fun.
I think my game just unlocked. Steam is decrypting it now and Steam news is saying that the game is available now.
Wibble?
Automatically Appended Next Post: YES, it works! Just bashed my way through a nice tutorial level, worth going through, if only to see that some things have gotten really, really big.
Shut it, you lot! I don't want it ruined! Unfortunately, being the United Kingdomer that I am, I have not yet received my game.
But just the two above posts alone excite me even more - big battles? I like!
My PC really won't though.. but are these "big" battles only in campaign? Because the BETA was virtually the same as the last two games, with a few minor but awesome new features.
edit: reinstalling my video card drivers (clean install) fixed the problem described below.
So I just got home from work, exited about playing Dawn of War 2: Recrashination. Unfortunately, it keeps crashing.
Try to change the graphics settings? That's a crash.
Try to import your stats from Chaos Rising? That's a crash.
Try to exit the game? That's a crash.
So far I've launched the game 6 or so times, and played for zero seconds. I'm verified game cache, etc. No dice. Perplexing, since I never had a single problem with DOW2\CR or even the Retribution beta.
That really would blow. Try restarting steam, your computer etc. All the tricks. If worst comes to worst, which hopefully it won't, you might have to do a re-install.
Perhaps your PC can't deal with it for some reason? Seems unlikely.. I'd suggest looking for patches/problems on the internet as well.
I'd hope my PC could handle it: Core 2 quad, 470GTX, 8gb ram, game installed on a 10krpm velociraptor, up-to-date win7 ultimate x64. And, of course, the retribution beta had no such weirdness in the 20 or so hours I played it. It works fine if I leave all the settings as default, which is not terrible - 1920x1200, everything on ultra except rain and post processing. I just can't change either of those without it crashing. It seems to have stopped the "crashing when I exit the game". Instead of screwing with settings, I tried playing, and actually playing the game is smooth as silk, at least for an hour's worth of gameplay. Very odd.
Going to screw with my video drivers now, I guess.
Automatically Appended Next Post: Edit: It was my video drivers, which were ancient (1/28/11!). Did a clean reinstall, working fine now.
So far, Guard is an okay campaign, though if it is of any indication, we're in for short campaigns all round. Orks.. now that's where the fun is at. Only played through the first mission and its good stuff all round.
Well of course, but the fun really starts when the good Kap'n opens his gob and starts spouting those classy insults and his desire for hats. Plus the rest of the crew also have their charms. I liked Brikfists sitcom entrance.
I like how they did the Orks. They kept them serious enough, yet still managed to have them obviously having fun with the whole thing because it's one great fight.
So for you folks that have it, what's the bonus wargear like? I'm especially interested in what Chaos gets. Also is the extra wargear unique visually speaking or just stats-wise?
asimo77 wrote:So for you folks that have it, what's the bonus wargear like? I'm especially interested in what Chaos gets. Also is the extra wargear unique visually speaking or just stats-wise?
Both really. I've only really checked it out for Guard (where commander Freddy Mercury gets a bitching officers cap), Orks (the good Kap'n gets heavy armour and nice gold teef) and Astartes (captain baldy gets a nice big axe, special armour and the same bitching sweet helmet as the Ancient)
I'm surprised by how... un-fun I've found it to be so far. I'm playing through the campaign for Chaos, and every mission has felt sort of the same - cover, move forward 10 feet, clear an area, repeat. Very tedious. I'm a mission now where I need to destroy an objective that keeps moving around on the map - incredibly un-fun. I hope the other campaigns are better. I definitely don't recall either DOW2 or CR being so... being like a chore to play in SP.
Is there not a way to pause the game so you can issue commands?
Is there not a way to give my guys more autonomy when they aren't selected? My Chaos Lord loves standing 3 feet away from a guy who's shooting him, and just standing there taking it instead of attacking.
Why are quick save and quick load not assigned hotkeys? As a matter of fact, why can't I change the spacebar to be pause? Why is there no in-game hotkey\keybinding manipulation?
Feature wise, I think this is kind of a step down from what I'd expect from a modern RTS.
It does rely heavily on puzzle maps and recycling each map for the other factions, with a slight variation in optional missions. I'm really hating the second mission, with the Baneblade lots.
That and the constant interruption in game flow by cut scenes. Maybe it's just me but I am getting frustrated by the constant cut scene interruptions while I'm busy killing things, especially when the scene ends and your troops are just standing there while the enemy is still attacking them.
edit.
Do we actually find out who the Ancient is at the end of the Astartes campaign?
then, without ruining anything, I tried co-op campaigning with a friend today for a bit, and the Ork campaign seems better. At least for the first 3 missions, the hero composition seemed to have better synergy.
Ouze wrote:I'm surprised by how... un-fun I've found it to be so far. I'm playing through the campaign for Chaos, and every mission has felt sort of the same - cover, move forward 10 feet, clear an area, repeat. Very tedious. I'm a mission now where I need to destroy an objective that keeps moving around on the map - incredibly un-fun. I hope the other campaigns are better. I definitely don't recall either DOW2 or CR being so... being like a chore to play in SP.
Is there not a way to pause the game so you can issue commands?
Is there not a way to give my guys more autonomy when they aren't selected? My Chaos Lord loves standing 3 feet away from a guy who's shooting him, and just standing there taking it instead of attacking.
Why are quick save and quick load not assigned hotkeys? As a matter of fact, why can't I change the spacebar to be pause? Why is there no in-game hotkey\keybinding manipulation?
Feature wise, I think this is kind of a step down from what I'd expect from a modern RTS.
If the camp is anything like CR or Vanilla DOW2 you can't save in between missions, hence no hotkey. And like Melissia said the pause/break button usually well...pauses most RTS games.
Ouze wrote:then, without ruining anything, I tried co-op campaigning with a friend today for a bit, and the Ork campaign seems better. At least for the first 3 missions, the hero composition seemed to have better synergy.
Yes, the Ork campaign is the clear winner.
I LOVE my Orks.
Also, on the community forum there should be a mod that lets you change the key layouts if it bothers you taht mcuh.
Ouze wrote:I'm surprised by how... un-fun I've found it to be so far. I'm playing through the campaign for Chaos, and every mission has felt sort of the same - cover, move forward 10 feet, clear an area, repeat. Very tedious. I'm a mission now where I need to destroy an objective that keeps moving around on the map - incredibly un-fun. I hope the other campaigns are better. I definitely don't recall either DOW2 or CR being so... being like a chore to play in SP.
Is there not a way to pause the game so you can issue commands?
Is there not a way to give my guys more autonomy when they aren't selected? My Chaos Lord loves standing 3 feet away from a guy who's shooting him, and just standing there taking it instead of attacking.
Why are quick save and quick load not assigned hotkeys? As a matter of fact, why can't I change the spacebar to be pause? Why is there no in-game hotkey\keybinding manipulation?
Feature wise, I think this is kind of a step down from what I'd expect from a modern RTS.
If the camp is anything like CR or Vanilla DOW2 you can't save in between missions, hence no hotkey. And like Melissia said the pause/break button usually well...pauses most RTS games.
1.) Yes, you can both save and load in between missions. Which is useful for missions like the one I just did, where you have to get to an evacuation point in time, which I did, and then failed the mission anyway. GG.
2.) Speaking of awesome bugs\wargear, here's the sweet reward I got from that tedious chase-the-eldar-around-the-same-map mission. (attached)
Every time I play this game so far, the experience is a little more disappointing. I don't hate it, but in my (admittedly, limited) experience so far, it's the poorest entry in the series so far. Crossing my fingers that as I spend more time on the other campaigns they are more akin to the Ork one, which is funny at least.
Go report that on the community forum. There's been a few bugs, but it's still better than DoW2 base's "drop down kill everything and then fight a boss" style missions where one mission was almost always identical to another save for different scenery..
Have to say i am disappointed in the game. less than 5 hours to finish it and the game feels the same on every mission and the other races are the same missions.
Melissia wrote:I like how they did the Orks. They kept them serious enough, yet still managed to have them obviously having fun with the whole thing because it's one great fight.
Definitely agree. The only minor issue with the Orks was the fact the "pirateness" was a bit OTT at the start, but you get used to it. They've definitely got the fun ork attitude with that hat comment
Marauder wrote:Have to say i am disappointed in the game. less than 5 hours to finish it and the game feels the same on every mission and the other races are the same missions.
It not a bad game just not that good.
Personally I think it's the best RTS on the market at the moment...
Hardly, I find it far superior to the original DoW2 and its ridiculously repetitive missions. Dow2 vanilla was padded,very few actual story missions with scripts.
DC was indeed the peak. Never really played Winter Assault due to buggyness preventing that, and Soulstorm.. ugh, took too long to load for the campaign to be worth it, which was basically a repeat of DC with more people to kill.
The original four games do not do the 40k background justice, and if you really must play any of them, play DoW: DC: FoK. Only worthwhile thing.
Otherwise, get right onto the DoW II series NOW!
Got Retribution, have been playing marines. Enjoying greatly.
Eliphas' preemptive death was unusual.. but ah well. The needs of the story must call for.. eh, forgot where I was going with that.. but.. DEATH TO HERETICS!
Meh, Winter Assault or even Soulstorm was better than Dark Crusade (at least soulstorm had all the factions). And DoW2 is better than any of the original game, even base DoW2 is. Currently, Retribution is the peak for me, without a shadow of a doubt.
I enjoyed the older games more as atleast you got some play time in on them. i have finished every race and uninstalled it lol. Way to short but as i said before it's not bad just not good.
I can understand why it's short and most of the missions are the same as it's a lower price point than most games but i honestly would have paid more to have had the missions different for every race.
Marauder wrote:I enjoyed the older games more as atleast you got some play time in on them. i have finished every race and uninstalled it lol. Way to short but as i said before it's not bad just not good.
Of course it's not "good".
It's awesome. The only reason you had so damn much playtime in DC and SS was because all you were doing was repeated skirmishes.
I can do that in DoW2 too, and my self-made storylines are far more interesting.
Hmph. Unfortunately, the SM campaign is turning out to be rather dull and slow. I might even go as far as to say tedious; it lacks so much that the original two games had.
I was honestly expecting the loadout/wargear collection to be identical to DoW II and CR, but the fact that it's not is just depressing. There is an extreme lack of synergy in the storyline and very little interaction between the characters. It's just Martellus, Martellus, Martellus, Cyrus, and more Martellus. A bit of Apollo in there too.
I'm just hoping the rest of the campaign will pick up - the missions are just taking too long at the minute. Possibly because of the difficulty level I set it on, but I dunno.
Darkvoidof40k wrote:Hmph. Unfortunately, the SM campaign is turning out to be rather dull and slow. I might even go as far as to say tedious; it lacks so much that the original two games had.
I was honestly expecting the loadout/wargear collection to be identical to DoW II and CR, but the fact that it's not is just depressing. There is an extreme lack of synergy in the storyline and very little interaction between the characters. It's just Martellus, Martellus, Martellus, Cyrus, and more Martellus. A bit of Apollo in there too.
I'm just hoping the rest of the campaign will pick up - the missions are just taking too long at the minute. Possibly because of the difficulty level I set it on, but I dunno.
I finished through the Chaos one. It got a little faster at the end, but I rather suspect it did simply because my gear was getting cumulatively better, and the level of non-boss opponents I were fighting were not.
I started the Space Marine one, and as you say, it's rather bland and boring. It also appears to be the exact same campaign as the Chaos one, but with some very slight dialogue changes? If so, extremely lame. I'm disinclined to bother playing the other campaigns if that's accurate (how incredibly lazy!). I'll keep playing the Ork campaign co-op with a friend, but probably won't bother with the rest.
Definitely the weakest entry in all of the DoW series, just beating out Soulstorm. And, no, I don't think people bag on Soulstorm excessively - bad balance, very buggy, terrible voice acting? Soulstorm earned it's reputation, imo.
Marauder wrote:I enjoyed the older games more as atleast you got some play time in on them. i have finished every race and uninstalled it lol. Way to short but as i said before it's not bad just not good.
Of course it's not "good".
It's awesome. The only reason you had so damn much playtime in DC and SS was because all you were doing was repeated skirmishes.
I can do that in DoW2 too, and my self-made storylines are far more interesting.
If you think this game is awesome thats great for you but it is far from awesome for me. Wait till you play the other races and then you will see repeated skirmishes because there all the same just some different voice acting.
While it has some good points they just do not outway the bad points.
Dark Crusade did have some great puzzle maps and other specially themed missions, not to mention neat stronghold missions with great pre-battle speeches and banter. Also, Gorgutz ya gits!
BrookM wrote:Dark Crusade did have some great puzzle maps and other specially themed missions, not to mention neat stronghold missions with great pre-battle speeches and banter. Also, Gorgutz ya gits!
So does Retribution.
And frankly, the Kaptin equals Gorgutz in epicness. I was giggling happy every time he opened up his mouth.
BrookM wrote:Dark Crusade did have some great puzzle maps and other specially themed missions, not to mention neat stronghold missions with great pre-battle speeches and banter. Also, Gorgutz ya gits!
So does Retribution.
And frankly, the Kaptin equals Gorgutz in epicness. I was giggling happy every time he opened up his mouth.
Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.
The game is better then in predecessors in the DOW2 series for single player, because I don't have to play roid monkeys if I don't want to.
I played chaos and enjoyed it. As I played it on normal all you need are the heros. Which was fun. Eliphas isn't badass at all but a bootlick of abaddon.. which is a shame.
Tried to play magpies campaign because it will likely be canon, but its so lame. Diomedes has the personality of a spent shell casing. Cyrus the most annoying character from the previous game is there aswell.. In game Martellus has the same lines as cyrus too I believe. Played to mission 3 dunno if I can be bothered with that one.
Playing eldar now and they are fun. Real arrogance and the farseer has a crappy support role like I always wanted. Autarchs are way cooler.
Orks look good but haven't played em yet as I spoiled them by watching huskystarcraft's preview of like the first 4 missions on youtube. Will play them eventually.
Overall awesome because I didn't have to play as magpies (ravens). Even though I tried to I could abort them and can play something else. w00t.
IG last stand guy has some bugs apparently. Like the Executioner turret does bugger all damage. The new last stand map is brutal.. But I never was that good at last stand, could get to level 20 but never beat it.
Crom wrote:Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.
Pfft, Starcrap isn't economy driven. Try playing Total Annihilation or Supreome Commander (the first one plus expansion, not the second one)..
Crom wrote:Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.
Pfft, Starcrap isn't economy driven. Try playing Total Annihilation or Supreome Commander (the first one plus expansion, not the second one)..
Yeah yeah haters gonna hate, but you gotta mine to build. However, it isn't like SW Empires or whatever that RTS was back in the day where you had to not only control your economy, but your politics too. If you built a death star and used it, every planet stopped supporting you. So, I would fly my death star in and blow up their galaxies...
Crom wrote:Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.
Pfft, Starcrap isn't economy driven. Try playing Total Annihilation or Supreome Commander (the first one plus expansion, not the second one)..
Yeah yeah haters gonna hate, but you gotta mine to build. However, it isn't like SW Empires or whatever that RTS was back in the day where you had to not only control your economy, but your politics too. If you built a death star and used it, every planet stopped supporting you. So, I would fly my death star in and blow up their galaxies...
Crom wrote:Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.
I'm not even sure Retribution could be correctly considered to be a RTS game. You can do the entire Chaos campaign with the 4 heroes you start with, you build nothing, and you don't particularly need to climb a tech tree or even build a single unit. There's no real resource generation, no base building... It's most accurate to describe it as a real-time tactical game with some RPG elements.
If you reframe the discussion that way, then it's less that I don't like Retribution as much as the original DOW, as I don't like RTT as much as RTS (with some exceptions, like Mechcommander).
OK maybe this is going a little OT, but how do you consider DoW1 anything other then a pure RTS... what's the difference between Total Annihilation, Supreme Commander, Starcraft, Red Altert 3, and DoW1?
Ouze wrote:OK maybe this is going a little OT, but how do you consider DoW1 anything other then a pure RTS... what's the difference between Total Annihilation, Supreme Commander, Starcraft, Red Altert 3, and DoW1?
Most games thought of as RTS are quite lacking in actual strategy.
Ripped from wiki
In military usage strategy is distinct from tactics, which are concerned with the conduct of an engagement, while strategy is concerned with how different engagements are linked. How a battle is fought is a matter of tactics: the terms and conditions that it is fought on and whether it should be fought at all is a matter of strategy, which is part of the four levels of warfare: political goals or grand strategy, strategy, operations, and tactics.
As DoW1 and many other "rts" games tend to do things by a battle by battle basis with little regard for the overall campaign (DoW1 does have some strategic elements to it) I would say they are closer to RTT than RTS whereas something like a total war game would be RTS.
Well one of them sucks, two of them are by Chris Taylor, one of them is extremely camp, and the last one is DoW1.
As far as gameplay goes, TA and SupCom stick out as definitively different from the others, due to their flow-based economy system as well as the massive scale of the games. Starcraft sticks out because there's so many people willing to praise it despite being mediocre, Red Alert 3 mostly stands out for its humor, and DoW1 mostly stands out for its setting and its use of control points over simple kill the enemy style games.
Yeah, I've played ~5 hours of marine campaign. It was always going to be meh when the most "powerful" Chaos Lord in the sub-sector died amongst some bushes with only about 30 CSMs defending him.
Cyrus was always one of my favorite characters in the last two games, but he is just so annoying now. He just appeared out of nowhere at the end of the last level and started shouting at Captain Sorethroat.
Therefore, I'm just going to go and play the highly praised Ork Campaign.
Darkvoidof40k wrote:Yeah, I've played ~5 hours of marine campaign. It was always going to be meh when the most "powerful" Chaos Lord in the sub-sector died amongst some bushes with only about 30 CSMs defending him.
Cyrus was always one of my favorite characters in the last two games, but he is just so annoying now. He just appeared out of nowhere at the end of the last level and started shouting at Captain Sorethroat.
Therefore, I'm just going to go and play the highly praised Ork Campaign.
Do you consider 30 Traitormarines to be a small number?
Dunno, I thought it was pretty accurate, but I never considered Marines to be either unbeatable nor badasses.
Jokes aside, he had more than thirty at his employ, thirty was just all he kept around him for defense. Which makes sense if you think about the fact that there's lots of WAR going on around the subsector.
True.. but as far as intro missions go it was pretty sucky. I'd much rather have just fought some crappy unnamed, unimportant enemy and have a proper fight with him later. Same goes for all the rest. Understandably, the first mission is to give you an idea of how the rest of the campaign will work mission-wise. But the lack of originality in each races' campaign is seriously disappointing.
I'm sure most will agree that waiting another year for the game would be worth it if they'd made each campaign as interesting and unique as the Chaos Rising campaign.
Perhaps, seeing as how this is most likely the last game in the DoW II series before DoW III, they just didn't feel like they had to bother that much, and just getting the sales they knew they would was all that they wanted.
Meh, I do enjoy how the levels seem to progress at a somewhat faster pace - they've capitalized on the removal of the base creation system from the original series of games. Being chased around the map by a baneblade was funny.. but annoying.
I've played the starter missions for Space Marines, Orks and Chaos Space Marines - all on hard difficulty, and so far Chaos definitely seems to be the strongest, fitting in with what some others have said.
On a side note, bolters seem to fire more frequently in this game, much to my joy.
Pretty much everything about these campaigns seems to be created with "quicker" in mind, but with very little thought for "interest" creating an unfortunate result of "tedious".
Ah well, at least we can look forward to giving them all more money for Space Marine in a few months time.
Strangely enough, and much to my annoyance, whilst the quality of the campaign has slipped, it seems to take much longer to load a level and to finish a level than it did in the last two games, and with no feeling of accomplishment at the end nor anticipation at the beginning.
Part of the problem is perhaps the inclusion of race leaders with established personalities, rather than doing them in the style of The Force Commander. Okay, so this new way of doing things would be fine, sure, IF THEY'D DONE IT WELL.
I do indeed miss the narrator from the original series, he was funny and enjoyable to hear for some reason. I just wish we could grab control of Gabriel again and get him to kick some heretic ass. Besides, he isn't the best narrator, or at least his script-writer servitor doesn't do a very good job.
Wait, chaos is the strongest? I thought they were by a LONG shot the weakest. But then I have never liked Chaos Marines, even less than normal marines (whom I at least enjoyed playing as in the DoW series' campaigns). Or maybe I'm isreading what you're posting.
Orks were definitely the clear winners as far as awesomeness in the campaigns go.
I really just don't agree with most of what you said. I found the Ork, Eldar, Guard, and Tyranid campaigns to all be thoroughly enjoyable and quite different in playstyle from one another.
Melissia wrote:Wait, chaos is the strongest? I thought they were by a LONG shot the weakest. But then I have never liked Chaos Marines, even less than normal marines (whom I at least enjoyed playing as in the DoW series' campaigns). Or maybe I'm isreading what you're posting.
Orks were definitely the clear winners as far as awesomeness in the campaigns go.
I really just don't agree with most of what you said. I found the Ork, Eldar, Guard, and Tyranid campaigns to all be thoroughly enjoyable and quite different in playstyle from one another.
The might have quite different playstyle but the missions are all the same and thats the boring part.
Darkvoidof40k wrote:To be honest it's the multiplayer that everyone loves. Always has been, always will be.. so long as we got Land Raiders.
We do have Land Raiders, right? Without Land Raiders, we are nothing..
This is my Land Raider. There are many like it but this one is mine. Without it I am useless. With it everything I look at will die.
This was what I was thinking. Everyone seems to be picking on the camp, but I feel like that's just a bonus. MP is where it's at. You know with the camp, Skirmish/MP, and the Last Stand, it's like 3 games in one. For 30 bucks and 6 races that's a lot of value. Plus there's Relics great support for their game.
Melissia wrote:Wait, chaos is the strongest? I thought they were by a LONG shot the weakest. But then I have never liked Chaos Marines, even less than normal marines (whom I at least enjoyed playing as in the DoW series' campaigns). Or maybe I'm isreading what you're posting.
Orks were definitely the clear winners as far as awesomeness in the campaigns go.
I really just don't agree with most of what you said. I found the Ork, Eldar, Guard, and Tyranid campaigns to all be thoroughly enjoyable and quite different in playstyle from one another.
The might have quite different playstyle but the missions are all the same and thats the boring part.
I could say the same about DoW2 vanilla, or Dark Crusade. In fact, I did.
Melissia wrote:Wait, chaos is the strongest? I thought they were by a LONG shot the weakest. But then I have never liked Chaos Marines, even less than normal marines (whom I at least enjoyed playing as in the DoW series' campaigns). Or maybe I'm isreading what you're posting.
Orks were definitely the clear winners as far as awesomeness in the campaigns go.
I really just don't agree with most of what you said. I found the Ork, Eldar, Guard, and Tyranid campaigns to all be thoroughly enjoyable and quite different in playstyle from one another.
The might have quite different playstyle but the missions are all the same and thats the boring part.
I could say the same about DoW2 vanilla, or Dark Crusade. In fact, I did.
Yet you don't mention DoW: DC: FoK? Where's the love for the highlight of the original games?
Darkvoidof40k wrote:To be honest it's the multiplayer that everyone loves.
I wish people would stop saying this, because it's not true. It's your opinion, not a fact.
In the DoW2 I virtually never played MP. I did for the Ret beta because, well, thats all there was; but I suspect that for the vanilla and CR boxes I played less then 4 hours total, and that's including the last stand. I'm not particularly good at MP, and don't enjoy it enough to better myself at it. I like the campaigns, and I buy the games for single player. I like the unfolding of the story. And, as it turns out, in this box, I kinda took it in the shorts on that one, as it's just one story told from 6 marginally different perspectives. At least the DoW series bothered to do actual campaigns for each faction.
Disclaimer: I haven't yet gotten further in the Ork Campaign because my friend hasn't been around, and we're beating it co-op; if that counts as multiplayer, and it should, then I do enjoy that a great deal - but still hardly the reason I play.
The only thing we can say for sure is a fact beyond dispute is that the Space Marine captain in Retribution is some of the worst voice acting I've ever heard. IT'S THE BAAAAAANEBLAAADE. Jesus. I hope they release a "shut-the-hell-up" patch.
Angelos is dead. So is Gorguts IIRC, because he was supposedly killed off in a comic or other, though I don't really consider that to be overly canon myself other people might disagree.
Angelos is dead. So is Gorguts IIRC, because he was supposedly killed off in a comic or other, though I don't really consider that to be overly canon myself other people might disagree.
I liked DoW2 and CR's silent protagonist.
Spoiler:
Angelos lives if you finish the Blood Ravens campaign, which is bound to be the canonical ending
Melissia wrote:Worse than steel rehn and metuhl bawkses?
Yes, IMO. I have more tolerance for characters saying kinda dumb things in a normal voice then I do for, example, characters saying "baneblade" in such a way the word takes 3 seconds to complete, complete with his particular twist on the Christian Bale School of Gravelly Voicework.
However, much like with the choices between "my characters running around doing stuff uncommanded" in previous games, and "my characters happily standing there being shot to death by an enemy 2 feet away, while standing motionless unless i babysit them nonstop" we have in Retribution, I'd hope to think there was a middle ground - it shouldn't have to be one ridiculous extreme or the other. The voice work for previous games, Soulstorm aside, was pretty solid, so not sure why we took a step back here.
BrookM wrote:(snip) which is bound to be the canonical ending
Speaking of Soulstorm, I think it set a solid precedent that it's maybe dangerous to presume we know which will be the canonical ending... certainly it worked out poorly for Indrick Boreale, of the full, thick tongue.
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Melissia wrote:I liked DoW2 and CR's silent protagonist.
Every time Captain McDrawl opens his stupid mouth, I long for the days of Captain Vanilla Ice. He may have been hairetical, but he certainly wasn't annoying.
[edit: Whoops. This is another "clicktoviewfirstunreadthendidn'treadthenextpagebecauseyoudidn'tknowitwasthere" incident. This was at Melissia's last post on the other page ]
I'd really want one of my regular partners to play multiplayer with (Naso and Dane), or just a four to six person casual game with people I actually know.
If you can get four other Dakka-ites I'd be game for a six person free for all or a few 3v3s with shuffling between matches.
Well, courtesy of myself, Dakka actually has its own steam group and the steam group has its own Dakka thread. Surprisingly not many people have actually joined the group, despite posting in the thread.
Because it is invite-only to ensure only true dakkaites join, you must post your details (Dakka username ~ Steam display name) in the Dakka/Steam users thread that I also created, then add me, Time2win, on steam. If you have the same display name that you posted, then I will invite you to the group.
I'd really want one of my regular partners to play multiplayer with (Naso and Dane), or just a four to six person casual game with people I actually know.
If you can get four other Dakka-ites I'd be game for a six person free for all or a few 3v3s with shuffling between matches.
I remember Naso, he was awsome.
What was the reason that naso and you got banned of the forum.
Dunno about Naso, he still posts there as a differnt account, but i my case, it was due to me upsetting a certain mod over there. He banned me on rather flimsy grounds (abusing the report function).
Melissia wrote:Dunno about Naso, he still posts there as a differnt account, but i my case, it was due to me upsetting a certain mod over there. He banned me on rather flimsy grounds (abusing the report function).
"Over there". Where would that be? Makes sense that it wouldn't be this forum.. can't for the life of me think why you of all people would get banned. On Dakka, of all places.
I haven't bothered to give a damn enough to remember. Been like two years or so. Maybe it was Gorb. Couldn't care less at the moment.
Darkvoidof40k: The DoW2 Community Site. It's a den of trolls to be sure, even the mods are constantly trolling newbies. Frankly, I'm glad I no longer have any temptation to post there.
While I find the Ork campaign down right hilarious I am a bit disappointed that it is just the same old missions recycled. I haven't yet really fussed with the multiplayer all that much yet.
Crom wrote:While I find the Ork campaign down right hilarious I am a bit disappointed that it is just the same old missions recycled. I haven't yet really fussed with the multiplayer all that much yet.
pretty much this, personally think that so far chaos rising has been the best release of DOW 2.
now then off to join this steam group STG*RTF* on steam
Not sure which 1 it is, there are about 5, is it the one with 12 members? also due to comment above i thought it was a closed to the public group so i wouldnt be able to join anyway
taopaipai18 wrote:Not sure which 1 it is, there are about 5, is it the one with 12 members? also due to comment above i thought it was a closed to the public group so i wouldnt be able to join anyway
A recent game against Wolf from here on Dakka, should any of you wish to view it. It was very close for most of the game, but by the end there was a clear winner.
TLR and I'm sure some one got there first but this game was imediately propelled to a classic when Commisar Bernn said "Drive me closer I want to hit them with my sword".
completed the tryranid campaign without any problems on the second highest difficulty. Just had hive guard, carni's 1 ranged 1 thornback, swarmlord and warrior squad with devourers for fire supression, walke them around mauling everything with mass charges and huge hp creatures.
The campaigns do get a little boring as the same maps and missions generally come into play. For example the marines doing the same stop the convoy mission as the nids.
I'm on my first playthrough of the game and using Chaos, also finding it strangely annoying. It might just be the luck (or lack thereof) of the draw, but everytime I get one of those disposable items that gives the selected squad a weapon, this happens:
"I'll give to my close combat chaos marine!" (Who up until recently has lacked anything better than the level 1 chainaxe he got at the start of the campaign)
*Gets a heavy bolter.*
"Okay then, i'll give it to my ranged heavy-weapon plague marine."
*Gets a bolter*
I'm also annoyed by the lack of ranged weapons I can give to my plague marine (so my chaos marine can chop stuff). Every ranged weapon I get that isn't a missile launcher is for my chaos marine only, and the launchers I get are all worse than the one i've been toting for 5-6 levels which isn't exactly great in the first place.
So, before I get my next disposable item that grants me wargear for the selected character, if I give it to my plague marine, will he get anything other than the following:
A plague flamer
A bolter
A close combat weapon
A missile launcher (i'll be peeved, because they're bloody inaccurate against anything but vehicles (which are usually already beaten up by Eliphas the Walking Tank) but less peeved than if I get one of the other three).
?
Or am I simply going to have to live with the fact that my plague marine and chaos marine will have to live off mission rewards?
You can usually check by hovering over the disposable item to check what you get. At least that's how it was with the Gifts of the Artificer in the Marine campaign.
While the last level is epic, the final boss fight is disappointingly stupid. Don't hit the big red blob in the middle, people! Take down those stupid towers! Then he insta-dies!
I'm now on the last mission for IG on the second hardest difficulty and while I have enjoyed the game it really has been a bit easy. Once you get the Autocannons and the General with a plasma gun (and drop LR!) you are laughing.
I hope that it is significantly more difficult on the hardest setting but we will see.
Keep in mind, fellas, we've mostly been playing since DoW many years ago.. so we have a lot more experience than first-time-buyers.. although, I'd imagine most people playing Retri will be us "fellas" who've played a majority of the games.
you should put spoiler on you-know-who
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the end boss is easy as hell with marines
just spam terminators and have them assault the red blob
Well, you never know.. but hopefully, yes. Or maybe even Terminator armor!? *hopes*
But.. you never know. During the campaign, just before the last level, I got the final gift of the artificer.. which for the FC, was a 50 damage Lightning Claw.. I already had a 200+ damage TH!
As long as it isn't the Thunderslapper 3000.. that model sucked. "Slap those xenos out of existance! AA Batteries not included.."
Additional: Refund for faulty equipment unnavailable. In the event of faulty equipment, we suggest you contact your local artificer as soon as possible.
You'd have to hunt around, I think i saw all of them somewhere, can't remember where though.
I should conceivably get the thunder hammer as soon as the achievements go live, since the achievement is to get like 2500 kills at the captain, and I am almost at 4000 now.
You always invite me to a chat and I'm usually not at my pc, but I am always on steam :p just send me a message, you can do that right?, and I'll respond to it when I get back.
I'm actually at work, that's probably why I didn't respond. And you're in England, so I imagine we have a bit of a time difference, lol! I'll be home in like, an hour and a half though, I would play some then.
For sure, I find the captain to be better at ranged tbh, but then again I haven't touched the captain for a while in TLS, mainly the Lord general and the sorc.
I don't know, I've spent a lot of time with the plasma gun as well, but I tend to prefer the playstyle with knockbacks and mass disruption of melee, and I can tank pretty well with artificer+chainsword to drain life.
However, I hope there is someone with ranged to take out stuff like wraithlords. the thunderhammer should be an interesting dynamic.
There certainly is for that job, The lord general his sniper rifle is the best ranged weapon available in TLS in my opinion. Talking of all this TLS makes me want to play it, fancy a couple o' rounds ?
Darkvoidof40k wrote:Yes, he is. As "Wolf". Also, the Power Axe is beast for taking down Wraithlords.. that's what the power Captain is for - taking out big threats.
its fine as long as they are chasing someone else big targets I can knock down are much easier to take out.
His name is Wolf? I don't see that name on the dakka list.
Just bought this game last night, very dissapointed.
The enemies never engage you, the just run around and capture points you haven't parked a unit on.
The ridiculously low population cap is just plain game breaking for me. I had 4 IG squads, 1 heavy weapons squad, 2 chimeras and I was at the population cap. That's not 40k.
Griever wrote:Just bought this game last night, very dissapointed.
The enemies never engage you, the just run around and capture points you haven't parked a unit on.
The ridiculously low population cap is just plain game breaking for me. I had 4 IG squads, 1 heavy weapons squad, 2 chimeras and I was at the population cap. That's not 40k.
Are you playing against the computer? That might explain the ninja capping. If you're playing against real opponents then they are just outplaying you, when you turtle up somehwere the best counter is to start capping points.
Also the population is low by design, it's a differnt style of game. Less dudes on the field, but each squad is far more valuable.
Griever wrote:Just bought this game last night, very dissapointed.
The enemies never engage you, the just run around and capture points you haven't parked a unit on.
The ridiculously low population cap is just plain game breaking for me. I had 4 IG squads, 1 heavy weapons squad, 2 chimeras and I was at the population cap. That's not 40k.
Are you playing against the computer? That might explain the ninja capping. If you're playing against real opponents then they are just outplaying you, when you turtle up somehwere the best counter is to start capping points.
Also the population is low by design, it's a differnt style of game. Less dudes on the field, but each squad is far more valuable.
Yes, I am playing against the computer.
I understand it's by design, but that design sucks. I wonder if I can get my money back.
Trying to play this game with close combat units is incredibly hard, enemy units can just run away from you and there's nothing you can do to catch them.
Yeah the computer AI is a bit wonky, I highly recommend playing real opponents, it'll be far more interesting.
I guess to each his own on the scale issue. I like the large scale battles from DOW1 as much as the small skirmish stuff here.
As for melee you usually don't just charge, you lure units to them then jump out. Another use for melee is to catch retreating units since they take more melee damage than normal. (simulating Sweeping Advance perhaps?). And of course suppression makes it easier to catch guys.
Problem for me at least was that in DoW1, the computer was too easy, but players were often experienced (or clans) and were more often than not able to streamroll me; certainly in team games I just felt like the fifth wheel.
Of course, training yourself is going to make you better, but when CPUs are a pushover but real players are unshiftable, you often don't learn much due to the CPUs lacking the ability to think on their feet and the players simply metaphorically kicking you to the metaphorical floor and metaphorically kicking the metaphroically snot out of your metaphorical self.
You can't learn to fight if it takes a single punch to knock you out.
That's why you play with people who are better than you (teams). If you can't learn from a knockout punch on yourself, watch your friend do it to someone else.
The problem with that is that the other guys are like lions stalking a herd of gazelles; they'll pick off the weaker ones. I can't learn if my lack of experience is exploited every game.
Just do ranked team battle games, after 10 you will be done with your placement matches and settle into your natural skill level. Of course, if you can't rofl-stomp a "hard" computer, then that natural skill level is going to be pretty low.
As for the computer ninja capping, yea, that's what it does, and its annoying. Playing real people, they don't really do that very much. However, they will destroy your generators all the time, because that is a very powerful tactic to deny power, which you NEED to tech and make more powerful units. So be ready to protect them. Flamethrowers do terrible terrible damage to gens, so keep that in mind if your enemy rolls up to your power farm with flamers.
Even if a hard computer is ninja capping you, you should be able to absolutely stomp it no problem before you think about going online. My first few games online were awful, you will get lit up and lose squads left and right. I'd suggest you watch some casts first http://www.youtube.com/HarlequinCasts while they won't make you better right away, they will help you get a handle on what playing against real people is like.
SMs, for one, are very vulnerable to melee in the first few minutes of the game, I've learned this the hard way.
I have to admit, I have far less trouble with banshees than swarms of gaunts/slugga boys/tics. Banshees drop like flies, and I can usually catch them with shotgun blast from my scouts, and there is generally only 1 squad of them. If a Nid or Ork player goes 2x slugga/horms, I am in a world of hurt. Thankfully with the changes to CSM, they rarely go double tics.
Once horms get upgraded with adrenals, its even harder to keep them off.
DLC for Retribution has just been announced as the Dark Angels. It will be available to download on the 6th April and fans will be able to purchase a custom Dark Angels Space Marine chapter for use in the multiplayer game.
For all the details on what the DLC will include and a link to screenshots check them out here.
You mean a "race" that consists of only the hero, stormtroopers, and an assassin or two? The Inquisition isn't an army even on the small scale of DoW2.
Melissia wrote:You mean a "race" that consists of only the hero, stormtroopers, and an assassin or two? The Inquisition isn't an army even on the small scale of DoW2.
So wait, the factions which actually have enough substance to have their own army would be neglected to being nothing more than part of a group which doesn't itself qualify as an army?
It should be the other way aroud. Sisters, and oh there's some Inquisition in there, if you really want...
I'd trade DA, TLS wargear and a few more months of dev time for Necrons, Tau, or Deldar.
Edit: Are we sure the DA thing isn't an early April Fool's prank? The DA in that pic didn't look so hot, though it's possible it was on low settings.
Or maybe I'm just being paranoid about April Fools + Video Games, especially since I've been following MK9, and we all know how Ed Boon loves to toy with us.
Tasker said its not a joke, he is the lead multiplayer designer.
DLC for a race would be an enormous undertaking, also wouldn't really be fair to the people that don't buy it since they can't use it. I'd much rather they charge for aesthetic stuff, then release a FREE race later that everyone can enjoy. Not that I see a 'race' being a downloadable thing ever, we MIGHT see an additional unit for races, but who knows.
daedalus-templarius wrote:Tasker said its not a joke, he is the lead multiplayer designer.
DLC for a race would be an enormous undertaking, also wouldn't really be fair to the people that don't buy it since they can't use it. I'd much rather they charge for aesthetic stuff, then release a FREE race later that everyone can enjoy. Not that I see a 'race' being a downloadable thing ever, we MIGHT see an additional unit for races, but who knows.
I know it would take time, but most expansions do. I was thinking something like Retribution sans the camp and TLS, so cheaper than 30 bucks and only adds a new race. It would take months, maybe a year, but I think they could do it. Also not sure what you mean by DLC isn't fair to people who don't have it. Of course you can only use DLC if you buy it, CR and Retribution were the same. Releasing something as major as new race for free seems far less likely than free aesthetic stuff.
What do you mean it wouldn't be fair to people who don't buy it?
No, they made the conscious choice not to buy it. They wanted to spend their money on something else instead.
It's like saying it's unfair to Chaos Rising players that players who bought Retribution can play Guard because they paid for it. This wouldn't be like getting free upgraded units because you paid for them, it's a new faction entirely, basically a mini-expansion.
I mostly mean for multiplayer balance, not really for just being able to "play" like a singleplayer thing. I'd just rather have all the factions open to everyone in competitive multiplayer is all. If they wanted to release a special singleplayer thing, go for it.
But I think it'd be neat if we saw a CoH: Tales of Valor-type DLC where you can swap out certain units for a different one (so long as it doesn't include something as totally game-breaking as the 'Roo tanks were for the British faction).
For example, for the Eldar you can choose to build a squad of Harlequins instead of an Avatar that functions as a counter against Assault Terminators and Nobs (a role the Eldar in the game are sorely lacking in, but this would take away all the great buffs to infantry the Avatar grants). Or swapping out Wraithguard for Fire Dragons that are fantastic against vehicles but don't quite have the same anti-infantry punch, as one of the biggest complaints about the Eldar in DoWII was the fact that the Aspects were seriously under-represented.
Or for the Space Marines you could bench the Librarian in favour of the Chaplain (which would make a hell of a lot more sense if you were playing as, say, the Black Templars).
Agiel wrote:But I think it'd be neat if we saw a CoH: Tales of Valor-type DLC where you can swap out certain units for a different one (so long as it doesn't include something as totally game-breaking as the 'Roo tanks were for the British faction).
For example, for the Eldar you can choose to build a squad of Harlequins instead of an Avatar that functions as a counter against Assault Terminators and Nobs (a role the Eldar in the game are sorely lacking in, but this would take away all the great buffs to infantry the Avatar grants).
Or for the Space Marines you could bench the Librarian in favour of the Chaplain (which would make a hell of a lot more sense if you were playing as, say, the Black Templars).
Yeah I would like to able to specialise my army as I did in COH.
I also wished the battle doctrine system was the same as COH as just picking a heroe with some abilities isnt as fun as being abele to select diffrent upgrades in the upgrade tree and having more exclusive units to that doctorine.
Has anyone had any problems with the achievements not registering. I completed the single player with the orcs on Normal, I got the Orc achivement but not the normal. And when i completed it with Tyranids on Hard i did not get either achievement? :S
M0rdain wrote:Has anyone had any problems with the achievements not registering. I completed the single player with the orcs on Normal, I got the Orc achivement but not the normal. And when i completed it with Tyranids on Hard i did not get either achievement? :S
How abnormal.
'Fraid I can't help you there, buddy. But I do know sometimes that the achievements have a small registry delay, however usually it's only about 20-30 seconds.
M0rdain wrote:Has anyone had any problems with the achievements not registering. I completed the single player with the orcs on Normal, I got the Orc achivement but not the normal. And when i completed it with Tyranids on Hard i did not get either achievement? :S
You didn't get the "normal" achievement because it's not for simply completing the campaign, once, on any difficulty.
It's vague, but "Complete" campaign implies that all races' campaign has to be completed.
M0rdain wrote:Has anyone had any problems with the achievements not registering. I completed the single player with the orcs on Normal, I got the Orc achivement but not the normal. And when i completed it with Tyranids on Hard i did not get either achievement? :S
You didn't get the "normal" achievement because it's not for simply completing the campaign, once, on any difficulty.
It's vague, but "Complete" campaign implies that all races' campaign has to be completed.
That is odd, because when i played it through as the IG on easy, i did get the "Easy Campaign Complete" achievement. I had there fore assumed that i only needed to compelte it with one race to earn each "level" achievement.
That's just the way I figured it would be, because there's an achievement for completing each race's campaign and the overall campaign progress has its own achievements not linked to race played.
For what it's worth though, maybe you'd already finished enough of the campaigns on Normal(which usually also awards an 'Easy Campaign Completion' flag) that when you finished on Guard for Easy, that it flagged you for the Easy Campaign completion?
Actually, I started all the campaigns on Hard (completed the SM one on that, some others are in various stages in completion) - that automatically gives me the "easy + normal" campaign completed on the campaigns, which while expected, is unusual that it automatically happens at the beginning.
Then again, I haven't played Retribution for the better part of awhile, so I may not have a clue what I'm on about anymore. /ramble
1) How do Orks talk without opening their mouths? 2) Why is the Inquisitor so pitifully weak that she can't even stand up to the Warboss? I thought she was supposed to be a powerful Psyker.
3) How can a massive, 10ft tall Ork Warboss get the drop on an Inquisitor exactly? Is she blind and deaf as well as dumb?
4) How did she manage to survive being punched by a Warboss that could've broken her in half completely unscathed?
Its a shame on the cutscenes. In DOW2 and CR the cutsences were amazing. Maybe they were compensating for Space Marine maybe.
Oh and at Darko for 4). He does not actually punch her. He stops and nicks her hat. Which is pointless cause we all know he can't wear it.
Darkvoidof40k wrote:Hm, this video actually confused me.
1) How do Orks talk without opening their mouths? 2) Why is the Inquisitor so pitifully weak that she can't even stand up to the Warboss? I thought she was supposed to be a powerful Psyker.
3) How can a massive, 10ft tall Ork Warboss get the drop on an Inquisitor exactly? Is she blind and deaf as well as dumb?
4) How did she manage to survive being punched by a Warboss that could've broken her in half completely unscathed?
1: Because ORKS!
2: She is a psyker, and a powerful one. But she was ambushed.
3: You've never heard of Kommandoz I suspect? Kommando Nobz do this all the time. Don't EVER underestimate an Ork.
4: She didn't get punched.
0:06 - he hits her. Second punch, he stops, I know that, so he can get his hat.
Anyway, I think we've discussed that video enough. They really must've run out of money by the end of Retribution, because it honestly war terrible. But it's the last game in the DoW II series, they know that, and they also know that they were going to get lots of sales, regardless of whether it was good or not. The majority of their WH40k funding is probably directed at Space Marine right now, which is looking like it could be one of the best games of the year.
Melissia wrote:The Last Stand is now available as a standalone game on Steam, heh.
That's got to be the dumbest thing I've heard all day. Imagine the headline in the steam news.. "NEW! You can now buy part of a game! Don't worry, it's a good part!"
Melissia wrote:The Last Stand is now available as a standalone game on Steam, heh.
That's got to be the dumbest thing I've heard all day. Imagine the headline in the steam news.. "NEW! You can now buy part of a game! Don't worry, it's a good part!"
How is that different than SC2? Except at least this is not full game price. . .
Melissia wrote:The Last Stand is now available as a standalone game on Steam, heh.
That's got to be the dumbest thing I've heard all day. Imagine the headline in the steam news.. "NEW! You can now buy part of a game! Don't worry, it's a good part!"
How is that different than SC2? Except at least this is not full game price. . .
The one thing I don't like about Retribution is that they campaign is, essentially, exactly the same for every race. Yes, there is different dialogue, and there are different approaches to the campaign depending on which race you play, but that's beside the point. The point being the storyline.
Marine can replace his pistol with a shield, and he gains a new set of armor which increases melee attack and grants AoE but has poor defensive ratings.
Farseer gains a new witchblade which reduces the melee damage of whatever you hit by half and sucks energy out of them, and armor which increases health and melee defense.
Mekboy gains a one handed rokkit launcha pistol which can be used alongside a melee weapon (And therefor simply WILL be because we have no good pistols) and a teleporter buff which causes an explosion every time the mekboy warps, or warps someone else due to reactive/proactive teleportation.
Lord General gains a trophy which increases the health of his soldiers and turrets, and a shotgun that does AoE damage and which has a solid slug ability which does good single target damage.
Hive Tyrant gains armor that damages enemies in melee, and a devourer cannon which does damage to the entire squad over time.
Sorcerer gains a helmet which increases his armor pretty dramatically if he gets hit in melee, and a staff with a chance to apply a trait that makes his next melee attack a massive AoE one.