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Forgeworld...Why the Hate? @ 2012/04/02 21:17:38


Post by: AnUnearthlyChilde


AegisGrimm wrote:I'm just wondering why this is true:

If i want to play a game where i include a FW tank in my army, I then have to beg the other player if it's ok, and if they say "no, I don't like FW stuff, I don't know the rules and I think their stuff is OP", I have to shut up, back down and either put up with it and substitute other models in it's place, or walk away without being able to play. Because "it's understandable because that's their right".

But if an opponent shows up with an army with a Dark Eldar army, and I say "Sorry I don't play people with Dark Eldar armies, I don't know their rules and I think they are overpowered- you have to play an army that uses rules I like", I'm pretty sure I would get "the look" and be labelled as "that f'ing guy".



Pretty much my view tbh. But as ever we are cycling in circles because people are sticking to the very letter of the rules, which I find utterly lacking in the very ethos of the game, sportsmanship. The game is based on tactics, as such we must learn to adapt to new threats, if you can't adapt to something new, be it a new dex or a FW model, then you might want to assess yourself and not others for how things turn out.





Forgeworld...Why the Hate? @ 2012/04/02 21:19:18


Post by: LunaHound



Go to 40k night.

Everyone brought 40k armies.
I bring my Lizardmen.

Now,are you guys are telling me the chances of me playing a game ( or even be taken seriously )wont be lower than say... if i brought Eldar?,


Because you guys say " need permission for both " is heavily flawed.


Forgeworld...Why the Hate? @ 2012/04/02 21:20:23


Post by: Zweischneid


ZebioLizard2 wrote:

I don't reject other variant games. It's just that they change up far more than just a simple addition to the FoC list.


Which is subjective. Switching or adding a few FoC slots is arguably a more minor change (books like SW or FoC-switching character do it even in basic 40K). Adding a "new" unit not stated in the seems a far more severe switch-up to me.

Either way, adding FW is most definitly considered a major, incisive change to the game by many, whether you agree or not. If you'd just accept it as that, take it to heart everytime you meet someone new for a game, and you'll do the FW-community a great service.



Forgeworld...Why the Hate? @ 2012/04/02 21:22:49


Post by: ZebioLizard2


Which is subjective. Switching or adding a few FoC slots is arguably a more minor change (books like SW or FoC-switching character do it even in basic 40K). Adding a "new" unit not stated in the seems a far more severe switch-up to me.


Than find me some additions to the FoC that isn't handpicked out of a book that relies on a full internal structure (such as planetstrike)

And as for adding new units, I simply refute to the fact I've never faced IG, it is indeed a severe switch-up if I had to face one, but I'd simply lose, restructure my list to try and make it more all rounded, and continue on if needed. I wouldn't reject every single IG list because of that specific reason.


Forgeworld...Why the Hate? @ 2012/04/02 21:24:32


Post by: AegisGrimm




I don't understand how "Bringing a FW tank to a GW game equates to bringing a Space Wolf army and suddenly fielding 3 Heavy Warjacks, an Infinity character, seven Dwarf gyrocopters, and a Firestorm Armada battleship, ridden bareback by a Pikachu model in the style of the guy on the bomb from Dr. Strangelove."


Forgeworld...Why the Hate? @ 2012/04/02 21:26:37


Post by: AnUnearthlyChilde


Ok an example for you all...

I have a DE Wych army, which has never been defeated under the current book. so much so, people now refuse to play it. It contains no FW models.

My Pre-Heresy IW on the other hand has won more than it has lost, but contains Dreadnought drop pods and contemptors as well as the preheresy land raider FW options. People love playing it.


Flawed logic? Most certainly!!!

Do I care? Not a jot.


Forgeworld...Why the Hate? @ 2012/04/02 21:28:31


Post by: Zweischneid


ZebioLizard2 wrote:
Which is subjective. Switching or adding a few FoC slots is arguably a more minor change (books like SW or FoC-switching character do it even in basic 40K). Adding a "new" unit not stated in the seems a far more severe switch-up to me.


Than find me some additions to the FoC that isn't handpicked out of a book that relies on a full internal structure (such as planetstrike)

And as for adding new units, I simply refute to the fact I've never faced IG, it is indeed a severe switch-up if I had to face one, but I'd simply lose, restructure my list to try and make it more all rounded, and continue on if needed. I wouldn't reject every single IG list because of that specific reason.


Fine for you. But as I tried to point out, it isn't about what you think is a big switch up. Or what I think is a big switch up (though the two clearly differ). It's about the social norms, standards and etiquette of the game. And in that regard, evidenced not least by the wording FW-authors themselves put in the books, experience with FW is considered to be a bit more out there. Experience fighting IG is considered to be part of the game.

Hypothetically, some people might just have spend their entire "40K hobbyist" life in their hobby-room playing Krieg against Eldar Corsair and never, ever encountered a single power-armour. Tough Luck for them I guess when they enter a hobby-store for a pick-up game. But it' isn't "the norm" of 40K.


Forgeworld...Why the Hate? @ 2012/04/02 21:28:32


Post by: AnUnearthlyChilde


AegisGrimm wrote:

I don't understand how "Bringing a FW tank to a GW game equates to bringing a Space Wolf army and suddenly fielding 3 Heavy Warjacks, an Infinity character, seven Dwarf gyrocopters, and a Firestorm Armada battleship, ridden bareback by a Pikachu model in the style of the guy on the bomb from Dr. Strangelove."



AegisGrimm, unless you have objections, this is getting sigged ^_^



Forgeworld...Why the Hate? @ 2012/04/02 21:30:14


Post by: rigeld2


AnUnearthlyChilde wrote:Pretty much my view tbh. But as ever we are cycling in circles because people are sticking to the very letter of the rules, which I find utterly lacking in the very ethos of the game, sportsmanship. The game is based on tactics, as such we must learn to adapt to new threats, if you can't adapt to something new, be it a new dex or a FW model, then you might want to assess yourself and not others for how things turn out.

I'll turn it around on you.

You and I agree to play a game - you've never played against a Dreadknight in any of your games, and hence have never bothered reading the rules. You were under the impression that in Dawn of War games, MCs couldn't be used - meaning the Dreadknight was out.

We build lists and trade them afterwards, and you note a Dreadknight on my list. "We agreed on Dawn of War though - you can't use MCs in that." "Sure you can - if your opponent agrees. I didn't mention it because it would be unsportsmanlike for you to refuse."

How do you react? I'm essentially forcing something on you - that you haven't read the rules on, and have absolutely no idea how the damn thing works - and if you refuse to play against it you're being rude/unsportsmanlike.

Do you not see how that's a catch-22? Either you play my way and not have fun because this is not what you expected when you originally agreed, or you refuse and get labeled "that guy" or "unsportsmanlike".

I adapt to new threats all the time - every game is different, every general is different. I adapt to new codexes - because I should. And if I get bored, I can look at a store copy of a codex - or my opponents if there's a rules question during a game. This is different from adapting to FW models/rules.

Most stores don't have store copies of IA books.

You're also not considering that if "FW should always be allowed" then you'd be fine fielding it against a new player who doesn't even know Forgeworld exists - but knows the BRB and his codex inside and out. If you both happen to play Tyranids, and you throw down some Malanthropes - how do you expect him to react?


Forgeworld...Why the Hate? @ 2012/04/02 21:32:24


Post by: Zweischneid


AegisGrimm wrote:

I don't understand how "Bringing a FW tank to a GW game equates to bringing a Space Wolf army and suddenly fielding 3 Heavy Warjacks, an Infinity character, seven Dwarf gyrocopters, and a Firestorm Armada battleship, ridden bareback by a Pikachu model in the style of the guy on the bomb from Dr. Strangelove."


It is an hyperbolic argument, for sure. The point is not to take it literally, but to see how its exaggeration illustrates the hypocrisy inherent in arguments that go "everyone should accept FW, because the more the better" while simultaniously crying wolf at, for example, lovingly fan-made stuff for being "not official GW".

The hyperbolic "Warjack" argument thereby highlights how the "more the merrier" argument wasn't a serious argument, but a thin disguise to hide the subjective bias for using FW and the need to dress this bias up with seemingly neutral or rational arguments.

Or, in short, everyone likes to draw a line somewhere. If you wish other people to respect the line you have drawn between FW and Pikachu, you should also equally respect the line other people draw between GW and FW.


Forgeworld...Why the Hate? @ 2012/04/02 21:33:40


Post by: jgehunter


AnUnearthlyChilde wrote:
AegisGrimm wrote:

I don't understand how "Bringing a FW tank to a GW game equates to bringing a Space Wolf army and suddenly fielding 3 Heavy Warjacks, an Infinity character, seven Dwarf gyrocopters, and a Firestorm Armada battleship, ridden bareback by a Pikachu model in the style of the guy on the bomb from Dr. Strangelove."



AegisGrimm, unless you have objections, this is getting sigged ^_^



What..I saw it first!

It's kind of epic.


Forgeworld...Why the Hate? @ 2012/04/02 21:34:19


Post by: Bobthehero


''Books not avaible in stores'' is not 100% valid IA 3 to 5 are all using 4th edition rules so if you want to have the Death Korps rules you go there: http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf for example.


Forgeworld...Why the Hate? @ 2012/04/02 21:36:12


Post by: AnUnearthlyChilde


I would shrug it off and continue. Because that is how I play.

If I bring a FW unit to play I bring the rules for all to see. Just as anyone who brings anarmy must bring their assiciated codex with them too.

If he raised a question too it I'd show him its rules. as I said, i'm pretty easy with the rules.

I just don't care for people telling me I should play the game "their" way



Forgeworld...Why the Hate? @ 2012/04/02 21:36:41


Post by: LunaHound


My store plays 1500pts games.
I can bring Pikachu count as 1450pts Reaver titan.

Opponent cringes when I ask for game, followed by asking me " can I forfeit if I didnt get to go first?"
Can i really blame them?


Forgeworld...Why the Hate? @ 2012/04/02 21:37:27


Post by: rigeld2


AnUnearthlyChilde wrote:I just don't care for people telling me I should play the game "their" way

Right back atcha buddy.


Forgeworld...Why the Hate? @ 2012/04/02 21:37:43


Post by: jgehunter


Zweischneid wrote:
AegisGrimm wrote:

I don't understand how "Bringing a FW tank to a GW game equates to bringing a Space Wolf army and suddenly fielding 3 Heavy Warjacks, an Infinity character, seven Dwarf gyrocopters, and a Firestorm Armada battleship, ridden bareback by a Pikachu model in the style of the guy on the bomb from Dr. Strangelove."


It is an hyperbolic argument, for sure. The point is not to take it literally, but to see how its exaggeration illustrates the hypocrisy inherent in arguments that go "everyone should accept FW, because the more the better" while simultaniously crying wolf at, for example, lovingly fan-made stuff for being "not official GW".

The hyperbolic "Warjack" argument thereby highlights how the "more the merrier" argument wasn't a serious argument, but a thin disguise to hide the subjective bias for using FW and the need to dress this bias up with seemingly neutral or rational arguments.


Ok, first of all I don't say that everybody should play against FW, I've stated again and again that everybody has the right to deny to play me, but you seem to ignore that.

Secondly, I use Just Dave's fandex so I certainly don't "cry wolf" at fan made stuff as it is usually used in my gaming group.


Forgeworld...Why the Hate? @ 2012/04/02 21:39:49


Post by: AnUnearthlyChilde


rigeld2 wrote:
AnUnearthlyChilde wrote:I just don't care for people telling me I should play the game "their" way

Right back atcha buddy.


I'm telling no one how to play, I wish that people would just be more open minded, like my local gaming group.



Forgeworld...Why the Hate? @ 2012/04/02 21:41:11


Post by: Zweischneid


jgehunter wrote:

Ok, first of all I don't say that everybody should play against FW, I've stated again and again that everybody has the right to deny to play me, but you seem to ignore that.

Secondly, I use Just Dave's fandex so I certainly don't "cry wolf" at fan made stuff as it is usually used in my gaming group.


I am not ignoring you. I applaud your opinion. I would fully agree with your position. If people like ZebioLizard2 or H.B.M.C or AnUnearthlyChilde would come to something closer to your position, there'd be no discussion.


Forgeworld...Why the Hate? @ 2012/04/02 21:44:08


Post by: rigeld2


AnUnearthlyChilde wrote:
rigeld2 wrote:
AnUnearthlyChilde wrote:I just don't care for people telling me I should play the game "their" way

Right back atcha buddy.

I'm telling no one how to play, I wish that people would just be more open minded, like my local gaming group.

AnUnearthlyChilde wrote:But as ever we are cycling in circles because people are sticking to the very letter of the rules, which I find utterly lacking in the very ethos of the game, sportsmanship. The game is based on tactics, as such we must learn to adapt to new threats, if you can't adapt to something new, be it a new dex or a FW model, then you might want to assess yourself and not others for how things turn out.


Sorry, I thought you saying " I find utterly lacking in the very ethos of the game, sportsmanship" was telling people how to play. Because obviously to not "lack sportsmanship" I should allow FW models/rules at all times.


Forgeworld...Why the Hate? @ 2012/04/02 21:45:30


Post by: AnUnearthlyChilde


Zweischneid wrote:
jgehunter wrote:

Ok, first of all I don't say that everybody should play against FW, I've stated again and again that everybody has the right to deny to play me, but you seem to ignore that.

Secondly, I use Just Dave's fandex so I certainly don't "cry wolf" at fan made stuff as it is usually used in my gaming group.


I am not ignoring you. I applaud your opinion. I would fully agree with your position. If people like ZebioLizard2 or H.B.M.C or AnUnearthlyChilde would come to something closer to your position, there'd be no discussion.


Hold your horses there missy... before lumping me into a group, you might want to re-read a post of mine further up. There is always going to be opinion, much like every creature has a sphincter the point is everyone is entitled to their opinion. I've never said you were wrong, only that I disagree with your opinion. BIG DIFFERENCE.



Forgeworld...Why the Hate? @ 2012/04/02 21:45:45


Post by: AegisGrimm


I don't understand how "Bringing a FW tank to a GW game equates to bringing a Space Wolf army and suddenly fielding 3 Heavy Warjacks, an Infinity character, seven Dwarf gyrocopters, and a Firestorm Armada battleship, ridden bareback by a Pikachu model in the style of the guy on the bomb from Dr. Strangelove."


Well...."because it's obviously the same thing" is what I keep hearing.

Anyway, I would require any person playing a FW unit against me to have the rules for it open and available to me to peruse before the game, in case I don't know them so I'm not surprised. Because it's what I would do for them, because it's sportsman-like. But people should at least be open to considering letting a guy use what he brought*.

Anyways, don't any of you guys play 40K with friends? Or just complete strangers all the time? Because I have a good idea what my buddy would want to field against me, and why. It's not like he's suddenly springing 5 Land raider variants on me- he probably showed it to me and was proud of it before we ever even played a game with it.

*this obviously doesn't mean gigantor, powerful uber-things like Titans, and Superheavies. I'm talking something cool but within the realm of reason, like an Eldar Hornet, or an Imperial Guard Leman Russ variant, or something.


Forgeworld...Why the Hate? @ 2012/04/02 21:46:54


Post by: AnUnearthlyChilde


rigeld2 wrote:
AnUnearthlyChilde wrote:
rigeld2 wrote:
AnUnearthlyChilde wrote:I just don't care for people telling me I should play the game "their" way

Right back atcha buddy.

I'm telling no one how to play, I wish that people would just be more open minded, like my local gaming group.

AnUnearthlyChilde wrote:But as ever we are cycling in circles because people are sticking to the very letter of the rules, which I find utterly lacking in the very ethos of the game, sportsmanship. The game is based on tactics, as such we must learn to adapt to new threats, if you can't adapt to something new, be it a new dex or a FW model, then you might want to assess yourself and not others for how things turn out.


Sorry, I thought you saying " I find utterly lacking in the very ethos of the game, sportsmanship" was telling people how to play. Because obviously to not "lack sportsmanship" I should allow FW models/rules at all times.


It's my opinion, doesn't make me right or wrong... it just makes it different to yours.




Automatically Appended Next Post:
AegisGrimm wrote:
I don't understand how "Bringing a FW tank to a GW game equates to bringing a Space Wolf army and suddenly fielding 3 Heavy Warjacks, an Infinity character, seven Dwarf gyrocopters, and a Firestorm Armada battleship, ridden bareback by a Pikachu model in the style of the guy on the bomb from Dr. Strangelove."


Well....because it's obviously the same thing.

I would require any person playing a FW unit against me to have the rules for it open and available to me to peruse before the game, in case I don;t know them. Because it's what I would do for them, because it's sportsman-like. But people should at least be open to considering letting a guy use what he brought.

Anyways, don't any of you guys play 40K with friends? Or just complete strangers all the time? Because I have a good idea what my buddy would want to field against me, and why. It's not like he's suddenly springing 5 Land raider variants on me- he probably showed it to me and was proud of it before we ever even played a game with it.


Again, this echo's my thoughts exactly.


Forgeworld...Why the Hate? @ 2012/04/02 21:48:42


Post by: ZebioLizard2


Zweischneid wrote:
jgehunter wrote:

Ok, first of all I don't say that everybody should play against FW, I've stated again and again that everybody has the right to deny to play me, but you seem to ignore that.

Secondly, I use Just Dave's fandex so I certainly don't "cry wolf" at fan made stuff as it is usually used in my gaming group.


I am not ignoring you. I applaud your opinion. I would fully agree with your position. If people like ZebioLizard2 or H.B.M.C or AnUnearthlyChilde would come to something closer to your position, there'd be no discussion.


I never said you could deny to play me. It's not like I can hold a gun to you and force you to game anyways.

I just said excluding armies with forgeworld models is a bit silly, when I could do the same for IG, SW, or GK or every other single standard army for the same reasons.


Forgeworld...Why the Hate? @ 2012/04/02 21:49:28


Post by: AnUnearthlyChilde


AnUnearthlyChilde wrote:Ok an example for you all...

I have a DE Wych army, which has never been defeated under the current book. so much so, people now refuse to play it. It contains no FW models.

My Pre-Heresy IW on the other hand has won more than it has lost, but contains Dreadnought drop pods and contemptors as well as the preheresy land raider FW options. People love playing it.


Flawed logic? Most certainly!!!

Do I care? Not a jot.


I'll quote myself here to make a point, that I don't really care what someone brings as an army. So long as you have your Codex/IA book/IA entry with you in case there is something I don't get/understand.


Forgeworld...Why the Hate? @ 2012/04/02 21:50:23


Post by: loota boy


I just don't get why it's so hard for everyone to just say "Hey, do you mind if i use forgeworld stuff" before they start the game. I'm sure that if you ask, most people will be fine with it. And if they just aren't feeling it, then hey, go play someone else, no reason to demonize them.


Forgeworld...Why the Hate? @ 2012/04/02 21:51:30


Post by: rigeld2


AnUnearthlyChilde wrote:It's my opinion, doesn't make me right or wrong... it just makes it different to yours.

So - I just want to make this clear for myself.

In your opinion, if I don't allow FW models/rules in a game, I'm being unsportsmanlike.


But it's totally cool for you to ask for a game with one set of implied rules, and change them up when you feel like it?
(asking for a game of 40k implies all the normal codexes and the BRB in most circles - IE not FW. You bringing in FW after that agreement isn't really kosher).


Forgeworld...Why the Hate? @ 2012/04/02 21:52:25


Post by: Zweischneid


ZebioLizard2 wrote:

I never said you could deny to play me. It's not like I can hold a gun to you and force you to game anyways.

I just said excluding armies with forgeworld models is a bit silly, when I could do the same for IG, SW, or GK or every other single standard army for the same reasons.


And I just said that excluding fan-dexes and simliar things on principle while advocating FW for the benefit of more diversity in 40K is hypocrisy of the highest order because one willfully ignores the separation some people like to draw between GW and FW while forcefully enforcing the distinction between FW and other additional/optional/expansive material. It's a near-text-book definition of double standards.


Forgeworld...Why the Hate? @ 2012/04/02 21:55:04


Post by: AnUnearthlyChilde


rigeld2 wrote:
AnUnearthlyChilde wrote:It's my opinion, doesn't make me right or wrong... it just makes it different to yours.

So - I just want to make this clear for myself.

In your opinion, if I don't allow FW models/rules in a game, I'm being unsportsmanlike.


But it's totally cool for you to ask for a game with one set of implied rules, and change them up when you feel like it?
(asking for a game of 40k implies all the normal codexes and the BRB in most circles - IE not FW. You bringing in FW after that agreement isn't really kosher).


I never change an army list once it is set in stone. I don't power game, I make themed lists which stay the same until a new dex/update to IA forces me to change.

When I have a handful of FW models in my list, or if you want to get picky... my Pre heresy army which is entirely FW, It'd make me raise my eyebrow and question why you refused to play it. and, If upon hearing your answer I found it illogical, I would then most likely consider it unsportsman-like.



Forgeworld...Why the Hate? @ 2012/04/02 22:02:09


Post by: ZebioLizard2


Zweischneid wrote:
ZebioLizard2 wrote:

I never said you could deny to play me. It's not like I can hold a gun to you and force you to game anyways.

I just said excluding armies with forgeworld models is a bit silly, when I could do the same for IG, SW, or GK or every other single standard army for the same reasons.


And I just said that excluding fan-dexes and simliar things on principle while advocating FW for the benefit of more diversity in 40K is hypocrisy of the highest order because one willfully ignores the separation some people like to draw between GW and FW while forcefully enforcing the distinction between FW and other additional/optional/expansive material. It's a near-text-book definition of double standards.


When those fan-dexs become produced by games workshop/forgeworld/black library/fantasy production games. I'll take that into account, till than those are something that has to be asked as they are supplements produced by outside sources and not given the greenlight by those Games Workshop affiliated companies.

If you can get your Fandex authorized by them, sure I'll gladly play you without questions. Because I have no separation at all between Forgeworld and games workshop. They are two halves of the same coin, to be played in the same games, or within the expanded game variants produced by GW or FW.




Forgeworld...Why the Hate? @ 2012/04/02 22:05:02


Post by: imrandomghgh


Zweischneid wrote:
Pacific wrote:

I can only assume that people objecting to it:
a) Have not read the rules and are just going off hearsay.
b) Have some inaccurate notion about the 'balance' of 40k, and think that the FW books are spoiling something that does not actually exist.
c) Have played so few games of 40k that they haven't got bored with the basic set-up yet.

Anyway, end of rant. In summary, anyone who says 'I won't play that army, you've got a FW turret on that razorback' needs their head examining.


I am not sure anyone is objecting to anything. I am just exercising my right to not play it. Noone is forced to play something they do not like. Me, for example, I do not play Warhmmer Fantasy Battle. I do not play Warmachine. I do not play BFG. And though I play 40K, I do not play Cities of Death or Spearhead or Apocalypse either. And I do not play Forgeworld.

To answer your questions, I have read the rules for all of the above, I have no assumption that the game I do choose to play (i.e. 40K) is more balanced than those I do not play (WFB, Warmachine, 40K Cities of Death, 40K cum FW). And I have played so many games of 40K over the last 20 years or so, that I got thoroughly bored with cluttered, oversized games that stretch it beyond the game's sweat spot.

In consequence. I play 40K. No expension. Never above 1500. No FW or other expansion and addenums (hell, the 40K mainline could arguably do with less, rather than more). It's where 40K is the most fun. If it ever stops being fun, I likely stop playing 40K. And I do not appreciate uppity, condescending snobs who try to eductate me that Warmachine, WFB, FW, whatever-have-you would be "More fun" and provide a better game. Sorry. Not for me. Been there, done that. FW may not be (more or less) broken than any other tabletop-game out there. But it doesn't ADD anything worthwhile either. And 99% of the miniatures it produces are (in my humble opinion) butt-ugly. So keep it away from me.


1. While it is an opinion, FW MODELS ARE SO AMAZING BEAUTIFUL ZOMG!!! is the general consensus.

2. FW is not an expansion game, any more than a codex is an expansion on 40k. Codex contain additional rules on top of the BRB, just like IA. They have models with stats, just like IA. Outside of a tournament, there really is no good reason not to play it. Unless you also refuse to play against every single army since their codex is an expansion on the BRB?


Forgeworld...Why the Hate? @ 2012/04/02 22:10:04


Post by: rigeld2


AnUnearthlyChilde wrote:I never change an army list once it is set in stone. I don't power game, I make themed lists which stay the same until a new dex/update to IA forces me to change.

I never accused you of doing otherwise... ?

When I have a handful of FW models in my list, or if you want to get picky... my Pre heresy army which is entirely FW, It'd make me raise my eyebrow and question why you refused to play it. and, If upon hearing your answer I found it illogical, I would then most likely consider it unsportsman-like.

Whoah - stop.

FW models using normal 40k rules? Fine. Even cool in many cases.

FW models using FW rules is where I draw the line at "If you didn't mention it when asking for the game, I'm probably going to politely bow out."


Forgeworld...Why the Hate? @ 2012/04/02 22:13:36


Post by: AnUnearthlyChilde


rigeld2 wrote:
AnUnearthlyChilde wrote:I never change an army list once it is set in stone. I don't power game, I make themed lists which stay the same until a new dex/update to IA forces me to change.

I never accused you of doing otherwise... ?


It seemed implied.

rigeld2 wrote:
AnUnearthlyChilde wrote:When I have a handful of FW models in my list, or if you want to get picky... my Pre heresy army which is entirely FW, It'd make me raise my eyebrow and question why you refused to play it. and, If upon hearing your answer I found it illogical, I would then most likely consider it unsportsman-like.

Whoah - stop.

FW models using normal 40k rules? Fine. Even cool in many cases.

FW models using FW rules is where I draw the line at "If you didn't mention it when asking for the game, I'm probably going to politely bow out."


That would still make me raise my eyebrow in honesty.



Forgeworld...Why the Hate? @ 2012/04/02 22:13:58


Post by: Zweischneid


ZebioLizard2 wrote:

When those fan-dexs become produced by games workshop/forgeworld/black library/fantasy production games. I'll take that into account, till than those are something that has to be asked as they are supplements produced by outside sources and not given the greenlight by those Games Workshop affiliated companies.

If you can get your Fandex authorized by them, sure I'll gladly play you without questions. Because I have no separation at all between Forgeworld and games workshop. They are two halves of the same coin, to be played in the same games, or within the expanded game variants produced by GW or FW.




If you get your IA printed by GW, I'll follow suit with FW -stuff. As long as they keep GW and FW separated and only are affiliated (perhaps not commercially, but in the brands produce), I exercise my right to choice from the different brands on offer and stick with GW.

And as you make such a fuss about offical logos and endorsements, I would expect this to extend without question to the notably quite different labels indicating GW-main products from the products clearly labeled as coming from its affiliated FW spin-off.


Forgeworld...Why the Hate? @ 2012/04/02 22:16:03


Post by: AnUnearthlyChilde


Zweischneid wrote:
ZebioLizard2 wrote:

When those fan-dexs become produced by games workshop/forgeworld/black library/fantasy production games. I'll take that into account, till than those are something that has to be asked as they are supplements produced by outside sources and not given the greenlight by those Games Workshop affiliated companies.

If you can get your Fandex authorized by them, sure I'll gladly play you without questions. Because I have no separation at all between Forgeworld and games workshop. They are two halves of the same coin, to be played in the same games, or within the expanded game variants produced by GW or FW.




If you get your IA printed by GW, I'll follow suit with FW -stuff. As long as they keep GW and FW separated and only are affiliated (perhaps not commercially, but in the brands produce), I exercise my right to choice from the different brands on offer and stick with GW.

And as you make such a fuss about offical logos and endorsements, I would expect this to extend to the notably quite different labels indicating GW-main products from the products clearly labeled as coming from its affiliated FW spin-off.


Wow. Point missed. and with that I unsubscribe from this ever pointless thread. ttfn


Forgeworld...Why the Hate? @ 2012/04/02 22:19:32


Post by: Zweischneid


imrandomghgh wrote:
2. FW is not an expansion game, any more than a codex is an expansion on 40k. Codex contain additional rules on top of the BRB, just like IA. They have models with stats, just like IA. Outside of a tournament, there really is no good reason not to play it. Unless you also refuse to play against every single army since their codex is an expansion on the BRB?


FW is an expansion of the miniature range. It is furthermore produced purposfully by a spin-off company, thus is even further removed from "basic" 40K than expansions or WD-rules. It sure is an optional, up-market brand introduced to those who enjoy it, but kept quite consciously very different from GW's main line of products and games. There is thus no good reason to treat as anything but that; an exotic supplement that is far outside the mainstream and in need of special consideration if brought into an "unfamiliar" 40K environment.

Trying to deny this separation between GW and FW in high-handed, sometimes arrogant ways by some FW-proponents is the very reason for the "hate" that gives this discussion it's title and name.


Forgeworld...Why the Hate? @ 2012/04/02 23:06:05


Post by: ZebioLizard2


Trying to deny this separation between GW and FW in high-handed, sometimes arrogant ways by some FW-proponents is the very reason for the "hate" that gives this discussion it's title and name.


Or it could be because of people like you who don't realize just how they aren't seperated.

Forgeworld is a Subsidiary of Games Workshop, which means that games workshop is the parent company of Forgeworld. Which means Games workshop owns Forgeworld to the point that they own 50%+ shares of stock, and that as a result they don't need to buy it out completely, which means there of course will be a barrier between them in the sense that games workshop would gain additional ownership, but it would give them more issues than they may prefer.

Do you know nothing of economics and the buisness model?

As you keep touting arrogant ways of the FW people, not to mention continuing brash insults along with the snide comments means you must have something against forgeworld in general at this point. Along with it's players, so that it's very likely at this point that you have a grudge in some manner. Which can show a biased viewpoint.


Forgeworld...Why the Hate? @ 2012/04/03 01:27:23


Post by: rigeld2


AnUnearthlyChilde wrote:
rigeld2 wrote:
AnUnearthlyChilde wrote:I never change an army list once it is set in stone. I don't power game, I make themed lists which stay the same until a new dex/update to IA forces me to change.

I never accused you of doing otherwise... ?


It seemed implied.

No. What I said was that you're changing the game invitation. You first ask for a game of 40k.
The implication there is normal 40k codexes plus the BRB.
Then you pull out FW rules - which was not agreed on. Then suddenly I'm the one that's being unsportsmanlike?

rigeld2 wrote:
AnUnearthlyChilde wrote:When I have a handful of FW models in my list, or if you want to get picky... my Pre heresy army which is entirely FW, It'd make me raise my eyebrow and question why you refused to play it. and, If upon hearing your answer I found it illogical, I would then most likely consider it unsportsman-like.

Whoah - stop.

FW models using normal 40k rules? Fine. Even cool in many cases.

FW models using FW rules is where I draw the line at "If you didn't mention it when asking for the game, I'm probably going to politely bow out."


That would still make me raise my eyebrow in honesty.

Because... ? I have absolutely zero reason to expect FW rules to be used when invited to a game of 40k (unless it's normal for the area - but that's rare). Your insistence that it's unsportsmanlike for me to disagree seems like you're trying to force me to play your way, or I'm the jerk.
Passive aggressive behavior at its finest.


Forgeworld...Why the Hate? @ 2012/04/03 01:38:19


Post by: imrandomghgh


Zweischneid wrote:
imrandomghgh wrote:
2. FW is not an expansion game, any more than a codex is an expansion on 40k. Codex contain additional rules on top of the BRB, just like IA. They have models with stats, just like IA. Outside of a tournament, there really is no good reason not to play it. Unless you also refuse to play against every single army since their codex is an expansion on the BRB?


FW is an expansion of the miniature range. It is furthermore produced purposfully by a spin-off company, thus is even further removed from "basic" 40K than expansions or WD-rules. It sure is an optional, up-market brand introduced to those who enjoy it, but kept quite consciously very different from GW's main line of products and games. There is thus no good reason to treat as anything but that; an exotic supplement that is far outside the mainstream and in need of special consideration if brought into an "unfamiliar" 40K environment.

Trying to deny this separation between GW and FW in high-handed, sometimes arrogant ways by some FW-proponents is the very reason for the "hate" that gives this discussion it's title and name.


Forgeworld models use the same rules, same FOC, same game system with literally no change to the core rules as the rest of all 40k models. Not so for planet strike, for cities of death etc.

Plus, they sell it in the store so you cannot argue that it is owned by a different company.


Automatically Appended Next Post:
No. What I said was that you're changing the game invitation. You first ask for a game of 40k.
The implication there is normal 40k codexes plus the BRB.
Then you pull out FW rules - which was not agreed on. Then suddenly I'm the one that's being unsportsmanlike?


Yes. Disagreeing to play forge world simply because it is forge world is unsportsmanlike. If you have a specific model that you have serious problems with, then it's okay to say no.

If they have not brought the rules, then it is okay to say no.

If they use apoc in normal sized games, then it is okay to say no.

If you cannot check any of those boxes, then you saying no is unsportsmanlike.


Forgeworld...Why the Hate? @ 2012/04/03 01:46:27


Post by: Kaldor


rigeld2 wrote:Because... ? I have absolutely zero reason to expect FW rules to be used when invited to a game of 40k (unless it's normal for the area - but that's rare). Your insistence that it's unsportsmanlike for me to disagree seems like you're trying to force me to play your way, or I'm the jerk.
Passive aggressive behavior at its finest.


Because it's the same thing as refusing to play someone because they are wearing a red T-shirt. You can refuse to play anyone you want for any reason.

Some reasons are more stupid than others, though.


Forgeworld...Why the Hate? @ 2012/04/03 01:53:26


Post by: rigeld2


imrandomghgh wrote:
No. What I said was that you're changing the game invitation. You first ask for a game of 40k.
The implication there is normal 40k codexes plus the BRB.
Then you pull out FW rules - which was not agreed on. Then suddenly I'm the one that's being unsportsmanlike?

Yes. Disagreeing to play forge world simply because it is forge world is unsportsmanlike.

Are you serious?
Lets play a game of 40k.
I then bring out a Monopoly board.

What? You didn't want to play Monopoly? I thought it was implied. That's how we always decide who goes first back home.
Well, disagreeing is just unsportsmanlike.

If you have a specific model that you have serious problems with, then it's okay to say no.

If they have not brought the rules, then it is okay to say no.

If they use apoc in normal sized games, then it is okay to say no.

If you cannot check any of those boxes, then you saying no is unsportsmanlike.

Saying no *after* the game of 40k was agreed on?
Yes - if we agree on a game of 40k with FW rules, then opting not to play after initially agreeing is a bad move.
Agreeing to play a game of 40k does not imply agreeing to FW rules - asserting otherwise a) goes against what's said in the FW IA books and b) screams of "my way or the highway"


Automatically Appended Next Post:
Kaldor wrote:Because it's the same thing as refusing to play someone because they are wearing a red T-shirt.

No, it's not - it's not even close.
Please stop comparing not wanting to play with FW units to ... well ... *anything* like that.
Many people have real reasons they don't want to bring in FW units.
There's no rules forcing you to interact with FW units.
I guess the only valid comparison is to WYSIWYG - if you think insisting on WYSIWYG is unsportsmanlike, then I can understand the insistence that denying FW is unsportsmanlike.


Forgeworld...Why the Hate? @ 2012/04/03 02:32:35


Post by: -Loki-


rigeld2 wrote:There's no rules forcing you to interact with FW units.


There's no rules forcing you to play against someone using Blood Angels. There's no rules foring you to play against a Kan wall. There's no rules forcing you to play against someone maxing out Long Fangs. There's no rules forcing you to play against someone wearing a red shirt.

He was quite correct in saying that you can refuse to play someone for any number of reasons. Those reasons might make sense. Those reasons might not make sense.

So far, the reasons I've seen for not playing someone using FW models haven't made sense to me.

'The barrier for entry into FW models to know the rules is too high! There's too many books you need!' - you need a total of one book. Not even GW themselves offer you an all in one book with all of their codices in it.

'Forgeworld models are overpowered' - a grand total of three models are powerful, one is overpowered against armies lacking long ranged anti tank. None are on the level of some of the things in official codices.

'Forgeworld is now a Games Workshop product! - Yes, they are. Forgeworld is a subsidary of Games Workshop. They own Forgeworld, and what Forgeworld produces. They wouldn't let Forgeworld authors put a paragraph in their books saying they were official rules otherwise. There's a very simple way to see if Forgeworld products are by rights Games Workshop products. This is on the bottom of the Forgeworld website.

Copyright © Games Workshop Limited 2000-2012. All Rights Reserved. Games Workshop, the Games Workshop logo, the Forge World, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. All Rights Reserved. Games Workshop Ltd, Willow Road, Lenton, Nottingham, NG7 2WS. Registered in England and Wales - Company No. 01467092. VAT No. GB 580853421


FW wouldn't be doing that if GW didn't own the rights to everything produced.

'Forgeworld models are not tournament legal!' - it's up to the TO. Some tournaments allow them. For example, Adepticon is a rather large tournament which allows FW models and rules. Previous years only in the team category, but now in all categories.

If you don't want to play against Forgeworld stuff for personal reasons, that's completely fine. We had a friend who wouldn't play against my brother because he had 3 Leman Russes. You don't have to play anyone. But stop bringing ludicrous arguments into it, telling people that the models are not official, or the barrier for entry to know the rules is too high, and all the other nonsense, because that's what it is.


Forgeworld...Why the Hate? @ 2012/04/03 02:40:02


Post by: imrandomghgh


rigeld,

It is not the same as bringing a monopoly board.
It is not an expansion.

It uses the BRB rules, with literally zero variations, at all. No change on the rules, no expansion. It is simply a list of models, and their stats. Sound familiar? That's because that's exactly what a codex is. Other than needing to be ordered, the ONLY difference between them and GW models is that they come in books with units of all factions.


Forgeworld...Why the Hate? @ 2012/04/03 02:49:05


Post by: rigeld2


-Loki- wrote:But stop bringing ludicrous arguments into it, telling people that the models are not official, or the barrier for entry to know the rules is too high, and all the other nonsense, because that's what it is.

I haven't.

But the models and rules do require more permission than a normal game of 40k. There are rules surrounding their use.
Are there any similar rules surrounding the use of normal codexes?

I'm mainly objecting to the insistence that objecting to FW units in a game *after* agreeing to a game of 40k (without mentioning FW) is unsportsmanlike. That doesn't make sense. There's no reason to assume, from agreeing to a game of 40k, that FW units will be involved.


Automatically Appended Next Post:
imrandomghgh wrote:rigeld,

It is not the same as bringing a monopoly board.
It is not an expansion.

It uses the BRB rules, with literally zero variations, at all. No change on the rules, no expansion. It is simply a list of models, and their stats. Sound familiar? That's because that's exactly what a codex is. Other than needing to be ordered, the ONLY difference between them and GW models is that they come in books with units of all factions.

No variations? None at all?

So there isn't a statement about making sure the opponent is okay with using FW units in the front of the book? Like has been posted in the thread - nothing like that?


Forgeworld...Why the Hate? @ 2012/04/03 02:52:02


Post by: imrandomghgh


rigeld2 wrote:
-Loki- wrote:But stop bringing ludicrous arguments into it, telling people that the models are not official, or the barrier for entry to know the rules is too high, and all the other nonsense, because that's what it is.

I haven't.

But the models and rules do require more permission than a normal game of 40k. There are rules surrounding their use.
Are there any similar rules surrounding the use of normal codexes?

I'm mainly objecting to the insistence that objecting to FW units in a game *after* agreeing to a game of 40k (without mentioning FW) is unsportsmanlike. That doesn't make sense. There's no reason to assume, from agreeing to a game of 40k, that FW units will be involved.


Well I think we're looking at this different ways.

Yes, I would ask to play before asking to use FW.

No, I would not simply put them there and not bother mentioning it.

Me: Would you like to play a game?

Other Player: Sure, why not?

Me: I have several FW XV9s, would you mind if I use them?

Other Player: Sure, why not?

^For clarity's sake


Forgeworld...Why the Hate? @ 2012/04/03 02:55:52


Post by: rigeld2


imrandomghgh wrote:
rigeld2 wrote:
-Loki- wrote:But stop bringing ludicrous arguments into it, telling people that the models are not official, or the barrier for entry to know the rules is too high, and all the other nonsense, because that's what it is.

I haven't.

But the models and rules do require more permission than a normal game of 40k. There are rules surrounding their use.
Are there any similar rules surrounding the use of normal codexes?

I'm mainly objecting to the insistence that objecting to FW units in a game *after* agreeing to a game of 40k (without mentioning FW) is unsportsmanlike. That doesn't make sense. There's no reason to assume, from agreeing to a game of 40k, that FW units will be involved.


Well I think we're looking at this different ways.

Yes, I would ask to play before asking to use FW.

No, I would not simply put them there and not bother mentioning it.

Me: Would you like to play a game?

Other Player: Sure, why not?

Me: I have several FW XV9s, would you mind if I use them?

Other Player: Sure, why not?

^For clarity's sake

And that's fine - and I might even agree to it.

That is *not* what I've been responding to in this thread. AUC said that disagreeing *at all* would be unsportsmanlike.
If your scenario went:

Me: I have several FW XV9s, would you mind if I use them?

Other Player: Well, I'd really rather not. Do you have another list, or would you like to find a different opponent?

How would that be unsportsmanlike?


Forgeworld...Why the Hate? @ 2012/04/03 03:20:25


Post by: fluffstalker


Aww, cmon Rigeld2, he plays Tau. Throw him a bone.


Forgeworld...Why the Hate? @ 2012/04/03 03:31:37


Post by: loota boy


I still don't understand why people can't just ask first. If you ask, things should be fine. And if the other player says he'd rather not, then drop it. I don't care if you violently curse him in your head, but don't act like he's less of a person because he'd just rather not right now. Don't try to argue and browbeat him into letting you, just let it go. If he goes off into a hate-filled rage on forge world being op, feel free to defend your position. But if he doesn't want to play fw right now, then that's that. No shame, and he's still the same person he was before.


Forgeworld...Why the Hate? @ 2012/04/03 04:05:07


Post by: -Loki-


rigeld2 wrote:
-Loki- wrote:But stop bringing ludicrous arguments into it, telling people that the models are not official, or the barrier for entry to know the rules is too high, and all the other nonsense, because that's what it is.

I haven't.

But the models and rules do require more permission than a normal game of 40k. There are rules surrounding their use.
Are there any similar rules surrounding the use of normal codexes?


Hoenstly, I don't think so. My opponent tells me whats in his list, and we agree to a game. If I don't want to play a certain type of list, I'll refuse. Forgeworld models should basically be the same. If you won't want to play against them, refuse. Absurd arguments as to why aren't needed. That's all I object to. Saying anything more than "No, I won't play that list with a Malanthrope in it because I don't want to' is all that's needed, because like any other game of 40k, you can decline the game at your leisure. Saying 'I won't play that list with a Malanthrope because Forgeworlds stuff is all overpowered' is stupid, especially if you read the rules for the Malanthrope. Or 'I won't play that list with a Malanthrope because they're not tournament legal' is stupid, because it depends on the tournament, and also has no bearing on the friendly game you're playing outside of a tournament.

rigeld2 wrote:I'm mainly objecting to the insistence that objecting to FW units in a game *after* agreeing to a game of 40k (without mentioning FW) is unsportsmanlike. That doesn't make sense. There's no reason to assume, from agreeing to a game of 40k, that FW units will be involved.


Well that's another thing entirely. Even in FW books they say, while official, you should inform your opponent beforehand that you are using them. But then, it can also be a misunderstanding with that person. Maybe his group uses FW stuff regularly, and doesn't bother with telling each other beforehand (since it would be tedious after the first few games). In that situation, the sporting thing to do is at least ask to see the rules for whatever they're using. If they refuse, then you know something is fishy.


Forgeworld...Why the Hate? @ 2012/04/03 04:06:25


Post by: AegisGrimm


I just don't know where all the worry about FW comes from.

I understand that some don't want FW things (that aren't already in the official codexes) included in their games, and that's their right, I guess. It does seem a little off-putting, and would sour me (a bit) as a gamer to be told I can't include a model I like in a game because my opponent "doesn't like playing against it", but I would have the same opinion of a person that refuses to play against say, "Eldar", or "Land raiders" any other certain army convention.

I'm just confused as to why, especially in the case of one or two models amongst an entire army, having a FW tank on the field skews the balance of the game so horribly bad that people would rather not play at all than play a game with one on the table.



Forgeworld...Why the Hate? @ 2012/04/03 04:27:05


Post by: ShatteredBlade


I can understand it when people get disappointed when they buy an expensive model and it arrives with issues. FW has an excellent customer service though, so I've never had a problem with them.


Forgeworld...Why the Hate? @ 2012/04/03 04:30:10


Post by: -Loki-


AegisGrimm wrote:I'm just confused as to why, especially in the case of one or two models amongst an entire army, having a FW tank on the field skews the balance of the game so horribly bad that people would rather not play at all than play a game with one on the table.


Well, it doesn't. The problem is, people think it does. It's as if 40k is some paragon of game balance and Forgeworld make totally unbalanced units.

I actually had this discussion with someone on Warseer, who was completely anti-Forgeworld because someone beat him with a Baneblade before Apocalypse was release. In a 1500 point game. He didn't realize that there are barriers in place in FW books to stop super heavies being used in regular games (the biggest being the requirement of a second FOC, which is completely and utterly opponents permission, since you have to agree to use more than one FOC). Basically, the guy cheated, but even after that, he thought the guy didn't. Even after explaining the rules of superheavies to him, he didn't believe me and claimed all FW was just as bad as a superheavy in a regular game.

The reason I see so many arguments about Forgeworld being unbalanced is simply because people haven't read the rules. I can understand this, people might not want to buy the books, or (in the past) there were a lot to buy to have all of the rules. And so, they base their opinions on the balance of Forgeworld units on heresay from internet forums and random guys at their FLGS, which really isn't the best way to get accurate information.


Forgeworld...Why the Hate? @ 2012/04/03 04:58:56


Post by: rigeld2


I don't think FW aid inherently unbalanced. I do think that some FW units tend that direction, and are helped that way by plugging holes in codexes (Blight Drones for CSM).

That has little to do with my opposition towards them. I just dislike the entitled attitude I see often by players wanting to use FW. Similar to some in this thread, if you don't play against their list its because you're dumb, lazy, don't want a challenge, or are just unsportsmanlike. That's a subset of people I'd rather not be involved with.


That, and Tyranid FW units are pretty bad. :-)


Forgeworld...Why the Hate? @ 2012/04/03 05:55:53


Post by: ZebioLizard2


I don't think FW aid inherently unbalanced. I do think that some FW units tend that direction, and are helped that way by plugging holes in codexes (Blight Drones for CSM).


It takes far more than one unit to plug a hole in that codex.


Forgeworld...Why the Hate? @ 2012/04/03 07:02:32


Post by: -Loki-


rigeld2 wrote:That has little to do with my opposition towards them. I just dislike the entitled attitude I see often by players wanting to use FW. Similar to some in this thread, if you don't play against their list its because you're dumb, lazy, don't want a challenge, or are just unsportsmanlike. That's a subset of people I'd rather not be involved with.


Well yeah, if someones being an entitled git about using Forgeworld stuff, it's just as bad as someone being a stubborn git about refusing.

The best thing I've found is this - prepare two army lists, one with the FW unit, one without. Let your opponent know beforehand you have FW stuff in your list. If they say no, simply smile and use the other list. Chances are you'll do better with the list without FW units anyway.


Forgeworld...Why the Hate? @ 2012/04/03 07:06:17


Post by: Jstncloud


gmaleron wrote:Hello eveyone, this is a question that has sparked some serious debate (and a little drama) @ my local gaming store recently and wanted to take it up with the community of Dakka. As the title of the thread says why do people have a beef with taking Forgeworld lists/models in games? I really see no point to it, especially since Forgeworld is part of GW. The most common complaint that I have seen is that "oh Forgeworld lists are totally OP and cheessy" however when actually playtested and using them we have found this to be hugely exaggerated. People can make the argument that the lists are "unbalanced" but with the playing field of 40k in particular already unbalanced I find it to be an empty argument. Seriously what is the point of GW tempting us to buy these amazing models to only be told we cant use them in games, there is nothing in the books that says they are illegal to run in tournaments or friendly games and I think is taking away alot of the diversity of the game. This all started when the local store owner gave no real or good reason as to why you cant run forgeworld lists (we basically have come to the opinion that its because he doesnt know how to power game against them) and it has now forced us to possibly play a tournament @ another game store so we actually can use the books and minitures. So I want to know guys, what are your reasons for and against running/using Forgeworld books and lists in tournaments and friendly games?


Elysians, for example (which I play) have access to a huge amount of Valkyries (as they can be dedicated transports). This is not a huge problem, at least not when I've played friendly games, there is a problem however, and that is their heavy support options. They can take Lightnings and/or Thunderbolts as heavy support choices. These are 'flyers' and use 'flyer rules.' For anyone who uses a normal codex they will have little to no chance of taking them out unless they build specifically to fight them and even then some codeces are still screwed, see Tyranids versus flyers.


Forgeworld...Why the Hate? @ 2012/04/03 07:17:24


Post by: ZebioLizard2


Jstncloud wrote:
gmaleron wrote:Hello eveyone, this is a question that has sparked some serious debate (and a little drama) @ my local gaming store recently and wanted to take it up with the community of Dakka. As the title of the thread says why do people have a beef with taking Forgeworld lists/models in games? I really see no point to it, especially since Forgeworld is part of GW. The most common complaint that I have seen is that "oh Forgeworld lists are totally OP and cheessy" however when actually playtested and using them we have found this to be hugely exaggerated. People can make the argument that the lists are "unbalanced" but with the playing field of 40k in particular already unbalanced I find it to be an empty argument. Seriously what is the point of GW tempting us to buy these amazing models to only be told we cant use them in games, there is nothing in the books that says they are illegal to run in tournaments or friendly games and I think is taking away alot of the diversity of the game. This all started when the local store owner gave no real or good reason as to why you cant run forgeworld lists (we basically have come to the opinion that its because he doesnt know how to power game against them) and it has now forced us to possibly play a tournament @ another game store so we actually can use the books and minitures. So I want to know guys, what are your reasons for and against running/using Forgeworld books and lists in tournaments and friendly games?


Elysians, for example (which I play) have access to a huge amount of Valkyries (as they can be dedicated transports). This is not a huge problem, at least not when I've played friendly games, there is a problem however, and that is their heavy support options. They can take Lightnings and/or Thunderbolts as heavy support choices. These are 'flyers' and use 'flyer rules.' For anyone who uses a normal codex they will have little to no chance of taking them out unless they build specifically to fight them and even then some codeces are still screwed, see Tyranids versus flyers.



They are apocalypse units, check the listing for the Fast Skimmers that are flyers in apoc, and unless its apocalypse, flyers cannot be used explicitly.

You'll only have one Heavy support slot, but hey the sky talon is pretty nice.


Forgeworld...Why the Hate? @ 2012/04/03 07:47:57


Post by: mwnciboo


AnUnearthlyChilde wrote:

Playing something from FW that you don't know is EXACTLY THE SAME as playing a brand new codex you don't know... Now seriously, are you going to decline playing someone with a new Dex? No, I didn't think so. Sorry but that just smacks of WAAC.


Really? So When some plants a Thunderhawk or Warhound on the Board you go "yeah thats fine". Bollox. FW is uber units (in the main) for apocalypse and big games and it should be considered an official addon to 40k. "Lets play 40k" and you bring something like a T-Hawk or Warhound etc, "I would say we are not playing apocalypse".

No it's not the same due to things like Structure points, Super Heavy Weapons and D Strength Weapons. A Vulcan-Mega Bolter against a ork horde will cause mass casualties, if you aren't playing a large or Super-heavy you are at a serious disadvantage. There is a semblance of balance (despite everyone's objections) within the Codex's, even fighting a new codex you have a reasonable chance of finding out from FOC what they do and you should ask what those units do.

Playing someone with a FW super Heavy while you have normal army is like being dry humped by a Rhino, deeply unfair, unpleasant and there is nothing you can do to stop it. People who do this kind of thing are complete "Richard Heads" and are definite WAAC tossers.

I went to a Tournament last year that allowed a single choice (upto 400points) from Planetstrike, Spearhead or FW. I took a Landraider "Terminus Ultra" I would never take this in an ordinary game, only in Apocalypse or Special Tournaments.


Forgeworld...Why the Hate? @ 2012/04/03 07:53:57


Post by: Zweischneid


ZebioLizard2 wrote:
Trying to deny this separation between GW and FW in high-handed, sometimes arrogant ways by some FW-proponents is the very reason for the "hate" that gives this discussion it's title and name.


Or it could be because of people like you who don't realize just how they aren't seperated.

Forgeworld is a Subsidiary of Games Workshop, which means that games workshop is the parent company of Forgeworld. Which means Games workshop owns Forgeworld to the point that they own 50%+ shares of stock, and that as a result they don't need to buy it out completely, which means there of course will be a barrier between them in the sense that games workshop would gain additional ownership, but it would give them more issues than they may prefer.

Do you know nothing of economics and the buisness model?

As you keep touting arrogant ways of the FW people, not to mention continuing brash insults along with the snide comments means you must have something against forgeworld in general at this point. Along with it's players, so that it's very likely at this point that you have a grudge in some manner. Which can show a biased viewpoint.


I do know my share of economics and business models. And GW as a company produces different brands and games. WFB and 40K are not the same, just because they are produced by the same company. 40K basic and Planetstrike are not the same, even though they are produced by the same company. 40K basic and FW are not the same, even though they are produced by the same company. It seems rather ridiculous to assume that because it flows into the same shareholder value, it is all just one big product. Clearly, my advanced knowledge of business tells me that on occassion, the same company may actually sell different things, as well as "optional" expansion to existing product lines. Moreover, if the same company goes through the trouble of actually creating seperate brands, they do so for a reason.

Do you keep telling people that Tropicana tastes just like Pepsi because its by the same company? Do you keep telling people their Porsche is no different from a VW because its from the same company? Seems a rather skewed perception of "business" you have there, not me.


Forgeworld...Why the Hate? @ 2012/04/03 07:57:33


Post by: ZebioLizard2



Really? So When some plants a Thunderhawk or Warhound on the Board you go "yeah thats fine". Bollox. FW is uber units (in the main) for apocalypse and big games and it should be considered an official addon to 40k. "Lets play 40k" and you bring something like a T-Hawk or Warhound etc, "I would say we are not playing apocalypse".


*Sigh* Forgeworld has little marking inside it, they say "Warhammer 40k" and "Apocalypse". If someone tries to pull the "No Apocalypse book" and says its for standard games, feel free to smack him with his model.

40K basic and FW are not the same, even though they are produced by the same company


As I will say to him, there are little marks in the book. "For Standard Games of Warhammer 40k" with indications for basic game use, and apocalypse use if there can be a difference between them. Not "This is only suitable for non-standard games of warhammer 40k". That's what the apocalypse sticker is for.


Do you keep telling people that Tropicana tastes just like Pepsi because its by the same company? Do you keep telling people their Porsche is no different from a VW because its from the same company? Seems a rather skewed perception of "business" you have there, not me.


It's less a different product line, and more or less this.

It's true meaning would be along the lines of you buy these parts from a different factory owned by someone else but produces parts for their company, it's the same parts, they may be different, they may have different specifications, but they are built for the same car. You are not going to tell someone who's bought some shiny new rims his Porsche is not a Porsche because he's using different parts for it will you?

I am honest to god sick of this argument. We are not discussing Warhammer fantasy being mixed with 40k, it does not mean Bloodbowl rules will be fighting 40k, there are specifications, that doesn't mean we'll be seeing a Chaos Cruiser staring down pirate ships floating in the water ridden by vampire orks!


Forgeworld...Why the Hate? @ 2012/04/03 08:01:28


Post by: mwnciboo


ZebioLizard2 wrote:

*Sigh* Forgeworld has little marking inside it, they say "Warhammer 40k" and "Apocalypse". If someone tries to pull the "No Apocalypse book" and says its for standard games, feel free to smack him with his model.


Absolutely, I don't mind the troop stand-ins and proxy units (although I do point out to people using Contemptors as normal Dreads is a bit silly because in a game of LOS they are a good deal higher than normal dreads). It's a case or realising this is a game and we are all grown up's, if you buy something expensive and barely ever use it, well sorry that's your fault chum.



Forgeworld...Why the Hate? @ 2012/04/03 08:05:19


Post by: Zweischneid


ZebioLizard2 wrote:
As I will say to him, there are little marks in the book. "For Standard Games of Warhammer 40k" with indications for basic game use, and apocalypse use if there can be a difference between them. Not "This is only suitable for non-standard games of warhammer 40k". That's what the apocalypse sticker is for.



It also says, very explicitly, the following "it is best to make sure they [your opponent] is happy to play a game using Forge World models before you start." They also always put 'standard' game and 'official' game in quotation marks or inversted commas in those references you make.

Now, looking quickly wiki, it says the following (emphasis mine):

Wikipedia wrote:
In English writing, quotation marks or inverted commas (informally referred to as quotes or speech marks)[1] are punctuation marks surrounding a quotation, direct speech, or a literal title or name. Quotation marks can also be used to indicate a different meaning of a word or phrase than the one typically associated with it and are often used to express irony.


Since we can assume it's not meant to indicate irony or a direct quote, the use of the word 'official' or 'standard' game is used as descriptive to separate it conceptually from Apocalypse, but not truly a standard game (without inverted commas) as this would denominate a game without FW models.

ZebioLizard2 wrote:
It's true meaning would be along the lines of you buy these parts from a different factory owned by someone else but produces parts for their company, it's the same parts, they may be different, they may have different specifications, but they are built for the same car. You are not going to tell someone who's bought some shiny new rims his Porsche is not a Porsche because he's using different parts for it will you?


actually yes. It would be a Porsche with modification. And if said person would try to sell his Porsche or get a guarantee service from Porsche, he would be obliged to notify people that they've used "non-standard" products by a different supplier.




Forgeworld...Why the Hate? @ 2012/04/03 08:21:12


Post by: ZebioLizard2




It also says, very explicitly, the following "it is best to make sure they [your opponent] is happy to play a game using Forge World models before you start."


That's less a rule and more a guide line, such as the guideline "I can refuse to play you regardless of what you field if I don't feel like it" Which you can do of course, but to do it specifically because you believe there's a difference between Forgeworld and GW is silly.

The rule as you quoted, even stated they were "Official" and to be used within "Standard games" the only reasoning behind it is because they might be unknown! The rule itself says they are official models that is to be used within apocalypse or standard games. Which makes my "Don't challenge IG because they are unknown to me" on par with said rule.


actually yes. It would be a Porsche with modification. And if said person would try to sell his Porsche or get a guarantee service from Porsche, he would be obliged to notify people that they've used "non-standard" products by a different supplier.


Unless of course those parts are made by Porsche's owned subsidiary companies. In which case they can legally sell it as the same thing. The only time you would need to obligate "Non-Standard" Products is whenever you buy from an outside supplier that Porsche does not own. As outside companies they are considered outside the Porsche model frame, and thus they are considered "Non-standard" and not covered and must be declared before being sold, resold, or scrapped down for parts.

Which got a car salesmen here in trouble because he was selling Ford models that were using unregulated, outside unitsnot sold by Ford or its subsidiaries, and thus they weren't getting the money. However the lot also contained many ford models with various "specialist" parts owned by Ford and it's Subsidiaries, that were not taken back to the company and simply sold on the lot later.

As Forgeworld is an owned Subsidiary and they make parts directly for Warhammer 40k and it's variant game Apocalypse, there's no issue.


Forgeworld...Why the Hate? @ 2012/04/03 08:34:18


Post by: Zweischneid


ZebioLizard2 wrote:

And here I thought only Elitist, Snobbish Forgeworld players played as rules-lawyers, but that's less a rule and more a guide line, such as the guideline "I can refuse to play you regardless of what you field if I don't feel like it" Which you can do of course, but to do it specifically because you believe there's a difference between Forgeworld and GW is silly. .


It's an unworthy argument, for sure. I've been saying for ages that one should use common sense> If one has a big fat Forgeworld Logo on the cover and the other has not, they are clearly different things. If they would have wanted them to be treated identically, they would have produced them identically. But you keep trying to sidestep this most obvious of points by astonishing feats of reality-denial.

Anyhow, if you try to "trick" your way around the rather evident difference by harping on about these lines in the IA Apocalypse, it is worthwhile looking at them correctly. And I didn't invent the definition of inverted commas in the English Language either. I just looked them up. If the FW-authors used them (and their editors vetted them), I can only assume those inverted commas are used for a reason.

And claiming one is but a "guideline" while the other is a "rule" seems rather arbitrary. If "ask your opponents" is a guideline, than those notes about using the stuff in 'official' games which appears in the exact same sentence must also be a mere guideline as well.



And no, if you use VW parts on your Porsche, it' still an unofficial modification, even though they are both from the same (parent) company.


Forgeworld...Why the Hate? @ 2012/04/03 08:41:03


Post by: ZebioLizard2



It's an unworthy argument, for sure. I've been saying for ages that one should use common sense> If one has a big fat Forgeworld Logo on the cover and the other has not, they are clearly different things. If they would have wanted them to be treated identically, they would have produced them identically. But you keep trying to sidestep this most obvious of points by astonishing feats of reality-denial.




Zeb does not see the big fat Forgeworld logo on here, do you? My astonishing feats of reality-denial must be erasing it, point it out to me. In fact by my count I see words at the bottom proclaiming New rules for Warhammer 40,000 And Warhammer 40,000 Apocalypse


Anyhow, if you try to "trick" your way around the rather evident difference by harping on about these lines in the IA Apocalypse, it is worthwhile looking at them correctly. And I didn't invent the definition of inverted commas in the English Language either. I just looked them up. If the FW-authors used them (and their editors vetted them), I can only assume those inverted commas are used for a reason.


Assuming hm, but no credit to your words aside from the fact that there's no evidence beyond your speculation that there's any difference between Forgeworld and Warhammer 40k original, not counting the Apocalypse Variant models.



And no, if you use VW parts on your Porsche, it' still an unofficial modification, even though they are both from the same (parent) company.


There are specialist companies that produce Porsche parts they make as subsidiary companies, and no I am not saying they are putting VW parts on a Porsche, I am saying that they are putting Specialist Porsche Parts on there that aren't produced by the main company but by one of it's many Subsidiaries, which by your logic would not be an actual Porsche due to it not being produced by the main company.


Forgeworld...Why the Hate? @ 2012/04/03 08:58:11


Post by: Zweischneid


ZebioLizard2 wrote:
Zeb does not see the big fat Forgeworld logo on here, do you? My astonishing feats of reality-denial must be erasing it, point it out to me. In fact by my count I see words at the bottom proclaiming New rules for Warhammer 40,000 And Warhammer 40,000 Apocalypse


Alright. IA logo, not FW logo. Same things. It's pointedly and consciously different than this>



If they look identical to you, you might need an eye-check.

Every fan-dex is "new rules for Warhammer 40,000". Doesn't mean they are on equal grounds with the official rules. If I put together a Zweischneid PDF for Zweischneid's awsome tank, it will also say "for use with Warhammer 40K" quite evidently.


ZebioLizard2 wrote:

Assuming hm, but no credit to your words aside from the fact that there's no evidence beyond your speculation that there's any difference between Forgeworld and Warhammer 40k original, not counting the Apocalypse Variant models.



There is plenty of evidence. The fact that they are from different companies. The rules/guidelines printed inside the book. The fact that IA (unlike Codexes) are not explicitly mentioned in the BRB as source of player armies. Just because you choose to willfully ignore the evidence does not make it speculation.



ZebioLizard2 wrote:


There are specialist companies that produce Porsche parts they make as subsidiary companies, and no I am not saying they are putting VW parts on a Porsche, I am saying that they are putting Specialist Porsche Parts on there that aren't produced by the main company but by one of it's many Subsidiaries, which by your logic would not be an actual Porsche due to it not being produced by the main company.


No there aren't. There might be different companies in the supply chain (like a third company that prints GW books or perhaps external consultants who do webdesign for them), but they are sold as "offical Porsche parts". If they are not sold as such, there's good reason they are not and you will be required to disclose their use as deviation from 'offical parts'.


Forgeworld...Why the Hate? @ 2012/04/03 09:09:16


Post by: ZebioLizard2


Every fan-dex is "new rules for Warhammer 40,000". Doesn't mean they are on equal grounds with the official rules. If I put together a Zweischneid PDF for Zweischneid's awsome tank, it will also say "for use with Warhammer 40K" quite evidently.


Sure, go for it, but unlike Forgeworld I'd love to see how you'd handle a "Cease and Desist" notice because you're reproducing and trying to claim their copyright should they catch wind should it become popular

I now want a Zweischneid PDF for said awesome tank, can I have one?

There is plenty of evidence. The fact that they are from different companies. The rules/guidelines printed inside the book. The fact that IA (unlike Codexes) are not explicitly mentioned in the BRB as source of player armies. Just because you choose to willfully ignore the evidence does not make it speculation.


A company owned directly by the previous company that has has been split into two by said parent company just to specifically sell models and books for both games (Warhammer fantasy and Warhammer 40k) I kind of wish I could do as you do and separate parent companies from their subsidiaries, maybe I could ignore the fact that Bioware is owned by EA, hmm..


I'm having loads of fun, it's why I can't stop discussing and debating with you at this point though.


Forgeworld...Why the Hate? @ 2012/04/03 09:40:08


Post by: Zweischneid


ZebioLizard2 wrote:
A company owned directly by the previous company that has has been split into two by said parent company just to specifically sell models and books for both games (Warhammer fantasy and Warhammer 40k) I kind of wish I could do as you do and separate parent companies from their subsidiaries, maybe I could ignore the fact that Bioware is owned by EA, hmm..


I'm having loads of fun, it's why I can't stop discussing and debating with you at this point though.


Noone is separating companies. But separating products produced by a company. Also, Bioware and EA started out as separate companies. FW and GW did not. FW was consciously and purposefully created by GW. And they purpusefully use different designs, different production teams, etc.. . Doesn't make much sense to go through all that trouble if "it's all just the same in the end anyways".


Forgeworld...Why the Hate? @ 2012/04/03 09:40:25


Post by: Unit1126PLL


Alright, I have an honest question.

I would never look down on anyone (publicly) for refusing to play my Armored Company out of Imperial Armor vol. 1. . .

. . . but I would wonder to myself "Why? What have I done wrong?"

So riddle me this, Batman:
Why would you refuse to play against ForgeWorld rules?


Forgeworld...Why the Hate? @ 2012/04/03 09:40:56


Post by: Kaldor


rigeld2 wrote:Please stop comparing not wanting to play with FW units to ... well ... *anything* like that.
Many people have real reasons they don't want to bring in FW units.
There's no rules forcing you to interact with FW units.


Theres no rules forcing you to interact with ANY units. You can refuse to play anyone for any reason you want.

But as I said, some reasons are more stupid than others


Forgeworld...Why the Hate? @ 2012/04/03 09:41:20


Post by: Zweischneid


Unit1126PLL wrote:Alright, I have an honest question.

I would never look down on anyone (publicly) for refusing to play my Armored Company out of Imperial Armor vol. 1. . .

. . . but I would wonder to myself "Why? What have I done wrong?"

So riddle me this, Batman:
Why would you refuse to play against ForgeWorld rules?


Why would you refuse to play against Zweischeid's Awsome custom tank?

As said, I doubt anyone would refuse if proper courtesy is given as outlined in the FW-books, to let other people know with enough time ahead so they know what is coming. The argument is just "deploying" a FW unit "as if it wasn't any different" than a regular Rhino or other regular 40K unit.


Forgeworld...Why the Hate? @ 2012/04/03 09:43:32


Post by: Bobthehero


I don't consider it GW stuff, unlike Forgeworld, there's no officiial mention that its approved either, so your tank can stay in its box.


Forgeworld...Why the Hate? @ 2012/04/03 09:44:51


Post by: Unit1126PLL


Zweischneid wrote:
Unit1126PLL wrote:Alright, I have an honest question.

I would never look down on anyone (publicly) for refusing to play my Armored Company out of Imperial Armor vol. 1. . .

. . . but I would wonder to myself "Why? What have I done wrong?"

So riddle me this, Batman:
Why would you refuse to play against ForgeWorld rules?


Why would you refuse to play against Zweischeid's Awsome custom tank?

As said, I doubt anyone would refuse if proper courtesy is given as outlined in the FW-books, to let other people know with enough time ahead so they know what is coming. The argument is just "deploying" a FW unit "as if it wasn't any different" than a regular Rhino or other regular 40K unit.


Honestly, I wouldn't refuse to play against your tank if you had a copy of the rules. Hell, it might even turn out to be suitably epic!

So why wouldn't you play against Forge World rules again? I never did get a straight answer I don't think . . . if I missed it I'm sorry.


Forgeworld...Why the Hate? @ 2012/04/03 09:58:23


Post by: Zweischneid


Unit1126PLL wrote:
So why wouldn't you play against Forge World rules again? I never did get a straight answer I don't think . . . if I missed it I'm sorry.


I would not refuse to play against Forge World rules. I would refuse to play against a player who would try to "rule-lawyer" his Forgeworld units into the game with condescending arguments and would make arrogant prejudgements about people who would opt to not play FW such as these>

Fear is the main reason.

Fear of the unknown
Fear of losing
Fear of having their cookie-cutter meta upset.


It's a question of character on the opposite player on how he opts to approach the subject, not of the rules themselves. Unfortunately in my (admittedly limited and personal) experience, FW tends to attract the worst sort of persons in the hobby: people who often exhibit "elitist" or "snobbish" behaviour on the false assumption their FW-models somehow make them "better" or more "advanced" fans of toy soldiers: and that those who would prefer a game without FW are not their equal, but rather ignorant fools that would need to be educated. So I've grown perhaps a bit too weary, not of FW, but of the sort of players that tend to flock to it.


Forgeworld...Why the Hate? @ 2012/04/03 10:04:29


Post by: Unit1126PLL


Zweischneid wrote:
Unit1126PLL wrote:
So why wouldn't you play against Forge World rules again? I never did get a straight answer I don't think . . . if I missed it I'm sorry.


I would not refuse to play against Forge World rules. I would refuse to play against a player who would try to "rule-lawyer" his Forgeworld units into the game with condescending arguments and would make arrogant prejudgements about people who would opt to not play FW such as these>


Oh, that's unfortunate, then. There's a misunderstanding here - the FWphiles think that the only way to get through to the other side is by rules-lawyering. I don't know why they think that.

Zweischneid wrote:
Fear is the main reason.

Fear of the unknown
Fear of losing
Fear of having their cookie-cutter meta upset.


It's a question of character on the opposite player on how he opts to approach the subject, not of the rules themselves. Unfortunately in my (admittedly limited and personal) experience, FW tends to attract the worst sort of persons in the hobby: people who often exhibit "elitist" or "snobbish" behaviour on the false assumption their FW-models somehow make them "better" or more "advanced" fans of toy soldiers: and that those who would prefer a game without FW are not their equal, but rather ignorant fools that would need to be educated. So I've grown perhaps a bit too weary, not of FW, but of the sort of players that tend to flock to it.


So the real reason you won't play against Forge World models is that the people who use them are generally snobs? That's unfortunate - I try to not be a snob, and I would hope that to assume everyone who plays them is a snob is a bit of an over-generalization.

And to clarify - those of us who play with Forge World models don't believe they're better or more advanced fans of toy soldiers. They're just disappointed when they can't use the very expensive, very beautiful, and very reasonable model they've assembled and painted. Especially when Forge World itself stamps such models with labels such as "Warhammer 40k Approved" and "Official."

Yes the caveat is there that you should clarify with your opponent, but at least what goes through my head is "What kind of person would refuse to play this model? It's a beauty and has entertaining rules!"

I hope that helps you see my views as well as you have opened yours to me.


Forgeworld...Why the Hate? @ 2012/04/03 10:14:01


Post by: -Loki-


Unit1126PLL wrote:Oh, that's unfortunate, then. There's a misunderstanding here - the FWphiles think that the only way to get through to the other side is by rules-lawyering. I don't know why they think that.


That's a pretty broad brush. I'm a 'FWphile'. But I'm a big supporter of 'bring two lists, one without FW, and ask first'. There's no reason to get into a huge argument about the man-dollies.Just prepare for the eventuality that someone might not want to have them in a game.

I just get annoyed when people against Forgeworld make things up to justify their stance on not liking Forgeworld stuff.


Forgeworld...Why the Hate? @ 2012/04/03 10:19:42


Post by: Unit1126PLL


-Loki- wrote:
Unit1126PLL wrote:Oh, that's unfortunate, then. There's a misunderstanding here - the FWphiles think that the only way to get through to the other side is by rules-lawyering. I don't know why they think that.


That's a pretty broad brush. I'm a 'FWphile'. But I'm a big supporter of 'bring two lists, one without FW, and ask first'. There's no reason to get into a huge argument about the man-dollies.Just prepare for the eventuality that someone might not want to have them in a game.

I just get annoyed when people against Forgeworld make things up to justify their stance on not liking Forgeworld stuff.


You're right - I even inadvertently included myself - it's too early in the morning. I should've said:

that's what some FWphiles think.

Thought for the Day:
Insomnia begets Heresy, Heresy begets Angry Forumgoers.


Forgeworld...Why the Hate? @ 2012/04/03 10:29:02


Post by: mwnciboo


They shouldn't be called New Rules for WH40k (as per the front of the IA book above). They aren't. They are supplementary, alternative or an optional addon they are not intended for integration into the 5th ed RB.

The 5th ed RB and official Rule FAQ's (Black Templars for example) are the official 40k rules.

Anything else is an optional extra, they designed to be complimentary, additional, supplementary rules to the official 40k rules. Usually to add further interest for more experienced players, or to change dynamics, FOC, to have larger scale battles or special battles. They are not New 40k Rules, no new 40k Rule Book is released with all this incorporated because simply it is required.

Cities of Death is a different modified set of rules to the normal 40k Rules.

As is Planetstrike, as is FW IA releases or anything else that is supplementary and optional.

The crux of this is the lack of understanding of modified rulesets that supplement the Core rules of 40k. Everyone has the 40k Rule Books, it is the single defining feature of all these addon's.


Forgeworld...Why the Hate? @ 2012/04/03 10:30:59


Post by: Zweischneid


It is nice to see some reasonable FW players for a change.

Generally however, this very thread is a testament to the crude vilifaction of people who would opt to not play FW.


Just from the first page>

H.B.M.C. wrote:
gmaleron wrote:As the title of the thread says why do people have a beef with taking Forgeworld lists/models in games?


The human condition:

1. People are afraid of things they don't understand (eg. they haven't read the FW rules, therefore they don't know what it does, therefore they are scared of it).
2. People are afraid of losing.

Combine the two and you have the reason why people dislike FW.


Erik_Morkai wrote:Fear is the main reason.

Fear of the unknown
Fear of losing
Fear of having their cookie-cutter meta upset.


wolf13 wrote:some people look for any advantage, and denying FW units is a good way to throw an opposing player off balance before the game even starts


zachjattack wrote:The reason why people hate Forgeworld is because people like to call everything a copy, or gay just because.



That is the reality one faces each and every time one dares voice the opinion to rather not play FW this time. It generally is an odd mix of "people who refuse FW are Noobs who don't understand it" and "people who refuse FW are inconsiderate WAAC-players with no love for the hobby who would deny FW to gain cheap advantages or fear loosing their "cookie-cutter list". In each case, the implication is that people who do use FW are a) more seasoned hobbyist with a greater understanding of the rules and b) more "mature" hobbyists who may look down on (presumed) WAAC-players or c) both of them together, as little sense as it makes.

And as pointed out, being "vetted" to be used with 40K doesn't mean its vetted to be used with 40K all the time and without exception and no prior notice. Different things.


Forgeworld...Why the Hate? @ 2012/04/03 10:33:58


Post by: Kaldor


mwnciboo wrote:They shouldn't be called New Rules for WH40k (as per the front of the IA book above). They aren't. They are supplementary, alternative or an optional addon they are not intended for integration into the 5th ed RB


You don't get to make that call. If they are branded new rules, then they are new rules. End. Of. Story.


Forgeworld...Why the Hate? @ 2012/04/03 10:36:18


Post by: Zweischneid


Kaldor wrote:You don't get to make that call. If they are branded new rules, then they are new rules. End. Of. Story.


Planetstrike is also branded new rules.


Forgeworld...Why the Hate? @ 2012/04/03 10:37:00


Post by: Unit1126PLL


mwnciboo wrote:They shouldn't be called New Rules for WH40k (as per the front of the IA book above). They aren't. They are supplementary, alternative or an optional addon they are not intended for integration into the 5th ed RB.

The 5th ed RB and official Rule FAQ's (Black Templars for example) are the official 40k rules.

Anything else is an optional extra, they designed to be complimentary, additional, supplementary rules to the official 40k rules. They are not New 40k Rules, no new BRB is released with all this incorporated.

Cities of Death is a different set of rules to the normal 40k Rules.

As is Planetstrike, as is FW IA releases or anything else that is supplementary and optional.

The crux of this is the lack of understanding of modified rulesets that supplement the Core rules of 40k. Everyone has the 40k Rule Books, it is the single defining feature of all these addon's.


Wait, where does it say Forge World is complimentary, additional, or supplementary to the official rules?

You yourself says that it reads on the cover "New Rules for Warhammer 40,000." This implies, to me, that they are indeed new rules for Warhammer 40,000. I fail to see the part where they are in the same class as planetstrike.

With that said, it does say to ask in the book. But I want to put FW in a third category - not a supplement, not implicit in standard 40k, but simply FW.

Zweischneid wrote:It is nice to see some reasonable FW players for a change.

Generally however, this very thread is a testament to the crude vilifaction of people who would opt to not play FW.


Just from the first page>

H.B.M.C. wrote:
gmaleron wrote:As the title of the thread says why do people have a beef with taking Forgeworld lists/models in games?


The human condition:

1. People are afraid of things they don't understand (eg. they haven't read the FW rules, therefore they don't know what it does, therefore they are scared of it).
2. People are afraid of losing.

Combine the two and you have the reason why people dislike FW.


Erik_Morkai wrote:Fear is the main reason.

Fear of the unknown
Fear of losing
Fear of having their cookie-cutter meta upset.


wolf13 wrote:some people look for any advantage, and denying FW units is a good way to throw an opposing player off balance before the game even starts


zachjattack wrote:The reason why people hate Forgeworld is because people like to call everything a copy, or gay just because.



That is the reality one faces each and every time one dares voice the opinion to rather not play FW this time.

And as pointed out, being "vetted" to be used with 40K doesn't mean its vetted to be used with 40K all the time and without exception and no prior notice. Different things.


I understand your post - it is frustration on the FWphile side of things because we can't seem to see the rationality of not playing against Forge World.

As for the second part of your post, I'm afraid I only slightly understand, so I'm going to try to put it in my own words to see if I have it:
"Being made to fit well into the standard 40k system doesn't mean it DOES fit well into the 40k system all the time and without exception or prior notice."


Forgeworld...Why the Hate? @ 2012/04/03 10:40:57


Post by: mwnciboo


40k 5th Edition is the Rule set.

You cannot buy another book and get the complete rules, because it is not a complete ruleset. You need the 5th 40k book to play. This is without question. It is definitive.

This is why I use the term supplementary, IA books/Apoc etc are not standalone they require the 40k rulebook in order to play but add additional items in (such as Structure points, and the extra damage tables etc).

If you went to a regular (non Apoc or CoD et al )40k Tournament and said "Oh no, what do you mean I cannot use my Ork Mega-dread it's in the Apocalypse book". You would be asked to leave or worse mocked.

At GT's and other tournaments it is laid out clearly what rules are to be used, what codices and also what additional rules and new FAQ's are to be used. It is often the case that new Codex's are not allowed despite them being released. This was the case last autumn when the New Necron stuff came out, now it is integrated, but at release it was too new and the Tournament rules had already been written.

I love FW stuff, look at my Ironhands on my Pics. However there is a time and a place, you want to play FW units, arrange with the player before hand, go to an APOC/ CoD game but don't bitch about the fact that you cannot use additional rules all the time on the core rule set.


Forgeworld...Why the Hate? @ 2012/04/03 10:41:40


Post by: Zweischneid


Unit1126PLL wrote:
mwnciboo wrote:They shouldn't be called New Rules for WH40k (as per the front of the IA book above). They aren't. They are supplementary, alternative or an optional addon they are not intended for integration into the 5th ed RB.

The 5th ed RB and official Rule FAQ's (Black Templars for example) are the official 40k rules.

Anything else is an optional extra, they designed to be complimentary, additional, supplementary rules to the official 40k rules. They are not New 40k Rules, no new BRB is released with all this incorporated.

Cities of Death is a different set of rules to the normal 40k Rules."


Being a different set of rules does make it "new rules", or not? Where is the difference?


Forgeworld...Why the Hate? @ 2012/04/03 10:42:45


Post by: Unit1126PLL


mwnciboo wrote:40k 5th Edition is the Rule set.

You cannot buy another book and get the complete rules, because it is not a complete ruleset. You need the 5th 40k book to play. This is without question. It is definitive.

This is why I use the term supplementary, they are not standalone.

If you went to a 40k Tournament and said "Oh no, what do you mean I cannot use my Ork Mega-dread it's in the Apocalypse book". You would be asked to leave or worse mocked.

At GT's and other tournaments it is laid out clearly what rules are to be used, what codices and also what additional rules and new FAQ's are to be used.



Wait are the codexes supplements then? Because you need them beyond the 40k BRB.

And Tourneys are a whole new ball game - I totally agree that if FW isn't allowed at a tourney then don't bring it.


Forgeworld...Why the Hate? @ 2012/04/03 10:47:35


Post by: mwnciboo


No because you cannot fight 40k without a codex can you? The BRB references the Codex for FOC, Units, characters etc. It does not reference CoD, Apocalypse, IA et al.

It seems like your clutching at straws here.

As another example, Flames of War you can because 3rd Edition (Hardback) Rule book comes with force lists, but you can buy other lists from Intel books (like a codex). But then other games such as Bagration Campaigns, Firestorm Campaigns add extra over and above the core ruleset and are fought in a different way.

At my local club, we happily play for fun, but it is extremely bad form to turn up with a big FW unit and say deal with that. Some of the Khorne Players love their brass Scorpions etc, I like playing them, but I also say okay, well I want to change my FOC so I have an extra Heavy or Elite slot? Or maybe change my Landraider to an achilles or something. Some units are too powerful to be fielded in standard games. but you cannot turn up and dick move someone buy sticking a gargant down and then saying to 4 Tactical Squads in Rhino's "Deal with that Space Mongs". It's a root to a smack in the mouth and being a social pariah WAAC tool.

Being polite, well adjusted, fair and sportsmanlike is about give and take. This is a social hobby, so like many things you must compromise and accept things you might not necessarily like to. Like the law on the minimum age to drink alcohol or to vote, or anything else. Life is about rules and being a gentleman is about being reasonable and rational.


Forgeworld...Why the Hate? @ 2012/04/03 10:50:25


Post by: Unit1126PLL


mwnciboo wrote:No because you cannot fight 40k without a codex can you? The BRB references the Codex for FOC, Units, characters etc. It does not reference CoD, Apocalypse, IA et al. It seems like your clutching at straws here.

Flames of War you can because 3rd Edition comes with force lists.


But my point is:

A codex is not the BRB, nor is it a supplement.

Planetstrike is a supplement, not a codex or the BRB.

Imperial Armor is 'new rules,' not a codex, supplement, or the BRB. Hence the third category I called for earlier.


Forgeworld...Why the Hate? @ 2012/04/03 11:00:05


Post by: jgehunter


I think what the FW users are trying to say here is that, of course, we can't force you on gunpoint to play against FW units, but really I see no reason why you wouldn't play against somebody with FW, If I play against somebody I'll ask him if he minds playing with FW, but if he doesn't want to, unless he gives me a good reason I'm not going to play him at all.


Automatically Appended Next Post:
mwnciboo wrote:No because you cannot fight 40k without a codex can you? The BRB references the Codex for FOC, Units, characters etc. It does not reference CoD, Apocalypse, IA et al.


You can indeed fight without a codex. Using IA lists.


Forgeworld...Why the Hate? @ 2012/04/03 11:09:20


Post by: mwnciboo


You cannot fight core 40k without a codex. e.g BRB + Codex

You can fight 40k with supplementary rules, e.g BRB + IA

What you are arguing is cyclic logic, self reinforcing in the face of facts.


Forgeworld...Why the Hate? @ 2012/04/03 11:12:39


Post by: Unit1126PLL


mwnciboo wrote:You cannot fight core 40k without a codex. e.g BRB + Codex

You can fight 40k with supplementary rules, e.g BRB + IA

What you are arguing is cyclic logic, self reinforcing in the face of facts.


jgehunter wrote:
mwnciboo wrote:No because you cannot fight 40k without a codex can you? The BRB references the Codex for FOC, Units, characters etc. It does not reference CoD, Apocalypse, IA et al.


You can indeed fight without a codex. Using IA lists.


Yes, you can actually play 40k without a codex. Just use the IA lists ....

.... to reiterate.


Forgeworld...Why the Hate? @ 2012/04/03 11:13:19


Post by: mwnciboo


It's not 40k, it's 40k + additional rules.

There is subtle but distinct difference you are failing to recognise.

A Computer game is played and enjoyed. Someone from another company decides to modify it and add extra's into the game under license. Is it still the same game? Or a Modified version? If you bought the Original Game what would you expect to receive the original or the modified one? If you were describing them are they the same or different? Are they near identical yes, but they have differences and do not share the same name or attributes.

You can play the original, but then if you moan about it not being as good as the modified one, play that one. You wouldn't expect developers to go back to the original game and modify to the 3rd party company's requirements.

FW is a third Party, i know it's ridiculous but it is a separate entity despite being on the same site et al.

If it was Core 40k then people would play IA at GT's they don't because it's not in the strictest sense Core 40k 5th edition, it is a supplementary book and units made by a third party.


Forgeworld...Why the Hate? @ 2012/04/03 11:13:29


Post by: Kaldor


jgehunter wrote:If I play against somebody I'll ask him if he minds playing with FW, but if he doesn't want to, unless he gives me a good reason I'm not going to play him at all.


Indeed. I've never encountered someone small-minded enough to refuse, but if I did it would go something like this:

Me: "Fancy a game?"

Him: "Sure"

We both deploy.

He points at a FW unit and says "Whats that?"

Me: "Forgeworld"

Him: "I don't want to play against that unit"

Me: "Really?"

Him: "Yes really."

Me: "Ok, well do you mind packing your stuff up? I'd like to get another game in"


Forgeworld...Why the Hate? @ 2012/04/03 11:15:00


Post by: Unit1126PLL


mwnciboo wrote:It's not 40k, it's 40k + additional rules.

There is subtle but distinct difference you are failing to recognise.



Well, perhaps that difference needs to be made more clear then. Because as it stands, IA fulfills the same role for my primary army that a Codex does for many others.

EDIT:

Also, hell, read the very same cover you quoted: New rules, yes additional ones, but also new ones. In the sense that the GK codex was new.


Forgeworld...Why the Hate? @ 2012/04/03 11:26:00


Post by: ZebioLizard2




A Computer game is played and enjoyed. Someone from another company decides to modify it and add extra's into the game under license. Is it still the same game? Or a Modified version? If you bought the Original Game what would you expect to receive the original or the modified one? If you were describing them are they the same or different? Are they near identical yes, but they have differences and do not share the same name or attributes.


Except in this case it's more like a game being given an expansion by a company they own rather than doing it themselves, but they own the company so they still dictate things down from the top.


Forgeworld...Why the Hate? @ 2012/04/03 11:30:08


Post by: mwnciboo


I am not going to bother anymore, I will pass the baton onto some-else to argue a self evident rational point, because frankly this cyclic logic is crazy.

I hope none of you ever get jobs in the Legal sector, god help us.


Forgeworld...Why the Hate? @ 2012/04/03 11:32:03


Post by: Unit1126PLL


mwnciboo wrote:
A Computer game is played and enjoyed. Someone from another company decides to modify it and add extra's into the game under license. Is it still the same game? Or a Modified version? If you bought the Original Game what would you expect to receive the original or the modified one? If you were describing them are they the same or different? Are they near identical yes, but they have differences and do not share the same name or attributes.

You can play the original, but then if you moan about it not being as good as the modified one, play that one. You wouldn't expect developers to go back to the original game and modify to the 3rd party company's requirements.

FW is a third Party, i know it's ridiculous but it is a separate entity despite being on the same site et al.

If it was Core 40k then people would play IA at GT's they don't because it's not in the strictest sense Core 40k 5th edition, it is a supplementary book and units made by a third party.


Actually, this has happened in the past with a 40k game - Dawn of War.

Dawn of War 1 was released and fun was had by all, same with the expansion Winter Assault.

Then Dark Crusade was released.

I could play Winter Assault against the Dark Crusade forces, I just couldn't use the DC forces until I had them myself. Conversely, someone who only owned DC could play the Necrons and Tau, but was unable to play the other races in 40k.

So yes, the developers did patch the old game to fit in the new expansion (if only so that the players who owned it could remain on the multiplayer scene).


Forgeworld...Why the Hate? @ 2012/04/03 11:34:52


Post by: rigeld2


Kaldor wrote:
jgehunter wrote:If I play against somebody I'll ask him if he minds playing with FW, but if he doesn't want to, unless he gives me a good reason I'm not going to play him at all.


Indeed. I've never encountered someone small-minded enough to refuse, but if I did it would go something like this:

Seriously? Still with the insults? It's not small minded, unsportsmanlike, or anything like that - especially if you don't specify FW units before the game starts.

It could just as easily be like this:

Me: "Fancy a game?"

Him: "Sure"

We both deploy.

He points at a FW unit and says "Whats that?"

Me: "Forgeworld"

Him: "Hm. I don't think you mentioned you'd be playing a FW unit."

Me: "Really? Well too late now - either we play anyway or I consider you a tool and never play you again."

Him: "O... kay."

Me: "lulz"


Forgeworld...Why the Hate? @ 2012/04/03 11:35:45


Post by: mwnciboo


Not a third party, THQ developed all the material for DoW.....(devil in the detail and the detail is defeating you throughout this thread)

New Codexes are not supplementary, they are updated. This affects 40k Core games at tournament and are core to 40k they are not supplementary you cannot play core 40k without it.

That's like saying tires are supplementary to a car.

Damn it broke my own vow, no more nonsense. Adieu.


Forgeworld...Why the Hate? @ 2012/04/03 11:37:48


Post by: Unit1126PLL


mwnciboo wrote:Not a third party.....

New Codexes are not supplementary, they are updated. This affects 40k Core games at tournament and are core to 40k they are not supplementary you cannot play 40k without it.

That's like saying tires are supplementary to a car.

Damn it broke my own vow, no more nonsense. Adieu.


FW is not a Third Party to GW either. If I sign a contract with Forgeworld, I'm signing one with GW too.

And the codexes aren't necessary either. In their place you can use IA rules; you do not require them to play.

To use your own analogy:

The tires are not supplementary to a car, true. But a specific type of tire is not necessary, so let me use these other tires, which also happen to be much fancier and nicer and not worse at all for any (perceived) reason.


Forgeworld...Why the Hate? @ 2012/04/03 11:38:58


Post by: jgehunter


Not a third party, THQ developed all the material for DoW.....(devil in the detail and the detail is defeating you throughout this thread)
New Codexes are not supplementary, they are updated.


Codex GK and SoB didn't exist before.

mwnciboo wrote:This affects 40k Core games at tournament and are core to 40k they are not supplementary you cannot play 40k without it.


Yes you can as we have proven.



Forgeworld...Why the Hate? @ 2012/04/03 11:40:00


Post by: ZebioLizard2


Not a third party, THQ developed all the material for DoW.....(devil in the detail and the detail is defeating you throughout this thread)


THQ owns relic, which created dawn of war through dark crusade

Relic gave the final expansion rights to Iron Lore, which made crusade.

So yeah, still wrong. THQ is the publisher in this case who made the games.

Games workshop owns Forgeworld, and everything within it.

By your logic, Everything forgeworld does is developed all by Games Workshop.


Forgeworld...Why the Hate? @ 2012/04/03 11:40:49


Post by: Unit1126PLL


ZebioLizard2 wrote:
Not a third party, THQ developed all the material for DoW.....(devil in the detail and the detail is defeating you throughout this thread)


THQ owns relic, which created dawn of war through dark crusade

Relic gave the final expansion rights to Iron Lore, which made crusade.

So yeah, still wrong. THQ is a publisher who owns developers.


Even a better argument than mine - it really was a third party, as much as ForgeWorld is.

lol.


Forgeworld...Why the Hate? @ 2012/04/03 11:41:02


Post by: mwnciboo


THQ has the license not the subcontractor.

Games workshop owns Forgeworld, and everything within it.


Er Yes it does, it owns the Intellectual Property, infact it can revoke their license. FW is third party now inhouse. FW does not have a leg to stand on if GW pulled the license.


Forgeworld...Why the Hate? @ 2012/04/03 11:41:48


Post by: Kaldor


rigeld2 wrote:It's not small minded, unsportsmanlike, or anything like that


lol, yes it is.


Forgeworld...Why the Hate? @ 2012/04/03 11:42:06


Post by: Unit1126PLL


mwnciboo wrote:THQ has the license.


GW has the 40k license too, and ForgeWorld is a part of it as much as Iron Lore is a part of THQ.


Forgeworld...Why the Hate? @ 2012/04/03 11:47:44


Post by: mwnciboo


mwnciboo wrote:THQ has the license.


By license I mean Video games License. Although this has changed with 40K MMO etc.

Back on topic,

Forge World makes third party stuff for 40k, it is additional supplementary and licensed. IT IS NOT CORE 40K so stop crying that most people call BS when someone throws a FW model on a Tabletop and says "I'm using this..." if you think this is okay you are a dick.


Forgeworld...Why the Hate? @ 2012/04/03 11:51:26


Post by: Unit1126PLL


mwnciboo wrote:
mwnciboo wrote:THQ has the license.


By license I mean Video games License. Although this has changed with 40K MMO etc.

Back on topic,

Forge World makes third party stuff for 40k, it is additional supplementary and licensed. IT IS NOT CORE 40K so stop crying that most people call BS when someone throws a FW model on a Tabletop and says "I'm using this..." if you think this is okay you are a dick.


No, I don't think that's ok.

However, I would like to know their reasoning behind refusing - and, if I may be so bold, I'd bet it's their reasoning I would find very much not ok.


Forgeworld...Why the Hate? @ 2012/04/03 12:31:29


Post by: Steelmage99


Bobthehero wrote:I don't consider it GW stuff, unlike Forgeworld, there's no officiial mention that its approved either, so your tank can stay in its box.


But you forget that the rules for the Zweischneid Awsome Tank tell us that it is indeed official and for use in 40K.....it even tells us what slot in the FOC it is taken as.


Forgeworld...Why the Hate? @ 2012/04/03 13:08:50


Post by: English Assassin


jgehunter wrote:I think what the FW users are trying to say here is that, of course, we can't force you on gunpoint to play against FW units, but really I see no reason why you wouldn't play against somebody with FW, If I play against somebody I'll ask him if he minds playing with FW, but if he doesn't want to, unless he gives me a good reason I'm not going to play him at all.

This is, of course, the attitude to take. The inability of those shrilly asserting their right to Forge World-free gaming to provide good reasons for so doing are why this thread now comprises fourteen pages of irrelevant comparisons and hair-splitting. As to the actual reasons concealed by this specious babble, I'll let Zweichneid explain them in his own words:

Zweischneid wrote:I don't much care if they are overcosted. FW adds even more Imperial bias to a game suffering from Imperial bias. If FW drop their IG and Space Marine ranges, and add an Eldar, Tau, Necron catalogue equal to their current IG offering, I'll reconsider.

Frankly, Pacific hit the nail on the head many pages ago...


Forgeworld...Why the Hate? @ 2012/04/03 13:12:31


Post by: jgehunter


English Assassin wrote:[
Zweischneid wrote:I don't much care if they are overcosted. FW adds even more Imperial bias to a game suffering from Imperial bias. If FW drop their IG and Space Marine ranges, and add an Eldar, Tau, Necron catalogue equal to their current IG offering, I'll reconsider.

Frankly, Pacific hit the nail on the head many pages ago...


Do you know anything about FW, I play Eldar and I assure you that the Eldar range is equal, if not bigger, than the Imperial one and I wouldn't probably have pushed my Eldar army above my Imperial one if I couldn't use FW. Without FW the gap between Imperials and Xenos is even bigger, If you don't like that don't play war hammer at al.

I'll twist your argument:

I don't much care if they are overcosted. Normal GW adds even more Imperial bias to a game suffering from Imperial bias. If Games Workshop drop their Imperial Codex (is that the plural?) and add a Xenos Codex catalogue equal to their current Imperial offering, I'll reconsider playing normal game.


Forgeworld...Why the Hate? @ 2012/04/03 13:18:13


Post by: rigeld2


Kaldor wrote:
rigeld2 wrote:It's not small minded, unsportsmanlike, or anything like that


lol, yes it is.

Can you explain why you feel like its okay to insult someone when:
1) You agreed to a game of 40k - not mentioning FW
2) it's not an implied agreement in your area to auto-include FW
3) when the IA books say, rather specifically, that they require more permission to use than standard books

Agreeing to a game of 40k without additional restrictions means all the codexes and the BRB.
Agreeing to a game of 40k including forgeworld is the same as above plus the 40k stamped FW units.

Changing from one to the other without consent from both parties is unsportsmanlike on either side.
Just blatantly assuming the latter, and insulting your opponent when he disagrees is poor form.


Forgeworld...Why the Hate? @ 2012/04/03 13:39:43


Post by: English Assassin


rigeld2 wrote:Agreeing to a game of 40k without additional restrictions means all the codexes and the BRB.
Agreeing to a game of 40k including forgeworld is the same as above plus the 40k stamped FW units.

Whether or not this distinction is a valid one - something which is far from being as unarguable as you endeavour to suggest - you have done nothing to demonstrate why it is a meaningful one. Hence, you might as well expect to be treated like an small-minded berk for making a fuss rather than getting over yourself and playing the game.


Forgeworld...Why the Hate? @ 2012/04/03 14:02:24


Post by: rigeld2


English Assassin wrote:
rigeld2 wrote:Agreeing to a game of 40k without additional restrictions means all the codexes and the BRB.
Agreeing to a game of 40k including forgeworld is the same as above plus the 40k stamped FW units.

Whether or not this distinction is a valid one - something which is far from being as unarguable as you endeavour to suggest - you have done nothing to demonstrate why it is a meaningful one. Hence, you might as well expect to be treated like an small-minded berk for making a fuss rather than getting over yourself and playing the game.

How is it not a valid distinction? The IA books themselves make the distinction that you should ask about FW 40k stamped units.
Which means it's meaningful. If I'm supposed to receive the courtesy of being asked to allow FW units, and I don't - how is my rejection unsportsmanlike or, in your words, being a "small-minded berk"?

The IA books say that the onus is on the FW unit player to clear the FW units with his opponent. Not doing so, and then fielding them anyway with the expectation that "Meh, who cares - no one sane should object", makes HIM the unsportsmanlike person - because that's literally pushing your way on the other person.

If you say otherwise you're fooling yourself.


Forgeworld...Why the Hate? @ 2012/04/03 14:38:44


Post by: English Assassin


And still, how ever many times the question is asked, you can't provide a better reason for refusing to play against another gamer who who wants to use Forge World material than "I can, so I will.". That's simple pettiness. Now I'll cheerfully accept that it's sportsmanlike to ask, but until you provide any kind of equally sportsmanlike reason to refuse, the point is moot.

Until you do so, the assumption of the majority of us who would rather play the game than argue about it, will remain that your motivations are suspect - which is to say based in the ignorant fear that you will incur some disadvantage, or the desire to be difficult for the sake of it. (Or, lest we forget, in deranged shrieking about how Forge World unfairly favours Imperial players.)


Forgeworld...Why the Hate? @ 2012/04/03 14:48:40


Post by: rigeld2


English Assassin wrote:And still, how ever many times the question is asked, you can't provide a better reason for refusing to play against another gamer who who wants to use Forge World material than "I can, so I will.". That's simple pettiness. Now I'll cheerfully accept that it's sportsmanlike to ask, but until you provide any kind of equally sportsmanlike reason to refuse, the point is moot.

So because the reasons *might* be petty, it's cool to insult someone and not even ask if it's okay in the first place? That's pretty presumptive.
And still - the onus is on *you* to ask *before* the game. I might have my reasons - I don't have the books, I don't feel like learning the rules for a new unit today, FW stabbed my mother and slept with my wife - who knows? It doesn't really matter... if you didn't ask and instead assumed that it'd be cool, you're the one being unsportsmanlike.

Until you do so, the assumption of the majority of us who would rather play the game than argue about it, will remain that your motivations are suspect - which is to say based in the ignorant fear that you will incur some disadvantage, or the desire to be difficult for the sake of it. (Or, lest we forget, in deranged shrieking about how Forge World unfairly favours Imperial players.)

So because you lied when asking for the game (by not mentioning FW units) *I'm* suddenly the bad guy here? What kind of crap is that?

And yes, FW does favor Imperial armies over Xenos armies in general.


Forgeworld...Why the Hate? @ 2012/04/03 14:57:21


Post by: English Assassin


Well, since I'm tired of asking for logical reasons and instead getting rhetorical windbaggery, I shall unsubscribe and leave these fourteen pages of dross to flourish further in my absence.

You have had your chance to provide good reasons for insisting that one set of unit rules for this game is acceptable while another is not, and it has passed you by. Enjoy playing your pure Warhammer 40,000 with twelve year-olds who've just unwrapped Assault on Black Reach.


Forgeworld...Why the Hate? @ 2012/04/03 15:02:29


Post by: rigeld2


English Assassin wrote:Well, since I'm tired of asking for logical reasons and instead getting rhetorical windbaggery, I shall unsubscribe and leave these fourteen pages of dross to flourish further in my absence.

You have had your chance to provide good reasons for insisting that one set of unit rules for this game is acceptable while another is not, and it has passed you by. Enjoy playing your pure Warhammer 40,000 with twelve year-olds who've just unwrapped Assault on Black Reach.

Farewell - you can enjoy accusing others of unsportsmanlike conduct, and being "simple minded berks" if they don't enjoy playing your way. Have fun!


Forgeworld...Why the Hate? @ 2012/04/03 15:09:34


Post by: Skriker


rigeld2 wrote:You're also not considering that if "FW should always be allowed" then you'd be fine fielding it against a new player who doesn't even know Forgeworld exists - but knows the BRB and his codex inside and out. If you both happen to play Tyranids, and you throw down some Malanthropes - how do you expect him to react?


I know how I would react: "Oh wow, cool!! What are those models and where can I get them??!!??"

I wouldn't start crying that it is unfair that my opponent has models that I didn't know were out there.

For me seeing that new model creates interest and curiousity, not fear and loathing. I first saw the forge world models in Golden Daemon and I wanted, no NEEDED to know where they came from and had to have some. I don't exactly like the new GK codex, but I won't stop someone from playing a game with me using a GK list. Years ago when Eldar were supposedly broken I had no trouble beating eldar opponents regularly, despite their army supposedly being "instant win" all the time. FW just adds another challange to me as a player and I welcome the challange.

Skriker


Forgeworld...Why the Hate? @ 2012/04/03 15:25:10


Post by: rigeld2


Skriker wrote:For me seeing that new model creates interest and curiousity, not fear and loathing.

Good god stop with the strawman insults.
There's no fear of losing. There's no fear of the unknown.

There's the lack of knowledge because I don't feel like ponying up for the books.
There's confusion based on what was agreed vs what is happening.
There's potential confusion because your opponent might not even know FW exists.

People react differently when surprised by something. Why is it unsportsmanlike to react poorly to a surprise, but not unsportsmanlike to purposely set up the surprise in the first place?


Forgeworld...Why the Hate? @ 2012/04/03 15:41:33


Post by: Skriker


mwnciboo wrote:It's not 40k, it's 40k + additional rules.


But this actually no different than any codex, though. How many of the codex books are full of exceptions to the rules in the BRB? Most of them. They all have their special abilities and silliness involved. So it is crazy to say that a Codex book with all its exceptions to the rules is drastically different than an IA army list which is pretty similar in its approach to the rules. They both use *and* supplement the rules for their own edification and usage. It is silly to split them into two separate entities of "acceptable" and "only occasionally acceptable". I'd rather play against an elysian drop troop list than yet another blood angels list with stupid librarian dreadnoughts that not a single other force gets, even the GKs which are made up almost exclusively of psykers. GW does stupid exclusive crap like that all the time in their codex books. Why are long fangs so special with their long range shooting abilities? ALL space marines are as long lived as Space Wolves so those rules should apply to *every* devastator squad and not just to long fangs, but it doesn't. The simple fact is that there are actually MORE exceptions to the rules in every Space Marine codex than in your typical FW list.

For me comparing forge world and GW lists is similar to flames of war official rulebook lists and the PDF lists on the website. They are official, so why are people so uptight about them? I know plenty of people who refuse to let anyone play a PDF list from the Battlefront website for similar reasons to people complaining about FW lists. When it all boils down to a fear of the unknown. How often in a real war do you know *everything* about the opponent? Pretty much NEVER. So why is it such an issue in table top wargaming?

Skriker


Forgeworld...Why the Hate? @ 2012/04/03 15:47:35


Post by: rigeld2


Skriker wrote:
mwnciboo wrote:It's not 40k, it's 40k + additional rules.


But this actually no different than any codex, though.

But it is - the IA books even say so at the front.

For me comparing forge world and GW lists is similar to flames of war official rulebook lists and the PDF lists on the website. They are official, so why are people so uptight about them? I know plenty of people who refuse to let anyone play a PDF list from the Battlefront website for similar reasons to people complaining about FW lists. When it all boils down to a fear of the unknown. How often in a real war do you know *everything* about the opponent? Pretty much NEVER. So why is it such an issue in table top wargaming?


Because tabletop wargaming is about fun. Real wars are about winning and killing the other guy.
Being surprised because I didn't know there's a dreadnaught pod that allows you to assault from Deep Strike isn't my idea of fun.
Or that I didn't know there's a Land Raider out there with a Thunderfire cannon that is also really effing hard to kill.

Also - we pretty much do know the max capabilities of the enemy forces. We know approximately how many tanks and what kind he has, what kind of ammo/fuel stores, etc.
See the similarity between that and knowing what is possible your opponent can bring against you?

In real war, bad intel means people die. In tabletop wargaming, bad intel means one of the players might not have as much fun. Since the game is all about having fun, that's a bad thing.


Forgeworld...Why the Hate? @ 2012/04/03 15:49:28


Post by: Skriker


jgehunter wrote:Do you know anything about FW, I play Eldar and I assure you that the Eldar range is equal, if not bigger, than the Imperial one and I wouldn't probably have pushed my Eldar army above my Imperial one if I couldn't use FW. Without FW the gap between Imperials and Xenos is even bigger, If you don't like that don't play war hammer at al.


Ummm...since when is the Eldar range as big as the imperial range in Forge World?? Eldar have 2 pages of units on the website. The IG have *at least* 5 more specific headings than that each with multiple pages underneath. That doesn't include Space Marine, Imperial Navy or other listings for the Imperial side. The Eldar range is definitely nice, though.

Skriker


Forgeworld...Why the Hate? @ 2012/04/03 15:50:24


Post by: rigeld2


Skriker wrote:
jgehunter wrote:Do you know anything about FW, I play Eldar and I assure you that the Eldar range is equal, if not bigger, than the Imperial one and I wouldn't probably have pushed my Eldar army above my Imperial one if I couldn't use FW. Without FW the gap between Imperials and Xenos is even bigger, If you don't like that don't play war hammer at al.


Ummm...since when is the Eldar range as big as the imperial range in Forge World?? Eldar have 2 pages of units on the website. The IG have *at least* 5 more specific headings than that each with multiple pages underneath. That doesn't include Space Marine, Imperial Navy or other listings for the Imperial side. The Eldar range is definitely nice, though.

Skriker

Many of the Imperial listings are FW versions of codex units. Most of the Eldar entries are IA units.


Forgeworld...Why the Hate? @ 2012/04/03 15:55:42


Post by: Skriker


rigeld2 wrote:
Skriker wrote:For me seeing that new model creates interest and curiousity, not fear and loathing.

Good god stop with the strawman insults.
There's no fear of losing. There's no fear of the unknown.


Sorry, but many in this thread seem clearly afraid of having to deal with FW models. Also your example of the new player implied that they would have a negative reaction to the fact that those new models appeared on the table. No strawman was created or implied here. Clearing responding to *your* example. What did *you* expect your "New player's" reaction would be to the malanthrope minis? Hrm? Your own example set up my response so stop acting like people are misrepresenting anything.

Skriker


Automatically Appended Next Post:
rigeld2 wrote:But it is - the IA books even say so at the front.

For me comparing forge world and GW lists is similar to flames of war official rulebook lists and the PDF lists on the website. They are official, so why are people so uptight about them? I know plenty of people who refuse to let anyone play a PDF list from the Battlefront website for similar reasons to people complaining about FW lists. When it all boils down to a fear of the unknown. How often in a real war do you know *everything* about the opponent? Pretty much NEVER. So why is it such an issue in table top wargaming?


Because tabletop wargaming is about fun. Real wars are about winning and killing the other guy.
Being surprised because I didn't know there's a dreadnaught pod that allows you to assault from Deep Strike isn't my idea of fun.
Or that I didn't know there's a Land Raider out there with a Thunderfire cannon that is also really effing hard to kill.


Blah, blah, blah...nothing like cutting out ALL of the evidence that supported my arguement of that first line you quoted which proved my point. What you completely are missing here is that the things you complain about FW models introducing to the table top are exactly the same as things that are in the "more official" and "completely acceptable" GW lists. Land raiders are already really effing hard to kill no matter what they are armed with. So why is one specific version of the land raider so more horribly unbalancing than another? Dreadnought assaulting out of a drop pod. Wow yeah that completely unbalances the game. Not maybe with close combat focused dreads, but wait forces that use those extensively can't even use the dreadnought pods. So exactly where are the problems? In people's ability to adapt to the unknown. That is where it lies. If people are not "afraid" to face the FW models then what exactly is the problem and what is the point of excluding them from games? I've played games with and against with FW involved and without. All were fun. Not a single one was ruined by my not being familiar with a FW or a GW unit in the game. You learn on the fly, you adapt and you overcome. No different than a new codex book coming out and new units hitting the table from those books. You see them and face them and learn about them and move on. Next time they aren't new to you. This is how we learn and discover.

I don't really care if you like FW or not, but your arguments are bogus and equally apply to units and lists on the GW and FW side of the equation and the statement in the front of the FW volumes not withstanding it does come down to "I can refuse to play against FW stuff so I will," and that is a pointless argument.

Skriker


Forgeworld...Why the Hate? @ 2012/04/03 16:28:17


Post by: rigeld2


Skriker wrote:
rigeld2 wrote:
Skriker wrote:For me seeing that new model creates interest and curiousity, not fear and loathing.

Good god stop with the strawman insults.
There's no fear of losing. There's no fear of the unknown.


Sorry, but many in this thread seem clearly afraid of having to deal with FW models. Also your example of the new player implied that they would have a negative reaction to the fact that those new models appeared on the table. No strawman was created or implied here. Clearing responding to *your* example. What did *you* expect your "New player's" reaction would be to the malanthrope minis? Hrm? Your own example set up my response so stop acting like people are misrepresenting anything.

Confusion and misunderstanding is not the same thing as fear and loathing. I never equated the two - your side has.


What you completely are missing here is that the things you complain about FW models introducing to the table top are exactly the same as things that are in the "more official" and "completely acceptable" GW lists.

No, they aren't. Show me the non-FW Land Raider with a -1 on the damage chart and a Thunderfire Cannon. Show me the non-FW version of a drop pod that allows assaults on the turn of deep strike.
And I have never said that FW is horribly unbalanced. I've said that some units tend that way, but nothing that breaks the game.

All were fun. Not a single one was ruined by my not being familiar with a FW or a GW unit in the game.

I have as well. Many were fun, but not all. The ones that weren't were the ones I shouldn't have let my opponent play the unit.

No different than a new codex book coming out and new units hitting the table from those books.

Except it is.

I don't really care if you like FW or not, but your arguments are bogus and equally apply to units and lists on the GW and FW side of the equation and the statement in the front of the FW volumes not withstanding it does come down to "I can refuse to play against FW stuff so I will," and that is a pointless argument.

So - the statement in the front of the FW volumes notwithstanding, the rules aren't official. The same thing that says they're official is the thing that says you need to ask about it first.

You ask for a game of 40k, not mentioning you want to use FW units. Your opponent agrees, though he dislikes FW. You plop down a Malanthrope. He objects. You call him unsportsmanlike, a scardeycat, a "simple minded berk" or whatever other insult has been used in this thread.

And that's okay? That's normal? That's not an elitest attitude trying to force others to place like you?


edit: To restate my standing because it might be lost...

I don't have a direct problem with most FW units. There's a few on my "frustration" list, but overall I'm still likely to play a game provided the guy has the most current book for that unit. There are days I don't feel like it, however, because it's yet another book to remember/think about during the game.

The problem I have is with the attitude that if you buy a FW unit/book you're entitled to ignore the other person's opinions, lie to him, and then force him to play with you or you are free to insult him as much as you want. That I cannot abide. And it seems like that is what a lot of people in this thread are showing.


Forgeworld...Why the Hate? @ 2012/04/03 17:40:18


Post by: Pnyxpresss


There are 15 pages of great opininons in this thread. Most doing a great job explaining their position. But doesn't it boil down to "what is fun/worth the gaming time" for both players?

Personally, if you want to drop a FW model into a game on me - awesome! It makes it a more interesting game for me personally. It changes the same 'ole your Tac squads, etc.. vs. my Tac squads, etc... But then again, that's just me.


Forgeworld...Why the Hate? @ 2012/04/03 19:51:30


Post by: ZebioLizard2



The problem I have is with the attitude that if you buy a FW unit/book you're entitled to ignore the other person's opinions, lie to him, and then force him to play with you or you are free to insult him as much as you want. That I cannot abide. And it seems like that is what a lot of people in this thread are showing.


If someone acted like you if I pulled out a forgeworld model, I probably would be somewhat insulting afterwords to him for his childish attitude over a game.


So - the statement in the front of the FW volumes notwithstanding, the rules aren't official. The same thing that says they're official is the thing that says you need to ask about it first.


You mean the same guideline that is the same for 40k? That's basically all it is, make sure your happy to play with your opponent.

Of course I always swap army lists from armybuilder beforehand, if he doesn't make a fuss till onto the game he gets a comment for not reading it through.

If he doesn't want to play, that's fine, I probably wouldn't play a 6 psyflemen list myself either.


Forgeworld...Why the Hate? @ 2012/04/03 19:57:34


Post by: rigeld2


ZebioLizard2 wrote:

The problem I have is with the attitude that if you buy a FW unit/book you're entitled to ignore the other person's opinions, lie to him, and then force him to play with you or you are free to insult him as much as you want. That I cannot abide. And it seems like that is what a lot of people in this thread are showing.


If someone acted like you if I pulled out a forgeworld model, I probably would be somewhat insulting afterwords to him for his childish attitude over a game.

...Did you read that before replying? You're exemplifying the attitude I dislike. Thanks for confirming my point though.

So - the statement in the front of the FW volumes notwithstanding, the rules aren't official. The same thing that says they're official is the thing that says you need to ask about it first.


You mean the same guideline that is the same for 40k? That's basically all it is, make sure your happy to play with your opponent.

No, it's different.
You can either a) ask your opponent for a game of 40k or b) ask your opponent for a game of 40k using FW units/rules. The IA books say you should do the latter. It's the same callout that says the rules are "official" so you can't ignore it on one hand and use it on the other.

Of course I always swap army lists from armybuilder beforehand, if he doesn't make a fuss till onto the table he gets a snarky comment for not reading.

On the table/on the armylist - same thing. If you agree on 40k, and you pull out a list using FW units, you've misrepresented yourself (ie - you lied). And you're saying your opponent would get a snarky comment?


Forgeworld...Why the Hate? @ 2012/04/03 20:04:34


Post by: ZebioLizard2


On the table/on the armylist - same thing. If you agree on 40k, and you pull out a list using FW units, you've misrepresented yourself (ie - you lied). And you're saying your opponent would get a snarky comment?


Unless we were somehow playing planetstrike or cities of death while I wasn't looking, yes we were playing 40k, and how have I lied? There is nothing functionally different between forgeworld or 40k, if I want to play with some Mortis Dreads in my Dark Angel army? It is a standard 40k game through and through, there is no "40k vs 40k with FW in it" There's just "Standard game" unless doing apoc.

If he see's some strange units in the list, I'd pull out the dex, same as any other army.


Forgeworld...Why the Hate? @ 2012/04/03 20:14:46


Post by: rigeld2


ZebioLizard2 wrote:
On the table/on the armylist - same thing. If you agree on 40k, and you pull out a list using FW units, you've misrepresented yourself (ie - you lied). And you're saying your opponent would get a snarky comment?
Unless we were somehow playing planetstrike or cities of death while I wasn't looking, yes we were playing 40k, and how have I lied?

Because you agreed on a game of 40k, not on a game of 40k with Forgeworld units/rules.

There is nothing functionally different between forgeworld or 40k

You keep saying that, I'll keep pointing out that FW books say you need opponents permission to use the FW units - which goes past just the normal "want to game" permission.

and so what if I want to play with some Mortis Dreads in my Dark Angel army?

That has absolutely positively nothing to do with my point. I've been referencing FW units/rules and not FW models - FW models for codex units are fine, as I've said before.

It is a standard 40k game through and through, there is no "40k vs 40k with FW in it" There's just "Standard game" unless doing apoc.

The IA books do not support that statement.

If he see's some strange units in the list, I'd pull out the dex, same as any other army.

If it's a codex unit, it's fine. That's not what I'm arguing.


Forgeworld...Why the Hate? @ 2012/04/03 20:23:47


Post by: ZebioLizard2



The IA books do not support that statement.


The book itself says "Standard game" and "Official"


Because you agreed on a game of 40k, not on a game of 40k with Forgeworld units/rules.


If the opposite person dislikes forgeworld, he an tell me that while looking over my list, he can see next to their name's (XXX Forgeworld Unit) and tell me than. No lying at all as he could voice his displeasure than since than he'd be able to see them quite clearly.


Forgeworld...Why the Hate? @ 2012/04/03 20:27:22


Post by: rigeld2


ZebioLizard2 wrote:

The IA books do not support that statement.


The book itself says "Standard game" and "Official"

And right next to where it says that, it says to "make sure they are happy to play a game using Forge World models before you start".

Because you agreed on a game of 40k, not on a game of 40k with Forgeworld units/rules.

If the opposite person dislikes forgeworld, he an tell me that while looking over my list, he can see next to their name's (XXX Forgeworld Unit) and tell me than. No lying at all as he could voice his displeasure than since than he'd be able to see them quite clearly.

That's a different habit - I normally don't trade lists until we've agreed to play a game, let alone decided point level. If you say "Want to play a game against this list?" that's fine... but "Want to play a game?" "Sure!" "Here's my list." "Erm, Forgeworld unit? No thanks." "<insert snarky insult here>" is what I find unacceptable.


Forgeworld...Why the Hate? @ 2012/04/03 20:31:12


Post by: Bobthehero


rigeld2 wrote:
You keep saying that, I'll keep pointing out that FW books say you need opponents permission to use the FW units - which goes past just the normal "want to game" permission.


Just went through my IA5, can't find that line, how... odd... where am I supposed to find it?


Forgeworld...Why the Hate? @ 2012/04/03 20:33:14


Post by: rigeld2


Bobthehero wrote:
rigeld2 wrote:
You keep saying that, I'll keep pointing out that FW books say you need opponents permission to use the FW units - which goes past just the normal "want to game" permission.


Just went through my IA5, can't find that line, how... odd... where am I supposed to find it?

I'm pretty sure IA5 doesn't even have the 40k stamp I'm referring to - I apologize for using such a broad brush to paint with.
Without that, however, they're even less "core", "official", or "standard".


Forgeworld...Why the Hate? @ 2012/04/03 20:39:29


Post by: Bobthehero


Didn't look for that, but considering all the Death Korps rule are avaible online (except for weapon stats, found in IG codex) its pretty moot.

And said have this interesting little line :
This army list is primarily designed for use with the Standard
Missions from the Warhammer 40,000 rulebook
IF someone refuse to play me with my (still very WIP) Krieg list, I'll raise an eyebrow and leave.


Forgeworld...Why the Hate? @ 2012/04/03 21:03:57


Post by: xSoulgrinderx


I totally agree. Forgeworld brings new life to the game, and not just playing but modeling as well!


Forgeworld...Why the Hate? @ 2012/04/03 21:04:31


Post by: FabricatorGeneralMike




Soooo.... you want to know everything about your opponents army because thats like real life??

"I cry out for troops and you give me rhetoric, I plead for ammunition and you give me speeches, I ask you again Commander, What can you pledge me?"

"A Heroic death Captain"

Reported holocom conversation between Commander Gulim Tarrel and Capain Roima of the besieged Alharmo garrison shortly before the final Ork assault.

War isn't all pretty and convienent, I really think GW need to go back to this mentallity rather then SM save the day....again... =o\


Forgeworld...Why the Hate? @ 2012/04/03 21:16:25


Post by: ZebioLizard2


quote]
And right next to where it says that, it says to "make sure they are happy to play a game using Forge World models before you start"That's a different habit - I normally don't trade lists until we've agreed to play a game, let alone decided point level.


I keep various lists for each major points level, I don't really consider it starting until we've looked each others lists over and agreed to a game after that. I usually talk with people before gaming a bit.


Forgeworld...Why the Hate? @ 2012/04/03 21:33:11


Post by: Skriker


rigeld2 wrote:You ask for a game of 40k, not mentioning you want to use FW units. Your opponent agrees, though he dislikes FW. You plop down a Malanthrope. He objects. You call him unsportsmanlike, a scardeycat, a "simple minded berk" or whatever other insult has been used in this thread.


Don't put words in my mouth. I've not called anyone unsportsmanlike, or a simple minded berk. I am most annoyed by the attitude that it is considered by many that it is more obnoxious to have the audacity to even consider using FW minis than to be a arrogant prat who treats people who use FW minis like some elitest jerks. I also have a problem with people who refuse to play against them simply because they can and for no other reason than rumors and fear that they are overpowered and unstoppable they will refuse facing *ANY* FW models. If someone raises a stink about it I will move on to a different opponent and let them play in their own little corner of the game, just don't try and tell me their own abject refusal and rudensss is acceptable because the IA books say you should ask your opponent first. I generally avoid this completely by playing with people I know only anymore. I don't need to face people over the table top who get upset if your army is anything that they don't consider "right". Whether it is a codex book or an IA list, in my book it is "right" if it has 1 HQ, or 2, at least 2 troops, but no more than 6 and no more than 3 each of fast attack, elite and heavy units. I don't care where they come from as long as they aren't apocalypse units. Once someone starts telling me what I can and can't play in my *own* army is the time I move on and don't waste my time playing them. It is that simple for me. Whether my force is pure codex based (hey its cheesy to have raptors in the nurgle force, you can't use *that* model (my plague hulk) it's forge world! (even though it is pretty much the same as a defiler with shorter ranged weapons which limits me), your khorne marines are supposed to be berserkers, not regular CSMs or havocs, etc. etc). Once the composition of my force outside of the proper FoC table requirements becomes more important than the game itself I can't be bothered anymore, because obviously this person is too busy worrying about my army than wanting to play a game in the first place.

rigeld2 wrote:
The problem I have is with the attitude that if you buy a FW unit/book you're entitled to ignore the other person's opinions, lie to him, and then force him to play with you or you are free to insult him as much as you want. That I cannot abide. And it seems like that is what a lot of people in this thread are showing.


As I said above don't put words into *my* mouth. I have said none of these things. I don't encourage lying to opponents or other players about anything or ignoring their opinions. Not even forcing anyone to play me. I got hooked into this thread because there were folks clearly stating that it was OK to be total jerks to people with FW and they were supposed to just shut up and take it. Good manners and polite play goes both ways. I just want to play games and as long as everyone has rules and is ready to have fun I don't care. There are more offensive things in the entirety GK codex than the 2 things that are so horrible on the FW side of things you listed as examples and your chances of facing the GK spam is pretty high these days, whlie your chances of seeing an achilles is pretty darn low. I don't expect to know EVERY fiddly little rule of my opponent's army when I play and if we based letting people play their forces solely on those rules we knew well ourselves we'd be playing a lot fewer games now wouldn't we or only against similar armies to our own and where is the fun in that?

I don't really see us as directly opposed or at odds in this conversation, but we certainly don't fully agree on the subject.

Skriker


Forgeworld...Why the Hate? @ 2012/04/04 00:05:33


Post by: Actinium


I allow forgeworld stuff but at the same time i hate them and am suspicious of them. Forgeworld and IA popularized drop pods and flyers to the point that they are now codex standard units and i hate them, completely and utterly. Fast skimmers should solely be the realm of eldar vehicles and deepstriking should be for very specific units that specialize in that style of deployment. I hate the way they homogenize army and unit roles by giving options for everything, regardless of how fairly they are overpriced. I hate flyer stands that make it look like a giant geyser of plastic is erupting from my game board with a big garish battlefleet gothic unit glued on top of it, and I wish they would all go away and never come back. But they aren't, so i deal.

I really like the purely aesthetic stuff like pre-heresy armor and alternate bolter patterns, those look beautiful and I hope to paint them eventually. Or stuff like kommando conversion kits because really gw, if I want to field a squad of 15 kommandos you expect me to buy 3 full box sets and wind up with 2 nobz I can't use and still needing to buy 2 special weapon boyz separately? I think kommandos are some of gw's best looking models but i'll take the conversions.

However, anytime FW touches rules I just groan. Not because they're too strong, I just don't want to deal with them. I feel much the same way about the new dark eldar codex, i was fine with that army fading into the night never to return. I have no interest in ever playing as them and I wouldn't mind never playing against them. I would have much preferred to see a different army updated and given new models. But I'm not about to refuse to play all dark eldar players, so now I've read their new dex and memorized their rules and account for their effective army lists when building my own lists. It is simply a necessary chore i had to do. And anytime someone puts down a forgeworld model and I need to ask to read their rules it is also just a chore for me.

So yes, I'll allow my opponent to field forgeworld models. But to answer the thread title, i still hate them.


Forgeworld...Why the Hate? @ 2012/04/04 00:21:52


Post by: Kaldor


rigeld2 wrote:If you say "Want to play a game against this list?" that's fine... but "Want to play a game?" "Sure!" "Here's my list." "Erm, Forgeworld unit? No thanks." "insert snarky insult here" is what I find unacceptable.


Comments in red are douchey. Thus comments in blue are justified.

Not wanting to play a game because FW units are involved is just as stupid as not wanting to play because any other type of unit is involved, or any other equally arbitrary reason. Like if you don't want to play Asians or something.

You can piss and moan about how unfair it is, and how elitist it is, but at the end of the day it's a damn stupid reason to refuse a game.


Forgeworld...Why the Hate? @ 2012/04/04 00:35:21


Post by: rigeld2


Kaldor wrote:
rigeld2 wrote:If you say "Want to play a game against this list?" that's fine... but "Want to play a game?" "Sure!" "Here's my list." "Erm, Forgeworld unit? No thanks." "insert snarky insult here" is what I find unacceptable.


Comments in red are douchey. Thus comments in blue are justified.

Not wanting to play a game because FW units are involved is just as stupid as not wanting to play because any other type of unit is involved, or any other equally arbitrary reason. Like if you don't want to play Asians or something.

You can piss and moan about how unfair it is, and how elitist it is, but at the end of the day it's a damn stupid reason to refuse a game.

No, really - it's never justified. The comments in red would not have to be said if you were up front about the fact that you're not playing normal 40k. Because you started off the lie, you feel justified in insulting someone if they decide not to play you.

Remember - you agreed to a game of 40k. That has certain implications. Backing out of a game of 40k because your opponent plays Blood Angels or includes a Dreadknight is silly, yes. That's not what is happening.

You agreed to a game of 40k. Then you introduced something that's not-40k. And now you feel justified for insulting the person who decides not to play a game with you. That's what is insane to me - and the attitude that just drives me batty.

It'd be great for the hobby overall if people would lose the attitude. More people would likely play FW units if the people trying to field them weren't as elitist/forceful as they are in this thread.

Am I really the only one seeing that?


Forgeworld...Why the Hate? @ 2012/04/04 00:42:34


Post by: Bobthehero


From FW website, on the Siege Regiment pdf wrote:This army list is primarily designed for use with the Standard Missions from the Warhammer 40,000 rulebook


Sounds a lot like we'll be playing a standard game in my eyes.


Forgeworld...Why the Hate? @ 2012/04/04 00:52:31


Post by: rigeld2


Skriker wrote:
rigeld2 wrote:You ask for a game of 40k, not mentioning you want to use FW units. Your opponent agrees, though he dislikes FW. You plop down a Malanthrope. He objects. You call him unsportsmanlike, a scardeycat, a "simple minded berk" or whatever other insult has been used in this thread.


Don't put words in my mouth. I've not called anyone unsportsmanlike, or a simple minded berk.

You're right, you didn't - I didn't mean to make it seem like you were advocating that directly, but it seemed like you were on the side of "stfu and play or you're dumb". I went back and filtered the thread on just your posts and I think I agree with one of your posts:
Skriker wrote:Good manners would be saying something to the effect of "I am not familiar with those FW models. Is it OK if we just use official codex forces instead? If not I don't mind you looking for a different player than me." In that instance they are voicing their disinterest in the forge world models, but still being a reasonable and mature human being as you say too.

Unfortunately, many in this thread would take such a show of disinterest and feel free to insult the person who doesn't want to play against FW models. That's my point.

I am most annoyed by the attitude that it is considered by many that it is more obnoxious to have the audacity to even consider using FW minis than to be a arrogant prat who treats people who use FW minis like some elitest jerks.

Based on this thread, I don't have to treat many of them like that - I can observe that many already are.

I also have a problem with people who refuse to play against them simply because they can and for no other reason than rumors and fear that they are overpowered and unstoppable they will refuse facing *ANY* FW models. If someone raises a stink about it I will move on to a different opponent and let them play in their own little corner of the game, just don't try and tell me their own abject refusal and rudensss is acceptable because the IA books say you should ask your opponent first.

Rudeness is not acceptable on either side. I've never said that it is. I've declined to face FW models before because all I want to do is play a friendly chill-out game, and adding in FW rarely lets that happen in my experience. I've always tried to be polite when turning down the game - and if it's similar to the situations I've outlined here (ask for a game of 40k, see FW units on list) I do my best to be polite when turning the game down, but I get frustrated at the same time.

As I said above don't put words into *my* mouth. I have said none of these things. I don't encourage lying to opponents or other players about anything or ignoring their opinions. Not even forcing anyone to play me.

Again - even if I quoted you, I wasn't replying to specifically you. There's been a few people in this thread I've been talking with. Sorry if it seemed like I was attacking you.

I got hooked into this thread because there were folks clearly stating that it was OK to be total jerks to people with FW and they were supposed to just shut up and take it.

I agree - I don't advocate either side being a jerk about the situation.

There are more offensive things in the entirety GK codex than the 2 things that are so horrible on the FW side of things you listed as examples and your chances of facing the GK spam is pretty high these days, whlie your chances of seeing an achilles is pretty darn low.

You're probably right, but that's not the point. I listed the two things that popped into my head first, definitely not the two most powerful things in an IA book that people would likely field. The point isn't that FW is more or less powerful than standard 40k - it's that it requires more permission and many people in this thread ignore that and berate opponents that don't want to face FW units.

I don't really see us as directly opposed or at odds in this conversation, but we certainly don't fully agree on the subject.

You're probably right.


Automatically Appended Next Post:
Bobthehero wrote:
From FW website, on the Siege Regiment pdf wrote:This army list is primarily designed for use with the Standard Missions from the Warhammer 40,000 rulebook


Sounds a lot like we'll be playing a standard game in my eyes.

That's the closest one to standard I can see. The only problem with it is things like the Hades Breaching Drill - which book is that detailed in?


Forgeworld...Why the Hate? @ 2012/04/04 01:15:25


Post by: ZebioLizard2



You agreed to a game of 40k. Then you introduced something that's not-40k.


Remember - you agreed to a game of 40k. That has certain implications. Backing out of a game of 40k because your opponent plays Blood Angels or includes a Dreadknight is silly, yes. That's not what is happening. .


Because it is 40k, and I have introduced nothing that isn't 40k. I haven't inserted another standard game line into the mix, except for 40k models in a standard game. If I somehow insert fantasy models, sure it wouldn't be 40k, that would be fantasy.

So thus, yes it is exactly what's happening.

Forgeworld produces 40k models for standard games, thus they are to be used in the standard situations. That is all.


Forgeworld...Why the Hate? @ 2012/04/04 03:52:27


Post by: rigeld2


Forgeworld produces models and rules that can be combined with standard rules, and Forgeworld states that units stamped with a 40k approved symbol require additional permission.

Hence, it's not 40k - it's 40k with FW units.
40k is the BRB and codexes. None of the IA books is a codex.
Introducing an IA book is outside the standard 40k.

That is all.


Forgeworld...Why the Hate? @ 2012/04/04 04:06:53


Post by: ZebioLizard2


rigeld2 wrote:Forgeworld produces models and rules that can be combined with standard rules, and Forgeworld states that units stamped with a 40k approved symbol require additional permission.

Hence, it's not 40k - it's 40k with FW units.
40k is the BRB and codexes. None of the IA books is a codex.
Introducing an IA book is outside the standard 40k.

That is all.


Let's end this here, we will never agree on this, and it is pointless trying to one up each other at this rate because we have no further conclusive evidence to offer besides one vague rule which states they are both official and can be used in standard games and yet to try to please the other player.

I believe that if.

An Eldar player takes a unit of Fire Dragons: It is 40k

An Imperial Guard player takes a baneblade: It is Apocalypse

A Blood angel player takes 6 units of terminators: It is Planetstrike

A board is filled with ruins and city buildings with destructible ruin rules: It is City Fight

An Eldar player takes a unit of Shadow Specters: It is 40k


Until Games Workshop, in the BRB states that Forgeworld models are not official models and that they are a variant game if used within a game of 40k, or within the books of Imperial Armor themselves in a clear manner. I will continue to believe that standard Forgeworld models can be used just as easily as Necrons can take a unit of warriors.


Forgeworld...Why the Hate? @ 2012/04/04 04:13:16


Post by: rigeld2


I don't know how you can read that blurb and not figure out that you need to do more than just ask for a game of 40k. It's spelled out that you need to ask to make sure he's okay with FW rules.

And, as my entire stance, if you don't do that and your opponent backs out - its not "justified" to insult him. In fact, it's a Rick move.

That got autocorrected, but I'll leave it. Silly phone.


Forgeworld...Why the Hate? @ 2012/04/04 04:30:53


Post by: ZebioLizard2


rigeld2 wrote:I don't know how you can read that blurb and not figure out that you need to do more than just ask for a game of 40k. It's spelled out that you need to ask to make sure he's okay with FW rules.

And, as my entire stance, if you don't do that and your opponent backs out - its not "justified" to insult him. In fact, it's a Rick move.

That got autocorrected, but I'll leave it. Silly phone.


I ask whenever we share army lists, I'd probably ask why, and if he says overpowered I'd probably make the snarky remark. The only one I've used is the Mortis dread, and I doubt anyone would call the standard dreadnought with twin liked AC overpowered.

I'm just defending the people's rights to use Forgeworld in standard games.


Forgeworld...Why the Hate? @ 2012/04/04 04:44:14


Post by: rigeld2


Forgeworld models, sure. (Mortis is just dual ac dread, right?)
Forgeworld units/rules, requires extra permission... And if you're polite, you'll hold back the snarky remark. Because as long as he's polite in declining, it's not justified.


Forgeworld...Why the Hate? @ 2012/04/04 04:45:48


Post by: Bobthehero


Personnally if I get declined, I'll leave and find someone else, that good enough?


Forgeworld...Why the Hate? @ 2012/04/04 04:47:36


Post by: rigeld2


Bobthehero wrote:Personnally if I get declined, I'll leave and find someone else, that good enough?

Sure. Personally, that's what I'd expect. Just don't be a jerk about it - contrary to what some in this thread have said.


Forgeworld...Why the Hate? @ 2012/04/04 04:48:15


Post by: ZebioLizard2


rigeld2 wrote:Forgeworld models, sure. (Mortis is just dual ac dread, right?)
Forgeworld units/rules, requires extra permission... And if you're polite, you'll hold back the snarky remark. Because as long as he's polite in declining, it's not justified.


Mortis is the dual ML/AC/Lascannon, purely ranged dreadnought for DA

Yes as long as he is polite, though if he see's its stats and still says overpowered, I'd be asking him if he's completely terrified of GK and standard space marine armies.


Forgeworld...Why the Hate? @ 2012/04/04 06:51:48


Post by: SamsStuff


Forgeworld Rules, I'm not now going to start quoting them, it was a statement.

Now GO!, get your Praetors, Macharusususususus's, LR Achilles, Eldar Scorpions whatever you please.

Tell your little Store Owners who have objections, You make 'em, I bought 'em, The Rules are here for them in Black and White, and I'm sure as Hell Gonna use 'em to my Full Advantage... If your Army of Equal Points Value has a Problem with that, then it's quite simple, I WIN!!!

It's essentially me turning up with 200 Ork Boyz and the Marine Player deploying a Land Raider - The chances of the Land Raider spontaneously combusting are slim, so I concentrate on the stuff I can take out. The Land Raider can't shoot @ me when I'm locked in CC so whats the problem?







Forgeworld...Why the Hate? @ 2012/04/04 07:45:33


Post by: Gobsmakked


SamsStuff wrote:Forgeworld Rules, I'm not now going to start quoting them, it was a statement.

Now GO!, get your Praetors, Macharusususususus's, LR Achilles, Eldar Scorpions whatever you please.

Tell your little Store Owners who have objections, You make 'em, I bought 'em, The Rules are here for them in Black and White, and I'm sure as Hell Gonna use 'em to my Full Advantage... If your Army of Equal Points Value has a Problem with that, then it's quite simple, I WIN!!!



Let's stick to discussing only those units that are officially sanctioned for use in 40K, not all IA units. This topic has also just come up on The Dark City, and I will repeat here some of what I said there:

Here is FW's/GW's definition of a 40K unit as indicated by the appropriate "Warhammer 40,000" stamp in their more recent books such as Imperial Armour - Apocalypse, 2ed:

Forge World wrote:3. Warhammer 40,000 Unit: This unit is intended to be used in 'standard' games of Warhammer 40,000 within the usual limitations of Codex selection and force organisation charts. As with all our models these should be considered 'official', but owing to the fact they may be unknown to your opponent, it's best to make sure they are happy to play a game using Forge World models before you start.


Thus, these are official 40K units and it is suggested that as a courtesy you check with your opponent to see if they are comfortable playing against them. Now as admirable as that may be, no one ever asks if you agree to play a SM Thunderfire cannon for the first time, do they? Personally, I think this suggestion is something of a hangover from days of yore when FW units were more unbalanced than today's.

FW gear is often excluded because players are simply unfamiliar with it. Most of us tend to accept our opponent's word on any unfamiliar unit, and no one is ever 100% familiar with all potential opposing units. But in any decent tournament (or even regular game), as a courtesy to both the TO and your opponents, you should be bringing spare copies of your own army list, the appropriate codex and FAQ, and any special entries (such as FW's) that might also apply. So just like any other unfamiliar unit in your army, if an opponent has a question about it you have all the material readily at hand to show them.

As for FW stuff being over-costed or over-powered, looking at the latest IA Apocalypse 2nd Edition, and other recent IA publications, I find that most of it seems fairly reasonable. Certainly no more unbalanced that certain other current, 40K codexes put out by GW. Perhaps those should be refused as well? If people want to pay the points and use them, knock yourself out.

To continue to single out FW gear is just wrong. At some point, especially since they are churning out more and more product each year - due to our demand, I might add - we will have to just accept it, and the sooner the better. I, for one, actually enjoy seeing different and 'exotic' units being used. It adds variety and interest, and a new challenge, to the game.

And fun.

I just hosted a tournie that allowed IA gear, and there were no problems. Admittedly not much was utilised, but the same thing happened last year too, without any fuss. I think it is something that we should all get used to. We have just seen a new SM flyer at FW Open Day and 6ed is rumoured to be flyer-friendly, so no doubt we will all encounter more and more FW product in the future. Time to move on.


Forgeworld...Why the Hate? @ 2012/04/04 08:34:42


Post by: Shandara


It really feels like people are trying to find a moral reason to decline games with FW models.

You always have the option of refusing a game in the first place, regardless of rules or model use. Don't like his face? Decline. Don't like his list? Decline! Don't like his paint scheme? Decline. Think using 3 psyfleman dreads is cheesy? Decline!

From the FW site:

Q1. IS FORGE WORLD PART OF GAMES WORKSHOP.
A1. Yes, but we operate as a small (but perfectly formed) separate division from the company that makes and sells the main Games Workshop range of products. We are not connected with the US company that used the same name many years back for production of resin Warhammer 40,000 vehicles under licence.


Can't get more clear than that. Produced by a sub-division of GW. With full permission. With obvious approval of their rules for standard games (where applicable) and for Apocalypse/Planetstrike/Cities of Death.

The (newer) books regard the rules as 'official' and clearly state for each model what kind of game the rules are intended for. They suggest that as a courtesy you should ask your opponent whether they are okay with it. Suggest.

Trying to find justification in the main rules or IA books or in the company structure is just wrong.

Just man up and say:
* I don't know the rules and I don't play against what I don't know
* I personally think Unit X is overpowered so I won't play
* My list isn't set up to deal with Unit Y so I won't play
* etc..



Forgeworld...Why the Hate? @ 2012/04/04 08:53:30


Post by: SamsStuff


It's only took me 31 posts figure this but I now realise I need to ellaborate more, and start quoting things out of books.

Tell your little Store Owners who have objections, You make 'em, I bought 'em ;

Well essentailly, they didn't make them personally however, a subdivision of GW did, the rules have been approved by GW for me to use my models within regular games of warhammer 40,000, it also states in the Warhammer 40,000 rulebook if an agreement can't be reached roll a dice.

The Rules are here for them in Black and White;

Meaning you have your Book with defining rules for that unit on hand, so when my opponent says, well what does it do? I have the answer and your interpretation of that rule.

I'm sure as Hell Gonna use 'em to my Full Advantage;

I will use them as the Rules state, just as you will use your specialist units as your rules state, assuming that Baal Predator isn't for lighting Cigars with? It is not a unit that is Indestructable, it has it's strengths but it also has it's weaknesses, so do most units.

If your Army of Equal Points Value has a Problem with that;

This is Simply stating, unless I missed something somewhere, we play games of equal points value. Everything is pointed somewhat accordingly to what it does. If you've somehow managed play a list that cannot combat one of my squads then you should concentrate on taking the squads out you can, at the end of the day this unit(s) cannot wipe out your entire list in a 6 turn game.

then I WIN...

everything to back this up is listed above I believe.

Aparently my Ork example wasn't quote worthy but a prime example of not taking a Balanced List.

never mind.


Forgeworld...Why the Hate? @ 2012/04/04 09:01:30


Post by: Pacific


Reading the last few pages of this thread, it seems obvious to me that a lot of the arguments going back and forth are being made at cross purposes.

I think so much of it depends on the setting of the game, be it tournament or friendly, and the way in which you view 40k as an experience (and perhaps how seriously you take such experience).

As I said before, so much of it comes down to the 'social contract' that GW is so fond of mentioning. This works in both directions, but the general rule is that if your opponent did not enjoy the game at least a little, then it could be regarded as a failure on your part.
So, plonking 6 terminator squads down on the table in a PuG, when you don't know your opponent, could be regarded as a failure of that rule. As could perhaps using a super-heavy or lucius drop pods in the same manner. The game should be a fun experience for both, and unbalancing the game to this level is bound to ruin the game for your opponent. Of course, there are ways for setting up such games - I would be happy to play an opponent with 6 terminator squads, if the person spoke to me about it first.

I think it is all to do with communicating with your opponent - there is too much of the 'online FPS' mentality amongst some younger gamers today, as though there is no-one stood the other side of the table and the sole object is to win (or 'pwn' them I guess?) Those people need to move their competitive nature into another field, and realise that the experience of 40k suffers badly, and that you won't get many opponents either, if you try to apply it to a game that is inherently social in nature and also still open to abuse by people who do not realise that making a ridiculous army list might ruin the enjoyment of your opponent.


Forgeworld...Why the Hate? @ 2012/04/04 09:04:33


Post by: SamsStuff


Shandara wrote:

Just man up and say:
* I don't know the rules and I don't play against what I don't know
* I personally think Unit X is overpowered so I won't play
* My list isn't set up to deal with Unit Y so I won't play
* etc..



Couldn't (Didn't) have put it better myself


Forgeworld...Why the Hate? @ 2012/04/04 09:13:13


Post by: ZebioLizard2


So, plonking 6 terminator squads down on the table in a PuG, when you don't know your opponent, could be regarded as a failure of that rule, would be happy to play an opponent with 6 terminator squads, if the person spoke to me about it first.


Why do you hate DA terminators so? It's the best thing they have! And sure GK having troop terminators is meh with super elite terminators, but I'm not sure why they'd need your permission first

As could perhaps using a super-heavy


As a game variant, that needs to be setup beforehand with the enemy much like Planetstrike.

Please stop using Super-heavies, fliers, formations, and the like that apply only to Apocalypse in your examples, as they are not for use in standard games. If someone really tried to plonk down an apoc model and tried to call it fair it'd be rather abuseful, much like the Six Elite terminators thing (Which comes from planetstrike).


Forgeworld...Why the Hate? @ 2012/04/04 09:18:56


Post by: Zweischneid


ZebioLizard2 wrote:


As a game variant, that needs to be setup beforehand with the enemy much like Planetstrike.

Please stop using Super-heavies, fliers, formations, and the like that apply only to Apocalypse in your examples, as they are not for use in standard games.


Applies to all FW. Some FW stuff can be played outside of Apocalypse, hence their differentiation to use them akin to 'standard' games (again, note the inverted comma). Any FW rule however is still a variant game that requires a beforehand good-to-go with the opponent.


Forgeworld...Why the Hate? @ 2012/04/04 09:24:19


Post by: SamsStuff


Pacific wrote:

I think it is all to do with communicating with your opponent - there is too much of the 'online FPS' mentality amongst some younger gamers today, as though there is no-one stood the other side of the table and the sole object is to win (or 'pwn' them I guess?) Those people need to move their competitive nature into another field, and realise that the experience of 40k suffers badly, and that you won't get many opponents either, if you try to apply it to a game that is inherently social in nature and also still open to abuse by people who do not realise that making a ridiculous army list might ruin the enjoyment of your opponent.


Reading this I was on the understanding lists are discussed prior to gaming, this as always been my Policy. If I turn up at store for a Game I'll take a fairly large selection of slots and field them to give myself a challange. I always ask to see lists before hand, not so I can win in one turn, as my fellow gamers know, it's so I don't pull out a Tournament list to deal with 1500 points of Black Reach newcomers army to the game and wipe the board with them. This eventually puts them off of gaming, if not just against me the entire hobby and we need more newcomers =)

Winning, although rewarding, is only rewarding when you've earnt it.


Forgeworld...Why the Hate? @ 2012/04/04 09:24:54


Post by: ZebioLizard2


Zweischneid wrote:
ZebioLizard2 wrote:


As a game variant, that needs to be setup beforehand with the enemy much like Planetstrike.

Please stop using Super-heavies, fliers, formations, and the like that apply only to Apocalypse in your examples, as they are not for use in standard games.


Applies to all FW. Some FW stuff can be played outside of Apocalypse, hence their differentiation to use them akin to 'standard' games (again, note the inverted comma). Any FW rule however is still a variant game that requires a beforehand good-to-go with the opponent.



Until Games Workshop, in the BRB or FAQ's states that Forgeworld models are not official models and that they are a variant game if used within a game of 40k, or within the books of Imperial Armor themselves in a clear manner. I will continue to believe that standard Forgeworld models can be used just as easily as Necrons can take a unit of warriors in their army.


Forgeworld...Why the Hate? @ 2012/04/04 09:57:03


Post by: Zweischneid


Until Games Workshop, in the BRB or FAQ's states that Forgeworld rules or the Imperial Armor books are to be used within a game of 40k in a clear manner, it seems rather stupid to do so. By your definition above EVERYTHING that hasn't explicitly been ruled by GW as being "not official" would, by extension, by official by default. I hope you see how this would cause some problems.


Forgeworld...Why the Hate? @ 2012/04/04 10:19:05


Post by: ZebioLizard2


Zweischneid wrote:Until Games Workshop, in the BRB or FAQ's states that Forgeworld rules or the Imperial Armor books are to be used within a game of 40k in a clear manner, it seems rather stupid to do so. By your definition above EVERYTHING that hasn't explicitly been ruled by GW as being "not official" would, by extension, by official by default. I hope you see how this would cause some problems.


*shrug* To end this little circle-round debate, I am going to present my army list to people, if they see the Mortis dreadnought from forgeworld in there and decide not to play, that's it than. I'll find someone else to play with.


Forgeworld...Why the Hate? @ 2012/04/04 11:37:53


Post by: Zweischneid


ZebioLizard2 wrote:

*shrug* To end this little circle-round debate, I am going to present my army list to people, if they see the Mortis dreadnought from forgeworld in there and decide not to play, that's it than. I'll find someone else to play with.


And precisely this attitude would be the answer to the OP's original question as outlined in this thread title. Nothing more. Nothing less.


Forgeworld...Why the Hate? @ 2012/04/04 11:39:00


Post by: Unit1126PLL


Zweischneid wrote:Until Games Workshop, in the BRB or FAQ's states that Forgeworld rules or the Imperial Armor books are to be used within a game of 40k in a clear manner, it seems rather stupid to do so. By your definition above EVERYTHING that hasn't explicitly been ruled by GW as being "not official" would, by extension, by official by default. I hope you see how this would cause some problems.


Actually, his argument is:

It says on page 3 of IAAv2 that it is official for use in standard games. So, until GW says otherwise, it is official for use in standard games.

Though it is courteous to ask your opponent first in case they are unfamiliar with the rules.


Forgeworld...Why the Hate? @ 2012/04/04 11:46:43


Post by: Zweischneid


Unit1126PLL wrote:

Actually, his argument is:

It says on page 3 of IAAv2 that it is official for use in standard games. So, until GW says otherwise, it is official for use in standard games.

Though it is courteous to ask your opponent first in case they are unfamiliar with the rules.


It also says on page 1 of Zweischneid's Awsome Tank custom rules that it is designed for use in 40K standard games (with it being courteous to ask your opponent first). Also, as pointed out frequently, Forgeworld explicitly uses inverted commas to highlight that by 'standard' game they differentiate from Apocalypse, yet do not necessarily mean every single game played to the rules as written in the BRB (where it says, armies are chosen from the army lists in Codex books.. not IA, not Zweischneid's Awsome Tank custom rules or anything else btw).

Again, I see no reason to assume that game-design targeted at the inclusion in non-Apocalypse, 'standard' games equates to an all-time, universal blank pass to use them in EVERY game of 40K as a default, non-variant option. It just says that variant games using those units follow the standard rules outlined in the BRB, not the variants outlined in Apocalypse, which is the distinction that is made throughout the IAAv2.


Forgeworld...Why the Hate? @ 2012/04/04 11:47:00


Post by: rigeld2


SamsStuff wrote:
Shandara wrote:

Just man up and say:
* I don't know the rules and I don't play against what I don't know
* I personally think Unit X is overpowered so I won't play
* My list isn't set up to deal with Unit Y so I won't play
* etc..



Couldn't (Didn't) have put it better myself

Just man up and say you want to play with your FW toys and damn anyone else that might not enjoy FW for whatever reason. Their fun doesn't matter! FW über alles!

Edit: there's no reason to belittle or insult someone for choosing not to play against FW units.


Forgeworld...Why the Hate? @ 2012/04/04 11:55:15


Post by: ZebioLizard2


Zweischneid wrote:
Unit1126PLL wrote:

Actually, his argument is:

It says on page 3 of IAAv2 that it is official for use in standard games. So, until GW says otherwise, it is official for use in standard games.

Though it is courteous to ask your opponent first in case they are unfamiliar with the rules.


It also says on page 1 of Zweischneid's Awsome Tank custom rules that it is designed for use in 40K standard games (with it being courteous to ask your opponent first). Also, as pointed out frequently,


Q1. IS FORGE WORLD PART OF GAMES WORKSHOP.
A1. Yes, but we operate as a small (but perfectly formed) separate division from the company that makes and sells the main Games Workshop range of products. We are not connected with the US company that used the same name many years back for production of resin Warhammer 40,000 vehicles under licence.


When you become apart of games workshop, I'll take your awesome tank seriously.

Edit: I'm still waiting on it's stats! Come on man, I wanna see it, don't tease us by mentioning it so much and not delivering any goods!



Forgeworld...Why the Hate? @ 2012/04/04 12:03:23


Post by: Zweischneid


ZebioLizard2 wrote:

Q1. IS FORGE WORLD PART OF GAMES WORKSHOP.
A1. Yes, but we operate as a small (but perfectly formed) separate division from the company that makes and sells the main Games Workshop range of products. We are not connected with the US company that used the same name many years back for production of resin Warhammer 40,000 vehicles under licence.


When you become apart of games workshop, I'll take your awesome tank seriously.

Edit: I'm still waiting on it's stats! Come on man, I wanna see it, don't tease us by mentioning it so much and not delivering any goods!



I don't need to become a part of GW. Like Forgeworld, I (small, but perfectly formed) operate fully separate from the company that maks and sells the main GW range of products. Therefore, I already enjoy the same status vis-a-vis the "the company that makes and sells the main GW range of products" as FW does.

And it doesn't change the answer to the initial question. I've tried to show you the inherent bias of your arguments on your terms. You reject them, so we agree to disagree. It more than confirms my hypothesis, already proven many times over in encounters with FW-proponents, that the reason FW is "hated" is largely due to the fact that FW seemingly attracts a disproportianal amount of players who apparently lack the most basic social skills and utterly fail to comprehend the "hobby"-side of the enterprise, trying to "legislate" their way into anything and everything at the expense of the inherent social aspect that defines the hobby.





Forgeworld...Why the Hate? @ 2012/04/04 12:24:36


Post by: ZebioLizard2



I don't need to become a part of GW. Like Forgeworld, I (small, but perfectly formed) operate fully separate from the company that maks and sells the main GW range of products. Therefore, I already enjoy the same status vis-a-vis the "the company that makes and sells the main GW range of products" as FW does.


Are you for real?

No seriously, what. That's not how anything works.

It more than confirms my hypothesis, already proven many times over in encounters with FW-proponents, that the reason FW is "hated" is largely due to the fact that FW seemingly attracts a disproportianal amount of players who apparently lack the most basic social skills and utterly fail to comprehend the "hobby"-side of the enterprise, trying to "legislate" their way into anything and everything at the expense of the inherent social aspect that defines the hobby.


You confirm it as well, showing that the main reason Forgeworld is hated because of an irrational hatred of Forgeworld and it's players in general, as it seems that the main portion of Forgeworld haters seemingly attracts a disproportional amount of players who generally will raise high water just to prevent them from using the models at all costs because they lack the basic social skills to simply say "No, I just don't like Forgeworld" and instead have to make a varied amount of excuses to prevent it's inclusion. Failing to understand the "hobby" side of the enterprise, and trying to "legislate" Forgeworld models out of any sort of standard game at the expense of the inherit social aspect that defines the hobby.



Forgeworld...Why the Hate? @ 2012/04/04 12:27:44


Post by: Zweischneid


ZebioLizard2 wrote:



You confirm it as well, showing that the main reason Forgeworld is hated because of an irrational hatred of Forgeworld and it's players in general, as it seems that the main portion of Forgeworld haters seemingly attracts a disproportional amount of players who generally will raise high water just to prevent them from using the models at all costs because they lack the basic social skills to simply say "No, I just don't like Forgeworld" and instead have to make a varied amount of excuses to prevent it's inclusion. Failing to understand the "hobby" side of the enterprise, and trying to "legislate" Forgeworld models out of any sort of standard game at the expense of the inherit social aspect that defines the hobby.



Well, i guess for people who would consider "asking politely" an insurmountably high watermark, I guess this must be the case.


Forgeworld...Why the Hate? @ 2012/04/04 12:29:15


Post by: ZebioLizard2


Zweischneid wrote:
ZebioLizard2 wrote:



You confirm it as well, showing that the main reason Forgeworld is hated because of an irrational hatred of Forgeworld and it's players in general, as it seems that the main portion of Forgeworld haters seemingly attracts a disproportional amount of players who generally will raise high water just to prevent them from using the models at all costs because they lack the basic social skills to simply say "No, I just don't like Forgeworld" and instead have to make a varied amount of excuses to prevent it's inclusion. Failing to understand the "hobby" side of the enterprise, and trying to "legislate" Forgeworld models out of any sort of standard game at the expense of the inherit social aspect that defines the hobby.



Well, i guess for people who would consider "asking politely" an insurmountably high watermark, I guess this must be the case.


As they can see in my list (Forgeworld Model) next to the names of the Forgeworld included models within my list, they can choose to politely bow out, rather than make a fuss that Forgeworld players are "Elitist snobs" and that Forgeworld models "Are Overpowered"

Letting them see the rules and various things for it helps as well, I would never blindside them and tell them the rules directly, I would allow them to look it over as they desired from the book itself, that way they can see for themselves. .


Forgeworld...Why the Hate? @ 2012/04/04 12:33:51


Post by: Tiarna Fuilteach


Was at a tourney recently where a guy ran 3 achilles in his 1850 list, looked a blast to play against until people penned it then read its rules but there wre no complaints about the use of FW models as it was all outlined at the onset, his first two opponents just wished they'd known the rules beforehand


Forgeworld...Why the Hate? @ 2012/04/04 12:38:55


Post by: SamsStuff


My issue here lays with a store owner saying you can't run FW lists.

at the end of the day it's night and it's going to come down to Player Preference and if they decline for any reason you can simply ask if they'd be happy to research your units and possibly play in future games, give them a copy of your list if needs be so they can study it in detail and figure out it aint all that tough after all.

I think when you mention FW and people automatically presume Super Heavies as that is the majority of there site (exluding all the Custom Plates, etched Brass, awesome looking Predator for just a few quid more than GWs), and what's more memorable, Titan? Elysian Drop Troops? Drop Pod?

Not everyone can afford IA books so they do just literally associate FW with Apocalypse.



Forgeworld...Why the Hate? @ 2012/04/04 14:16:19


Post by: Skriker


SamsStuff wrote:Winning, although rewarding, is only rewarding when you've earnt it.


In gaming winning is cool, but if the game is a good game it ultimately doesn't matter in the end. Why I've been loving the group I play Flames of War with. They are all such great fun to play against that winning just doesn't worry me in the least. I win my fair share of games, but the path to the win or loss is a great trip either way.

Skriker


Forgeworld...Why the Hate? @ 2012/04/04 14:43:13


Post by: loota boy


Shandara wrote:It really feels like people are trying to find a moral reason to decline games with FW models.

You always have the option of refusing a game in the first place, regardless of rules or model use. Don't like his face? Decline. Don't like his list? Decline! Don't like his paint scheme? Decline. Think using 3 psyfleman dreads is cheesy? Decline!

From the FW site:

Q1. IS FORGE WORLD PART OF GAMES WORKSHOP.
A1. Yes, but we operate as a small (but perfectly formed) separate division from the company that makes and sells the main Games Workshop range of products. We are not connected with the US company that used the same name many years back for production of resin Warhammer 40,000 vehicles under licence.


Can't get more clear than that. Produced by a sub-division of GW. With full permission. With obvious approval of their rules for standard games (where applicable) and for Apocalypse/Planetstrike/Cities of Death.

The (newer) books regard the rules as 'official' and clearly state for each model what kind of game the rules are intended for. They suggest that as a courtesy you should ask your opponent whether they are okay with it. Suggest.

Trying to find justification in the main rules or IA books or in the company structure is just wrong.

Just man up and say:
* I don't know the rules and I don't play against what I don't know
* I personally think Unit X is overpowered so I won't play
* My list isn't set up to deal with Unit Y so I won't play
* etc..



Shandara, this isn't about "manning up" and saying that you're scared of playing forgeworld. While I have never played forgeworld, i'll take the word of people on this thread that it is not ridiculously op, with the exception of a few units. To me, it's about common courtesy. If you want to play with forgeworld, sure! It'll probably be a new and exciting experiance. Just tell me first. That's all I ask, that you inform me you will be using forgeworld units, and not belittle me if i decide i'd rather not play, for whatever reason. It's like if I was running a 4th ed. Dungeons and dragons campaign, and one of my players showed up with his character using themes and builds and powers and feats all from Dragon magazine. While that's not really a big deal, and those themes, builds, powers and feats aren't generally unbalanced (with the exception of a few, which aren't all that worse then some of the core book examples) I would have liked him to ask first. Maybe one of those feats he took nulifies the effects of some powerful plague that was in the campaign, which would totally de-rail my whole story. I can't very well tell him that now, because then he'll know about this super plague and know what effects it has and what counters it. Now, I either have to hope he doesn't metagame, or re-do my plague all together. If he had asked first, this all could have been avoided.

Of courser, that is not a perfect analogy by any means. I just think, if its not in the core books (in this case, codexes and BRB) then you should go ahead and ask, even if it's meant to be a standard add-on to the core rules. It's polite, and and it will keep you away from these long, 16-page arguments about weather you can use it or not.


Forgeworld...Why the Hate? @ 2012/04/04 15:38:38


Post by: KplKeegan


Correct me if I'm wrong, but didn't GW buy Forgeworld?

It seems that GW is slowly intergrating Forgeworld products into their pastic lines (most notably Imperial Guard with their Tanks) and probably with the Tau and Eldar, so, inevitably, Forgeworld will be ingested into the GW Juggernaut it is.

I don't really understand the sheer hatred of Forge World rules, but understand that people want to be told ahead of time.

I'm leaving a copy of my Harkoni Warhawk Army List (Quasi Elysians) and the page of the Forgeworld Models I use excplicitly for that list (and any other unmentioned things; like Iron Discipline and Auxiliary Greanade Launchers) with my local GW store for other players to look over at their leasiure.

And there's been no complaints.

But Imperial Armor does state that certain units are not aloud in a standard game of 40K; (at least in Imperial Armor 8) Flyers, Any vehicle with structure points, any monstrous creature with structure points, and certain campaign special characters as well...


Forgeworld...Why the Hate? @ 2012/04/04 16:45:20


Post by: Gobsmakked


There are other ways to allow IA gear into games and limit its potential for abuse. Our tournie, for example, includes the following limitation - outside of troops and dedicated transports, you are limited to 2 of any unit within an FOC slot. So, you can have 3 heavy support choices, but only 2 can be the same type. That's just one variation.

FW are producing more and more products, and they are becoming more and more "affordable" for many players, especially those in the colonies where they can be cheaper than some GW products. In some cases, you can also convert your own quite easily. My reasoning is that we should expect to encounter more and more of them, and we should be more willing in the future to find ways to integrate them into games.


Forgeworld...Why the Hate? @ 2012/04/04 16:50:40


Post by: rigeld2


Gobsmakked wrote:and we should be more willing in the future to find ways to integrate them into games.

I'm not objecting to that at all.

I object to the sense of entitlement some people seem to have, and the insulting comments made when people decline a game.


Forgeworld...Why the Hate? @ 2012/04/04 17:04:27


Post by: Gobsmakked


rigeld2 wrote:I'm not objecting to that at all.

I object to the sense of entitlement some people seem to have, and the insulting comments made when people decline a game.


Understood, and I completely agree with that.


Forgeworld...Why the Hate? @ 2012/04/04 17:36:50


Post by: mwnciboo


I agree with this sentiment too.

The real issue with this, as I have said before is "What is core 40k" and what is "40k + Extra rules".

If you agree to play core 40k, and then dump a Warhound down on the table, don't be surprised if people say "What the hell".

If I agreed to Play FLAMES OF WAR, and said to a friend "Happy to play Mid-War 1750 points" "Yes" "Okay here it is" and I produce a special vehicle from MID-WAR Monsters (a legitimate addon book for FOW featuring Prototype or experimental overpowered Tanks and vehicles) I would expect an "I'm not happy playing that, because it is Overpowered".

I would ,

1. Be unreasonable if i didn't recognise that it is special overpowered vehicle.
2. That it does contain a section covering non-standard rules to cover these unusual and specialist vehicles supplementing and adding to the FOW Core Rules.
3. Be unreasonable if I tried to portray that the other player is the one being unreasonable, when I have clearly been unreasonable and am pushing the boundaries of sportsmanship.

I certainly wouldn't bitch about the fact that the other player said "I don't want to play because this is clearly unfair" and then come up with excuses to try to make him look like he has a problem such as.

4. But it's Official BF.
5. Look it has balanced rules, it's not that over powered.
6. Start to accuse the other player of Moral Cowardice, or being afraid or too shy or unwilling to play because heis afraid of the unknown.
7. Start to look for ridiculous equivalents to reinforce my silly position (Like below).

Stupid equivalents.

"Fancy a 100m Race"
"Yeah okay"
"Let me put on my exoskeleton running suit"
"What? I thought it was a running race"
"It is, but I will be running on these. It's still fair we are both running"

I don't hate FW, I hate people who like to WAAC and stack everything in their favour through being complete A-holes and missing the point of this social hobby.


Forgeworld...Why the Hate? @ 2012/04/04 18:03:23


Post by: rigeld2


See, that implies that FW is overpowered. I don't think that all of it is.

The sentiment still stands, however.


Forgeworld...Why the Hate? @ 2012/04/04 18:12:00


Post by: mwnciboo


Not all, but most things are slightly Overpowered, else you wouldn't buy them. Super expensive and crap stats, no thank you, they wouldn't sell.

Look at Contemptors, the Kheres Pattern Assualt Cannon (6 heavy AP4 Str 5 Rending) and a Cyclone Missile Launcher, a 5+ Inv from shooting and 6+ inv in hand to hand. + 1" to explosions and Armour 13 front, which means unless you immobilise it you've got a job killing it. It's also Fleet.


(Ordered a New Assault Cannon because the original was a miscast, this one is a stand in)





As you can see I love my FW Stuff, my FW 30k army is building all the time, but will not use it unless it's APOC/ CoD /30k or agreed as a FW Game before hand.

Compare that to standard SM Dreads, Furiso is close, but no INV save. The Contemptor is outrageously good , with two DCCW and Fleet it's a monster.

FW stuff is awesome, but too awesome for standard 40k it unbalances things.


Forgeworld...Why the Hate? @ 2012/04/04 19:31:45


Post by: Skriker


KplKeegan wrote:But Imperial Armor does state that certain units are not aloud in a standard game of 40K; (at least in Imperial Armor 8) Flyers, Any vehicle with structure points, any monstrous creature with structure points, and certain campaign special characters as well...


The earlier books didn't always do that, though a lot of the "new" models from forge world ended up in the IA Apocalypse books which list unit FoC options for those items that can be played in a regular 40k game. This doesn't include any of the super heavies with structure points, or the apoc organizations, and so on. At least 1 flyer specifically says in its listing that it is treated as a fast skimmer when used in a regular 40k game and not as a flyer. Of course worry about fliers goes away when you just let your opponent target them with whatever and not just AA weapons for the sake of game enjoyment when they appear and someone wasn't expecting them.

Skriker


Forgeworld...Why the Hate? @ 2012/04/04 19:35:43


Post by: ZebioLizard2


Compare that to standard SM Dreads, Furiso is close, but no INV save. The Contemptor is outrageously good , with two DCCW and Fleet it's a monster.


It comes with one dccw, TL heavy bolter, and a smoke launcher, and it costs 175 points, with fleet and 5++ range save (6++ melee)

The standard dreadnought comes for 105...

Also, thank you for being another "It's overpowered!" part of the crowd.


Look at Contemptors, the Kheres Pattern Assualt Cannon (6 heavy AP4 Str 5 Rending) and a Cyclone Missile Launcher, a 5+ Inv from shooting and 6+ inv in hand to hand. + 1" to explosions and Armour 13 front, which means unless you immobilise it you've got a job killing it. It's also Fleet.


225 points, it's near the cost of a land raider, and a shooty dread that explodes better isn't exactly a bonus.

A standard Gray Knight Psyfilemen is 130 points,


Forgeworld...Why the Hate? @ 2012/04/04 19:44:13


Post by: Skriker


mwnciboo wrote:Not all, but most things are slightly Overpowered, else you wouldn't buy them. Super expensive and crap stats, no thank you, they wouldn't sell.


Hardly even most. I bought a bunch of Forge World stuff because I thought the models were great and after 25+ years of collecting GW minis and having pretty much "finished" armies I wanted to add some flavor to them with something new. I didn't even consider the rules when I bought them. The stuff I use most often isn't even remotely overpowered. The plague hulk is a short ranged defiler. The plague ogryn have FNP, but no ranged attacks at all. The ogryn berserkers are cool minis, with FNP, but if you roll well on your number of attacks kill themselves in a couple turns of melee and again no ranged attacks. The blood slaughterer is a cool mini with no ranged firing, except a harpoon that can bring a melee opponent closer that also has to move towards the nearest enemy directly. People call the blight drones unbalancing because CSMs in general don't have any decent Fast Attack options, but it doesn't that the fact that they are lightly armed and armored and go pop really easily. I also have a bunch of chaos dreadnoughts that have no special rules at all and are purely for appearances. Also building a chaos renegades army using the FW conversion parts. They are just IG and can't even field the tank or veteran spam available in the new IG codex. I've got others too and none of them are overpowered in the least, so I think the proper phrase is that "some" things are overpowered, and people buy them anyway. Heck a large percentage of their models are "replacements" for existing models or add ons for existing models that have absolutely "zero" rules changes about them and are bought strictly because they look cool and look different. That stuff is also expensive and still sells just fine. I know multiple people who bought built an entire codex DKoK army using nothing but Forge World figures. Has no special abilities or rules that no other IG army has, but they paid $1500 for all the parts to do the job. All for no power gain whatsoever.

Skriker



Forgeworld...Why the Hate? @ 2012/04/04 20:46:14


Post by: mwnciboo


ZebioLizard2 wrote:
Compare that to standard SM Dreads, Furiso is close, but no INV save. The Contemptor is outrageously good , with two DCCW and Fleet it's a monster.


It comes with one dccw, TL heavy bolter, and a smoke launcher, and it costs 175 points, with fleet and 5++ range save (6++ melee)

The standard dreadnought comes for 105...

Also, thank you for being another "It's overpowered!" part of the crowd.


Look at Contemptors, the Kheres Pattern Assualt Cannon (6 heavy AP4 Str 5 Rending) and a Cyclone Missile Launcher, a 5+ Inv from shooting and 6+ inv in hand to hand. + 1" to explosions and Armour 13 front, which means unless you immobilise it you've got a job killing it. It's also Fleet.


225 points, it's near the cost of a land raider, and a shooty dread that explodes better isn't exactly a bonus.

A standard Gray Knight Psyfilemen is 130 points,


Really.......So a Landraider is good in Hand to Hand Combat is it? A Landraider comes with Fleet does it? Land raider has an Invulnerable save does it? Does a Landraider insta kill Characters?

You are comparing an Armour Transport (which has formidable armament) with a Walker. Good call.

<rude text redacted; be frustrated if you wish, walk away from the conversation if you must, but don't be rude --Janthkin>


Forgeworld...Why the Hate? @ 2012/04/04 22:04:17


Post by: ZebioLizard2


mwnciboo wrote:
ZebioLizard2 wrote:
Compare that to standard SM Dreads, Furiso is close, but no INV save. The Contemptor is outrageously good , with two DCCW and Fleet it's a monster.


It comes with one dccw, TL heavy bolter, and a smoke launcher, and it costs 175 points, with fleet and 5++ range save (6++ melee)

The standard dreadnought comes for 105...

Also, thank you for being another "It's overpowered!" part of the crowd.


Look at Contemptors, the Kheres Pattern Assualt Cannon (6 heavy AP4 Str 5 Rending) and a Cyclone Missile Launcher, a 5+ Inv from shooting and 6+ inv in hand to hand. + 1" to explosions and Armour 13 front, which means unless you immobilise it you've got a job killing it. It's also Fleet.


225 points, it's near the cost of a land raider, and a shooty dread that explodes better isn't exactly a bonus.

A standard Gray Knight Psyfilemen is 130 points,


Really.......So a Landraider is good in Hand to Hand Combat is it? A Landraider comes with Fleet does it? Land raider has an Invulnerable save does it? Does a Landraider insta kill Characters?

You are comparing an Armour Transport (which has formidable armament) with a Walker. Good call.

<rude text redacted; be frustrated if you wish, walk away from the conversation if you must, but don't be rude --Janthkin>


I also compared it to something else that's got excellent ranged shooting. The Gray knights Rifledread (Psyfledread) what I was saying it was near as EXPENSIVE as a land raider.

At base175 it costs more than a standard issue dread, and as you just called it overpowered, I will contently point it's comparableness towards a very commonly seen dreadnought variant within the game.

The Psyfledread.

It contains 4 Twin Linked S8 Autocannon Shots at AP4 for only 135, it is near immune to stunned/shaken, it gives a -4 psyker penalty for targetting units within 12" of the dreadnought (or the dreadnought itself), and only takes up a heavy slot in an army that doesn't need

The 225 point contemptor you pointed out has a 24" assault cannon at S6, AP4 H6 with rending, and two S8 at far range shots. None of these being twin linked, and keeps its DCCW.

It has +1 WS, +1S, +1 frontal AV, +1 rear armor on the psyfledread. With two attacks base, and fleet and costs an elite slot in armies with already preferable elites: (Space marines, Dark Angels, and Black Templars) with it's only protection being the 5++

It's comparable to two psyfledreads (270 points) in cost, and rather effective in range (24") but as stated, it's rather expensive for what you get.

Does a Landraider insta kill Characters?


Why yes, with S8/S9 shots (multimelta, lascannon) it can.

A Landraider comes with Fleet does it?


Hmm, power of the machine spirit is pretty close, lets it drive to the maximum and still fire afterall.


Forgeworld...Why the Hate? @ 2012/04/06 11:00:37


Post by: Squigsquasher


Ok, off topic a little, I know, but are you allowed to use Malanthropes in standard games?

Anyway, I have no problems with people using Forge World against me, providing they're not using a super heavy unit in a normal game.


Forgeworld...Why the Hate? @ 2012/04/06 11:19:14


Post by: Erik_Morkai


Zweischneid wrote:
Unit1126PLL wrote:

Actually, his argument is:

It says on page 3 of IAAv2 that it is official for use in standard games. So, until GW says otherwise, it is official for use in standard games.

Though it is courteous to ask your opponent first in case they are unfamiliar with the rules.


It also says on page 1 of Zweischneid's Awsome Tank custom rules that it is designed for use in 40K standard games (with it being courteous to ask your opponent first). Also, as pointed out frequently, Forgeworld explicitly uses inverted commas to highlight that by 'standard' game they differentiate from Apocalypse, yet do not necessarily mean every single game played to the rules as written in the BRB (where it says, armies are chosen from the army lists in Codex books.. not IA, not Zweischneid's Awsome Tank custom rules or anything else btw).

Again, I see no reason to assume that game-design targeted at the inclusion in non-Apocalypse, 'standard' games equates to an all-time, universal blank pass to use them in EVERY game of 40K as a default, non-variant option. It just says that variant games using those units follow the standard rules outlined in the BRB, not the variants outlined in Apocalypse, which is the distinction that is made throughout the IAAv2.


Do you have access to the 40K licence? The GW logo and stamp on it? No didn't think so.

GW logo is on the FW books. GW is mentionned in the copyright. Hell FW does not even own the words they print. They are a publisher for IA books. EVERYTHING in there, pictures, rules, words, names are ALL property of GW. Something you cannot say about your tank.


Forgeworld...Why the Hate? @ 2012/04/06 13:25:38


Post by: rigeld2


Squigsquasher wrote:Ok, off topic a little, I know, but are you allowed to use Malanthropes in standard games?

Anyway, I have no problems with people using Forge World against me, providing they're not using a super heavy unit in a normal game.

They have a 40k stamp iirc.
I don't think they're that great as a unit, but that's not for this thread.