rigeld2 wrote:
pretre wrote:GW could do a better job making a balanced, clear, concise ruleset. For one reason or another, they choose not to. I believe that this is due to a misunderstanding between them and the player base (ignorance of what the players want and thinking everyone plays the same game they do) whereas others believe that it is intentional (intentional imbalance to sell certain units).
I agree with you there (Are we sure the world didn't end on the 21st?) - their stance on things like the Internet shows that they're just ignorant (willfully or not) about what the players would like to see improve. Which is sad overall.
This is actually not true, or at least it wasn't for the Specialist Games teams. My own experiences with them were that they were very involved with the internet gaming community, and considered feedback from them very seriously. But Jervis would also remind us regularly that the rules had to function not just for the knowledgable internet-savvy players, who had the ability to grab
FAQs and such as they were released, but also for the "just picked it up at the store or dug it out of the closet" casual gamers.
I remember, at one point, there was a new rule created for Blood Bowl called "one skill per action" (OSPA), and it was universally reviled. After a loud outcry, Jervis did the right thing, held an internet chat, listened to the valid arguments against it, and revised the rule quickly.