Designed for 6mm/8mm gaming in mind. Compatible with games such as Adeptus Titanicus or Battletech.
The 'Smallscale Container Market - Interplanetary Express' kit includes the following items:
1) Container based stand
2) Shipping container
3) Cargo scale
4) 6 different crates
5) 6 ground crew
Please do not share or sell these files (including prints and remixes) without my written permission.
Designed for 6mm/8mm gaming in mind. Compatible with games such as Adeptus Titanicus or Battletech.
The 'Smallscale Container Market - Interplanetary Express' kit includes the following items:
1) Container based stand
2) Waiter
3) 2 clients
4) 2 scavenger scrapbots
5) 4 tables
Please do not share or sell these files (including prints and remixes) without my written permission.
GATLING CANNONS (COMPATIBLE WITH THE AT18 CERASTUS KNIGHT)
I've always wanted to see Adeptus Titanicus expand into some sort of weird grimdark version of Battletech. That means lots of new Titans, Knights, and weapons. These gatling cannons were designed to be compatible with the AT18 scaled Cerastus Knight.
This kit includes the following items:
1) Five different left arm gatling cannons
2) Five different right arm gatling cannons
Please do not share or sell these files (including prints and remixes) without my written permission.
yes I saw that, currently making my own bases (basically plain discs and discs with recessed holes, not that hard to do), may start adding bits and bobs. to them
the building stuff looks interesting, however I already have bought a range of building stuff, likely will be getting more though to add some flair to it all
Too new. We have one influencer with the kit so far that I know of. No comparison to Legions terrain yet but he says it's coming.
Seems like a fine looking kit, more functional looking than GW's (as in, looks useful to tiny people beyond being a steel box) maybe a little overengineered with the connectors resulting in them taking up a lot of sprue space, so you get fewer actual walls than I expected... I think it's a better deal than GW's singleton kit but worse than the huge bundle (that seems OOP already...) But I have no real sense of how much table either this or any other Epic scale terrain kit covers.
Automatically Appended Next Post: Fresh off the... video... press. A much better look at the sprues but nothing else.
More of curious because for me the pic's look...little? But maybe doesn't show full build? Or i'm not imagining it right seeing my comparison point is the big li terrain box i built that costs more.
But width more or less identical(4cm per square) and height seems comparable. Li has 3 separate height pieces so can vary but roughly comparable.
Will hide tanks fine by the looks of it. Titans need multilayer just as gw. Don't know how well those stack.
lord_blackfang wrote: Certainly, plaster casting is a technology, I suppose. Not one I would pursue in 2024, mind...
does make for very cheap terrain though, and its remarkably easy to make rubble.
can use the same moulds with cast resin though which is a lot more robust, and removes the "what the hell do I do with this lot to dry them out?" problem plaster has
I’ll almost certainly end up with a mish-mash of terrain. I’ve got some of GW’s in my Magic Wooden Box O’Stuff, and of course a bunch of old Epic (plakky roof, cardboard walls) too.
My issue with linka is moulds not that cheap and to build anything interesting requires a lot of those. Gets kind of expensive to build 1 board terrain. Feels better for gaming club.
tneva82 wrote: My issue with linka is moulds not that cheap and to build anything interesting requires a lot of those. Gets kind of expensive to build 1 board terrain. Feels better for gaming club.
Also don't think they have smaller scale ones
Edit: whoops it was hirstarts i was thinking.
for sure with the Hirst Arts stuff, I've got a few, not enough to build a full dungeon though, just used for some warhammer terrain back when that was a thing, obviously no where near the right scale here.
that said making moulds with RTV silicone isn't that hard, just messy. good for wall panels, bad for buildings as who wants a load of identical buildings?
Most if not all of my Battletech stuff seems pretty compatible with this, as well as the DZC buildings and mats.
The Cendre STLs (Raiders, Revolt, etc.) are basically made for the scale already, so it works pretty well too.
This was a 120 x 180 board I prepared with mostly printed stuff:
Spoiler:
There's an old WFB hill I flocked not too long ago, some Battlefield in a Box badlands rock formations and woods, some plain old trees on MDF bases, felt templates to delimit woods, one Troublemaker Games building, Hextech hexless roads, printed Alpha Strike storage buildings, Cendre industrial buildings, some printed big rock formations, and Grimdark Terrain resin ruins.
This specific board was for an Alpha Strike game, but I expect it will work with not many issues for Epic:
Mad Doc Grotsnik wrote: Wonder if the moulds would work with resin, if that’s the plaster ones mentioned earlier
Hirstarts says yes BUT it would wear down molds over time(where plaster doesn't).
they do, they work fine, you spray with the release agent first.
also note you can take good quality plaster masters and create you own, larger, moulds to work with whatever pour size you like, and then care less about damage - e.g. a mould of just the basic bricks and a couple of half bricks, or moulds of complete wall panels - instructions are on the Hirst Arts site
Automatically Appended Next Post:
Albertorius wrote: Most if not all of my Battletech stuff seems pretty compatible with this, as well as the DZC buildings and mats.
The Cendre STLs (Raiders, Revolt, etc.) are basically made for the scale already, so it works pretty well too.
This was a 120 x 180 board I prepared with mostly printed stuff:
Spoiler:
There's an old WFB hill I flocked not too long ago, some Battlefield in a Box badlands rock formations and woods, some plain old trees on MDF bases, felt templates to delimit woods, one Troublemaker Games building, Hextech hexless roads, printed Alpha Strike storage buildings, Cendre industrial buildings, some printed big rock formations, and Grimdark Terrain resin ruins.
This specific board was for an Alpha Strike game, but I expect it will work with not many issues for Epic:
Spoiler:
have been using stuff created here for Battletech just fine, and also woods, fields etc created to use with a range of 15mm games, again works fine. the Gale Force 9 rivers are good too
Cybershadow Technocracy Heavy Recon Stalker- Jackal II
**Cybershadow Technocracy Jackal II -** The Jackal II represents a generational leap in Cybershadow walker design heretofore unseen in Novan space. Though bearing the name of its predecessor, the Jackal II is a completely new chassis and has been rebuilt by the Technocracy from the ground up around a newer, more advanced power system.
Although the Jackal II is considered a light recon stalker, it still towers above even super-heavy tanks and other war engines common to Novan space. Each Jackal has two primary weapon hardpoints in the arms capable of mounting a wide variety of weaponry, ensuring commanders have the tools to engage any threat they should encounter. Complementing its primary weaponry are two modular hardpoints above the powercore coolant housings. These offer additional utility and flexibility by adding supplemental comms, optics, sensors, and countermeasures to the already robust systems of the standard Jackal II.
Tactically, Cybershadow Jackals can be found ranging far ahead of heavier walker battle squadrons, providing vital intel and conducting probing attacks ahead of the main assault. They are extremely agile for their size and can cover ground at phenomenal speed when necessary. Although lightly armed in comparison to the heavier battleline walkers, a single Jackal still possesses enough firepower to easily decimate lesser enemy formations. Indeed, Jackals have even been known to form the spearhead of smaller assaults should field commanders be unable to acquire heavier assets.
Notes:
1. PDF model assembly guide can be found in the Rules Category on this site.
2. Model shown mounted on an 80mm round spinner base from Troublemaker Games not included but available in store.
3. Full multi-part resin cast kit with metal cast crew figures included.
4. Approximate height of model dependent on pose, 68mms to 75mms.
5. Model painted by John Fielding.
Cybershadow Technocracy Heavy Recon Stalker – Vulture
**Cybershadow Technocracy Vulture -** The Vulture is a variant of the Jackal II recon chassis adapted to carry a larger ordnance piece than can usually be mounted on these “light” walkers. To accommodate the Vulture’s heavy dorsal weapon and weapon mount as well as its accompanying power systems, the engineering crew space within the torso has been replaced with a hardwired AI tasked with monitoring the Vulture’s power core and internal systems—oversight, usually provided by the onboard engineering drone on the Jackal II. To further offset the substantially increased weight of the dorsal cannon and systems but retain the speed necessary to achieve its fast-paced mission requirements, the Vulture also replaces the Jackal’s standard heavy weapons and arm mountings in favour of a pair of lighter defensive rotary cannon. Additionally, the notably lighter armour fitted to the lower legs of the Vulture is yet another visible example of the concessions to weight savings of the variant. In a long range, hull down fire support position, Vulture crews are able to mitigate the risk to their weaker legs through careful positioning.
The Vulture’s battlefield role is to provide integrated, long-ranged fire support to recon battle groups as well as serving in an overwatch/sniper capacity as required. Even within heavier Stalker cohorts, the Vulture is prized for its ability to quickly relocate, thereby opening opportunities for commanders to use the Vulture’s heavy dorsal weaponry for enfilading fire missions that would be impossible for a heavier chassis to fulfil.
Notes:
1. PDF model assembly guide can be found in the Rules Category on this site.
2. Model shown mounted on an 80mm round spinner base from Troublemaker Games, not included but available in store.
3. Full multi-part resin cast kit with metal cast crew figures included.
4. Model height approximately 68mms to 75mms dependent on pose, not including dorsal cannon.
5. Model painted by John Fielding.
Another review. Points out that some of the actual sprue frame is sculpted into steel beams intended to reinforce surfaces made from multiple small panels.
I’ve always had an issue with Mantic’s taste level. It’s never quite “there” for me, but that’s just my own idiosyncratic likes/dislikes. I’m happy this project exists and hope it brings in lots of new Epic players.
I will probably take the $ I’d consider for this and spend it at Vanguard or Onslaught. I will say, the Aedis Clade Warden concept art looks really, really cool, and I’m excited to see what the Ver-myn faction will look like at this scale.
I’ve always had an issue with Mantic’s taste level. It’s never quite “there” for me, but that’s just my own idiosyncratic likes/dislikes. I’m happy this project exists and hope it brings in lots of new Epic players.
I will probably take the $ I’d consider for this and spend it at Vanguard or Onslaught. I will say, the Aedis Clade Warden concept art looks really, really cool, and I’m excited to see what the Ver-myn faction will look like at this scale.
My two cents. Probably not worth even that much.
I'm stoked for troublemaker games having their terrain be like the official terrain for it. I think like a lot with mantic the game will probably be good, but I agree with you the models are largely not to my taste, I also think all the armies seem to have too much focus on infantry and not enough variety of vehicles, at least so far. The vehicles are sorta meh, there's a few ok ones, the walkers are decent. If I had only one complaint with the kickstarter, for ever photoshop of a stack of boxes, I'm seeing very few pics of awesome painted minis and it just seems odd they'd try and sell plastic boxed armies and not have them all photographed, I wish I could air drop the head of hawk wargames into mantic for a week
That's because it's an actual crowdfund and not a misadvertised preorder, product hasn't been made yet
Most of what you see are prints of raw downscaled 28mm models, not much design has been done for 10mm yet beyond napkin sketches and certainly no sprues tooled.
I'm stoked for troublemaker games having their terrain be like the official terrain for it. I think like a lot with mantic the game will probably be good, but I agree with you the models are largely not to my taste, I also think all the armies seem to have too much focus on infantry and not enough variety of vehicles, at least so far. The vehicles are sorta meh, there's a few ok ones, the walkers are decent. If I had only one complaint with the kickstarter, for ever photoshop of a stack of boxes, I'm seeing very few pics of awesome painted minis and it just seems odd they'd try and sell plastic boxed armies and not have them all photographed, I wish I could air drop the head of hawk wargames into mantic for a week
i think the infantry focus of Warpath:epic, at this initial stage, is just because the other games in the setting, deadzone and firefight, have been infantry heavy both in play and lore. deadzone doesn't have room for vehicles, being small squad skirmish, and firefight only recent gained more than a handful. (none of which have shown up in the warpath game's armies yet)
since the majority of the WPepic army figures are based on those existing deadzone/firefight figure sculpts, that the initial game would be very infantry heavy isn't surprising.
lore wise, the setting's material so far has been very infantry centric as well, with much of the emphasis being on starship carried units performing smaller scale raids or limited scope operations. there hasn't been much detail given yet on mass battles, even though there clearly would be such things (and some appear in art). warpath epic is probably going to be the main route by which such lore gets added.
Designed for various scifi 6mm / 8mm scaled tabletop wargames, these bases are perfect for mounting cavalry, light vehicles, or objectives.
Not counting the many details, these bases are about 2.25mm thick.
This kit contains the following parts:
- 10x 32mm diameter round bases
- 10x 32mm diameter round bases with 4x holes of 6.10mm
- 40x 5.80mm diameter inserts for holes in the bases (texture matching the base)
- 40x 5.80mm diameter inserts for holes in the bases (matching texture + additional details bits on top)
Please do not share or sell these files (including prints and remixes) without my written permission.
Note that the final picture with the Squid Drones and Warbikes on top only shows what can be done with these bases. Squid Drones and Warbikes are not included in this kit!
Element have a bunch, as does my local plastic crack slinger. Got two to be picked up later in the week.
Next month I’ll likely pick up a big set of the buildings from somewhere.
may actually get a set of these, I've got a load of printed stuff now, and stuff from other similar scale games but a few actual bits as well may be nice
Love the work on those close combat Brutes Malika! Those would make really good proxies for Solar Veletari - they would be a bit more thematic for units accompanying World Eaters or Death Guard, something like that.
have some 28mm scale Jersey barriers from IIRC Thingiverse that scale down nicely.
Also currently doing some terrain for Battletech, while they are a bit stepped the HEXTECH hills, sculpted ones especially are pretty good and in a usable scale. useful when you don't want every bit of terrain to be a ruin
Oh those are pretty cool. I appreciate they’re hexagonal for Battletech, as that has a hex board. But they do look nicely alien for it. But also not completely daft, on account nature loves a Hexagon.
The Beta Hab Blocks are designed for 6mm / 8mm gaming, think of games such as Battletech, Adeptus Titanicus, or Epic.
This kit is basically a modular version of the previous Beta Hab Blocks I've released. It consists of the following parts:
- 4 entrance components
- 7 level components
- 7 roof components
Please do no share or sell these files (including prints and remixes) without my written permission.
Note that the final picture with the infantry on the roofs only shows how 25mm round bases can fit on the roofs. Infantry and bases not included in this kit.
The modularity is cool, I like that it opens them up to making them shorter as as well as taller. I sorta wish the balconies could hold the 25's as well but i get that that'd probably look a bit too off.
I love the idea but its a missed opportunity to not have options for when the structures are destroyed. I'm giving all structure files in context of LI the same sorta critique, structure files gotta have a wrecked version(s), it's a rules thing in terms of legions imperialis, like my option are print those and then have to make cardboard cutouts for each one or not print them, it's a big bulwark to wanting to print any structure files now.
its a pity a building goes to ground level when wreaked, can see why but its a shame, stuff like those hab blocks would be perfect for "remove the top floor and replace with a ruined one with smoke and flames"
and I like them, can I ask the dimensions of the footprint (thinking what printer they will fit onto the Mars or the Ender)
leopard wrote: its a pity a building goes to ground level when wreaked, can see why but its a shame, stuff like those hab blocks would be perfect for "remove the top floor and replace with a ruined one with smoke and flames"
and I like them, can I ask the dimensions of the footprint (thinking what printer they will fit onto the Mars or the Ender)
I might in the future try to do ruined versions of my buildings.
for reference having gotten these buildings they look very nice, I've got some larger stuff aimed at Titanicus, these are perfect to infill sections of just normal housing
they also look better proportioned than some of the huge ones
The Alpha Hab Block One is designed for 6mm/8mm gaming, but it could probably be upscaled for 10mm and 15mm scaled gaming as well. This makes the Alpha Hab Tower suitable for games such as Adeptus Titanicus, Dropzone Commander, or Battletech.
The kit contains both single piece as two piece (separate roof) versions of the building.
- 4 single piece Alpha Hab Block One (which each of the 4 roof types)
- 4 separate roofs
- walls put together as a single piece
The dimensions of the buildings are 62.4mm deep and 66.8mm wide. The heights vary (depending on the roof type), but the "walkable" part of the roof is 67.6mm tall.
Note that the final picture with the infantry base only shows how 25mm round based infantry look on and next to the building. Infantry and bases are not included in this kit.
Please do no share or sell these files (including prints and remixes) without my written permission.
The Alpha Hab Block Two is designed for 6mm/8mm gaming, but it could probably be upscaled for 10mm and 15mm scaled gaming as well. This makes the Alpha Hab Block suitable for games such as Adeptus Titanicus, Dropzone Commander, or Battletech.
The kit contains both single piece as two piece (separate roof) versions of the building.
- 3 single piece Alpha Hab Block Two (which each of the 3 roof types)
- 3 separate roofs
- walls put together as a single piece
The dimensions of the buildings are 77.64mm deep and 65.67mm wide. The heights vary (depending on the roof type), but the "walkable" part of the roof is 83.12mm tall.
Note that the final picture with the infantry base only shows how 25mm round based infantry look on and next to the building. Infantry and bases are not included in this kit.
Please do no share or sell these files (including prints and remixes) without my written permission.
Another day, and some new (modular) buildings are out! You can basically stack them up as short or tall as you want, depending on how many level components you wanna print out and cram in there.