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Post by: Gadzilla666
Dysartes wrote: Argive wrote:Blame sponsons as a design choice lol.. Bu maybe vehicles on bases and divide those into quarters? The current set up of basically terrain being irrelevant for movement and los really sucks IMO.
Given everyone can split fire now, is it as much of a problem? Fire the turret and sponson A at your primary target, whilst firing sponson B at a secondary target..
Argive wrote:But I think that ship has sailed... What would you even do with something as ridiculous as a repulsor and how many guns it has? lol
Remove it from the game, recall all products sold so they can be ground down into chips, destroy the mould, delete the CAD files, fire the designer and anyone who approved its production...
Great idea! Can we kill the astreus too? Please?
And maybe flay the designer? It's what Konrad would do.
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Post by: Jidmah
Argive wrote:Vehicle facing [...] And yes bases for vehicles with marked quarters would fix a lot of the problems.
The main reason I was happy to see vehicle facing go was all the arguing about where what facing is. It's a non-issue when facing chimeras and rhinos, but once you involve battlewagons, wave serpents, hammer heads or soul grinders, make sure you have prepared a list of arguments for where which facing is ahead of the game. No fun, do not want.
The Speed Freeks game has a paper gubbin that locks into the buggies' bases and you immediately know where front and side arcs are. If this were possible for WH40k, I'd be all for bringing back vehicle facings, but all vehicles would have be based on oval bases and/or have their own special gubbin to determine arcs.
MW within 3" is quite common for explosions and some powers. Don'ts see why it cant be implemented for weapons.
Note that there core difference between that MW mechanic and old school templates/blasts are that they hit each unit once, no matter how many models it has and how far they are spaced out. Not needing to space out 100+ orks 2-4 times per turn is one of the best things in 8th.
There are also some (rare) weapons which actually use that mechanic - the death strike missile, for example.
Swingy random shootiness for big weapons is also bit silly. The rerolls are there to counter balance this but it makes sense to just spam ROF weapons instead.
IMO, they should move all those auras to how master artisans and deffskulls work. Having one full re-roll takes less time and shifts power from high ROF weapons to single-shot weapons.
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Post by: Lance845
Jidmah wrote: Dysartes wrote:Given everyone can split fire now, is it as much of a problem? Fire the turret and sponson A at your primary target, whilst firing sponson B at a secondary target..
There are quite a few models which have guns which can rarely, if ever be shoot at anything if you go back to the mount rules, even with split fire - for example the big shootas on the bommers, the big shootas #3 and #4 on battlewagons or the rear mounted big shootas on the scrap jet.
I really prefer model design not being limited by game rules over trying to force realism into an abstract representation of a battle.
necron arks. ghost arks have to broad side. doomsday arks have to loose 2 arrays to aim the main gun.
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Post by: Togusa
Jidmah wrote: Argive wrote:Vehicle facing [...] And yes bases for vehicles with marked quarters would fix a lot of the problems.
The main reason I was happy to see vehicle facing go was all the arguing about where what facing is. It's a non-issue when facing chimeras and rhinos, but once you involve battlewagons, wave serpents, hammer heads or soul grinders, make sure you have prepared a list of arguments for where which facing is ahead of the game. No fun, do not want.
The Speed Freeks game has a paper gubbin that locks into the buggies' bases and you immediately know where front and side arcs are. If this were possible for WH40k, I'd be all for bringing back vehicle facings, but all vehicles would have be based on oval bases and/or have their own special gubbin to determine arcs.
MW within 3" is quite common for explosions and some powers. Don'ts see why it cant be implemented for weapons.
Note that there core difference between that MW mechanic and old school templates/blasts are that they hit each unit once, no matter how many models it has and how far they are spaced out. Not needing to space out 100+ orks 2-4 times per turn is one of the best things in 8th.
There are also some (rare) weapons which actually use that mechanic - the death strike missile, for example.
Swingy random shootiness for big weapons is also bit silly. The rerolls are there to counter balance this but it makes sense to just spam ROF weapons instead.
IMO, they should move all those auras to how master artisans and deffskulls work. Having one full re-roll takes less time and shifts power from high ROF weapons to single-shot weapons.
I never, ever want to see facings again. Life has been so much better for me in terms of the fun I am having for my games since they've been gone. Ditto for Templates, and Double Ditto for "all or nothing saves."
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Post by: Spoletta
Agree, the changes implemented with 8th have been good. I just think that it was a lost opoortunity though. Since they removed the limit of 10 on S and T, why would they keep guards at S3 and marines at S4? This way if you want to make bulky guards, they can now arm wrestle with a Tyranid Warrior.
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Post by: Nazrak
Spoletta wrote:Agree, the changes implemented with 8th have been good.
I just think that it was a lost opoortunity though.
Since they removed the limit of 10 on S and T, why would they keep guards at S3 and marines at S4?
This way if you want to make bulky guards, they can now arm wrestle with a Tyranid Warrior.
I asked Pete Foley about this a while ago, and he told me they considered it, and tried it out, but it ended up that a wider spread of stats ended up resulting in the majority of rolls needing to be 2s or 6s, so they reverted to a narrower spectrum of values to make the majority of rolls fall within the 3-5 bracket, with 2s and 6s being reserved for "extreme" cases.
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Post by: Slipspace
Nazrak wrote:Spoletta wrote:Agree, the changes implemented with 8th have been good.
I just think that it was a lost opoortunity though.
Since they removed the limit of 10 on S and T, why would they keep guards at S3 and marines at S4?
This way if you want to make bulky guards, they can now arm wrestle with a Tyranid Warrior.
I asked Pete Foley about this a while ago, and he told me they considered it, and tried it out, but it ended up that a wider spread of stats ended up resulting in the majority of rolls needing to be 2s or 6s, so they reverted to a narrower spectrum of values to make the majority of rolls fall within the 3-5 bracket, with 2s and 6s being reserved for "extreme" cases.
That sounds like a case of not testing enough. There's no reason those changes have to lead to those results. The whole point of testing and iterating is to find the sweet spot for these stats where they operate as you want but don't lead to unintended consequences like we have now where D2, high RoF guns are the best anti-tank weapons. Also, you can adjust wound values once you start looking at different S/T values. You don't need tanks with 10+ wounds if you're making them much more resilient to non- AT weapons.
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Post by: Wayniac
The biggest limiter of the game is really the d6 system, but that's likely not going away anytime soon. But really if they moved to let's say a d10 system, there's a lot more space to add things. D6 is too limiting with all the bonuses/re-rolls they have added on top of the game.
Realistically I hope 9th removes some of the bloat they quickly threw on with 8th, but this GW so even if they remove it, it'll just bloat up again within a couple of years so 10th edition can reduce it and repeat the cycle.
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Post by: tneva82
Except how much bloat 9th ed can remove seeing PA's, codexes etc will stay working...
Bloat is in codexes and supplements. Not in rulebook that has how many pages of rules? 20?
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Post by: Jidmah
The "bloat" we have right now is
1) Core Rules
2) Chapter Approved
3) Codices
4) Supplements
5) Vigilus
6) PA
7) FW indexes
A new edition, would only change 1) unless they trash all of those books with a sweeping change and piss off all the people who aren't already pirating their stuff.
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Post by: Slipspace
That's the problem I see with any attempt to make 9th edition at this point. You could try to introduce some sort of limit in the core rules to things like rampant rerolls but that's just adding more bloat since it's overriding Codex/supplement rules with new Core rules.
The only thing I can see GW doing with the eventual 9th edition is maybe coming up with proper terrain rules and changing the CP system somehow as those are some pretty self-contained changes that would require little or no adjustments in any other rules material.
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Post by: Mr Morden
Amishprn86 wrote:With no really good terrain roles, insane amounts of re-rolls, lots of ap everywhere, and multi damage weapons. There is no real tactics anymore, just shoot w/e you want and don't worry to much about table positioning.
There are a lot of improvements to counter this - vehicles get an armour save again and are not just very poor Monsters as they were previously.
- AP rather than ignore all AP below this is better as combined with the above, often stuff at least gets a save.
Terrain could be improved
Played a 4000pt objective game at the weekend - plenty of positional play and choices as it was irrelevant if one side was dead as it was pure VP based.
Expecting "9th ed" to be like AOS 2 - just tweeks and tideing up....
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Post by: H.B.M.C.
They won't trash the books, just phase them out over time.
For example, the next Tau book rolls all the PA stuff into its text, replacing two books with one. GSC does the same. Guard includes the Vigilus and PA stuff. Over time they invalidate the supplement books by incorporating the stuff from those books into the new Codices.
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Post by: Daedalus81
H.B.M.C. wrote:They won't trash the books, just phase them out over time.
For example, the next Tau book rolls all the PA stuff into its text, replacing two books with one. GSC does the same. Guard includes the Vigilus and PA stuff. Over time they invalidate the supplement books by incorporating the stuff from those books into the new Codices.
It is the only sane way to do it. If they just kept adding supplements and fracturing rules I'd lose it.
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Post by: Dysartes
Daedalus81 wrote: H.B.M.C. wrote:They won't trash the books, just phase them out over time.
For example, the next Tau book rolls all the PA stuff into its text, replacing two books with one. GSC does the same. Guard includes the Vigilus and PA stuff. Over time they invalidate the supplement books by incorporating the stuff from those books into the new Codices.
It is the only sane way to do it. If they just kept adding supplements and fracturing rules I'd lose it.
*looks at user's recent posts*
...too late?
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Post by: Eldarsif
I expect 9th to be tweaks and cleanup. I like 8th for the most part except for the pile-on that has been the stratagems and related stuff.
Hope vehicle facing stays dead. Vehicle facing works in games like X-Wing where the bases are explicit and the entire gameplay revolves around it. In 40k it just made a large portion of the vehicles nigh unusable and some kits you could accidentally model for disadvantage(Land Raider sponsons).
Vehicle facing and vehicle rules were an utter piece of gak now that I think about it. Nothing tactical about it, just annoying rules that punished using vehicles unless the vehicle was designed with a 360 turret. Maybe that's why some people want it back: they want vehicle people to be punished for the mere hubris of having vehicles.
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Post by: Daedalus81
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Post by: Jidmah
Eldarsif wrote:Maybe that's why some people want it back: they want vehicle people to be punished for the mere hubris of having vehicles. 
It feels like 8th has put focus back on infantry though - in previous editions the game always seemed to revolve around vehicles, monsters, bikes, beasts and jump troops. Infantry was usually riding transports, (suicide-)deep striking or some sort of deathstar combo.
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Post by: G00fySmiley
Jidmah wrote: Eldarsif wrote:Maybe that's why some people want it back: they want vehicle people to be punished for the mere hubris of having vehicles. 
It feels like 8th has put focus back on infantry though - in previous editions the game always seemed to revolve around vehicles, monsters, bikes, beasts and jump troops. Infantry was usually riding transports, (suicide-)deep striking or some sort of deathstar combo.
yes... let's not bring back rhino rush, terminator s in land raiders, and death company in land raiders as the best ways to play. it was often two sides of vehicles and any non T4 3+ armor infanty would get regularly removed. while i liked 5th for some reasons the vehicle lists towards the end were quite boring
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Post by: AnomanderRake
Eldarsif wrote:...Vehicle facing and vehicle rules were an utter piece of gak now that I think about it. Nothing tactical about it, just annoying rules that punished using vehicles unless the vehicle was designed with a 360 turret. Maybe that's why some people want it back: they want vehicle people to be punished for the mere hubris of having vehicles. 
As opposed to "my antenna shoots your antenna"?
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Post by: Nurglitch
I'm reasonably sure the rules still have the stipulation that aerials and antennas don't count for line of sight purposes.
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Post by: Karol
AnomanderRake wrote: Eldarsif wrote:...Vehicle facing and vehicle rules were an utter piece of gak now that I think about it. Nothing tactical about it, just annoying rules that punished using vehicles unless the vehicle was designed with a 360 turret. Maybe that's why some people want it back: they want vehicle people to be punished for the mere hubris of having vehicles. 
As opposed to "my antenna shoots your antenna"?
true. I hate the fact that just because some GK termintor models comes with a back banner, they are twice as a higher as a normal termintor, and get sniped while standing behind cover. Same with hiting models that have rised weapons like halabards or dreadnoughts having back banners.
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Post by: AnomanderRake
Nurglitch wrote:I'm reasonably sure the rules still have the stipulation that aerials and antennas don't count for line of sight purposes.
If you can find it be my guest. All the core rulebook says about line of sight is "...if any part of the target is visible."
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Post by: Grimtuff
AnomanderRake wrote:Nurglitch wrote:I'm reasonably sure the rules still have the stipulation that aerials and antennas don't count for line of sight purposes.
If you can find it be my guest. All the core rulebook says about line of sight is "...if any part of the target is visible."
It would be in the KT rulebook, not the 40k one. Automatically Appended Next Post: Karol wrote: AnomanderRake wrote: Eldarsif wrote:...Vehicle facing and vehicle rules were an utter piece of gak now that I think about it. Nothing tactical about it, just annoying rules that punished using vehicles unless the vehicle was designed with a 360 turret. Maybe that's why some people want it back: they want vehicle people to be punished for the mere hubris of having vehicles. 
As opposed to "my antenna shoots your antenna"?
true. I hate the fact that just because some GK termintor models comes with a back banner, they are twice as a higher as a normal termintor, and get sniped while standing behind cover. Same with hiting models that have rised weapons like halabards or dreadnoughts having back banners.
Like every time this comes up, that is a terrain problem. Not a problem of the army. Not everything is "Woe is me and my GKs..."
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Post by: Karol
So you want to tell me, that because GW designed rules in a certain way and then made GK models in a specific way, now the whole store has to adjust and buy or build terrain just to fit in GK termintors, specially as GW did not see the need to give rised long pole arms, swords or banners?
And it isn't even a GK problem. A guy that started playing BA at our store made very nice kit bashes of AoS models and primaris parts to make his smash captins. he was devasted, after first game, when his descending from the sky captin got shot while standing behind a 2 tier building, because part of the wing was visible. The fact that most marines players model their captins and chapter masters crawling or kneeling is a disgrace.
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Post by: SeanDavid1991
I know there is no FAQ or anything for like 100% confirmation.
But I'm pretty sure in chapter approved (maybe BRB but i think CA), there's a designers note that says "do not use banners and arials... for line of sight" so on so forth.
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Post by: Lance845
SeanDavid1991 wrote:I know there is no FAQ or anything for like 100% confirmation.
But I'm pretty sure in chapter approved (maybe BRB but i think CA), there's a designers note that says "do not use banners and arials... for line of sight" so on so forth.
1) that was a rule in 7th.
2) it doesn't matter if some guy says some crap in something that is not rules. Put it in a faq errata or it doesn't matter.
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Post by: Martel732
A TO can make that a rule, though.
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Post by: Lance845
A TO can also make it a rule that all models must feature the color pink. A TO can make ANYTHING a rule.
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Post by: Martel732
I know. That's really the last line of defense vs GW.
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Post by: Nurglitch
Seems odd to blame GW for players doing unreasonable things like shooting at a model because it's not modeled to be crouched behind cover. My experience of the game is talking to my opponent about what counts as I move around, so that we don't run into situations where stuff gets killed because it wore a particularly extravagant hat to the battle that day.
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Post by: Martel732
It's GW job to codify against players like that. Not leave it to the customers.
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Post by: Sherrypie
Lance845 wrote: SeanDavid1991 wrote:I know there is no FAQ or anything for like 100% confirmation.
But I'm pretty sure in chapter approved (maybe BRB but i think CA), there's a designers note that says "do not use banners and arials... for line of sight" so on so forth.
1) that was a rule in 7th.
2) it doesn't matter if some guy says some crap in something that is not rules. Put it in a faq errata or it doesn't matter.
*sigh*
Chapter Approved 2018, page 28 designer's note on Cities of Death:
"When checking if a model is obscured, consider the main body of the firing model and its target - do not include the model's bases or parts that are 'sticking out' like aerials, banners, weapons or particularily impressive hairstyles, but do include all limbs."
Sure, that's not in the core rules and some players for unfathomable reasons avoid working terrain rules even when provided by GW, but it is there in the writ. The absurdity of firing your antenna with my tracks is just bad sportsmanship applied to a ruleset which isn't written for devil's advocates.
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Post by: AnomanderRake
Sherrypie wrote: Lance845 wrote: SeanDavid1991 wrote:I know there is no FAQ or anything for like 100% confirmation.
But I'm pretty sure in chapter approved (maybe BRB but i think CA), there's a designers note that says "do not use banners and arials... for line of sight" so on so forth.
1) that was a rule in 7th.
2) it doesn't matter if some guy says some crap in something that is not rules. Put it in a faq errata or it doesn't matter.
*sigh*
Chapter Approved 2018, page 28 designer's note on Cities of Death:
"When checking if a model is obscured, consider the main body of the firing model and its target - do not include the model's bases or parts that are 'sticking out' like aerials, banners, weapons or particularily impressive hairstyles, but do include all limbs."
Sure, that's not in the core rules and some players for unfathomable reasons avoid working terrain rules even when provided by GW, but it is there in the writ. The absurdity of firing your antenna with my tracks is just bad sportsmanship applied to a ruleset which isn't written for devil's advocates.
It's 'bad sportsmanship' to play the rules as written when they contradict designer's commentary for an optional expansion we may not be using? Automatically Appended Next Post: Nurglitch wrote:Seems odd to blame GW for players doing unreasonable things like shooting at a model because it's not modeled to be crouched behind cover. My experience of the game is talking to my opponent about what counts as I move around, so that we don't run into situations where stuff gets killed because it wore a particularly extravagant hat to the battle that day.
Does needing to talk about what counts as LOS when you move around make the game easier/faster for you than having clearer LOS rules would?
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Post by: Grimtuff
Karol wrote:So you want to tell me, that because GW designed rules in a certain way and then made GK models in a specific way, now the whole store has to adjust and buy or build terrain just to fit in GK termintors, specially as GW did not see the need to give rised long pole arms, swords or banners?
And it isn't even a GK problem. A guy that started playing BA at our store made very nice kit bashes of AoS models and primaris parts to make his smash captins. he was devasted, after first game, when his descending from the sky captin got shot while standing behind a 2 tier building, because part of the wing was visible. The fact that most marines players model their captins and chapter masters crawling or kneeling is a disgrace.
Sigh...
Pics or it didn't happen Walter Mitty...
It is a terrain problem. Full stop. All you need is more LOS blocking terrain. As for those captains, they knew the risks going in. Presuming they are made from those Stormcast minis, whose wings spread out at least twice as wide as they are then they complain when they get shot (despite also being a character, so hiding from LOS is not always necessary, but whatever...)?
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Post by: Sherrypie
AnomanderRake wrote: Sherrypie wrote: Lance845 wrote: SeanDavid1991 wrote:I know there is no FAQ or anything for like 100% confirmation.
But I'm pretty sure in chapter approved (maybe BRB but i think CA), there's a designers note that says "do not use banners and arials... for line of sight" so on so forth.
1) that was a rule in 7th.
2) it doesn't matter if some guy says some crap in something that is not rules. Put it in a faq errata or it doesn't matter.
*sigh*
Chapter Approved 2018, page 28 designer's note on Cities of Death:
"When checking if a model is obscured, consider the main body of the firing model and its target - do not include the model's bases or parts that are 'sticking out' like aerials, banners, weapons or particularily impressive hairstyles, but do include all limbs."
Sure, that's not in the core rules and some players for unfathomable reasons avoid working terrain rules even when provided by GW, but it is there in the writ. The absurdity of firing your antenna with my tracks is just bad sportsmanship applied to a ruleset which isn't written for devil's advocates.
It's 'bad sportsmanship' to play the rules as written when they contradict designer's commentary for an optional expansion we may not be using?
Personally, somewhat, yeah. It is quite amusing to look how much people have fits over GW writing bad rules, like the bazillion posts we've seen in a few years calling for their designers to be fired for writing stuff like antennae shooting each other, and then in the same breath deriding any solutions they make to fix that because they "aren't in the core rules" like those would be some holy text never to be altered. The core rules are that, core, they get you going. Most games of this breadth and choice tend to have core and advanced rules, where the expectation is that you read the core, try a game or two and then add the rest of the game in there as the whole experience. While I'm not defending GW's business practices of decentralized rules writing, their design philosophy is quite easy to glean from their texts. The game proper is still played between two or more human beings and reasonable discussions happen to ensure good games. If those players at the table happen to be of the type that sneers at GW's idiocy for antennae firefights yet insist on doing so when they could simply choose not to, that is on them. Having a good time is up to the players at the table, regardless of the game being played.
AnomanderRake wrote:
Nurglitch wrote:Seems odd to blame GW for players doing unreasonable things like shooting at a model because it's not modeled to be crouched behind cover. My experience of the game is talking to my opponent about what counts as I move around, so that we don't run into situations where stuff gets killed because it wore a particularly extravagant hat to the battle that day.
Does needing to talk about what counts as LOS when you move around make the game easier/faster for you than having clearer LOS rules would?
Clarity is always nice, but often requires super abstract area rules and GW clearly isn't currently inclined to do that. Too bad. In the absence of that, the classic "five minute chat" to clear how the players want to play (do you see through this forest, is obscuration a thing, what terrain slows you down or goes boom if you step on mines etc...) is good. It is a sign of being a good sport that you can engage in this human interaction honestly from time to time, though in a tournament setting these are often decided beforehand by the TO. Then again, in my opinion tournament 40k really is the narrow and restricted version of the game so take of that what you will.
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Post by: catbarf
Grimtuff wrote:It is a terrain problem. Full stop. All you need is more LOS blocking terrain.
What's your idea of LOS blocking terrain? I've got a bunch of hills that I built in 2" tall increments of verticality, so that they can fully block LOS to infantry, but particularly tall back banners can stick out. I also have a bunch of buildings, 3-4" tall so that they can shield vehicles, but stuff like Dreadnought banners tend to protrude over the top. None of it can be seen through so I call it LOS blocking, but there are these edge cases where details stick out.
Or does ' LOS blocking terrain' really mean 'infinitely tall walls'? Because I'm kind of reluctant to play 40K exclusively on Infinity-esque industrial boards just so that the bare-bones terrain/ LOS rules can function.
Grimtuff wrote:As for those captains, they knew the risks going in. Presuming they are made from those Stormcast minis, whose wings spread out at least twice as wide as they are then they complain when they get shot (despite also being a character, so hiding from LOS is not always necessary, but whatever...)?
My prone heavy weapon teams can't see over sandbags.
My sergeant with raised sword is a lightning rod for fire that can kill his whole squad.
I have to actually think about how posing will affect a model's performance ingame, because the characters they represent are considered to be forever locked into the posture I set- a larger-than-default conversion actively penalizes me, while something like converting a character to have more restrained posture can actually be considered 'modeling for advantage'.
I find this mechanic aggravating, and unforgivably stupid as a design. You shouldn't need to 'know the risks' of a characterful conversion.
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Post by: Argive
I hope they at least take a leaf out of KT rules.
I only played KT the once but it felt like real 40k which is ironic.
Apart from the obscuring if over half range thing. That can go.
Alternating activation certainly would be interesting.
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Post by: AnomanderRake
Sherrypie wrote:..Personally, somewhat, yeah. It is quite amusing to look how much people have fits over GW writing bad rules, like the bazillion posts we've seen in a few years calling for their designers to be fired for writing stuff like antennae shooting each other, and then in the same breath deriding any solutions they make to fix that because they "aren't in the core rules" like those would be some holy text never to be altered. The core rules are that, core, they get you going. Most games of this breadth and choice tend to have core and advanced rules, where the expectation is that you read the core, try a game or two and then add the rest of the game in there as the whole experience. While I'm not defending GW's business practices of decentralized rules writing, their design philosophy is quite easy to glean from their texts. The game proper is still played between two or more human beings and reasonable discussions happen to ensure good games. If those players at the table happen to be of the type that sneers at GW's idiocy for antennae firefights yet insist on doing so when they could simply choose not to, that is on them. Having a good time is up to the players at the table, regardless of the game being played.
I don't like this argument. If the core rules are a starting point I'm supposed to add to in order to produce a game why are they sold as a game? Why do they exist at all? If it's okay to need to have a discussion with my opponent to figure out how line of sight rules work is it okay to need to have a discussion with my opponent to figure out what units should be able to kill what? How about how far units move? How the mission works? Should I need to build an entire wargame on the fly with my opponent every time I want to play a game?
...super abstract area rules and GW clearly isn't currently inclined to do that...
They're perfectly happy to say "all cover is +1 to your save if everyone's touching the terrain piece."
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Post by: Ishagu
Let's not nerf the Harlequin vehicles even more, please lol. Most have guns pointing backwards.
Vehicle facings and firing arcs are bad rules in a game like this. They are busy work and book keeping in a game that has lots of models and takes a long time.
They are fine in small, skirmish games however.
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Post by: AnomanderRake
Ishagu wrote:...They are busy work and book keeping in a game that has lots of models and takes a long time...
Again, as opposed to trying to figure out how to actually hide units out of LOS under "my antenna shoots your antenna" rules?
92012
Post by: Argive
AnomanderRake wrote: Ishagu wrote:...They are busy work and book keeping in a game that has lots of models and takes a long time...
Again, as opposed to trying to figure out how to actually hide units out of LOS under "my antenna shoots your antenna" rules?
Exalt !!
I would add as well as moving everyone within those auras..
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Post by: Karol
AnomanderRake wrote:
They're perfectly happy to say "all cover is +1 to your save if everyone's touching the terrain piece."
or having a fix mount tanks do a back flip and shot at something behind it
It is a terrain problem. Full stop. All you need is more LOS blocking terrain. As for those captains, they knew the risks going in. Presuming they are made from those Stormcast minis, whose wings spread out at least twice as wide as they are then they complain when they get shot (despite also being a character, so hiding from LOS is not always necessary, but whatever...)?
we have enough terrain. But it is stupid when I can shot at one farseer on a jetbike because she has a spear pointing at a 45 angle upwards, and the other has it downards. Makes more sense to play with not fully assembled models, because they take up more space.
My dreads can hide behind a tier 2 building, because it has no banner. But the dread of our only DA player has a hand painted banner, so it sticks out through the windows that are on tier 2. And it is both bad ,when he shots with that banner or gets hit by having it.
And almost every captin with jump pack here has kneeling kromlech legs and doing a super hero landing. I have metal terminators, so my sgts have halabards pointing straight up. this makes them almost the high of a normal dreadnought.
People have their banner ancients models holding the banner down to avoid geting sniped.
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Post by: Grimtuff
Karol wrote:
People have their banner ancients models holding the banner down to avoid geting sniped.
Of course they do...
Bet they break them too when they die.
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Post by: Sherrypie
AnomanderRake wrote: Sherrypie wrote:..Personally, somewhat, yeah. It is quite amusing to look how much people have fits over GW writing bad rules, like the bazillion posts we've seen in a few years calling for their designers to be fired for writing stuff like antennae shooting each other, and then in the same breath deriding any solutions they make to fix that because they "aren't in the core rules" like those would be some holy text never to be altered. The core rules are that, core, they get you going. Most games of this breadth and choice tend to have core and advanced rules, where the expectation is that you read the core, try a game or two and then add the rest of the game in there as the whole experience. While I'm not defending GW's business practices of decentralized rules writing, their design philosophy is quite easy to glean from their texts. The game proper is still played between two or more human beings and reasonable discussions happen to ensure good games. If those players at the table happen to be of the type that sneers at GW's idiocy for antennae firefights yet insist on doing so when they could simply choose not to, that is on them. Having a good time is up to the players at the table, regardless of the game being played.
I don't like this argument. If the core rules are a starting point I'm supposed to add to in order to produce a game why are they sold as a game? Why do they exist at all? If it's okay to need to have a discussion with my opponent to figure out how line of sight rules work is it okay to need to have a discussion with my opponent to figure out what units should be able to kill what? How about how far units move? How the mission works? Should I need to build an entire wargame on the fly with my opponent every time I want to play a game?
That's up to you, as always. You aren't necessarily supposed to do anything, but you can. If you do, you can have a better game built on a common ground you and your play partner like. If you don't, you can have a barebones match with less questions. Instead of bad faith slippery slopes, you can just make peace with yourself on the way you want to peruse GW's offerings (which usually really boils down to a couple of terrain rulings, it's not like you need to rewrite everything from the basest of axioms) or keep on grumbling while playing with unsatisfactory rules. Personally I'm fine with dabbling with the engine, including entire revamps of the turn structure, because I know I'm responsible for my own fun as an adult as well as that of the person I'm playing with. Heck I routinely play rpg wargames where we need to come up with the weirdest of rulings for things all the time as an intellectual pastime. There are games which require less fiddling, true, but the absurdist worries of having to design 40k as a whole again if you dare to ask your opponent "yo, wanna play with CoD rules for obscurement and count this scatter terrain as cover if it's between you and the shooter?" are mainly amusing.
AnomanderRake wrote:
...super abstract area rules and GW clearly isn't currently inclined to do that...
They're perfectly happy to say "all cover is +1 to your save if everyone's touching the terrain piece."
Sorry if that was unclear, I mainly meant rules like the old "can't see through woods, can see 2" into and out of them" or "this ruin is X units high", or something akin to Infinity's magic cylinder silhouettes. GW tends towards true LoS, which is a thing where the simple obscuration penalty is something we've found quite satisfying because then all the scatter terrain and stuff you cannot physically easily stand in comes into play more often.
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Post by: NurglesR0T
Karol wrote:
People have their banner ancients models holding the banner down to avoid geting sniped.
If people are putting characters too far forward without screening they can't exactly be surprised when they get killed due to easy advantage and misplay no?
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Post by: Karol
It is in the deployment zone. I mean we could bar all the top building windows, block LoS totaly and then turn them game in to LoS ignoring palooza.
I mean it is simple. If someone has two buy identical Lt, because buying one with the rised sword means he is easier to hit, and in a perfect world you would want him to sit down, holding his knees or laying on the ground.
I am not painter, I don't convert models. But anything that makes people not make models look the way they want them to be, because they are going to be sniped easier, is not a good thing. A kneeling normal jump pack cpt does not look as cool as a winged cool BA captin.
On a personal level I don't want people to shot at my entire units just because my metal termintor sgts have been modeled by GW to have their halabards pointing up.
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Post by: Klickor
NurglesR0T wrote:Karol wrote:
People have their banner ancients models holding the banner down to avoid geting sniped.
If people are putting characters too far forward without screening they can't exactly be surprised when they get killed due to easy advantage and misplay no?
There are units like eliminators that will trash a poor standard bearer or a Librarian wearing his favorite banner even if there are 50 guys in front.
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Post by: Gadzilla666
Klickor wrote: NurglesR0T wrote:Karol wrote:
People have their banner ancients models holding the banner down to avoid geting sniped.
If people are putting characters too far forward without screening they can't exactly be surprised when they get killed due to easy advantage and misplay no?
There are units like eliminators that will trash a poor standard bearer or a Librarian wearing his favorite banner even if there are 50 guys in front.
Yeah but they don't even need los because they have "magic " sniper rifles. Guess they "curve " the bullets.
For feths sake gw.
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Post by: Stormonu
Sherrypie wrote: Lance845 wrote: SeanDavid1991 wrote:I know there is no FAQ or anything for like 100% confirmation.
But I'm pretty sure in chapter approved (maybe BRB but i think CA), there's a designers note that says "do not use banners and arials... for line of sight" so on so forth.
1) that was a rule in 7th.
2) it doesn't matter if some guy says some crap in something that is not rules. Put it in a faq errata or it doesn't matter.
*sigh*
Chapter Approved 2018, page 28 designer's note on Cities of Death:
"When checking if a model is obscured, consider the main body of the firing model and its target - do not include the model's bases or parts that are 'sticking out' like aerials, banners, weapons or particularily impressive hairstyles, but do include all limbs."
Sure, that's not in the core rules and some players for unfathomable reasons avoid working terrain rules even when provided by GW, but it is there in the writ. The absurdity of firing your antenna with my tracks is just bad sportsmanship applied to a ruleset which isn't written for devil's advocates.
Some people, such as me, don’t buy/have access to/use rules beyond BRB and what’re counts as their codex. Regardless, I’d Dreadsock someone who tried to use the antenna argument on me.
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Post by: H.B.M.C.
"But there are rules for it in the CityFight expansion!" doesn't really solve the problem. I don't like that my Hive Tyrant can get shot because my opponent can see the tip of the spines on its wings even though the rest of the model is completely behind LOS. I don't like that an aerial or part of a banner means your fair game for shooting.
40K has major LOS and terrain issues that need addressing before they get to anything else.
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Post by: AnomanderRake
Sherrypie wrote:...That's up to you, as always. You aren't necessarily supposed to do anything, but you can. If you do, you can have a better game built on a common ground you and your play partner like. If you don't, you can have a barebones match with less questions. Instead of bad faith slippery slopes, you can just make peace with yourself on the way you want to peruse GW's offerings (which usually really boils down to a couple of terrain rulings, it's not like you need to rewrite everything from the basest of axioms) or keep on grumbling while playing with unsatisfactory rules. Personally I'm fine with dabbling with the engine, including entire revamps of the turn structure, because I know I'm responsible for my own fun as an adult as well as that of the person I'm playing with. Heck I routinely play rpg wargames where we need to come up with the weirdest of rulings for things all the time as an intellectual pastime. There are games which require less fiddling, true, but the absurdist worries of having to design 40k as a whole again if you dare to ask your opponent "yo, wanna play with CoD rules for obscurement and count this scatter terrain as cover if it's between you and the shooter?" are mainly amusing...
I've mostly stopped playing 40k because the crowd at my FLGS decided this was the edition they all wanted to be tournament-competitive and insist on things like antenna-to-antenna line of sight. When I do play it is usually either 30k or with rules I have actually gone and rebuilt because I find 8e slow, bloated, and not particularly immersive. I keep showing up here to grumble because I'd like a ruleset I can just pick up out of the box and play with strangers without needing to either sell them on my houserules or sit down to negotiate which units we can and can't use before every game, but apparently those are unreasonable demands to put on people who claim to be writing a rulebook for a game.
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Post by: Sherrypie
H.B.M.C. wrote:"But there are rules for it in the CityFight expansion!" doesn't really solve the problem. I don't like that my Hive Tyrant can get shot because my opponent can see the tip of the spines on its wings even though the rest of the model is completely behind LOS. I don't like that an aerial or part of a banner means your fair game for shooting.
40K has major LOS and terrain issues that need addressing before they get to anything else.
...why exactly doesn't it? It solves exactly that kind of problems, when applied to a normal game. It's not hard to find those rules, they apply to all forces, they soften the blow of alpha shooting, breathe life to different battlefield roles like breaching squads and in general make for a better game. Mostly by adressing LOS and terrain rules. The only thing they don't do for that is be written in the old BRB, because they are newer. Army rules come in separate books, big FAQs and even White Dwarves. Why is being in Chapter Approved a different kettle of fish?
Again, it's simply odd to me to see people ask for something, have it right there and refuse to use it, but to each their own. Automatically Appended Next Post: AnomanderRake, that's a shame you don't have more open minded opponents there. Naturally we'd all like to have a clear cut system to just get on with, but that isn't really the nature of 40k as it stands.
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Post by: H.B.M.C.
For reasons that have already been explained. It's an expansion. It's not regular 40K.
Those LOS rules from Cities of Death are for Cities of Death. Would it be better if they applied to regular 40K? Sure, but that's easier said than done, as you'd have to ask "Can we use the Cities of Death terrain rules in this game?" each time you play. That might be fine for a group of friends, or a TO that's setting the rules ahead of time, but it's not viable for random pickup games, especially in a store/club environment.
And Chapter Approved is held differently as it is an update on the base game. Somehow I think you know all this...
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Post by: Sherrypie
I do ask that every time when I play, it takes a few seconds and causes zero extra effort with the general chit chat. If the opponent says no, that's fine, but it's not like it's any burden to do.
Codexes are updates to the game. So are supplements and campaign books. Those seem to go down just fine. Chapter Approved has mandatory, forced updates to matched rules too and those are taken in a stride too. Only difference is the heading they are under, as many 40k players are downright hostile towards anything not thus forced, even if ruleswise minor but meaningful at the table. That, combined with the simultaneous dumping on GW somehow not doing their job, is just ironic.
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Post by: AnomanderRake
How many other games do you play where you need to ask "How are we handling (this strange/nonfunctional bit of the rules)?" every time you play?
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Post by: Crimson
AnomanderRake wrote:How many other games do you play where you need to ask "How are we handling (this strange/nonfunctional bit of the rules)?" every time you play?
Happens pretty much in any RPG in my experience.
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Post by: Martel732
This isn't an RPG.
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Post by: Crimson
It works better if you assume that it kinda is.
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Post by: Blood Hawk
40k rules wise does remind me of RPGs a lot. And it definitely isn't designed to be a sport.
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Post by: H.B.M.C.
40K is nothing like an RPG...
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Post by: Slayer-Fan123
I've seen amateur RPGs with tighter rules.
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Post by: Gadzilla666
Blood Hawk wrote:
40k rules wise does remind me of RPGs a lot. And it definitely isn't designed to be a sport.
Older editions were very much rpg inspired. You could even have a sort of dungeon master for games iirc.
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Post by: Crimson
It is a bit, and older editions were even more so. Rogue Trader is quite similar to Chainmail, the predecessor of D&D and early Warhammer was most likely inspired by it. They have evolved in different directions over the years, but the shared DNA is still there.
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Post by: Asmodai
Gadzilla666 wrote: Blood Hawk wrote:
40k rules wise does remind me of RPGs a lot. And it definitely isn't designed to be a sport.
Older editions were very much rpg inspired. You could even have a sort of dungeon master for games iirc.
You still can. I've played plenty of narrative games of 40K with a neutral referee or DM who designed the scenario and triggers events to happen as the scenario unfolds and runs the NPCs (civilians, monsters, etc.).
Those games represent a pretty high proportion of my favourite 40K experiences.
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Post by: H.B.M.C.
Crimson wrote:It is a bit, and older editions were even more so. Rogue Trader is quite similar to Chainmail, the predecessor of D&D and early Warhammer was most likely inspired by it. They have evolved in different directions over the years, but the shared DNA is still there.
I'm not talking about the older editions. I'm talking about this edition, and it is nothing like an RPG. An RPG is cooperative storytelling where groups of players work together for a common goal, shepherded along by another player who runs the story and various other elements. That bears absolutely no resemblance to 40k, which is a game in which two players (and sometimes more than two) use armies to complete objectives and defeat one another.
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Post by: Crimson
H.B.M.C. wrote: Crimson wrote:It is a bit, and older editions were even more so. Rogue Trader is quite similar to Chainmail, the predecessor of D&D and early Warhammer was most likely inspired by it. They have evolved in different directions over the years, but the shared DNA is still there.
I'm not talking about the older editions. I'm talking about this edition, and it is nothing like an RPG.
An RPG is cooperative storytelling where groups of players work together for a common goal, shepherded along by another player who runs the story and various other elements. That bears absolutely no resemblance to 40k, which is a game in which two players (and sometimes more than two) use armies to complete objectives and defeat one another.
When I said that it works better if one thinks that it is kinda like a RPG was referring to that cooperative storytelling aspect. That instead of thinking it is a contest where there is a winner and loser (even though there obviously technically is) one can think it as a means of cooperatively creating a story about a battle unfolding.
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Post by: Blastaar
Ishagu wrote:Let's not nerf the Harlequin vehicles even more, please lol. Most have guns pointing backwards.
Vehicle facings and firing arcs are bad rules in a game like this. They are busy work and book keeping in a game that has lots of models and takes a long time.
They are fine in small, skirmish games however.
They don't have to be. GW is just bad at rules. 360 fire for everything is also a bad rule.
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Post by: Lance845
I have never played an rpg where we had to ask how we were handling core mechanics of the game before we played.
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Post by: Slayer-Fan123
Crimson wrote: H.B.M.C. wrote: Crimson wrote:It is a bit, and older editions were even more so. Rogue Trader is quite similar to Chainmail, the predecessor of D&D and early Warhammer was most likely inspired by it. They have evolved in different directions over the years, but the shared DNA is still there.
I'm not talking about the older editions. I'm talking about this edition, and it is nothing like an RPG.
An RPG is cooperative storytelling where groups of players work together for a common goal, shepherded along by another player who runs the story and various other elements. That bears absolutely no resemblance to 40k, which is a game in which two players (and sometimes more than two) use armies to complete objectives and defeat one another.
When I said that it works better if one thinks that it is kinda like a RPG was referring to that cooperative storytelling aspect. That instead of thinking it is a contest where there is a winner and loser (even though there obviously technically is) one can think it as a means of cooperatively creating a story about a battle unfolding.
And then you come to the realization the core rules aren't good for story telling!
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Post by: PenitentJake
AnomanderRake wrote:How many other games do you play where you need to ask "How are we handling (this strange/nonfunctional bit of the rules)?" every time you play?
That would be almost every game I've ever played. I played my first game of Dungeons and Dragons in grade 3. We take a whole night just to make characters; which classes and supplements are used is a HUGE discussion EVERY time! Greyhawk or Darksun?
Ever play Magic? Ever play emperor style? What are the rules for shuffling between games?
Do you and your opponent choose which track you want to play on and set your options before Mario Cart?
Ever play a game of Monopoly where you didn't set a time limit or victory condition?
Heck, you can't even play checkers without agreeing before the game whether or not you're creating kings for pieces that cross the board. When you play Crazy Eights, does the Queen of Spades make you pick up 5? Can you pile 2's on 2's through a deck reshuffle?
If you play poker, what's the draw? Anything wild?
You sound like a fairly reasonable individual, but I think maybe you underestimate the amount of agreement necessary in just about any game before it begins. That, or perhaps you think it takes longer or is harder to do in 40k; this may even be somewhat justified since the options are spread over a number of different products. I'm not insensitive to your point of view, and certainly the rules could be stronger in the BRB, quite easily. But I think a lot of people here are just genuinely trying to help by suggesting that the tools you need to solve the problem do exist. I know that it's easier to do in a casual environment, and not everyone has that option.
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Post by: Blastaar
PenitentJake wrote: AnomanderRake wrote:How many other games do you play where you need to ask "How are we handling (this strange/nonfunctional bit of the rules)?" every time you play?
That would be almost every game I've ever played. I played my first game of Dungeons and Dragons in grade 3. We take a whole night just to make characters; which classes and supplements are used is a HUGE discussion EVERY time! Greyhawk or Darksun?
Ever play Magic? Ever play emperor style? What are the rules for shuffling between games?
Do you and your opponent choose which track you want to play on and set your options before Mario Cart?
Ever play a game of Monopoly where you didn't set a time limit or victory condition?
Heck, you can't even play checkers without agreeing before the game whether or not you're creating kings for pieces that cross the board. When you play Crazy Eights, does the Queen of Spades make you pick up 5? Can you pile 2's on 2's through a deck reshuffle?
If you play poker, what's the draw? Anything wild?
You sound like a fairly reasonable individual, but I think maybe you underestimate the amount of agreement necessary in just about any game before it begins. That, or perhaps you think it takes longer or is harder to do in 40k; this may even be somewhat justified since the options are spread over a number of different products. I'm not insensitive to your point of view, and certainly the rules could be stronger in the BRB, quite easily. But I think a lot of people here are just genuinely trying to help by suggesting that the tools you need to solve the problem do exist. I know that it's easier to do in a casual environment, and not everyone has that option.
Most of that is just choosing what game mode or supplement to use. Not compensating for bad rules or design.
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Post by: Charistoph
Lance845 wrote:I have never played an rpg where we had to ask how we were handling core mechanics of the game before we played.
Like points being deployed? Or even which mechanic you were going to use? Seriously, I live in an ITC-heavy area, so that is a VERY important detail to work out, to say nothing of the local 30K crowd.
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Post by: AnomanderRake
PenitentJake wrote:...You sound like a fairly reasonable individual, but I think maybe you underestimate the amount of agreement necessary in just about any game before it begins. That, or perhaps you think it takes longer or is harder to do in 40k; this may even be somewhat justified since the options are spread over a number of different products. I'm not insensitive to your point of view, and certainly the rules could be stronger in the BRB, quite easily. But I think a lot of people here are just genuinely trying to help by suggesting that the tools you need to solve the problem do exist. I know that it's easier to do in a casual environment, and not everyone has that option.
I'm aware tabletop RPGs exist. I'm aware variations exist on the rules of plenty of games.
My point of comparison here is other 1v1 tabletop wargames, particularly Warmachine, Infinity, Xwing, and older versions of 40k (particularly 4e/5e), where I feel like I can build a list to the points limit and play a game with someone else who has built a list to the points limit and have a reasonable game without needing to sit down and negotiate what models we're both using, how the terrain is going to work, or what subtle variations of the rules we're using. I do not have to worry about whether I have to buy $500 of new stuff for my PanO army to have a chance of playing against a Yu Jing army the way I have to worry about whether my Mechanicum can play a game with Space Marines. I do not have to ask people to not bring models they bought, painted, and really like because the existence of the YT-1300 hard-counters the entire Scum faction the way Dominus Knights hard-counter the entire Deathwatch Codex.
I'm aware that I have the social tools to have a more balanced experience of playing 40k. My point is that I find those tools stressful and the fact that I need to be paranoid, second-guess the rules writers, second-guess my opponent's army list, and know the competitive balance of everything to figure out whether or not one of us is going to get tabled in two turns and walk away feeling like crap makes me wish I could trust the rules writers. And I'm tired of the "just fix the game yourself!" argument. I'm aware I can fix the game myself. I know how to fix the game myself. I think the fact that I need to means the rules writers did a really s*** job of writing the game and maybe they could have done a better job.
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Post by: Jidmah
Try playing an RPG without a DM Automatically Appended Next Post: PenitentJake wrote:Ever play Magic? Ever play emperor style? What are the rules for shuffling between games?
Oh, boy, did you pick the wrong game as an example. I don't think there are many games out there that have a rule set as tight as MtG.
Rules for emperor: https://blogs.magicjudges.org/rules/cr809/
Rules for shuffling: https://blogs.magicjudges.org/rules/mtr3-9/
Do you and your opponent choose which track you want to play on and set your options before Mario Cart?
My brother and me just start hammering B until we can select characters and have a race on lowest Mushroom Cup. In competitive Mario Cart, players have no influence on the choice of tracks.
The equivalent for WH40k would be deciding on a mission type, game type and a points limit. No one would be complaining about their rules if that is everything you need to do.
Ever play a game of Monopoly where you didn't set a time limit or victory condition?
Yes, all of them. Monopoly is a fully functional game without any changes to the rules.
Heck, you can't even play checkers without agreeing before the game whether or not you're creating kings for pieces that cross the board.
All variants of checkers create kings, just the abilities vary. Then again, all variants rules are functional without any of the players intervening.
If you play poker, what's the draw? Anything wild?
"Playing poker" is very much equivalent to "playing a wargame". Every variant of poker has well-defined rules which require no discussion before the game.
You sound like a fairly reasonable individual, but I think maybe you underestimate the amount of agreement necessary in just about any game before it begins. That, or perhaps you think it takes longer or is harder to do in 40k; this may even be somewhat justified since the options are spread over a number of different products. I'm not insensitive to your point of view, and certainly the rules could be stronger in the BRB, quite easily. But I think a lot of people here are just genuinely trying to help by suggesting that the tools you need to solve the problem do exist. I know that it's easier to do in a casual environment, and not everyone has that option.
Sorry, but not a single game you have listed requires you to fix its rules before the game. All you have to agree on is a variant and game mode and run wild. The criticism of GW's ruleset is more than justified.
Everyone should be able to play a game by agreeing on nothing but using matched play rules and a points limit.
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Post by: Sherrypie
AnomanderRake wrote:
My point of comparison here is other 1v1 tabletop wargames, particularly Warmachine, Infinity, Xwing, and older versions of 40k (particularly 4e/5e), where I feel like I can build a list to the points limit and play a game with someone else who has built a list to the points limit and have a reasonable game without needing to sit down and negotiate what models we're both using, how the terrain is going to work, or what subtle variations of the rules we're using.
Many historical wargames kinda take that for granted, like asking are we playing late or early WW2 or if the other guy would be cool fighting the Afrika Korps with their Russians. As for the older 40k editions, though there were pretty good guidelines for what terrain is what it was still expected that the players go over the table and agree on what counts as 5+ or 4+ cover and so forth.
AnomanderRake wrote:
I'm aware that I have the social tools to have a more balanced experience of playing 40k. My point is that I find those tools stressful and the fact that I need to be paranoid, second-guess the rules writers, second-guess my opponent's army list, and know the competitive balance of everything to figure out whether or not one of us is going to get tabled in two turns and walk away feeling like crap makes me wish I could trust the rules writers. And I'm tired of the "just fix the game yourself!" argument. I'm aware I can fix the game myself. I know how to fix the game myself. I think the fact that I need to means the rules writers did a really s*** job of writing the game and maybe they could have done a better job.
They sure could have, no disagreement. My condolences for having to stress over your gaming, but as the situation stands it is something one needs to adapt to and isn't that unique in the world of gaming.
Jidmah wrote:
Try playing an RPG without a DM
Been there, done that, works fine. You are aware that RPG's with a gamesmaster are only one school of thought and there are hundreds of games without one? Stuff like Fiasco, Polaris, Zombie Cinema, Entropy... have a gander here for an example, broaden your horizons: https://doubleninja.wordpress.com/2011/08/18/the-ultimate-big-list-of-gm-less-rpggames/
Traditional games in the vein of D&D aren't the be all end all of roleplaying, even if they are the most often (and badly) represented in the public eye.
No they didn't. The discussion of what format to play is just as valid as is discussing do you want to play 40k with narrative or tournament mindset, what terrain rules you use and so forth. In my long experience with Magic, it's also very common to have those rigid format rules subverted, changed and revisioned on the fly by the players at the table when they have a great idea, agree on it and run with it. Modifying ban lists between friends is also a thing that happens all the time.
Jidmah wrote:
Heck, you can't even play checkers without agreeing before the game whether or not you're creating kings for pieces that cross the board.
All variants of checkers create kings, just the abilities vary. Then again, all variants rules are functional without any of the players intervening.
If you play poker, what's the draw? Anything wild?
"Playing poker" is very much equivalent to "playing a wargame". Every variant of poker has well-defined rules which require no discussion before the game.
How does that differ from the situation here? You got the basic game (poker/ 40k), you decide how you play (for fun or for money, casually or competitively), you decide what format you use (basic poker rules or Texas, basic 40k BRB or CoD) and so forth. That doesn't require the players intervening by designing rules, they just have to pick from the available stuff to suit their tastes. GW offers defined rules, merits of which are debatable by individuals, which can be chosen just the same.
Jidmah wrote:
You sound like a fairly reasonable individual, but I think maybe you underestimate the amount of agreement necessary in just about any game before it begins. That, or perhaps you think it takes longer or is harder to do in 40k; this may even be somewhat justified since the options are spread over a number of different products. I'm not insensitive to your point of view, and certainly the rules could be stronger in the BRB, quite easily. But I think a lot of people here are just genuinely trying to help by suggesting that the tools you need to solve the problem do exist. I know that it's easier to do in a casual environment, and not everyone has that option.
Sorry, but not a single game you have listed requires you to fix its rules before the game. All you have to agree on is a variant and game mode and run wild. The criticism of GW's ruleset is more than justified.
Everyone should be able to play a game by agreeing on nothing but using matched play rules and a points limit.
Why are you arguing that in other games it's okay to first discuss what variant people want to play but in 40k discussing what variant they want to play is bad? You ARE able to play a game by agreeing on matched and points (unless playing with BCB or similar folks who forgot how humans work), even if the result is perhaps subpar for what you wanted.
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Post by: Jidmah
Sherrypie wrote:Why are you arguing that in other games it's okay to first discuss what variant people want to play but in 40k discussing what variant they want to play is bad? You ARE able to play a game by agreeing on matched and points [...], even if the result is perhaps subpar for what you wanted.
You are deliberately comparing oranges to apples here and then tell me that oranges are great for apple pie, even though it tastes like oranges.
All the games listed are perfectly fine to play without any additional rules cooked up by the players, existing rules requiring consent on how to play them and negotiating how to play the game in order to not have it turn into a one-sided curb-stomp despite player skill being roughly the same.
What's equal to all the examples of picking a variant or game more for 40k:
- Open/Matched/Narrative
- Point or power level limit
- Determine mission
- Legends yes/no
- Optional expansions like cities of death, spearhead, etc
All this is perfectly fine to do negotiate before the game.
Additional things you need to do in order to have a game of WH40k
- agree on terrain rules for all terrain on the board
- agree on how larger models interact with scatter terrain, walls and other terrain where their base/hull doesn't fit
- agree on how competitive your army is going to be - the delta between top level IH and one-of-everything nidzilla is large enough to make a multi-hour game non-enjoyable
- agree on how to handle rule mistakes like 55 point neophytes or KFF big meks having no datasheet
- agree on how to handle unclear corner-cases like chain-exploding transports, whether explosions are auras or how to number maelstrom objectives
- agree on how to handle index-only units
This is not fine, and none of the games on the list require you to do anything remotely similar. It's also within GW's power to change all those issues.
They have gotten a lot better at this, and they really hope that one day their rules reach the quality of something like MtG, Poker or Monopoly.
And for that reason, I firmly refuse to accept that anything less is "good enough".
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Post by: JohnnyHell
Most people house rule Monopoly. Jussayin.
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Post by: AnomanderRake
Sherrypie wrote:AnomanderRake wrote:
My point of comparison here is other 1v1 tabletop wargames, particularly Warmachine, Infinity, Xwing, and older versions of 40k (particularly 4e/5e), where I feel like I can build a list to the points limit and play a game with someone else who has built a list to the points limit and have a reasonable game without needing to sit down and negotiate what models we're both using, how the terrain is going to work, or what subtle variations of the rules we're using.
Many historical wargames kinda take that for granted, like asking are we playing late or early WW2 or if the other guy would be cool fighting the Afrika Korps with their Russians. As for the older 40k editions, though there were pretty good guidelines for what terrain is what it was still expected that the players go over the table and agree on what counts as 5+ or 4+ cover and so forth...
Most historical wargames don't pretend to have a universal pool of cross-balanced army lists that covers all possible things you can take in the game where anything should be played against anything, and most historical wargames don't require us to have a discussion about how the line of sight rules work. Automatically Appended Next Post:
Why are we talking about Monopoly? It's a terrible game.
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Post by: jeff white
Lance845 wrote:I have never played an rpg where we had to ask how we were handling core mechanics of the game before we played.
Funny. Automatically Appended Next Post: AnomanderRake wrote:PenitentJake wrote:...You sound like a fairly reasonable individual, but I think maybe you underestimate the amount of agreement necessary in just about any game before it begins. That, or perhaps you think it takes longer or is harder to do in 40k; this may even be somewhat justified since the options are spread over a number of different products. I'm not insensitive to your point of view, and certainly the rules could be stronger in the BRB, quite easily. But I think a lot of people here are just genuinely trying to help by suggesting that the tools you need to solve the problem do exist. I know that it's easier to do in a casual environment, and not everyone has that option.
I'm aware tabletop RPGs exist. I'm aware variations exist on the rules of plenty of games.
My point of comparison here is other 1v1 tabletop wargames, particularly Warmachine, Infinity, Xwing, and older versions of 40k (particularly 4e/5e), where I feel like I can build a list to the points limit and play a game with someone else who has built a list to the points limit and have a reasonable game without needing to sit down and negotiate what models we're both using, how the terrain is going to work, or what subtle variations of the rules we're using. I do not have to worry about whether I have to buy $500 of new stuff for my PanO army to have a chance of playing against a Yu Jing army the way I have to worry about whether my Mechanicum can play a game with Space Marines. I do not have to ask people to not bring models they bought, painted, and really like because the existence of the YT-1300 hard-counters the entire Scum faction the way Dominus Knights hard-counter the entire Deathwatch Codex.
I'm aware that I have the social tools to have a more balanced experience of playing 40k. My point is that I find those tools stressful and the fact that I need to be paranoid, second-guess the rules writers, second-guess my opponent's army list, and know the competitive balance of everything to figure out whether or not one of us is going to get tabled in two turns and walk away feeling like crap makes me wish I could trust the rules writers. And I'm tired of the "just fix the game yourself!" argument. I'm aware I can fix the game myself. I know how to fix the game myself. I think the fact that I need to means the rules writers did a really s*** job of writing the game and maybe they could have done a better job.
Yup.
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Post by: Charistoph
AnomanderRake wrote:My point of comparison here is other 1v1 tabletop wargames, particularly Warmachine, Infinity, Xwing, and older versions of 40k (particularly 4e/5e), where I feel like I can build a list to the points limit and play a game with someone else who has built a list to the points limit and have a reasonable game without needing to sit down and negotiate what models we're both using, how the terrain is going to work, or what subtle variations of the rules we're using. I do not have to worry about whether I have to buy $500 of new stuff for my PanO army to have a chance of playing against a Yu Jing army the way I have to worry about whether my Mechanicum can play a game with Space Marines. I do not have to ask people to not bring models they bought, painted, and really like because the existence of the YT-1300 hard-counters the entire Scum faction the way Dominus Knights hard-counter the entire Deathwatch Codex.
Have you played a WMH game recently? There are numerous ways to play it, unfortunately, trying to get anything besides a Steamroller can be counter-productive, which is considered part of the failure of that game system right now.
I have never had to discuss permission to field a unit in 40K or WMH, just explain what the unit was capable of, a different story.
I have never had to worry about whether I can play a game with my army, the only question was if I could win. One time I had a good shot at winning, but my dice failed me at a very crucial point.
My first Tabletop game was Battletech. Do you know how much WYSIWYG is NOT used there, and so what explanations have to be made then?
$500 will get everything you need in a Pan-O army and make 3 more lists. If I want to just go in to one of the newest Themes for my Mercs, I'll be lucky if I can get by with spending $500, those new units cost almost as much as a Colossal on sale.
40K is hardly alone in these standards.
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Post by: Jidmah
Just like WH40k
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Post by: Charistoph
Monopoly was designed to be a terrible game to try and convince people of the horrors of rampant capitalism.
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Post by: AnomanderRake
40k is a terrible game by accident. Monopoly is a terrible game on purpose.
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Post by: kodos
Maybe I should try and get a game in Monopoly, never played it as it is not very popular here, but now I am curios if it is really that bad
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Post by: Lance845
kodos wrote:
Maybe I should try and get a game in Monopoly, never played it as it is not very popular here, but now I am curios if it is really that bad
It's a god damn slog.
Also the trick to winning is buy everything every time forever. If you have to mortgage property to buy more property, do it.
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Post by: AnomanderRake
kodos wrote:
Maybe I should try and get a game in Monopoly, never played it as it is not very popular here, but now I am curios if it is really that bad
Don't. The basic problem is that whoever wins has won in the first couple of goes around the board, but it takes another four hours for them to actually win. (Also don't play with the Free Parking bonus money rule, I know it's a popular house rule but it just makes the whole thing take longer.)
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Post by: Pandabeer
Personally I hope that 9th edition will be an evolution and not a reset button again. I'd hate to have all my codexes and PA invalidated and have to start from scratch again in an environment where most SM and CSM chapters/ legions are barely distinguishable from one another.
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Post by: Charistoph
40K is a terrible game by apathy more than accident. It's not hard to make a bad game.
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Post by: Gordoape
kodos wrote:
Maybe I should try and get a game in Monopoly, never played it as it is not very popular here, but now I am curios if it is really that bad
Monopoly is a great game if you don’t use the “free parking” house rule, which puts too many funds into the market.
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Post by: PenitentJake
Not true.
It may not be like an RPG the way YOU play it.
I play exclusively Escalation campaign style using the Urban Conquest Streets of Death rules.
I also incorporate Blackstone, Kill Team and Apocalypse into my campaigns.
And it is very much like an RPG, except you're tracking the experience and skills of every model in your Kill Team/ Detachment/ Army.
And that's why all these conversations about a new edition make me uncomfortable. The new edition and its supporting games allow us to play in SO many different ways that you can create your own game with the tools you're given. Everyone who complains about bloat seems to think there needs to be only one way. The thing that makes this edition awesome is that there ISN'T one way to play.
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Post by: AnomanderRake
So you've built an RPG out of 40k. Good for you. If you publish the rules for what you've built so that other people can play 40k as an RPG without needing to build it themselves you're going to get sued by GW. Which suggests to me that the RPG you've built isn't 40k.
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Post by: Daedalus81
kodos wrote:
Maybe I should try and get a game in Monopoly, never played it as it is not very popular here, but now I am curios if it is really that bad
A lot of people play it wrong. Every time you land a property you're supposed to buy it. If you don't it goes to auction. There are house rules that you don't need to buy or auction an open property. There is also a house rule that fines go into free parking, which props up whomever is lucky enough to land on it. This basically drains money a lot faster and keeps them from skating, but actually knocking someone out is annoying - especially when they have no path to victory.
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Post by: Sherrypie
AnomanderRake wrote:
So you've built an RPG out of 40k. Good for you. If you publish the rules for what you've built so that other people can play 40k as an RPG without needing to build it themselves you're going to get sued by GW. Which suggests to me that the RPG you've built isn't 40k.
The heck you are (if we naturally ignore the silly notion of trying to gain money from such endeavour). Jake is suggesting using official GW products and imagination for campaign purposes, sets like that pop up everywhere at clubs and forums and are just fine. Many gamers like doing things like that, while being happy to say they are playing 40k, the way they actually want to play. GW even commends people for doing so with their Hammer Heroes awards and occasional articles.
Restricting 40k to its bare minimum is just that, restricted. The game has more to offer.
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Post by: Daedalus81
PenitentJake wrote:
Not true.
It may not be like an RPG the way YOU play it.
I play exclusively Escalation campaign style using the Urban Conquest Streets of Death rules.
I also incorporate Blackstone, Kill Team and Apocalypse into my campaigns.
And it is very much like an RPG, except you're tracking the experience and skills of every model in your Kill Team/ Detachment/ Army.
And that's why all these conversations about a new edition make me uncomfortable. The new edition and its supporting games allow us to play in SO many different ways that you can create your own game with the tools you're given. Everyone who complains about bloat seems to think there needs to be only one way. The thing that makes this edition awesome is that there ISN'T one way to play.
And that is not 40K.
I really wouldn't worry about there being a 9th edition.
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Post by: H.B.M.C.
No it's true. Using the rulebook and codices? PenitentJake wrote:I play exclusively Escalation campaign style using the Urban Conquest Streets of Death rules. I also incorporate Blackstone, Kill Team and Apocalypse into my campaigns.
So you've incorporated things that aren't regular 40K into a combined house-rule hybrid system. What you're saying is that your apple pie is no different from a regular apple. So I was right. 40k is nothing like an RPG. You've invented something completely new. That's fine, BTW, but don't pretend that you're still just playing regular normal 40K.
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Post by: Slayer-Fan123
You could make Chess into an RPG with a modicum of effort. Not an argument or support for the rules of 40k being any good.
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Post by: AnomanderRake
Sherrypie wrote: AnomanderRake wrote:
So you've built an RPG out of 40k. Good for you. If you publish the rules for what you've built so that other people can play 40k as an RPG without needing to build it themselves you're going to get sued by GW. Which suggests to me that the RPG you've built isn't 40k.
The heck you are (if we naturally ignore the silly notion of trying to gain money from such endeavour). Jake is suggesting using official GW products and imagination for campaign purposes, sets like that pop up everywhere at clubs and forums and are just fine. Many gamers like doing things like that, while being happy to say they are playing 40k, the way they actually want to play. GW even commends people for doing so with their Hammer Heroes awards and occasional articles.
Restricting 40k to its bare minimum is just that, restricted. The game has more to offer.
Back up a step.
If I go into a game store and say "Hey, I want to play Warhammer 40k" what are we going to be playing? An RPG or a wargame?
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Post by: H.B.M.C.
AnomanderRake wrote:If I go into a game store and say "Hey, I want to play Warhammer 40k" what are we going to be playing? An RPG or a wargame?
If I'm following this thread correctly, I think the answer is Monopoly.
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Post by: Sherrypie
Why not both?
Sure, many store games run on the expectation that games are easy to get going and one off affairs (I think? Clubs are more of my thing than stores), where just plopping guys down on the table and playing away is the thing. That's clearly more on the pure wargame side. But what if the answer to "I wanna play 40k" in there is "alright! We have a cool campaign going on, would you like to fight out one of these battles?" and a talk about what's the current situation. There might be maps, a narrative, tales of exciting individuals and so on that have come to be through normal 40k matches with a mindset towards the whole. I realise this is easier in clubs, but that's not up to the game system(s).
And just as a curious sidenote, most "real" wargames like Kriegspiel and modern military training systems have a lot of shared DNA with rpg's, because they pretty much are such in the broad "what if" sense of intellectual practice. This is very apparent in games like old school D&D, where the players have no right to succeed and making rulings for unforeseen situations between the participants is a constant part of the game, just as it is for the Kriegspiel umpire trying to answer the general who wants to explode an overhanging cliff on top of their enemies' camp.
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Post by: JohnnyHell
Slayer-Fan123 wrote:You could make Chess into an RPG with a modicum of effort. Not an argument or support for the rules of 40k being any good.
As we know, chess is IGOUGO so must be flawed anyway...
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Post by: H.B.M.C.
Because it isn't. 40k is not an RPG. Not by any measure.
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Post by: Sherrypie
Not with that attitude, no. It doesn't have to be for you, it can be for others who want to know how their sergeant Cool Dude fares in this battle. The defining features of rpg's are far wider than you might think and 40k has from its very beginning had that possibility. Rogue Traders example scenario Battle at the Farm has hidden character agendas baked into its mission parameters, there are lots of battle reports of 8th edition 40k out there with wacky hijinks happening in them that make no tactical sense, people arm Their Dudes with weapons they just like because they are Their Dudes, make pew pew sounds to immerse themselves in the game, have campaigns that span years of recurring characters, there's the whole Inquisitor28 movement with many using 8th edition rules (just look up Iron Sleet) ...
40k absolutely can be used as an rpg system. You don't have to, but you cannot deny it from others.
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Post by: PenitentJake
In responding to all the responses to my response, Sherrypie for the win. I'm not sure any of the others have read the Urban Conquest rules, but they suggest using 40k and kill team together. And it is a 40k product; whether or not you choose to use it doesn't stop the game from being 40k. Did you read the missions in CA 2019 that use Kill Team, 40k and Apocalypse together? I suppose you're going to say that isn't 40k either, yet that's the book that you take your points from when you play in tournaments... So either combining the games IS 40k or playing in a tournament ISN'T because the rules for doing both of those things are in the same book.
Now we could hijack the thread and talk about what is and isn't 40k and argue semantics for weeks; it's actually irrelevant to the underlying point.
Which is this: Bloat is in the eye of the beholder.
In an OLD White Dwarf once upon a time, there was a soap box type article written by Rick Priestly, Jervis Johnson or Andy Chambers. The article talked about why they chose to name the company Games WORKSHOP. It explicitly stated that the design philosophy from day one was that GW didn't make finished games; instead it provided tools to create the game that is right for you. Roleplaying Games, Collectible Card Games and Games Workshop games all have this in common. You always have to make choices about what to include and what to exclude before you play; that's why these types of games have always appealed to me more than conventional static board games.
If you wanted a streamlined, play it out of the box system, that's fine, because the game is flexible enough that you can play it that way if you want to. Truth be told, I imagine many, and maybe even most people prefer that style. And for the health of the hobby, I want you aboard, and I'd never want to say anything to make you feel unwelcome. I kinda wish GW would make it easier for you by releasing an "Arena" version of 40k like they did with kill team.
But I would respectfully suggest, that if you want this game to ONLY be a streamlined, play it out of the box game that you start thinking about other hobbies, because by design, it will never be ONLY that. It never has been. Why would they go down that road now?
One last thing: I've played 40k since 1989; my play habits peaked from editions 2-5; not sure I played any 6th. but I know I never played 7th. In all my time, I've played in exactly ONE tournament. But I'd never imply that tournaments aren't 40k, even if they use ITC formats. I respect your preferences enough to embrace what you do as part of 40k. So please, don't imply that what I do isn't 40k. Taddeus the Purifier IS a Blackstone model, but him and Pious came with 40k rules in the box, and if you don't think that what we do is 40k, maybe we'll round up some Sisters and hunt you down at whichever tournament you most call home and light you on FIRE like the HERETIC you are!
Note:Not a real threat: I was ROLEPLAYING.
Peace.
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Post by: H.B.M.C.
It's got nothing to do with attitude. 40k. Is. Not. An. RPG. There are 40K RPGs, they're called "Dark Heresy", and "Death Watch", and "Only War", and so on. But 40k, as in the game that is published by Games Workshop, is not, by any measure, viewpoint or interpretation, an RPG. It is a wargame. Again, it has ----nothing---- to due with "attitude". It just isn't one. Cut and dry. People are free to do whatever house rules and add-ons and whatever they want, but that doesn't make 40k an RPG.
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Post by: JohnnyHell
Maybe everyone can accept their experience isn’t universal and stop trying to police other people’s fun?
Different people have different definitions of things and different yardsticks. Move on.
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Post by: H.B.M.C.
Thanks Mr. Golden Mean.
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Post by: Slayer-Fan123
JohnnyHell wrote:Slayer-Fan123 wrote:You could make Chess into an RPG with a modicum of effort. Not an argument or support for the rules of 40k being any good.
As we know, chess is IGOUGO so must be flawed anyway...
Chess is technically AA. Automatically Appended Next Post: Sherrypie wrote:
Not with that attitude, no. It doesn't have to be for you, it can be for others who want to know how their sergeant Cool Dude fares in this battle. The defining features of rpg's are far wider than you might think and 40k has from its very beginning had that possibility. Rogue Traders example scenario Battle at the Farm has hidden character agendas baked into its mission parameters, there are lots of battle reports of 8th edition 40k out there with wacky hijinks happening in them that make no tactical sense, people arm Their Dudes with weapons they just like because they are Their Dudes, make pew pew sounds to immerse themselves in the game, have campaigns that span years of recurring characters, there's the whole Inquisitor28 movement with many using 8th edition rules (just look up Iron Sleet) ...
40k absolutely can be used as an rpg system. You don't have to, but you cannot deny it from others.
You can do the same with Chess. Everything you say can be applied to Chess and any number of more balanced Tabletop Wargames. Why do you keep giving 40k this pass to be bad at its core?
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Post by: kodos
For people used to GW games
actually, Chess is a classical IGoUGo and games with similar mechanics are named as such
GW uses the same term for a different system.
Just go into Boardgame Reviews that compare KilkTeam to other games with alternating unit/model activation. They will describe the other games as classic IGoUGo and Kill Team / 40k as the alternative system that makes things different by alternating player turns.
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Post by: Sherrypie
H.B.M.C. wrote:It's got nothing to do with attitude. 40k. Is. Not. An. RPG.
There are 40K RPGs, they're called "Dark Heresy", and "Death Watch", and "Only War", and so on. But 40k, as in the game that is published by Games Workshop, is not, by any measure, viewpoint or interpretation, an RPG. It is a wargame.
Again, it has ----nothing---- to due with "attitude". It just isn't one. Cut and dry.
People are free to do whatever house rules and add-ons and whatever they want, but that doesn't make 40k an RPG.
Repeating your opinion, even slower and punctuated, does not make it a fact. "Nuh-uh" does not a case make.
FFG's games are certainly rpg's about 40k, but them existing doesn't somehow negate what GW does. Wargames and roleplaying games have a lot of overlap and shared history, as well as blurred lines as to what is what. Go ahead and find a universally accepted definition of either one without exceptions, I'll wait. "Doesn't have characters" or "is about armies rather than individuals" really doesn't work, when games like Polaris or Microcosm exist. We have about 40 years of empirical data up to this day that yes, there are people who use 40k rules to play games with roleplaying elements, including their very designers. It has everything to do with attitude and the mentality of play, because just like the division of different sciences, division of games to different categories is a largely arbitrary line drawn to make it easier to talk about games in general. There will always be fringe cases and 40k damn well is one, because it has one foot firmly in the wargaming side and one on the expansive rpg side with its sprawling libraries of background stories, hobbyist projects and narrative elements. Just using SOME wargame rules for conflict resolution between story focused discussions has been a staple in roleplaying since the 70's, just look at Battletech and Mechwarrior. It might not be that from YOUR viewpoint, but your's isn't a universal truth when the game that GW publishes has pretty much always been a pile of different tools and methods people are free to use just as they see fit. The 80's boxes even said it's 3D roleplaying, when anything with an rpg sticker tagged on it sold better
It's not hard to use 40k as an rpg, it doesn't even take that much houseruling mechanically when the players are simply all on board with what they want out of the game. This is true with almost every rpg in existence. I don't particularily care for D&D's modern versions for an example, especially the 4th edition which can be mechanicswise used as a simple board game, but I won't go and tell folks they sure aren't roleplaying if they aren't doing hardcore fictional logistics and war planning emulating reality like our elite group of übermenschen does. Systems matter, obviously, but the main deciding factor tends to be what is the game focusing on and how it is played. 40k is a wide, burgeoning sandbox that allows for pure 1 vs. 1 wargame shootouts, but so too it does allow and ruleswise support taking a lot more nuanced take on things. Even GW's current publications, if you look beyond the matched rules, talk a lot about ongoing narratives, named individuals changing as campaigns roll on, using umpires to run games and shake things up a bit every now and then, interactions between games, using wacky off the wall ideas to spice up your normal games and other elements of choice that the players are free to use as they see fit.
Slayer-Fan123 wrote:
You can do the same with Chess. Everything you say can be applied to Chess and any number of more balanced Tabletop Wargames. Why do you keep giving 40k this pass to be bad at its core?
What does being bad have to do with the subject? It is subjective as to what extent people don't like different systems, like I personally dislike d100 systems and see FFG's 40k rpg's as unfocused messes that concentrate on completely wrong things, but that won't change what they are. 40k being like it is allows it to be used as an rpg and many people do use it as such (Pilgrym project, Thorn Moons, Primogenitor, Inquisitor28 projects in general...), but that is in itself not a statement on the game being any good or not.
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Post by: Jidmah
Sherrypie wrote:Repeating your opinion, even slower and punctuated, does not make it a fact. "Nuh-uh" does not a case make.
He is right though, just because you can turn any game into an RPG, doesn't mean the game itself is an RPG.
I (half-) remember a gaming session with too many drinks when we ended up turning this game in to an RPG - I was a Russian railroad official yelling at capitalist pigs from France and Britain, who were in turn were acting as angry french business man and distanced royal. Meanwhile the Ottoman player was fueling rivalries and just sabotaging everyone. All with thick fake accents, obviously.
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Post by: Not Online!!!
Jidmah wrote: Sherrypie wrote:Repeating your opinion, even slower and punctuated, does not make it a fact. "Nuh-uh" does not a case make.
He is right though, just because you can turn any game into an RPG, doesn't mean the game itself is an RPG.
I (half-) remember a gaming session with too many drinks when we ended up turning this game in to an RPG - I was a Russian railroad official yelling at capitalist pigs from France and Britain, who were in turn were acting as angry french business man and distanced royal. Meanwhile the Ottoman player was fueling rivalries and just sabotaging everyone. All with thick fake accents, obviously.
That sounds like fun
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Post by: Sherrypie
Jidmah wrote: Sherrypie wrote:Repeating your opinion, even slower and punctuated, does not make it a fact. "Nuh-uh" does not a case make.
He is right though, just because you can turn any game into an RPG, doesn't mean the game itself is an RPG.
I (half-) remember a gaming session with too many drinks when we ended up turning this game in to an RPG - I was a Russian railroad official yelling at capitalist pigs from France and Britain, who were in turn were acting as angry french business man and distanced royal. Meanwhile the Ottoman player was fueling rivalries and just sabotaging everyone. All with thick fake accents, obviously.
While that sound hilarious and a lot like some Diplomacy games I've had (with funny hats, of course), the line between wargames and roleplaying games tends to be a lot blurrier than it is with more self-contained board games. The nature of the beast that is 40k requires more pre-game discussion and lends itself much more readily for such purposes than the more clearly cut and dry board games, and as such I vehemently disagree with absolutist stances like H.B.M.C. here has even if I too think that most players do not utilize it for rpg purposes.
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Post by: CadianGateTroll
AnomanderRake wrote:
So you've built an RPG out of 40k. Good for you. If you publish the rules for what you've built so that other people can play 40k as an RPG without needing to build it themselves you're going to get sued by GW. Which suggests to me that the RPG you've built isn't 40k.
Didnt they already publish wh40k rpg books?
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Post by: H.B.M.C.
Plenty. Because those games are an RPG, whereas 40K is not.
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Post by: Ian Sturrock
It's almost like there are strong connections between RPGs and tabletop wargames that stretch back to the roots of each of Dungeons & Dragons, Games Workshop, and Warhammer 40K.
It's almost like even games studies scholars accept that there are a bunch of edge cases out there when defining games (and even when defining what is and is not a game).
It's almost like GW has been explicit since the Rogue Trader days that there are multiple different ways to play, from a more narrative-heavy approach to a more competitive approach, and if anything has offered more support for the former over the years, while recognising that there's a whole spectrum of play styles and that negotiation between players as to what kind of game you want, is explicitly a part of 40K game culture.
So yeah. Absolutist stances are bunkum.
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Post by: H.B.M.C.
An apple isn't an orange just because you believe it is, or your friends treat it as one.
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Post by: Sherrypie
Ian Sturrock wrote:It's almost like there are strong connections between RPGs and tabletop wargames that stretch back to the roots of each of Dungeons & Dragons, Games Workshop, and Warhammer 40K.
It's almost like even games studies scholars accept that there are a bunch of edge cases out there when defining games (and even when defining what is and is not a game).
It's almost like GW has been explicit since the Rogue Trader days that there are multiple different ways to play, from a more narrative-heavy approach to a more competitive approach, and if anything has offered more support for the former over the years, while recognising that there's a whole spectrum of play styles and that negotiation between players as to what kind of game you want, is explicitly a part of 40K game culture.
So yeah. Absolutist stances are bunkum.
This
40 years of being a nice and expansive sandbox for multiple gaming styles, yet still some try to shoehorn it into a singular box. Talk about constructive use of time.
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Post by: kodos
Just that the Sandbox days are over and GW is telling us that they are selling 3 finalized games of 40k based on the same core
Matched Play, Naritive and Open, and most supported version is Matched Play while the RPG part is the Naritive stuff.
Problem is that Matched Play can be used for RPG, but it is not sold as such by GW.
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Post by: Nah Man Pichu
*Quietly being confused in the corner for several pages before realizing you guys are serious and actually have antennas shooting antennas, or know people who roll that way*
Literally has never even had to be a conversation, either in my friends group or at the FLGS.
Guess it carried over from 7th like calling all reserve deployments "Deep Striking".
Honestly shocked-but-not-shocked that people really play that way and model around it.
Sounds gross. Sweaty boys will be sweaty I guess.
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Post by: Slayer-Fan123
The rules say for it to happen. Not my problem.
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Post by: Sherrypie
And that right there IS the problem, because this isn't a single player game.
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Post by: Daedalus81
Sherrypie wrote:
And that right there IS the problem, because this isn't a single player game.
When i'm not in a serious game I don't shoot antennas, but if I'm competing hard then both my opponent and I know that we'll shoot what we can see and we create verbal agreements on intention and check with each other if the model can be seen or not.
These things are not hard and people like to make mountains out of mole hills.
103099
Post by: Sherrypie
Daedalus81 wrote: Sherrypie wrote:
And that right there IS the problem, because this isn't a single player game.
When i'm not in a serious game I don't shoot antennas, but if I'm competing hard then both my opponent and I know that we'll shoot what we can see and we create verbal agreements on intention and check with each other if the model can be seen or not.
These things are not hard and people like to make mountains out of mole hills.
Indeed, and given that common understanding at the table it's fine and dandy, but heaven forbid this hobby seems to include lots of people who hold such discussions as a personal attack on their wellbeing.
61850
Post by: Apple fox
Daedalus81 wrote: Sherrypie wrote:
And that right there IS the problem, because this isn't a single player game.
When i'm not in a serious game I don't shoot antennas, but if I'm competing hard then both my opponent and I know that we'll shoot what we can see and we create verbal agreements on intention and check with each other if the model can be seen or not.
These things are not hard and people like to make mountains out of mole hills.
I think 40k games and there spin offs are the only games that do not handle this with rules stating that things like antennas or things outside It’s profile are not eligible for shooting or being shot at that I have play.
So it’s also not hard for game designers to compensate for.
I may be mixing up 40k editions >.>
95639
Post by: Nah Man Pichu
Fun guy.
Since we're wishlisting I would LOVE the Killteam terrain rules and alternating activations.
Even just adding a similar mechanic to the shooting phase as we have in KT would do a lot for the whole alpha strike issue imo.
But I'm definitely not an expert, has anyone experimented with something like that in 40k?
35086
Post by: Daedalus81
Apple fox wrote:
I think 40k games and there spin offs are the only games that do not handle this with rules stating that things like antennas or things outside It’s profile are not eligible for shooting or being shot at that I have play.
So it’s also not hard for game designers to compensate for.
I may be mixing up 40k editions >.>
It's always a matter of where you draw the line.
In the end it is a double edged sword. Your antenna can shoot me and I can shoot your antenna.
Rarely can I recall such a scenario in a game though. People like to pretend that there's a huge issue, but in my experience it just isn't one - especially if you're communicating with your opponent.
95639
Post by: Nah Man Pichu
Daedalus81 wrote:Apple fox wrote:
I think 40k games and there spin offs are the only games that do not handle this with rules stating that things like antennas or things outside It’s profile are not eligible for shooting or being shot at that I have play.
So it’s also not hard for game designers to compensate for.
I may be mixing up 40k editions >.>
It's always a matter of where you draw the line.
In the end it is a double edged sword. Your antenna can shoot me and I can shoot your antenna.
Rarely can I recall such a scenario in a game though. People like to pretend that there's a huge issue, but in my experience it just isn't one - especially if you're communicating with your opponent.
Exactly. I've literally never heard of it before today.
103099
Post by: Sherrypie
Nah Man Pichu wrote:
Fun guy.
Since we're wishlisting I would LOVE the Killteam terrain rules and alternating activations.
Even just adding a similar mechanic to the shooting phase as we have in KT would do a lot for the whole alpha strike issue imo.
But I'm definitely not an expert, has anyone experimented with something like that in 40k?
Yes, up to rewriting the whole turn structure to somewhat randomized alternating activations Bolt Action style. It works well.
61850
Post by: Apple fox
Nah Man Pichu wrote: Daedalus81 wrote:Apple fox wrote:
I think 40k games and there spin offs are the only games that do not handle this with rules stating that things like antennas or things outside It’s profile are not eligible for shooting or being shot at that I have play.
So it’s also not hard for game designers to compensate for.
I may be mixing up 40k editions >.>
It's always a matter of where you draw the line.
In the end it is a double edged sword. Your antenna can shoot me and I can shoot your antenna.
Rarely can I recall such a scenario in a game though. People like to pretend that there's a huge issue, but in my experience it just isn't one - especially if you're communicating with your opponent.
Exactly. I've literally never heard of it before today.
It does not come up, but other things do that the rule would cover.
It’s a very powerful and useful rule from a design perfective of the game. It would probably be even more value to GW who go for Rule off cool before game design.
Set your cool dude on a rock, he does not lose anything. Have a marine down low, gains nothing. Hand outside of cover since he is pointing. Can’t be shot of for his incompetence.
35086
Post by: Daedalus81
Apple fox wrote:
It does not come up, but other things do that the rule would cover.
It’s a very powerful and useful rule from a design perfective of the game. It would probably be even more value to GW who go for Rule off cool before game design.
Set your cool dude on a rock, he does not lose anything. Have a marine down low, gains nothing. Hand outside of cover since he is pointing. Can’t be shot of for his incompetence.
Which boils down to communication.
Characters can't be freely targeted any more so it is moot, but "hey can you considering the model as a little shorter and behind cover, because of this scenic base?" "Sure"
"I'm putting this squad out of LOS. Can you see it?" "Yes, that guy's arm is still sticking out, but that's fine - I won't shoot them".
61850
Post by: Apple fox
Daedalus81 wrote:Apple fox wrote:
It does not come up, but other things do that the rule would cover.
It’s a very powerful and useful rule from a design perfective of the game. It would probably be even more value to GW who go for Rule off cool before game design.
Set your cool dude on a rock, he does not lose anything. Have a marine down low, gains nothing. Hand outside of cover since he is pointing. Can’t be shot of for his incompetence.
Which boils down to communication.
Characters can't be freely targeted any more so it is moot, but "hey can you considering the model as a little shorter and behind cover, because of this scenic base?" "Sure"
"I'm putting this squad out of LOS. Can you see it?" "Yes, that guy's arm is still sticking out, but that's fine - I won't shoot them".
No communication needed of rules are written well, cool dude does not mean Characters. I’m putting this squad out of LOS is one of the biggest and most annoying issues.
But hey, simple rule covers all those scenarios without more time wasted, literally the reason you state for it’s not being needed is why it’s so good.
35086
Post by: Daedalus81
Apple fox wrote:
No communication needed of rules are written well, cool dude does not mean Characters. I’m putting this squad out of LOS is one of the biggest and most annoying issues.
But hey, simple rule covers all those scenarios without more time wasted, literally the reason you state for it’s not being needed is why it’s so good.
I'm unconvinced that there is a rule that is simple, requires no communication, checking of tables / sheets, and creates no confusion/frustration when certain models slip between the designated bands.
95639
Post by: Nah Man Pichu
Apple fox wrote: Daedalus81 wrote:Apple fox wrote:
It does not come up, but other things do that the rule would cover.
It’s a very powerful and useful rule from a design perfective of the game. It would probably be even more value to GW who go for Rule off cool before game design.
Set your cool dude on a rock, he does not lose anything. Have a marine down low, gains nothing. Hand outside of cover since he is pointing. Can’t be shot of for his incompetence.
Which boils down to communication.
Characters can't be freely targeted any more so it is moot, but "hey can you considering the model as a little shorter and behind cover, because of this scenic base?" "Sure"
"I'm putting this squad out of LOS. Can you see it?" "Yes, that guy's arm is still sticking out, but that's fine - I won't shoot them".
No communication needed of rules are written well, cool dude does not mean Characters. I’m putting this squad out of LOS is one of the biggest and most annoying issues.
But hey, simple rule covers all those scenarios without more time wasted, literally the reason you state for it’s not being needed is why it’s so good.
Refusing to take even the slightest initiative when playing a game and interpreting it's rules just seems...off.
Like it's weird to me that it's their fault not yours. If a menu recommends a wine with a particular dish, but conventional wisdom and your own experience tells you another wine would be much better, you don't order the recommended wine and then complain that they should've paired it better.
I mean, you can. But at that point there's no helping you.
20983
Post by: Ratius
The more I think about the PA release schedule the more I think an 8.5/soft reboot/change will happen.
Not sure it'll be the summer but certainly this year?
61850
Post by: Apple fox
Daedalus81 wrote:Apple fox wrote:
No communication needed of rules are written well, cool dude does not mean Characters. I’m putting this squad out of LOS is one of the biggest and most annoying issues.
But hey, simple rule covers all those scenarios without more time wasted, literally the reason you state for it’s not being needed is why it’s so good.
I'm unconvinced that there is a rule that is simple, requires no communication, checking of tables / sheets, and creates no confusion/frustration when certain models slip between the designated bands.
You stated that it’s not to hard to do just above. So extending it tot he rules is easy.
Being that a bunch of other games can manage it with little issue, and players seem to have no issue extrapolating it as evidence by posts just above. How are you unconvinced.
How many tables would you need, if the game designers are competent it should be very little for players to handle.
Communication in the game is part of the game, but that does not mean that players should have to communicate details that Hold little value but extra time used.
And it has huge value for the more creative side, it’s hard to turn up to a tournament and start with a bunch of this is not right, Remeber all these extra details.
Automatically Appended Next Post: Nah Man Pichu wrote:Apple fox wrote: Daedalus81 wrote:Apple fox wrote:
It does not come up, but other things do that the rule would cover.
It’s a very powerful and useful rule from a design perfective of the game. It would probably be even more value to GW who go for Rule off cool before game design.
Set your cool dude on a rock, he does not lose anything. Have a marine down low, gains nothing. Hand outside of cover since he is pointing. Can’t be shot of for his incompetence.
Which boils down to communication.
Characters can't be freely targeted any more so it is moot, but "hey can you considering the model as a little shorter and behind cover, because of this scenic base?" "Sure"
"I'm putting this squad out of LOS. Can you see it?" "Yes, that guy's arm is still sticking out, but that's fine - I won't shoot them".
No communication needed of rules are written well, cool dude does not mean Characters. I’m putting this squad out of LOS is one of the biggest and most annoying issues.
But hey, simple rule covers all those scenarios without more time wasted, literally the reason you state for it’s not being needed is why it’s so good.
Refusing to take even the slightest initiative when playing a game and interpreting it's rules just seems...off.
Like it's weird to me that it's their fault not yours. If a menu recommends a wine with a particular dish, but conventional wisdom and your own experience tells you another wine would be much better, you don't order the recommended wine and then complain that they should've paired it better.
I mean, you can. But at that point there's no helping you.
What, clean rules lead to the ability to change things up more and taking more of the game into your own hands if you want it. As well as leads to less issues.
This just seems like a massive dodge to me. Slightest initiative, a rule that handles simple things as well as sets common ground for players is not leading to games of players taking no initiative with there games or no creativity.
35086
Post by: Daedalus81
Apple fox wrote:
You stated that it’s not to hard to do just above. So extending it tot he rules is easy.
Being that a bunch of other games can manage it with little issue, and players seem to have no issue extrapolating it as evidence by posts just above. How are you unconvinced.
How many tables would you need, if the game designers are competent it should be very little for players to handle.
Communication in the game is part of the game, but that does not mean that players should have to communicate details that Hold little value but extra time used.
And it has huge value for the more creative side, it’s hard to turn up to a tournament and start with a bunch of this is not right, Remeber all these extra details.
My method as explained involves no real rules. It is just interaction with my opponent. Stating intent and confirming it. There is no magic to it.
A system where every unit is assigned some sort of height value and then terrain has a height value, but this terrain has a slightly different value and this unit is kind of a weird size, but it got this value so we do what we can sort of thing...just isn't simple or always intuitive or straightforward. In smaller skirmish level games where there is more time to handle fewer models? Sure.
I'm sure Warhammer could have such a system, too. And I'd be fine, but what we have now is unencumbered, because I'm already socializing with my opponent.
61850
Post by: Apple fox
Daedalus81 wrote:Apple fox wrote:
You stated that it’s not to hard to do just above. So extending it tot he rules is easy.
Being that a bunch of other games can manage it with little issue, and players seem to have no issue extrapolating it as evidence by posts just above. How are you unconvinced.
How many tables would you need, if the game designers are competent it should be very little for players to handle.
Communication in the game is part of the game, but that does not mean that players should have to communicate details that Hold little value but extra time used.
And it has huge value for the more creative side, it’s hard to turn up to a tournament and start with a bunch of this is not right, Remeber all these extra details.
My method as explained involves no real rules. It is just interaction with my opponent. Stating intent and confirming it. There is no magic to it.
A system where every unit is assigned some sort of height value and then terrain has a height value, but this terrain has a slightly different value and this unit is kind of a weird size, but it got this value so we do what we can sort of thing...just isn't simple or always intuitive or straightforward. In smaller skirmish level games where there is more time to handle fewer models? Sure.
I'm sure Warhammer could have such a system, too. And I'd be fine, but what we have now is unencumbered, because I'm already socializing with my opponent.
A rule that covers it opens up other parts of the game for rules.
Terrain itself can be easy in such a system so that’s not a worry, again it really just comes down to competence of the 40k team.
It works fine in even games with models as high as 40k without issue.
As communication is great but tournament rules can benefit a great deal. Things like conversions are covered, strange poses as well.
As well as a place to fall back on when issues pop up.
And you could ignore it as it seems like you and your group have no issues.
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Post by: Klickor
They had earlier editions were you had to shoot the body of the model and things like swords, banners or decorative wings on jump packs etc didnt count. They actually mentioned it in the rules. But it is one of the things they couldnt put a line in the rule book for since they wanted it to be short enough to brag about. Not a good decision at all and they could have put it in an errata or FAQ if they wanted to at any time.
So antennas killing antennas through one door, 2 Windows and a forest is the intent by the game designers of the base 40k game. Even if not its them that are incompetent and not the gamers fault at all.
95639
Post by: Nah Man Pichu
What, clean rules lead to the ability to change things up more and taking more of the game into your own hands if you want it. As well as leads to less issues.
This just seems like a massive dodge to me. Slightest initiative, a rule that handles simple things as well as sets common ground for players is not leading to games of players taking no initiative with there games or no creativity.
My point is not to make excuses for an admittedly laughable rules oversight.
My point is that people who insist that a flag pole counts as a viable target "bEcAuSe ThE rUlEs ArE wRiTtEn ThAt WaY" in defiance of all common sense and reasonable desire for a fun experience for the guy who put a banner on his squad leader's backpack is DMV-tier
levels of gormless bureaucratic thinking.
That's what I mean by taking the initiative. Rising above mindless obedience to an obviously sloppily-written rule. The fact that people are modeling their banner carriers holding the flag parallel to the ground is an obscene example of WAAC weirdos running a local meta.
90435
Post by: Slayer-Fan123
Sherrypie wrote:
And that right there IS the problem, because this isn't a single player game.
It's a wargame though. If the rules don't say "those wires and bitz don't count for LoS" sure you can't just shoot them. GW purposely did not create a tight rule set though. Why you bother to defend them on that is beyond me. Have some standards.
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Post by: Charistoph
Klickor wrote:They had earlier editions were you had to shoot the body of the model and things like swords, banners or decorative wings on jump packs etc didnt count. They actually mentioned it in the rules. But it is one of the things they couldnt put a line in the rule book for since they wanted it to be short enough to brag about. Not a good decision at all and they could have put it in an errata or FAQ if they wanted to at any time.
So antennas killing antennas through one door, 2 Windows and a forest is the intent by the game designers of the base 40k game. Even if not its them that are incompetent and not the gamers fault at all.
Yeah, the previous editions had rules like this. Had several rules discussions on it here.
Games like Infinity and WarmaHordes get around it by basically abstracting the volume that the model takes up based on its base size no matter what overhang, squatting, or lying the model itself has involved. Terrain is often handled that way as well. Why GW just doesn't work that way is beyond me, but they honestly don't care about how their rules work so long as they can make it seem cool. They went to True Line of Sight way back and haven't looked at it again, apparently.
90435
Post by: Slayer-Fan123
Nah Man Pichu wrote:What, clean rules lead to the ability to change things up more and taking more of the game into your own hands if you want it. As well as leads to less issues.
This just seems like a massive dodge to me. Slightest initiative, a rule that handles simple things as well as sets common ground for players is not leading to games of players taking no initiative with there games or no creativity.
My point is not to make excuses for an admittedly laughable rules oversight.
My point is that people who insist that a flag pole counts as a viable target "bEcAuSe ThE rUlEs ArE wRiTtEn ThAt WaY" in defiance of all common sense and reasonable desire for a fun experience for the guy who put a banner on his squad leader's backpack is DMV-tier
levels of gormless bureaucratic thinking.
That's what I mean by taking the initiative. Rising above mindless obedience to an obviously sloppily-written rule. The fact that people are modeling their banner carriers holding the flag parallel to the ground is an obscene example of WAAC weirdos running a local meta.
We aren't supposed to do the job of the rules writers. If it's such a silly oversight, why don't you email them to get it corrected?
95639
Post by: Nah Man Pichu
Slayer-Fan123 wrote: Sherrypie wrote:
And that right there IS the problem, because this isn't a single player game.
It's a wargame though. If the rules don't say "those wires and bitz don't count for LoS" sure you can't just shoot them. GW purposely did not create a tight rule set though. Why you bother to defend them on that is beyond me. Have some standards.
They have standards, they're just different than yours. They enjoy fun.
We aren't supposed to do the job of the rules writers. If it's such a silly oversight, why don't you email them to get it corrected?
Because I'm not slavishly locked into a line of text in a book. Because playing a game in an objectively not-fun way because it's "not my job" to play around a minor rules shortfall is a sweaty attitude.
47013
Post by: Blood Hawk
Charistoph wrote:Klickor wrote:They had earlier editions were you had to shoot the body of the model and things like swords, banners or decorative wings on jump packs etc didnt count. They actually mentioned it in the rules. But it is one of the things they couldnt put a line in the rule book for since they wanted it to be short enough to brag about. Not a good decision at all and they could have put it in an errata or FAQ if they wanted to at any time.
So antennas killing antennas through one door, 2 Windows and a forest is the intent by the game designers of the base 40k game. Even if not its them that are incompetent and not the gamers fault at all.
Yeah, the previous editions had rules like this. Had several rules discussions on it here.
Games like Infinity and WarmaHordes get around it by basically abstracting the volume that the model takes up based on its base size no matter what overhang, squatting, or lying the model itself has involved. Terrain is often handled that way as well. Why GW just doesn't work that way is beyond me, but they honestly don't care about how their rules work so long as they can make it seem cool. They went to True Line of Sight way back and haven't looked at it again, apparently.
I would prefer getting rid of true LOS myself however in 40k the abstract system would have issues. Both of the games you mentioned are much more standardized in terms of unit types and sizes. All factions in infinity have LI, MI, HI, TAGS, etc. Units are given base sizes and heights based on type. For 40k the armies are much more varied and there are a lot of models without bases. My theory years ago on true LOS was that is was adopted because GW basically gave up trying to make abstract LOS work in 40k.
90435
Post by: Slayer-Fan123
Removed - BrookM
100848
Post by: tneva82
Ah so if there's rule that says "before game roll a dice. On 2+ space marine win the game" it's not your problem because rules say so?
Just because something is in rules doesn't mean it's good rule. And bad rules are everybody's problem. There's no excuse to have bad rules in games. Even less excuses to let them stay there.
95639
Post by: Nah Man Pichu
No, you just don't have standards. With your supposed ones, you don't even NEED rules. Just go pewpew with the models and dont even bother to roll dice; whoever made the best pewpew noise wins!
To be clear your idea of "standards" is to continue playing a game I otherwise enjoy very much in a way that actively makes it less fun for me as both a gamer and a hobbyist while spamming GW with complaint emails?
And in your mind that is ethically superior to mentally adding a line that excludes saiyan hair from LoS rules?
OK buddy. As I said above, you seem like a fun guy.
120227
Post by: Karol
Daedalus81 wrote:
Which boils down to communication.
Characters can't be freely targeted any more so it is moot, but "hey can you considering the model as a little shorter and behind cover, because of this scenic base?" "Sure"
"I'm putting this squad out of LOS. Can you see it?" "Yes, that guy's arm is still sticking out, but that's fine - I won't shoot them".
well the thing is that this smells of intent play, not everywhere in the world do people play with intent in mind. In fact my country is known for not playing like that and over multiple systems, not just GW games. I remember polish judges getting in trouble with corvus belli over it.
It is okey when opponents let you change the rules, is a bad way to play, because it assumes that opponents, or at least the majority of them, are going to say yes. Everytime your in a place when they say no, your kind of a hit twice, once by a bad rule system, and the other time by people saying that the fix is not fixed rules, but people being lenitent with RAW.
35086
Post by: Daedalus81
Karol wrote: Daedalus81 wrote:
Which boils down to communication.
Characters can't be freely targeted any more so it is moot, but "hey can you considering the model as a little shorter and behind cover, because of this scenic base?" "Sure"
"I'm putting this squad out of LOS. Can you see it?" "Yes, that guy's arm is still sticking out, but that's fine - I won't shoot them".
well the thing is that this smells of intent play, not everywhere in the world do people play with intent in mind. In fact my country is known for not playing like that and over multiple systems, not just GW games. I remember polish judges getting in trouble with corvus belli over it.
It is not that you rely on "intent" as you seem to indicate that I mean RAI.
What I mean is that I tell my opponent what I am intending to do and they tell me if I am correct or not from their perspective.
120227
Post by: Karol
Daedalus81 wrote:
It is not that you rely on "intent" as you seem to indicate that I mean RAI.
What I mean is that I tell my opponent what I am intending to do and they tell me if I am correct or not from their perspective.
yes and that is exactly what we don't do here. You can't say I move them, in a such a way that you don't see my models, because first your opponent here will not play like that, and second even if you somehow wanted to do it, they will shot you if they see you. I don't know what the english name for it is, but "traping" is a valid way to play here.
95639
Post by: Nah Man Pichu
Karol wrote: Daedalus81 wrote:
It is not that you rely on "intent" as you seem to indicate that I mean RAI.
What I mean is that I tell my opponent what I am intending to do and they tell me if I am correct or not from their perspective.
yes and that is exactly what we don't do here. You can't say I move them, in a such a way that you don't see my models, because first your opponent here will not play like that, and second even if you somehow wanted to do it, they will shot you if they see you. I don't know what the english name for it is, but "traping" is a valid way to play here.
I don't believe he's saying a player can say "You can't see my models when they're behind this piece of terrain". He's suggesting there should be a conversation beforehand about what counts as "visible". The aforementioned flagpole, a base rim etc.
It's also usually acceptable to ask the opposing player whether or not a unit *you* think they can't see is visible to them. In most social games a good opponent will say yes or no rather than letting you think the unit is hidden before shooting them anyway. It's commonly considered bad etiquette.
Interesting that Polish players seem to favor a much more "gotcha" style of play.
494
Post by: H.B.M.C.
There are so many people in this thread who seem very turned off or even offended by the very idea of playing the game by its rules.
87618
Post by: kodos
Nah Man Pichu wrote:
I don't believe he's saying a player can say "You can't see my models when they're behind this piece of terrain". He's suggesting there should be a conversation beforehand about what counts as "visible". The aforementioned flagpole, a base rim etc.
Yes, it is as simple as: "to we use house rules for line of sight or not?"
If the answer is yes, everything is fine, if the answer is "no I don't like house rules and want to play according to the book" you get the situation above
if you hear the "no" more often than the "yes" for house rules, it is fine to ask the designers to change those rules as somehow they make the game not fun any more
A lot of people complain about 5th Edition 40k, but all those bad things that happend for them never happened for me because we used house rules to get over it.
but the level of acceptance declined over time and end of 7th it was more or less gone
people claim that 40k 8th is the best game ever made by GW and therefore any house rules just make it worse
35086
Post by: Daedalus81
Nah Man Pichu wrote:Karol wrote: Daedalus81 wrote:
It is not that you rely on "intent" as you seem to indicate that I mean RAI.
What I mean is that I tell my opponent what I am intending to do and they tell me if I am correct or not from their perspective.
yes and that is exactly what we don't do here. You can't say I move them, in a such a way that you don't see my models, because first your opponent here will not play like that, and second even if you somehow wanted to do it, they will shot you if they see you. I don't know what the english name for it is, but "traping" is a valid way to play here.
I don't believe he's saying a player can say "You can't see my models when they're behind this piece of terrain". He's suggesting there should be a conversation beforehand about what counts as "visible". The aforementioned flagpole, a base rim etc.
It's also usually acceptable to ask the opposing player whether or not a unit *you* think they can't see is visible to them. In most social games a good opponent will say yes or no rather than letting you think the unit is hidden before shooting them anyway. It's commonly considered bad etiquette.
Interesting that Polish players seem to favor a much more "gotcha" style of play.
Correct - we're not changing what the rules do. We're just communicating what we're trying to do so there are no "gotcha" moments.
121430
Post by: ccs
Karol wrote: Daedalus81 wrote:
It is not that you rely on "intent" as you seem to indicate that I mean RAI.
What I mean is that I tell my opponent what I am intending to do and they tell me if I am correct or not from their perspective.
yes and that is exactly what we don't do here. You can't say I move them, in a such a way that you don't see my models, because first your opponent here will not play like that, and second even if you somehow wanted to do it, they will shot you if they see you. I don't know what the english name for it is, but "traping" is a valid way to play here.
So if you directly asked them "Can you see this model?" they'd lie to you, let you finish the move & then shoot the model anyways? Automatically Appended Next Post: kodos wrote:
people claim that 40k 8th is the best game ever made by GW and therefore any house rules just make it worse
Wouldn't we all like to have some of whatever they're smoking?
35086
Post by: Daedalus81
ccs wrote:
So if you directly asked them "Can you see this model?" they'd lie to you, let you finish the move & then shoot the model anyways?
No.
I move models into cover believing they are in cover, but my opponent can actually see and shoot them.
VS
I move my models into cover and ask, "can you see these guys? I'm trying to get them behind cover." If they say yes then I move them until they are or I give up if there are no opportunities.
90435
Post by: Slayer-Fan123
tneva82 wrote:
Ah so if there's rule that says "before game roll a dice. On 2+ space marine win the game" it's not your problem because rules say so?
Just because something is in rules doesn't mean it's good rule. And bad rules are everybody's problem. There's no excuse to have bad rules in games. Even less excuses to let them stay there.
Yes, and chances are you guys would defend GW saying "just houserule it". After all, it is done everything else, minor or major.
You don't see the problem here? Automatically Appended Next Post: Nah Man Pichu wrote: No, you just don't have standards. With your supposed ones, you don't even NEED rules. Just go pewpew with the models and dont even bother to roll dice; whoever made the best pewpew noise wins!
To be clear your idea of "standards" is to continue playing a game I otherwise enjoy very much in a way that actively makes it less fun for me as both a gamer and a hobbyist while spamming GW with complaint emails?
And in your mind that is ethically superior to mentally adding a line that excludes saiyan hair from LoS rules?
OK buddy. As I said above, you seem like a fun guy.
The way you "enjoy" does not need a rulebook if you're doing everything the rules writers should be doing. So no, you don't have standards. My standards aren't even that hard to meet.
103099
Post by: Sherrypie
Slayer-Fan123 wrote: Nah Man Pichu wrote:Slayer-Fan123 wrote: Sherrypie wrote:
And that right there IS the problem, because this isn't a single player game.
It's a wargame though. If the rules don't say "those wires and bitz don't count for LoS" sure you can't just shoot them. GW purposely did not create a tight rule set though. Why you bother to defend them on that is beyond me. Have some standards.
They have standards, they're just different than yours. They enjoy fun.
We aren't supposed to do the job of the rules writers. If it's such a silly oversight, why don't you email them to get it corrected?
Because I'm not slavishly locked into a line of text in a book. Because playing a game in an objectively not-fun way because it's "not my job" to play around a minor rules shortfall is a sweaty attitude.
No, you just don't have standards. With your supposed ones, you don't even NEED rules. Just go pewpew with the models and dont even bother to roll dice; whoever made the best pewpew noise wins!
Ah yes, how could I have been so blind as to think I'd have standards when I know quite well what I like to get out of a game, am willing to put effort into my own fun like a grown up human being, socialize with my gaming partners and constructively talk about these things with them to ensure we all have fun with a pastime we put a lot of dedication in and even find out those people think this is a most positive part of their lives. How dare we enjoy tinkering with systems that boldly declare in their sprawling pages that using them in any manner one sees fit, when all this time the answer was right there under our noses:
One can only be a shining beacon of hobbying correctly if they shut their ears from anybody elses' thoughts, entrench themselves in their own one true way of holy writ as made by the Authority (while loudly and incessantly deriding that set as a sucky one that could easily be fixed IF ONLY SOMEONE DID SOMETHING ABOUT IT) since no-one else is authorized to do games design and for the final touch, always remember to imply anyone who has the gall to do something else must be on an immediate slippery slipe to making pew pew noises at the playground like a complete dolt. Because of course they are, despite overwhelming evidence of people having FUN with their hobbies just fine.
Yes, I must be the one without standards here.
90435
Post by: Slayer-Fan123
IOW: I don't mind being a white knight and doing GW's job for them. Sure we can explain concerns with the game, their terrible editing, and overall lackadaisical attitude towards actual issues, but why bother? After all, daddy GW gives you freedom to fix the game yourself!
103099
Post by: Sherrypie
Slayer-Fan123 wrote:IOW: I don't mind being a white knight and doing GW's job for them. Sure we can explain concerns with the game, their terrible editing, and overall lackadaisical attitude towards actual issues, but why bother? After all, daddy GW gives you freedom to fix the game yourself!
You are quite quick to put words into other people's mouths, aren't you? Here in the real world folks are very much capable of both telling GW that their games would benefit from tighter rules while using what's on offer to create games they like to play. Shocking, I know.
Also, calling someone a white knight for supporting taking matters into their own hands singing praises of the DIY-culture that fixes GW's brainfarts and not rigidly only accepting the writ given from above is so rich I might've just burst a lung
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Post by: Amishprn86
Is there a point to this thread anymore? honestly.
90435
Post by: Slayer-Fan123
Sherrypie wrote:Slayer-Fan123 wrote:IOW: I don't mind being a white knight and doing GW's job for them. Sure we can explain concerns with the game, their terrible editing, and overall lackadaisical attitude towards actual issues, but why bother? After all, daddy GW gives you freedom to fix the game yourself!
You are quite quick to put words into other people's mouths, aren't you? Here in the real world folks are very much capable of both telling GW that their games would benefit from tighter rules while using what's on offer to create games they like to play. Shocking, I know.
Also, calling someone a white knight for supporting taking matters into their own hands singing praises of the DIY-culture that fixes GW's brainfarts and not rigidly only accepting the writ given from above is so rich I might've just burst a lung
No, it IS white knighting. You aren't fixing anything. What you're doing is supporting GW with their lazy writing. DIY means nothing when everything you mentioned can be done for anything from games with better rules down all the way to Chess. Yes, Chess can be done with all the garbage you say to "fix the game yourself".
So what other reason is it to put that effort in? The answer is simple. You'll simply defend GW for anything. Saying you can do both things in the first sentence is not true. Either you stand your ground and stop giving daddy GW money for their garbage printed rules or not. There's no middle outside your imagination.
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Post by: Sherrypie
Riiight. Keep on shouting into the void, mate, meanwhile those of us who aren't seemingly consumed by our selfasserted hubris of righteousness can carry on getting a lot of gaming out of those materials you so despise. How horrible, whole minutes of our lives might be wasted on improving the experience every now and then by such endeavours.
Seriously, take a breather once in a while, Slayer, you just sound more and more miserable the longer you keep on treading that argument. The dichotomy you're building there is just not any universal truth, despite your continued grumbling about it. A person can be perfectly happy to support GW as a whole, like most players probably do since it's nice to have your beloved games be supported by a non-dead company, while not agreeing with all they do.
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Post by: ccs
Daedalus81 wrote:ccs wrote:
So if you directly asked them "Can you see this model?" they'd lie to you, let you finish the move & then shoot the model anyways?
No.
I move models into cover believing they are in cover, but my opponent can actually see and shoot them.
VS
I move my models into cover and ask, "can you see these guys? I'm trying to get them behind cover." If they say yes then I move them until they are or I give up if there are no opportunities.
Yeah, I figured that's how you & yours do it. It's how we normal people do it. I was asking Karol if his group would lie to him if he did this.
116040
Post by: NurglesR0T
Sherrypie wrote:
Seriously, take a breather once in a while, Slayer, you just sound more and more miserable the longer you keep on treading that argument. The dichotomy you're building there is just not any universal truth, despite your continued grumbling about it. A person can be perfectly happy to support GW as a whole, like most players probably do since it's nice to have your beloved games be supported by a non-dead company, while not agreeing with all they do.
To be honest, this is usually the case with most of the very vocal minority on Dakka.
For every person here that says 40k is a dead game, there are thousands who enjoy their hobby.
Automatically Appended Next Post: Karol wrote: Daedalus81 wrote:
It is not that you rely on "intent" as you seem to indicate that I mean RAI.
What I mean is that I tell my opponent what I am intending to do and they tell me if I am correct or not from their perspective.
yes and that is exactly what we don't do here. You can't say I move them, in a such a way that you don't see my models, because first your opponent here will not play like that, and second even if you somehow wanted to do it, they will shot you if they see you. I don't know what the english name for it is, but "traping" is a valid way to play here.
Sounds like a terrible play group...
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Post by: ccs
Slayer-Fan123 wrote: Sherrypie wrote:Slayer-Fan123 wrote:IOW: I don't mind being a white knight and doing GW's job for them. Sure we can explain concerns with the game, their terrible editing, and overall lackadaisical attitude towards actual issues, but why bother? After all, daddy GW gives you freedom to fix the game yourself!
You are quite quick to put words into other people's mouths, aren't you? Here in the real world folks are very much capable of both telling GW that their games would benefit from tighter rules while using what's on offer to create games they like to play. Shocking, I know.
Also, calling someone a white knight for supporting taking matters into their own hands singing praises of the DIY-culture that fixes GW's brainfarts and not rigidly only accepting the writ given from above is so rich I might've just burst a lung
No, it IS white knighting. You aren't fixing anything. What you're doing is supporting GW with their lazy writing. DIY means nothing when everything you mentioned can be done for anything from games with better rules down all the way to Chess. Yes, Chess can be done with all the garbage you say to "fix the game yourself".
So what other reason is it to put that effort in? The answer is simple. You'll simply defend GW for anything. Saying you can do both things in the first sentence is not true. Either you stand your ground and stop giving daddy GW money for their garbage printed rules or not. There's no middle outside your imagination.
You realize that you come off as the crazy ranting dude on the corner waiving the cardboard Repent/End is Nigh sign, right?
Anyways, rant on if it makes you feel better. Me? I've got house-ruled GW games to play.
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Post by: Charistoph
H.B.M.C. wrote:There are so many people in this thread who seem very turned off or even offended by the very idea of playing the game by its rules.
To be fair, when there aren't much in the way of rules, or they make for a pretty crap game... It really is one of the reasons why Monopoly has so many house rules for it, and often without people knowing they are house rules because that's how their parents were taught the game by their parents.
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Post by: kodos
Which is a problem if the main advantage of a game are easy to learn rules and easy to find pick up games
playing a game and realising in the middle that the opponent plays something different as he has different house rules under the same name without knowing that he uses house rules
And GW is lazy at best for now.
a reason why people think 9th must be near as there is no afford put into anything they are doing for 8th
so people hope that the reason is that the focus is on a new and better edition and therefore is no time to do releases properly
but this would be an excuse for old GW with a small studio that struggle and not the big company that could afford another design team
they just do the minimum work for maximum profit and if 9th does not come sooner than later (or GW stop being lazy at writing rules), there will be a lot of disappointed people.
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Post by: Jidmah
Nah Man Pichu wrote:Refusing to take even the slightest initiative when playing a game and interpreting it's rules just seems...off.
Why? It's like that for almost every other game.
"Let's play a game of magic!" "Commander or 60 card casual?" "Commander!" "Ok, let's go!" *play game according to rules*
"Let's play a game of risk!" "Starwars, GoT and classic risk?" "Starwars!" "Ok, let's go!" *play game according to rules*
"Let's play a game of chess!""Ok, let's go!" *play game according to rules*
Wouldn't it be awesome to have a game start like this:
"Let's play a game of Warhammer40k?" "Matched play or narrative?" "Narrative!" "Which mission?" "The one with the guards" "2000 points?" "Sure" "Ok, let's go!"
... and then play the entire game exactly like it is written in the rules and have fun while doing so? Automatically Appended Next Post: ccs wrote:So if you directly asked them "Can you see this model?" they'd lie to you, let you finish the move & then shoot the model anyways?
I've actually have had this happen once. I gave him the shot, stopped all unnecessary communication with him for the game and just refused to play with that person until he eventually apologized. If was forced to play him (in a tournament or league), I would have known what to expect. It's really not that complicated. Automatically Appended Next Post: Charistoph wrote: H.B.M.C. wrote:There are so many people in this thread who seem very turned off or even offended by the very idea of playing the game by its rules.
To be fair, when there aren't much in the way of rules, or they make for a pretty crap game... It really is one of the reasons why Monopoly has so many house rules for it, and often without people knowing they are house rules because that's how their parents were taught the game by their parents.
I have played over a hundred games of Monopoly and never once used house rules to do so. That's probably why I hate the game.
There is a difference between adding rules to make your game more enjoyable and the game constantly requiring you create rules to make it work.
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Post by: Nah Man Pichu
Why? It's like that for almost every other game.
There is a difference between adding rules to make your game more enjoyable and the game constantly requiring you create rules to make it work.
If you check out my posts earlier in the thread I mentioned how shocked I was that this was even a thing. My friends and FLGS group have always treated Saiyan hair as not being eligible for LoS. It's never even been a conversation.
I hear you when you say we shouldn't have to bend over backwards to make a game system work. But in this case we're not. It's virtually the only thing we "change" in the ruleset, and until yesterday I didn't even realize it was a "change".
That's probably why I'm arguing so much for it not being a big deal, it's so common sense we didn't even realize we were technically not playing by the rules lol. I pinged my group and a good chunk of them were actually shocked that RAW you *could* target Saiyan hair.
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Post by: Jidmah
Considering the amount of times I had to argue whether a deffrolla is part of the hull or not in 5th, it's not surprising that I noticed the lack of that rule in 8th quickly. The point is that your friends (or everyone else) aren't sweaty douchebags if they insist they can shoot your banner - that's what the rules say. It's fine to house-rule a game to make it more enjoyable. It's not fine to insult people who play game by its rules. This is the relevant rule: In order to target an enemy unit, a model from that unit must be within the Range of the weapon being used (as listed on its profile) and be visible to the shooting model. If unsure, stoop down and get a look from behind the shooting model to see if any part of the target is visible.
Any part is any part, including banners, wings, antennas and sayan hair.
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Post by: kodos
Nah Man Pichu wrote:
If you check out my posts earlier in the thread I mentioned how shocked I was that this was even a thing. My friends and FLGS group have always treated Saiyan hair as not being eligible for LoS. It's never even been a conversation.
I hear you when you say we shouldn't have to bend over backwards to make a game system work. But in this case we're not. It's virtually the only thing we "change" in the ruleset, and until yesterday I didn't even realize it was a "change".
That's probably why I'm arguing so much for it not being a big deal, it's so common sense we didn't even realize we were technically not playing by the rules lol. I pinged my group and a good chunk of them were actually shocked that RAW you *could* target Saiyan hair.
It is not a big deal because you are used to it and doing otherwise is strange or a big deal
A group that is used to target Banners and shot antenna with antennas, it us strange to do it differently
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Post by: catbarf
Nah Man Pichu wrote:Call us bad at reading the rules if you will, I'll be over here happily modeling my squad Sgt with an awesome banner on his backpack because my friends aren't sweaty douchebags who insist it's targetable.
If I trace LOS for a Leman Russ from the front tip of its hull, is that a 'sweaty douchebag' move, or is that allowed? Because if it's allowed, then I don't see how that's any different from using other ancillary parts to determine LOS, but if it's not allowed, then that's suggesting you have to trace LOS from the gun itself, which is a house rule that has a huge impact on game balance.
You don't need the condescension. We know things can be houseruled to make more sense; I have to houserule the terrain rules for my setup to be at all useful. The issue is that something as basic as LOS shouldn't need house rules to be intuitive.
95639
Post by: Nah Man Pichu
catbarf wrote: Nah Man Pichu wrote:Call us bad at reading the rules if you will, I'll be over here happily modeling my squad Sgt with an awesome banner on his backpack because my friends aren't sweaty douchebags who insist it's targetable.
If I trace LOS for a Leman Russ from the front tip of its hull, is that a 'sweaty douchebag' move, or is that allowed? Because if it's allowed, then I don't see how that's any different from using other ancillary parts to determine LOS, but if it's not allowed, then that's suggesting you have to trace LOS from the gun itself, which is a house rule that has a huge impact on game balance.
You don't need the condescension. We know things can be houseruled to make more sense; I have to houserule the terrain rules for my setup to be at all useful. The issue is that something as basic as LOS shouldn't need house rules to be intuitive.
You're right I deleted the offended content. Sorry for the crappy attitude. There's enough of that on the internet without me adding to it.
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Post by: Charistoph
Jidmah wrote: Charistoph wrote: H.B.M.C. wrote:There are so many people in this thread who seem very turned off or even offended by the very idea of playing the game by its rules.
To be fair, when there aren't much in the way of rules, or they make for a pretty crap game... It really is one of the reasons why Monopoly has so many house rules for it, and often without people knowing they are house rules because that's how their parents were taught the game by their parents.
I have played over a hundred games of Monopoly and never once used house rules to do so. That's probably why I hate the game.
There is a difference between adding rules to make your game more enjoyable and the game constantly requiring you create rules to make it work.
Then you probably didn't learn Monopoly rules from others who learned it from others and you bothered looking at the rules. Oddly enough, sometimes I would run in to that with 40K where someone remembered the rules from a previous edition (or two) and treated them as part of the current ruleset. Aside from things like Monopoly Kids or the more exotic editions, Monopoly really hasn't changed much since the Great Depression. 40K is on its 4th edition since I started collecting, and 5th since I started looking in to picking it up.
And those Monopoly house rules, or even 40K modifications like ITC, are not constantly requiring the creation of rules. They were created some time ago and are just constantly being put in to use. Utilizing the TLOS rules from 6th and 7th would be an example of both of these concepts.
121430
Post by: ccs
catbarf wrote:
If I trace LOS for a Leman Russ from the front tip of its hull, is that a 'sweaty douchebag' move, or is that allowed?
It's both.
And it can get worse when you start shooting from your antena, firing your left sponson out of your right side, etc. Sure, you're playing by the rules, but you're also clearly being TFG.
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Post by: catbarf
ccs wrote:It's both.
And it can get worse when you start shooting from your antena, firing your left sponson out of your right side, etc. Sure, you're playing by the rules, but you're also clearly being TFG.
Am I being TFG if I want my Malcador Defender to be able to shoot more than one gun at a time? Because as sensible as 'weapons can only shoot from their physical location, through their modeled fire arcs' is, that's not in the rules, and it has a huge effect on balance. It also means that there are situations where you are visible but cannot shoot back, which is not the case for non-vehicles.
On that note, do infantry work the same way? My Death Korps heavy weapon teams are low to the ground and my buddy's Elysians are prone on bipods, are we both TFG if we measure LOS from their heads rather than their guns?
Does my Carnifex, on an oval base, need to pivot to shoot an enemy behind it? Or do based models get a free pass on fire arcs, while non-based vehicles are more constrained?
See, this is my problem with treating houserules as the solution to inadequate design: If you and I are in the same club and we've been doing this for years, sure, we can set up our own tweaks on the formula, and once we walk through all of the above then we can have a mutually enjoyable game.
But if I go to the club and play against a random opponent, I've always assumed we measure from any point of the hull because, hey, that's what the rules say, that's how the game's been balanced in 8th, and since the ground scale simply can't be 1:1 (otherwise the game starts to get utterly absurd), a tank's position must be more abstract than literally the space occupied by the model. And now it seems that makes me TFG.
I really don't think we should have to go through this long checklist of deciding how we want to modify basic game mechanics before we play a casual pickup game. I certainly haven't had to do that in other wargames.
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Post by: Wayniac
Just because you can house rule a bad rule doesn't excuse it being written poorly in the first place, and inf act makes it worse because a house rule, even a sensible one, is 100% optional versus the actual rule as written and can not realistically be enforced all the time. No matter how "duh" it might be, if it's not an OFFICIAL rule it can't be consistently enforced. TLOS is a perfect example. It should be that you ignore banners/aerials/etc. for determining LOS. The rules as written don't do that, stupid as it might be. So saying that TLOS is fine because you house ruled it to not treat those as valid or your playgroup isn't "sweaty douchebags" who would insist it's targetable doesn't have relevance because according to the rules, like them or not, they ARE targetable. Should they be? Absolutely not, but they are. You ignoring the rules, even if that part of the rules is nonsensically stupid and shouldn't exist, is still house ruling a rule and then pretending that there's no problem because you choose to ignore it.
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Post by: JohnnyHell
The LOS rules are designed to be unambiguous and avoid debates over what ‘counts’.
That’s it.
If you find it unappealing and house rule it that’s cool, but that’s why the rule is the way it is. No point in posturing around it. There’s no intellectual high ground or low ground, just personal preference.
FWIW our group plays as written, as it speeds things up and saves time arguing edge cases. It works perfectly fine.
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Post by: KurtAngle2
I wouldn't really blame TLOS in 8th but how currently ineffective cover rules are, both in its mechanics (Unit based cover, no cover for intervening units and obscuration from ruins is useless without putting a freaking feet into it) and effect (+1 Save for real? The fact that some armies may claim it and as well never use it like Daemons is a failure of game design).
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Post by: JohnnyHell
If your cover is meaningless in games get a better terrain collection. GW plastic terrain is largely useless.
113031
Post by: Voss
catbarf wrote:
But if I go to the club and play against a random opponent, I've always assumed we measure from any point of the hull because, hey, that's what the rules say, that's how the game's been balanced in 8th, and since the ground scale simply can't be 1:1 (otherwise the game starts to get utterly absurd), a tank's position must be more abstract than literally the space occupied by the model. And now it seems that makes me TFG.
I really don't think we should have to go through this long checklist of deciding how we want to modify basic game mechanics before we play a casual pickup game. I certainly haven't had to do that in other wargames.
You don't have to when playing 40k either. This sort of thing only seems to happen on forums discussing the game in theory, not when playing.
When playing you use the LOS rules as is and its fine (much better than the old debates over what can and can't be seen, and if your predator is 0.5 degrees too askew to get both lascannons on target)
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Post by: Darsath
I remember when people celebrated the removal of templates on the basis that it causes less arguments due to ambiguity. Now read the last few pages.
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Post by: Sherrypie
Wayniac wrote:Just because you can house rule a bad rule doesn't excuse it being written poorly in the first place, and inf act makes it worse because a house rule, even a sensible one, is 100% optional versus the actual rule as written and can not realistically be enforced all the time. No matter how "duh" it might be, if it's not an OFFICIAL rule it can't be consistently enforced.
TLOS is a perfect example. It should be that you ignore banners/aerials/etc. for determining LOS. The rules as written don't do that, stupid as it might be. So saying that TLOS is fine because you house ruled it to not treat those as valid or your playgroup isn't "sweaty douchebags" who would insist it's targetable doesn't have relevance because according to the rules, like them or not, they ARE targetable. Should they be? Absolutely not, but they are. You ignoring the rules, even if that part of the rules is nonsensically stupid and shouldn't exist, is still house ruling a rule and then pretending that there's no problem because you choose to ignore it.
See, this is a part of this dichotomy that grinds some peoples' gears. Why assume that people, who acknowledge there's a problem and fix it for themselves, are somehow pretending there isn't one when they've clearly located one? Again, what makes it impossible for these people to see there is a problem, inform GW through their channels that this problem annoys them, while fixing it for their own games while GW may or may not get to fixing it in the official rules corpus? Am I an alien, as I've done the seemingly impossible thing?
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Post by: CthuluIsSpy
KurtAngle2 wrote:I wouldn't really blame TLOS in 8th but how currently ineffective cover rules are, both in its mechanics (Unit based cover, no cover for intervening units and obscuration from ruins is useless without putting a freaking feet into it) and effect (+1 Save for real? The fact that some armies may claim it and as well never use it like Daemons is a failure of game design). Demons couldn't really use cover saves in earlier editions either. Army wide invuls have that trade off. The 8th ed cover rules indeed aren't great though. The all or nothing rule and lack of area terrain makes hiding from gunlines difficult, unless you made sure to bring a lot of BLOS terrain.
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Post by: Insectum7
JohnnyHell wrote:If your cover is meaningless in games get a better terrain collection. GW plastic terrain is largely useless.
GW terrain is alright, but definitely supplement it with more variety.
Darsath wrote:I remember when people celebrated the removal of templates on the basis that it causes less arguments due to ambiguity. Now read the last few pages.
Different people. And/or just pro's and cons. I like the streamlining in general, but some things were lost. Flamers are poop now, which is sad. It's also hard to replace the ecstasy of landing a big blast right on a bunch of soon-to-be-burger models.
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Post by: Darsath
I know a few of the people arguing on here were making that argument.
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Post by: Wayniac
Sherrypie wrote:Wayniac wrote:Just because you can house rule a bad rule doesn't excuse it being written poorly in the first place, and inf act makes it worse because a house rule, even a sensible one, is 100% optional versus the actual rule as written and can not realistically be enforced all the time. No matter how "duh" it might be, if it's not an OFFICIAL rule it can't be consistently enforced.
TLOS is a perfect example. It should be that you ignore banners/aerials/etc. for determining LOS. The rules as written don't do that, stupid as it might be. So saying that TLOS is fine because you house ruled it to not treat those as valid or your playgroup isn't "sweaty douchebags" who would insist it's targetable doesn't have relevance because according to the rules, like them or not, they ARE targetable. Should they be? Absolutely not, but they are. You ignoring the rules, even if that part of the rules is nonsensically stupid and shouldn't exist, is still house ruling a rule and then pretending that there's no problem because you choose to ignore it.
See, this is a part of this dichotomy that grinds some peoples' gears. Why assume that people, who acknowledge there's a problem and fix it for themselves, are somehow pretending there isn't one when they've clearly located one? Again, what makes it impossible for these people to see there is a problem, inform GW through their channels that this problem annoys them, while fixing it for their own games while GW may or may not get to fixing it in the official rules corpus? Am I an alien, as I've done the seemingly impossible thing?
because until/unless it gets officially fixed, it's a problem. Regardless if you fix it yourself, it's a problem because you cannot expect everyone to also use your fix.
The problem isn't fixing the rule, it's acting like everything is find because you fixed the rule for yourself
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Post by: Daedalus81
Wayniac wrote:because until/unless it gets officially fixed, it's a problem. Regardless if you fix it yourself, it's a problem because you cannot expect everyone to also use your fix.
The problem isn't fixing the rule, it's acting like everything is find because you fixed the rule for yourself
People are free to do as they wish. If they want to make red herrings about how bad the rules are using exaggerated examples and pretend there is no way to play the game competently despite occasional downsides - they are free to do so.
If they want to concoct a house rule that creates 'The Perfect Rule with absolutely no issues'™ they are free to do that as well.
And if they want to think that it is impossible to be unstressed about a rule and still be critical of it - totally fine.
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Post by: Stevefamine
I would be down to remove TLOS and change it back to how forests/buildings worked in 4th edition
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Post by: H.B.M.C.
Area terrain did make things simpler, as well as things allowing you to see in but not through.
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Post by: Stormonu
Even beyond banner/antenna shooting, there’s an issue with TLOS in 40K.
How are you supposed to handle models on plinths, infantry flying stands, kneeling or even laying down? Is it unfair that your Shadowsun model is easier to be shot just because GW modeled that character on an inch tall piece of terrain? What if someone modeled their Suppressors without their flight stand as if they were bracing their guns on the ground. How about my 3E Tau pathfinders with rail rifles that are lying prone? Or even my Fire Warriors that are in a squatting pose?
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Post by: An Actual Englishman
I'm struggling to understand how anyone can claim that TLOS has any issue.
It's quite simple. Can you see the model? Yes? Then you can shoot it.
If you've modelled your units in a way that reduces TLOS and is not according to how GW model their units you have modelled for advantage. It is not unfair if your Shadowsun is on an inch piece of terrain as the GW model. It is not unfair to use prone Pathfinders or squatting Fire Warriors if they are official GW models. Modelling Suppressors off of their flight stand is modelling for advantage, however.
In real life, I've seen very few examples of modelling for advantage. Almost everyone I play with does the opposite in that when they convert something it inevitably becomes larger and easier to shoot than the original model (because rule of cool).
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Post by: Klickor
My invictor warsuits are standing on pieces of terrain so are slightly taller but at the same time I removed the stupid antennas so it is overall slightly shorter and easier to hide. I didnt model for advantage but for looks. Some could argue my convertion is unfair but I also have a fully covered cockpit and have wrist Mounted heavy bolters instead of pistol gripped stupidity.
There are lots of people who dislike the looks of antennas, wings or banners that could get or get accused of modelling for advantage due to the Los rules. Old models that are smaller or built before the current rules might be either way to tall to be usable with normal terrain or invisible due to their much smaller size.
I always regret gluing back the top portion on the banners on my ancients every time they fall off. Without it they can hide much easier and dont need a unit infront to prevent shots due to that stupid flag reaching the second floor that isnt blocking los while 98% of the model is on the ground floor.
90435
Post by: Slayer-Fan123
Nah Man Pichu wrote:Why? It's like that for almost every other game.
There is a difference between adding rules to make your game more enjoyable and the game constantly requiring you create rules to make it work.
If you check out my posts earlier in the thread I mentioned how shocked I was that this was even a thing. My friends and FLGS group have always treated Saiyan hair as not being eligible for LoS. It's never even been a conversation.
I hear you when you say we shouldn't have to bend over backwards to make a game system work. But in this case we're not. It's virtually the only thing we "change" in the ruleset, and until yesterday I didn't even realize it was a "change".
That's probably why I'm arguing so much for it not being a big deal, it's so common sense we didn't even realize we were technically not playing by the rules lol. I pinged my group and a good chunk of them were actually shocked that RAW you *could* target Saiyan hair.
Why shouldn't Saiyan Hair be treated as eligible for Flamers?
494
Post by: H.B.M.C.
Umm... How are you supposed to handle models on plinths, infantry flying stands, kneeling or even laying down? Is it unfair that your Shadowsun model is easier to be shot just because GW modeled that character on an inch tall piece of terrain? What if someone modeled their Suppressors without their flight stand as if they were bracing their guns on the ground. How about my 3E Tau pathfinders with rail rifles that are lying prone? Or even my Fire Warriors that are in a squatting pose?
Cuz'a that!
8611
Post by: Drudge Dreadnought
Wasn't this fine in 5th?
We had TLOS, but within reason: Banners and other accessories didn't count, and generally, if a model was modeled significantly differently from the norm, we didn't count it (ie, kneeling or extra height from bases). On top of that, most people counted 75%+ covered as fully concealed.
I remember there being a bunch of arguments over TLOS for the first year or so of 5th, and then it all dried up.
Also the abundance of cover in 5th went a long way to stop the dominance of shooting that we have in 8th.
117801
Post by: An Actual Englishman
H.B.M.C. wrote:Umm... How are you supposed to handle models on plinths, infantry flying stands, kneeling or even laying down? Is it unfair that your Shadowsun model is easier to be shot just because GW modeled that character on an inch tall piece of terrain? What if someone modeled their Suppressors without their flight stand as if they were bracing their guns on the ground. How about my 3E Tau pathfinders with rail rifles that are lying prone? Or even my Fire Warriors that are in a squatting pose?
Cuz'a that!
Ahem...
E - it's worth noting that the reason TLOS has been used for 8th was to avoid the continual arguments that happened in previous editions where people claimed that less (or more) than 75% or 50% of the model was obscured.
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Post by: Stormonu
I think the argument may just may be going over E’s head. 8E might have decided to use TLOS to stop the arguments, but to me it does the opposite, as even some of GW’s modeling poses are baffling to me (If I buy Shadowsun, for example, I’m not putting her on the included plinth). For my own games I use the older rules of area terrain and an adapted version of Warmahordes volume for miniatures. If I used the 8E Rules, I would, for example, shelf my rail-rifle pathfinders because I only have the 3E metal ones that are lying prone and drawing LOS to or from them strikes me as unfair. And which GSC brood lord should I use? If I use my 2E metal model that is smaller and walking forward on the ground vs. the current one standing atop a drain pipe, am I modeling for advantage?
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Post by: H.B.M.C.
Who is E?
65284
Post by: Stormonu
In my case, An Actual Englishman. Don’t know who he may be referring to in his post, if anyone.
117801
Post by: An Actual Englishman
Stormonu wrote:I think the argument may just may be going over E’s head. 8E might have decided to use TLOS to stop the arguments, but to me it does the opposite, as even some of GW’s modeling poses are baffling to me (If I buy Shadowsun, for example, I’m not putting her on the included plinth). For my own games I use the older rules of area terrain and an adapted version of Warmahordes volume for miniatures. If I used the 8E Rules, I would, for example, shelf my rail-rifle pathfinders because I only have the 3E metal ones that are lying prone and drawing LOS to or from them strikes me as unfair. And which GSC brood lord should I use? If I use my 2E metal model that is smaller and walking forward on the ground vs. the current one standing atop a drain pipe, am I modeling for advantage?
I've answered all of these questions above. If you have changed GW models so that they are more difficult to draw LOS to, you are modelling for advantage. Regardless of whether you believe it looks better or not. Technically you're also supposed to use the most modern sculpt of a unit (so no prone Pathfinders) but I suppose you'd talk to your opponent before the game about it and figure things out with them.
I find it hard to believe that TLOS has somehow created more arguments but even if it has, the key is that these "arguments" (read - discussions as part of the social contract of playing the game) happen before the game begins rather than during, as was the case before. This is what GW want to avoid, a stopping or slowing of the game mid way through. Automatically Appended Next Post: Stormonu wrote:In my case, An Actual Englishman. Don’t know who he may be referring to in his post, if anyone.
"E" = "Edit" then the additional text. I gathered you were addressing me. Your argument has not gone over my head, I simply disagree. Though it would be easier if you quoted my posts if you're referring to me specifically or at least use "AAE".
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Post by: JohnnyHell
H.B.M.C. wrote:Umm... How are you supposed to handle models on plinths, infantry flying stands, kneeling or even laying down? Is it unfair that your Shadowsun model is easier to be shot just because GW modeled that character on an inch tall piece of terrain? What if someone modeled their Suppressors without their flight stand as if they were bracing their guns on the ground. How about my 3E Tau pathfinders with rail rifles that are lying prone? Or even my Fire Warriors that are in a squatting pose?
Cuz'a that!
Someone having an issue with how the LOS rules work is not the same as the LOS rules themselves having issues. They’re about as simple, clear and concise as possible. “I’d you can see it, you can shoot it, and be shot”. Accounts for any permutation of models out there without special rulings, so in fact covers all of the things quoted just fine.
122011
Post by: jobalisk
So, as someone who has been largely ignoring this conversation for the last few days/weeks/months... Is 9th ED confirmed or now? And are Templates making a come back? (I want the T)
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Post by: catbarf
An Actual Englishman wrote:I'm struggling to understand how anyone can claim that TLOS has any issue.
It's quite simple. Can you see the model? Yes? Then you can shoot it.
If you've modelled your units in a way that reduces TLOS and is not according to how GW model their units you have modelled for advantage.
In my very first game of 8th, it became apparent that TLOS means my kneeling Death Korps heavy weapon teams can't see over chest-high sandbag walls intended as cover.
The rules are simple, straightforward, concise- and utterly bs.
Oh, and since TLOS means you can draw line of sight from anywhere, why is making a smaller target profile modeling for advantage, but making a larger target profile isn't? I can stick a rod on the top of a Baneblade to ensure that it peers over the entire table, and that's not modeling for advantage, but my buddy's got prone Space Marine Scout snipers so he's a dirty cheater?
Clearly the solution is to only assemble Games Workshop™ Citadel Miniatures™ exactly as instructed in the box. Any conversion could be modeling for advantage. Can't have that.
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Post by: ccs
catbarf wrote:ccs wrote:It's both.
And it can get worse when you start shooting from your antena, firing your left sponson out of your right side, etc. Sure, you're playing by the rules, but you're also clearly being TFG.
Am I being TFG if I want my Malcador Defender to be able to shoot more than one gun at a time?
Depends, do you shoot out of the wrong sides of your tank to do so? Do you shoot things with your antena? Do the words "By the rules...." ever come out of your mouth to justify such silliness?
If so....
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Post by: catbarf
ccs wrote:Depends, do you shoot out of the wrong sides of your tank to do so? Do you shoot things with your antena? Do the words "By the rules...." ever come out of your mouth to justify such silliness?
If so....
Do you use grenades, pistols, or close combat weapons on any model that doesn't actually have them modeled? Do you turn wheeled vehicles on the spot, rather than moving in a turning circle defined by the axle traverse? Ever use stratagems that let you move twice or shoot twice in the time everyone else only gets to move once or shoot once? Do the words 'by the rules...' ever come out of your mouth to justify such silliness?
I think it's pretty TFG to act like anyone who doesn't subscribe to your personal set of house rules, rather than wanting to play the game as written and as it was balanced, is worthy of contempt. This is why I don't like when games have to lean on house rules to function properly- everyone has their own idea of what the 'right' set of changes is.
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Post by: Stormonu
Personally, I find it very hypocritical that the game ignores facing, but cares about posing.
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Post by: Hellebore
TLOS is deceptively named anyway. It's only true to miniatures on a board, not true to the events being modelled.
It's true to the poses those models are paused in, but not their behaviour.
The irony is that an abstracted LOS is actually more true to the events being protrayed because it can represent model behaviour and tactics in a way that static posed models can not.
TLOS is actually abstract to the story, while ALOS is abstract to the models.
TLOS is also selectively abstract about a model. It's moving and shooting ignores its shape, but seeing it to shoot it does not
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Post by: Lance845
You could just as easy say every model gets a base. Standardize the size of the bases. If you can draw a straight unobstructed line from one models base to another models base they can see and shoot it.
Area (or light) terrain impedes los (-1 to hit).
Lakes and rivers and crators inbetween models count as open ground.
Ruins, buildings, and otherwise heavy terrain block los.
If the model you are trying to shoot is in terrain then you need to be able to trace los to the terrain, not the model. The model gets a cover sv bonus for being in terrain. When they trace los out of the terrain you consider the terrain the unit/models and assume its taking up positions within the terrain to fire out.
Titans and other models tok large to have bases count their feet (or whatever touches the table) as their base.
Got a hove/flying base? Time to glue it to a regular base.
Easy peasy. No confusion. No antenas or banners or other bs.
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Post by: Dudeface
Slayer-Fan123 wrote: Sherrypie wrote:Riiight. Keep on shouting into the void, mate, meanwhile those of us who aren't seemingly consumed by our selfasserted hubris of righteousness can carry on getting a lot of gaming out of those materials you so despise. How horrible, whole minutes of our lives might be wasted on improving the experience every now and then by such endeavours.
Seriously, take a breather once in a while, Slayer, you just sound more and more miserable the longer you keep on treading that argument. The dichotomy you're building there is just not any universal truth, despite your continued grumbling about it. A person can be perfectly happy to support GW as a whole, like most players probably do since it's nice to have your beloved games be supported by a non-dead company, while not agreeing with all they do.
This is always the fallback argument go to. These ARE realistic criticisms. You have yet to actually argue that the core rules being fine is okay.
Why would anyone need to argue that something that is fine is acceptable? It's literally the definition of the word.
You have yet to explain why it's okay to give daddy GW money for their crummy work. Once again, playing as you do is not compatible with saying you actually wish the rules were better and you wish your complaints were heard.
You're doggedly insisting people play to the exact letter of the rules you deem too poor to buy (not that anyone mentioned money at any point). So either you like them more than you let on, or you're addicted to schadenfreude somehow.
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Post by: kodos
TLOS was the superior system back in 5th compared to the rules of 4th that had a hard cap in hight (a Land Raider is with height 3 on a hill with height 3 is still height 3 and get cover from anything with else with height 3)
but in combination with the Terrain Rules of 5th.
The problem is that GW always changes just one part of the rules without adjusting the other parts and with different terrain and cover rules TLOS became worse
So if abstract LOS, TLOS or a mixed version works better or not depends on the terrain and cover rules.
You cannot change one without the other.
Antenas shooting Banners is not a big problem if there is a -3 to hit and a 2+ Cover save because the main body of the shooting model cannot see the main model of the target.
and making it impossible to shoot out of a building because the windows were made for old scale 40k, and new scale models cannot "see" through them, while they are targetable by other units is also a thing that can be solved by area terrain rules and/or a simple addition of "everything that your models can see, can also see your models"
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Post by: An Actual Englishman
catbarf wrote: An Actual Englishman wrote:I'm struggling to understand how anyone can claim that TLOS has any issue.
It's quite simple. Can you see the model? Yes? Then you can shoot it.
If you've modelled your units in a way that reduces TLOS and is not according to how GW model their units you have modelled for advantage.
In my very first game of 8th, it became apparent that TLOS means my kneeling Death Korps heavy weapon teams can't see over chest-high sandbag walls intended as cover.
The rules are simple, straightforward, concise- and utterly bs.
Oh, and since TLOS means you can draw line of sight from anywhere, why is making a smaller target profile modeling for advantage, but making a larger target profile isn't? I can stick a rod on the top of a Baneblade to ensure that it peers over the entire table, and that's not modeling for advantage, but my buddy's got prone Space Marine Scout snipers so he's a dirty cheater?
Clearly the solution is to only assemble Games Workshop™ Citadel Miniatures™ exactly as instructed in the box. Any conversion could be modeling for advantage. Can't have that.
It's generally more beneficial to reduce TLOS than to increase it because if your baneblade has a rod to see the entire board the entire board can also shoot it. But you're not wrong, modelling for advantage can work both ways.
I'm sorry your Death Korps couldn't see over the sandbags. Perhaps they should've been placed differently.
Is the fact that GW don't want conversions or third party models sneaking into the game a revelation to you? Huh. I thought we all knew that by now.
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Post by: Sgt. Cortez
We just play the old rule, main body of the miniature counts, no banners, no weapons, usually no wings. There's rarely an argument about it and if there is, throw a die or ask a 3rd person.
For me those things really are nothing to get angry about and unlike Jidmah I'm used to it in most games. Skat, Mau Mau, Romme, Wizard, Uno to name a few - first step is always to discuss which house rules are in place as every familiy has its own rule set.
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Post by: Jidmah
Drudge Dreadnought wrote:Wasn't this fine in 5th?
We had TLOS, but within reason: Banners and other accessories didn't count, and generally, if a model was modeled significantly differently from the norm, we didn't count it (ie, kneeling or extra height from bases). On top of that, most people counted 75%+ covered as fully concealed.
I remember there being a bunch of arguments over TLOS for the first year or so of 5th, and then it all dried up.
Also the abundance of cover in 5th went a long way to stop the dominance of shooting that we have in 8th.
I had a list written on inside of the ork codex' cover of things I needed to clarify before the game.
Most prominent one was the deff rolla, which would not only change what part of the model could be shot, but also where you could place burna templates, disembark, how wide the front and side arc were and whether you could shoot the battlewagon from the front at all - because if my opponent insisted it wasn't part of the hull but a weapon, the battlewagon was invincible to infantry standing in front of it, because the deff rolla was all they could see.
Another ones would be the spiked ram on the trukk (which parts are the spiked ram in the first place?), wreckin' balls, boarding planks, grabbin' klaw, a raised powerklaw on a nob (is it a weapon which you can't shoot or an arm that you can shoot?), kopta blades, the periscope on the battle wagon and later the wings on bommers/dakkajets (the list in the BRB told us we could not shoot wings).
And that's just my army.
I agree with cover in 5th being much better than in any of the following editions though.
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Post by: JohnnyHell
I just can’t believe people are still posturing about LOS in 8th three years after its release and the world not having exploded in that time. All the fears about antennae on Baneblades haven’t come to pass. The world hasn’t ended because people field conversions or characters on smol rocks.
A thread three years after this ruleset was released full of bickering and screaming TFG and sweaty at one another is farcical.
The LOS rules are a simple practicality to cover all models, as I’ve already noted. They don’t ‘care about posing’, they’re designed to work with it. If you and your opponent want to say “hey this crouching guy... if I treat him as being able to fire over that sandbag wall to shoot is that OK? Obviously you can shoot him back.” then you can. In friendly games you can made little rules edits all over the place if it’s more fun for you, without even having to whine online. But for the most part a simple unambiguous system works better for those ‘less friendly’ games or random pickup games. Out of all the things to criticise 8th for this seems one of the tightest-written, least arguable-over bits of rules! I’m amazed it’s still such a hot topic for some. Three. Years. On.
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Post by: An Actual Englishman
JohnnyHell wrote:The LOS rules are a simple practicality to cover all models, as I’ve already noted. They don’t ‘care about posing’, they’re designed to work with it. If you and your opponent want to say “hey this crouching guy... if I treat him as being able to fire over that sandbag wall to shoot is that OK? Obviously you can shoot him back.” then you can. In friendly games you can made little rules edits all over the place if it’s more fun for you, without even having to whine online.
All day this. It's almost as if some of the people here don't actually play the game because I don't think I've ever played a game of 40k without some discussion around an aspect of the rules. I ask my opponents the charge distance they think I need. I ask them if I can see something or not. I ask them if we're playing ITC, Maelstrom or EW missions (or another specific ruleset). I ask them what mission we're playing.
Honestly I can't remember a time since 8th has dropped where I've had an argument about the rules. People are so polite these days (in my experience) that they'll always err on the side of caution. If my opponent and I can't figure out a particular rule(s) interaction, we either flip a coin or roll dice and move on with our lives. And here's something that will probably blow people's minds - both myself and my opponents purposefully take weaker lists so we have a more enjoyable game.
I'm genuinely baffled why some of you play as you seem to find no enjoyment from the game whatsoever. If I didn't enjoy playing, I would stop, personally.
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Post by: Apple fox
It’s fairly enjoyable to discuss rules, and even easy to dislike a rule or understand its issues why playing and enjoying games.
This seems to come up often to 40k, really no other game gets so many excuses apply to its shoddy rules I think.
It’s also funny to see TFG as a label for players just using the rules as written as some form of discussion here.
It’s all game design, interesting for discussion itself. But if players universally or often ignore or change the rules, then it should be of worth for the devs to look at changes.
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Post by: Klickor
Tightly written is not equal to well written, enjoyable or immersive. It can still be critized for many different reasons.
I wouldnt mind well written, tightly written, immersive and enjoy able rules all at the same time. Gw can usually do one of the things right for each rule but some of us expect a little more for a billion dollar company with over 30y of experience.
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Post by: Not Online!!!
Klickor wrote:Tightly written is not equal to well written, enjoyable or immersive. It can still be critized for many different reasons.
I wouldnt mind well written, tightly written, immersive and enjoy able rules all at the same time. Gw can usually do one of the things right for each rule but some of us expect a little more for a billion dollar company with over 30y of experience.
Your standards are heresy and for your crimes against the GW overlords you shall be executed via acid bath.
Any last wishes?
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Post by: AngryAngel80
An Actual Englishman wrote: JohnnyHell wrote:The LOS rules are a simple practicality to cover all models, as I’ve already noted. They don’t ‘care about posing’, they’re designed to work with it. If you and your opponent want to say “hey this crouching guy... if I treat him as being able to fire over that sandbag wall to shoot is that OK? Obviously you can shoot him back.” then you can. In friendly games you can made little rules edits all over the place if it’s more fun for you, without even having to whine online.
All day this. It's almost as if some of the people here don't actually play the game because I don't think I've ever played a game of 40k without some discussion around an aspect of the rules. I ask my opponents the charge distance they think I need. I ask them if I can see something or not. I ask them if we're playing ITC, Maelstrom or EW missions (or another specific ruleset). I ask them what mission we're playing.
Honestly I can't remember a time since 8th has dropped where I've had an argument about the rules. People are so polite these days (in my experience) that they'll always err on the side of caution. If my opponent and I can't figure out a particular rule(s) interaction, we either flip a coin or roll dice and move on with our lives. And here's something that will probably blow people's minds - both myself and my opponents purposefully take weaker lists so we have a more enjoyable game.
I'm genuinely baffled why some of you play as you seem to find no enjoyment from the game whatsoever. If I didn't enjoy playing, I would stop, personally.
I'm far from a power gamer, so let me chime in real quick. Is discussion during a game good ? Yes it is. That said, the game is quicker, easier and cleaner when the rules work in such a way that they are easy to understand, implement and memorize. A tighter rules system where the game mechanic discussions arise out of want to do something new and not because we just have to talk about it to continue is just better over all as an experience. The fact that GW tend to not make rules as crisp as some would like leads to bad feelings and I can say as a player I like knowing exactly what I'm looking at with rules and not need to beg for my kneeling guy to see over that sand bag just because he happens to be kneeling for instance.
You do realize people can disagree with GW rules and not be some beardy WAAC player right ? Even casual for life players can find a game easier to enjoy and quicker to engage in when it's a cleaner system already. Having to argue about the nuance of the rules because something was left unclear or confusing just isn't very enjoyable a use of time and I hate to be surprised with " Oops, I can't do this because, reasons of poorly written rules. "
Though don't let me stop the hyperbole of everyone not liking crap rules being a salty hater who plays nothing but rage in the cage games as WAAC as we can, if we play at all. Obviously only someone who doesn't even know what a D6 is could possibly question the elegance of GW.
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Post by: Karol
the middle of any argument is dead nowadays. Your either a GW shill, who probably is being paid by them to say that GW stuff is great, or a nobel gaming realist, who knows that GW is the incarantion of the beast from the Bible, and a clear sign that the end times are uppon us.
117801
Post by: An Actual Englishman
AngryAngel80 wrote: An Actual Englishman wrote: JohnnyHell wrote:The LOS rules are a simple practicality to cover all models, as I’ve already noted. They don’t ‘care about posing’, they’re designed to work with it. If you and your opponent want to say “hey this crouching guy... if I treat him as being able to fire over that sandbag wall to shoot is that OK? Obviously you can shoot him back.” then you can. In friendly games you can made little rules edits all over the place if it’s more fun for you, without even having to whine online.
All day this. It's almost as if some of the people here don't actually play the game because I don't think I've ever played a game of 40k without some discussion around an aspect of the rules. I ask my opponents the charge distance they think I need. I ask them if I can see something or not. I ask them if we're playing ITC, Maelstrom or EW missions (or another specific ruleset). I ask them what mission we're playing.
Honestly I can't remember a time since 8th has dropped where I've had an argument about the rules. People are so polite these days (in my experience) that they'll always err on the side of caution. If my opponent and I can't figure out a particular rule(s) interaction, we either flip a coin or roll dice and move on with our lives. And here's something that will probably blow people's minds - both myself and my opponents purposefully take weaker lists so we have a more enjoyable game.
I'm genuinely baffled why some of you play as you seem to find no enjoyment from the game whatsoever. If I didn't enjoy playing, I would stop, personally.
I'm far from a power gamer, so let me chime in real quick. Is discussion during a game good ? Yes it is. That said, the game is quicker, easier and cleaner when the rules work in such a way that they are easy to understand, implement and memorize. A tighter rules system where the game mechanic discussions arise out of want to do something new and not because we just have to talk about it to continue is just better over all as an experience. The fact that GW tend to not make rules as crisp as some would like leads to bad feelings and I can say as a player I like knowing exactly what I'm looking at with rules and not need to beg for my kneeling guy to see over that sand bag just because he happens to be kneeling for instance.
You do realize people can disagree with GW rules and not be some beardy WAAC player right ? Even casual for life players can find a game easier to enjoy and quicker to engage in when it's a cleaner system already. Having to argue about the nuance of the rules because something was left unclear or confusing just isn't very enjoyable a use of time and I hate to be surprised with " Oops, I can't do this because, reasons of poorly written rules. "
Though don't let me stop the hyperbole of everyone not liking crap rules being a salty hater who plays nothing but rage in the cage games as WAAC as we can, if we play at all. Obviously only someone who doesn't even know what a D6 is could possibly question the elegance of GW.
You're confusing "badly written rules" with "rules I don't like" I'm afraid. TLOS is clear, concise and simple. I don't think it could be simpler. There is nothing confusing or unclear with it at all. By the rules, your dude kneeling behind a sandbag cannot shoot something he cannot see, this isn't difficult to understand, it is logical and it is intuitive. If we were playing and you wanted to house rule that he could see, I wouldn't have a problem with it, but understand that the rules are not to blame here, merely the fact that you disagree with them in this particular instance. If anything is throwing in ambiguity and tedium into the game - it is you as a player, not the rules.
I think you're being somewhat hyperbolic and disingenuous above. My argument isn't that players who disagree with GW rules are 'beardy WAAC players'. I couldn't care less if you disagree with the rules or not, as mentioned above I house rule things with opponents all the time. My argument is that it would be difficult (if not imposisble) for GW to implement a clearer and more concise rule insofar as drawing LOS is concerned. Can you see the model? Job done. This isn't ambiguous. It isn't difficult to understand. It takes no time to resolve. You might think it's unfair for your dude who's kneeling behind a sandbag. That's completely irrelevant.
I also think the examples here of the magical sandbags that seem to perfectly block LOS for crouching models are vastly exaggerated. It's not a problem I've experienced ever, I don't think.
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Post by: JohnnyHell
Also, just position that guy so he can see round the sandbag and his mates can fire over it. Simples.
39309
Post by: Jidmah
Or, just don't shoot with that guy
I had an opponent throw a fit because I told him that his crouched rangers couldn't see a character of mine - after I didn't shoot them because the were crouching behind a wall.
I just let him have the shot, both rangers missed, he looked like an idiot for making a fuss about it.
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Post by: JohnnyHell
Yeah, the only ‘problem’ that comes up with such scenarios seems to be when one player wants to be able to hide AND shoot, but not be shot. That’s a no.
117801
Post by: An Actual Englishman
JohnnyHell wrote:Also, just position that guy so he can see round the sandbag and his mates can fire over it. Simples.
Right? If I'm not mistaken the argument here boils down to; 'I don't like TLOS so I'm going to position my models in a way that ignores it then moan about it when I can't do what I want to do.' Am I reading this right?
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Post by: Karol
Jidmah wrote:Or, just don't shoot with that guy
I had an opponent throw a fit because I told him that his crouched rangers couldn't see a character of mine - after I didn't shoot them because the were crouching behind a wall.
I just let him have the shot, both rangers missed, he looked like an idiot for making a fuss about it.
okey but his is a clear example of someone being punished for the fact that GW doesn't supply enough standing ranger models. It is the same way if someone decided to model all his crawling, he could even model it for them to look like snakes, but with normal terrain they would be impossible to see save for point blank range . People shouldn't be punished for the fact that GW sells models in wierd positions. doing back flips, or standing on walls that make the model 50% higher. . Automatically Appended Next Post: An Actual Englishman wrote: JohnnyHell wrote:Also, just position that guy so he can see round the sandbag and his mates can fire over it. Simples.
Right? If I'm not mistaken the argument here boils down to; 'I don't like TLOS so I'm going to position my models in a way that ignores it then moan about it when I can't do what I want to do.' Am I reading this right?
So whiping out a unit of termintors, because one of them has a halabard point upwards is okey and makes sense? I mean I would kind of a get it if this ment that only the halabard guy can be killed, or that my whole unit can now shot through the periscope halabard. But no, my entire unit can be whiped out, but only one dude can fire back.
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Post by: An Actual Englishman
Karol wrote: An Actual Englishman wrote: JohnnyHell wrote:Also, just position that guy so he can see round the sandbag and his mates can fire over it. Simples.
Right? If I'm not mistaken the argument here boils down to; 'I don't like TLOS so I'm going to position my models in a way that ignores it then moan about it when I can't do what I want to do.' Am I reading this right?
So whiping out a unit of termintors, because one of them has a halabard point upwards is okey and makes sense?
Yes. The idea is that they are killed while moving to the bit of cover they now stand in. It certainly makes as much sense as futuristic armies using Swords and Shields as weapons.
I mean I would kind of a get it if this ment that only the halabard guy can be killed, or that my whole unit can now shot through the periscope halabard. But no, my entire unit can be whiped out, but only one dude can fire back.
One dude can fire back? No man, it works both ways. If the enemy has a halberd or something sticking out and providing LOS, they can all fire back. It is entirely balanced and simple. E - or they can move on their turn and presumably open fire on the enemy now entirely out of cover.
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Post by: JohnnyHell
No one is being punished. Don’t be hyperbolic. You get nice models in a variety of poses and LOS rules that account for that.
If a game actually gets lost because one kneeling model couldn’t shoot and that was somehow pivotal... then it’s an issue. As things are, it’s not, outside of hyperbolic online hypotheticals.
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Post by: Klickor
Karol wrote:
An Actual Englishman wrote: JohnnyHell wrote:Also, just position that guy so he can see round the sandbag and his mates can fire over it. Simples.
Right? If I'm not mistaken the argument here boils down to; 'I don't like TLOS so I'm going to position my models in a way that ignores it then moan about it when I can't do what I want to do.' Am I reading this right?
So whiping out a unit of termintors, because one of them has a halabard point upwards is okey and makes sense? I mean I would kind of a get it if this ment that only the halabard guy can be killed, or that my whole unit can now shot through the periscope halabard. But no, my entire unit can be whiped out, but only one dude can fire back.
This is one of my biggest problems with this. If someone see the tip of my sergeants chainsword my whole unit hiding behind terrain out of los can now be killed. Usually older sergeant models that suffer from this or melee units that cant even shoot back well. For ranged units its usually not much of a downside since if someone can see them they can also see the opponent. Units with larger melee weapons and decorations(wings, banners, trophies etc) on the other hand suffer greatly from this. My Sanguinary Guard units becomes much worse if I would glue the wings to their backpacks or have a cool pose for their melee weapons(I have them magnetized so can just point them down as long as this rule is as it is). You can kill and target 9 models you cant see just because you saw the 10th guys decorations. You actually get to "see" more with current LOS rules than true TLOS. Wallhacks are usually banned in FPS but not 40k Automatically Appended Next Post: An Actual Englishman wrote:Karol wrote: An Actual Englishman wrote: JohnnyHell wrote:Also, just position that guy so he can see round the sandbag and his mates can fire over it. Simples.
Right? If I'm not mistaken the argument here boils down to; 'I don't like TLOS so I'm going to position my models in a way that ignores it then moan about it when I can't do what I want to do.' Am I reading this right?
So whiping out a unit of termintors, because one of them has a halabard point upwards is okey and makes sense?
Yes. The idea is that they are killed while moving to the bit of cover they now stand in. It certainly makes as much sense as futuristic armies using Swords and Shields as weapons.
I mean I would kind of a get it if this ment that only the halabard guy can be killed, or that my whole unit can now shot through the periscope halabard. But no, my entire unit can be whiped out, but only one dude can fire back.
One dude can fire back? No man, it works both ways. If your Halberd dude can see an enemy unit the entire unit can fire regardless of their LOS. It is entirely balanced and simple.
Um no? You need every terminator in the unit to see the target for them to fire. But you only need to see the halberd to kill all terminators.
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Post by: Jidmah
Karol wrote:okey but his is a clear example of someone being punished for the fact that GW doesn't supply enough standing ranger models. It is the same way if someone decided to model all his crawling, he could even model it for them to look like snakes, but with normal terrain they would be impossible to see save for point blank range . People shouldn't be punished for the fact that GW sells models in wierd positions. doing back flips, or standing on walls that make the model 50% higher. .
The rangers box comes with one prone ranger: https://www.games-workshop.com/en-US/Eldar-Rangers. He had three prone rangers. Go figure. In addition, he could have removed the prone rangers as casualties instead of the standing rangers and be left with two standing rangers. The models are as they are, just like the rules are as they are, no one is punished by that. Any tall model is easier to shoot and can shoot better, any small model is better to hide but has more trouble seeing things. So whiping out a unit of termintors, because one of them has a halabard point upwards is okey and makes sense? I mean I would kind of a get it if this ment that only the halabard guy can be killed, or that my whole unit can now shot through the periscope halabard. But no, my entire unit can be whiped out, but only one dude can fire back.
That's fine and makes sense, because that's how the rules were written. It's vastly superior to defining every bit of models like this as shootable or non-shootable.
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Post by: JohnnyHell
Removing the whole unit because you can target one is to avoid issues regarding casualty removal. You can remove whoever you like, but the whole unit is eligible for death. Much better than your opponent being able to snipe out your heavy weapon, just kill a Sergeant etc. It’s an artic at of an abstraction. As it’s the same for both sides it’s fair.
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Post by: Just Tony
How many years is this for one set? Is this the new norm? Less than a Presidential term per ruleset?
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Post by: Klickor
JohnnyHell wrote:Removing the whole unit because you can target one is to avoid issues regarding casualty removal. You can remove whoever you like, but the whole unit is eligible for death. Much better than your opponent being able to snipe out your heavy weapon, just kill a Sergeant etc. It’s an artic at of an abstraction. As it’s the same for both sides it’s fair.
You could just make it so if you see one model you can kill 1 model and the defending player decides who dies. IF he keeps the visible dude you can continue firing into that squad again and again if you want but still only kill 1 dude each time you declare against the unit until that model is dead. Would make current los rules much more tolerable. Quite often I just dont even try hiding my melee units since if they move their tank/knight or whatever 10" right or left they will most likely see a chainsword, a bolter or a backpack and kill the whole squad anyway despite 99% of the unit not being visible.
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Post by: Slayer-Fan123
Amazing some of you can defend GW's inconsistent modeling too.
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Post by: catbarf
JohnnyHell wrote:Also, just position that guy so he can see round the sandbag and his mates can fire over it. Simples.
Jidmah wrote:Or, just don't shoot with that guy 
An Actual Englishman wrote:Right? If I'm not mistaken the argument here boils down to; 'I don't like TLOS so I'm going to position my models in a way that ignores it then moan about it when I can't do what I want to do.' Am I reading this right?
Death Korps heavy weapon teams are all crouching/prone, as are Elysian teams. Cadians are too, but their models are significantly bigger so it's less of a problem. We're talking the entire squad being unable to see over small obstacles, not one-off poses.
So 'just go somewhere else because your guys are stuck at low level and can't elevate their guns, despite the finely modeled elevation mechanism on the sculpts which IRL are used for exactly this situation' is dumb.
And 'just don't shoot with your entire squad of support weapons from cover, go out in the open' is also dumb.
I don't use that word just to mean 'I don't like it'- I think it is profoundly dumb to write a game in which you assume each soldier represented by each model is forever locked into the action pose in which they've been modeled, with no ability to interact with the battlefield. As a rule it is simple, logical, easy to check and apply- and makes little real-world sense sense, is easy to exploit, leads to bad feelings when you lose a whole squad because a single waving arm was visible, and ruins any sense of immersion I might get out of the game. The idea of models as frozen poses isn't even applied consistently, since Captain Tetanus with his sword held above his head can go in a transport without issue- presumably because it's assumed he can put his fething arm down.
The excuse that 'shooting an exposed arm is to represent the squad getting shot as they moved to cover' is bs, too. You brought the Sergeant with his chainsword up, so now your unit can be killed 'while moving to cover', three turns after you actually did so. Bring the Sergeant with his chainsword down and now they can't be shot 'while moving to cover' ever. That's a sloppy post-hoc rationalization for a dumb mechanic.
I still PLAY the game. I don't think anybody here has said the rules are literally unplayable. But houseruling LOS to use base-to-base (with clear definitions of what blocks LOS and what can be seen over) is one of the first things my group did, because if you play with human-sized figures and more realistic terrain than the never-blocks- LOS stuff GW sells, this kind of situation comes up a lot.
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Post by: Gordoape
Just Tony wrote:How many years is this for one set? Is this the new norm? Less than a Presidential term per ruleset?
What do you mean? There's zero evidence the ruleset is being changed or there's a 9th edition on the way, it's just made up by people on this forum who then run with it, like most of the bizarre complaints and conspiracy theories that run amok here.
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Post by: Daedalus81
There's a decent sized gap between defense and pragmatism.
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Post by: JohnnyHell
We play with varied terrain and almost never have those kind of ‘issues’. YMMV.
As you note, the base rules are mutable enough to allow your house ruling for the game you prefer. That’s great!
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Post by: EnTyme
Haven't you learned yet, Daedalus? Anything short of blind vitriol is "white knighting".
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Post by: Saber
Some of the fortifications produced by GW are essentially unusable because of TLOS. If you place your models on top the battlements block LOS to anything unless it's several feet away or on an equal elevation. I've had an especially charming person use that against me during a tournament, essentially taking what I thought was a well-placed unit out of the game entirely.
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Post by: JohnnyHell
Saber wrote:Some of the fortifications produced by GW are essentially unusable because of TLOS. If you place your models on top the battlements block LOS to anything unless it's several feet away or on an equal elevation. I've had an especially charming person use that against me during a tournament, essentially taking what I thought was a well-placed unit out of the game entirely.
Those fortifications have Datasheets and are treated as VEHICLES. Models placed on top are just to show which unit is embarked inside / for aesthetics. If being used as terrain then that all changes, but as written they’re usable as you can draw range and LOS for embarked units from any part of the fortification.
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Post by: catbarf
JohnnyHell wrote:We play with varied terrain and almost never have those kind of ‘issues’. YMMV.
You said that you sometimes could have models unable to shoot, not for any narrative or game-relevant reason but just because of their sculpts, and just treat it as unimportant.
I doubt that was intended by the designers. I mean, by the same YMMV token, the fact that you haven't had game-deciding issues arise doesn't mean there isn't a problem with the implementation.
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Post by: Slayer-Fan123
Pragmatism is telling GW to fix the ruleset, not doing it yourself and praising GW for creating a fun game. A fun game doesn't make you houserule stuff that should already be in place. So no, it is defense, pure and simple.
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Post by: Dudeface
Slayer-Fan123 wrote:
Pragmatism is telling GW to fix the ruleset, not doing it yourself and praising GW for creating a fun game. A fun game doesn't make you houserule stuff that should already be in place. So no, it is defense, pure and simple.
Pragmatic: "Dealing with things sensibly and realistically in a way that is based on practical rather than theoretical considerations."
Discussing the rules with an opponent for an enjoyable experience is a pragmatic solution. Writing a letter then coming on a forum to bash the company is not.
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Post by: Lance845
It's arguably more pragmatic to stop giving GW money until they fix their gak and make a higher quality product.
Having to discuss which house rules you will be using every game is not very pragmatic.
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Post by: Dudeface
Lance845 wrote:It's arguably more pragmatic to stop giving GW money until they fix their gak and make a higher quality product.
Having to discuss which house rules you will be using every game is not very pragmatic.
Or they simply don't fix their gak and you're then out of the game essentially, but if that is your moral stand point then fair enough.
A lack of pragmatism would be not talking to your opponents and arguing every game, since if you're not in agreement on how you want to play, nobody walks away happy.
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Post by: EnTyme
If I were to believe half this forum, I would have to conclude that they are physically incapable of speaking to their opponent before a game. The act of finding an opponent simply involves approaching a total stranger and communicating their desire for a game via a complicated series of grunts and clicks. Only once the game has begun are they allowed to speak, and even then, all conversation is strictly limited to declaring actions and citing rulebooks verbatim.
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Post by: An Actual Englishman
catbarf wrote:[But houseruling LOS to use base-to-base (with clear definitions of what blocks LOS and what can be seen over) is one of the first things my group did, because if you play with human-sized figures and more realistic terrain than the never-blocks- LOS stuff GW sells, this kind of situation comes up a lot.
This sounds far more complex, exploitable and vague than the actual rules though?
There are a lot of abstract rules in the game. Since we aren't actually commanding armies in real time that kill each other, this is a requirement.
Your complaint seems even more bizarre because you admit to using non GW terrain in your games. Have you tried with GW terrain? Was the experience different? Have you tried not placing your Heavy Weapons team behind walls and sandbags?
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Post by: AnomanderRake
I find GW's rules tend to emphasize being short and easy to write over being short and easy to play.
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Post by: Insectum7
catbarf wrote: . . . I think it is profoundly dumb to write a game in which you assume each soldier represented by each model is forever locked into the action pose in which they've been modeled, with no ability to interact with the battlefield. As a rule it is simple, logical, easy to check and apply- and makes little real-world sense sense, is easy to exploit, leads to bad feelings when you lose a whole squad because a single waving arm was visible, and ruins any sense of immersion I might get out of the game. The idea of models as frozen poses isn't even applied consistently, since Captain Tetanus with his sword held above his head can go in a transport without issue- presumably because it's assumed he can put his fething arm down.
The excuse that 'shooting an exposed arm is to represent the squad getting shot as they moved to cover' is bs, too. You brought the Sergeant with his chainsword up, so now your unit can be killed 'while moving to cover', three turns after you actually did so. Bring the Sergeant with his chainsword down and now they can't be shot 'while moving to cover' ever. That's a sloppy post-hoc rationalization for a dumb mechanic.
100% agree with the first paragraph. Somewhat disagree with the second, dealing with thee abstractions is sort of necessary, imo. But I also don't think it should conflict with your first paragraph. Punishing models for waving their arms around isn't something I like.
catbarf wrote:
I still PLAY the game. I don't think anybody here has said the rules are literally unplayable. But houseruling LOS to use base-to-base (with clear definitions of what blocks LOS and what can be seen over) is one of the first things my group did, because if you play with human-sized figures and more realistic terrain than the never-blocks- LOS stuff GW sells, this kind of situation comes up a lot.
That was not a solution I would have come up with, but it's kinda interesting. I like the shilouette idea that infinity does, but that's just far too complicated for a game where there can easily be 100+ models in an army. This is why I always default back to 4Ed style model "sizes", terrain "sizes", and area terrain rules.
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Post by: catbarf
Maybe? It's easy to just say that you can see over a sandbag, but anyone behind it (defined by whether a horizontal line from the center of one base to the other passes over the sandbag line) gets cover. It's also easy to say that a 2" tall hill blocks LOS to infantry on the other side, even if there's an outstretched arm sticking over the top. When we use jungle terrain, we say LOS is blocked if tracing a base-to-base line goes through the jungle base, rather than get down to table level to inevitably conclude that some part of the target is visible because it is impossible to 100% block LOS with 6" of model trees.
By having defined height for the jungles (usually 4", sometimes 6" ) and 2" increments for hills, it is also easy to tell whether the jungles block LOS when shooting hill-to-hill. We've played games with a lot of verticality using these heuristics and it's generally worked better than arguing over whether part of a helmet is visible over a slight partition in the trees.
We do resort to TLOS for some oddly sized units or special cases, but generally just to define what their 'true' height is, since base diameter + height is all we need to work out LOS. A Grotesque is measured at 2.5" tall? Okay, so it can be seen by anything else >2" tall on the other side of the 2" hill. Simple. For handling general terrain, we find it easier and more consistent to go by these simple heuristics than to rigidly enforce TLOS.
An Actual Englishman wrote:Your complaint seems even more bizarre because you admit to using non GW terrain in your games. Have you tried with GW terrain? Was the experience different?
In fact, I have. GW's official terrain very neatly and cleanly addresses this problem by being so full of holes that it rarely blocks LOS to begin with, serving as pretty scenery for a functionally bare board.
I think the fact that this is a suggested resolution speaks volumes about the mechanic. No, I am not going to simply resort to placing emplaced heavy weapons outside of cover, because their posing is locked into deploying prone behind the sandbags rather than on top of them like any sane person would IRL. That's ridiculous.
Edit: One more thing, regarding this statement:
There are a lot of abstract rules in the game. Since we aren't actually commanding armies in real time that kill each other, this is a requirement.
I agree entirely! Abstraction is good, especially in a game where the ground scale can't be 1:1 without being silly (turns a few seconds long, supersonic aircraft flying at 20mph, artillery pieces with shorter range than IRL longbows, soldiers panicking if their nearest ally is more than ten feet away). That's why TLOS bothers the hell out of me: It is a very un-abstract mechanic, taking the positioning and posing of the models wholly literally. It's contradictory in design principle to how you can fire all of a vehicle's weapons from any point on its hull, which abstractly represents the ability of a vehicle to reposition for fire within a small radius of its 'actual' position.
40K has never attempted to be a 1:1, literalist simulation like Infinity, where weapons have unlimited range and a turn concretely represents a very short amount of time. It's always been abstract as a 28mm game, to the point where if you play the 40K rules using Epic (6mm) miniatures, it actually approaches a fairly realistic ground scale. TLOS is the one mechanic that feels like a massive departure from this design methodology.
Also, have you noticed the abstraction in the cover rules? With ruins, Infantry get a cover save just by being in a piece of terrain designated as cover. It doesn't matter if you're not actually 'in cover' because you're standing in a ruined doorway, you still get the cover bonus by being within the terrain piece. TLOS isn't actually taken into account for most of the cover rules; it's all abstract mechanics- until you start looking at vehicles, where the TLOS-based 50% obscuration mechanic becomes a pain in the rear to objectively assess. So as it stands, we have this hybrid system where we use literalist TLOS to determine if a model can be seen or not, then switch to an abstract system for determining whether it's protected by terrain or not.
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Post by: Daedalus81
Slayer-Fan123 wrote:Pragmatism is telling GW to fix the ruleset, not doing it yourself and praising GW for creating a fun game. A fun game doesn't make you houserule stuff that should already be in place. So no, it is defense, pure and simple.
I'll tell GW to fix it when I can conjure up a sensible compromise that would likely get implemented - I've already voiced my desires regarding terrain rules. Until then I'll remain nonplussed about the situation as it causes neither me nor my opponents any considerable grief.
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Post by: Slayer-Fan123
EnTyme wrote:If I were to believe half this forum, I would have to conclude that they are physically incapable of speaking to their opponent before a game. The act of finding an opponent simply involves approaching a total stranger and communicating their desire for a game via a complicated series of grunts and clicks. Only once the game has begun are they allowed to speak, and even then, all conversation is strictly limited to declaring actions and citing rulebooks verbatim.
Why should I have to negotiate with my opponent to just play a game when none of the other games I could be playing require that? Is it hard to believe I'd rather socialize OUTSIDE the game and not have to talk to my opponent about how to fix the game ourselves because you keep giving money to a company to make bad rules?
This is why nobody should be taming their lists and emailing GW about these issues. Any game should not be broken as easily 40k.
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Post by: JohnnyHell
Slayer-Fan123 wrote: EnTyme wrote:If I were to believe half this forum, I would have to conclude that they are physically incapable of speaking to their opponent before a game. The act of finding an opponent simply involves approaching a total stranger and communicating their desire for a game via a complicated series of grunts and clicks. Only once the game has begun are they allowed to speak, and even then, all conversation is strictly limited to declaring actions and citing rulebooks verbatim.
Why should I have to negotiate with my opponent to just play a game when none of the other games I could be playing require that? Is it hard to believe I'd rather socialize OUTSIDE the game and not have to talk to my opponent about how to fix the game ourselves because you keep giving money to a company to make bad rules?
This is why nobody should be taming their lists and emailing GW about these issues. Any game should not be broken as easily 40k.
You keep repeating yourself. Everyone has heard you. If you’re that angry step away from the keyboard and do something you enjoy.
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Post by: Charistoph
Slayer-Fan123 wrote:Why should I have to negotiate with my opponent to just play a game when none of the other games I could be playing require that? Is it hard to believe I'd rather socialize OUTSIDE the game and not have to talk to my opponent about how to fix the game ourselves because you keep giving money to a company to make bad rules?
This is why nobody should be taming their lists and emailing GW about these issues. Any game should not be broken as easily 40k.
I grew up with 1 brother and 3 sisters. I can't think of a game where there wasn't some negotiation involved, up to and including which game to play in the first place! This was with people where we knew the house rules that were normally run in the house.
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Post by: Karol
I have step siblings, and I have people my age I have to train with. If the rules were suppose to set up every time it would waste a heck lot of time. Plus how is this suppose to work. You say you want to use the laptop, they say they want to use it. figthing is not allowed. if you don't put up rules, sooner or later someone is going to get smacked, and then everything goes to hell. Rules are there so people don't have to interact with other people. Interactions are random and strange with non regular paterns. The fewer of that in life, the better.
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Post by: Slayer-Fan123
Charistoph wrote:Slayer-Fan123 wrote:Why should I have to negotiate with my opponent to just play a game when none of the other games I could be playing require that? Is it hard to believe I'd rather socialize OUTSIDE the game and not have to talk to my opponent about how to fix the game ourselves because you keep giving money to a company to make bad rules?
This is why nobody should be taming their lists and emailing GW about these issues. Any game should not be broken as easily 40k.
I grew up with 1 brother and 3 sisters. I can't think of a game where there wasn't some negotiation involved, up to and including which game to play in the first place! This was with people where we knew the house rules that were normally run in the house.
Funny because my siblings, step siblings, and cousin never needed negotiation because modifying rules that work correctly means it doesn't have to happen. I fail to see how this helps that mindset.
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Post by: An Actual Englishman
catbarf wrote:
Maybe? It's easy to just say that you can see over a sandbag, but anyone behind it (defined by whether a horizontal line from the center of one base to the other passes over the sandbag line) gets cover. It's also easy to say that a 2" tall hill blocks LOS to infantry on the other side, even if there's an outstretched arm sticking over the top. When we use jungle terrain, we say LOS is blocked if tracing a base-to-base line goes through the jungle base, rather than get down to table level to inevitably conclude that some part of the target is visible because it is impossible to 100% block LOS with 6" of model trees.
I don't think there's a "maybe" in it. TLOS is simple. The way you play I need to draw imaginary lines, from the "centre" of the base (wherever that is), while remembering that "hills are 2 inches tall" and "x is y inches tall". Sounds tedious and confusion.
In fact, I have. GW's official terrain very neatly and cleanly addresses this problem by being so full of holes that it rarely blocks LOS to begin with, serving as pretty scenery for a functionally bare board.
So what do you want? To be able to shoot through scenery with your heavy weapons teams or not? By your own rules can your HWT fire through walls and sandbags? That sounds pretty un-intuitive. Or do you want your teams to be able to fire without taking shots themselves? Doesn't sound very fair?
I think the fact that this is a suggested resolution speaks volumes about the mechanic. No, I am not going to simply resort to placing emplaced heavy weapons outside of cover, because their posing is locked into deploying prone behind the sandbags rather than on top of them like any sane person would IRL. That's ridiculous.
Not as ridiculous as expecting to be able to fire, unimpeded, always in cover?
TLOS is the one mechanic that feels like a massive departure from this design methodology.
The "design methodology" of 8th is to allow faster, easier, intuitive gaming. TLOS helps this. Abstract LOS rules do not, as we have seen from past editions. That is why it was implemented. Abstract rules well where they need to convey complex things in a simple way. LOS is not a complex thing. As I've said a few times now - if you can see the thing, you can shoot the thing. It couldn't be simpler.
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Post by: Charistoph
Slayer-Fan123 wrote: Charistoph wrote:Slayer-Fan123 wrote:Why should I have to negotiate with my opponent to just play a game when none of the other games I could be playing require that? Is it hard to believe I'd rather socialize OUTSIDE the game and not have to talk to my opponent about how to fix the game ourselves because you keep giving money to a company to make bad rules?
This is why nobody should be taming their lists and emailing GW about these issues. Any game should not be broken as easily 40k.
I grew up with 1 brother and 3 sisters. I can't think of a game where there wasn't some negotiation involved, up to and including which game to play in the first place! This was with people where we knew the house rules that were normally run in the house.
Funny because my siblings, step siblings, and cousin never needed negotiation because modifying rules that work correctly means it doesn't have to happen. I fail to see how this helps that mindset.
It's about learning how to set your ego aside to negotiate and compromise. Tabletop games are full of negotiations, not the least of which is which system to use and how large of a game you are willing to have.
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Post by: AngryAngel80
An Actual Englishman wrote:AngryAngel80 wrote: An Actual Englishman wrote: JohnnyHell wrote:The LOS rules are a simple practicality to cover all models, as I’ve already noted. They don’t ‘care about posing’, they’re designed to work with it. If you and your opponent want to say “hey this crouching guy... if I treat him as being able to fire over that sandbag wall to shoot is that OK? Obviously you can shoot him back.” then you can. In friendly games you can made little rules edits all over the place if it’s more fun for you, without even having to whine online.
All day this. It's almost as if some of the people here don't actually play the game because I don't think I've ever played a game of 40k without some discussion around an aspect of the rules. I ask my opponents the charge distance they think I need. I ask them if I can see something or not. I ask them if we're playing ITC, Maelstrom or EW missions (or another specific ruleset). I ask them what mission we're playing.
Honestly I can't remember a time since 8th has dropped where I've had an argument about the rules. People are so polite these days (in my experience) that they'll always err on the side of caution. If my opponent and I can't figure out a particular rule(s) interaction, we either flip a coin or roll dice and move on with our lives. And here's something that will probably blow people's minds - both myself and my opponents purposefully take weaker lists so we have a more enjoyable game.
I'm genuinely baffled why some of you play as you seem to find no enjoyment from the game whatsoever. If I didn't enjoy playing, I would stop, personally.
I'm far from a power gamer, so let me chime in real quick. Is discussion during a game good ? Yes it is. That said, the game is quicker, easier and cleaner when the rules work in such a way that they are easy to understand, implement and memorize. A tighter rules system where the game mechanic discussions arise out of want to do something new and not because we just have to talk about it to continue is just better over all as an experience. The fact that GW tend to not make rules as crisp as some would like leads to bad feelings and I can say as a player I like knowing exactly what I'm looking at with rules and not need to beg for my kneeling guy to see over that sand bag just because he happens to be kneeling for instance.
You do realize people can disagree with GW rules and not be some beardy WAAC player right ? Even casual for life players can find a game easier to enjoy and quicker to engage in when it's a cleaner system already. Having to argue about the nuance of the rules because something was left unclear or confusing just isn't very enjoyable a use of time and I hate to be surprised with " Oops, I can't do this because, reasons of poorly written rules. "
Though don't let me stop the hyperbole of everyone not liking crap rules being a salty hater who plays nothing but rage in the cage games as WAAC as we can, if we play at all. Obviously only someone who doesn't even know what a D6 is could possibly question the elegance of GW.
You're confusing "badly written rules" with "rules I don't like" I'm afraid. TLOS is clear, concise and simple. I don't think it could be simpler. There is nothing confusing or unclear with it at all. By the rules, your dude kneeling behind a sandbag cannot shoot something he cannot see, this isn't difficult to understand, it is logical and it is intuitive. If we were playing and you wanted to house rule that he could see, I wouldn't have a problem with it, but understand that the rules are not to blame here, merely the fact that you disagree with them in this particular instance. If anything is throwing in ambiguity and tedium into the game - it is you as a player, not the rules.
I think you're being somewhat hyperbolic and disingenuous above. My argument isn't that players who disagree with GW rules are 'beardy WAAC players'. I couldn't care less if you disagree with the rules or not, as mentioned above I house rule things with opponents all the time. My argument is that it would be difficult (if not imposisble) for GW to implement a clearer and more concise rule insofar as drawing LOS is concerned. Can you see the model? Job done. This isn't ambiguous. It isn't difficult to understand. It takes no time to resolve. You might think it's unfair for your dude who's kneeling behind a sandbag. That's completely irrelevant.
I also think the examples here of the magical sandbags that seem to perfectly block LOS for crouching models are vastly exaggerated. It's not a problem I've experienced ever, I don't think.
So my kneeling guy is always ever kneeling and that is intuitive and logical ? I find it moronic and dumb. At that point abstraction based line of sight based on height values is much less cumbersome. You may find it super immersive to lean all around on a table to see what see's what where but I've had more than I'd like arguments over what can see what where in this elegant line of sight system where a tank can fire his cannon from his rearmost tank tread, which yes has happened and feels anything but intuitive. I shouldn't need to house rule my man with legs can use them to stand. This clear and simple rule is why we have such pointless drivel as modeling for advantage which shouldn't even be a thing.
The rules for LoS were much cleaner and clearer back in 4th I believe. I get that not everyone played most every edition but I never had even one discussion over line of sight then. Just because you haven't encountered such a thing or can't understand it is irrelevant to it happening. So I find your own argument to be overly dismissive and equally disingenuous. As you confuse a rule you appreciate with one that is good when it is pants, and lazy to boot.
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Post by: catbarf
An Actual Englishman wrote:I don't think there's a "maybe" in it. TLOS is simple.
Until you have an argument. Or until you need to get down to the model's perspective every time you want to shoot, due to possibly intervening terrain that needs to be checked. Or spend time while you move going 'hey, do you have line of sight from here?', because shifting a model a quarter inch in any direction might impact its visibility.
My idea of simple is a system where I know, as soon as I move a model, exactly what it has LOS to and what has LOS to it, instead of needing to guess and check to avoid unexpected 'gotchas'.
An Actual Englishman wrote:So what do you want? To be able to shoot through scenery with your heavy weapons teams or not? By your own rules can your HWT fire through walls and sandbags? That sounds pretty un-intuitive. Or do you want your teams to be able to fire without taking shots themselves? Doesn't sound very fair?
I want the table to have terrain that functions as cover for units occupying it, and terrain that blocks LOS. I don't want the terrain intended as cover to unintentionally be LOS-blocking for units that logically should be able to fire from it, but are barred from doing so because of an unintuitive, unrealistic, immersion-breaking mechanic. And I don't want units to be able to shoot through terrain that is intended to be LOS-blocking, either, just because you can see a model's outstretched sword through a crack in the wall from the other side of the table.
By my rules any unit can fire over sandbags, because sandbags are defined as cover that doesn't block LOS. That means both the heavy weapon teams, and anything shooting at them, simply trace LOS as if the sandbags weren't there. On the flipside, if your LOS traces through a building or other structure defined as LOS blocking, you don't have line of sight, regardless of what you can see from the model's perspective.
Lots of wargames work this way. ITC adopted that latter rule for handling first-story windows. You honestly sound like you're actively trying to construe it as more complicated than it is.
An Actual Englishman wrote:Not as ridiculous as expecting to be able to fire, unimpeded, always in cover?
If you are saying that it is ridiculous to expect a crouching model to be able to fire from a sandbag line because all the imaginary man would have to do is stand up, then I really am at a loss for words.
Edit: For what it's worth, Bolt Action (written by Alessio Cavatore and Rick Priestley) uses TLOS as well, but since it is acknowledged that a kneeling or prone model isn't stuck in that pose, you're allowed to sub in a standing model to determine LOS.
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Post by: PenitentJake
Slayer-Fan123 wrote: Charistoph wrote:Slayer-Fan123 wrote:Why should I have to negotiate with my opponent to just play a game when none of the other games I could be playing require that? Is it hard to believe I'd rather socialize OUTSIDE the game and not have to talk to my opponent about how to fix the game ourselves because you keep giving money to a company to make bad rules?
This is why nobody should be taming their lists and emailing GW about these issues. Any game should not be broken as easily 40k.
I grew up with 1 brother and 3 sisters. I can't think of a game where there wasn't some negotiation involved, up to and including which game to play in the first place! This was with people where we knew the house rules that were normally run in the house.
Funny because my siblings, step siblings, and cousin never needed negotiation because modifying rules that work correctly means it doesn't have to happen. I fail to see how this helps that mindset.
Okay, so I asked it in another post and it was ignored. Here we go again:
When you play poker what's your draw, your maximum bet, your ante and what's wild?
When you play crazy eights, does the queen of spades make you pick up five and can you stack twos through a reshuffle of the deck?
When you play monopoly, do you take the pot when you land on free parking and do you auto auction all properties?
When you play D&D do you Grey Hawk, Forgotten Realms, Eberron? Any there excluded races or classes?
Cuz guess what: if you tell me you've played any of these games without having these conversations and more, I might have to call shenanigans. And the conversations you have to have about LOS need be no more complex than any of these.
Why should you have to have a conversation to clarify things before the game? Because if you do, you'll have fun like we do, and if you don't, you won't; instead, you'll continue to make yourself miserable by whining about it on the internet.
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Post by: AngryAngel80
You know, some people do actually like to discuss things they dislike or disagree with yes ? Not everyone who talks about a topic they disagree with is a snarling rage beast that has no fun doing it. They can even not be upset as they discuss it and instead just offer the counter point to those who agree with it.
I mean maybe some people are pained to have to deal with disagreement but I think a great many of us here either A) like it or B) aren't upset by it and just want to debate it. Perhaps that is why there is often people on both sides of the argument. Just a wild idea.
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Post by: An Actual Englishman
AngryAngel80 wrote:So my kneeling guy is always ever kneeling and that is intuitive and logical ? I find it moronic and dumb. At that point abstraction based line of sight based on height values is much less cumbersome.....As you confuse a rule you appreciate with one that is good when it is pants, and lazy to boot.
catbarf wrote:Until you have an argument. Or until you need to get down to the model's perspective every time you want to shoot, due to possibly intervening terrain that needs to be checked. Or spend time while you move going 'hey, do you have line of sight from here?', because shifting a model a quarter inch in any direction might impact its visibility.
My idea of simple is a system where I know, as soon as I move a model, exactly what it has LOS to and what has LOS to it, instead of needing to guess and check to avoid unexpected 'gotchas'.
The things that the two of you are failing to convey are as follows;
1. What exactly is confusing about TLOS to you? How have you had an argument about something so cut and dry?
And
2. How can you claim a system, where we have to remember arbitrary numbers and values for units, terrain features and other items, as well as how they compare to each other, is SIMPLER than a system where I literally look at what my model can see?
You’re both suggesting more complex and less intuitive systems for something that works. Now I’m not saying the system couldn’t be improved with the house rules you both suggest, as you note ITC house rules all ground level terrain is LOS blocking, which I’ve used many a time. But the thing I think you’re failing to consider is that your proposals make the system more complicated and this is something GW/the majority of 40k players have wanted to move away from. In my experience the more complicated a system the more potential arguments it can cause.
Neither of you have answered why you don’t just place models where they can see what they want to shoot. You’re moaning that your crouching dudes can’t see the opponents models when you placed them in such a position. I’m struggling to empathise with such a complaint, to be honest. Why not just place the models elsewhere?
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Post by: AngryAngel80
I can only speak for myself but there is nothing intuitive about shooting a tanks weapons from a rear track. Nor is it intuitive that a kneeling model, that would be using cover, can't see over the cover they need to survive so need to instead stand out in the open because they are modeled kneeling in the first place.
You can like the TLOS system all you want, but they had better LOS systems editions past and they also had worse systems. In some ways the company feels like square enix and need to reinvent the wheel more often than is necessary as opposed to actually fine tune a good system.
Just because you love the system doesn't make it this pinnacle of grace, it was lazy and a bother on its first re roll out and it still is now.
How can you remember size categories of terrain ? It was really easy, we did it and I believe could do it again while we also have to remember a ton of other things from 2, 3 or even 4 books we run our one army from these days. Saying remembering terrain sizes and model sizes is the step too far is just laughable.
He has said, if you want to have cover, which you would with a squishy shooting unit, just putting them out in a field isn't really a good option or an answer to a crap LOS system. Unless you love giving out free kills to the other guy that is.
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Post by: Lance845
Removing TLOS does not make the game more complicated.
Its easy to trace a straight line from a birds eye view. Intervening elements do what the intervening elements do (units/terrain/whatever). Every model is capable of doing all the things it's allowed to do in the rules with the only factors that effect it being what is between it and it's target. Not trying to dip your head down behind a model to see what it could see. Especially when those models could be in the middle of the table with terrain between you and the model you are trying to "look through the eyes of".
It's ACTUALLY easier to use the abstracted rules.
Model x want to shoot at model y. When you draw a straight line between their bases it crosses over Aegis Defense Line style wall z. Model x gets -1 to hit.
Thats as simple as it could possibly get.
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Post by: An Actual Englishman
It’s completely irrelevant whether I love the TLOS system or not. We’re not going to get anywhere comparing our preferences. I also said above that I have played many a game where I house rule different LOS systems myself.
There’s a bit of straw manning going on here topic, which is worrying. I’m not saying ‘it’s intuitive for a tank to fire from its rear tread’ or ‘it’s intuitive you can shoot my unit because a single Ork top knot is visible’. What I am saying is as follows, for clarity;
”The TLOS system is a quick, easy and intuitive mechanic for determining LOS and what units can shoot what”.
I believe the mechanic is much more intuitive for a new player for example. Consider the following conversation that I have heard more than once in my LGS;
New player - “What can these guys shoot?”
Store hand - “Its really simple, you just check their range, which is 30”, then see what enemy models they can see.”
Quick, easy and simple. Minimal steps, minimal fuss.
As to the crouching dudes argument I have no sympathy. Place them somewhere more sensible or use alternative terrain that provides cover but doesn’t block LOS. It couldn’t be easier.
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Post by: AngryAngel80
Getting TLOS can sometimes be far from easy on a crowded table making it not so quick either.
I disagree with it being easier for new players than an easy to remember always the same abstracted system. There all you need to ever remember is the size categories then it doesn't matter how you bend over the table.
Having to teach many a new player I can say for sure TLOS causes more headaches than an abstracted system does.
Glad you don't care about how GW chooses to make the models, but that is neither here nor there as it does lead to the system not being quick or easy as you need to agonize more than is needed even on set up weighing ability for them to do anything or just die to the first shots incoming.
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Post by: JohnnyHell
I agree with AAE 100%.
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Post by: AngryAngel80
Well if someone agrees with someone else, that's it folks, this talks over, people agree with each other. Game over man, Game over.
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Post by: JohnnyHell
AngryAngel80 wrote:Well if someone agrees with someone else, that's it folks, this talks over, people agree with each other. Game over man, Game over.
This is a ridiculous post and you know it. Maybe step away from the keyboard for a bit. I typed what I typed to save repeating him or myself, not in some final arbiter capacity. Don’t be so antagonistic. Try arguing a point instead of posting something that daft.
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Post by: An Actual Englishman
Alright I don't know what to say.
I don't think TLOS is perfect either to be honest, but there's no doubt it's the easiest system to understand and play in my mind.
I find the complaints around crouching models really disingenuous. You shouldn't blame GW for your poor terrain and/or model placement knowing the rules.
E - I've just realised this is wildly off topic. I thought we were in a discussion around TLOS and LOS. This conversation should probably move elsewhere, for those who want to continue.
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Post by: Slipspace
An Actual Englishman wrote:Alright I don't know what to say.
I don't think TLOS is perfect either to be honest, but there's no doubt it's the easiest system to understand and play in my mind.
I find the complaints around crouching models really disingenuous. You shouldn't blame GW for your poor terrain and/or model placement knowing the rules.
E - I've just realised this is wildly off topic. I thought we were in a discussion around TLOS and LOS. This conversation should probably move elsewhere, for those who want to continue.
The rules should use the minimum amount of abstraction required to create an intuitive and sensible game and be written in such a way as to provide as few counter-intuitive situations as possible. I would contend that TLoS succeeds in being conceptually simple but fails in its intuitiveness as shown in numerous ways ITT. I'd further argue that a system that simply asks you to draw a line between model's bases and check what terrain and models that line crosses is easier to implement than one that involves crouching over a crowded table to figure out of a model can see through the legs of that Wraithlord, the window of that ruin and the small copse of trees in order to spot the raised sword on a sergeant hiding behind a wall.
I don't get the complaints about having to remember something as simple as the height stat on a model (which would likely be tied to keywords anyway, rather than a separate stat). It worked perfectly in previous editions and it's used without problems in a host of other games. I understand 8th is all about simplicity but throwing out every possible improvement to the rules because it makes the game infinitesimally more complex seems like a pretty silly approach to me. The point about the crouching/prone models is the weirdest one to me. How can you seriously say it's fine that models are basically locked into whatever position they're modelled in even when that leads to bizarre situations like a kneeling model unable to see over a sandbag while all his mates can see fine because they're standing? To me that makes no sense whatsoever.
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Post by: Klickor
A height stat would be really simple. For marines it would perhaps be height 2 for every infantry unit except maybe aggressors and centurions which are height 3 and the bikes would probably be the same. Old dreads and rhinos 4. Anything larger but not a superheavy 5.
Since almost everything is either 2 or 5 you really only need to remember which are 3 or 4. Would be the same for most armies.
For guard you have infantry at 2, ogryns at 3, sentinels and Chimaera at 4 and the other tanks with tower/huge cannons 5.
And then you set height values for terrain. Like barricades and sandbags at 1. Each story in a normal building is 2, a forest 4+. Would go way faster to learn than just the warlord traits for a sub faction.
You just focus on the few exceptions since they are fewer and the rest will be obvious. And most of the time it probably wont even matter if a knight is 6 or 7 if you would put different knights at different heights. Same with fliers and if you need to check up its probably not slower to open BS than to love terrain out of the way so you can put your head on the table.
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Post by: Tyel
Line of Sight seems to be one of those issues that has exercised certain people for decades, and yet I can't think of a single game where I've had a significant issue.
I think an abstract system is intrinsically less simple, and more contentious, than "can I see the model y/n". Banners etc seem to exercise people, but again, if you can see them, its fine.
I'm less happy with "Los by intention" - because intrinsically how you have positioned your models impacts how I will have to then position mine. Generally though it doesn't come up.
Ruins that all have holes in require conversation (i.e. "we are playing this as solid okay y/n") or a tournament pack which says how to treat the terrain.
For me the hope would be more about changing the -1 to hit rules. Either saying it can't stack more than once regardless of source, and/or making it a lot rarer by removing all the chapter tactic style applications.
I'd possibly go even further and remove the Heavy rule itself. I feel "Heavy" is there as a legacy from older editions, but as GW seem to give people ways to avoid it with almost every new release, its clear they recognise the problem. The simplest solution would just be to scrap it entirely and rebalance as necessary. I certainly think it should be scrapped on vehicles and monsters.
I can see the argument of "it creates a tactical dilemma" but this doesn't apply universally, and to some extent its a bad game. In my view "I castle up from turn 1 and just roll dice until me or my opponent is dead" should always be the wrong choice.
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Post by: oni
TLoS is a non-issue. It's a game. End of discussion.
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Post by: Just Tony
Area terrain rules solve most of these problems. "a unit can see and be seen up to 6" within the terrain feature" and also "... benefits from a 5+ cover save". was pretty simple and the game flowed nicely.
Also, regarding pre-game negotiations: theoretically the only negotiating that should be necessary is clarity of terrain features. Past that, it should take no effort to simply get the game rolling.
Christ, I played 3rd for far too long. I'm too used to common sense gaming...
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Post by: catbarf
An Actual Englishman wrote:1. What exactly is confusing about TLOS to you? How have you had an argument about something so cut and dry?
How have you NOT had an argument? 'A vehicle gets cover if it is 50% obscured' is cut and dry as far as rules go, but the implementation and figuring out what constitutes 50% is completely up to you.
An Actual Englishman wrote:2. How can you claim a system, where we have to remember arbitrary numbers and values for units, terrain features and other items, as well as how they compare to each other, is SIMPLER than a system where I literally look at what my model can see?
They're not arbitrary. I cut a hill to be 2" tall, we know hills are 2" tall, it's intuitive that a 2" tall hill will block LOS for infantry models under 2" tall, even if they have an arm sticking out. You forget how tall a hill is? Put a tape measure to it.
And you know what? I will agree that it's not simpler as a mechanic written in paper. I will contend that it's simpler in execution in an actual game. For all the random gak that this game forces you to memorize in order to play it, knowing 'buildings block LOS, sandbags don't, measure the hill if you forget how tall it is' is such an absolutely minimal additional cognitive load, and to get rid of all the guess-and-check of avoiding LOS, the gotchas when some tiny part of a model is unintentionally exposed, and the arguments over what's 50% obscured or not, is well worth it.
Minimally more complex in rules, in return for simpler play, creating a faster play experience.
And more intuitive, unless you actually find it intuitive to assume that your soldiers slide around the battlefield forever frozen in their modeled pose, stay perfectly static while your opponent takes his turn with no simultaneity or dynamism at all, and simultaneously can shoot their guns out of the tops of their heads once LOS is established. I don't.
For all the bloat in the game as it stands I am happy to add the most infinitesimal bit of rules complexity if it reduces the amount of time spent moving models one at a time, getting down to tabletop level to make sure that they can see what they're supposed to be shooting at.
An Actual Englishman wrote:Neither of you have answered why you don’t just place models where they can see what they want to shoot. You’re moaning that your crouching dudes can’t see the opponents models when you placed them in such a position. I’m struggling to empathise with such a complaint, to be honest. Why not just place the models elsewhere?
What's the fluff justification for a Death Korps heavy weapon team not setting up in a defensive position? All their elevation mechanisms are broken?
You're telling me that the system is more intuitive, and then turning around and saying I shouldn't be doing what a heavy weapon team intuitively should be doing for gameplay purposes, does all the time in the fluff, and logically would be doing in the real world.
The idea that I have to solve this problem by swapping out one of the crewmen with a standing figure during assembly- rather than having a ruleset that acknowledges that my men are not scooting around on their knees, like Bolt Action and every other sane implementation of TLOS- is incredibly unintuitive and downright stupid.
Want your Scout Sniper to fire from a window of the building they're occupying? Too bad, he's forever stuck on one knee, unable to stand and fire from the window, but still fully mobile around the tabletop. Enjoy your punishment for more interesting modeling. That's intuitive, right?
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Post by: Blndmage
TLOS and the whole "model's eye view" thing can be a real pain, especially on a terrain dense board, or where there's stuff between you and the models you're trying to get the LOS for.
Let alone a not uncommon issue, being visually impaired. How many 40k players wear glasses and have impaired vision. I've only got one eye and the working one works very badly, I'm mostly blind. When I learned to play in 4th, I could actually manage the terrain, guessing distances and such (no premeasuring back then) was always fraught with peril for me, and Scatter Dice!? Pfft! I always had to rely on trusting my opponent.
If they brought back sizes for area terrain and terrain/models in general, that would make the game WAY easier to play.
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Post by: AngryAngel80
JohnnyHell wrote:AngryAngel80 wrote:Well if someone agrees with someone else, that's it folks, this talks over, people agree with each other. Game over man, Game over.
This is a ridiculous post and you know it. Maybe step away from the keyboard for a bit. I typed what I typed to save repeating him or myself, not in some final arbiter capacity. Don’t be so antagonistic. Try arguing a point instead of posting something that daft.
Calm down and take a breath it was meant to be a comedic post. Why so serious ? Automatically Appended Next Post: oni wrote:TLoS is a non-issue. It's a game. End of discussion.
What a well reasoned, deep and engaging post, 10 out of 10. Though I disagree, end of response. Automatically Appended Next Post: Blndmage wrote:TLOS and the whole "model's eye view" thing can be a real pain, especially on a terrain dense board, or where there's stuff between you and the models you're trying to get the LOS for.
Let alone a not uncommon issue, being visually impaired. How many 40k players wear glasses and have impaired vision. I've only got one eye and the working one works very badly, I'm mostly blind. When I learned to play in 4th, I could actually manage the terrain, guessing distances and such (no premeasuring back then) was always fraught with peril for me, and Scatter Dice!? Pfft! I always had to rely on trusting my opponent.
If they brought back sizes for area terrain and terrain/models in general, that would make the game WAY easier to play.
I'm sorry about the vision thing first off, but I agree with you second off. I played using the terrain height values and it worked a dream and terrain issues were never a factor in my games. If I recall area terrain worked out much better as well. That is kind of what I'm getting at. TLOS is fine if its all you've known, but I can't be the only player that finds kneeling around trying to look through all the bits and pieces of the terrain to be a pain in the buttocks and feel distinctly less easy than it was back when the terrain flowed better and I didn't once need to spider man around my own board trying to get TLOS.
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Post by: JohnnyHell
Not angry in the slightest, btw. If it was meant to be funny make it unambiguously funny, not something resembling pure snark.
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Post by: AngryAngel80
JohnnyHell wrote:Not angry in the slightest, btw. If it was meant to be funny make it unambiguously funny, not something resembling pure snark.
I'll make it the kind of funny I want, thanks much for the feedback though.
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Post by: Charistoph
An Actual Englishman wrote:”The TLOS system is a quick, easy and intuitive mechanic for determining LOS and what units can shoot what”.
I don't know about that. There has been some YMDC topics on it because someone found some concepts not so easy to process it back in 7th.
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