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Post by: Insularum
Might be worth a trip into a store and see if they still have any model of the month Scorpions left - you could probably kit bash a second Autarch quite easily. As for loadouts, Dark Reapers look like the main aspect whose Phoenix Lord doesn't really do much so it might be worth considering a reaper launcher, otherwise sticking a fusion gun on a unit that can get up close is solid.
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Post by: Nevelon
Always nice when the free mini of the month is useful. I had the 10 scorps from the KT box, but getting the extra guy lets me field them as 2x5 with an exarch in each, or 1x10. Plus use him as a test bed for my color scheme.
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Post by: StudentOfEtherium
Lathe Biosas wrote:That's why they should make a starter box called "Angron and the World Eaters."
The booklet can simply read:
Point towards enemy. Move, Advance, charge. Repeat as Necessary.
ironically, World Eaters are one of the most complex armies to play (as are any melee army), because movement matters a lot more and you need to be more tricky about things to make up for a lack of shooting
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Post by: Daba
Mad Doc Grotsnik wrote:That’s useful to know, as whilst a Banshee Mask is damned handy, this one looks daft.
Automatically Appended Next Post:
Oooh. Though I do have spare Scorpion Exarch lids if that one isn’t cosmetic?
AFAIK the Scorpion hat is on the winged kit, I think parts are interchangeable between them.
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Post by: Nevelon
Daba wrote: Mad Doc Grotsnik wrote:That’s useful to know, as whilst a Banshee Mask is damned handy, this one looks daft.
Automatically Appended Next Post:
Oooh. Though I do have spare Scorpion Exarch lids if that one isn’t cosmetic?
AFAIK the Scorpion hat is on the winged kit, I think parts are interchangeable between them.
It’s odd to be able to swap parts between eldar infantry kits. We’ve been monopose metal/finecast for so long. It should be interesting to see what people start kitbashing out of all the kits. It’s a good era to be an autarch, who’s whole backround is a kitbash of time in different shrines.
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Post by: Mad Doc Grotsnik
Also a nice hark back to 2nd Ed Exarchs, which were pretty fighty, and could mix equipment. The main reason you didn’t see wild variety was metal models and limited source of suitable components.
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Post by: Skinnereal
Meh. I've magnetised the arms on the old metal Autarchs. Not used them in games, and not bothered painting them as I have the old plastic one too. But loadouts changes on metal Autarchs are possible.
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Post by: Nevelon
Skinnereal wrote:Meh. I've magnetised the arms on the old metal Autarchs. Not used them in games, and not bothered painting them as I have the old plastic one too. But loadouts changes on metal Autarchs are possible.
Possible and easy are two different things. I’ve magnetized metal models before, it’s doable, but not as quick and simple as working with plastic. And with all the kits we have now, lots more parts to be had.
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Post by: Sarigar
Building new Reaper models to replace my older 1st and 4th edition era models. While I do like the newer kit, they are a bit figity to assemble. Such small pieces and trying to perfectly align the arms to each hold the Reaper Launcher has been a bit of a slog.
Look cool once built but I've wrecked two models so far, haha.
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Post by: bullyboy
I have one winged autarch and one warp jump pack one (plus 2 unbuilt currently). I think I’ll use the warp jump as foot autarch and only use winged as wayleaper as I don’t need many options to join hawks/spiders. Not going to build the last 2 until I’ve seen codex and determined what build I want.
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Post by: Mad Doc Grotsnik
How are support weapons looking?
Not sure they’ve been a popular unit since 2nd Ed, but I’ve a pair on the slate to be painted soon.
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Post by: Skinnereal
Nevelon wrote: Skinnereal wrote:Meh. I've magnetised the arms on the old metal Autarchs. Not used them in games, and not bothered painting them as I have the old plastic one too. But loadouts changes on metal Autarchs are possible.
Possible and easy are two different things.
Yep  I didn't say easy
Back then, we had to make do with what we had. Uphill, both ways
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Post by: Nevelon
Mad Doc Grotsnik wrote:How are support weapons looking?
Not sure they’ve been a popular unit since 2nd Ed, but I’ve a pair on the slate to be painted soon.
The ability to embed them into a guardian squads looks interesting. Like HWP, but bigger. I could see putting a weaver platform in a backfield squad, or pushing a D-cannon up the field.
They’ve never matched my playstyle, so havn’t spent a lot of thought on them. Probably a lot depends on points, detachment, and the rest of your list.
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Post by: Mad Doc Grotsnik
Now that is interesting! Do they replace the usual Platform, or as well as?
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Post by: Nevelon
In addition as far as I know.
Grain of salt, working from leaked scans.
But it looks like it should open up some use and combos.
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Post by: Mad Doc Grotsnik
Very interesting indeed.
Got two with the three weapon options each, but I think I’ll wait until I’ve got the Codex to decide how I might arm them. The weapons are easily swapped out like, but I’d like to decide whether to paint all options, or just a couple.
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Post by: Insularum
It might be of interest to know that the new MFM is up on warcom with confirmed codex points now - looks to be aligned with what youtube previewers have already said.
With support weapon platforms, I'm planning on trying out d-cannon with bright lance Guardians and a Farseer, should be able to make use of the seer's +1 to hit and use the dice fixing on the lance to get some surprising punch out of them.
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Post by: xeen
Insularum wrote:It might be of interest to know that the new MFM is up on warcom with confirmed codex points now - looks to be aligned with what youtube previewers have already said.
With support weapon platforms, I'm planning on trying out d-cannon with bright lance Guardians and a Farseer, should be able to make use of the seer's +1 to hit and use the dice fixing on the lance to get some surprising punch out of them.
I plan on using a shadow weaver in my back line guardian squad just to harass with indirect fire and putting the mortal wound thing on big units. It is probably more efficient to use those points for something more damaging, but it seems fun. Oh, then in Warhost using the strat to put them in reserve later in the game and make them appear in the opponents back field.
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Post by: Sarigar
Regarding weapon platforms. I'm looking to run 1 or 2 Shadoweavers for cheap deep strike denial pieces. They can still fire, albeit a bit ineffectual, via indirect for only 75 points each.
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Post by: Hellebore
Saw a DE army list that won a tournament in the US that used reaper's wager without any harlequins, effectively giving them no detachment rule and just the strategems for the army.
Maybe will change with the new harlequin rules, but thought it was amusing.
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Post by: bullyboy
What loadouts are people thinking for warwalker. Since I want to ensure I’m hitting a target for the AP modification, I’m thinking of having one being a scatter laser. Other probably bright lance.
Other thoughts?
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Post by: ccs
bullyboy wrote:What loadouts are people thinking for warwalker. Since I want to ensure I’m hitting a target for the AP modification, I’m thinking of having one being a scatter laser. Other probably bright lance.
Other thoughts?
Bright Lance & either Scatter Laser/Star Cannon.
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Post by: Mad Doc Grotsnik
I built my two at the time of the last Codex with Bright Lance and Scatter Laser, and I don’t regret that.
Also for us Sad Old Gits, that’s the classic loadout.
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Post by: Crimson
Would bright lance and shuriken cannon be fine?
Also, I think we had a new thread for this discussion, so perhaps continue there:
https://www.dakkadakka.com/dakkaforum/posts/list/815757.page
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Post by: Arschbombe
Mad Doc Grotsnik wrote:I built my two at the time of the last Codex with Bright Lance and Scatter Laser, and I don’t regret that.
Also for us Sad Old Gits, that’s the classic loadout.
Yeah, but at this point WYSIWYG is basically dead, right? It no longer matters how you build the models. Plus I always found that most opponents could never identify any eldar weaponry.
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Post by: Mad Doc Grotsnik
WYSIWYG is never dead for me. Visual cues are important.
Anyways, gonna self report this thread for closure, as we’ve another going for tactics and lists and that.
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Post by: ccs
Arschbombe wrote: Mad Doc Grotsnik wrote:I built my two at the time of the last Codex with Bright Lance and Scatter Laser, and I don’t regret that.
Also for us Sad Old Gits, that’s the classic loadout.
Yeah, but at this point WYSIWYG is basically dead, right? It no longer matters how you build the models. Plus I always found that most opponents could never identify any eldar weaponry.
Not at our tables it isn't.
You bring a model armed with X, you're expected to play it that way.
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Post by: Wyldhunt
We don't care too much about WYSIWYG around here. As long as it's not confusing, you can generally field X as Y. Especially when it comes to xenos because nobody knows what any of their stuff is unless they also happen to play that faction.
Edit: No need to punish people for not having the time or skill to magnetize every possible loadout or for not having the cash to buy a bunch of extra kits.
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Post by: Dysartes
Play 'em as you built 'em is not "punishment", unless you must only ever field the most optimal build.
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Post by: Nevelon
Sometimes it’s not a mater of optimization, but role.
One list might need more AV and take brightlances, another might need something to deal with troops.
WYSWYG is not a formal rule, but a courtesy you extend to your opponent. I try to stick with it personally, but get that others play a little more loose.
Magnetizing eldar heavy weapons is one of the simpler things to do. Would recommend. Because who knows what the rules are going to fluctuate to next book.
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Post by: Wyldhunt
Also, sometimes you just want to try out different options or shake things up. If someone wants to try out all four warp spider exarch loadouts, I don't expect them to buy four boxes for the privilege. Nor am I going to demand they magnetize all that.
Similarly, we've had a player fielding a Lion model as Roboute lately. It's fine. No need to demand they drop a bunch of money on a proper Grandpa Smurf model.
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Post by: vipoid
Wyldhunt wrote:We don't care too much about WYSIWYG around here. As long as it's not confusing, you can generally field X as Y. Especially when it comes to xenos because nobody knows what any of their stuff is unless they also happen to play that faction.
This is what always amuses me about WYSIWYG. Most of the time I have naff-all idea what the different weapons in a given army actually represent.
I used to know what the Marine weapons looked like, but that was before Primaris and the introduction of a different bolter for every atom in the universe.
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Post by: Overread
Even if you can't recognise the weapons your opponent has you should at least know your own and they theirs. So you can at least have a chance at remembering which unit is armed with what weapons and such
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Post by: JNAProductions
Dysartes wrote:Play 'em as you built 'em is not "punishment", unless you must only ever field the most optimal build.
As Wyldhunt mentioned, sometimes you want to switch it up.
And sometimes, GW changes what the role of a gun is.
When Kataphron Breachers released, the Torsion Cannon was a one-shot weapon. Nastier than a Lascannon. The Heavy Arc Rifle was the more general-purpose one, with more shots at lower Strength. That's been reversed.
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Post by: ccs
Wyldhunt wrote:We don't care too much about WYSIWYG around here. As long as it's not confusing, you can generally field X as Y. Especially when it comes to xenos because nobody knows what any of their stuff is unless they also happen to play that faction.
Edit: No need to punish people for not having the time or skill to magnetize every possible loadout or for not having the cash to buy a bunch of extra kits.
If you've got the time & skill to build a model, you've also got the time & skill to learn how to add tiny magnets.
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Post by: JNAProductions
ccs wrote: Wyldhunt wrote:We don't care too much about WYSIWYG around here. As long as it's not confusing, you can generally field X as Y. Especially when it comes to xenos because nobody knows what any of their stuff is unless they also happen to play that faction.
Edit: No need to punish people for not having the time or skill to magnetize every possible loadout or for not having the cash to buy a bunch of extra kits.
If you've got the time & skill to build a model, you've also got the time & skill to learn how to add tiny magnets.
It costs money, time, effort, and requires more skill than assembling a model without.
A perfect way to get people to leave the hobby before even giving it a fair shake is other people telling them they're doing it wrong for innocuous things like building their models immediately out of excitement, and then realizing their chosen weapons aren't the best for what they want the unit to do.
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Post by: BrookM
Locking per request OP.
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