Hi everyone, first post of a new member so be gentle! :
I decided a little while back that I was bored playing space marines, and about 2 hours into playing Dead Space 2 I realised that the Tyranid book would be a good representation of the Necromorph monsters featured in the game.
So I picked up a copy of the Codex, some green stuff and some second hand Nids and I set to work.
Firstly I needed a HQ, and a tervigon seemed a good starting point. To represent it I settled on the "guardian" Necromorph, which looks like this:
Hey Great work , The necromorphs will make a good looking tyranid army. I can see lots of nice fine details in that sculpt . look forward to seeing the scythe armed warriors too. Now all you need is an ig army of Isac Conrads to face off against.
Thanks all, here are photos of my Carnifex, based on the "Brute" Necromorph. The model is a mix of all the best bits of the evolution of the brute design, but mainly from the final concept art which can be seen here:
Absolutely awesome, some really quality sculpting. Can't wait to see where you go with this! Just out of interest, how long did that behemoth take you to sculpt? That's a looot of detail work...
Firstly, awesome idea. I really think it's this type of work that pushes modeling, everybody loves a good mash-up. And the work looks great. I played through DS2 the in last few months, and I think you're capturing the feel of them really well. I would like to see the project through completion of an army.
Thanks very much guys, I plan on getting some more photos up today if I can - I'm currently working on a venomthrope, a hormagaunt test model, and 3 Raveners, so will get whatever pictures I can uploaded.
@ Scarper - it took me a good while to get to this stage, though thankfully I already had a partially constructed custom sculpt for a chaos spawn I was going to use as a dogs of war cannon in my Beastmen army that 8th edition made useless, so that formed the frame around which the Brute was made, which helped cut down on the sculpting time. I'd say about... 15 hours at a guess on the Brute, with about 10 on the Guardian.
@Mandalorynoranj - I plan to make an individual model for each I wish to field, so no resin casting for me. Not that I would even know where to begin with such a thing!
@ Haonn - about 10 years on and off, though this is the first time I've really tried sculpting something so big from scratch. I tried making a Dwarf Lord once but he ended up completely out of proportion compared to GW Dwarfs!
Oh, and I made a sheep once for a Gnoblar to ride into battle.
Automatically Appended Next Post: Here are the Raveners I've been working on, based on the "Drag Tentacle" Necromorph from Dead Space 1 - the basic premise is that they are tentacles of a much larger creature, and they burrow through the ground or vents, or whatever else they can fit inside to snare unsuspecting prey for the creature to feed on.
Another couple of models I've been working on is a brood lord and venomthrope.
The brood lord is based of the "Divider" Necromorph, which scares the bejesus out of me in game so figured would be perfect to represent a brood lord. The idea is that the creature is made up of multiple smaller, reanimated body parts, giving it incredibly distorted proportions.
Excellent work! The idea of the babies as rippers I think has merit. It will certainly creep your opponent out
For the normal stalkers will you be fielding them as Warriors, Genestealers or just hormagaunts? What about the weird tentacled head shooty things? Another genus of Termagent?
Will you be following the appropriate colour scheme as well, with the "shoot me here" bits handily highlighted in glowy yellow?
Wow. Dead Space is one of my all time favorite series's, and I've always enjoyed 'nids so this is a VERY win combo for me. Amazing sculpting work on those, they really look just like the Necromorphs.
Perhaps count them as Lictors, or Warriors (due to their pack-mentality, it would make some sense if they were synapse creatures). Also, Spitters would make for good Hive Guard.
Awesome concept... though I hated the gameplay and terribad controls in Dead Space.
Unless your thumbs are broken, the controls in Dead Space are NOT terrible.
Hindenburg wrote:These are far better than the game was! Well done!
They're good, but not THAT good yet!
Andilus Greatsword wrote:EPIC. I love what you've been doing here. You should try your hand at a Stalker, those things make me spew profanity like a Puker spews acid.
Perhaps count them as Lictors, or Warriors (due to their pack-mentality, it would make some sense if they were synapse creatures). Also, Spitters would make for good Hive Guard.
I see Stalkers as Hormagaunts myself, jsut a pack of them cahrging out at once from around corners adn dogpiling on an enemy, kinda like how Hormagaunts do though a mix of them and Slashers could work...likely Slashers as Hormagaunts, maybe a mix of Leapers and Stalkers for Genestealers?
Not to discourage debate, as that's what the Romans invented the Forum for, from which Internet discussion boards draw their name, but here's my plans for the various unit entries:
Stalkers: Genestealers
Leapers: Gargoyles
Slashers: Hormagaunts
Pukers: Termagants
Tripod: Trygon/Trygon Prime
The Hive Mind: Mawloc
Cysts: Spore Mines
Now warriors I am not so sure about, I was thinking Pregnants for them, then using Hunters as Tyrant Guard and Ubermorphs as Hive Guard.
I was also thinking of Nests for Biovores, but wasn't so sure how they'd look.
Andilus Greatsword wrote:EPIC. I love what you've been doing here. You should try your hand at a Stalker, those things make me spew profanity like a Puker spews acid.
Perhaps count them as Lictors, or Warriors (due to their pack-mentality, it would make some sense if they were synapse creatures). Also, Spitters would make for good Hive Guard.
I never had a problem with stalkers. Stasis made them chumps, and a good blast from the contact beam clears up any nasty case of necromorphity. I could definitly see them as Lictors, however.
Nah, Force Gun all the way - levelled up to full on the damage, just let them get to the point where they pounce, then fire. Instantly removes all their limbs in a nice gory splash.
New model time. Due to the practical requirement of a Venomthrope every 750pts of army you field (at least that's my own rule) I needed a suitable Necromorph. The Wheezer fir the description of what the venomthrope does pretty well, though I didn't think the Wheezer was suitable to go on a 40mm base as it was.
So I was thinking about it and I really didn't want to give up the idea, and then I remembered the immature Guardians that you encountered on the Ishimura, and began to wonder if the Wheezer may have a similar evolution to it.
So i thought about it, and studied the Wheezer design, and how the arms and legs had fused together to give it a hunched pose pretty much making the limbs useless. So I figured the swollen lungs as it evolved would continue to swell, making a large gas bladder to allow it to float around.
As the limbs would be fused and useless, I again looked to the guardian for inspiration, and figured it could also use it's intestines as a weapon.
VERY nice work! Your sculpts blow my 40k Necromorphs out of the water; I'd be honored to one day see them fielded alongside my Chaos marien force, whom do plenty of research into these kinds of mutations, viruses, etc....
Andilus Greatsword wrote:EPIC. I love what you've been doing here. You should try your hand at a Stalker, those things make me spew profanity like a Puker spews acid.
Perhaps count them as Lictors, or Warriors (due to their pack-mentality, it would make some sense if they were synapse creatures). Also, Spitters would make for good Hive Guard.
I never had a problem with stalkers. Stasis made them chumps, and a good blast from the contact beam clears up any nasty case of necromorphity. I could definitly see them as Lictors, however.
I'm going through on Zealot now, Stalkers aren't as difficult now that I know how to deal with them. Generally I'll just stasis them and then shoot their legs off or use kinesis to impale them.
Andilus Greatsword wrote:EPIC. I love what you've been doing here. You should try your hand at a Stalker, those things make me spew profanity like a Puker spews acid.
Perhaps count them as Lictors, or Warriors (due to their pack-mentality, it would make some sense if they were synapse creatures). Also, Spitters would make for good Hive Guard.
I never had a problem with stalkers. Stasis made them chumps, and a good blast from the contact beam clears up any nasty case of necromorphity. I could definitly see them as Lictors, however.
I'm going through on Zealot now, Stalkers aren't as difficult now that I know how to deal with them. Generally I'll just stasis them and then shoot their legs off or use kinesis to impale them.
I'm stuck at that one part where you have to fight 3 unrelenting waves of Necromorphs in a figure-8-style room, and then go down stairs (after fighting 3 more Necros) to do it again in an oblong room - with no save points in between, and I don't have much health and I can't go back and get more ammo... Still love the game though, I'm gonna try to get past that part soon enough.
Nice! Cysts are ugly buggers, perfect for Spore Mines. I used to waste ammo on them before I realized I could just throw dead bodies at them to set them off.
Also, for the Trygon-Tripod, are you going to have a baby attached to its tongue?
So, the Wheezer Prime is far from finished. I am at present trying to work out how to sculpt the texture of a smokers lungs to give it that poisoned look.
In the mean time, the Brute is finished, excluding the base as I have not decided on a unified theme for the bases yet.
Just a small note - the last picture is blurred as I wanted to show the actual colour of the muscle as the flash on the camera lightens it too much in the other shots. So ignore the blur as it is merely for colour reference.
Nice job on the Brute! I was expecting the flesh to look a little more dead, but it certainly looks good the way it is now.
In other news, finally beat Zealot mode (in DS2 for those who didn't read my earlier posts). I kept getting killed on that 3-floors-of-hell zone near the end of the game, but then my brother said "why not try just running through it?" I went "..." and then used stasis to freeze the pukers, shot the exploders and then ran down stairs with nary a scratch. Did it for the next couple floors too and got to a save point/store.
Andilus Greatsword wrote:Nice job on the Brute! I was expecting the flesh to look a little more dead, but it certainly looks good the way it is now.
In other news, finally beat Zealot mode (in DS2 for those who didn't read my earlier posts). I kept getting killed on that 3-floors-of-hell zone near the end of the game, but then my brother said "why not try just running through it?" I went "..." and then used stasis to freeze the pukers, shot the exploders and then ran down stairs with nary a scratch. Did it for the next couple floors too and got to a save point/store.
I was thinking of painting it to look dead but then I read up on the Necromorph virus, and it actually revives the host after death, allowing for the transformation process - which is the reason why Necromorphs bleed like they do when you shoot them. They are for all intents and purposes, alive again.
Also, congrats on completing Zealot - that room was the closest I came death on all of disk 3, and that includes the final boss!
Andilus Greatsword wrote:Nice job on the Brute! I was expecting the flesh to look a little more dead, but it certainly looks good the way it is now.
In other news, finally beat Zealot mode (in DS2 for those who didn't read my earlier posts). I kept getting killed on that 3-floors-of-hell zone near the end of the game, but then my brother said "why not try just running through it?" I went "..." and then used stasis to freeze the pukers, shot the exploders and then ran down stairs with nary a scratch. Did it for the next couple floors too and got to a save point/store.
I was thinking of painting it to look dead but then I read up on the Necromorph virus, and it actually revives the host after death, allowing for the transformation process - which is the reason why Necromorphs bleed like they do when you shoot them. They are for all intents and purposes, alive again.
Also, congrats on completing Zealot - that room was the closest I came death on all of disk 3, and that includes the final boss!
Disc 3?!?! Yeah, that end part there is all run n' gun for me. I never stop moving during the whole thing
Spoiler:
The final boss was super punk imho. VERY disappointed (in the fight, not the story or anything). I honestly think it could have been better handled with some kind of interactive "cutscene", but action game = action
Yeah fair enough, after I posted that I went and checked out the Dead Space Wiki, it looks a lot like the Brute's concept art coloration (which, I imagine, is what you were basing it off of).
Disc 3?!?! Yeah, that end part there is all run n' gun for me. I never stop moving during the whole thing
Sorry, I meant disc 2, that's what I get for posting from work!
Currently working on some tyrant guard but they are not in a state to show off yet. I'll document the process so you can see how I make my minis from sprue, bits and green stuff!
This is my first planned Nid list that I am aiming to make models for, to fit the Dead Space Tyranid theme. Please be gentle as I am not used to the Nid army list yet. Can anyone here advise on whether this list will work well, units complimenting each other, etc? Even if its just rough suggestions it'd help!
HQ Hive Tyrant, heavy venom cannon, old adversary, regeneration, armoured shell
305pts
Tyranid prime, twin bone swords, regeneration
100pts
3 Tyrant Guard
180pts
Troops
Tervigon, catalyst, toxin sacks
185pts
8 Genestealers including broodlord w/scything talons, toxin sacks
184pts
8 Genestealers including broodlord w/scything talons, toxin sacks
184pts
19 termagants
95pts
Elites
2 Zoanthropes
120pts
3 Hive Guard
150pts
Fast Attack
15 Gargoyles, Toxin Sacks
105pts
Harpy, Twin linked heavy venom cannon, regeneration, cluster spines.
185pts
Now I've finished a 6 Ironclad space marine army for a tournament at the beginning of this month I've started on the Necronids again. Progress is slow as I am running low on green stuff - cannot imagine why!
Anyway, here's the current state of the Graverobber:
Not only can you sculpt, but you can paint pretty well, too! I wish I had your level of skill. I'd love to play against this army in it's completed form!
Amazing. Utterly amazing. Are you going to theme their bases off of the DS games? If so, you need to add some creepy blinking, blood smeared lighting. Great job, please show more.
Those Cysts are PERFECT. I hate those little , they killed about 3 hours of work in my last hardcore runthrough... I haven't even touched the game in about 3 months since then.
Thanks to your necrotic morphs, my Guardsmen now refuse to board any spaceship at all. Jokes aside, the Wh40kProd staff is pretty amazed at your level of sculpting and your painting isn't lacking either. Cheers Mate!
Looking at this army is making me feel a bit uneasy... which is a sign that you're doing a fantastic job! I can't wait to see the necromorphs all finished and painted!
However, there is a significant lack of glowing yellow weakpoints to shoot at! Your army is going to be invincible and thats just not fair to your plasma torch wielding opponent.
I'm a huge fan of Dead Space and it's absolutely great to see someone doing such work! Quite nice sculpts btw! May I hope to see church fanatics as genstealers cult?
This is amazing dude, I love it. Keep up the fantastic work.
ETA: Might want to make your painting style a little darker, to keep in theme with Dead Space...but then again it wouldn't look as great on the table, so its a 50/50.