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Classic Battletech Is Awesome: the Thread! @ 2024/02/12 11:42:02


Post by: aphyon


That is what we call a typo sir


Classic Battletech Is Awesome: the Thread! @ 2024/02/12 17:07:52


Post by: Charistoph


So last Friday was the first mission of a monthly CJF-based campaign I'm running for our local group. Last month was a Trial of Position, and got a bit crazy. This month, these nestlings being called the Falcon Wing were called upon to do some work some Solahma and Freeborns couldn't handle. A bunch of bandits grew too big for their britches and took over an abandoned Elemental Trial Site.

------------------------------------------------------------

[Star Captain Jillok]
Mechwarriors! You have chosen your 'Mechs and are on assignment. As I mentioned earlier, a local bandit problem that has become more than just an irritant. Last report had them holed up in the abandoned Elemental Trial Area Hotel. While there are buildings there, they are not strong enough to hold a Mech, so be careful with your movement.

Remember, your assignment is to destroy the bandits in the area and recover whatever resources they have stolen from The Clans. It will be even better if you can figure out where they are receiving support from.

Recall that these bandits have proven to be sneaky and more powerful than expected, so plan accordingly.

------------------------------------------------------------

Arriving on scene, the under-strength binary (7 showed up) saw 2 T-12 Tigers (proxied by 3D-printed Pattons), 2 J. Edgar hovercraft, and 2 platoons of Motorized Infantry to their left and a supply truck (proxied mostly by Life vans, but also one IGMakes cargo truck) along with another platoon of Motorized Infantry just off the highway near some Woods. The Active Probes in the Arctic Cheetah and Mist Lynx detected some blips (noted by Privateer Press tokens) over the mountain (up to Level 10 in height at one place) to their right, but could only determine a few Vehicles and Mechs.

The Supply Truck and their escort, seeing the incoming Mechs decided to take off. One of the Tigers moved forward to engage while the other Stood Still and relied on the Woods it was in and its Camoflauge Command Ability to keep it safe. The other 2 Platoons started moving up to support them, but then veered off to support their fellow against the rapidly advancing Mist Lynx and Arctic Cheetah along with the J. Edgars. The Fire Moth and Adders moved to engage the Tiger tanks while the Horned Owl and Howler (Devil) moved to see what was happening over the hill.

The blips behind the mountain started moving, and a Royal Stinger came around the bend.
Spoiler:


The advancing T-12 became Immobilized and then smashed by the Fire Moth and Adders, but not before its AC/10 took off a Fire Moth Arm. The hunkered down Tiger moved out of the Woods to try and hunt down the Fire Moth as it whizzed about, and paid for its efforts by being Immobilized. One of the J. Edgars was caught by a fusillade of Adder Missile Fire and was Immobilized to be eventually destroyed. The other J. Edgar rushed up to avenge its fellows. Meanwhile the left flank PMI slowed sped across the desert to avenge their fellows.

The Arctic Cheetah plinked away at the escorting PMI with Missiles and Lasers till he could deliver some Machine Guns to wipe them out. Taking control of the first truck, the Arctic Cheetah tried to escort him away from the rest of the Bandits. An early Clan Phoenix Hawk jumped over the hill and started getting aggressive with the Mist Lynx causing him to back off, and the Stinger took up a position to try and intercept the Arctic Cheetah. A Javelin soon followed the Phoenix Hawk around the corner, and saw the PPC Adder getting hot. A perfect target for its Infernos.

Getting over the Hill, the Howler and Horned Owl were able to positively ID the blips the others detected. A Sentinel, Panther, and Commando were waiting for them, while a pair of Bandits (C) escorted some supply trucks away from the area. They also identified 2 Heavy Wheeled APCs, a Badger (C), and a Daimyo Command Truck (proxied by an IGMakes wheeled APC) escorting more supply trucks away. The Howler challenged the Sentinel and the Horned Owl challenged the Panther. The Commando, feeling left out, Ran to join the escort of the supply trucks.

The Horned Owl got some good hits on the Panther, and the Panther lost its Right Arm as well as the PPC it carried. It Jumped to try and get away or join its fellows, but it was just too slow, its remaining Missiles only once finding its mark. The Sentinel also ended up losing its Right Arm, but had difficulty landing shots with its SRMs and Ultra AC/5.

Spoiler:


On the left flank, with the Tiger immobilized, the Adders moved up to add their considerable firepower to the efforts to secure the supplies by removing their escorts. The remaining J. Edgar did a drive-by the Adders and moved to distract the Fire Moth. The Fire Moth continued dancing around the Immobilized T-12 till it was dead.

The Phoenix Hawk and Javelin moved in to position to engage the Adders, but weren't able to do more than light up the air around them.

The APCs and Supply Trucks moved as quickly as they could to the highway, but were blocked by the Arctic Cheetah. The Cheetah then started pouring fire in to the lead Heavy APC (Yellow), but couldn't land the hits to disable or destroy it quickly enough. The Mist Lynx also poured fire in to the Stinger, but didn't do enough Damage to disable anything.

The duel between the Horned Owl and the Panther raged on, with the Horned Owl stripping more and more Armor of the Panther, but not quite getting a finishing blow. The Panther was pretty much running scared, but not willing to admit it to the trashborn who challenged him. The Sentinel also feeling the heat from the Howler's PPC, ran in to a building for Cover, damaging his own 'Mech in the process.

The Bandit crews were cursing the speed of the trucks they were escorting, as it made it impossible for them to engage with their usual speed.

Spoiler:


(apologies in advance, I have no more screenshots, but the story must be finished!)

The Fire Moth finally managed to get a killing blow on the remaining Tiger, but by then, the mission was completed.

The remaining J. Edgar flew up to the LRM Adder to try and flank him, but was punished by the PPC Adder, killing it.

The LRM Adder scored the first kill of the APCs (Blue) as well as the PBI inside, but the PMI platoons laid in to him with rifle fire, scoring two hits on the Head, knocking him out and toppling his Mech.

The Javelin soon lost its leg and its life to the PPC Adder. The Phoenix Hawk was largely untouched throughout the fight, though, its ability to hit, kept it from doing much touching itself.

The Panther finally lost its leg and so lost its Duel. The same with the Sentinel as it tried racing down the street away from the Howler. The Stinger was Damaged, but still able to fight, and the Commando remained untouched by the end.

The Arctic Cheetah was finally able to kill the Yellow APC, as well as the PBI inside, and they were able to take control of half the supplies. The Command Truck realizing its force was outgunned, surrendered.

------------------------------------------------------------

[Star Captain Jillok]
Adequately done. While you were not able to secure all the resources these bandits were transporting, you did get a notable amount. It is unfortunate that you weren't able to destroy all their Mechs, but you did shatter their Vehicle compliment and hindered their Mech compliment.

You were also able to secure a command vehicle the bandits were using to coordinate their activities. Well done. Through our interrogations we have discovered that a Clan has been providing them the materiel they need to become a problem for us. They had just finished dividing up the spoils of the last delivery when you arrived. They have also given us a schedule for their next meeting date and location.

Due to your fine work, and the obvious inability for the solahma and Freebirths to deal with this situation, you are called upon to intercept this group when they come for this meeting and make sure that they do not add to our bandit problem again. I will notify you as to that time.

------------------------------------------------------------

A few notes for my future self, I should have applied some pre-existing Damage to most of these bandits, particularly the Tiger tanks. And why the h*** are motorcyles only able to pull 32 kph? It would have been interesting if I had used the Mechanized Infantry instead... Also, Ballistic Rifle PBI can be deadly if they all hit. That's what knocked out the Adder. Next time, just go with the Mobile HQ option, as it is more defenseless.

Still, everyone still had fun, and that's the most important part.


Classic Battletech Is Awesome: the Thread! @ 2024/02/13 21:37:33


Post by: Ghaz


Planned fulfillment for the Kickstarter is due to start in June via Quarter Master Logistics, with retail planned to for August




Classic Battletech Is Awesome: the Thread! @ 2024/02/13 22:53:29


Post by: Flinty


Keeping to time is nice, but with all the Liya videos I was harbouring secret hopes of a March or April delivery. Oh well


Classic Battletech Is Awesome: the Thread! @ 2024/02/14 15:46:29


Post by: Charistoph


 Flinty wrote:
Keeping to time is nice, but with all the Liya videos I was harbouring secret hopes of a March or April delivery. Oh well

Most of it is due to how shipping has been disrupted at the Suez Canal. While China shipping to the US usually ignores it by going straight across the Pacific, more ships have to be devoted to going around Africa to account for lost time, thus making fewer ships available for Trans-Pacific shipping.


Classic Battletech Is Awesome: the Thread! @ 2024/02/24 10:43:52


Post by: Shadow Walker





Classic Battletech Is Awesome: the Thread! @ 2024/02/26 08:10:47


Post by: aphyon


Battletech is always on the menu on game night.

My first game was a team battle against a word of blake force. The WOB player is a rather new initiate from 40K so he tends to have some power gaming tendencies. he went out and got himself an orca and an omega.

Since he wanted to play with artillery i decided to oblige him with part of my derion regulars lance (i was in a team of 2 players with 3 mechs each). with a maelstrom backed up by 2 arrow IV Obakemono's. they proved their worth right away by decapitating a nightstar on turn 3.

the game ended when we lost our fafnir. as the pilot of our atlas was sitting at 4 head hits and had just woken up and the only other mech on our side was one of the Obakemonos that was nearly out of ammo. in the process of the battle we had not only killed the nightstar, but also the orca and did some serious damage to the remaining king crab and omega.

Spoiler:


Spoiler:



The second game for me was another team match with my lyrans teaming up with some davions in a good ol fedcom style defense of the realms from a clan incursion.

The davion heavy guards-
.temaplar
.centurion
.thunderbolt
.hammer hand.

My 10th lyran guards
.goliath
.black knight
.challenger XI
.challenger XII

The clanners-
.dire wolf
.executioner
.timber wolf
.nova cat
.mad dog

the executioner was nice enough to jump up on a hill in front of the majority of our force so we rewarded him with all the pew pew we could send his way. he promptly found the ground.

realistically the challenger XII that was taking point for the C3 network on the right flank should have died....but then the clanners did the silly thing and spread the damage all over the tank instead on the side it was facing. not making any critical hits also helped.

The only mech....as ironic as it was, being forced to withdraw, was the black knight.....from internal torso damage not from loosing linbs if you can beleive it.

with only the mad dog and dire wolf left facing down 7 IS mechs the clanners decided the give up the field..

Spoiler:


Spoiler:







Classic Battletech Is Awesome: the Thread! @ 2024/02/26 15:34:59


Post by: Ancestral Hamster


he executioner was nice enough to jump up on a hill in front of the majority of our force so we rewarded him with all the pew pew we could send his way. he promptly found the ground.

My old group called that "Fool on a hill". It was a frequent rookie mistake.


Classic Battletech Is Awesome: the Thread! @ 2024/02/27 03:07:12


Post by: Miguelsan


It always amazes me that your guys can take hits on the head yet survive! With me it's always the headcapping weapons.

M.


Classic Battletech Is Awesome: the Thread! @ 2024/02/27 15:20:27


Post by: Charistoph


 Miguelsan wrote:
It always amazes me that your guys can take hits on the head yet survive! With me it's always the headcapping weapons.

M.

I've had a pilot survive a hit with a Head-capping weapon, sort of. First off, let me explain that it was a campaign game and we use Design Quirks as part of it. This is important.

The 'Mech I was using was a Lancelot, a windfall of LosTech that the GM provided for us. It has the Design Quirk 'Narrow/Low Profile' which means that if the Margin of Success on a hit is a 0 or 1, the hit only does half Damage or -4 on the Cluster Chart, while also providing a -2 on the Determining Crits Roll.

A Charger runs up to my Lancelot, only this isn't the normal 5/8 Charger, but the 4/6 carrying an AC/20. Guess where it goes? That's right the Head. But it was within that Margin of Success, so instead of taking 20 to the dome, it was 10. It barely Crit. Unfortunately, it also Crit the Cockpit, and due to other Campaign rules in force, he managed to luck out with 2 Wounds and a functioning 'Mech.

It didn't help him in the next mission he was in because, yeup, he took a Bomb to the Head before his Wounds had healed, and well, took a nap for that scenario and the linked scenario after that.

Still, most of the ones I do end up not being with Head-Cappers, either. The craziest is when a I took a pair Rifle Motorized Platoon up to short range with an Adder and their combined fire did 2 Heat Hits as well as TAC'd his Gyro.


Classic Battletech Is Awesome: the Thread! @ 2024/02/27 16:52:13


Post by: aphyon


Your relying on special scenario rules. in general head hits can come from a variety of things aside from just head capping weapons like gauss rifles.

Cluster LBX rounds, individual SRMs, ammo explosions, or failing a pilot shock test from falling. all of which will not instantly kill the pilot. it can still stack however making it harder and harder for the pilot to remain awake.



Classic Battletech Is Awesome: the Thread! @ 2024/02/28 11:07:32


Post by: BrianDavion


 Miguelsan wrote:
It always amazes me that your guys can take hits on the head yet survive! With me it's always the headcapping weapons.

M.


I've had pilots killed by LBX pellets before. that was embarassing, I don't think my opponent actually peirced the armor


Classic Battletech Is Awesome: the Thread! @ 2024/02/28 16:33:55


Post by: Vulcan


Yep. Floating crits can make for the occasional brutally short battle. First shot, single LBX pellet to the head, possible crit, crit confirmed, one crit to the cockpit, and once you hose out the cockpit you've captured a virtually intact mech.

What can suck worse is having several LBX pellets hit the head, each one causing a pilot hit and increasing the odds the pilot will spend the rest of the battle knocked out...


Classic Battletech Is Awesome: the Thread! @ 2024/02/28 19:13:18


Post by: Ancestral Hamster


 Vulcan wrote:
Yep. Floating crits can make for the occasional brutally short battle. First shot, single LBX pellet to the head, possible crit, crit confirmed, one crit to the cockpit, and once you hose out the cockpit you've captured a virtually intact mech.

What can suck worse is having several LBX pellets hit the head, each one causing a pilot hit and increasing the odds the pilot will spend the rest of the battle knocked out...

Some time ago we were doing a rare Clan day, and I rolled up a Bane (Kraken). [Our host always had us roll up random mech tonnage regardless of what era or faction we were playing that day. You could then choose a model or variant from that tonnage.] Not the best Clan assault mech, but when someone is foolish enough to give you partial cover at short range "quantity has a quality of its own". This was when partial cover added +3 to the TN, but all shots were rolled on the Punch chart. Double fired of course, and got six head hits as well as incidentals we did not bother to resolve. So my Bane sandblasted the target's head off (12pts), critted the cockpit at least once, and six wounds on the pilot. Our host marveled and said, "If we were playing the Mechwarrior RPG, that would take 3 Edge points to survive."

The really amazing thing about that incident was my opponent learned nothing from the experience, and upon generating a new mech, walked it right back into the same partial cover. The bane now had broken two of the ACs, but double-firing still sandblasted the target's head and nailed the cockpit. "Dude, are you paying attention?" Apparently not.


Classic Battletech Is Awesome: the Thread! @ 2024/02/29 01:52:25


Post by: Charistoph


 Vulcan wrote:
Yep. Floating crits can make for the occasional brutally short battle. First shot, single LBX pellet to the head, possible crit, crit confirmed, one crit to the cockpit, and once you hose out the cockpit you've captured a virtually intact mech.

What can suck worse is having several LBX pellets hit the head, each one causing a pilot hit and increasing the odds the pilot will spend the rest of the battle knocked out...

One night we had a kid take out a 'Mech with a Small Laser. It TAC'd, and we Float. It went to Head. He rolled at least one Crit Result, and it took out the Cockpit.

Still, dying to LB-X pellets that never pierce the Cockpit really promotes the use of Ferro-Lamellor Armor.


Classic Battletech Is Awesome: the Thread! @ 2024/03/01 11:15:15


Post by: aphyon


We don't use floating crits in our group generally. we just apply double 1s to the facing torso (where all the good stuff is at anyway). with the amount of crits we do get and confirm i think it would be punishing for gameplay, especially combined with head hits, pilot damage from falls and expanded ammo explosion rules that we do use.



Classic Battletech Is Awesome: the Thread! @ 2024/03/03 16:44:03


Post by: aphyon


Second swords of light did battle against those annoying crucius lancers.

I brought out something a bit different in the C3 lance

.hatamoto-chi 27T Daniel II
.hatamoto-chi 28T
.hatamoto-chi 28T "shin"
.no-dachi 2KC

he brought his usual
.nightstar
.atlas K4
.thunderbolt 9SE
.centurion D5

He got real luck on the first turn taking out the shin with a gauss rifle head shot. that pretty well won him the game as i managed to take nearly everything else out with an assault mech missing. he only had the thunderbolt left.

Spoiler:


Spoiler:



Game 2 we decided to play a later era so i brought out the 10th lyran guards (in both games we were using unit special rules).

My force-
.trebaruna
.stalker II
.black knight (clan spec)
.gauntlet

He broke out his mostly davion stuff
.king crab
.marauder II
.marauder
.centurion

i lost the little guy early to a through critical center torso hit and we managed a single headcap with my improved heavy gauss, but we made up for that with streak 2s and LBX 10S sandpapering everything else.

the centurion purposely ammo exploded all over the stalker II who was forced into withdrawal because even that much hardened armor has a limit.

The other freak thing was i only missed one time with the improved heavy gauss the entire game.

Spoiler:


Spoiler:


Spoiler:






Classic Battletech Is Awesome: the Thread! @ 2024/03/11 07:23:53


Post by: aphyon


a host of battle tech games at the store as usual this weekend, mine was facing off against the sniper elite nova cat alpha galaxy.

we were using field manual special rules. so every clan mech was equipped with a targeting computer to fill their role

the clan side
.iron cheetah
.turkina
.war hawk
.nova cat
.summoner

Davion allies
.nightstar
.awesome
.avatar
.bushwhacker

My 10th lyran guards-

.gunslinger
.cerberus
.grand crusader
.tempest.


The game was super brutal with the clan player scoring no less than 4 cockpit kill criticals on 4 different mechs.

I was the only one who managed a kill on our side on the iron cheetah.

Spoiler:


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Classic Battletech Is Awesome: the Thread! @ 2024/03/13 21:04:12


Post by: beast_gts


CatalystGameLab wrote:If you were curious about how the new pre-painted Orion looked in the Star League Command Lance...

HERE YOU GO!

Seriously, this thing looks fantastic, and the paint is super durable! Looking forward to playing with it soon!


Spoiler:


Classic Battletech Is Awesome: the Thread! @ 2024/03/14 03:17:01


Post by: Ancestral Hamster


re: Orion prepaint. Well, that's better than what I've painted. {For one thing, I'm too lazy to do line work.} So I cannot object on quality.


Classic Battletech Is Awesome: the Thread! @ 2024/03/14 05:34:10


Post by: Charistoph


While I'm not interested in pre-paint, it is more precise than mine.

I'm more interested in the Royal Orion Record Sheet that should be coming out with it.


Classic Battletech Is Awesome: the Thread! @ 2024/03/23 08:46:09


Post by: aphyon


new previews from gale force 9 for hex tech terrain-

Spoiler:


Spoiler:


Spoiler:


Classic Battletech Is Awesome: the Thread! @ 2024/03/23 13:16:44


Post by: AegisGrimm


A solid "meh" on the trees, but those walls are pretty cool!


Classic Battletech Is Awesome: the Thread! @ 2024/03/23 18:58:08


Post by: Charistoph


Trees are always rough in miniatures games, but those are a bit blobby.


Classic Battletech Is Awesome: the Thread! @ 2024/03/23 22:45:44


Post by: leopard


have used a bit of the GF9 battlefield stuff, the trees look odd, so did the 15mm bocage, but that was actually good to qame with


Classic Battletech Is Awesome: the Thread! @ 2024/03/25 02:41:04


Post by: aphyon


Did 2 games of classic this weekend.

The first was a team up against clans.

The clan side-
.marauder IIc
.dire wolf
.executioner
.timberwolf
.linebacker

My allied force of Davion heavy guards
.highlander
.marauder
.thunderbolt
.sagittaire

My force was a combine C3 lance mostly wheeled for the urban fight.
.schiltron
.Manteuffel
.typhoon
.tokugawa

The player running the clans was obsessively scared of my tanks and spent a great deal of effort to kill the typhoon. he also managed to get the tokugawa but the manteuffel took the hits and kept on. it wan't until the very end that the schiltron took some critical damage but by that point the clanners were down to one mech. we lost the pristine marauder to a head cap and the highlander survived the game with only 6 points of internals left in the CT.

Seeing as he was down to the executioner and still facing 2 tanks and 3 mechs....he chose to retire from the field. everything on our side had critical damage to some extend but were still combat effective.

Spoiler:


Spoiler:


Spoiler:



The second game was 10th lyran guards VS his curcius lancers. the game went so fast i didn't take many pictures. his orion and warhammer made a strong effort for find the ground with their faces. this helped me out later when i shot the hammer 2 times in the face with medium lasers. granted i didn't confirm the crit but he went to sleep and then fell. not waking back up again.

His commander got gauss to the face and as i intended the grand crusader exploded killing the orion but sadly the victor (his lone survivor) was to far away to take any damage....he also ran away since facing 3 mostly undamaged assault mechs with a mix of gauss, heavy gauss ERPPCs and medium pulse lasers was not conducive to living.

My forces-
.gunslinger
.cerberus
.grand crusader
.stalker 8S

His force
.gunslinger
.warhammer
.orion
.victor.

the end of the battle

Spoiler:


Classic Battletech Is Awesome: the Thread! @ 2024/03/31 21:25:01


Post by: aphyon


Time for a battle of the midweights.

i broke out a lance of all 65 tonners

.tempest
.thunderbolt
.axeman
.cestus

My opponent decided to go axe happy
.thunderbolt
.axeman
.nightsky
.hatchetman

We did battles in the frozen north, then it turned into a conga line cabree, especially given every mech on the table could jump except the cestus. funny enough the cestus barely got touched as he stayed just at short range for his large lasers/gauss and plinked away at anybody that happened to be in sight.

for some reason my opponent really hated the tempest (perhaps because he head capped the hatchetman) and focused much hate at him. forcing him out, but he was the only mech i lost. aside from the hatchetman i managed to force out his thunderbolt and nightsky leaving him with just the axeman to face 3 of my mechs. 10th lyran guards win the day.


Spoiler:


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Spoiler:


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Classic Battletech Is Awesome: the Thread! @ 2024/04/01 07:50:26


Post by: BrianDavion




So... this is a thing


Classic Battletech Is Awesome: the Thread! @ 2024/04/01 08:11:28


Post by: Flinty


They didn't even bother to give it a proper Clan name. Nice try, but could do better

clan Springing Spaniel? Rolling Spaniel? Fetching Spaniel?


Classic Battletech Is Awesome: the Thread! @ 2024/04/01 10:07:25


Post by: Gitzbitah


Clan Strawberry Daiquiri Spaniel!


Classic Battletech Is Awesome: the Thread! @ 2024/04/01 17:46:30


Post by: Charistoph


 Flinty wrote:
They didn't even bother to give it a proper Clan name. Nice try, but could do better

clan Springing Spaniel? Rolling Spaniel? Fetching Spaniel?

You mean like Coyote, Wolf, and Burrock?


Classic Battletech Is Awesome: the Thread! @ 2024/04/01 19:55:34


Post by: Ghaz


https://www.sarna.net/wiki/The_Adventures_of_Clan_Spaniel

It's a bit of the BattleTech lore mixing with real life...


Classic Battletech Is Awesome: the Thread! @ 2024/04/01 20:12:53


Post by: BrianDavion


 Flinty wrote:
They didn't even bother to give it a proper Clan name. Nice try, but could do better

clan Springing Spaniel? Rolling Spaniel? Fetching Spaniel?


This is a 20 year old lore tidbit they expanded on


Classic Battletech Is Awesome: the Thread! @ 2024/04/03 00:20:47


Post by: Charistoph


So a couple errors in the shipping order is what is causing the shipping issues. They've delayed the submission deadline on the 12th till they can get it uploaded and resolved.

https://www.kickstarter.com/projects/cgl/battletech-mercenaries/posts/4067683?ref=ksr_email_mktg_auto_backer_project_update_registered_users


Classic Battletech Is Awesome: the Thread! @ 2024/04/03 10:36:07


Post by: Elmir


I saw that. Cautiously optimistic about it, but there's still some oddities (I'm at a company level backing and still had to pay 70$ (+VAT, making it 85$), which I find very high given what is actually in that box).

- They mention all veteran+ backers get the Savannah map pack, causing high shipping... I thought that was just Batallion and upwards. So I don't get how the mistake with the map-pack size is going to benefit me.

- If handling is now covered by CGL, that probably will reduce my shipping I hope?

- I hope they can get that sorted, because on a $376 pledge, my VAT and shipping/handling came down to another $163... Pretty nuts.


Classic Battletech Is Awesome: the Thread! @ 2024/04/03 17:14:01


Post by: Charistoph


 Elmir wrote:
I saw that. Cautiously optimistic about it, but there's still some oddities (I'm at a company level backing and still had to pay 70$ (+VAT, making it 85$), which I find very high given what is actually in that box).

I'm at the same level, but with no add-ons. Since I'm Stateside, I have no VAT, but they were still taxing the shipping, which my State does not do.

 Elmir wrote:
- They mention all veteran+ backers get the Savannah map pack, causing high shipping... I thought that was just Batallion and upwards. So I don't get how the mistake with the map-pack size is going to benefit me.

It was a double typo in that it was for Batallion+ pledgers, and the Map Pack not the Battlemat. Still, you're under $150, unlike Batallion+ pledgers, as well as those who did add-ons (like the aforementioned map-pack).

 Elmir wrote:
- If handling is now covered by CGL, that probably will reduce my shipping I hope?

I'm hoping a little, but I doubt I'll see much of a change myself. The Shipping number may change, but I doubt the VAT will. I did a test shipment from Aries using the slowest USPS method, and it was only about 50% more than what Aries would have charged (though the list was missing on the swag and Salvage Boxes). That's not much different than if I had Aries ship faster with FedEx.

 Elmir wrote:
- I hope they can get that sorted, because on a $376 pledge, my VAT and shipping/handling came down to another $163... Pretty nuts.

Agreed. Unfortunately, I doubt the VAT will change because that's your government's side of things. Only 2 guaranteed things in life, after all.


Classic Battletech Is Awesome: the Thread! @ 2024/04/03 22:13:15


Post by: JaelynDiaz


The flexibility in choosing the difficulty level and the variety of game modes can really make the gameplay fun and varied. It is important that the game is fun and satisfying, and that everything seems to work out for you! Continue to enjoy the game and have a good time at the gaming table!


Classic Battletech Is Awesome: the Thread! @ 2024/04/05 07:30:37


Post by: Elmir


Yeah, no escaping VAT.. That's big government in Europe for ya!

But the 70$ shipping was a shocker. Especially since I've had several tons worth of soil/building materials delivered at my door for less!



Classic Battletech Is Awesome: the Thread! @ 2024/04/08 05:47:27


Post by: aphyon


Did a couple early jihad era games to try out some different mech variants.

Game 1
My side
.fafnir 5X
.trebaruna
.barghest 4T
.crusader 9S
-improved heavy gauss all day

the other side
.atlas
.night star
.thunderbolt
.centurion

The other side started out strong scoring first kill on the barghest coring out the CT. this was quickly upset when his night star took one of those heavy gauss rounds to the face plate. the centurion decided to play slap fight with the fafnir..didn't go so well for him. with both the atlas and thunderbolt being forced to retire.

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Game 2 we went smaller and faster.

My force this time was a C3 lance
.grand dragon 9KC
.ninja to 4
.cronus
.jenner C2

This time i was up against-
.caesar
.thunderbolt
.hatchet man
.centurion.

This game actually took twice as long since verything was so much harder to hit. a major swing happened when the hatchet man took a critical hit to it's RAC ammo nearly killing both the nearby jenner and caesar in the ensuing explosion. in the end the centurion lost a leg and the caesar was engine killed from internal damage. leaving me with the dragon and ninja to left to run down the thunderbolt. the cronus didn't survive long enough to do much as it took a gauss to the face on turn 1.

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Classic Battletech Is Awesome: the Thread! @ 2024/04/16 23:12:47


Post by: Charistoph


Finally finished finagling my paint projects per past period.

First is a culmination of Coromodir Corsair 'cquisitions, and Clan Campaign contentioneers.

Strikers on the flanks, Goliath 2H model without Rockets, Zeus-X with AC replaced with another LRM hand, Thunderbolt IIC, and Raptor

Erring on eradication is the Eridani Light Horse Hunter Lance.

Jumping Thunderbolt, Banshee, Sagittaire, and Cyclops

Having Hansen's Roughrider's Battle Lance up next.

Enforcer, Atlas, Penetrator, Jumping Hatchetman

Now Northwind Highlander's Command Lance commandeers the stage.

Grasshopper, Jumping Highlander, Gunslinger, and Warhammer.

Kell Hounds Striker Lance Strikes it's own pose for the field.

Nightsky, Jumping Crusader, Griffin, and Wolfhound.

---------------------------------------

Colors are mixed up per lance due to there being so many secondary acquisitions with the Merc Lance Forcepacks. The Brown Pants Legion units are those who are my first purchase (such as Sagittaire or Nightsky), or had been painted up in other colors already (Cyclops and Highlander). The ones done up in Coromodier Corsair colors (yellow center with black sides and white limbs) are units I have pilots running in our local bi-weekly campaign. Those who are in neither camp are done up in my own "Fetid Claws" scheme which I like to consider my ersatz Wobbie scheme.


Classic Battletech Is Awesome: the Thread! @ 2024/04/21 14:54:42


Post by: aphyon


Did a jihad era game lyrans VS davions.

I was running some improved heavy gauss, ERLRMS, hardened armor, and some clan specs weapons.

.fafnir
.trebaruna
.stalker II
.black knight (clan spec)

the other side-

.night star-mix tech
.atlas II-mixed tech
.gauntlet
.marauder

This was one of those games where my opponent was more of a threat to himself than to me.

He blew up his atlas ammo and killed himself, fell with his marauder and took out his XL engine and the gauntlet fell and went to sleep.

The only mech i lost was the Fafnir taking explosion damage and being force to withdraw.

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