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6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 15:59:05


Post by: punkow


Guys... I know, maybe this is an hyperbole, but reading the New DA dex I was truly amazed.
The number of options available is incredible, I'm still unable to make a list because I am overwhelmed by the different builds available. The internal balance is striking, there are no clearly OP or clearly bad units (maybe the flyers looks a little meh on the paper but I'm not sure).
All of this without being an OP cheesefest like Newcrons or GK.
Chapeau Mr. Vetock!
What do you guys think?


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 16:04:38


Post by: NEWater


I'm pretty happy with the codex. It's not super cheesy, and it's not bad either.. kinda well-balanced as far as I can tell.

The flyers, however, are a waste of time and a waste of space. Did they really do any game balance testing with those things? Heldrakes will laugh at them. Everybody and their mother who already have ADL + Quad Gun will shoot it down the moment after it enters the field. Dakkajets will blow them up by just looking at them. The hell GW were thinking?


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 16:10:01


Post by: Dr. What


70 pt 5 man tacticals make my CSM very sad (75 pts for 5 men, and we don't get the loyalist rules).

I think It'll be a strong army and it makes me curious as to what Vanilla SM will get, as everything becomes cheaper. Moreso, following this trend, what will Tau/Eldar (really cheap psykers?)/Orks (cheaper everything?) look like?


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 16:11:49


Post by: Lobokai


Best, as in done right/best? Could be.

Best as in most cheese/OP? Not close.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 16:17:13


Post by: timetowaste85


 Lobukia wrote:
Best, as in done right/best? Could be.

Best as in most cheese/OP? Not close.


I think meant your first option. Glad to hear Vetock is a looking like a solid 40k writer too. Also glad 6th is running away from broken armies like fantasy 8th did. And the balance thing is definitely an improvement, so long as we can stay away from OP fantasy daemons and dark elves (VC are already obviously not OP in 8th).


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 16:19:57


Post by: punkow


Best as in most cheese/OP? Not close


Indeed I meant the exact opposite. A cheesy/OP codex is not a good codex IMHO. Lots of people hate to play against some GK builds or Cronair or SW MSU+Long fang spam , while I think that pretty much everybody will lov to play with or against DA. Maybe I'm a little bit apologetic but, as a rock hard DA fan, waiting a good dex since the days of "angels of death" I have to somehow express my happiness


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 16:50:12


Post by: Tiger9gamer


I love the book. It looks like it has some good options compared to vanilla marines, and I can airlift most of my models to it.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 16:53:13


Post by: kelewan


The rules are rather good not over the top mega cheese. But on the other hand the actual quality of the book is abysmal the pull out section at the back isn't printed on glossy paper and looks like it was printed by 90s inkjet in comparison to the chaos codex which is glossy and same quality as the rest of the book. Not to mention all of the typos of important special rules missile lock on non blast weapon good one! Not only do we have to pay more for the new edition the quality is far worse. Think ill be waiting for a PDF version or get the ipad version


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 17:22:47


Post by: AzureDeath


I think it is very well rounded and not over the top. I am glad to finally have the ability to take my amy again. First game monday night will show me if it is better.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 17:43:10


Post by: punkow


Glad to see a lot of people agree about the good quality of this dex. not a lot of discussions.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 17:45:12


Post by: Tiger9gamer


only problem is I have to keep turning to the wargear page X-X

plus, I still can't tell if the Company master can take a thunder hammer in terminator armor.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 18:00:33


Post by: BeefCakeSoup


 NEWater wrote:
I'm pretty happy with the codex. It's not super cheesy, and it's not bad either.. kinda well-balanced as far as I can tell.

The flyers, however, are a waste of time and a waste of space. Did they really do any game balance testing with those things? Heldrakes will laugh at them. Everybody and their mother who already have ADL + Quad Gun will shoot it down the moment after it enters the field. Dakkajets will blow them up by just looking at them. The hell GW were thinking?


I think they are a clever idea. Not a game breaking unit of death, but not really terrible either. I don't think most armies will focus a whole lot on them after realizing they aren't going to wreck your army in one pass. It's clever in that it makes picking a target of priority difficult, What would you rather focus hurt on, that or a whirlwind? Or some bikes? Or a Land Speeder? Because on paper it doenst seem to be a standout threat. Petty clever imo


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 18:01:24


Post by: juraigamer


You can always memorize the wargear page like every tau player ever.

There's a few cute tricks to the new DA book, but it looks like a good balanced book.

Has the age of spiritual liege transformed into the balanced codexes of yore? I hope so.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 18:09:03


Post by: punkow


The only problem I see is that lots of options are not so clear... there is some confusion about who can get what (an example I think will become infamous is TH/SS armed with CML)


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 18:12:00


Post by: KRUDD


 punkow wrote:
Guys... I know, maybe this is an hyperbole, but reading the New DA dex I was truly amazed.
The number of options available is incredible, I'm still unable to make a list because I am overwhelmed by the different builds available. The internal balance is striking, there are no clearly OP or clearly bad units (maybe the flyers looks a little meh on the paper but I'm not sure).
All of this without being an OP cheesefest like Newcrons or GK.
Chapeau Mr. Vetock!
What do you guys think?


Im curious about the issue you have with, shall we use your term, "newcrons"? Ive been out of the scene for a long time, and had necrons well before the new codex. I havent had time to sit down and read through the whole thing yet as Im just in the mood to paint lately, not so much play right now, but what is the issue or discontent with the new codex and new necrons?


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 19:04:57


Post by: Experiment 626


 punkow wrote:
Guys... I know, maybe this is an hyperbole, but reading the New DA dex I was truly amazed.
The number of options available is incredible, I'm still unable to make a list because I am overwhelmed by the different builds available. The internal balance is striking, there are no clearly OP or clearly bad units (maybe the flyers looks a little meh on the paper but I'm not sure).
All of this without being an OP cheesefest like Newcrons or GK.
Chapeau Mr. Vetock!
What do you guys think?


I think the new DA codex will level out and be pretty much on par with the new CSM's codex myself...

Both have a good unit selection with no real standout "must-spam FTW!" and yet no real turd units either.
CSM's is a bit more specialised, wheras DA's like all loyalist marine armies, are more genralist and forgiving of errors. Because of that inherent trait, then perhaps the DA's will end up with an ever-so-slight edge on the CSM's book.
Both however are clearly also in need of a serious FAQ to clear-up some bad wording and/or missing options! (looking at you stupid Noise Champ who can't take a sonic blaster or even get a ing basic CCW!!! )

I think the poor reception of the flyers is right now due to the fact that everyone, (especially hard-core tournament players), are comparing them to the current borderline broken flyers;
a) DA's don't have the pure saturation spam-point of both Necrons & IG.
b) DA's don't have the OTT av12 combined with insane undercosting of IG flyers.

But, compare them to the 'saner' flyers of Orks, DE & SM's and they're looking pretty well balanced on the whole. (S6 is more than fine for taking out av10 or av11 planes)

Let's hope GW can continue doing in 40k what they've been doing in Fantasy!


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 19:31:18


Post by: Isengard


I think the 6th ed design brief is to provide options, options, options. Lots and lots of possible builds. CSM is the same.

I am not a WAAC player and I don't math-hammer to find out which are the 'best' lists. I build by looking at what makes sense tactically to me, what looks good together, themed armies, etc. From that viewpoint the two 6th ed codeces are very encouraging.

Still think you'll get spammed Deathwing Knights though. At least as much as you can spam them.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 19:51:12


Post by: punkow


KRUDD wrote:
 punkow wrote:
Guys... I know, maybe this is an hyperbole, but reading the New DA dex I was truly amazed.
The number of options available is incredible, I'm still unable to make a list because I am overwhelmed by the different builds available. The internal balance is striking, there are no clearly OP or clearly bad units (maybe the flyers looks a little meh on the paper but I'm not sure).
All of this without being an OP cheesefest like Newcrons or GK.
Chapeau Mr. Vetock!
What do you guys think?


Im curious about the issue you have with, shall we use your term, "newcrons"? Ive been out of the scene for a long time, and had necrons well before the new codex. I havent had time to sit down and read through the whole thing yet as Im just in the mood to paint lately, not so much play right now, but what is the issue or discontent with the new codex and new necrons?


Well ... In general i like the necron codex... actually I'm absolutely not a Ward-hater (I think his codices are well made, with good internal balance and in the end, pretty much balanced against each other)
But the necron dex is plagued by "her"... the dreaded build that makes even leafblower IG envy its brokennes: CRON-AIR.... The Necron Flyerspam is the major source of the hate that necrons get.
EDIT: erhmmm maybe I used too much jargon... what I mean is that Necrons have the cance to seriously SPAM flyers while most of the armies currently around do not have the means to take them down... but apart from this build, necrons are a good army that can be very fun to play with or against... much more than other armies supposed to be "balanced" like the space wolves (the worst codex EVER in my humble opinion)


Automatically Appended Next Post:
I'm not a fan of the CSM codex though... It really lacks lots of options( few daemon weapons, no cult terminators, no rules for 4 chaos legions) and in general is not as internally balanced as the new DA one seems to be (eg: Daemon princes, raptors, berzerkers, Defilers...are clearly awful or at least situational choices, while others, like bikers and spawns are no-brainers)


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 20:04:44


Post by: xxvaderxx


I have not read it in detail YET. But from the bits i have, it strikes me as a very very bad codex (as in some units are plain better than their direct competitors in the same book, which also happen to be the new models) and some units are plain broken.

Examples:

-Divination psychic on marine stats for 65 points.
-Death wing terminators vs Death wing knights, knights are plain better all around, cheaper, same slot.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 20:11:15


Post by: AlmightyWalrus


Deathwing can be unlocked as troops, which you'd have known if you actually bothered to read the Codex instead of skimming it.

Using up HQ slots to gain access to Divination is hardly broken, even if a Librarian is only 65 points.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 20:22:09


Post by: MrMoustaffa


A librarian is only 65pts?!?! Heck, an IG Primaris pysker is 70 and all he gets is a force staff, flak armor, and mastery one with a +5 invuln. Oh, and a laspistol, because thats helpful



6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 20:23:01


Post by: punkow


xxvaderxx wrote:
I have not read it in detail YET. But from the bits i have, it strikes me as a very very bad codex (as in some units are plain better than their direct competitors in the same book, which also happen to be the new models) and some units are plain broken.

Examples:

-Divination psychic on marine stats for 65 points.
-Death wing terminators vs Death wing knights, knights are plain better all around, cheaper, same slot.


I don't understand... How the Librarian is broken? Yes it is undercosted if we confront it with previous codices incarnations but actually I rather think that the previous incarnation were overcosted (and DA libbies do not have acess to horrible things like Jotww )
Also DW knights are not cheaper and lacks the new DW goodness: Vengeful strike (TL on the turn they deepstrike) and split fire which make Shooty Termies much more interesting now.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 20:31:25


Post by: Mr Morden


For someone who has previosuly bought some codexes for occassional play and general keeping up on the fluff /background - how is it (apart from very expensive)?

I do like the cover art......


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 21:06:27


Post by: Hlaine Larkin mk2


Chaos sorcerers are 60pts as well, it's how they are pricing them at ML 1 in 6th edition


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 21:10:50


Post by: xxvaderxx


 Hlaine Larkin mk2 wrote:
Chaos sorcerers are 60pts as well, it's how they are pricing them at ML 1 in 6th edition


If i remember correctly they dont get access to divination do they?.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 21:16:00


Post by: Griddlelol


 MrMoustaffa wrote:
A librarian is only 65pts?!?! Heck, an IG Primaris pysker is 70 and all he gets is a force staff, flak armor, and mastery one with a +5 invuln. Oh, and a laspistol, because thats helpful



That huge discrepancy in pricing makes me nervous for the IG codex changes. The vendetta is so going to be more than 130pts. Although on the other hand, a PP for 40-50 points sounds awesome for a mech list.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 21:16:24


Post by: Sasori


xxvaderxx wrote:
 Hlaine Larkin mk2 wrote:
Chaos sorcerers are 60pts as well, it's how they are pricing them at ML 1 in 6th edition


If i remember correctly they dont get access to divination do they?.


CSM do not get access to Divination :(


It's a very well written codex, sprinkled with some errors (Plasma talons, haha). It has lot's of options, but the Necron codex is still my favorite.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 21:22:08


Post by: AtoMaki


I dunno, but one of our players brought a pretty scary DA army today: it had 2 ML2 divination libs, 2x5 TH/SS+CML Terminators, 6x5 Lascannon Tacticals, 3x10 4xPC Devastators and an ADL w/quad gun. He wiped the floor with a CSM Nurgle tourney list and gave a hard time to my gunline IG too. And it was just his first try... As I can see, the book definitely has some cheese in it, but the good kind of cheese, what is not in-your-face, like the Vendetta. But at least it is not a "mediocre for mediocrity's sake" codex like the CSM ...


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 22:17:26


Post by: happygolucky


Well I am liking the sound of the new route of Balanced codex's now thats put a smile on my face at least...

Also dose the DA book have their own warlord trait table like the CSM one dose or not?


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 22:22:25


Post by: Sasori


 happygolucky wrote:
Well I am liking the sound of the new route of Balanced codex's now thats put a smile on my face at least...

Also dose the DA book have their own warlord trait table like the CSM one dose or not?


They do have their own warlord table.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/12 23:36:17


Post by: Kroothawk


I was surprised that it took Vetock 23 years in headquarters to get his first Codex written:
Jeremy Vetock - Games Designer
Jeremy joined Games Workshop in 1990 where he worked on White Dwarf and the Games Workshop website before moving to join the Design Studio in 2004. He has worked on the hobby team, done a stint as manager (don't worry, he's better now), and is now part of the Games Development team where his bad dice rolling skills are said to rival even those of Master Jervis Johnson. A lover of complex, ongoing campaigns and random weapon malfunctions charts, Jeremy has worked on the War of the Ring, Warhammer and Warhammer 40,000 rulebooks as well as many army books as he can get his hands on (notably Skaven, Orcs & Goblins and Ogres). He freely admits that any of the bits you like, he probably wrote, while the stuff you found questionable was from 'some other guy'. Ask him about rule concepts or background, but don't get him talking about his own armies or he'll never stop.

http://www.games-workshop.com/gws/content/article.jsp?categoryId=&pIndex=1&aId=22900007a&multiPageMode=true&start=2&_requestid=1501774
Granted, he wrote some army book before, but still ...


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 00:10:49


Post by: Tiger9gamer


the Divination libby can be devastating combined with the Banner of Devastation. 40 bolter shots w/ TL, x2 if you position another tactical squad next to it!

Ripped apart most of a Tyranid with it


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 00:52:03


Post by: Noir


LOL, this Codex really looks like it is balanced (still 10 bucks to much), to bad it for 6th edtion. But, what is the point of a well balanced book when the core rules need so much work.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 03:14:08


Post by: Jackster


Azrael, a Divination Libby plust 50 Guardsmen sounds awesome.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 03:55:11


Post by: Adam LongWalker


To me Balance is the eye of the beholder. The DA codex with the combination of Allies, to me is going to be a brutal combination. The Author did a pretty good job writing the codex according to GW doctrine.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 06:22:52


Post by: Spartan089


Dr. What wrote:
70 pt 5 man tacticals make my CSM very sad (75 pts for 5 men, and we don't get the loyalist rules).

I think It'll be a strong army and it makes me curious as to what Vanilla SM will get, as everything becomes cheaper. Moreso, following this trend, what will Tau/Eldar (really cheap psykers?)/Orks (cheaper everything?) look like?


Im pretty angry about this......and the codex clearly has some broken rules. The overhaul they gave Samuel alone,


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 07:25:03


Post by: Jackster


 Spartan089 wrote:
Dr. What wrote:
70 pt 5 man tacticals make my CSM very sad (75 pts for 5 men, and we don't get the loyalist rules).

I think It'll be a strong army and it makes me curious as to what Vanilla SM will get, as everything becomes cheaper. Moreso, following this trend, what will Tau/Eldar (really cheap psykers?)/Orks (cheaper everything?) look like?


Im pretty angry about this......and the codex clearly has some broken rules. The overhaul they gave Samuel alone,

That's because their vet sarge is optional. And honestly a tac shouldnt cost more than a Grey Hunter.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 07:30:11


Post by: ZebioLizard2


 Jackster wrote:
 Spartan089 wrote:
Dr. What wrote:
70 pt 5 man tacticals make my CSM very sad (75 pts for 5 men, and we don't get the loyalist rules).

I think It'll be a strong army and it makes me curious as to what Vanilla SM will get, as everything becomes cheaper. Moreso, following this trend, what will Tau/Eldar (really cheap psykers?)/Orks (cheaper everything?) look like?


Im pretty angry about this......and the codex clearly has some broken rules. The overhaul they gave Samuel alone,

That's because their vet sarge is optional. And honestly a tac shouldnt cost more than a Grey Hunter.


Course that was because the Grey Hunter is undercosted by about 2 points.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 07:54:34


Post by: Jackster


Well, that's true. Arguably more.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 10:39:27


Post by: Isengard


 punkow wrote:
KRUDD wrote:
 punkow wrote:
Guys... I know, maybe this is an hyperbole, but reading the New DA dex I was truly amazed.
The number of options available is incredible, I'm still unable to make a list because I am overwhelmed by the different builds available. The internal balance is striking, there are no clearly OP or clearly bad units (maybe the flyers looks a little meh on the paper but I'm not sure).
All of this without being an OP cheesefest like Newcrons or GK.
Chapeau Mr. Vetock!
What do you guys think?


Im curious about the issue you have with, shall we use your term, "newcrons"? Ive been out of the scene for a long time, and had necrons well before the new codex. I havent had time to sit down and read through the whole thing yet as Im just in the mood to paint lately, not so much play right now, but what is the issue or discontent with the new codex and new necrons?


Well ... In general i like the necron codex... actually I'm absolutely not a Ward-hater (I think his codices are well made, with good internal balance and in the end, pretty much balanced against each other)
But the necron dex is plagued by "her"... the dreaded build that makes even leafblower IG envy its brokennes: CRON-AIR.... The Necron Flyerspam is the major source of the hate that necrons get.
EDIT: erhmmm maybe I used too much jargon... what I mean is that Necrons have the cance to seriously SPAM flyers while most of the armies currently around do not have the means to take them down... but apart from this build, necrons are a good army that can be very fun to play with or against... much more than other armies supposed to be "balanced" like the space wolves (the worst codex EVER in my humble opinion)


Automatically Appended Next Post:
I'm not a fan of the CSM codex though... It really lacks lots of options( few daemon weapons, no cult terminators, no rules for 4 chaos legions) and in general is not as internally balanced as the new DA one seems to be (eg: Daemon princes, raptors, berzerkers, Defilers...are clearly awful or at least situational choices, while others, like bikers and spawns are no-brainers)[/quote]

I'll have to disagree with you there. I think that if you want to really drill down and do complex equations then ok, but if you play fairly causally against other casual players who play for fun and don't spam armies the CSM is excellent. All the units you mention have roles and can be used well. The defiler, for example, has fearsome fire power, 4HP and It Will Not Die. It is hard to kill and can act as an anchor for a defensive line. If you want a gung-ho assault line army it is no good, it all depends. I think princes are excellent, they have a brutal stat line and can be given serious psychic powers. Raptors and berzerkers will also work well if deployed right. I think it depends upon what you want you want from a codex. I want a really broad variety of units. For CSM it was critical to me that you not be forced to have a multi-power army, as in 4th ed. I'm all for themed armies, the ability to have different armies, etc. I like that fact that you have the ability to go god specific if you want, to have a cultist centred horde, to have a highly elite force of terminators, you can have a cc army, a shooty army, take your pick. Not all of those forces will necessarily win every battle but that is not why I play. I want an impressive force on the table which I can be proud of and know has a certain feel and theme. I don't play tournaments.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 11:02:26


Post by: Callum1143


Noir wrote:
LOL, this Codex really looks like it is balanced (still 10 bucks to much), to bad it for 6th edtion. But, what is the point of a well balanced book when the core rules need so much work.


A Librarian can't take a Sacred Standard, just Chapter relics.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 11:28:13


Post by: Spartan089



Skilled Rider + Stealth + Turbo Boost = 2+ cover for the Black Knights.
Flat Out + Shrouding = 2+ cover for the Darkshroud.

-not balanced


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 12:45:32


Post by: Jackster


 Spartan089 wrote:

Skilled Rider + Stealth + Turbo Boost = 2+ cover for the Black Knights.
Flat Out + Shrouding = 2+ cover for the Darkshroud.

-not balanced

On a squad of bikes that cost like termies and an AV10 vehicle with 2 hull points.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 12:55:26


Post by: Spartan089


 Jackster wrote:
 Spartan089 wrote:

Skilled Rider + Stealth + Turbo Boost = 2+ cover for the Black Knights.
Flat Out + Shrouding = 2+ cover for the Darkshroud.

-not balanced

On a squad of bikes that cost like termies and an AV10 vehicle with 2 hull points.


On a squad of bikes (that are amazing this edition) that all have twin-linked plasma guns..... there is no comparison to termies here


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 13:51:53


Post by: labmouse42


Dr. What wrote:
70 pt 5 man tacticals make my CSM very sad (75 pts for 5 men, and we don't get the loyalist rules).

I think It'll be a strong army and it makes me curious as to what Vanilla SM will get, as everything becomes cheaper. Moreso, following this trend, what will Tau/Eldar (really cheap psykers?)/Orks (cheaper everything?) look like?
Your paying for the aspiring champion man. It's the tax of CSM. Every unit needs a champ


Automatically Appended Next Post:
 MrMoustaffa wrote:
A librarian is only 65pts?!?! Heck, an IG Primaris pysker is 70 and all he gets is a force staff, flak armor, and mastery one with a +5 invuln. Oh, and a laspistol, because thats helpful

The IG psyker gets 2 powers from his chosen discipline. The Libby does not come with an invuln.
It's not as off as you might think


Automatically Appended Next Post:
 Griddlelol wrote:
That huge discrepancy in pricing makes me nervous for the IG codex changes. The vendetta is so going to be more than 130pts. Although on the other hand, a PP for 40-50 points sounds awesome for a mech list.
considering the IG codex is considered top tier, I would not be in a rush for a new codex were I you. Vets likely will go back to elite choices. Luckily there are quite a few in line before IG


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 14:01:10


Post by: AlmightyWalrus


 Spartan089 wrote:
 Jackster wrote:
 Spartan089 wrote:

Skilled Rider + Stealth + Turbo Boost = 2+ cover for the Black Knights.
Flat Out + Shrouding = 2+ cover for the Darkshroud.

-not balanced

On a squad of bikes that cost like termies and an AV10 vehicle with 2 hull points.


On a squad of bikes (that are amazing this edition) that all have twin-linked plasma guns..... there is no comparison to termies here


They've only got an 18" range. And considering that you can glance AV10 vehicles with S4 weapons it's hardly OP. Not to mention how fast it'll die to CC.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 14:04:39


Post by: labmouse42


 Spartan089 wrote:

Skilled Rider + Stealth + Turbo Boost = 2+ cover for the Black Knights.
Flat Out + Shrouding = 2+ cover for the Darkshroud.

-not balanced
Until you face that daemon player. Flamers and screamers don't care. Blood crushers will eat them for lunch.
Bike armies are a great rock/sissors/paper army. They destroy IG and do well vs MEQ, but have some bad matchups
Heck, even GK psybolt storm bolters wreck bike armies.

Don't get me wrong. DA bike armies will be amazing, but nowhere nearly as powerful as flamer/screamer spam. They will tear up some lists and fall apart to others


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 14:07:30


Post by: hobojebus


 ZebioLizard2 wrote:
 Jackster wrote:
 Spartan089 wrote:
Dr. What wrote:
70 pt 5 man tacticals make my CSM very sad (75 pts for 5 men, and we don't get the loyalist rules).

I think It'll be a strong army and it makes me curious as to what Vanilla SM will get, as everything becomes cheaper. Moreso, following this trend, what will Tau/Eldar (really cheap psykers?)/Orks (cheaper everything?) look like?


Im pretty angry about this......and the codex clearly has some broken rules. The overhaul they gave Samuel alone,

That's because their vet sarge is optional. And honestly a tac shouldnt cost more than a Grey Hunter.


Course that was because the Grey Hunter is undercosted by about 2 points.


Well they were 17 before and worked just fine at that cost, it also made blood claws more attractive as a choice as they were cheaper.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 15:47:07


Post by: punkow


Defilers difficult to take down? Absolutely not... I kept playing one for several matches and it NEVER passed turn 3 (usually falling turn 1-2)
Then I stopped... it's not WAAC list-buildin (I even play abaddon at 1500 )... simply 200 points is waaaaaaay too much for what you get. For the same amount you can almost take an entire allied guard contingent with a leman russ.
And about GH, they are of course one of the most unbalanced units in the most unbalanced codex (the worst codex ever seen IMHO... I have to start a thread maybe ).

And how a 2hp AV10 vehicles and 42 points each bikes are OP is simply incomprehensible to me...


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 15:58:49


Post by: Arthas367


As a Angel player since 4th I gotta say I am inlove with all the Detail and quirks of the units, Vetock wisely avoided the mistakes of Wolves, 5th ed knights, and Necrons, and gave great unit by unit flavor so they feel unique without leaving the opponent sorry he played you.

Though I can't help but feel sorry for basic Csm marines, compared to our Rites of battle ld10, stubborn, atsknf marines


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 16:19:55


Post by: Griddlelol


 labmouse42 wrote:
considering the IG codex is considered top tier, I would not be in a rush for a new codex were I you. Vets likely will go back to elite choices. Luckily there are quite a few in line before IG


Oh I'm in no rush. I'm very happy with the IG codex right now. Plenty of options to stop me getting bored, and allies present new modelling opportunities.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 16:59:20


Post by: Goldshield



I think one of the good things with the book is that this might be an actual book that traverses edition change much better then others just looking at how solid these builds can be. Azrael is probably one of the most solid Chapter Masters I have seen with his support of both DW and RW as well as being able to choose his warlord trait (which are good).

And I think Asmodai may just be my new favorite fluff character after reading his entries with an image in my head of this old crocthety and crazy Chaplain on Caliban.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 17:06:49


Post by: Byte


10pt storm shields on Utility Vets. Vets, Tacs and Dev access to Flakk missiles... Yummy.

Did I mention Devs are dirt cheap in points?

I like the book alot. I'm gonna maul fliers with it. Deathwing and Ravenwing options are superb as well!


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 17:12:01


Post by: Spartan089


 Arthas367 wrote:
As a Angel player since 4th I gotta say I am inlove with all the Detail and quirks of the units, Vetock wisely avoided the mistakes of Wolves, 5th ed knights, and Necrons, and gave great unit by unit flavor so they feel unique without leaving the opponent sorry he played you.

Though I can't help but feel sorry for basic Csm marines, compared to our Rites of battle ld10, stubborn, atsknf marines


Chaos got shafted, Dark Angels isnt the best codex ever written but it certainly is leagues better than the pike of gak called CSM.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 17:23:24


Post by: punkow


 Spartan089 wrote:
 Arthas367 wrote:
As a Angel player since 4th I gotta say I am inlove with all the Detail and quirks of the units, Vetock wisely avoided the mistakes of Wolves, 5th ed knights, and Necrons, and gave great unit by unit flavor so they feel unique without leaving the opponent sorry he played you.

Though I can't help but feel sorry for basic Csm marines, compared to our Rites of battle ld10, stubborn, atsknf marines


Chaos got shafted, Dark Angels isnt the best codex ever written but it certainly is leagues better than the pike of gak called CSM.


And what are the best codices ever written in your opinion (limiting ourselves to 3rd and susequent editions). Maybe it's a little early to say that but I don't remember another dex with the options of the Dark Angels AND a good balance.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 17:38:44


Post by: Quintinus


 punkow wrote:
 Spartan089 wrote:
 Arthas367 wrote:
As a Angel player since 4th I gotta say I am inlove with all the Detail and quirks of the units, Vetock wisely avoided the mistakes of Wolves, 5th ed knights, and Necrons, and gave great unit by unit flavor so they feel unique without leaving the opponent sorry he played you.

Though I can't help but feel sorry for basic Csm marines, compared to our Rites of battle ld10, stubborn, atsknf marines


Chaos got shafted, Dark Angels isnt the best codex ever written but it certainly is leagues better than the pike of gak called CSM.


And what are the best codices ever written in your opinion (limiting ourselves to 3rd and susequent editions). Maybe it's a little early to say that but I don't remember another dex with the options of the Dark Angels AND a good balance.


No Chaos codex has ever been "balanced" but then again no codex has ever had super good balance so that's a red herring. And of course if you ignore the best Chaos codices ever written (Realms of Chaos) then it's a bit more difficult to choose.

On topic though, I like the new Dark Angels codex. They got a lot of pretty sweet units. The Deathwing Knights are insanely good and Deathwing Terminators when they deepstrike are going to violate (without consent) any unit that they shoot at.

In all, seems pretty true to the background and while there is some stuff that is super over the top, they feel like Dark Angels which is cool.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 17:54:44


Post by: Flashman


The army list is by and large very good. Not too bland and boring (see last DA Codex), but not over the top silly (See Space Wolves Codex).

Very little new stuff in the background section, though personally this is the first time I've seen it confirmed in black and white that Lion El'Johnson is sleeping inside the Rock. I did like the coverage of the Second Founding Chapters.

Photo section was efficient, but pretty much what I've come to expect.

There are a few irritating typos e.g. Normal Command Squads and Deathwing Command Squads take Sacred Standards. Ravenwing Command Squads have access to non-existent Relic Banners.

Overall I'd say the book is far too expensive for what it is. A decent FoW book (North Africa, Red Bear etc) is the twice the no. of pages for the same price. The days of buying every Codex are long gone.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 18:20:06


Post by: Backfire


 Arthas367 wrote:
As a Angel player since 4th I gotta say I am inlove with all the Detail and quirks of the units, Vetock wisely avoided the mistakes of Wolves, 5th ed knights, and Necrons, and gave great unit by unit flavor so they feel unique without leaving the opponent sorry he played you.

Though I can't help but feel sorry for basic Csm marines, compared to our Rites of battle ld10, stubborn, atsknf marines


Azrael's the only one with Rites of Battle though. I assume we're going to see now more of him, as he's quite bit better now.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 18:34:10


Post by: Experiment 626


 punkow wrote:
 Spartan089 wrote:
 Arthas367 wrote:
As a Angel player since 4th I gotta say I am inlove with all the Detail and quirks of the units, Vetock wisely avoided the mistakes of Wolves, 5th ed knights, and Necrons, and gave great unit by unit flavor so they feel unique without leaving the opponent sorry he played you.

Though I can't help but feel sorry for basic Csm marines, compared to our Rites of battle ld10, stubborn, atsknf marines


Chaos got shafted, Dark Angels isnt the best codex ever written but it certainly is leagues better than the pike of gak called CSM.


And what are the best codices ever written in your opinion (limiting ourselves to 3rd and susequent editions). Maybe it's a little early to say that but I don't remember another dex with the options of the Dark Angels AND a good balance.


a) You will NEVER have a book that makes CSM players happy unless it's a 900 odd page tome that gives every whiny girl their 100 or so special snowflake rules... 3.5 was an unmitigated disaster of OP silliness and 4th was bland as all hell.
The current one tries to do a bit of both and overall lets you theme to any legion or renegade chapter you can imagine, but obviously it can't do what individual legion-specific codicies could do.

b) The best Codex from 3rd edition to present is easily the 4.5 Ork codex. The background is awsome and solidly orky, the army list is still competitive despite 2 edition changes and even the couple of so-called 'dud units' aren't nearly as laughable as other codices terd units.
And most of all, it's a fun book to use AND play against. Nothing super cheesey, even during the wound-allocation-games of 5th Nob Bikers still weren't anything as horribad as what other similar units could pull... (looking at you true T5 Bloodcrushers and you horrible Paladins that needed 11 wounds before a single dude died!!!)

Dark Eldar were also pretty damn solid, the edition change simply gimped them badly.

5th ed Vanilla Marines are also still a great book, despite the initial moans about 3++ storm shields.

Orks still beat them out though!


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 18:57:11


Post by: Flashman


Experiment 626 wrote:

a) You will NEVER have a book that makes CSM players happy unless it's a 900 odd page tome that gives every whiny girl their 100 or so special snowflake rules... 3.5 was an unmitigated disaster of OP silliness


Really? How was it OP?


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 19:29:14


Post by: ZebioLizard2


 Flashman wrote:
Experiment 626 wrote:

a) You will NEVER have a book that makes CSM players happy unless it's a 900 odd page tome that gives every whiny girl their 100 or so special snowflake rules... 3.5 was an unmitigated disaster of OP silliness


Really? How was it OP?


Even I could agree it had issues, but it wasn't the worst. We still had 4th edition skimmerspam, late SW and GK armies mucking things up, 2nd edition Eldar and Space Wolves..

However, because it was OP, people apparently believe chaos doesn't deserve a good codex with a large number of decent options apparently, and so it had to be gutted till it's 4th edition incarnation was born, and its semi-gutted state in 6th.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 19:46:28


Post by: spamthulhu


 punkow wrote:
Guys... I know, maybe this is an hyperbole, but reading the New DA dex I was truly amazed.
The number of options available is incredible, I'm still unable to make a list because I am overwhelmed by the different builds available. The internal balance is striking, there are no clearly OP or clearly bad units (maybe the flyers looks a little meh on the paper but I'm not sure).
All of this without being an OP cheesefest like Newcrons or GK.
Chapeau Mr. Vetock!
What do you guys think?


I have a few disappointment's. The 180 pt nephilim fighter is just shy of being worth its points as an anti air unit. I think the storm Talon still fits that niche better. Razorbacks being a lot more expensive for no real reason is an odd balance. No attack bike squads is personally a sad thing. The Chapter master not unlocking bike or terminator troops is annoying but they did make great characters to fill those roles. Just have to mold your own character models for them. I personally dislike the Deathwing Knights. Their descriptions and their actual abilities don't really gel well. If they allowed you to upgrade them to full thunder hammers that would be fine. Raven Wing command squads being restricted to 3 models is just useless as an apothecary to protect 2 other guys isn't very useful. The deathwing command squad apothecary also seems a bit low on the usage side since it can't carry a close combat weapon.

Overall I think much of the codex is well done but some blaring issues with some of the units makes them pointless. The landspeeder Vengeance just seems like a horrible idea with Gets hot affecting its gun. Just put in a no gets hot rule for that gun and its worth its points a bit more. 140 points for a vehicle that can be killed by bolter fire in one turn or its own gun in one turn is something that would keep me from spending money to buy the model.

I think the strength in this codex isn't in the all one wing armies but the Azrael all troops army with bike squads and terminators all scoring and supporting cheap tac squads with some heavy support from their devastators.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 19:48:51


Post by: AtoMaki


spamthulhu wrote:
Razorbacks being a lot more expensive for no real reason is an odd balance.


Only the TLHB razorback is more expensive. The TLHF razorback is actually cheaper, and the TLLC, TLAC, TLPG+LC razorbacks cost the same points.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 19:58:15


Post by: punkow


Experiment 626 wrote:
 punkow wrote:
 Spartan089 wrote:
 Arthas367 wrote:
As a Angel player since 4th I gotta say I am inlove with all the Detail and quirks of the units, Vetock wisely avoided the mistakes of Wolves, 5th ed knights, and Necrons, and gave great unit by unit flavor so they feel unique without leaving the opponent sorry he played you.

Though I can't help but feel sorry for basic Csm marines, compared to our Rites of battle ld10, stubborn, atsknf marines


Chaos got shafted, Dark Angels isnt the best codex ever written but it certainly is leagues better than the pike of gak called CSM.


And what are the best codices ever written in your opinion (limiting ourselves to 3rd and susequent editions). Maybe it's a little early to say that but I don't remember another dex with the options of the Dark Angels AND a good balance.


a) You will NEVER have a book that makes CSM players happy unless it's a 900 odd page tome that gives every whiny girl their 100 or so special snowflake rules... 3.5 was an unmitigated disaster of OP silliness and 4th was bland as all hell.
The current one tries to do a bit of both and overall lets you theme to any legion or renegade chapter you can imagine, but obviously it can't do what individual legion-specific codicies could do.

b) The best Codex from 3rd edition to present is easily the 4.5 Ork codex. The background is awsome and solidly orky, the army list is still competitive despite 2 edition changes and even the couple of so-called 'dud units' aren't nearly as laughable as other codices terd units.
And most of all, it's a fun book to use AND play against. Nothing super cheesey, even during the wound-allocation-games of 5th Nob Bikers still weren't anything as horribad as what other similar units could pull... (looking at you true T5 Bloodcrushers and you horrible Paladins that needed 11 wounds before a single dude died!!!)

Dark Eldar were also pretty damn solid, the edition change simply gimped them badly.

5th ed Vanilla Marines are also still a great book, despite the initial moans about 3++ storm shields.

Orks still beat them out though!


I somewhat agree about the Chaos 3.5 dex. It was incredibly full of silly OP stuff that encouraged improbable combinations ( Eg:Thousand sons riding possessed Nurgle rhinos), but OTOH it was also full of options, which is IMO a good thing. The problem is that the other incarnations brutally addressed the OP problems simply and unreasonably restricting choices. I am both a DA player and a chaos player so I can understand the whining of my fellow chaotic players.

I agree also about the orks. That's a good codex but still I think that the new DA looks better because it lacks no-brainer choices (which are signs of poor internal balance), which are instead pretty abundant in the ork dex (Lootas, KFF, Shoota Boys over Slugga boys).
The same is true for Vanilla Marines. The internal balance is incredibly lacking: The elite choices are cramped, FA and HS sucks except a few good units.
I have little experience with DE so I can't judge.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 20:11:23


Post by: Arthas367


Orks can run a variety of lists and still perform to quite a high lvl, dakkajets.....o dakkajets, boyz in general are bargain basement priced, shootas just accentuate that fact further, lootas are always good but both the gentlemen I played in yesterday's tourney (2 shooty ork players in one tourney!! against old school DA) didn't even run 20 lootas, and both took home prizes, one ran a parkinglot of deffrolla wagons 4 or 5 (filled with various things), a unit of slogging shootas, 2 medium loota units, 2 dakkajets it was sick nasty, the other was a huge assortment of things with 2 jets and ghazzy, (120+ models), at this point and time I think orks is highly competitve with lots of different builds


Automatically Appended Next Post:
Backfire wrote:
 Arthas367 wrote:
As a Angel player since 4th I gotta say I am inlove with all the Detail and quirks of the units, Vetock wisely avoided the mistakes of Wolves, 5th ed knights, and Necrons, and gave great unit by unit flavor so they feel unique without leaving the opponent sorry he played you.

Though I can't help but feel sorry for basic Csm marines, compared to our Rites of battle ld10, stubborn, atsknf marines


Azrael's the only one with Rites of Battle though. I assume we're going to see now more of him, as he's quite bit better now.


At 215 pts and completely better in every regard you'd be kidding yourself that him and Ezekiel won't be popping up everywhere


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 21:06:08


Post by: Blaggard


I had a chance to play and watch a couple of games today with them being in it.
The game I played I won't talk much about due to turn 2 tabling due to extreme luck on my half.
The games I watched they seem fairly balanced. The tac squads seem pretty good, able to take a HW at 5 men. The bikers and termis also seem pretty cool, but haven't seen the plasma spam yet.

Going to have to look through the codex when I can to see if I can add some termies to my IG.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 21:24:35


Post by: Backfire


 Arthas367 wrote:

Backfire wrote:

Azrael's the only one with Rites of Battle though. I assume we're going to see now more of him, as he's quite bit better now.


At 215 pts and completely better in every regard you'd be kidding yourself that him and Ezekiel won't be popping up everywhere


Yeah, maybe. In fact Belial seems somewhat redundant now - unless you want no-scatter Deep strike, why take him instead of Azrael who's just 25 points more expensive? But OTOH given how he was such a no-brainer choice in the last book, maybe this is not a bad thing.

This books lacks a big CC monster like Mephiston etc, but again that is not a bad thing.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 22:47:09


Post by: punkow


Backfire wrote:
 Arthas367 wrote:

Backfire wrote:

Azrael's the only one with Rites of Battle though. I assume we're going to see now more of him, as he's quite bit better now.


At 215 pts and completely better in every regard you'd be kidding yourself that him and Ezekiel won't be popping up everywhere


Yeah, maybe. In fact Belial seems somewhat redundant now - unless you want no-scatter Deep strike, why take him instead of Azrael who's just 25 points more expensive? But OTOH given how he was such a no-brainer choice in the last book, maybe this is not a bad thing.

This books lacks a big CC monster like Mephiston etc, but again that is not a bad thing.


Yes, Belial is good only if you want your unit of termies not scattering... One possible use is to put it in a large unit of shooty termies, with 2 CML or AssCan and a combiflamer on the sarge. Deepstrike next to a unit: flame/bolter it to death while the TL heavies take down a dangerous vehicle. Profit!


6th ed. Dark angels! The best codex ever seen? @ 2013/01/13 23:19:05


Post by: TedNugent


Dr. What wrote:
70 pt 5 man tacticals make my CSM very sad (75 pts for 5 men, and we don't get the loyalist rules).

I think It'll be a strong army and it makes me curious as to what Vanilla SM will get, as everything becomes cheaper. Moreso, following this trend, what will Tau/Eldar (really cheap psykers?)/Orks (cheaper everything?) look like?


I think the DA Tacs are definitely in a good place pointswise....maybe a little generous, especially compared to Vanilla SM.

Maybe the DA designers were looking at the DW/RW stuff and had an expectation that nobody would be using vanilla Tacs unless they were very low budget. I've gotta say with 30 Bolter Marines laying around I'm thinking about just making a well rounded list instead of a DW/RW.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 01:31:28


Post by: Jackster


Automatically Appended Next Post:
 Flashman wrote:
Experiment 626 wrote:

a) You will NEVER have a book that makes CSM players happy unless it's a 900 odd page tome that gives every whiny girl their 100 or so special snowflake rules... 3.5 was an unmitigated disaster of OP silliness


Really? How was it OP?


Yea, outside of Siren prince Daemonette spam shennenigens it was pretty good, but not OP much.
Most of the silly stuff could have been fixed by one FAQ and it would have been better than the next book.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 01:32:10


Post by: Brock79


I just got my hands on the codex and I am really excited with what I have seen so far. I really wanted to run greenwing and it looks like it's going to be a legitimate option. So far I have a really favorable opinion of this codex, but I'll need a couple games under my belt before I can say with certainty if it's a good book or not. There are some devastating combos and each wing ( death-, raven- and green-) all look to be competitive and that's the best I could have hoped for.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 06:38:11


Post by: Lobokai


 Spartan089 wrote:

Skilled Rider + Stealth + Turbo Boost = 2+ cover for the Black Knights.
Flat Out + Shrouding = 2+ cover for the Darkshroud.

-not balanced


I'm missing something, where is the stealth for the BK coming from?


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 07:20:16


Post by: Nivek5150


The Darkshroud. It gives itself Shroud and Stealth within 6". Since stealth grants to entire unit, you only need 1 Black Knight within 6" of the Shroud to get the +1 cover save for the Black Knight squad


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 07:24:38


Post by: MarsNZ


Another niche loyalist chapter with dozens of special rules and a price reduction on standard marines...

Can't wait to see what they come up with for 6E BA or SW lol


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 07:42:08


Post by: HerbaciousT


 punkow wrote:
xxvaderxx wrote:
I have not read it in detail YET. But from the bits i have, it strikes me as a very very bad codex (as in some units are plain better than their direct competitors in the same book, which also happen to be the new models) and some units are plain broken.

Examples:

-Divination psychic on marine stats for 65 points.
-Death wing terminators vs Death wing knights, knights are plain better all around, cheaper, same slot.


I don't understand... How the Librarian is broken? Yes it is undercosted if we confront it with previous codices incarnations but actually I rather think that the previous incarnation were overcosted (and DA libbies do not have acess to horrible things like Jotww )
Also DW knights are not cheaper and lacks the new DW goodness: Vengeful strike (TL on the turn they deepstrike) and split fire which make Shooty Termies much more interesting now.


Plus with Belia/Azrael the DW are Troops. Knights are very good but in the 2 games ive played so far with them, they have attracted a lot of fire right from the off.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 07:59:24


Post by: Lobokai


Nivek5150 wrote:
The Darkshroud. It gives itself Shroud and Stealth within 6". Since stealth grants to entire unit, you only need 1 Black Knight within 6" of the Shroud to get the +1 cover save for the Black Knight squad


Got it, thanks... didn't know about 6" rule.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 09:48:02


Post by: nosferatu1001


It does not give stealth to itself, however - unfortunately this codexx has a lot of bad editing so the print codex has "stealth" listed instead of "shrouded" in the unit entry


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 15:03:10


Post by: barnowl


 Jackster wrote:
 Spartan089 wrote:

Skilled Rider + Stealth + Turbo Boost = 2+ cover for the Black Knights.
Flat Out + Shrouding = 2+ cover for the Darkshroud.

-not balanced

On a squad of bikes that cost like termies and an AV10 vehicle with 2 hull points.


And have to be in a 6" cluster of the Landspeeder. Given the cost of the units it is not that broken.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 16:54:35


Post by: kcwm


I like the codex and think it gives a little more love to those who waited for it than the CSM codex did (and I'm a fan of the CSM codex).

CSM players that look at the DA codex and gripe aren't looking at the codices from the right perspective. No need to go into it because the CSM has been beaten to death on this forum and minds aren't going to change at this point.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 17:14:54


Post by: AtoMaki


 kcwm wrote:
I like the codex and think it gives a little more love to those who waited for it than the CSM codex did (and I'm a fan of the CSM codex).


Doh. The whole point of the CSM codex hate is that it gave no love to noone other than Nurgle players and those who like the Heldrake. What is a sad thing, but true, especially in spite of the DA codex (and I kinda' liked the CSM codex too!). lets be honest: the DA codex is pretty much a huge middle finger for the CSM players ...


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 17:16:30


Post by: nolzur


spamthulhu wrote:
The 180 pt nephilim fighter is just shy of being worth its points as an anti air unit. I think the storm Talon still fits that niche better.
On the plus side, the flyers being garbage is going to save me $150 ( I would have probably picked up 2 if they were good)

spamthulhu wrote:
Razorbacks being a lot more expensive for no real reason is an odd balance. No attack bike squads is personally a sad thing.
Razorbacks went up 5 points and gained several new weapon options - not a bad tradeoff. We didn't have attack bike squads before, so no big loss there.

spamthulhu wrote:
The Chapter master not unlocking bike or terminator troops is annoying but they did make great characters to fill those roles. Just have to mold your own character models for them.
The chapter master does unlock both terminators and bikes as troops, not sure what you are getting at here...

spamthulhu wrote:
I personally dislike the Deathwing Knights. Their descriptions and their actual abilities don't really gel well. If they allowed you to upgrade them to full thunder hammers that would be fine.
I think the maces are awesome. If you go against a harder target, you activate smite. S6 AP4 on most of the unit and S6 AP3 on the leader, all with a 2+/3++ seems pretty badass to me.

spamthulhu wrote:
Raven Wing command squads being restricted to 3 models is just useless as an apothecary to protect 2 other guys isn't very useful. The deathwing command squad apothecary also seems a bit low on the usage side since it can't carry a close combat weapon.
I could not agree more. I doubt you will ever see DW/RW apothecaries in tourny lists - 30 points and you lose your PF, no thanks.

spamthulhu wrote:
The landspeeder Vengeance just seems like a horrible idea with Gets hot affecting its gun. Just put in a no gets hot rule for that gun and its worth its points a bit more. 140 points for a vehicle that can be killed by bolter fire in one turn or its own gun in one turn is something that would keep me from spending money to buy the model.
Yep.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 17:36:55


Post by: Necronic Angel


 nolzur wrote:
spamthulhu wrote:
The Chapter master not unlocking bike or terminator troops is annoying but they did make great characters to fill those roles. Just have to mold your own character models for them.
The chapter master does unlock both terminators and bikes as troops, not sure what you are getting at here...


I think spamthulhu meant Company Masters, not chapter master. Yes Azrael the Chapter Master Unlocks both, but alot of people were hoping Company Masters would as well like how Captains do it in C:SM


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 17:46:58


Post by: spamthulhu


Also Razorbacks are 15 more points than the C:SM version. They are only 5 points more than BA's Fast version. I would take fast over simple. They did balance out the other weapon options but it looks like the free HB's are a thing of the past. The old Razorback was very economical.

I did mean Company Master. Azrael is amazing. The only issue is getting him into battle. I think a command squad with a banner and a rhino or drop pod will be a minimum for his squad to hide in.

Looking at the book I think the combined arms all troops concept will be strong for DA. Having Az and a cheap libby with termies/bikes/tac squads all scoring will be a powerful combo.



6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 18:00:40


Post by: Anpu42


Me and Nycus we talking about the Razorback price increase, it might actually be a fluff reason. Razorbacks are sort of a new Technology relatively speaking and Dark Angels are supposed to use buckets of old Technology.
By making Razorbacks more expensive, you will see less of them without needing special rules for them.
This might also explain why some Codex’s have some units over cost and some under cost, a subtle way to get people to play “Fluffy Armies”


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 18:06:58


Post by: Daston


Sounds good! Fingers crossed more writers will move across from fantasy and bring there balancing scales with them.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 18:08:25


Post by: spamthulhu


 Anpu42 wrote:
Me and Nycus we talking about the Razorback price increase, it might actually be a fluff reason. Razorbacks are sort of a new Technology relatively speaking and Dark Angels are supposed to use buckets of old Technology.
By making Razorbacks more expensive, you will see less of them without needing special rules for them.
This might also explain why some Codex’s have some units over cost and some under cost, a subtle way to get people to play “Fluffy Armies”


It could also be a prelude to making all marines pay for the Heavy bolters

I always thought Razorbacks being 40 points was cheap. It didn't matter as much when they made you take full ten mans to get a heavy and a special weapon in the same squad. I used to run 6 man squads in the old days with Razors because it was very strong.

I do like your theory though.

I just wish they had allowed combat squad-ding terminators so you could end up with half and half squads with assault on one side and 2 heavy weapons on the other.



6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 18:41:54


Post by: nolzur


spamthulhu wrote:
Also Razorbacks are 15 more points than the C:SM version. They are only 5 points more than BA's Fast version.

They are also (as I said earlier) only 5 points more than they were in the previous DA book with a lot more options than before.

Almost everything else in the codex got both cheaper and better, so griping that razorbacks went up 5 points is a bit silly IMHO.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 18:55:02


Post by: spamthulhu


Not really. Its just an overall criticism of the finer points of the book. Making one marine army pay 40% more for the same exact item with no rules benefit makes it seem odd. I just assume that will end up translating to the marine codex.



6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 19:37:28


Post by: tvih


I do hope C:SM doesn't get the price increase for Razorback. As it is I often rather dump a combat squad with the tac squad's special weapons inside a Rhino to shoot with, while keeping troops inside a Razorback for cover is pointless in the long run because of no fire points and thus the firepower of the firepower of the tacticals is wasted.

Are the TLAC, TLLC and other variants priced similarly to C:SM though?



6th ed. Dark angels! The best codex ever seen? @ 2013/01/14 19:38:30


Post by: AtoMaki


tvih wrote:

Are the TLAC, TLLC and other variants priced similarly to C:SM though?


They are the same. The TLHF is cheaper though.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 06:09:58


Post by: bkiker


Best codex of 6th edition? Maybe.
Best codex ever seen? No
It's hard to say this is a great codex when three days after its release it got FAQed. Most of the points where were they had to re-write entries. Things that could have been avoided if the codex went through some kind quality control. There are still more parts that will need to be FAQed, and I wouldn't be surprised if that happened soon.

My friend and I have spent a couple of days going over the codex and seeing what other people have said. To a certain extent, we feel strange because we wonder are we looking at the same codex. Everybody has glowed about the codex, but we find just meh. There are good things but standard codex marines are better. The Dark Angels tactical squad start out cheaper; however, that's where things end. To build a Dark Angels unit to the exact same build of a codex marine tactical squad, a player will generally spend the exact same amount of points. Codex marines get vet sergeants for free. Dark Angels have to pay 10 points to get one. Codex marines get flamers for free. Dark Angels do not.

I've said this in my tread and other places too. I find Azrael meh. A player only unlocks Deathwing Terminators, not Knights, and Ravenwing Attack squadron, not Black Knights, as troop choices. That's only if he's in the Primary detachment. The rule also stats that they are troop choices instead of their usual FO category. Seems cool, but the way I'm interperting it right now is that the rule does two things. First and most importantly, it moves Ravenwing and Deathwing from Elites and Fast Attack to Troops. That means they cannot be taken as Elites or Fast Attack. If a player fills the four troop slots with tactical squads, then they will not be able to take Ravenwing or Deathwing. This leads to the second point. That is a very exspensive army. Taking just Azrael, a Deathwing squad (no upgrades), and a full Ravenwing squad (no upgrades) comes to 691 points. For a 1500 point game that is a quarter of your army. It may just be me, but I don't see the greatness.

Again I found the codex to be lukewarm, and I think it will continue to be lukewarm throughout 6th edition. I may have had too high of an expectation for this codex. Given the last three codices that Dark Angels have had, I may have been expecting something that would truly set them apart. Instead, I just have the sinking feeling that this Dark Angel codex will suffer the same fate as the previous ones. It will turn out to be as vanilla or more vanilla than the regular codex space marines, and I will wonder why do Dark Angels even need their own separate codex.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 06:31:24


Post by: DarthSpader


i think the DE book was the best so far. its one of few books where the rules for units is actually well presented in the fluff, and vice versa. the codex itself also has many diffirent builds and options, plus many very stong units but nothing super overpowered or broken.

have only paged through the DA book, but i like the initial appearance, and back when i started thinking of doing a marine army i was attracted to the deathwing. it looks like they got a nice solid buff to make them competetive again.



6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 07:35:34


Post by: AlmightyWalrus


 DarthSpader wrote:
i think the DE book was the best so far. its one of few books where the rules for units is actually well presented in the fluff, and vice versa. the codex itself also has many diffirent builds and options, plus many very stong units but nothing super overpowered or broken.


It was the nail in the coffin for Tyranids in 5th edition though.

I'd have to agree with those who say that Codex: Orks remains the Paragon among Codices. Two editions later and still kicking butt without ever being OP (a small spat with Nob Bikers notwithstanding). AND it's fluffy!


Green iz best!


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 10:57:10


Post by: nosferatu1001


Bkiker - 6 troops slots, and ~700 points is half a 1500 point army, not a quarter.

They are a very, very good codex, which doesnt invalidate prior army builds unlike other codex updates, I just wish the editing had been better.

J Vetock should have been given a codex WAY before now if this it he quality he can produce


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 18:01:04


Post by: bkiker


@nosferatu1001
The fact that ~700 points is half of 1500 doesn't help improve Azrael. As I showed in my post, the build I made with no upgrades came to 691 points. That makes half of a 1500 point army consist of 14 models. I don't see that as very cost effective. Yes, you have 6 troop slots, but if you try to fill them all with Ravenwing and Deathwing, your points will burn up very quickly.
If by very, very good you mean balanced, then I will agree, but I feel they are almost too balanced. They're balanced to the point of being a flat line, which is why I'm saying it's "meh". Here's a thought me and my friend had last night that I wonder anyone else have thought about: the future. Right now everyone is glowing about the Dark Angels codex because it's the flavor of the month, but will that glowing feeling remain after more codices have come out? Given GW's past history, the later codices will see more and more flare and to some extent over the top-ness. I believe this codex will remain a flat line throughout 6th edition: never really being bad, but never really being great ether.
You're point about the editing and Vetock's level of quality I hardly support. I really wonder if this codex even saw an editor or some kind of quality control, or was it just rushed out to sale new models? Giving a rookie Dark Angels makes me feel that GW still doesn't really know what to do with Dark Angels or doesn't care. This dig's up the old feeling that I've always had about Dark Angels: why even give them their own codex.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 18:11:59


Post by: AtoMaki


 bkiker wrote:
Right now everyone is glowing about the Dark Angels codex because it's the flavor of the month, but will that glowing feeling remain after more codices have come out?


You should really ask the Chaos Space Marine players about this !


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 19:05:08


Post by: bkiker


@AtoMakl
Ha. I liked how one person put it. You can't make Chaos players happy unless their codex is 1000 page tome that has every snowflake option and rule. I personally like the Chaos codex. Of course this is the first Chaos codex I've ever own, so I came to it with no expectations and no previous history.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 19:21:01


Post by: MandalorynOranj


 bkiker wrote:
@nosferatu1001
The fact that ~700 points is half of 1500 doesn't help improve Azrael. As I showed in my post, the build I made with no upgrades came to 691 points. That makes half of a 1500 point army consist of 14 models. I don't see that as very cost effective. Yes, you have 6 troop slots, but if you try to fill them all with Ravenwing and Deathwing, your points will burn up very quickly.
If by very, very good you mean balanced, then I will agree, but I feel they are almost too balanced. They're balanced to the point of being a flat line, which is why I'm saying it's "meh". Here's a thought me and my friend had last night that I wonder anyone else have thought about: the future. Right now everyone is glowing about the Dark Angels codex because it's the flavor of the month, but will that glowing feeling remain after more codices have come out? Given GW's past history, the later codices will see more and more flare and to some extent over the top-ness. I believe this codex will remain a flat line throughout 6th edition: never really being bad, but never really being great ether.
You're point about the editing and Vetock's level of quality I hardly support. I really wonder if this codex even saw an editor or some kind of quality control, or was it just rushed out to sale new models? Giving a rookie Dark Angels makes me feel that GW still doesn't really know what to do with Dark Angels or doesn't care. This dig's up the old feeling that I've always had about Dark Angels: why even give them their own codex.

I think they only seem so meh because of what we're used to seeing from 5th edition, where we got IG, Wolves, and Grey Knights, and everything trying to constantly top each other. I think the Chaos book, and DE in 5th, are a much better comparison for what we're likely to see with future codexes. Things becoming more balanced internally, so that there are no (or very few, *cough*Helldrake*cough*) stand-out no brainers in the book. So while we'll be stuck with some OP things from 5th until they get redone, everything is going to start converging more on this flat line that you see with the DA.

And as for Vetock being a rookie, he isn't. He's done several WHFB army books, and had a hand in the 6th ed main rulebook, I believe. He wasn't the problem, the problem was a lack of good editing and absolutely no QA from GW, but that's a matter for another thread.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 21:05:01


Post by: bkiker


 MandalorynOranj wrote:
 bkiker wrote:
@nosferatu1001
The fact that ~700 points is half of 1500 doesn't help improve Azrael. As I showed in my post, the build I made with no upgrades came to 691 points. That makes half of a 1500 point army consist of 14 models. I don't see that as very cost effective. Yes, you have 6 troop slots, but if you try to fill them all with Ravenwing and Deathwing, your points will burn up very quickly.
If by very, very good you mean balanced, then I will agree, but I feel they are almost too balanced. They're balanced to the point of being a flat line, which is why I'm saying it's "meh". Here's a thought me and my friend had last night that I wonder anyone else have thought about: the future. Right now everyone is glowing about the Dark Angels codex because it's the flavor of the month, but will that glowing feeling remain after more codices have come out? Given GW's past history, the later codices will see more and more flare and to some extent over the top-ness. I believe this codex will remain a flat line throughout 6th edition: never really being bad, but never really being great ether.
You're point about the editing and Vetock's level of quality I hardly support. I really wonder if this codex even saw an editor or some kind of quality control, or was it just rushed out to sale new models? Giving a rookie Dark Angels makes me feel that GW still doesn't really know what to do with Dark Angels or doesn't care. This dig's up the old feeling that I've always had about Dark Angels: why even give them their own codex.

I think they only seem so meh because of what we're used to seeing from 5th edition, where we got IG, Wolves, and Grey Knights, and everything trying to constantly top each other. I think the Chaos book, and DE in 5th, are a much better comparison for what we're likely to see with future codexes. Things becoming more balanced internally, so that there are no (or very few, *cough*Helldrake*cough*) stand-out no brainers in the book. So while we'll be stuck with some OP things from 5th until they get redone, everything is going to start converging more on this flat line that you see with the DA.

And as for Vetock being a rookie, he isn't. He's done several WHFB army books, and had a hand in the 6th ed main rulebook, I believe. He wasn't the problem, the problem was a lack of good editing and absolutely no QA from GW, but that's a matter for another thread.


Great points. I've never played WHFB, so I was unaware at his history in that. I still can't help but think that one-up-manship will creep back, but maybe I'll be wrong.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 22:25:35


Post by: Experiment 626


 bkiker wrote:
 MandalorynOranj wrote:
 bkiker wrote:
@nosferatu1001
The fact that ~700 points is half of 1500 doesn't help improve Azrael. As I showed in my post, the build I made with no upgrades came to 691 points. That makes half of a 1500 point army consist of 14 models. I don't see that as very cost effective. Yes, you have 6 troop slots, but if you try to fill them all with Ravenwing and Deathwing, your points will burn up very quickly.
If by very, very good you mean balanced, then I will agree, but I feel they are almost too balanced. They're balanced to the point of being a flat line, which is why I'm saying it's "meh". Here's a thought me and my friend had last night that I wonder anyone else have thought about: the future. Right now everyone is glowing about the Dark Angels codex because it's the flavor of the month, but will that glowing feeling remain after more codices have come out? Given GW's past history, the later codices will see more and more flare and to some extent over the top-ness. I believe this codex will remain a flat line throughout 6th edition: never really being bad, but never really being great ether.
You're point about the editing and Vetock's level of quality I hardly support. I really wonder if this codex even saw an editor or some kind of quality control, or was it just rushed out to sale new models? Giving a rookie Dark Angels makes me feel that GW still doesn't really know what to do with Dark Angels or doesn't care. This dig's up the old feeling that I've always had about Dark Angels: why even give them their own codex.

I think they only seem so meh because of what we're used to seeing from 5th edition, where we got IG, Wolves, and Grey Knights, and everything trying to constantly top each other. I think the Chaos book, and DE in 5th, are a much better comparison for what we're likely to see with future codexes. Things becoming more balanced internally, so that there are no (or very few, *cough*Helldrake*cough*) stand-out no brainers in the book. So while we'll be stuck with some OP things from 5th until they get redone, everything is going to start converging more on this flat line that you see with the DA.

And as for Vetock being a rookie, he isn't. He's done several WHFB army books, and had a hand in the 6th ed main rulebook, I believe. He wasn't the problem, the problem was a lack of good editing and absolutely no QA from GW, but that's a matter for another thread.


Great points. I've never played WHFB, so I was unaware at his history in that. I still can't help but think that one-up-manship will creep back, but maybe I'll be wrong.


40k seems to be following on the same coat-tails as 8th ed Fantasy.

Basically, the nocticible power creep has been all but turned off. When you look at the supposed, (or rather net-listed), "best" & "worst" books - Ogres & Tomb Kings, there isn't really that much power seperating them overall. (Outside of one really evil Ogre magic item that has 'screw undead' written all over it!)
But thus far, Ogres/VC's/O&G's/Empire/TK's are all on a fairly even playing field, and each book is capable of multiple fun yet still decently competitive builds.

Most noticable of all, there really aren't any "I-win-buttons" in any of the new Fantasy books. (nor are there any present in the new DA's or CSM's)
This has IMHO caused the bulk of the grumbling and complaints, mainly from the very vocal minority who think GW either owes them for some percieved slight or other stupid reason or simply outright bad players who can't be bothered to properly learn their army/game itself and just want an easy 'point-and-click' option/s.



Now, here's the funny thing, thus far in terms of "who's written what" across both of the 'New Balanced Systems', we've had;
Mr.Vetock w/Dark Angels, Orcs&Gobbos & co-wrote Ogres.

Mr.Jervis Johnson co-wrote Orges with Vetock.

Mr.Cruddace w/Tomb Kings, Empire & (confirmed via WD leaks) Warriors of Chaos.

Mr.Kelly w/Vampire Counts, Chaos Marines.

We also have rumors of Mr.Vetock possibly being the man behind BOTH the forthcoming Daemons of Chaos & 40k Chaos Daemons...
Of those books, Vampires, (and I'd wager good money Warriors as well), were tonned way down while the others were generally brought up a notch or three! (Ogres gained the most for obvious reasons)

Interesting to note that thus far, we've got a series of very balanced books and only 1 author who's missing in action, no?!


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 22:29:53


Post by: AlmightyWalrus


Experiment 626 wrote:

Interesting to note that thus far, we've got a series of very balanced books and only 1 author who's missing in action, no?!


He wrote the core rules for both 40k and Fantasy though.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 22:31:07


Post by: ZebioLizard2



Interesting to note that thus far, we've got a series of very balanced books and only 1 author who's missing in action, no?


Yet we've still got Cruddace (Imperial Guard) and Kelly (Space wolves), hmmm.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 22:53:47


Post by: bkiker


@Experiment 626
As I mentioned, I have no familiarity with fantasy. If GW is scaling back the power creep, I am more than happy to see that happen. As you pointed out, it would make for a variety of builds and fun lists.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 23:03:46


Post by: Experiment 626


 AlmightyWalrus wrote:
Experiment 626 wrote:

Interesting to note that thus far, we've got a series of very balanced books and only 1 author who's missing in action, no?!


He wrote the core rules for both 40k and Fantasy though.


And we can still hear the screaming about how borked the BRB magic lores are, not to mention the Power Scroll got nerfed hard-core in the FAQ!

I've not had a chance to play as much 40k, so I'll admit I haven't yet seen too much abuse myself of any OTT silliness from the new core rules.

 ZebioLizard2 wrote:

Interesting to note that thus far, we've got a series of very balanced books and only 1 author who's missing in action, no?


Yet we've still got Cruddace (Imperial Guard) and Kelly (Space wolves), hmmm.


And those were both 5th edition books.

The 'new age' hardcovers for both systems have really ratcheted back the amount of 'win-button'/power creep options.
Sure, CSM's have the Helldrake of epicness while DA's have T5/3++ Termies and twin-linked Plasma bikers, but those options don't really play themselves to victory the way things like Longwang spam or Pally spam or MSU mech spam did in 5th.

Both Chaos Marines and Dark Angels are capable of making some hard lists.
But there's nothing in either book that screams outright 'broken' like we've suffered in the past with IG/SW/BA/GK/'Cron fiasco.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/19 23:11:57


Post by: Sasori


The 'new age' hardcovers for both systems have really ratcheted back the amount of 'win-button'/power creep options.
Sure, CSM's have the Helldrake of epicness while DA's have T5/3++ Termies and twin-linked Plasma bikers, but those options don't really play themselves to victory the way things like Longwang spam or Pally spam or MSU mech spam did in 5th.


We haven't gotten a new 40K book from Cruddace either.

Both Chaos Marines and Dark Angels are capable of making some hard lists.
But there's nothing in either book that screams outright 'broken' like we've suffered in the past with IG/SW/BA/GK/'Cron fiasco.


BA were never OP/Broken at any point in the game, and it's silly to try to even insinuate that they are, or ever were on the same level as IG/SW/5th GK.

GK were clearly written with 5th in mind. This had the unfortunate side effect of their dominance toward the end of 5th edition. No one is crying that GK are Overpowered now. Except you. Because of Warp Quake.

The main reason people cry about Necrons now, is the lack of AA, and their ability to spam flyers. As more codexs get Anti-Air/Flyers, this is slowly being addressed. It's another growing pain of sixth.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/20 02:07:59


Post by: TedNugent


 Sasori wrote:

GK were clearly written with 5th in mind..


Or, 6th was written with GKs in mind?

I love how you think the year and a half this book was on the market in 5th was undertaken with some incredible prescience and patience by Matt Ward, as though he was the pinnacle of restraint.

If anything, it's the more sensible belief that 6th contained some of the rules it did specifically in order to nerf GKs perceived excesses in 5th. After all, 6th released after the GK codex. It's not like you have any evidence at all what Matt Ward was thinking back in 2011 or that they had crystallized the 6th rules, which were probably still in the design or at LEAST playtesting stages back in 2011. Do you know the meaning of the word "work in progress?" I wonder what they were doing for a year and a !@#$ing half if they already knew what all the 6th rules were going to be before the GK codex even released.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/20 03:13:02


Post by: Experiment 626


 TedNugent wrote:
 Sasori wrote:

GK were clearly written with 5th in mind..


Or, 6th was written with GKs in mind?

I love how you think the year and a half this book was on the market in 5th was undertaken with some incredible prescience and patience by Matt Ward, as though he was the pinnacle of restraint.

If anything, it's the more sensible belief that 6th contained some of the rules it did specifically in order to nerf GKs perceived excesses in 5th. After all, 6th released after the GK codex. It's not like you have any evidence at all what Matt Ward was thinking back in 2011 or that they had crystallized the 6th rules, which were probably still in the design or at LEAST playtesting stages back in 2011. Do you know the meaning of the word "work in progress?" I wonder what they were doing for a year and a !@#$ing half if they already knew what all the 6th rules were going to be before the GK codex even released.


+1,000,000 This.

GK's would have been written during the earlier concepts of 6th edition, hence why you see some early indicators such as Mastery Levels for Librarians and the newer printing of Prefered Enemy.
BUT!
GK's were most certainly designed for 5th edition because by the time the codex would have gone to the printers, the studio would likely have still been upto their ears in serious playtesting of the 6th ed rules. (as most codex/army book projects require at least 12-18 months from beginings to release)
And GK's would likely have been in progress a bit earlier too, since the new codex was a pretty giant overhaul and basically turned them into a brand new army in their own right. (making it even less likely that 6th edition was as far ahead as some seem to magically think it was)

Necrons clearly showed more progrees had been made with the 6th ed rules, and were designed far more with 6th in mind that GK's were.

And yes, BA's were a serious power creep codex, since they were just 'Space Marines +1'.
Notice how the only actual vanilla armies still being played after BA's hit were Vulkan or Biker lists?! That would because SW's played the gunline better, while BA's were simply way tougher and much faster.

SW's/IG/BA/GK's were the 4 biggest power creepers.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/20 10:27:53


Post by: Luide


 TedNugent wrote:
If anything, it's the more sensible belief that 6th contained some of the rules it did specifically in order to nerf GKs perceived excesses in 5th. After all, 6th released after the GK codex.
It sounds sensible at first. But when you think about what specific rules hurt GK most, it stops being sensible. Because those rules are the ones that have extremely large implications for most other armies too: Change to vehicle damage mechanisms, power weapon changes, no assault out of vehicles, etc. So changes of all of them being completely re-written because of single codex doesn't sound realistic at all.

Now, there actually is a rule C:GK probably influenced: Wound allocation. GW wanted to nerf Wound allocation shenigans to oblivion. But that issue had already been noticed with Nob Bikers.

 TedNugent wrote:
It's not like you have any evidence at all what Matt Ward was thinking back in 2011 or that they had crystallized the 6th rules, which were probably still in the design or at LEAST playtesting stages back in 2011.
Some rules, like Aegis, were obviously written for 6e psychic mechanics. RAW, Aegis working didn't work in 5e at all, but it meshed perfectly with 6e mechanics. Same goes for Mastery levels and lot of other stuff. So yes, there is very strong evidence that large parts of 6e were ready in all the ways that matters for the purposes of this discussion.

Fortitude is another one: 5 points for it made no sense for 5e, but makes sense for 6e. Are you seriously arguing that vehicle damage chart change was all because of Fortitude?

 TedNugent wrote:
Do you know the meaning of the word "work in progress?"
Yes I know. It means that people have good idea about what their goals are. Or they might have all the necessary core mechanics in place, but want to concentrate on specifics. Example would be that they have already ironed out the exact process of casting psychic power, but are still discussing what specific psychic powers do.

 TedNugent wrote:
I wonder what they were doing for a year and a !@#$ing half if they already knew what all the 6th rules were going to be before the GK codex even released.
Well, they probably didn't know all the rules and their exact wordings, but had chosen the main lines they were going to follow, which obviously included core Psyker mechanics (not necessarily powers though) and extremely likely included stuff like hull points, power weapon changes, existence of Flyer rules, no scoring inside transports etc.

And this is GW: They just are damn slow to take action. 90+% of the problems fixed in the first BRB FAQ were talked about widely within week of the BRB being published. It still took GW months to fix those issues via FAQ. Considering the timeframes involved and how long GW it takes for GW to take actual action, we have two scenarios:
1) Whole rulebook was hastily re-written in 9-12 months before its release, all to nerf C:GK. The changes done at this stage include (but are not limited to) power weapon changes, changes to Vehicle damage table and vehicle rules.
2) C:GK was written based on then current playtest version of 6e, which at that point already contained significant portions of the rules changes that nerfed GK in 6e. Some of the rules from that version have changed based on evidence: For example, Halberds being two-handed weapons has no in-game effect whatsoever because no model with halberd can have 2nd CCW.

Which of these scenarios sounds more sensible?

edit: Fixed typo


6th ed. Dark angels! The best codex ever seen? @ 2013/01/20 12:19:24


Post by: Nivek5150


 bkiker wrote:

There are good things but standard codex marines are better. The Dark Angels tactical squad start out cheaper; however, that's where things end. To build a Dark Angels unit to the exact same build of a codex marine tactical squad, a player will generally spend the exact same amount of points. Codex marines get vet sergeants for free. Dark Angels have to pay 10 points to get one. Codex marines get flamers for free. Dark Angels do not.


Starting cheaper but ending up the same is in itself a huge advantage. DA tactical squads get to trim the fat that not everybody needs in order to save points. Save 10 points for having a regular sarge? That's a huge advantage, because then you save points you would be basically wasting on a 2nd attack for 1 model in a shooty squad. And if you want it, go ahead you can get it because you have the option to! Vanilla marines do not get that option. Options are good! The biggest advantage is that DA marines can get a special weapon with only 5 models, vanilla marines have to field a full 10 to get a special weapon. That's an absurd advantage over vanilla marines. If you want a 10-man squad of bolter boys alone, you are going to be able to field them way cheaper than a vanilla squad. DA has cheaper tacticals, scouts & devastators who can all get flakk missiles, which vanilla can't. DA also has cheaper whirlwinds. You can make half a list of hard-hitting elite units scoring and then fill out the rest with tons of cheap bodies. That's a pretty sweet option to have.

bkiker wrote:
I've said this in my tread and other places too. I find Azrael meh. A player only unlocks Deathwing Terminators, not Knights, and Ravenwing Attack squadron, not Black Knights, as troop choices. That's only if he's in the Primary detachment. The rule also stats that they are troop choices instead of their usual FO category. Seems cool, but the way I'm interperting it right now is that the rule does two things. First and most importantly, it moves Ravenwing and Deathwing from Elites and Fast Attack to Troops. That means they cannot be taken as Elites or Fast Attack. If a player fills the four troop slots with tactical squads, then they will not be able to take Ravenwing or Deathwing. This leads to the second point. That is a very exspensive army. Taking just Azrael, a Deathwing squad (no upgrades), and a full Ravenwing squad (no upgrades) comes to 691 points. For a 1500 point game that is a quarter of your army. It may just be me, but I don't see the greatness.


Azrael can make almost an entire army scoring. He confers a 4++ save to everybody he joins, including allies. He can pick his warlord trait. He has awesome wargear. He gives the entire army LD 10. He got +1 WS, stronger rules and he's cheaper than the last codex. What's not to like about him?

You say that by not keeping DW/RW as Elite/FA, you are stopping people from getting them. But then you say getting them as troops means you don't have enough points leftover. You've made half of a 1500 point army using 1 HQ and 2 troops slots. Are you saying that another HQ, 4 more troops slots and 3 elite/3 FA/3 heavy are not enough for you to finish the other half? Not to mention that DA can get units that don't use up slots such as a techmarine & 3 types of command squads in addition to dedicated transports. Just how is that not enough room for 700 points?


6th ed. Dark angels! The best codex ever seen? @ 2013/01/20 12:34:18


Post by: Sasori


Luide wrote:
 TedNugent wrote:
If anything, it's the more sensible belief that 6th contained some of the rules it did specifically in order to nerf GKs perceived excesses in 5th. After all, 6th released after the GK codex.
It sounds sensible at first. But when you think about what specific rules hurt GK most, it stops being sensible. Because those rules are the ones that have extremely large implications for most other armies too: Change to vehicle damage mechanisms, power weapon changes, no assault out of vehicles, etc. So changes of all of them being completely re-written because of single codex doesn't sound realistic at all.

Now, there actually is a rule C:GK probably influenced: Wound allocation. GW wanted to nerf Wound allocation shenigans to oblivion. But that issue had already been noticed with Nob Bikers.

 TedNugent wrote:
It's not like you have any evidence at all what Matt Ward was thinking back in 2011 or that they had crystallized the 6th rules, which were probably still in the design or at LEAST playtesting stages back in 2011.
Some rules, like Aegis, were obviously written for 6e psychic mechanics. RAW, Aegis working didn't work in 5e at all, but it meshed perfectly with 6e mechanics. Same goes for Mastery levels and lot of other stuff. So yes, there is very strong evidence that large parts of 6e were ready in all the ways that matters for the purposes of this discussion.

Fortitude is another one: 5 points for it made no sense for 5e, but makes sense for 6e. Are you seriously arguing that vehicle damage chart change was all because of Fortitude?

 TedNugent wrote:
Do you know the meaning of the word "work in progress?"
Yes I know. It means that people have good idea about what their goals are. Or they might have all the necessary core mechanics in place, but want to concentrate on specifics. Example would be that they have already ironed out the exact process of casting psychic power, but are still discussing what specific psychic powers do.

 TedNugent wrote:
I wonder what they were doing for a year and a !@#$ing half if they already knew what all the 6th rules were going to be before the GK codex even released.
Well, they probably didn't know all the rules and their exact wordings, but had chosen the main lines they were going to follow, which obviously included core Psyker mechanics (not necessarily powers though) and extremely likely included stuff like hull points, power weapon changes, existence of Flyer rules, no scoring inside transports etc.

And this is GW: They just are damn slow to take action. 90+% of the problems fixed in the first BRB were talked about widely within week of the BRB being published. It still took GW months to fix those issues via FAQ. Considering the timeframes involved and how long GW it takes for GW to take actual action, we have two scenarios:
1) Whole rulebook was hastily re-written in 9-12 months before its release, all to nerf C:GK. The changes done at this stage include (but are not limited to) power weapon changes, changes to Vehicle damage table and vehicle rules.
2) C:GK was written based on then current playtest version of 6e, which at that point already contained significant portions of the rules changes that nerfed GK in 6e. Some of the rules from that version have changed based on evidence: For example, Halberds being two-handed weapons has no in-game effect whatsoever because no model with halberd can have 2nd CCW.

Which of these scenarios sounds more sensible?



Very well said!

I just want to add one point to this
I wonder what they were doing for a year and a !@#$ing half if they already knew what all the 6th rules were going to be before the GK codex even released.


Cruddace outright stated in an interview that releases are at the whims of sales. He said the reason for the release schedule, was because if they released too much in one year, that the shareholders would expect this kind of return every year, hence the "Waiting" for 6th and the CSM.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/22 19:45:13


Post by: yorkskargrimironklaw


Divination is broken i should know i play 3 rune priests in my SW army
10 Devastators 4xPC is total win


6th ed. Dark angels! The best codex ever seen? @ 2013/01/22 21:00:58


Post by: Anpu42


 yorkskargrimironklaw wrote:
Divination is broken i should know i play 3 rune priests in my SW army
10 Devastators 4xPC is total win

Prescience does not work on Blast Weapons though unless I am missing somthing.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/22 21:08:22


Post by: nosferatu1001


 Anpu42 wrote:
 yorkskargrimironklaw wrote:
Divination is broken i should know i play 3 rune priests in my SW army
10 Devastators 4xPC is total win

Prescience does not work on Blast Weapons though unless I am missing somthing.

Yes, the text on page 33 which talks about rerolls to hit.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/22 21:11:26


Post by: Red Viper


I think it's pretty good, but needed someone with a brain to edit it.

The book itself isn't OP, but unfortunately anyone that is battle brothers with guard can be very powerful now.

The DA's main weakness is flyers, but IG can sure help there.. and Azrael gets a lot of mileage out of his 4++ in a big blob.



6th ed. Dark angels! The best codex ever seen? @ 2013/01/22 21:30:12


Post by: labmouse42


 bkiker wrote:
@AtoMakl
Ha. I liked how one person put it. You can't make Chaos players happy unless their codex is 1000 page tome that has every snowflake option and rule. I personally like the Chaos codex. Of course this is the first Chaos codex I've ever own, so I came to it with no expectations and no previous history.
Heh, go look at "slaves to darkness" and "The Lost and the Damned" books.

They had a d1000 mutation chart.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/22 21:42:54


Post by: Mr Morden


And it was great - Orks also had the Kustomising tables halicon days


6th ed. Dark angels! The best codex ever seen? @ 2013/01/22 22:06:09


Post by: Byte


nosferatu1001 wrote:
 Anpu42 wrote:
 yorkskargrimironklaw wrote:
Divination is broken i should know i play 3 rune priests in my SW army
10 Devastators 4xPC is total win

Prescience does not work on Blast Weapons though unless I am missing somthing.

Yes, the text on page 33 which talks about rerolls to hit.


Also, page 37 Gets Hot rerolls. All win.


6th ed. Dark angels! The best codex ever seen? @ 2013/01/23 04:09:02


Post by: ZebioLizard2


 Mr Morden wrote:
And it was great - Orks also had the Kustomising tables halicon days


Also everything could be kombi, Kombi lascannon, kombi autocannon..


You could have an autocannon, with lascannon, with missle launcher if you rolled right. Best Dakka Ever


6th ed. Dark angels! The best codex ever seen? @ 2013/01/23 09:30:49


Post by: Mr Morden


Ah but I also recall you could have a Stealth Avatar to fitght them

My brother used to run with Orks and he had mere units with as much firepower as present armies


6th ed. Dark angels! The best codex ever seen? @ 2013/02/08 00:50:04


Post by: wufai


I love the Dark Angel army. But this new 6th ed DA codex is really getting on my nerves. Here's why.

1. Price: This is the most expensive codex for me. $59.50CAD is nothing to be sneezed it. Blood Angels codex was only $34.50CAD. I know this new codex is hardcover and full colour and all that and I would have agreed on the price to be fair. EXCEPT for the points I will make below.
2. Spelling mistakes: I can't believe how many spelling mistakes I found in this codex! For a gaming company selling their models through storytelling and English as its orginal language the spelling mistakes really undermine the quality of the product.
3. Rules mistakes: if spelling errors is not enough. The amount of rule errors really hamper the enjoyment of playing the game unforgiving (pun intended). Does Belial have iron halo? Does Darkshroud have sleath? I paid good money for a quality book. Now I have to trout around an 'FAQ' with so many small annoyances.
4. Fluff: At first I praised Vetock for a codex well written. until last week I reopened my old 2nd ed Angels of Death codex and re-read the fluff about the Dark Angels and guess what I found? The fluff is a direct copy from the old codex! Granted its not copy/paste, but the similiarity will surly get your ass in trouble if you are in college. The paragrahs and sentance structre are the same, just a random word change here and there. So now again I paied 59.50CAD only to found out half the fluff I already bought 15 yrs ago. I won't be frustrated if Vertock rewrite the same story himself and not copy from an older codex.


In summary, this codex is my worst codex becuase for its high prices I got a lot of spelling mistakes to hamper my reading enjoyment, lots of rules misakes which hamper my playing enjoyment. and found it half the fluff I have already read WORD FOR WORD in an older book. Thank you for reading my rant which for some reason I feel the need to express. Thank god I didn't buy the Collector's edition otherwise I would be so mad and write to GW itself.

please don't flame me if I offened you in some way. I love DA and had been collecting for some time. I really wished the DA codex didn't have so many book mistakes. The rules are acturally quite nice and balanced in my opinion.


6th ed. Dark angels! The best codex ever seen? @ 2013/02/08 10:26:35


Post by: tvih


The other - legitimate - grievances aside, it's better to copy the old fluff than retcon it into oblivion Ward-style. If the fluff itself hasn't changed, the wording doesn't need to either, really. It'd still be the same ol' content... just probably with more spelling errors


6th ed. Dark angels! The best codex ever seen? @ 2013/02/08 10:30:56


Post by: Mr Morden


Agreed re the Fluff aspect for the most part - although the Dark Eldar Codex for me represented a considerable increase in actual information and I actually liked pretty much all of it.

Not so much the Necrons and very little of the Grey Knights. Not got Codex: CSM or Dark Angels - waiting till they turn up at reasonable price on ebay.........


6th ed. Dark angels! The best codex ever seen? @ 2013/02/09 03:27:25


Post by: decoste007xt


I skimmed through the codex, and im terrified to fight Dark Angels as chaos... some of those weapons drop in AP value when fighting Chaos to become ap3. ap2 and ap1... and one of those weapons can be used as a S10 AP1 weapon. The only thing that keeps me safe is the possibility of just getting termy squads w/ combi plasma and double tapping them into DW terminators.


6th ed. Dark angels! The best codex ever seen? @ 2013/02/09 04:32:28


Post by: Ronin_eX


 tvih wrote:
The other - legitimate - grievances aside, it's better to copy the old fluff than retcon it into oblivion Ward-style. If the fluff itself hasn't changed, the wording doesn't need to either, really. It'd still be the same ol' content... just probably with more spelling errors


That and there is a great deal of good, new fluff in the codex. All the post-Heresy stuff is gold, and it is all brand new. A nice addition as there was never any explanation of how we went from pre-fall to post-fall. So adding in all of that Templar/Freemason conspiracy stuff is great. More than I was expecting in any case (GW either rewrites you from the ground up or just reprints whatever you had in 2nd Edition). Getting to keep the old background while getting brand new stuff added on (that doesn't suck) actually makes the fluff section of this codex quite nice. I have no complaints about that bit.


6th ed. Dark angels! The best codex ever seen? @ 2013/02/09 04:50:40


Post by: KaryudoDS


decoste007xt wrote:
I skimmed through the codex, and im terrified to fight Dark Angels as chaos... some of those weapons drop in AP value when fighting Chaos to become ap3. ap2 and ap1... and one of those weapons can be used as a S10 AP1 weapon. The only thing that keeps me safe is the possibility of just getting termy squads w/ combi plasma and double tapping them into DW terminators.


Yeah it's fun fighting Chaos. Haven't tried the Knights myself yet but that T5 with Smite does sound fun. It has to get into CC to do anything though with T5 with a 3++ even plasma might not slow them down a lot. Will have to try it though I'm unsure. Overall I like both books and they seem sort of made for each other. Really hoping other Codex's get PE's to like this but if nothing else the new design of the wargear options seems great so far. I've come to refer to the Chaos Lord's and Company Master's as Build-a-Bear-Space-Marines.


6th ed. Dark angels! The best codex ever seen? @ 2013/02/09 07:42:44


Post by: AlmightyWalrus


KaryudoDS wrote:
decoste007xt wrote:
I skimmed through the codex, and im terrified to fight Dark Angels as chaos... some of those weapons drop in AP value when fighting Chaos to become ap3. ap2 and ap1... and one of those weapons can be used as a S10 AP1 weapon. The only thing that keeps me safe is the possibility of just getting termy squads w/ combi plasma and double tapping them into DW terminators.


Yeah it's fun fighting Chaos. Haven't tried the Knights myself yet but that T5 with Smite does sound fun. It has to get into CC to do anything though with T5 with a 3++ even plasma might not slow them down a lot. Will have to try it though I'm unsure. Overall I like both books and they seem sort of made for each other. Really hoping other Codex's get PE's to like this but if nothing else the new design of the wargear options seems great so far. I've come to refer to the Chaos Lord's and Company Master's as Build-a-Bear-Space-Marines.


T4 is literally identical to T5 when facing plasma.


6th ed. Dark angels! The best codex ever seen? @ 2013/02/09 10:30:29


Post by: fireworm21


I might ally then with IG so I can have azareal a div lib and 50 guardsman with attached LC , give azareal the trait that gives his squad FNP near an objective and you have a objective camper like no other ( 50 men with 4++ 5*FNP)