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Post by: str00dles1
I like it personally. The new sculpt that is.
The reasoning for the covering up of the chest is they are trying to market the game to more people. Kids play the game, a good amount (with their parents) actually from facebook so they are moving to no more nudity.
Not taking any sides, just saying why its different and the reason
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Post by: Alpharius
Yeah, they certainly seem to do most (all?) of their 'advertising' for Dark Age on Facebook...
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Post by: Boss Salvage
FWIW I've always felt the Gazelle art/model didn't really fit with the rest of the Brood line. The corset is definitely a big part of that, but something about her smoothness/human-ness too. Not that I'm in love with the new sculpt either (the face), but I think I prefer it as a game piece to the old one, even if the new one is merely inspired by Brom's art - which again I don't think necessarily fit well with the rest of the line, like it was gathered together with the rest but not developed with them per se. Side comment: while I'm opposed to covering up her nipples from a fundamental standpoint, I am happy to see the non-organic corset go. They could have easily done an organic waist binder thing and left her nipples out, but as noted one supposes they have reasons for alien critter modesty, which is always bizarre to me aesthetically. Anyway very cool to see the new Brood minis, if at an awkward slant on a box - Salvage
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Post by: His Master's Voice
It's not that the breasts are covered (although it would be awful if CMoN truly did try to sanitize Dark Age) and more about how they're covered.
Like so
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Post by: Boss Salvage
Dude. Pointy ears, less of a nose, less aggro face, stream-lined chest - impressive job cleaning the sculpt up, wish they would take some or all of this into consideration. You've accentuated the speedy lithe inhuman in her, while I think meeting the card stats pretty convincingly (speed + kicking the gak out of things, not biting or being overly predatory). - Salvage
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Post by: Alpharius
Yes!
I like the HMV Version a lot - another vote for that one taking over!
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Post by: Chairman Aeon
str00dles1 wrote:The reasoning for the covering up of the chest is they are trying to market the game to more people. Kids play the game, a good amount (with their parents) actually from facebook so they are moving to no more nudity.
Dude, you need to look up bowdlerized.
You could resculpt the mini and give the corset cups, or you can accept the fact that only in America do parents buy models for their 25 year old "kids". (And I'm really not sure that's true even there.) I mean how much did Adam have to make Kingdom Death kid-friendly to become the biggest table top Kickstarter? Oh ya...
It's still ugly even without Brom's great art to compare it to.
HMV's pic is much better and almost sidesteps the whole 'issue".
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Post by: Wehrkind
I am a BIG fan of the original Gazelle sculpt, although I agree it is sort of its own thing. (I had always assumed it was from Brom's Dark Sun work myself).
The new one, kind of pants. HMV's one: fething hot pants. On the floor. Next to my bed.
I still like the legs of the original a little better, more like ostrich feet instead of big clawed ones, and I preferred the actual hair to the thick dreads. Still, if I had to pick, HMV for president. Automatically Appended Next Post: Funny, looking at the original art again, I always assumed her extremities were furry, but looking now I suppose it is just skin pigment and bird feet scales. I wonder if some light plumage would be a good addition.
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Post by: Alpharius
Brood Starter details...
The Basics of the Brood Faction Starter
October 11, 2017 Cards
In just over 48 hours we will be releasing the brand new 2017 Brood Faction Starter Box full of gorgeous models re-sculpted by the amazing Thierry Masson, so we thought we’d take a few moments out of your day and discuss the basics on how to make use out of them!
As with our other Faction Starter Boxes, this $59.99 purchase gives someone all they need to field a full 500 point, event-legal force using the sinister Brood Swarm! The box comes with two Sawblades, two Broodhounds, two Grists, and two Ratchets. Together they form a competent starting point for any Brood player to work with.
Let’s look at what makes each piece of the Faction Starter special on the battlefield…
Ratchets – The basic workhorses on the front lines
Costing only 50 points each for a model with the ability to knock opponents prone as well as deliver numerous Toxic Counters equally well, Ratchets are good basic soldiers capable of hindering foes in ways that make them far easier to handle. They are not any faster than a normal model, moving three times for 3” each, nor are they particularly well-armored at AR14. They do have a slightly above-average PS score of 12, making them adequate at dealing with certain Objectives, but their real subtle strength comes in their ability to Regenerate. Despite only having a single HP, each Ratchet will take a little extra effort to finish off – otherwise they will be back, up, and around on their next activation. This does leave them particularly vulnerable to anything capable of inflicted extra damage to them, as that a 2 HP loss suffered will instantly pull them from the table.
Grists – Sets ‘em Up and Knocks ‘em Down!
Probably the most fragile of Brood units found in the Faction Starter, Grists are easy to hit, easy to hurt, and only have their one HP for keeping them on their feet before having to Regenerate. Like Ratchets they are 50 points, and have a basic command of their PS score for Objective fulfillment and shrugging off the occasional Panic Counter and the like, but their somewhat light AR score of 14 makes most common weaponry a serious threat. These factors can be somewhat mitigated by trying to keep Grists in Cover as much as possible, using their range to their advantage.
Also one of the rare Brood units capable of causing a malfunction with their weapon, their players should always remember what happens when a Blast weapon rolls a malfunction – and keep their friends at least two inches away at all times. The danger of misfire notwithstanding, the Grists’ Bio-Repulsor is a fantastic tool for synergy with other Brood. A Blast(2) with a decent 8” range, the weapon doesn’t hit terribly hard (PW4), but the slippery digestive payload can knock any target capable of getting slammed over prone 50% of the time. With only a rate of fire of once per round, decisive Aimed shots are quite useful but the real potential is the large area that can be covered by a Grist going On Hold. Targets that try to run past their line of fire can suddenly find themselves falling on their face and in the open; a terrible place to be with the rest of a Brood force bearing down on them!
Broodhounds – Fast, Vicious, and Ready from the Word GO!
Another 50 point unit, the Broodhound is probably one of the best “early game” aggressors the Brood has to offer. Their mediocre PS of 10 makes them a gamble when it comes to getting Objectives done, but their Infiltrate and Vault special abilities mixed with MV 4 allows them to get into the thick of combat in the first few rounds of the game with ease. They can leap over the kinds of terrain that keep them safe from harm and then charge quickly into combat with the enemy, hopefully tearing a piece out of them before getting overwhelmed by superior forces.
Defensively, a Broodhound really only has its mobility to rely on. Its meagre DF 4 and thin AR 12 make them an easy target to deal damage to, and even with Regeneration, their single HP does not last terribly long under fire. One of the best places for a Broodhound to be is behind cover or in combat with a foe with a low AS in melee. Or, alternatively, nearby a bigger Brood threat to draw fire. Offensively speaking, Broodhounds are little shredders. Their low AS on their twin claw strikes is offset by their mobility and Vault to ensure a charge and get big bonuses to attack. Against easier-to-hit targets, their ability to gain free, automatically hitting, Bite attacks can be all it takes to bring a behemoth to its knees – especially if they can manage to get those claws to hit home on their first AP.
Sawblades – The Pillars of the Brood Starter
The elite foot soldiers of the Brood Faction Starter, and one of the toughest 100 point units in the entire force, Sawblades are no-nonsense melee fighters and difficult for foes to deal with. Their above average PS of 14 makes them excellent at completing many Objectives, an average DF to avoid getting shot while running around the battlefield – or truthfully where they want to be… engaged with the enemy.
Sawblades live to be in close with their foes. While their sword is not terribly fancy or hard-hitting, it bears a high AS (for a 100 point model to boot!) of 8 with no chance of malfunction, and makes it pretty likely to use their defensive Parry ability. Even if an attack gets past their parrying sword, their high AR of 18 can take the brunt of most incoming blows. In the case where something gets past their Parry and through their armor – they get a little bit of revenge in the form of their Bio- Gen, Acid Blood. Free hits upon the enemy killing you (or sending you into Regeneration) is a great “take that!” moment, but players will want to be careful not to get in base contact with their friendly models – the spraying acid does not know the difference! A Sawblade’s 2 HP plus Regeneration, especially when shielded by their other statistics and abilities, makes it an extremely tenacious choice for a force… even outside of the Faction Starter!
Oh… and don’t forget all of these models are units of the Brood Swarm, meaning you as their player get to choose at the beginning of Deployment what sort of bonus they get to draw from during the game as a Broodspawn benefit.
A while back we did a closer look at how the Broodspawn Benefits work and why, so if you are interested in looking into it… pop over to that article and have a good read about them! You can find them here.
Play something dangerous!
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Post by: daemonish
Really love the brood box but not sure about the colour scheme, CMON are killing it with Dark Age recently cannot wait to see what's released in the coming months.
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Post by: Alpharius
October releases!
Mostly repackaged - and hopefully more readily available now!!! - Shadow Caste stuff:
October is the month where all the scary things come out of the darkness and swamps to feast on the living. And this month’s Dark Age releases certainly fit into that theme. We’ve got a host of new Shadow Caste box sets for you. So that covers the darkness. There’s also the new Brood Faction Starter available. And that covers the swamp. Let’s take a look at what all these new macabre releases consist of.
Starting out, we’ve got the Shadow Caste Specialist Box. These Shadow Caste agents are brutal killers, each in their own way. Hood has been living two lives, one as a professional assassin for the Warden of Chains Barrow and the other as an infiltrator for his mistress Amabilia. The Goliaths are Dragyri monsters created to feast on fear and death, slaughtering anything that gets too close. One is a surgical scalpel and the other is a chainsaw, but both are unquestioningly lethal!
Taking a slightly more elegant approach to murdering the Caste’s enemies are the figures in the Keeper/Strega Unit Box. Within the Shadow Caste there are elite orders that uphold their schemes, and the Keepers and Strega are devotees that do their part. The Keepers and their envenomed, barbed chains live to serve the needs of the Huntress in the Caste’s name while the Strega watch over the Caste’s connection to the darkness below – both powerful servants of shadow and death.
The dance of death is well-known to the figures in the Gatherer/Havik Unit Box, the steps practiced on a regular basis. Shadow Caste warriors often rely on speed and armament to bring their enemies to their knees. The Gatherers leap from foe to foe, slashing at them with razor-sharp scythes, and Haviks shred the enemy to ribbons on poisoned, bladed gauntlets. The battlefield is the ballroom for both of these fighters to perform their horrific, bloody waltz.
The Shadow Caste has no shortage of tools in their arsenal when it comes to taking out the enemy. That includes the Naedrae/Vespa Unit Box. There are several different ways for the Shadow Caste to bring death to its enemies, but brutal assassinations are some of their favorites. The spiked katars of the Naedrae tear and rip up their targets as they glide out of the darkness to strike, bringing a long and painful death. Vespa are just as deadly, but prefer the slash of their blade or the cut of their gauntlet. Either way, their purpose is death.
While the Shadow Caste has only relatively recently started making their way out of the shadows of their caves and tunnels, the Brood have long been spreading their own form of chaos across the tabletops of Dark Age. Longtime players looking to start a new faction, or new joiners to the game can take advantage of the new Brood Faction Starter to get a good core force with a single purchase. The Brood are biological weapons that have been released into the wild to do the bidding of their greater collective intelligence, the Broodmere and the instincts in their genetic memories. The savage Broodhounds scout for prey, Grist bio-repulsors bring foes to their knees, and tenacious Ratchets finish off stragglers while towering Sawblades tirelessly carve into the enemy.
And there you have it. This month’s releases certainly bring some new options to your tabletops. The Shadow Caste gets a big boost and the Brood gets a new entry-point for players. It’s no trick. This month’s releases are a treat for all.
You can find them at your LGS or in the CMON Webshop.
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Post by: Alpharius
My apologies - I've missed a few things here!
ELEMENTALS, ROBOTS, AND CONSTRUCTS, OH MY! – THE POWER OF THE NON-LIVING ABILITY
November 8, 2017
In Dark Age, the vast majority of units that see the tabletop battlefields are biological organisms that eat, drink, breathe, and live. This means that the vast majority of miniatures in Dark Age are considered to possess the Living special ability. That is, to say, they are normal, living models. Living models basically play by all the normal rules, and will sometimes trigger specific effects based on the fact they are alive.
If there is a distinction for Living models, than surely something is different for NON-LIVING models. Unsurprisingly, these models possess the Non-Living special ability.
NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be modified by enemy effects.
This ability – possessed by robots/constructs, animated dead things, and elemental beings summoned of energy – is so much more than just its description describes. Looking at this special ability and the various units that possess it a little deeper, this article shows us the finer points about Non-Living units in Dark Age.
Panic
The primary reason why Non-Living models stand apart from Living ones is the obvious one – they don’t fear death, because they aren’t truly alive. The ability to utterly avoid Panic Counters and PS stat penalties (only from enemy effects) is amongst the largest benefits being Non-Living has to offer. This immediately means that enemy models that have weapon abilities like Horrible Death or Victimize figured into their design cannot count on them, which is often a large handicap. This is even more noticeable due to so many special abilities that key off a model having a Panic Counter on them like Nightmare Aura and Sadistic. Non-Living models do not need to worry about these enemy abilities at all, something that can figure into counter-tactics quite easily.
There is one sub-faction of Dark Age that takes this immunity and utterly ignores it, however – the Slavers of Chains Barrow (Outcast Sub-Faction). The Slavers’ unique ability, We Have Our Ways, allow them through the application of narrative inventions and sciences, to ignore ANY model’s ability to ignore Panic Counters… even the supreme benefits of being Non-Living!
Bleed
The Bleed weapon ability is a terrifying way to get around enemies with high armor values or make the most out of the few connections made on a difficult-to-hit target. At the end of every turn there is a single die rolled to determine if a model simply takes damage; no armor check, no defensive rolls, nothing. There is nothing quite like having your lifeblood pour out of a small wound that might not even have cut deep to ruin your day. Non-Living models do not have to worry about having their precious fluids spill out like this – especially when they don’t have any to lose! It means that a player using Non-Living models does not have to think about that part of the round, the Lingering Effects Phase, as a possible threat to their units. It means that Non-Living Units can be used in a straightforward fight, ignoring everything else except that which is currently attacking them.
Like with the immunity to Panic, there is one sub-faction that comes with a workaround for the Non-Livings’ immunity to Bleed; unsurprisingly it comes from the Skarrd Blood Cult. Through their mystical and chemical practices the members of the Blood Cult know how to siphon off whatever internal energies or substances that keeps these beings functioning. Players who use Non-Living models cannot forget that the Blood Cult can make them play by their rules, and that can be jarring when you aren’t used to it.
Medic
Living models can die; it is the final condition of the situation known as life. Non-Living models can be “killed” or destroyed, but they can’t rely upon traditional first aid to keep them functioning a little while longer. For Living models, this comes in the form of the Medic special ability. This ability, oddly enough, does not allow the ability to heal damage on a model (that would be Restoration, which works just fine on Non-Living models), but it does allow friendly models that have been gravely injured to remain on the battlefield to be possibly later healed, attract enemies to spend actions to kill them, or other uses.
While there aren’t a lot of instances where Non-Living models can be parts of forces that have Medics, it is important to remember that a Non-Living model is NOT kept alive by a nearby model with the Medic ability. This is one of those instances where it would be more helpful to be alive, but it also means that common force-building habits of ensuring a Medic is on hand is far less important to a player that puts good use of Non-Living models.
Rot
Whether it is from some kind of acidic substance, radiation-soaked munitions, or some other nefarious affliction, the Rot weapon ability is a temporary condition that weakens the body to the point of not being able to defend itself from impacts. Rot is a deadly serious effect that doesn’t actually injure a target, but makes it easier for future attacks to do damage by reducing its armor – and it can stack up for greater penalties! Depending on dice rolls during the Lingering Effects Phase, Rot Counters might fall off en masse or they could stick around to cause trouble in future rounds.
Like Bleed, Non-Living models do not have to worry about Rot at all. They shrug off the weakening of their parts without trouble. Unlike Bleed however, there is not currently a way to ignore Non-Living model immunity to being given Rot Counters. Well… not yet anyway…
Non-Living models have a lot going for them, that is true, but keep in mind that most Non-Living models “pay” for that ability by having other weaknesses built in to them or their factions. Higher Malfunction rates, lower AR or PS stats, or even less tactical Assault Groups all pay that cost. Whether found on the C.O.R.E. mechanoid units, the various technomantic constructs of the Kukulkani, or even the summoned elementals of the Dragyri… players should be ready for Non-Living models to be used in their forces or in the forces put against them. We hope this helped work toward that end.
ALL SAINTS DAY – DARK AGE STYLE!
November 1, 2017
Hey Samarians!
All summer long we were giving out the infamous Dark Age Chronicles: Diary of a Toxic Man at conventions across the United States and many people had been asking about when we would be making that published narrative gaming product available in an electronic format. Now it is here! Head to the Downloads section of the website and go grab it so you can play this cool string of narrative scenarios.
But wait… there’s more!
In many places around the globe, today is called “All Saints Day.” Within the greater Dark Age team, we felt that it would just make sense to have a fun little addition to the Dark Age Chronicles series based on our somewhat unsung heroes – the Forsaken Saints! So, while you are downloading the Diary of a Toxic Man, go ahead and grab a brand new narrative arc called All Saints Day, too! Our esteemed Chronicles writer, Robert Allen, has put together a great narrative series for us, and we know you guys will enjoy it as much as we have!
Let’s go play some Dark Age!
http://dark-age.com/wp-content/uploads/2017/11/DAChronicles_Forsaken_AllSaints.pdf
IN SHADOWS AND DARK PLACES
October 30, 2017 Background
The world and history of Dark Age is a large and epic place, with tons of secrets hidden and tucked away in its shadowy corners. Whenever we get a chance to peel back one of these mysterious layers, we like to do so with some flair. Something interesting and unique is coming to Dark Age in early 2018, and today we want to give you just a preview of its arrival…
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A Piece of Dark Age Fiction by Bryan Steele
“Did you hear that?” Unsria scanned the rocky landscape, the night as bright as day through the crystalline filter of her Raaf helm. Nothing seemed out of the ordinary to her, but all of her senses were on fire nonetheless. Something was not right out here. “We are not alone.”
“Of course we are not,” Khasatta chided with a click of her tongue, tapping the ground with the butt of her bardiche, “there are still some Blood worshippers yet left in these hills. If it wasn’t one of them,” the Spirit Lord ran her slender fingertips across the wall of the ruin they were investigating. Deep violet traces of foci energy was visible for a moment on the stone before evaporating away like breath on a mirror. “Lady Amabilia claimed it could take years to cut out all of the Skarrd cancer from this valley.”
The two Shadow Caste veterans were part of that night’s excursion beyond the tunnels and the caves in the Talen Valley, half of a skilled Dragyri warrior quartet searching through one of the many Skarrd surface camps the Blood Cult left behind when they abandoned their homes to join Johann at Retribution. Engagements with stragglers were common in the first few weeks of scouring, but most of these later attempts have been fruitless.
“I hope you’re right,” the Raaf growled anticipatorily, “because every time I hear from our brothers and sisters deeper in the manlands about all the lives their blades are drinking up – I just want to kill something.”
“There will always be something else to kill, child,” Khasatta purred, her slightly pointed teeth clacking together hungrily, “the Lady Amabilia is unravelling the threads of their world even now. A great and murderous war is not far.”
“How can you say that?” Unsria’s voice was a displeased hiss, her tone almost as sharp as her spur blades. “The Grand Arbiter pushes for peace above glory, the Day of Darkness did not unleash the Umbral tide like we were promised, and now… the Arbiter of Purpose’s return? These are not small obstacles to overcome on the path to their apocalypse.”
“San’triahn is of the old ways,” the Spirit Lord reminded as they rounded a bend into some fresh half-standing constructions, “which might be more problematic for Yovanka’s new regime than she imagines. Purpose and Fate have been at odds since before Earth’s hibernation, and with the evolution of Luck’kit’kaii’s gifts from the Masters…” both of them paused to spit dramatically on the ground, “that rivalry will surely only grow. Hood is handling Rath’zhi, I am told as well.”
“Maybe you’re right. I just despise all the waiting.” Unsria deftly climbed over some rubble. “We hid in darkness for so long. Now that we are out and able, I feel like I should always—”
The clatter of gravel falling from a higher level in the ruins ripped both of their attention away from the conversation. Trails of dust drifted down in the moonlight from where the stones fell, and their Dragyri predatory senses honed in on a human shape scrambling away from the lip of the ledge.
“—be killing something.” She grinned.
“Don’t you run, honorless tadpole!” Khasatta’s eyes went wide, the amber shine growing darker as if it were swallowing up the light around her face. She shot her hand out toward the ledge, her talons grasping at the air. Cold tendrils of blackness seeped out from within her sleeve, unfolding outward like ink running across the page until it swallowed up the entire area of the upper ledge. Once the ballooning orb of darkness encompassed everywhere the scurrying trespasser could have crawled, the Spirit Lord closed her fingers around the aether and twisted her fist in a circle, like winding an invisible rope around it. A few twists later and she yanked her arm backward, the darkness washing back toward her like a wave. The wave crashed against the ground and dissipated into wisps of smoke. In its place, trying to scramble to standing at Khasatta’s feet, remained a pale-skinned man covered in ritualistic scarring and tattoos.
“It… it’s too late,” the human looked up at his attackers defiantly, his bloodshot eyes peering out from carved holes in a mask made of cured flesh, each one flicking back and forth with excited anxiety. “… you have already let it out!” He held up his hands, and draped between them was a length of old rusted chain – the links at both ends shattered, twisted, and open. “You came here… you took the tunnels… and you took the vault! You took the vault and you didn’t even know! You… you… you let it out!”
Unsria and Khasatta looked to each other quizzically.
“Do you know what it is saying?” the Raaf asked, stepping closer.
“I only know enough hyoomahneese to tell if they are afraid of me,” the Spirit Lord laughed, ripping the chain out of the Skarrd’s hands, “but this thing’s mewling is nonsense.”
“I’m sure our Grand Arbiter would want us to learn more about our surface neighbors,” Unsria ran the edges of her spur blades against one another, sending a screeching tone echoing down the valley, “so let’s start peeling back some layers and learn something.”
The sound of something heavy landing in the gravel beyond the broken brick wall stole all of their attention in an instant.
“What was that?” Khasatta tossed the chain aside and scanned the darkness.
“It’s here!” the swiveled its head from side to side, “The Ghost is free!” He looked at his would-be killers and levelled a bony finger on both hands at them, “It comes for you now! You opened its cage! You! The Ghost now comes for YOU!”
“Enough!” Unsria lashed out with her blades, but the Skarrd warrior was nimble and ducked out of the way.
“Hold still, worm!” Khasatta’s weapon slashed down through the night air, but again he stepped to the side.
“You know not what you have done!” flaps of shorn flesh worn like leathers twirled around him as he fled toward the darkness beyond the edge of the ruin. Perhaps it was the frenzy of paranoia or just the familiar landscape, but somehow he was outpacing the Dragyri. “Reap what you have so—”
The world around him erupted in plumes of white, dazzling light. Explosions from several impacts tore the ground to craters, sending rocks and flaming debris in all directions.
Yet, when the smoke cleared and the spots vanished from the warriors’ eyes, the Skarrd was still somehow alive. Blood poured from dozens of shrapnel cuts, smoke curled from his molten hair, and black char clung to the edges of his man-leather clothing – but he was still alive. Alive, and laughing.
“What was that?” Unsria’s question was as much to the universe as it was her sister-in-arms.
“More hyoomahns?” Khasatta was just as confused, but her aetheric senses were already telling her different.
Then a growl – a stiff, echoing, mechanical growl – thrummed through the laughter. Followed by heavy, gravel-crunching footfalls.
“What is that?” the Raaf pointed the length of her blade at a large, hulking shape walking into view.
“Targets…” the booming, bass tone growl of a menacing speaker droned out from the somewhat humanoid shape, “… acquired. Assessing.”
“An aether lord?” Khasatta gasped, rubbing her eyes with the back of her hand, seeing the trace outline of green flame or some similar image scrawled upon its chassis, “No… something else…”
“Eliminating,” the mechanical voice reverberated, but the sound was nothing compared to the roar of its cannons…
WINNING IMMORTALITY: ICE CASTE
November 3, 2017 Community No comments
Dragyri_IceCaste-200x200
Aaron Bohm gives us his insight into what it takes to win Dark Age‘s greatest tournament: Immortals. With the prize being adding yourself to the game, players want to know any sort of edge they can. That starts with what faction they choose to play. In this article, Aaron checks out the Ice Caste, one of the oldest factions in the game, and gives his thoughts about how they could go all the way.
Can any faction win a Dark Age Tournament? The competitive aspect of the game has been growing, spurred not only by one of the best prizes in all of miniatures gaming – the prize of adding yourself into the game by winning the Immortals Tournament – but also by the dedication CMON has been giving the game recently. So, likewise, a growing question in the minds of players looking to purchase into a new faction is, “Does this army have what it takes to crush my opponents and take home the prize?”
One of the more recent recipients of CMON’s attention has been the Dragyri’s Ice Caste with a set of brilliant new sculpts. However, whether for newer players looking to start their first army or for veterans eager to pick up the flashy new models, there isn’t much being said on how the faction plays. Indeed, some may even suggest they are underpowered, although this ultimately results in them being underplayed. So who can say if their power has truly been tested? Either way, this article is to provide a building guide for how Ice Caste not only could win, but how, with the right choices and in the hands of the right player, absolutely should win a competitive Dark Age tournament.
Here’s how I would do it.
The Concept
One of the reasons Ice Caste is thought to be a bit on the weaker side is that they are extremely straightforward. A key attribute Tournament winner Bobby Limoggio ranks all Dark Age factions on is “Tricks,” or the special, extra abilities and mechanics unique to them that disrupt the ordinary flow of play. Not surprisingly, Ice Caste is on the bottom of the ranking in this category. So, conceptually, that is where I have to start, but maybe I can build that into a strength.
One “trick” that does intrigue me revolves around the Arbiter ability on Luck’Kit’Kaii, “Now is Our Time!” Any Ice Caste list is going to have to be a melee powerhouse, looking to engage the enemy as quickly and as often as possible. In Dark Age tournaments, two aspects that players can struggle with are the randomness of the Initiative roll and dealing with aggressive or “divey” players. Luck’Kit’Kaii gives a bit of an edge on both fronts, and it’s a sufficient enough place to start my list.
Models of Focus
Since point values have been standardized in Dark Age to a base 25 point system, 75 point models are usually where I start list building. At 75 points, there is a discount for the second HP – most models are 50 points per HP – as well as a bump up in power and special abilities from 50 point models.
The 75 point Ice Caste standout is the Blizzard. Duel-wielding models hit just as hard as Extreme Damage, but ED models are either slowly becoming extinct or costing more points, like the current version of the Frostbite. Blizzard’s Special Ability, Chilling Aura, is especially useful for an Ice strategy looking to engage enemy models as much as possible and Chilling Grasp helps here as well, as Blizzard can first pull enemy models into it and then blanket them inside a de-buff.
The ability Infiltrate is also very useful in general but with Ice Caste it is near-mandatory. Since most of the game they will be heading straight for the enemy, Infiltrate gives them a flank option – for either tactical or objective scoring purposes. Soul Searchers and Dah’vid are both strong selections for Infiltrate.
Last but not least for any Dragyri list are the Spirit Lords. Spirit Lords have the same benefits in terms of hit power and survivability as any other 150 point model but additionally are Psychogenic wielders. The Spirit Lord of Ice is a really good value – able to Parry and hits as hard as the Death’s Device – but as the Arbiter faction rule allows, both Fire and Shadow Spirit Lords would also work well here.
Adjusting for Strengths and Weaknesses
Lack of range attacks is the #1 thing Dragyri lists struggle with. The Soul Splitter is Ice Caste’s primary option for range and the Obscuring Fog Psychogenic helps cover for the bad defense stats but the model does little else so my preference is the Spirit Lord of Fire. Its ST weapon should provide just enough range threat to snipe opponent models and give your melee time to get in place. Even still, that we have to “Grand Arbiter-in” the Fire Spirit Lord makes him a prime candidate for sideboard substitutions, so we could place a Soul Splitter in reserve and/or a Whisper or two.
For the same reason, the slave pick that makes the most sense is the Sling Slave. Normally it might be too much to hope that a 750 point Ice Caste list exceeds 9 or 10 models but this list will be powerful enough to drop a traditional 75 point slot in favor for a few extra slaves and even a Taskmaster which, even for the extra points, also gives us a little something extra.
Luck’Kit’Kaii of course is a given, as the list strategy revolves around either the use or the bluff of using his Arbiter ability near round 3 or 4. But the Blizzard is equally important to split the opponent’s focus and lock down models into melee. It wouldn’t be a bad idea to double up and take two.
My List
1 Luck’Kit’Kaii
2 Blizzard
1 Dah’vid
1 Taskmaster
1 Spear Slave
3 Sling Slave
1 Spirit Lord of Fire
Sideboard
1 Whisper
1 Soul Splitter
Play Notes: One of the favorite opening moves I have seen is Luck’ moved his full 12” right into the center of the table. While it often doesn’t make sense to do this, given his bad defense stats, without at least some cover it nevertheless illustrates how this list is meant to be played.
For Luck’, the two Blizzards, and a well-placed Dah’vid, envision an imaginary line between them and the place on the board they need to go, or the model they need to kill. Then get there as fast as possible. The other models are there to provide flexibility and support; the sideboard to add adaptability. After round 1, Luck’ should be the last model to activate. This will limit the amount of retaliation he will get before the end of the round and will help set up a dual-activation whenever it works out best to choose, “Now is our Time!”

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Post by: Boss Salvage
But I mean good gods damn, look at those Brood. Impressed with how much they've dragged a pretty disparate faction into a stronger cohesive style. Anyway, dredging this up to ask: Is CMON still the only place for me, the American consumer, to get Dark Age? And do they typically do a Black Friday thing? Got Air Caste to summon, wondering if there's sense in shopping around or waiting. - Salvage EDIT: Ninja'd by an actual update! Hahaha
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Post by: OrlandotheTechnicoloured
Potential UK players/collectors may want to note that Element Games has a whole load of Dark Age (and Wrath of Kings) listed as available (NOT IN STOCK) with a 20th November dispatch date
so maybe, just maybe, distribution in the UK is actually happening again
I'll try and report back and let folk know if the stuff does show up in stock then (because until it does i'm still more than a bit suspicious that they've been told they'll get a delivery then but nothing arrives)
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Post by: Alpharius
Boss Salvage wrote:But I mean good gods damn, look at those Brood. Impressed with how much they've dragged a pretty disparate faction into a stronger cohesive style.
Anyway, dredging this up to ask: Is CMON still the only place for me, the American consumer, to get Dark Age? And do they typically do a Black Friday thing? Got Air Caste to summon, wondering if there's sense in shopping around or waiting.
- Salvage
Sadly, yes, I think this is still our best bet here in the States.
I know I'll be paying attention and getting a bunch of stuff if/when CMON does a sale this year...
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Post by: highlord tamburlaine
They did a half off sale last year. Things went FAST. The new starters were going Kingdom Death fast. I Grabbed quite a bit... not that I've painted most of it still....
Hopefully they do the same this year. Want a fair bit of Dark Age as well as Wrath of Kings stuff that nobody else EVER stocks for reasonable prices.
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Post by: Theophony
So who are the robots in that picture and what faction? I might have to jump in on these.
I’ve been passing up some marked down dark age figs for a while now ($25 or so for 8-10 figsin a generic saint group), they might have to come home with me on my next excursion.
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Post by: Alpharius
That's the evil C.O.R.E. faction!
https://www.coolminiornot.com/shop/miniatures/dark-age-games/core
And if there's a lot of Dark Age stuff in clearance at your store ( MM?), any chance you could PM a brother a list of what's available?!?
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Post by: Theophony
They got rid of it all last year or two years ago. But I guess they cleared out some boxes in the back and found 6 blisters of figs.
A sentinel
2 of the disk throwing chicks
A three pack of putz guys with spears
Their leader
And another small character figure of saint Luke? I think (or saint mark if sentinel is lukes dude).
Not sure how many points that is, but enough I guess for a start.
Going to check out that CORE faction now. (Wish me luck, which means that I don’t buy anything)
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Post by: Fango
Dark Age sculpts are looking pretty slick these days...who do they have working on these?
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Post by: aku-chan
OrlandotheTechnicoloured wrote:Potential UK players/collectors may want to note that Element Games has a whole load of Dark Age (and Wrath of Kings) listed as available (NOT IN STOCK) with a 20th November dispatch date
so maybe, just maybe, distribution in the UK is actually happening again
I'll try and report back and let folk know if the stuff does show up in stock then (because until it does i'm still more than a bit suspicious that they've been told they'll get a delivery then but nothing arrives)
Sadly, it's been like that for a while (since September I think), they keep pushing back the date every fortnight or so.
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Post by: OrlandotheTechnicoloured
aku-chan wrote: OrlandotheTechnicoloured wrote:Potential UK players/collectors may want to note that Element Games has a whole load of Dark Age (and Wrath of Kings) listed as available (NOT IN STOCK) with a 20th November dispatch date
so maybe, just maybe, distribution in the UK is actually happening again
I'll try and report back and let folk know if the stuff does show up in stock then (because until it does i'm still more than a bit suspicious that they've been told they'll get a delivery then but nothing arrives)
Sadly, it's been like that for a while (since September I think), they keep pushing back the date every fortnight or so.
Sigh,
there I was getting all hopeful
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Post by: Alpharius
Dammit!
Now I want Ice Caste too!!!
NOVEMBER RELEASES!
NOVEMBER RELEASES NOW AVAILABLE
November 17, 2017 New Releases
A cold wind is starting to blow across Samaria. The Ice Caste is marching to war. In this month’s releases for Dark Age, the Ice Caste, one of the oldest factions for the game, is getting the updated box treatment that has been sweeping through the line. So that’s the cold, but what about the wind? Well, the Air Caste is also getting an updated box set. Grab your snow boots and let’s take a look.
Starting out, there’s the Ice Caste Starter Set. The Dragyri of the Ice Caste are a force to be reckoned with in any theater of battle, but they excel most when they are charging in to crush their foes with mystically enhanced close quarters combat. The Spirit Lord of the Ice Caste is a powerful fighter as well as a skilled user of shamanic Ice magic leading a pair of axe-wielding Blizzards in honorable battle. Always nearby, ready to serve under the cracking whip of their Taskmaster, are a trio of useful-yet-expendable Spear Slaves. This 500 point starter box of the Dragyri Ice Caste are here, ready to be assembled and crush the opposition!
https://www.coolminiornot.com/shop/dragyri-ice-caste-faction-starter.html
But a starter is just that, a starting place. Moving on, we have the Ice Caste Leadership Box. The Ice Caste are the most traditional on the Dragyri castes. The thirst for honor and the opportunity to display their martial prowess in fierce combat against worthy opponents. It is the role of leaders like the Spirit Lords of Ice and the caste’s Arbiter of Fate, Luck’kit’kaii, to uphold these traits, and to see them adhered to. The most common way is to lead by example – crushing, brutal example.
https://www.coolminiornot.com/shop/dragyri-ice-caste-leadership-box.html
Leaders need someone to lead, of course. Someone like those found in the Frostbite Unit Box. As an elite unit, membership in the Frostbites is coveted by any Ice Caste Trueborn seeking to cloak themselves in glory. Very few aspirants, however, make it through the grueling training and selection process. Armed with a massive crystalline axe and very refined psychogenic abilities, the Frostbites are martial strength and power personified.
https://www.coolminiornot.com/shop/dragyri-ice-caste-frostbite-unit-box.html
And you don’t want to just go stumbling into battle without intelligence. That’s why you should pick up a Soul Searcher unit box. In battle, Soul Searchers primarily serve as trackers and scouts until they are needed to serve as infantry. They use their Focus abilities to track their enemies with spirit energy, and can then appear where needed on the battlefield, causing great disruption amongst their surprised foes.
https://www.coolminiornot.com/shop/dragyri-ice-caste-soul-searcher-unit-box.html
While the Ice Caste prides itself on its melee prowess, it also knows that it’s best to soften up the enemy at range. Best to pick up a Soul Splitter unit box. For the Trueborn Dragyri of the Ice Caste, honor can be earned in the heat of close combat, with the swing of a sword or axe. When a warrior does something this brings dishonor, his melee weapon is taken away and replaced with a large crossbow, the arbalest, which he must carry in battle until he has redeemed himself. While the Soul Splitters are a reviled member of any warband, they are nonetheless very effective.
https://www.coolminiornot.com/shop/dragyri-ice-caste-soul-splitter-unit-box.html
The Ice Caste isn’t without its elementals of course. The smallest of which can be found in the Hail Kin unit box. Called into being as fragments of a terrible frozen storm given life, Hail Kin are erratic creatures that exist only to bring a bloody and chilling death to those who stand in the way of the Dragyri Ice Caste. They glide and shift across the battlefield, reaching out with their wickedly sharp appendages to slice their foes to ribbons.
https://www.coolminiornot.com/shop/dragyri-ice-caste-hail-kin-unit-box.html
But sometimes you need a bigger snowball. That’s where the Greater Ice Elemental box comes in. Made from the coldest otherworldly energies summoned up from the Dragyri of the Ice Caste, the Greater Ice Elemental is a tower of preternaturally dense ice. Capable of withstanding terrible blows while getting its claws into a target or unleashing a torrent of freezing wind, this deadly monstrosity is a walking reminder of the power hidden away within the Ice Caste’s ancient ways.
https://www.coolminiornot.com/shop/dragyri-ice-caste-ice-elemental.html
And as we mentioned at the top, the wind doth blow for the Air Caste as well. They are getting the Tempest Unit Box this month. Female Trueborn warriors of the Air Caste who have not manifested Focus abilities find themselves in high demand among a variety of groups. Those who wish to rage in battle and in life, enjoying the best of both worlds, find their way into the ranks of the Tempest order, where they can fight hard and play hard.
That’s what we have for you this month. Keep warm out there.
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Post by: str00dles1
They are all very "cool"
Really like the Aircaste range though how they transformed from the old to new. Ice is better looking but doesent feel as revamped as Air.
Now bring on the Skaard Death cult! (or zombie one, whatever it was called)
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Post by: OrlandotheTechnicoloured
Dark Age
22 November at 23:16 ·
...
Hey everyone!
While not quite as much of a total "blanket sale" as we had last year, a TON of Dark Age products (and a ton of other CMON products as well) will be seeing a VERY deep Black Friday/Cyber Monday sale price!
So... watch that webstore and CMON's twitter account for when the sale goes live!
Happy Holidays, everyone!
now clarified via the WoK page as coming Cyber Monday not BF
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Post by: anab0lic
I still cant find this stuff or WoK pretty much anywhere in UK... wasnt this supposed to be changing?
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Post by: Alpharius
Yes, it was supposed to be changing.
But it is still hard for CMON to keep stuff in stock in their own online store, almost impossible to find it online at any other USA based retailer, and apparently impossible to find it anywhere outside the USA?
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Post by: aku-chan
A UK-based source for Dark Age minis? Madness!
Once my wallet has recovered from Black Friday I'll have to pick some up.
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Post by: Theophony
aku-chan wrote:
A UK-based source for Dark Age minis? Madness!
Once my wallet has recovered from Black Friday I'll have to pick some up.
By that time they’ll have decided to stop carrying it since it didn’t sell  .
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Post by: OrlandotheTechnicoloured
live chat about the Brute Court of Freeton on facebook dark age page
https://www.facebook.com/darkageminis/videos/1553107678098669/
(can't link as it's a facebook video)
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Post by: OrlandotheTechnicoloured
not sure if this is going to apply to Dark Age, but since the last factory screw up effected both games I though it was worth posting here
IMPORTANT ANNOUNCEMENT ....
So, there was a major shipping mishap with the container(s) that were bringing some of our Wrath of Kings releases to our warehouse in Alpharetta, Georgie from the fabricators in China. This is what caused so much oddity with the schedule of releases, and why we believed there was certain products in the warehouse when there was not.
This situation came very much to light during the initial days of the awesome Cyber Monday webstore sale, and has since been corrected. We are waiting on the return of the products from China now, and as soon as they arrive we will make sure they get posted up for sale and that we will make the proper announcement here.
Sorry again for the miscommunication, and we hope you guys understand that we want you to have this product *almost* as much as you want it!
Cheers all,
The Wrath of Kings team
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Post by: str00dles1
Cant say im surprised. Its always something with them. Last year took 1-2 months for them to ship the sale items and now a container mishap.
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Post by: highlord tamburlaine
So this stuff isn't going to make it before Christmas, is it?
hmmmm....
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Post by: OrlandotheTechnicoloured
Not if the order had WoK in it from the sound of it
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Post by: Alpharius
Holiday madness!
HAPPY CUPBOARDER’S DAY!
November 29, 2017 Background No comments
For those of us in America, we just got through celebrating one of our local holidays – Thanksgiving – and it begged the question what kinds of holidays do the cultures of Samaria celebrate? Not all of a Samarian’s life is war, conflict, and a depressing survival. They have their moments of mirth and joy as well, and many noteworthy days on their strange, somewhat malleable calendar.
By the Samarian year 518 (based upon the Prevailers’ word), there are a number of Samarian Holidays being celebrated by one culture or the next.
In the wake of an American holiday here on “ancient Terra”, we wanted to list out a few popular ones on the distant world of Attr…
Cupboarder’s Day – Amongst the stacks of houses and apartments of New Ashkelon, refrigeration is extremely costly and rare. That means that when the hot seasons come most food goes bad quickly, so there is a yearly celebration where all the locals clear out their cupboards and pantries by holding block-wide feasts for at least one day. It is a time for camaraderie and fellowship, and one that is traditionally viewed as a “commoner’s holiday.”
Creation Annual – A High Prevailer holy day held on the longest day of each year, the Creation Annual is a solemn and quiet day of retrospective thought and prayer. On this day, the Prevailer Council locks themselves in the Templar solarium and the Saints – whichever ones are within the capital’s walls, anyway – are given the run of New Ashkelon until sundown.
Debtors’ Sanctuary – A frontier holiday observed by scavengers and slavers, Debtors’ Sanctuary is the last day of the short autumnal season in central Samaria. It also traditionally marks the last day where anyone who owes bludgelt to anyone else can dodge payment. For the full day’s length, bounty hunters and debt collectors cannot push their charges into repayment unwillingly… but the following day is generally one full of fulfilled contracts.
Ae’rhy’kkol – This ancient Dragyri day of spiritual rest translated roughly as “Aethercalm”, where no Dragyri loyal to the Grand Arbiter would dare use even a single Foci ability. It is said to be a day where the spirits of Foci users in the past were closest to the skin between worlds; so close they could watch the world of the living for anyone who would dare break the will of the Grand Arbiter – and punish them.
Kukulkan Rising – The only true holiday observed by the Attr-bound Kukulkani by both the Sun Crusaders and the Moon Congregation, Kukulkani Rising is thirteen hours of coldest winter warmed by the burning of dozens of previously captured sacrifices in Kukulkan’s name. For weeks leading up to the holiday, the alien warriors raid local communities far and wide in search of suitable captives, saving them all up for the collective clergy to sacrifice on the grisly holy day.
Father’s Day – A sick version of the original Terran holiday, Father’s Day is now a grand and visceral event for the Baniss tribes of the Skarrd. Tribal Fathers and all those fond with the “Father gene” within them are celebrated and held up on social pedestals within their tribes and cults. Their twisted families turn the day into a violent bloodbath of ritual combat, honor challenges, and hero worship that often ends up bleeding the ground muddy all over the Skarrd lands. On this day, everyone wants to earn their Fathers’ favor.
Anniversary of the Emergence – While not technically a traditional holiday, those Brood who are sentient and within the mental connection and influence of the Brood Mere all take a single day each year to migrate back as far as they can toward their “mother” to reconnect. This just happens to be on the mid-spring anniversary of the day MJB-1, Helexa, and the Brood Mere broke free of the old compound that birthed them. If it isn’t a conscious reflection from their matriarch, it is a disturbing coincidence. Now that a strange “Father” figure has also emerged within the Brood, with only a few months before the Anniversary – who knows what will happen to the currently erratic swarms.
Oathing Stretch – Salt Flat Nomads take the first day of summer each year to gather within their tribes and clans, turning their tent and wagon villages into a three day gala celebration of music, food, dance, contests of skill or strength, and the most important thing to each one of them – the re-swearing of any unfulfilled oaths and any punitive bloodletting that is called for. This semi-holy gathering is also where any grievances can be forgiven or lasting punishments lifted; but only if the Caravan Leaders or the Bladelord wills it.
The Sting of Loyalty – A recently re-adopted holiday marked on the seventh day of winter – the day the Prevailers openly forsook Saint Johann and sent the Lion Saint – twice accursed Matthew – after the Scorpion Saint. It is a day where secret cells of the Followers of the Heretic once gathered under the Worm Shepherds and were put through vicious tests to make sure they were truly loyal to the cause. Whether it was surviving thrusting a bare hand into a nest of salt scorpions, willingly accepting a bite from a rabid fell jackal, or even just submitting to an unnecessary graft – they all would do it if they wanted to stay in his good graces. It started with Johann and the original heretics, fell out of practice when he transformed into a Tribal Father, and has since begun anew with Jon Woe’s rise to Scorpion Saint…
The Wassail of Saint Nickislaus – A feared and dreaded night of New Ashkelonian terror when it is said an ancient Terran spirit of judgment comes to Samaria to seek out the wicked and the malcontent to bring them to heel for their crimes against their fellows. It is a dark night where trees outside homesteads are decorated to ward away the ancient terrors, livestock have their snouts painted red to embody blushed embarrassment for their misgivings, and children are given all the tools for their own survival in the year to come – should they survive the coming of the savage Saint Nickislaus and his portly wife!
Maybe now that you know these Samarian holidays, there can be just a little more story to bring to the table when you play your next game of Dark Age!
And remember, CMON will be taking time off from not stocking their store, taking forever to ship orders out of the warehouse, struggling to find distributors or in general getting this awesome game out there to the gaming world, and there are no new releases in December!
NO DECEMBER RELEASES
December 6, 2017 New Releases No comments
Hey everyone!
Everybody is going crazy with post-Cyber Monday packing and shipping, restock orders are being unpacked, new products are incoming, and all hands are on deck getting our awesome products ready and out the door to you.
During this, our season of craziness, everybody here at CMON’s Dark Age team wanted to make sure to remind you folks that December is crazy for us. To help our esteemed and hard-working warehouse staff make the most of it, we don’t release ANY new Dark Age products in the month of December.
With our increased sales and attention to the line, we know quite a few new players and fans have come on board and have gotten used to our monthly release schedule. We just wanted to make sure that everybody knew that December is NOT a release month for us, and instead it is a much needed month of focusing on getting things in and out the door before the new year comes and we start making new products our focus yet again.
Thank you for your patience, your patronage, and your continued understanding!
Cheers all,
Bryan
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Post by: Alpharius
Updates!
NEW FACTION ERRATA AND ALTERED DRAGYRI CARDS!
December 11, 2017
Hey everyone!
We just wanted to let you know that we have just uploaded the brand new Faction Errata and FAQ document for you to peruse and enjoy… but also we thought you might want to know a few VERY important changes we have made to some existing units within the Dragyri factions.
So, with the Dragyri stat card deck being official for more than a year now, we have received a great deal of remarks and notes about certain models and powers… and we know that a few needed some alteration.
In order to understand the changes that we have made, we’ll go ahead and let you peek behind the curtain a little bit…
Air Caste
Death’s Device of Air: After hearing again and again that the Death’s Device of Air was falling lackluster to other castes’ members of the Order, we decided to test out some new protective measures as well as a more diverse and efficient Assault Group structure.
Squall Elementals: There has been a great deal of discussion and debate over the potential power level of the Squall, and instead of increasing its point cost and hurling it into a new points bracket within the caste, it was decided instead to remove its Final Strike (an odd addition to it in the first place) and “fixing” their primary attack group by turning the old small Blast into a larger and more sensible Proximity Strike.
Whisper: Helping the Whisper reclaim its role as the mid-point nimble attacker, adding the Elusive special ability and giving more dice to their melee attack has helped it considerably.
Wind Wall Psychogenic: This psychogenic has been something discussed internally and externally again and again, and we felt it required a complete overhaul from its previous format. This new version is slightly more efficient at what it did, but now actually costs AP to activate – and could result in the occasional malfunction!
Fire Caste
Soul Warden of Fire: The fiery blast of the Warden’s ranged Assault Group now hits as hard as a Forsaken Firestorm… which only makes sense.
Sling Slave (of Fire): Adding a PW score to their attack is actually just fixing a post-edit error that was caught much too far along. Please excuse the situation and start making better use out of them!
Shadow Caste
Death’s Device of Shadow: Like their big sisters in the Air caste, we felt the Death’s Device of Shadow needed to better fill his designed role as “Panic inducing bully” that we always wanted him to be. This required a few alterations and the addition of some new special abilities.
Keeper: In order to better serve their mistress, the Huntress, and that style of forcelist, Keepers can now Squadlink with their multi-legged brethren.
Greater Spiderling: Reducing the enormous arachnids’ DF value by a small amount helps set the monsters apart from their little cousins and cohorts.
Ensnaring Webs Psychogenic: Changing the attack into a Stream template has made the power far more useful and attractive in the light of other Shadow Psychogenics.
Ice Caste
Luck’kit’kaii, Arbiter of Fate: After much discussion – especially after pitting him against the soon-to-emerge Earth Caste Arbiter (they are kind of rivals, so it made sense) a few times – we decided to “crank up” the narratively inspired assault efficiency of the Alteghran-altered monstrosity. His new incarnation is much the same offensive powerhouse as he has always been, but now his enhanced tactical mental structure and centuries-old fighting talents are represented in a much more deserved way. While the old Luck’kit’kaii was a killer, his new version fits the new ideology of the 200 point Arbiters a little better. (You’ll understand when San’triahn brings his mighty fists to the table…)
Please enjoy the new changes, note them for the future, and go play some Dark Age games!
and
TAKING A LOOK AT THE FACTION SPECIFIC SECONDARY OBJECTIVE ADD-ONS
December 13, 2017
Hey everyone!
In just a month’s time we will be offering the awesome new Faction Specific Secondary Objective Deck Add-On, and we felt it might be nice to list off the contents and preview a few of the cards found within!
Designed to be added to the existing Secondary Objective cards to help create a more streamlined and narrative deck for Dark Age forces based on their primary faction, these cards were all created to be both unique and flavorful.
Let’s take a look!
Forsaken Cards
Crusader’s Zeal – An objective based around pushing the warriors of New Ashkelon forward into combat
For Saint and Council! – An objective based around friendly models lending a helping hand to the most powerful models in their force
Reassess the Mission – An objective based around being careful with precious human lives and not throwing them into the meat grinder without precaution
Rearm and Reload – An objective based around tactical movements and activities within No Man’s Land
Outcasts Cards
Never a Fair Fight – An objective that shows the strength of the Outcasts is often in ganging up on weaker foes for a sure kill
A Good Haul – An objective that rewards Outcasts for being the wasteland scavengers they can be
Take Cover! – An objective that highlights the survival instincts of the Outcasts faction
Stalking Frontier Territory – Outcasts like to stay on the move, and this objective is a good way to benefit from it
Dragyri Cards
Save Our Masters! – An objective that gives an extra chance to score victories with the least glorious members of their society
Duel for Glory – Dragyri Trueborn are focused on glory in combat, and this objective gives extra points for trying to uphold that ideal on the battlefield
Aether Mastery – An objective revolving around using Dragyri foci psychogenic powers to control their environments
The Crystals Call – Dragyri have an intimate connection with the xenosathic crystals that permeate this world, and this objective lets them reap rewards from gathering them up.
Skarrd Cards
Fear and Loathing – An objective that focuses on the Skarrd’s terrifying nature and their reputation as horrible cannibal mutant freaks
Savage Evolution – An objective about killing a foe with the brutal psychogenic powers available to some Skarrd
Feast of Flesh – Skarrd are cannibal warriors that prize the rush of slaughter, especially Buzzblades. This objective rewards a good, old fashioned feeding frenzy
Meat is Meat – An objective based upon the fact that Skarrd will often eat their own when they are killed, and they will not let their recently dead go to waste.
Brood Cards
Unstable Evolutions – An objective that relies on the Brood to use their strange and magnificent powers granted to them by their lineage, even if it means some self-sacrifice
Knitting Flesh – The Brood are known for their ability to heal wounds, no matter how grievous. This objective rewards coming back from the edge of death
Dangerous Adaptations – An objective based upon using the Brood’s evolutionary gifts to kill their foes
Predator and Prey – An objective based upon the fact that Brood are still active members of Samarian fauna, and their big hungry monsters need to eat, too!
C.O.R.E. Cards
Error 405 – The machinery of the C.O.R.E. tends to wear down and malfunction quite often, and this objective soothes the sting of those breakdowns when too many happen at once
Collect Organic Matter – An objective about claiming the best part of a living foe killed on the battlefield and making use of it for the greater entropic cell of the C.O.R.E.
The Relentless Machine – There are a number of C.O.R.E. warriors that can withstand surprising levels of physical damage, and this objective is a reward for those that take the hits and just keep coming
The Central Code Adapts – An objective based around the C.O.R.E.’s warriors using their adaptability to kill their enemies.
Kukulkani Cards
Technomantic Storage – An objective about pooling up the precious Bio-Energy resources the Kukulkani use for every aspect of their alien technology
Reap Them All – An objective focusing on taking the life energy of their enemies by force
For the Glory of Kukulkan! – An objective focusing on the Kukulkani giving up their own life energy for the good of the cause
Eternal Warriors – The unliving constructs of the Kukulkani technomancers can take a great deal of damage and still keep fighting; this objective heralds their success.
Bounty Hunter Cards
For Love or ‘Gelt – An objective about a Bounty Hunter currently working for the force helping stop the enemy force from completing their goals and missions
Be a Team Player- Bounty Hunters are normally solo fighters; this objective rewards them for joining in a force’s group tactics
Earn Your Wage – An objective about a Bounty Hunter killing more than its worth in a single moment of glory
Crossfire! – An objective surrounding the Bounty Hunter as a gunslinger or an expert at throwing weapons, saving the life of a comrade at the last minute
There you have it! We can’t wait to see more people using these in their games, and we look forward to hearing your glorious tales about how they won or lost you the day!
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Post by: OrlandotheTechnicoloured
from facebook
Hello Samarians,
In the last couple months there have been many emails, comments, PMs, and the like asking or talking about the state of the webstore, the timing for shipments, and the plans for when restocks will go live.
We have answered these inquiries most of the time with "be patient" or "restocks are incoming", but with the sheer volume of orders being filled after the Cyber Monday ongoing Holiday sale... the Dark Age team wanted to tell you all a few things to help get you prepared for the next few weeks and answer any important questions that might come up during that time.
First and foremost, we have received HUNDREDS of pounds of metal and resin from our casters to fill restock boxes. Items that people have been waiting on for a long time are now in the warehouse, but it takes man hours and extra hands to get all these miniatures into their boxes with the right cards, shrink-wrapped, entered into the system and re-boxed for shipping. Something that also takes up a great deal of space in the Dark Age "section" of the warehouse.
Basically, we are busting at the seams getting ready to not only release new boxes and products in January, but also do a massive restock into the webstore at the same time. This will take a few weeks, and with the sale and the actual Holidays impending, it is time to get honest with you all.
Our hard-working and esteemed folk in the warehouse are going to take the next few weeks to get everything caught up, boxed up, and ready for a big warehouse update in early to mid January.
We know that it means no stock numbers rising in December, but it will really help us get caught up with everything without having to rush things, hire outside (and less familiar) temporary help, and possibly make mistakes and mispacks.
Everyone here at Dark Age wanted to be open and honest with how this is going, and we are very thankful for your patience, support, and understanding.
In the meantime... go get some games in and tell us all about it!
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Post by: Alpharius
Well...
Because, well, I really want all that to happen!
And let's go with good distribution and an online shop presence outside of the CMON shop too!!!
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Post by: Alpharius
THE WASSAIL OF SAINT NICKISLAUS IS HERE…
December 20, 2017
It is about that time here on ancient Terra, and for the people of Samaria that means one thing… Saint Nickislaus is almost here with his savage bride to cull the weak from both the naughty and the nice.
So… turn down the lights… string some chains across the doors… and recite the following…
Saint Nickislaus’ Ballad
‘Twas the eve of Wassail, and all through the block
Not a window was open, all latched shut with their locks;
The rifles were loaded and laid out by the fire,
Waiting to fend off Saint Nickislaus’ ire;
The children should huddle under their beds,
sharpening their knives and covering their heads;
And mamma as lookout, with dad stoking the flame,
If the paingiver got in, we knew who’s to blame.
When out in the winds I heard a fieldhand scream,
I spun to see shadows shifting through moonbeams.
I ran to the door, checked the chains in a flash,
Everything held tight and would stand a good bash.
I peaked out the firing slot, not sure what’s to find,
But only darkness and dust, ‘twas as if I were blind.
Then with a bellowing song, my heart filled with fear,
The giant man and his portly wife, they did appear.
Clad in leather, fur, and hammered steel,
The Nickislaus spirits stood; their gaze we could feel.
They laughed, and the Saint gave his wife a kiss on the cheek,
They called out to us all, and my knees went weak;
“Liars and cheats! Adulterers and thieves!
Cometh and get ye’r due on this eve of eves!
Send out your sinners and pay they will!
This is your last chance to choose who we kill!”
With a hoot and a growl they began to circle our home,
And my family and I, we saw not where they roam.
Hefted our rifles, barrels out of the slits,
The Nickislaus spirits scared us from our wits.
‘Twas then the first bullet punched through the wall,
Whizzed past my ear, to the floor I did fall.
Mamma let out a few shots, hitting nothing but night,
The only answer was laughter, the Missus’ voice a fright.
“Let us in! Let us in! For you I have treats!
Arsenic for liars, cold steel for the cheats!
A sweet song of madness, or cookies to chew,
Open the door and see what’s for you!”
Then we all gasped! We all tried for brave,
Three bangs on the door, and the chains almost gave!
I scrambled, I crawled, I fumbled for the lock,
But I froze when high night chimes rang on our clock;
It was not enough time, I tried my best,
But that door would give and let in two guests;
There was a sick peal, and the chains dropped to the floor,
And the damnable ogre’s shape filled the frame of the door.
He was huge, sweaty, and smelled sickly sweet.
Behind him, his wife, gleefully tapping her feet;
The demon, he stooped, and sniffed at the air,
Passing judgement upon the foul and fair;
He growled not a word, kept coldly to work,
Stopping once he smelled mamma; then turned with a jerk;
His chain shot out, swept her straight away,
“It’s you!” he roared, “Who now must pay!”
Finding her guilty, they took mamma outside,
Given hardly a moment, between them she died.
The rest of the family clung close, happy to be alive,
So now I wish all their own Wassail to survive!
Oh yeah, enjoy the following “Holiday Bounty Hunters” as well!
http://dark-age.com/wp-content/uploads/2017/12/xmas_slay_cards-downloadable.pdf
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Post by: Alpharius
January releases!
NEW YEAR, NEW RELEASES
January 12, 2018 New Releases
Happy 2018, everyone! We’re starting off the New Year with a whole plethora of new releases. We’ve got something for everyone. In terms of new minis, there’s Dragyri and Skarrd, but even if you don’t play those factions, you still get the new Secondary Objective Deck. This contains new cards for every faction. So head on down to your LGS or the CMON webshop and pick up yours today.
A great new addition to the Dark Age gaming resources, this Secondary Objective Deck Add-On is focused on allowing players to tailor their decks to best fit the faction, not just the force, that they are playing at the moment. By adding additional objectives based on the narrative and abilities of the various factions, a player’s game can be made that much more flavorful and fitting to their playstyle!
Following up that, the Dragyri are getting a lot of new boxes. We start you off with the Soul Warden box. The Soul Wardens are the mystic spiritualists of all the elemental castes. Bringing a control and command of the elemental energies and the creatures they can summon, Soul Wardens are important psychogenic foci masters on any battlefield.
Heading to the different sub-factions within the Dragyri, we next go to the Air Caste Death’s Device box. Death’s Devices of the Air Caste are known for their ferocity and fortitude. They never shrink from battle, often leading the charge against their enemies. They never stand still on the battlefield, always seeking new targets or new angles of attack against their current target.
Not to be outdone, the Ice Caste is getting their own Death’s Device box. When they reach a certain age, aspiring members of the Ice Caste military structure train with Soul Wardens on developing their Ice Focus. While many receive the calling, there are a handful who do not. These warriors may choose to leave the military in dishonor, or they may redouble their physical training efforts and join the ranks of the Death’s Devices – the Ice Caste’s brutally efficient executioners
They say that deaths often come in threes. That’s certainly the case with Death’s Devices boxes. The Shadow Caste is getting one as well. There are many types of devoted soldiers in the Shadow Caste, but few are more terrifying than the Death’s Devices and the Raaf. Rubbing their armor with raw fear-inducing pheromones, the Death’s Device can kill with terror as easily as they can with sword and shield. The Raaf are lethal knife fighters that love nothing more than the feel of xenosathic alloy slicing through flesh.
But that’s only the first of the Shadow Caste releases this month. Up next is the Umbra Shadow Elemental. Brought to this world a long time ago from another corner of reality, the Umbra are half ethereal, shapeshifting monsters that have agreed to serve the Shadow Caste as their horrifying elementals. Forming claws and blades to slice physically while tearing apart a foe with fear itself, the Umbra are battlefield nightmares made real.
Finishing off the Dragyri releases, there’s the Spiderlings Box for the Shadow Caste. The hordes of Arachnae that live beneath the crust of Samaria have served the Shadow Caste for millennia. They come in many shapes and sizes, but they all are poisonous creatures that scurry and leap into the enemy. They swarm over their foes, letting the toxins do their work, and feast upon what remains once the battle is done!
But the Dragyri don’t have all the fun. The Skarrd faction is making its presence known, especially the Cult of Decay. They have a new Faction Box available. Created in the aftermath of an atomic detonation, the Cult of Decay takes the power of mass destruction and mixes it with Mother Blazon’s psychogenic necromancy to create a teeming mass of undying things. Taking the Skarrd ideals of evolution to a point beyond the grave, those who serve the Decay Cult are awash in radiation, mutation, and a relentless mission to send all life to the Beyond.
Starter boxes are, of course, just a start. Want to expand your Skarrd army some more? Check out the Leadership Box. The Skarrd Horde is far reaching and has given birth to several individuals that have proven themselves to rise above the rest. The laboratory-made assassin Saber has her deadly, flashing swords. The original, pretransformation version of Blazon shows loyal troops new ways to kill. Jon Woe, Warwind-turned-Grafter-turned- Heretic Leader, leads from the front with his faithful robotic murder-medic, ANG-1E.
With the Starter Box and the Leadership box, you’re well on your way to a Skarrd force. Time to bulk it up some with the Flesh Echoes Unit Box. Flesh Echoes. A combination of an irradiated, psychogenically-reactive mold, fresh corpses, and dangerous rituals, Mother Blazon and the Reapers of the Decay Cult create these horrors. These monstrosities are puppet-like beings that exist on this side of death only to serve their Mother. Typically made from corpses dragged from overrun Outcast and Forsaken settlements, a front-line of Flesh Echoes has often been able to unnerve even the staunchest defenders on the walls of the next town under attack.
We’re starting 2018 off with a bang!
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Post by: Hbbyaddict
That cult of decay box is just incredible. Only downside to it is the duplicates and the fact that necromancer blazon makes regular blazon in the command box look like gak in comparison.
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Post by: highlord tamburlaine
I've got to agree. That Decay Cult faction box does look really cool.
I always hated that Blazon model as well. New one is pretty impressive. The two figures next two her are pretty nice looking as well.
Now if I could order it from somewhere that doesn't take multiple months on end to arrive!
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Post by: Alpharius
No kidding!
I'v been wanting to get a bunch of stuff that's been "Out of Stock" on the CMON store for what seems like forever.
But the minute it shows up as "In Stock" and available to order?
You just know that it won't ship for months after that anyway.
The VERY definition of frustrating...
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Post by: His Master's Voice
I don't think CMoN cares any more. If it ain't a board game KS, it ain't worth the effort. Cool Mini my hindquarters.
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Post by: Alpharius
Well, clearly they *do* care to some extent, as they are continuously releasing (allegedly) fantastic new miniatures for this game.
But they are missing the boat on the 'getting them into the hands of customers" things, for some reason.
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Post by: Boss Salvage
Sweet reanimated war kittens, the Decay Cult redux is real - Salvage
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Post by: Alpharius
Q&A SESSION
January 31, 2018
Hey everyone!
As promised, you asked 10 really good questions about Dark Age, and we are taking a few minutes out of our day to go ahead and answer them to the best of our ability.
We hope you like what you find, and that it sparks good conversations on your various fan pages and the Dark Age Facebook site!
Q&A
Question #1 (from Chris Marshall): “Given where we are in the story line, what drives Saint Luke now? No gate. No ship. No new tech. Jake Flay as his companion in arms. Dwindling band of troops. What keeps the People’s Champion moving forward?”
Answer #1: Saint Luke is still one of the peoples’ champions, and has only been made more so by seeing the horrid evolutions and new creatures of the Brood rising up. Once he and Flay get back to New Ashkelon and find out the horrible things both John and Mary have suffered while Lilith and her cronies maintain their iron grip on the Forsaken people, the Bull Saint will have some interesting words and ideas for his brethren.
Q#2 (from Scott Webster): “What is the next big thing for Dark Age, baring faction updates?”
A#2: A new and improved 2018 Op Kit is the next big thing (aside from card updates and such). It will contain new art cards, new OP event cards, a new tournament style to run, and even a new LE miniature that comes with its own statistics that you could win well before it goes into a larger release in a different form. Stores and demo staff can get their hands on the new OP Kit starting in March!
Q#3 (from Josh Aitken): “Could DA ever expand their fluff via novels etc outside of the rulebooks?”
A#3: We would LOVE to have some secondary media written and published for Dark Age. Right now that isn’t in the cards due to manpower and maintaining a proper budget for our game, but we know that such a fantastic and rich world setting could support volumes of lore and narrative information!
Q#4 (from Daniel Garnett): “With the release of a new Outcast faction will there be any possible additional models to the other outcast factions?
A#4: The new Outcast deck mixes up a few of the different subfactions as to who can run with which subfactions, and people will be surprised (maybe not TOO surprised, if they have been keeping up with the narrative reading) where some of the units will be. We look forward to people seeing the new lists and talking more about them, and I know we will see some new conversions of existing models here and there to work together aesthetically as well as on the battlefield.
Q#5 (from Jerome Inkog Nito): “Are you guys planning to Translate the rules for your Fans in Europe?
German maybe?”
A#5: Planning to? Not at this time. Would we entertain the idea once sales in those areas rise enough to warrant the expense? Absolutely.
Q#6 (from Mikey C): “Why does the Sight of the Prevailers look like it is an elite sniper rather than jetpack infantry?”
A#6: The Sight is a long distance spy/scout that happens to train and fly around with the Skylancers. The “sniper look” of the Sight of the Prevailers is due to its enhanced surveillance and recording equipment, not as much translated in a battlefield role.
Q#7 (from Kristian P Delaney): “Are there any plans to grow the game and community so that new players are brought and hooked in?”
A#7: Every media post, every share to a fan group or gamer web portal, and every Live video is another tool in the toolbox for trying to spread the word and get more people playing. We have a fantastic game system, great world, and one of the best rule sets in the miniature game industry (we might be biased), and it shouldn’t be hard to get people playing once they get a taste. So, what we suggest and plan to do is throw as many “tastes” as we can out in the world and watch the players and fans come in for more.
Q#8 (from Chris Weinstein): “There was discussion by the community on Facebook about the possibility of playing on a 3×3 surface… any chance this may be seen officially?”
A#8: The game is designed and playtested based off a 4×4 table, so there would need to be a LOT of testing and such to make sure a 3×3 field would be fair, or if it would favor extremely fast close combat armies (Air Caste, Brood) too much. Now, we have always thought it might be fun to make special scenarios and themed events that have different sized tabletops, varying deployment zones, and maybe even mismatched force sizes… so, we’d say give it a try and tell us how it goes!
Q#9 (Nikita Startsev): “How big your factions are supposed to be? For example we have Shadow Dragyri with 19 units – what are the odds we gonna have 30-40-50 models in the faction to have more options? Or you are more into new factions with much less model line?”
A#9: We expand the factions and subfactions at a pace that our miniature artistes and casters can supply us, but also we do our best to make sure the various factions represent their narrative in the Dark Age world. Factions that have been around much longer tend to have more options, and new factions are still growing – but get more attention in the present as far as new units come along. Everything gets looked at and no one is forgotten, but there is no hard and fast rule as to where we want each faction, at least in the terms of their possible unit numbers.
Q#10 (from Clayton Conduff): “Is there any chance we’ll see more “historical” type factions/sub-factions, similar to the Followers of the Heretic (Saint Johann)?”
A#10: While there aren’t any plans for official “historic” subfactions, we are always looking for ways to remind the players about Dark Age’s long and deep past. That being said, we are working on “The Year is 518” narrative list of which models are available, which models are “dead”, and some special rules and bonuses certain subfactions or models have in the current narrative Samarian year of 518, making a new and cool way to run narrative-based tournaments or even leagues. It should be very fun, and a way to mix things up!
There you have it! We hope these answers spark off some good conversations and possibly even some debates elsewhere in the fan base!
Thanks for your time, now go play some games!
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Post by: Alpharius
Update time - and WOW what a slate of releases for February!
CORE RULES UPDATED
February 5, 2018
Hello Samarians!
Things are always moving and shaking in the Dark Age team, and that means we are always listening to the places in the game that are crying out for clarification or modification. Today we have a small Errata update for the Master Rules, and very soon we will have some other very interesting Faction Errata later on this month!
http://dark-age.com/wp-content/uploads/2018/02/February2018-Master-Rules-FAQ.pdf
FEBRUARY RELEASES NOW AVAILABLE
February 16, 2018 New Releases
While February tends to mean that love is in the air, on the world of Samaria, people aren’t trading Valentine’s. They’re trading bullets and sword slashes. However, we’re here to give you some love, in the form of this month’s releases for Dark Age. There are two new big boxes, one for Outcast and another for Skarrd. But that’s not all we’ve got for you.
Starting out, let’s take a look at the Outcast Starter Set. The Outcasts are a diverse and scattered people doing their damnedest to survive in the wastes by any means necessary. Whether it is through scavenging useful parts from those fallen before them, throwing their fellow wilderness folk in chains, putting down stakes in a frontier town, or even living a low tech nomadic lifestyle – they will survive. The 500 point force found in this box can be used as part of any Outcast Force, and is a great way to start the faction!
The first thing you’d want to pick up after the Faction Starter is the Outcast Faction Deck. Living off the scraps of the world, Scavengers piece together a life out of junk and salvage. The Slavers of Chains Barrow trade in fear and peddle those unfortunate enough to fall into their shackles. The Salt Flat Nomads eschew technology to live off the poison steppes, bringing deadly beasts to battle alongside their warriors. The Brute Court of Freeton is a community of genetically altered laborers with a focus on fighting for their musclebound democracy. All of the stats needed to play the Outcast Factions in Dark Age can be found within this 54 card deck.
With all those figures, you’re gonna need someone to be in charge. So, you might consider getting the Outcast Brute Court of Freeton Leadership Box. The independent Brutes of Freeton, led by the highly respected Judge Remington Books and his force of fierce Brute Marshalls, is a collection of Outcasts that pride themselves on their freedom, their tenacity, and their willingness to endure all hardships or conflicts in order to further their community’s goals.
As we mentioned above, Outcasts aren’t the only faction getting stuff, of course. And some figures can cross over between factions. Such as what comes in the Misfits and Monsters Box. There are some hunting folk on Samaria that don’t really work with the official Bounty Hunter guilds in Trent or Talen. Instead they work for those willing to pay their prices, of which are rarely something as base as money. These are the Bounty Hunters from elsewhere, aliens, spacefarers, and oddities. Skars, the warped monstrosity made by alien invaders. Suzy Belle, a space pirate officer looking to settle old scores against her captain, often finding the mutant alien beast Wroth nearby, crushing their foes with his bare fists.
We continue along with Skarrd releases with the new Skarrd Cult of Metamorphosis Box. Evolving through the art of grafting, the Cult of Metamorphosis takes the Skarrd mentality of transformation to a higher level. Led by the insidious Father Johann and his loyal servants, the Cult is a collection of monsters of flesh and metal always eager to slaughter anyone getting in the way of their goals for conquest.
Skarrd has another release in the form of the Harpy Unit Box. Many Grafters have dedicated themselves to improving the Harpy design. C.O.R.E. circuitry has made the power flow between a Harpy’s nervous system and her wings more efficient, allowing the wings to be made longer and more beast-like. These improved wings have increased the Harpies’ range. They can catch wind currents and soar for tens of kilometers, spying on locations they never could have reached before.
We finish off this month’s releases with the return of the Brood Spawn Howler, in its new box. One of the Broodmere’s greatest and singularly largest monstrosities ever to crash through the swampy undergrowth, the Howler is an enormous killing machine capable of healing the most egregious of wounds in seconds while tearing the enemy into bite-sized chunks. The Howler’s deafening sonic attacks can be heard for miles around – spreading terror to all those who know that keening howl!
And there you have it. We hope they show our love for you all appropriately. Now get out there and tear your opponent’s heart out!
Wow.
Just...wow!
Especially that Bounty Hunter monster!
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Post by: Boss Salvage
Woo! Love when a faction gets updated, really shows how far the game has come over its long life ... and how needed updated sculpts are:  ^ ^ ^ Seeing the reboxed Cult of Meta also has me convinced to wait to see how Cult of Blood ends up, rather then start poking at the current offerings. - Salvage
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Post by: Alpharius
I know, right?
I'm still waiting to find that online store that stocks this range in full, and gives us some sort of discount.
Oh!
And shows real, updated stock levels.
That store will get all of the Dark Age Hobby Budget money from me...
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Post by: Mysterio
March releases are here:
http://dark-age.com/march-releases-now-available/
Good stuff, especially if you're into Skarrd.
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Post by: Boss Salvage
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Post by: Mysterio
I think there are a few preview models in the Dark Age case in the CMON booth at Adeptiocn?
Some Brood and an Earth Caste character and...?
Anyone there able to take some pics for us?
Please?
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Post by: Boss Salvage
April Releases Happened: http://dark-age.com/april-2018-releases-now-available/ New Buzzblades fiiiiiiinally  Now I just need another 3 sculpts The last months have also brought new + updated cards and a new FAQ,* for those fortunate / mad enough to play this game. - Salvage *Actual FAQ links: core + factions
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Post by: daemonish
So who is on CMON Expo duty tomorrow? Unfortunately I think there will be more Warhammer fest coverage than this.
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Post by: Mysterio
Yeah, probably - but hopefully we'll get something!
IF someone is there, please ask them if they've FINALLY figured out how to keep stuff in stock in their own online shop AND if they've FINALLY figured out how to get this thing distributed and in FLGS' and such!!!
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Post by: Pugnacious_Cee
They unfortunately have not. Expo is looking like a snooze fest. :(
The show appears to be 95%+ board games (there isn’t even a single Wrath of Kings event) and the tables they DO have set up for Dark Age that I’ve seen in pictures are incredibly boring scatter terrain spread out on vinyl mats. I’m sadly glad I couldn’t go to be disappointed in person, and I’m a diehard DA fan.
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Post by: Mysterio
July Release:
AREN AND HIS PLAYTHINGS UNIT BOX NOW AVAILABLE
Summer is here and it’s hot outside. No better time to head indoors and get some gaming in. For those Dark Age players out there, we’ve got a new box set available for you. Created in part with help from the 2017 Immortals winner, Aaron Bohm, we are pleased to bring you Aren and His Playthings.
Freed from a digital prison by the L1ghtbr1nger, the mind of Project: Aren now has an advanced bio-mechanical chassis and access to a host of interesting technology it uses to adapt to situational stimuli. This includes the pheremonal broadcaster that forces the creatures of the Brood to see Aren as one of their own, including his heavily modified “C.O.R.E.hound” monstrosities. Interested in hunting her enemies and also caught between two worlds is Irinya, a Brood-hybrid mutant that hears Helexa’s song and obeys what she asks – for a price.
So cool off at the gaming tables and check out Aren and His Playthings, available now.

A light month, but hopefully this means a good GenCon AND that CMON can get busy on restocks!
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Post by: Fenriswulf
Is there any more news on this game, or is CMON shelving it? There are a bunch of miniatures I would love to get my hands on, but they are constantly out of stock.
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Post by: Mysterio
RUMOR has it that it is shelved until next year - apparently the various snafus associated with their Song of Ice and Fire KS campaign and retail launch have created an 'all hands on deck' for that, at the expense of many things, including Dark Age.
I hope that's the case.
Unofficially?
It really does look like CMON is going to abandon it. (Like they already abandoned WoK?)
When you look at CMONs numbers, they make almost nothing on 'traditional' miniature based wargames and they make a ton on KS cashgrabs.
They're a public company now, so, accountability to shareholders may be 'forcing' their hand?
I can only hope that if they are stopping support for the game, that they sell off the rights and IP to someone who'll do this fantastic game justice.
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Post by: str00dles1
Mysterio wrote:RUMOR has it that it is shelved until next year - apparently the various snafus associated with their Song of Ice and Fire KS campaign and retail launch have created an 'all hands on deck' for that, at the expense of many things, including Dark Age.
I hope that's the case.
Unofficially?
It really does look like CMON is going to abandon it. (Like they already abandoned WoK?)
When you look at CMONs numbers, they make almost nothing on 'traditional' miniature based wargames and they make a ton on KS cashgrabs.
They're a public company now, so, accountability to shareholders may be 'forcing' their hand?
I can only hope that if they are stopping support for the game, that they sell off the rights and IP to someone who'll do this fantastic game justice.
GOT seems to be their cash cow right now. I don't really see them dropping Dark age, especially after the time/money spent to do all these resculpts. Shelving it for a year makes sense. GW did the same thing for LOTR. They will keep it "instock" but not say its on the shelf as they don't want to loose sales from it. Dark age is one of the best designed skirmish games ive ever played, so here is hoping it gets going again at some point
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Post by: OrlandotheTechnicoloured
I have this feeling that the Dark Age and WoK were lately being used to fill pre-booked production slots when they missed the deadline with one of their boardgame projects, and now they're running more stuff (and becoming more focused on having everything done sculpt wise before they launch a KS) there just isn't that space in the schedule so they're now at the point where they actually have to consider the cost/benefit of them and they're just not going to cut it, especially with Ice and Fire now taking the place on something that's meant to get ongoing support (and will be costing a bunch in licencing)
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Post by: Mysterio
Forgot to mention that the same rumor says that there won't be any new releases OR restocks until next year.
With the ominous '...if at all' left unsaid but looming threateningly in the background.
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Post by: Fenriswulf
This is rather depressing, as their new sculpts are absolutely fantastic. I was hoping to snag some of the Salt Nomads and others for Atreides and Fremen miniatures, but I might have missed the boat it seems.
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Post by: OrlandotheTechnicoloured
I wouldn't be surprised to see stuff show up in the big holiday sale instead of WoK this year as they could well have stuff in hand but just no time/staff/inclination to box it up and get it online just like WoK last year since they had planned on a gencon release so it would originally have been ordered
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Post by: Mysterio
They'd have to seriously re-stock in order for a 'big holiday sale' to be anything to get excited about.
Shifting out what's left online and available is going to be very unimpressive.
It would just be yet another instance of confirmation bias for CMON, 'proving' that Dark Age isn't worth the effort - never mind that the real problem has its roots in CMON's botched past efforts, piss poor distribution (especially outside the USA) and inability to keep the game stocked, even on their own webstore.
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Post by: Fenriswulf
I think that their boxing strategy is also a little bit lacklustre. In order to get one miniature I want, I need to buy a box of 5. Not to mention that, but their promotional photographs are terrible, even on their own website. I don't want to see a picture of the box itself, set at an angle, I would like clear, crisp images of the miniatures themselves. Having to google for a better picture is a pain. It also makes finding the ones you want on their store harder as it's even less easy to find when all their pictures are thumbnails of the box at an angle.
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Post by: highlord tamburlaine
That's assuming there are even photos of just the mini out there on the net.
I had a hell of a time trying to find photos of individual figures during their last big sale.
I'm still miffed about Wrath of Kings seemingly getting dropped. At least Dark Age has been pretty half-assed for so long it doesn't really surprise me.
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Post by: Mysterio
Dark Age has been anything but half-assed for the past 3 or 4 years - at least until about July of this year.
Regular releases of fantastic new and resculpted models, regular releases of new campaign books, regular updates online of the unit cards and rules.
Then all of a sudden - nothing, coupled with radio silence.
That's what's made this so frustrating.
They'd already clearly moved on from Wrath of Kings - again with no actual word or notice - nothing official.
And now Dark Age appears to be getting the "WoK Treatment" - not good.
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Post by: Sabotage!
Mysterio wrote:Dark Age has been anything but half-assed for the past 3 or 4 years - at least until about July of this year.
Regular releases of fantastic new and resculpted models, regular releases of new campaign books, regular updates online of the unit cards and rules.
Then all of a sudden - nothing, coupled with radio silence.
That's what's made this so frustrating.
They'd already clearly moved on from Wrath of Kings - again with no actual word or notice - nothing official.
And now Dark Age appears to be getting the "WoK Treatment" - not good.
Maybe the release schedule hasn't been half-assed, but everything else about the effort certainly has been.
I actually quite playing the game last year because of it. I couldn't find the product anywhere, and I had terrible experiences ordering from CMoN's store. The last order I placed for two boxed sets, waited about two weeks and saw that I had no shipping notification. I emailed them and waited a few days....and crickets. After the fourth email I sent them, someone finally got back to me essentially "Well those products are out of stock, duh." One of the boxes was listed as having five or some units in stock and the other had over 20. Needless to say after another few weeks of trying to get a refund, they finally issued me one two months after the original order. Had I not harassed them, they probably would have just kept my money and left it at that. My buddy had the same experience a few weeks later ordering from the Black Friday sale. After that happened I threw my stuff up on Ebay, I just can't support that company.
The new minis are great sculpts, and up until recently the release schedule was consistent (also the game is great), but the customer service, distribution, and really everything else is the worst I've encountered in the hobby business. And I backed the AvP KS. At least the Prodos customer service I dealt with attempted to be professional. I will mention Bryan from their Dark Age team seems to be like a really cool guy, and it's a shame he had to try to promote this game with no support.
Sorry for the rant, but I'm really not surprised at all this has happened, the Dark Age division of CMoN did a really poor job making their game available.
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Post by: Mysterio
I'd agree with you on the distribution thing, and their online store's stock reporting leaves a lot to be desired, but I've had good experiences with their customer service (haven't had to use it in the last 6 months though!) and their support of the actual game has been fantastic online - but I guess by 'they' I do mean the lead designer on the line (Bryan Steele) is really quick to answer questions and *used* to have semi-regular live Facebook chats to talk about new releases and upcoming events.
Bryan is still readily available to offer advice and answer rules questions, but anything regarding the future of the line is met with a rather boilerplate and not good sounding "There's nothing I can officially say about that" type of line.
It boils down to CMON never really gave this line the commercial support or distribution it needed, and seems to have taken the slow/sluggish sales because of this and misinterpreted it.
I guess.
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Post by: Sabotage!
Yeah, I will agree Bryan did a really good job with what he was given. He was always very prompt to respond to questions on the FB page and his Facebook chats were pretty informative.
I'm guessing the customer service people I dealt with were probably just CMoN customer service reps and not Dark Age reps in particular, but I had really negative experiences with them.
I'm with that if CMoN give DA proper support I think it would have sold really well. If they were able to properly distribute it and keep things in stock I think a lot of people would pick it up. As a game it does so many things right. Just off the top of my head:
1) Really cool and unique models/factions
2) Actually interesting fluff that doesn't follow a billion tropes
3) Low model count and relatively low cost of entry
4) Very easy to learn, but very tactically deep rules.
5). Objective based scenarios that rotate regularly.
I do hope it ends up in more capable hands at some point.
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Post by: Mysterio
Please allow myself to...
Mysterio wrote:CMON is going to make some sort of “announcement” about Wrath of Kings and Dark Age this Friday.
Hopefully it’s good news.
The hope is that CMON will reveal big plans to get everything back on track for 2019, after they get their GRRM...stuff...going.
Secondary hope is that they've sold the IP to a company that will actually carry on with the games.
Worst case scenario is that they're dead and buried.
Fingers crossed!
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Post by: OrlandotheTechnicoloured
I'd be moderately hopeful that Dark Age would be saleable (as the folk involved seem really passionate), although whether it would prosper as an independent without switching to resin/metal i'm unsure
As for WoK (my favourite of the two) I fear not
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Post by: Mysterio
Most Dark Age stuff is already metal or resin, yes?
Unless I'm not understanding you?
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Post by: ImAGeek
Was there an announcement then?
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Post by: Mysterio
No - not yet!
I may have (ha!) misunderstood and the 'announcement' hasn't actually been given a date, other than "soon".
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Post by: Theophony
If they don’t can it, I’ve been considering getting the starter set. Some nice models, especially the newer sculpts.
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Post by: Mysterio
And by newer sculpts, you mean just about everything from the past 4 years!
At this point, outside of the Brood - which was *next* on the list of resculpts - just about everything has been redone, and looks fantastic.
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Post by: Boss Salvage
Mysterio wrote:At this point, outside of the Brood - which was *next* on the list of resculpts - just about everything has been redone, and looks fantastic.
BLOOD CULT Whoa whoa whoa, they did redo the Blood Cult starter! Fakk me, I guess it's time to jump in! DA here I coooooome ... * DA virtually unavailable on CMON store* Oh It's been a joy to see all these resculpts for a game I've watched from afar for many, many years. Dark Age was finally gaining some momentum after languishing for a long while, really hoping somebody picks it up who can propel it forward / CMON figures its non-board game gak out.
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Post by: Bossk_Hogg
Can anyone give a run-down of the factions playstyles/schticks? X is the tanky faction, Y is the glass cannons, Z is the debuff guys, etc? I have a box full of stuff I picked up at a massive clearance years ago but never got into the game.
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Post by: str00dles1
Bossk_Hogg wrote:Can anyone give a run-down of the factions playstyles/schticks? X is the tanky faction, Y is the glass cannons, Z is the debuff guys, etc? I have a box full of stuff I picked up at a massive clearance years ago but never got into the game.
Ask here : https://www.dakkadakka.com/dakkaforum/forums/show/30.page
or check the facebook group
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Post by: Alpharius
It is here, Orlando!
Saw this earlier and was tempted to start a Kukulkani force but then figured I’d already spent enough on what is now almost certainly a dead game...
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Post by: Boss Salvage
Well, here we go again ... *reaches into pants, pulls out the ol' wallet one more time* (I vowed not to buy more minis in 2019, with a caveat for MM's Dark Age purge  ) EDIT1: Jeebus the CORE stuff is neat EDIT2: Please, please, please somebody buy this game and its sculpts from CMON and revive it. So much work has already been done on DA 2.0, just needs a game company who cares to manage and fund it ...
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Post by: Alpharius
Boss Salvage wrote:
EDIT2: Please, please, please somebody buy this game and its sculpts from CMON and revive it. So much work has already been done on DA 2.0, just needs a game company who cares to manage and fund it ...
Exalted, Infinity + 1.
There are a lot of reasons to not really be a fan of CMON, but their f'd up bungling of this fantastic game is #1 with a bullet for me.
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Post by: ced1106
In case you didn't already know, MM has some DA and WoK available during its BF sale. Check the Product Tag: Black Friday box for the BF-only sales.
DA: https://www.miniaturemarket.com/searchresults?q=dark+age
WoK: https://www.miniaturemarket.com/searchresults?q=wrath+of+kings
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Post by: godswildcard
I'd also like to add that according the the Adepticon event list preview, there will be a Dark Age tournament in 2020.
So, you know, maybe a reason to pick up anything you'd need to finish off the 'ol Dark Age forces...
Edit to add link:
https://adepticon.org/wpfiles/2020/AdeptiCon2020EventPreview.xlsx
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Post by: Absolutionis
Sales aside, is there a place to officially buy miniatures for this game? Seems that the CMON store is perma-dead, and I'd like to pick up some specific models before the game dies forever. I'm still regretting not getting some specific Confrontation and Hell Dorado miniatures back when they existed, and Dark Age seems to be along those lines.
Miniature Market seems to have a very limited catalogue.
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Post by: Monkeysloth
Miniature Market bought all the CMoN stock so what they have is all that exists as far as anyone knows.
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Post by: OrlandotheTechnicoloured
Sadly not, it (and Wrath of Kings) are still owned by CMON who have sold all their remaining stock to Miniature Market,
We have to hope CMON sells the rights to the actual game on (or runs a one and done KS?) or else all we've got it the dwindling stock of stuff on store shelves and the 2nd hand market
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Post by: Boss Salvage
OrlandotheTechnicoloured wrote:We have to hope CMON sells the rights to the actual game on (or runs a one and done KS?) or else all we've got it the dwindling stock of stuff on store shelves and the 2nd hand market
I was thinking about Dark Age recently (re: MM sale) and really hoping somebody competent picks this game up. I'd be lying if I didn't think about gathering investment $$ and doing it myself ... but for all my powers, I'd probably just mismanage it too
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Post by: ced1106
Dark Age: Fanaticism spotted on MM's The Drop: https://www.miniaturemarket.com/dag0010.html
Stepwun: Add the item to your Wishlist.
Steptoo: Wait for there to be less than 20+ copies available.
Steptree: Pull the trigger. Customer hold if you haven't met the $100 free shipping threshold.
BoLS blurb: https://www.belloflostsouls.net/2014/09/lore-dark-age-fanaticism-pt-1.html
Looks like this supplement is about the Forsaken faction. Found some on sale at KN games. : https://www.nobleknight.com/Products/Dark-Age---Forsaken?InStockOnly=true
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Post by: Pugnacious_Cee
After seeing the kickstarter for HATE, I wouldn't be surprised to see them do a similar style kickstarter and target the same audience with Dark Age. It would be a simple matter in terms of rules redesign to make it fit on tiles. Don't know if we'll ever see it but here's hoping.
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Post by: Sacredroach
Pugnacious_Cee wrote:After seeing the kickstarter for HATE, I wouldn't be surprised to see them do a similar style kickstarter and target the same audience with Dark Age. It would be a simple matter in terms of rules redesign to make it fit on tiles. Don't know if we'll ever see it but here's hoping.
I would be in for everything. Pretty much sight unseen.
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Post by: highlord tamburlaine
I'd hoped when they announced their reskinning of Project ELITE that they would've placed it on Samaria.
It seemed like such an easy way to keep Dark Age relevant, use models already in existence and put into plastic, and get even more people interested in the IP.
Except we got leftovers from the failed Sedition Wars expansion reboot (which wasn't all that bad of thing I guess as there was some fun stuff) and Dark Age continued to languish.
Just like they could've had Wrath of Kings stuff pop up in Black Plague or Green Horde, or Massive Darkness, or in its own dungeon crawl...
Sometimes CMON's decisions baffle me. A lot of their products could be turned into some nice cash cows but they never give it the continued push they need.
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Post by: Monkeysloth
Ya, I don't know why they never followed the Wrath Of Kings KSer with a dungeon Crawl. But then again CMoN doesn't have a traditional one of those do they? The market is is quite crowded now but years ago you had very little they could have easily taken advantage of.
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Post by: Pugnacious_Cee
It doesn't help that the only competent designer for miniature games that they kept was Michael Shinnall and he transitioned into the hybrid field of ASoIaF and some minor work in other things when they went the route of boxed products.
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Post by: ced1106
Massive Darkness pulled in $3.5M, but I haven't heard anything about it since. Has anyone?
BGG'ers didn't like the campaign system and some post-campaign rule changes. But I know others who like the game.
Arcadia Quest is, imo, only themed like a dungeon crawler, and it's been milked. Starcadia Quest brought in $1M.
My guess is that CMON puts out games they want to put out. Not to the point of *totally* ignoring customers, but certainly past customers loyal to certain game lines.
Maybe that's why CMON backers are *CMON* backers, not backers of particular game lines. What CMON consistently does is provide high quality boardgame plastic for lightweight games and has built an audience around that?
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Post by: Monkeysloth
I forgot about massive darkness. Guess it shows you how little impact that game made despite an impressive haul.
Maybe that's why CMON backers are *CMON* backers, not backers of particular game lines. What CMON consistently does is provide high quality boardgame plastic for lightweight games and has built an audience around that?
That's a common take on them at least here on Dakka, wonder how the boardgame market views them? Most of the CMoN stuff I bought was for the game but then I've only backed Blood Rage (second KSer, missed the first), Rising Sun, Trudavang and Zombicide Invader. The last one I backed for minis to use in RPGs. I own a lot of ASOIF but don't play the wargame. So I could say in volume I'm 50/50 buy for the game vs by for the minis -- but I wouldn't think that's out of the normal for the broader tabletop crowd.
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Post by: ced1106
Monkeysloth wrote:That's a common take on them at least here on Dakka, wonder how the boardgame market views them?.
Well, I consider myself a boardgamer and RPG'er over a wargamer, and the BGG sentiment (which has a Euro bias) considers CMON as overpriced garbage -- er, plastic -- except for Erik's Euro trilogy: Blood Rage, Rising Sun, and Ankh.
BTW, CMON's audit happened at the time of Ankh, and was highly discussed on BGG. IMO, BGG's concerns over the audit made a dent on Ankh.
* Rising Sun: 31K / $4.2M
* Ankh: 23K / $3.3M
Although I certainly don't know where the "CMON fanboy" can be found on social media. I assume FB, but...
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Post by: Alpharius
I miss Dark Age...
I wish I could've gotten a box of the Air Caste Cyclones/Whispers.
I'm not sure I've even seen anyone post pics of them!
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Post by: Sabotage!
Yeah, me too Alpharius. It is my favorite Sci-Fi minis game by a long shot. I clicked this linked hoping that there was some news that CMON sold the game to a company that is half way competent.
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Post by: Alpharius
I don't think we're going to be that lucky here.
I vaguely remember something about it being Doust's baby, and him not willing to give it up.
I mean, sure, he'll kill it and lovingly look at its preserved corpse forever though...
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Post by: godswildcard
Dark Age is SUCH a good game. I will still probably buy some of my missing Kukulkani minis if I can find them.
The guy that wrote it also wrote Ragnarok, and it feels kinda sorta the same, but really Dark Age as a game deserves so much better than its gotten.
Here’s hoping the Second Life tournament that was supposed to happen at Adepticon 2020 gets plugged for Adepticon 2021.
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Post by: highlord tamburlaine
Every time you guys drudge this topic up I get my hopes up.
I keep picking up Kukulkani whenever I can too. Stuff is getting scarcer, that's for sure.
I wasn't aware that Ragnarok had Dark Age pedigree behind it. May have to check it out once CMON's Trudvang arrives. That was kind of in the back of my head during the campaign too.
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Post by: Theophony
godswildcard wrote:Dark Age is SUCH a good game. I will still probably buy some of my missing Kukulkani minis if I can find them.
The guy that wrote it also wrote Ragnarok, and it feels kinda sorta the same, but really Dark Age as a game deserves so much better than its gotten.
Here’s hoping the Second Life tournament that was supposed to happen at Adepticon 2020 gets plugged for Adepticon 2021.
 Darn you for making me think about buying it  .
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Post by: Supercollider
Can anyone give me a overview on the thousands (approximately) of Dark Age books?
Obviously they are multiple editions, with newer ones being... newer, but I presume some older ones would be worth picking up for universe type content. I've looked for concise info, but have drawn a blank. I'm hoping someone here can give me an idea without to much trouble. Cheers!
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Post by: highlord tamburlaine
Well  , just found that Ragnarok book for under 20 with shipping. Yoink.
Book wise, I have a few of the faction specific ones. I enjoyed reading them as they're a lot of fluff. The base rules should still be free to download off the main site.
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Post by: godswildcard
Ragnarok is a lot of fun. It’s model agnostic, so you can use pretty much whatever models you want. The setting in and of itself I find you be pretty entertaining. It will feel familiar to Dark Age players since Dark Age is the basis that the author’s ‘Morpheus Engine’ stems from.
Ragnarok has a lot of Over-the-Top action moments, which is one of the things it’s really big on. Players are trying to get their clans/tribes/groups to reach godhood, which they do by collecting god spark, or the shattered essence of fallen gods. This leads to a lot of really cool moments as the essence of different gods does different things.
One really cool in-game moment that stands out is when two jarls were fighting on top of a cliff. One of the jarls powered up a huge strike and one powered up a divine shield. The defensive jarl got blown clean off the mountain, landed in some ruins, got up, dusted himself off, and started chewing through some grunts. It was awesome!
Maybe we could make this thread a ‘Morpheus Engine’ N&R thread to cover Dark Age and all that is ultimately spinning off of it.
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Post by: OrlandotheTechnicoloured
Black Friday,
a bunch of Dark Age stuff including several books I've not seen in the recent past, so maybe a chance to pick up missing stuff for those who play/collect
https://www.miniaturemarket.com/black-friday?p=sale&filter[]=categoryPath1_fq:%22Table%20Top%20Miniatures%22&filter[]=manufacturer_uFilter:%22Cool%20Mini%20or%20Not%22&filter[]=categoryPath2_fq:%22Table%20Top%20Miniatures%3EDark%20Age%22
also the usual WoK stuff
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Post by: Siygess
Once again some great bargains on the WoK stuff as long as you live in the US! *shakes fist at delivery charges and import duty*
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