Vaktathi wrote:Most games don't try to play with the model and unit counts
40k does, nor try to portray and make individual infantry carried handguns and swords meaningful in the same "
D6 and Dining Room Table" oriented design space as orbital artillery and ICMBs.
40k's breadth of scope and scale forces it to the lowest common denominator in terms of tactical depth and game design choices.
IGOUGO is an expression of that, in that it's simple and easily manageable in such terms.
Maybe, I understand that Bolt Action usually runs at a model count somewhere between
40K and WMH, but I could be wrong. I've never actually seen anyone play it, it's Weird War 2 alternative, Gates of Antares, or Gates of
40K. But I think how
40K uses dice, what scale the base operations work on (model vs unit) and how resilient the models are are more indicative of the scale that
40K reaches for than its turn system does.
Classic Battletech's (
CBT) biggest problem for speed is that the average Mech literally is covered with 185 points of health, with about 90 points of internal health, all divided between 8 sections which you roll a
2D6 to see where you hit on, and you're plinking with an average of about 9 damage per gun. Some things will speed it up such as shooting the back, hitting ammunition, and just carrying a but load of weapons that will strip the health at a rapid rate. There is also the fact that
CBT has a lot more granularity in its rules as it tries to be more detailed in its wargaming than the abstract levels that
40K achieves. People have recreated some of the more epic battles in the game's history (Battle of Luthien actually had an abstracted scenario, but some just did it whole sale), but because of the damage each unit could take and the level of detail that exists is just so ridiculously high that it exceeds Apocalypse time frames. Outside of infantry, every model is individually represented. If you had to operate every Marine individually for everything, running a
40K game would be like running Kill Team with a team of 40 instead of your usual 5-10.
Realistically, it wouldn't be really that hard to set up
40K in to a Phased
AA system like
CBT using
40K's current Phase system. All it would take is a willingness of someone to apply it. Damage isn't too hard to track, as Necron players did it for years with no difficulty, and there were few rules that would be greatly affected by it in 7th, and I doubt the game has changed THAT much in 8th.
A full
AA system like what Bolt Action runs would require a lot of special rules to be reviewed and adjusted as a result of the units interact, however