TheCloverLord wrote:This is very nice so far, and I'm looking forward to seeing them all complete. Will we see any games?
I don't generally photograph games as it's a distraction but there may be a few photos.
ZergSmasher wrote:I see you went with the Fireknife configuration on your Crisis team. I didn't think anyone still did that. They'll look great painted, I'm sure!
I know that current thinking is twin plasma or twin missiles but the former has limited range and the latter has mediocre
AP. I prefer more rounded/versatile units as they make your opponent's target selection process more difficult. (there's also the very real possibility that a future version of the codex (or even just a
FAQ) will revert them back to two identical weapons = twin linked and I've been boned by stuff like that in the past...)
I've dug out my maths. on the twin plasma vs. plasma/missile.
Vs. Marines, squad of three:
0-12" - twin plasma kills 5,
plas/miss kills 3.3
12-24" - twin
plas kills 2.5,
plas/miss kills 2.08
24-36" twin
plas kills 0,
plas/miss kills 0.83
Vs. Guard, squad of three
0-12" - twin plasma kills 5,
plas/miss kills 5
12-24" - twin
plas kills 2.5,
plas/miss kills 3.75
24-36" twin
plas kills 0,
plas/miss kills 2.5
vs.
AV 12, squad of three, glance/pen
0-12" - twin plasma 1/0,
plas/miss 1/0.5
12-24" - twin
plas 0.5/0,
plas/miss 0.75/0.5
24-36" twin
plas 0/0,
plas/miss 0.5/0.5
Twin missiles mathammers out as the best overall but it doesn't have the same psychological effect on marine players as AP3+ weapons and it looks a bit goofy.
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And painting begins!
The workflow I used on the Riptides worked nicely on the Crisis suits.